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![SAMPLE CODE FOR PROJECT :-
import java.awt.*;
import java. applet.*;
public class kite extends Applet
{
public void paint(Graphics g)
{
x[]={100,50,70,130,100};
y[]={60,110,160,145,60};
g.drawPolygon(x,y,5);
}
}](https://image.slidesharecdn.com/kitemini-160718074228/75/applet-using-java-9-2048.jpg)



The document discusses a seminar on creating a kite using Java applets, presented by a group including Kartik Kalpande. It covers the fundamentals of applets, including their definition, development, testing, and life cycle, along with sample code and project output. The seminar highlights the significance of Java applets in internet computing and their capabilities in graphics programming.
Overview of the seminar on Kite using applet in Java, presented by Kartik Kalpande and others.
Details on seminar content covering applet introduction, development, and project output.
Definition of applets in Java, their uses in internet computing, including graphics, animations, and user interactions.
Key considerations for applet development including functionality, features, and initial steps for creation.
Steps to write, execute, and test applet code and integrate it with HTML for web use.
Components of applet code using Java classes, methods, and the java.applet package for graphics.
Diagram illustrating the life cycle of an applet.
Example code demonstrating how to create a kite shape using Java applet graphics.
The expected output of the applet project, showcasing the kite drawn using the applet.








![SAMPLE CODE FOR PROJECT :-
import java.awt.*;
import java. applet.*;
public class kite extends Applet
{
public void paint(Graphics g)
{
x[]={100,50,70,130,100};
y[]={60,110,160,145,60};
g.drawPolygon(x,y,5);
}
}](https://image.slidesharecdn.com/kitemini-160718074228/75/applet-using-java-9-2048.jpg)

