Technology and economic
transformation
• Technology, in itself, is not deterministic of the
globalization of economic activity.
• Specific choices within the frontier of
technological possibilities are not the product
of technological change.
• Technology does not drive choice; choice drives
technology.
Processes of Technological Change: an
evolutionary perspective
• Technological change not only involves the
invention of new things, but also depends upon
the transformation of inventions into usable
innovations, and their subsequent adoption and
diffusion.
• Four types of technological change
– incremental innovations
– radical innovations
– changes of technology system
– changes in the techno-economic paradigm
Processes of Technological Change: an
evolutionary perspective
• Technological revolutions and long waves
Figure 4.2 Kondratiev long waves
Source: based, in part, on Freeman and Louçã, 2001: Table II.1
Processes of Technological Change: an
evolutionary perspective
• Technological revolutions and long waves
• Each wave tends to be associated with particularly significant
technological changes
• When depression is reached a new sequence will be initiated
on the basis of key technologies and of new investment
opportunities
• Each successive K-wave also has a specific geography, as
technological leadership shifts over time
• Information and communications technologies: the digital world
• The fifth Kondratiev long wave is associated with information
and communications technology
• Digital technology is based upon the convergence of two
initially distinct technologies: communications technologies
(concerned with the transmission of information) and computer
technologies (concerned with the processing of information).
Processes of Technological Change: an
evolutionary perspective
• Information and communications technologies: the digital world
Figure 4.5 Exponential increase in the capacity of microprocessors
Time–space shrinking technologies
• Before the invention of electric technology in the nineteenth
century, information had to be physically carried. Transportation
and communication were as “one”. Differently from digital world,
information could not be transmitted and processed simultaneously.
• Transportation technologies
– Commercial jet aircraft, and containerization: recent developments
– ‘Both the time and the relative cost of transporting materials,
products, and people have fallen dramatically as the result of
technological innovations in the transportation media’
• Communication technologies
– Satellites and optical fibre cables: most significant development
– The Internet
– Moving away from individual computer systems to networked systems
provided through the Internet (e.g. ‘cloud computing’)
– Smartphones
Time–space shrinking technologies
• Digital divides
• Not all places are equally connected
• Investment in technologies go to where returns are highest
Figure 4.12 The uneven geography of Internet domain names
Source: based on data provided by Matthew Zook
Technological innovations in products,
production systems and organizational
forms
• Current trends
– information intensity
– enhanced flexibility of production
– diversity of production systems
– increased specialization
– standardization of operations
– flexibility and modularity in production processes
Virtual Reality
Goal of virtual reality (VR):
Create an environment in which users can interact
and participate as they do in the real world
VR technology
Uses computer-generated, three-dimensional
images to create the illusion of interaction in a
real-world environment
VR terms:
Simulation
Interaction
Immersion
Telepresence
Full-body immersion
Networked communication
Virtual Reality Applications
Military flight simulations
Medicine for “bloodless” surgery
Entertainment industry
Will one day be used for user interfaces in information systems
Current applications:
Applications for the disabled
Architectural design
Education
Flight simulation
Videoconferencing
Group support systems
Obstacles in Using VR Systems
Not enough fiber-optic cables are currently
available for a VR environment capable of re-
creating a conference
Problems must be solved:
Confusion between the VR environment and the real
environment
Mobility and other problems with HMDs
Sound representation
Additional computing power
Radio Frequency
Identification: An Overview
Radio frequency identification (RFID) tag
Small electronic device consisting of a small chip and an
antenna
Provides a unique identification for the card or the object
carrying the tag
Don’t have to be in contact with the scanner to be read
Can be read from a distance of about 20 feet
Two types of RFID tags:
Passive : No battery, Best ones have about 10 years of battery
life
Active: Usually more reliable than passive tags, Technical
problems and issues of privacy and security
Table 14.1 RFID Applications
Category Examples
Tracking and identification Railway cars and shipping containers, livestock and
pets, supply-chain management (tracking merchandise
from manufacturers to retailers to
customers), inventory control, retail checkout and POS
systems, recycling and waste disposal
Payment and stored-value systems Electronic toll systems, contactless credit cards (require
no swiping), subway and bus passes, casino tokens,
concert tickets
Access control Building access cards, ski-lift passes, car ignition
systems
Anticounterfeiting Casino tokens, high-denomination currency notes,
luxury goods, prescription drugs
Health care Tracking medical tools and patients (particularly
newborns and patients with Alzheimer’s), process
control, monitoring patient data
Biometrics: A Second Look
Current and future applications of biometrics:
ATM, credit, and debit cards
Network and computer login security
Web page security
Voting
Employee time clocks
Airport security and fast check-in
Passports and highly secured government ID cards
Sporting events
Cell phones and smart cards
Trends in Networking
Recent trends in networking technologies
Many are already used in many
organizations
Wireless technologies and grid computing
Newer but attracting a lot of attention:
WiMAX and cloud computing
Wi-Fi
Wireless Fidelity (Wi-Fi)
Broadband wireless technology
Based on the 802.11a, 802.11b, 802.11g, and 802.11n standards
Information can be transmitted over short distances
In the form of radio waves
Connect via:
Computers, mobile phones and smart phones, MP3 players, PDAs, and game
consoles
Wi-Fi hotspots
WiMAX
Worldwide Interoperability for Microwave Access (WiMAX)
Broadband wireless technology
Based on the IEEE 802.16 standards
Designed for wireless metropolitan area networks
Theoretically has faster data transfer rates and a longer range than Wi-Fi
Disadvantages:
Interference from other wireless devices, high costs, and interruptions from
weather conditions
Bluetooth
Can be used to create a personal area network (PAN)
Wireless technology for transferring data over short distances
Specifications are developed and licensed by the Bluetooth Special
Interest Group
Uses a radio technology called Frequency Hopping Spread
Spectrum (FHSS)
Used to connect devices such as:
Computers, global positioning systems (GPSs), mobile phones, laptops,
printers, and digital cameras
No line-of-sight limitations
Limited transfer rate
Grid Computing
Connecting different computers to combine their processing power to
solve a particular problem
“Node”
Each participant in a grid
Processing on overused nodes can be switched to idle servers and even
desktop systems
Advantages:
Improved reliability
Parallel processing nature
Scalability
Cloud Computing
Platform incorporating many recent technologies under one
platform, including:
SaaS model, Web 2.0, grid computing, and utility computing
Variety of resources can be provided to users over the Internet
Example:
Editing Word document on an iPhone
Same advantages and disadvantages as distributed computing
Services typically require a fee
Some are free
Google Apps
Includes Gmail, Google Talk, and Google Docs,
Provides commonly used applications accessed via a Web browser
Cloud Computing in Action
Amazon.com
Established a computing platform that companies can use,
regardless of their location
Provides storage and processing power on demand
Companies pay only for the resources they use
Google Apps
Introduced in February 2007
Competing with Microsoft’s Office Suite
Nanotechnology
Incorporates techniques that involve the structure and
composition of materials on a nanoscale
Nanometer is one billionth of a meter (10-9)
Current technology for making transistors and other
components might reach their miniaturization limits in
the next decade
Some consumer goods incorporating nanotechnology are
already on the market
Nanomaterials
Summary
New trends:
Software as a service
Virtual reality
RFID
Networking
Grid, utility, and cloud computing
Nanotechnology