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Alternative Funding for Game Developers | PDF
ALTERNATIVE FUNDING FOR GAME DEVS
GDC SAN FRANCISCO - FEB 2015
PollenVC - GDC San Francisco 2015 2
THE REALITY IS THAT
YOU NEED TO SUPPORT
YOUR GAME LAUNCH
WITH PAID UA
Everyone knows the stories about a few games that just go viral with
no promotion. For the 99.9% of all other games and apps launched,
it’s necessary to spend to acquire users.
3
THE FUNDING GAP…
LAUNCH
You’re earning money from day 1
This is your money
trapped in the payment system
Apple Releases
your cash
PollenVC - GDC San Francisco 2015
PollenVC - GDC San Francisco 2015
5
HOW DEVS FUND USER ACQUISITION
Venture Capital
Using equity financing from
yourVC is expensive and
dilutive (and they don’t like
it…)
Publisher
The developer can’t afford
to fund UA on their own so
they look for a publisher
and give up a rev share.
Credit Card
High growth or long tail
developers don’t meet the
credit parameters for ad
networks, so relegated to
pre-paying. Doesn’t work in
high growth scenarios.
Err… Not at all…
So many times, the funding
gap means that great apps
and games never see the
limelight as devs cannot
afford to promote
effectively.
PollenVC - GDC San Francisco 2015
6
MONETISATION ACQUISITION SUCCESS
SUCCESS FORMULA
PollenVC - GDC San Francisco 2015
7
It’s not just the cash,
it’s what you can
do with it.
7
REINVEST DIRECTLY
INTO PROMOTION
ACQUIRE MORE USERS
ACCESS FUNDING BASED
ON DAILY SALES
PollenVC - GDC San Francisco 2015
8
TYPICAL LAUNCH SCENARIO
DOWNLOADS
LAUNCH
Downloads
PollenVC - GDC San Francisco 2015
9
TYPICAL LAUNCH SCENARIO
LAUNCH
REVENUE
Revenue
PollenVC - GDC San Francisco 2015
10
TYPICAL LAUNCH SCENARIO
LAUNCH
Fail to get
credit with
ad networks
Can’t
reinvest to
acq more
users
You get
paid by
Apple
DOWNLOADS REVENUE
Revenue/Downloads
PollenVC - GDC San Francisco 2015
11
LOWER YOUR EFFECTIVE CPI
BY REINVESTING WHEN
YOU ARE RIDING HIGH…
PollenVC - GDC San Francisco 2015
12
YOUR GAME
FUNDS ITS OWN UA
PollenVC - GDC San Francisco 2015
THANK YOU
@martinmacmillan

Alternative Funding for Game Developers

  • 1.
    ALTERNATIVE FUNDING FORGAME DEVS GDC SAN FRANCISCO - FEB 2015
  • 2.
    PollenVC - GDCSan Francisco 2015 2 THE REALITY IS THAT YOU NEED TO SUPPORT YOUR GAME LAUNCH WITH PAID UA Everyone knows the stories about a few games that just go viral with no promotion. For the 99.9% of all other games and apps launched, it’s necessary to spend to acquire users.
  • 3.
    3 THE FUNDING GAP… LAUNCH You’reearning money from day 1 This is your money trapped in the payment system Apple Releases your cash PollenVC - GDC San Francisco 2015
  • 4.
    PollenVC - GDCSan Francisco 2015
  • 5.
    5 HOW DEVS FUNDUSER ACQUISITION Venture Capital Using equity financing from yourVC is expensive and dilutive (and they don’t like it…) Publisher The developer can’t afford to fund UA on their own so they look for a publisher and give up a rev share. Credit Card High growth or long tail developers don’t meet the credit parameters for ad networks, so relegated to pre-paying. Doesn’t work in high growth scenarios. Err… Not at all… So many times, the funding gap means that great apps and games never see the limelight as devs cannot afford to promote effectively. PollenVC - GDC San Francisco 2015
  • 6.
    6 MONETISATION ACQUISITION SUCCESS SUCCESSFORMULA PollenVC - GDC San Francisco 2015
  • 7.
    7 It’s not justthe cash, it’s what you can do with it. 7 REINVEST DIRECTLY INTO PROMOTION ACQUIRE MORE USERS ACCESS FUNDING BASED ON DAILY SALES PollenVC - GDC San Francisco 2015
  • 8.
  • 9.
  • 10.
    10 TYPICAL LAUNCH SCENARIO LAUNCH Failto get credit with ad networks Can’t reinvest to acq more users You get paid by Apple DOWNLOADS REVENUE Revenue/Downloads PollenVC - GDC San Francisco 2015
  • 11.
    11 LOWER YOUR EFFECTIVECPI BY REINVESTING WHEN YOU ARE RIDING HIGH… PollenVC - GDC San Francisco 2015
  • 12.
    12 YOUR GAME FUNDS ITSOWN UA PollenVC - GDC San Francisco 2015
  • 13.