INTRODUCTION
WHAT IS INFORMATION AND
COMMUNICATION TECHNOLOGY?
• According to Blurton 1999, Information and Communication Technology
(ICT) is defined as “diverse set of technological tools and resources
used to communicate, create, disseminate, store, and manage. ICT is
the study of computers as tools for data processing. It teaches students
the fundamentals of operating computer systems in an internet-based
environment.
INFORMATION AND COMMUNICATION
TECHNOLOGY IN THE PHILIPPINES
• The Philippines has been dubbed the “ICT Hub of Asia” due to the
rapid growth of ICT-related jobs, one of which is Business Process
Outsourcing (BPO) or call centers. The Department of Information
and Communication Technology (DICT) is in charge of developing,
planning, and promoting the country’s information and
communications technology (ICT) agenda in support of national
development.
THE WORLD WIDE WEB
WHAT IS WORLD WIDE WEB?
• An information system on the internet that allows documents to
be connected to other documents by hypertext links, enabling the
user to search for information by moving from one document to
another. W3 is an information space where documents and other
web resources are identified by URLs, interlinked by hypertext
links, and can be accessed via the Internet and invented by Tim-
Berners Lee,
THE WEB AND ITS VERSIONS
WEB 1.0
• Web 1.0 refers to the first stage in the World Wide Web, which was
entirely made up of the Web pages connected by hyperlinks.
• Static Web Page is known as a flat page or stationary age in the
sense that the page is ‘’as is’’ and cannot be manipulated by the
user. The content is also the same for all users that is referred to
as Web 1.0.
WEB 2.0
• Web 2.0 is the evolution of Web 1.0 by adding dynamic web
pages—the user is able to see a website differently than others.
Examples of Web 2.0 include social networking sites, blogs, wikis,
video sharing sites, hosted services, and web applications.
• Web 2.0 allows users to interact with the page: instead of just
reading a page, the user may be able to comment or create a user
account. Web 2.0 also allows users to use web browsers instead
of just using their operating system. Browsers can now be used for
their user interface, application software (or web applications),
and even for file storage.
FEATURES OF WEB 2.0
• Folksonomy: It allows users to categorize and classify/arrange
information using freely chosen keywords (tagging). Popular social
networking sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also referred to as
hashtag.
• Rich User Experience: Content is dynamic and is responsive to
user’s input. An example would be a website that shows local
content. In the case of social networking sites, when logged on,
your account is used to modify what you see in their website.
FEATURES OF WEB 2.0
• User Participation: The owner of the website is not the only one who is
able to put content. Others can place a content of their own by means
of comments, reviews, and evaluation. Example: Lazada, Shopee,
Amazon.
• Long Tail: Services that are offered on demand rather than on a one-
time purchase. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the internet.
• Software As a Services: Users will subscribe to a software only when
needed rather than purchasing them. Example: Google docs used to
create and edit word processing and spread sheet.
• Mass Participation: Diverse information sharing through universal web
access. Web 2.0’s content is based on people from various cultures.
WEB 3.0
• According to the W3C, “The Semantic Web provides a common
framework that allows data to be shared and reused across
application, enterprise, and community boundaries.”
• The aim of Web 3.0 is to have machines (or servers) understand
the user’s preferences to be able to deliver web content
specifically targeting the user.
SEVERAL PROBLEMS OF WEB 3.0
• Compatibility: HTML files and current web browsers could not support
Web 3.0.
• Security: The user’s security is also in question since the machine is
saving his or her preferences.
• Vastness: The World Wide Web already contains billions of web pages.
• Vagueness: Certain words are imprecise. The words “old” and “small”
would depend on the user.
• Logic: Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a given
time.
INTRODUCTION
WHAT IS TECHNOLOGY TRENDS AWARENESS?
• As a talent, technological trend awareness refers to being aware
of technology that has lately become popular and is widely
recognized in the market or industry. Technology trends can
influence how customers reach your e-commerce site or the
company’s strategic efforts. Technology advancements can signal
market openings or open up new products, but they can also
present new ways that can give you a competitive advantage over
your online competition.
TRENDS IN ICT
ASSISTIVE TECHNOLOGY
• Piece of equipment, software program, or product system, this are
equipment’s helps people especially those with disability to
increase, to improve and, to maintain their functional capabilities.
EXAMPLES:
• Mobility aids: Such as wheelchairs, scooters, walkers, canes, crutches,
prosthetic devices, and orthodontic devices.
• Hearing aids: To help people hear or hear more clearly.
• Cognitive aids: Including computer or electrical assistive devices, to
help people with memory, attention, or other challenges in their
thinking skills.
• Computer software and hardware: Such as voice recognition programs,
screen readers, and screen enlargement applications, to help people
with mobility and sensory impairments use computers and mobile
devices.
• Tools: Such as automatic page turners, book holders, and adapted
pencil grips to help learners with disabilities participate in educational
activities
EXAMPLES:
• Closed captioning: To allow people with hearing problems to watch movies,
television programs, and other digital media.
• Physical modifications in the built environment: Including ramps, grab bars,
and wider doorways to enable access to buildings, businesses, and
workplaces.
• Lightweight, high-performance mobility devices: That enable persons with
disabilities to play sports and be physically active.
• Adaptive switches and utensils: To allow those with limited motor skills to
eat, play games, and accomplish other activities.
• Devices and features of devices: To help perform tasks such as cooking,
dressing, and grooming; specialized handles and grips, devices that extend
reach, and lights on telephones and doorbells are a few examples.
• Source: National Institutes of Health
COLLABORATIVE PLATFORMS
• The goal of a collaborative platform is to facilitate communication
and interpersonal contact in corporate project work. It is a virtual
workspace where resources and tools are centralized.
EXAMPLES:
• Video Conferences: Zoom, Skype, Discord, Google Meet,
Microsoft Teams
• Office Suites: Google Work Space, Microsoft Office 365, Adobe
Creative Cloud
• Online Games: Mobile Legends Bang Bang, League of Legends,
DOTA, Genshin impact
• Educations: Canvas, Edmodo, Google Classroom
CONVERGENT TECHNOLOGY
• An extension of the term convergence, which means “coming
together” of two or more separate technology/ Synergy of
technological advancements to work on a similar goal or task. A
convergence is when two or more distinct things come together.
EXAMPLES:
• Smartphones: which combine the functionality of a telephone, a
camera, a music player, and a digital personal assistant (among other
things) into one device. A tablet computer is another example of
technology convergence.
• Artificial Intelligence: AI is when machines seem to be “intelligent.”
What humans really mean by intelligence, however, is the ability to
perceive your environment and take actions that increase your chance
of success in that environment.
• The Internet of Things: IoT is when physical devices, also called
connected devices or smart devices, have electronics implanted in
them that give them the ability to link to the Internet. By connecting to
the Internet, they can collect data, exchange data, make decisions, and
control the device.
MOBILE TECHNOLOGY
• The popularity of smartphones and tablets has taken a major rise
over the years. This is largely because of the devices capability to
do task that were originally found in personal computers.
EXAMPLES:
• Android: Developed by Google. Being open source means mobile
phone companies use this OS for free.
• Blackberry OS: Developed by Blackberry use in blackberry devices
• Firefox OS: Collaborative project by Firefox for smartphones
• KaiOS: For feature phones
• iOS: Developed by Apple, use in apple devices such as iPhone and iPad
• Symbian: The original smartphone OS. Used by Nokia devices
• Web OS: Originally used in smartphone, now in smart TVs.
• Windows Phone OS: A closed source and proprietary operating system
developed by Microsoft.
SOCIAL MEDIA
• Are computer-mediated tools that allows people or companies to
create, share or exchange information, career interest, ideas and
even pictures and videos in virtual communities and networks.
TYPES OF SOCIAL MEDIA
• Social Networks: These are sites that allows you to connect with
other people with the same interests or background. Once the
user creates his/her account, he/she can set up a profile, add
people, share content, etc. Examples: Facebook, Twitter and
Instagram etc.
• Bookmarking Sites: Sites that allow you to store and manage links
to various website and resources. Most of the sites allow you to
create a tag to others. Examples: Pinterest, Google, Reddit etc.
TYPES OF SOCIAL MEDIA
• Social News: Sites that allow users to post their own news items
or links to other news sources. The users can also comment on
the post and comments may also be rank. Example: CNN, BBC,
Apple News, Google News etc.
• Media Sharing: Sites that allow you to upload and share media
content like images, music, and video. Example: TikTok, YouTube,
Spotify etc.
• Blogs and Forums: Allow user to post their content. Other users
are able to comment on the said topic. Example: Tumblr,
WordPress, Evernote etc.