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Hom Config Basic

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0% found this document useful (0 votes)
6 views3 pages

Hom Config Basic

Uploaded by

hardiyantileo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--[[

This file is part of ThothAI.

ThothAI is free software: you can redistribute it and/or modify


it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ThothAI is distributed in the hope that it will be useful,


but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ThothAI. If not, see <http://www.gnu.org/licenses/>.

]]--

--THIS FILE ONLY AFFECTS HOMUNCULUS WHEN YOU USE /hoai AND GET "Homunculus has been
activated with the basic AI" MESSAGE!
-----------------------configurables
--for most values in this file, yes = 1, no = 0. the rest will specify that other
numbers can be used.
--choose a skill level for homunculus skills. if 0, or you don't have the skill,
the skill will be disabled.
LifAvoidLvl = 5 --Urgent escape // emergency avoid
LifHealLvl = 5 --Touch of Heal // Healing Hands. this will be impossible to use
if stuck in mental change or emergency avoid delays.
LifChangeLvl = 3 --Mental Change
FilirMoveLvl = 5 --Fleet Move // Flitting
FilirMoonLvl = 5 --Moonlight
FilirFlightLvl = 5 --Accelerated Flight // Overspeed
AmistrDefLvl = 5 --Defense // Amistr Bulwark
AmistrCstLvl = 5 --Castling
AmistrBloodLvl = 3 --Blood Lust
VanCapriceLvl = 5 --Caprice

--"defense" skills are. Defense // Amistr Bulwark, Accelerated Flight // Overspeed,


parrying, autoguard, reflect shield, Mental Change(good offense is good defense
heh)
--because lif skill deleays interfere with each other, urgent escape and mental
change will only be used together if nearby song is detected.
--song detection is not perfect, if the bard moves while singing, AI will no longer
detect a song. The song used is undeterminable, but bragi is always assumed.
--mental change will only be used if enemy is detected
UseDefenseSkill = 1
--Lif Urgent Escape, Filir Fleet Move, Mercenary 2 hand quicken, Amistr
BloodLust(bloodlust will only be used if an enemy is detected
--urgent escape will only be used near a bard song unless LifAlwaysSpeed = true
UseQuicken = 1 --Lif Urgent Escape, Filir Fleet Move, Mercenary 2 hand quicken,
Amistr BloodLust(bloodlust will only activate with onscreen enemies)
VanUseChaotic = 1 --Chaotic Benediction lvl is chosen automatically, based on
remaining hp of Owner/Homunculus
LifAlwaysSpeed = 1 --if enabled, lif will always use urgent escape. due to
skill delays, this will make it impossible to use mental change without bragi.
LifAlwaysMental = 1 --if enabled, lif will always use mental change. note that
urgent escape takes priority, and this won't do anything if stuck in skill delay.
UseLimitBreak = 0 --calculated use of SBR44 and Bio Explosion vs players.
SBR44 will only hit EMPBREAKTARGET who are attacking emperium (only sinx by
default).
--bio explosion count is +1 for every confirmed enemy, -2 for
every confirmed ally, neutrals and nonplayers are not counted.
VanExThreshold = 5 --minimum number of confirmed hostile players in range
before using Bio Explosion.
UseAtkSkills = 1 --attack skills are caprice, moonlight, doublestrafe,
pierce, bash, spiralpierce

--Use rescue skills based on remaining Owner HP. rescue skills are Castling, Touch
of Heal // Healing Hands, ScapeGoat.
UseRescueSkill = 1
RescueHpPercent = 30 --what Owner HP % is before using rescue skill

--AI starts in follow mode and switches to it when standby key is pressed once.
move mode is triggered when you tell homun/merc to move a location.
FollowChaseDown = 1 --when in follow mode, chase after enemies?
MoveChaseDown = 1 --when in move mode, chase after enemies?

--how long to wait before taking action on spawning or mapchange. even if alch is
invulnerable, homun/merc is not. don't ever put this above 3000 (3 seconds)
SpawnWait = 0 --3000
MaxDistance = 14 --when beyond this distance, drops everything, switches to follow
mode, and returns to owner. if set above 14, will leave homun/merc offscreen.
--note that the below settings will be ignored when kiting
FollowDistance = 2 --follow distance when idle or not chasing
FollowMax = 12 --maximum distance while in follow mode. also affects chasing
down enemies in follow mode
MoveRadius = 7 --once you tell homun/merc to move, the maximum distance it will
move from that point
IdleDistance = 1 -- if you hit the standby key 3 times, doing anything but
sitting, homun will become idle and do nothing except emergency actions. this is
the follow distance for idlestate.

-- any value but "NONE" or "NEUTRAL" will change the alliance or type. for usable
values, see Const.lua
-- the below can be used to make an "attack" command tell your pet to ignore the
guild mindbreaker, or such.
-- note that setting the incorrect values on a target can cause odd behavior.
especially if the mercenary uses cast time spells.
-- on manually attacking a target, (alt + left click on target), set alliance and
type as:
-- NOTE! manual targeting with homunculus is nearly impossible vs players, as it
makes a menu popup! (alt+right click)
ManAtkAlliance = ENEMY
ManAtkType = PRIORITYTARGET
--manually using a skill will set the target as the following alliance and type
except for "NONE" or "NEUTRAL" as above
--recovery skills are the exception, will set alliance to ALLYSTATUS
--if neither is set to IGNORE, will use the skill
ManSkillAlliance= ENEMY
ManSkillType = PRIORITYTARGET

--priority to attack certain targets, based on distance, who they attack, and who
they are attacked by. higher values = higher relative priority.
--Types and manually set alliance values also have effects on priority.
--the default values will make homun try to protect your mercenary more than
itself, as homun can be resurrected easily.
-- a value of zero means distance, targeting or being targeted by them has no
effect on priority.
OwnerPriority =15
MercPriority =10
HomunPriority =7
FriendPriority =5 --limited only to whom they are being targeted by. allies,
etc

--when no known enemies, try to attack anything it can. useful pvm, this can be
good or bad in a crowded pvp room...
SuperAggro =0
AggroHP =0 --% of homun/merc hp before becoming aggressive. will still
attack if attacked. set to 0 to always be aggressive
AggroSP =0 --% of sp before becoming aggressive
SuperPassive =0 --totally ignore all enemies. overrides SuperAggro
AtkDLP =0 --best used with and overrides superpassive, this will atk
"DLPTARGET" with the purpose of breaking animation delay

--whether or not to write actor data to ActorList.lua. this is useful for


preserving enemy list between deaths, summonings, and sharing data between
mercenary/homun
--note that only one client can use this at a time or VERY BAD THINGS HAPPEN and
you will have to erase the contents
--to set a value for an enemy or ally player permanently, place it in
Actor_Presets.lua
--to set all players on screen to ally (useful for your guild or teammates), sit
down and press standby 3 times within 5 seconds.
--doing so will greatly speed up checking for enemies, and enable status cure on
sitting
--to erase the contents of the actorlist, sit down and press standby 5 times within
5 seconds. you will get a popup. IMPORTANT with changing BG teams.
WriteActorInfo =0
--amount of time before an afk popup appears. if you do not click immediately,
client will disconnect. to reset timer, owner must move 1 cell.
--this is useful to keep your homun from starving (and leaving!) if you afk and
forget about it.
AFKMaxTime = 75 -- in minutes. 1 hunger = 1 minute. set this below whatever you
feed your homunculus to usually. never set above 75.

MoveToSingers =1 --if a bard song is being used, move toward the bard every
20 seconds to refresh song. cannot detect what type of song.
KiteHostiles =0 --enable kiting. specific monsters, players, and types can
be set in Actor_Presets.lua
KiteAllEnemies =0 --run away from everything!
KiteDistance =4 --kite to this distance before doing anything else. note
that kiting ignores followmax, moveradius, but not maxdistance.

CheatMode = 1 --only for cheaters (you wouldn't cheat would you?)


MiscWait = 6 --seconds

PatrolDistance = 0 -- distance to patrol around owner when idle. if 0,


Patrolling is disabled
PatrolType = 1 --1 =box, 2 = diamond. box more practical, diamond more annoying.
yes, I made this feature to be annoying

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