FUTURE TRENDS IN
COMMUNICATION
TECHNOLOGY
Trends and Benefits
Presentation By:
Aventura, Via
Bautista, Resty John
Bedic, Christylle
Dela Cruz, Leanne
LIST OF
CONTENTS
Milestones of Evolution of
Introduction Technology in Technologies in
Communication Communication
Future Trends in
Conclusion
Communication
INTRO
EDUCTION
In the modern times, Communication and
Technology are very closely related
It has become impossible for institutions to
run without modern technology
Telephone, Television and Internet have
become an integral part of day to day life
HERE ARE THE MILESTONES OF
TECHNOLOGY IN COMMUNICATION:
TELECOMMUNICATION INVENTION OF RADIO INVENTION OF
TELEVISION
INVENTION OF INTERNET
COMPUTER
WIRELESS
TECHNOLOGY
TELECOMMUNICATION
Telecommunications involves the use of
electrical devices such as the telegraph,
telephone, and teleprinter, as well as the
use of radio and microwave
communications, as well as fiber optics and
their associated electronics, plus the use of
the orbiting satellites and the internet
The non - electric telegraph was invented
by Claude Chappe in 1794
In 1809, a crude telegraph was invented in
Bavaria by Samuel Soemmering
TELECOMMUNICATION
TELEGRAPH FAX TELEPHONE
(1795 - 1832) (1834) (1849)
TRANSFORMATION OF TELEPHONE
TIN CAN GERMAN ROTARY
TELEPHONE SWEDISH
TELEPHONE PHONE
OR (1930)
LOVER’S PHONE (1896)
TRANSFORMATION OF TELEPHONE
TOUCH PAD TONE WIRELESS
DIALING CORDLESS PHONE
(1965)
LOCAL LOOP
(1960's) (WLL)
(1990's)
RADIO
It started with the discovery of “radio waves”
- electromagnetic waves that have the
capacity to transmit music, speech, pictures
and other data invisibly through the air
Guglielmo Marconi, an Italian inventor,
proved the feasibility of radio
communication. He sent and received his
first radio signal in Italy in 1895
By 1899 he flashed the first wireless signal
across the English Channel and two years
later received the letter “S”, telegraphed
from England to Newfoundland. This was the
first successful transatlantic radiotelegraph
message in 1902
EVOLUTION OF RADIO
FM/AM (1897 - 1920)
This is the most primitive type of
radio where the signals are received
by the radio set. There is no
subscription required and it’s a free
service
SATELLITE RADIO (1992)
Here the radio is not a free service. It is just
like the DTH service of television, the
customer will need to subscribe to the
provider (such as World Space Radio) and the
signals can be received in any part of the
country
INTERNET RADIO (1994)
Internet Radio is totally
computer - based and
there is no separate
device for accessing the
content.
TELEVISION
As a 23-year-old German university
student, Paul Nipkow proposed and
patented the first electromechanical
television system in 1884
In 1926, just a little after Jenkins, a
British inventor known as John Logie
Baird, was the first person to have
succeeded in transmitting moving
pictures
TRANSFORMATION OF
TELEVISION
The channels were It eliminated the need
received by the for a cable operator
use of cables. A and long cables,
satellite receiver because people could
would be placed set up their own dish DTH (Direct to Home)
CABLE (1948) by the cable and connect it to their (1977)
operator at the tv television, via set top
center and all the box. This has made tv
households would viewing hassle free.
be connected by And the digital
the use of cables. encoding made the
picture quality much
more superior.
INTERNET TV (1998)
Internet TV is yet to be
fully developed in
countries like India, for
example. The television is
connected to broadband
internet and live video
streaming is received by
the television.
COMPUTER
The concept of the first programmable computer
is often attributed to Charles Babbage, with his
design of the Analytical Engine in the 1830s.
Device which aid humans in performing various
kinds of computations or calculations such as
abacus.
Most significant of those shifts was the invention
of the Graphical User Interface (GUI).
GENERATIONS OF COMPUTERS
FIRST SECOND THIRD
GENERATION GENERATION GENERATION
(1940's - 1950'S) (1955 - 1960) (1960's)
FOURTH GENERATION (1971- PRESENT)
FIRST GENERATION OF SECOND GENERATION GRAPHICAL USER
MICROCOMPUTERS OF MICROCOMPUTERS INTERFACE (GUI)
(1971-1976) (1977-PRESENT) (1968- PRESENT )
PORTABLE COMPUTERS (1981)
LAPTOPS ULTRABOOKS TABLET PC
(Eg. Apple Powerbank) (Eg. HP envy) (Eg. Apple Ipad)
INTERNET
Internet was the result of some visionary thinking
by people in the early 1960s who saw great
potential value in allowing computers to share
information on research and development in
scientific and military fields.
known as ARPANET, was brought online in 1969
under a contract let by the renamed Advanced
Research Projects Agency (ARPA).
A) DOWNLOAD
In computer networks, to
download means to receive
data to a local system from a
remote system, or to initiate
such a data transfer.
Examples of a remote system
from which a download might
be performed include a web
server, FTP server, email server,
or other similar systems.
B) STREAMING MEDIA (1996)
Multimedia that is constantly
received by and presented to
an end-user while being
delivered by a provider.
"To stream", refers to the
process of delivering media
in this manner; the term
refers to the delivery method
of the medium rather than
the medium itself.
WIRELESS
TECHNOLOGY (1960'S)
Free Space Optical (FSO) networks are capable
of providing low cost fibre-like quality,
reliability, and capacity, without requiring
buried optical fibre cabling.
Accordingly, they are well suited for ultra
broadband last-mile business and residential
services, and for cellular and WiFI back haul
FUTURE TRENDS IN
COMMUNICATION
TECHNOLOGY
“5G AND
BEYOND”
5G networks offer lightning-fast and highly
reliable wireless connectivity. 6G and beyond
network technologies are already in an early
stages of development, promising even faster
speeds, lower latency, and broader network
capabilities.
AI DRIVEN
VIRTUAL
ASSISTANT
Advanced software programs that employ
artificial intelligence to perform tasks,
enhancing productivity. A more sophisticated,
capable of natural language understanding,
multitasking, and personalized interactions.
Examples are Siri the voice-controlled assistant
on various apple devices, Amazon’s Alexa, and
Google assistant.
UBIQUITOUS
CONNECTIVITY
Nearly everything is connected. The Internet of
Things (IoT) continue to expand, with billions of
everyday objects and devices being connected
to the internet. This includes smart homes,
vehicles, appliances, wearables, and industrial
equipment.
AUGMENTED REALITY
(AR) AND VIRTUAL
REALITY (VR)
Augmented Reality (AR) - is an interactive
experience that enhances the real world with
computer-generated perceptual information.
Using software, apps, and hardware such as AR
glasses, augmented reality overlays digital
content onto real-life environments and objects.
Virtual Reality (VR) - is a computer-generated
environment with scenes and objects that
appear to be real, making the user feel they are
immersed in their surroundings.
INTERNET OF
THINGS (IOT)
describes the network of things or objects that
are embedded with sensors, software, and other
technologies for the purpose of connecting and
exchanging data with other devices and systems
over the internet.
Examples are connected cars, wearables (health
tracking bands, smart watches, etc.), and smart
TVs.
IMMERSIVE
COMMUNICATION
TECHNOLOGIES
haptic feedback - the use of physical stimuli,
like vibration patterns, to simulate tactile
experiences. Examples include a video game
controller vibrating and a smartphone screen
providing a button-clicking sensation.
spatial audio - brings theater-like sound from
the movie or video you're watching.
3D visualization - the process of creating and
displaying digital content using 3D software
BIOMETRIC
AUTHENTICATION
Biometric authentication is a cutting-edge
technology that is revolutionizing the way we secure
our personal information and access sensitive data.
Examples: facial recognition, voice recognition, and
brainwave authentication
QUANTUM
COMMUNICATION
Quantum encryption and communication methods
will offer unprecedented levels of security for
sensitive communications, making it nearly
impossible to intercept or hack data.
Its most interesting application is protecting
information channels against eavesdropping by
means of quantum cryptography.
DECENTRALIZED
AND SECURE
COMMUNICATION
Decentralized communication- refers to a system where
information is not controlled by a single entity. Ensuring no one
party has complete control over conversations, making it harder
for malicious actors to intercept or manipulate messages.
Secure communication- involves using encryption and other
security measures to protect our data from unauthorized access.
By encrypting our messages, we can ensure that only the
intended recipient can read them, keeping our conversations
private and confidential.
GLOBAL
COLLABORATION
Collaboration tools and platforms will facilitate
global cooperation, enabling distributed teams to
work seamlessly across time zones and borders.
By collaborating on a global scale, we are able to
share knowledge, resources, and ideas that can lead
to innovative solutions for complex problems.
SUSTAINABILITY
FOCUS
Communication technologies will strive to be more
energy-efficient and environmentally friendly,
aligning with global sustainability goals.
By adopting sustainable practices in our daily
lives, businesses, and governments, we can reduce
our impact on the environment and promote a
more balanced relationship with nature.
CONCLUSION
We’ve seen an overwhelming number of changes in how we experience the world over the
past few years. Especially when it comes to the speed at which technology has evolved in
that time. All of these changes have inarguably impacted how organizations and customers
interact with each other. Moving forward, these trends are evolving and taking on new
dimensions. Additionally, the use of artificial intelligence and data-driven strategies is not
just a trend, but a cornerstone in effective communication. As we delve into 2024, these
elements are expected to drive innovation and redefine how businesses communicate,
offering exciting prospects for the future of customer engagement and storytelling.
THANK YOU!