The document discusses backtracking and branch and bound algorithms for solving subset and permutation problems. It explains that backtracking performs a depth-first search of the solution space tree, exploring nodes recursively without storing the entire tree. Branch and bound also searches the tree systematically but uses priority queues and bounding functions to prioritize parts of the tree most likely to contain solutions. Both algorithms can solve large problem instances by exploring only portions of the exponential-sized solution space trees as needed.
Subset & PermutationProblems
• Subset problem of size n.
Nonsystematic search of the space for the answer takes
O(p2n
) time, where p is the time needed to evaluate
each member of the solution space.
• Permutation problem of size n.
Nonsystematic search of the space for the answer takes
O(pn!) time, where p is the time needed to evaluate
each member of the solution space.
• Backtracking and branch and bound perform a
systematic search; often taking much less time
than taken by a nonsystematic search.
3.
Tree Organization OfSolution Space
• Set up a tree structure such that the leaves
represent members of the solution space.
• For a size n subset problem, this tree structure has
2n
leaves.
• For a size n permutation problem, this tree
structure has n! leaves.
• The tree structure is too big to store in memory; it
also takes too much time to create the tree
structure.
• Portions of the tree structure are created by the
backtracking and branch and bound algorithms as
needed.
Backtracking
• Search thesolution space tree in a depth-
first manner.
• May be done recursively or use a stack to
retain the path from the root to the current
node in the tree.
• The solution space tree exists only in your
mind, not in the computer.
O(2n
) Subet Sum& Bounding Functions
x1=1 x1= 0
x2=1 x2= 0 x2=1 x2= 0
Each forward and backward move takes O(1) time.
{10, 5, 2, 1}, c = 14
13.
Backtracking
• Space requiredis O(tree height).
• With effective bounding functions, large instances
can often be solved.
• For some problems (e.g., 0/1 knapsack), the
answer (or a very good solution) may be found
quickly but a lot of additional time is needed to
complete the search of the tree.
• Run backtracking for as much time as is feasible
and use best solution found up to that time.
14.
Branch And Bound
•Search the tree using a breadth-first search (FIFO
branch and bound).
• Search the tree as in a bfs, but replace the FIFO
queue with a stack (LIFO branch and bound).
• Replace the FIFO queue with a priority queue
(least-cost (or max priority) branch and bound).
The priority of a node p in the queue is based on
an estimate of the likelihood that the answer node
is in the subtree whose root is p.
15.
Branch And Bound
•Space required is O(number of leaves).
• For some problems, solutions are at different
levels of the tree (e.g., 16 puzzle).
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15
1
32
4
56
13
14
15
12
11 10
9 78
16.
Branch And Bound
FIFO branch and bound finds solution closest to root.
Backtracking may never find a solution because tree
depth is infinite (unless repeating configurations are
eliminated).
• Least-cost branch and bound directs the search to
parts of the space most likely to contain the
answer. So it could perform better than
backtracking.
Editor's Notes
#4 Tree organizations in which nonleaf nodes represent members of the solution space are also possible.
#15 When you move forward on an x =1 branch, add to a variable that keeps track of the sum of the subset represented by the node. When you move back on an x = 1 branch, subtract. Moving in either direction along an x = 0 branch requires no add/subtract. When you reach a node with the desired sum, terminate. When you reach a node whose sum exceeds the desired sum, backtrack; do not move into this nodes subtrees. When you make a right child move see if the desired sum is attainable by adding in all remaining integers; for this keep another variable that gives you the sum of the remaining integers.