KEMBAR78
Language Learning through Digital Play | PPT
http://www.digitalplay.info/blog Learning English through  Digital Play www.digitalplay.info/blog @eltdigitalplay @grahamstanley [email_address]
http://www.digitalplay.info/blog Digital Play computer games and  language aims
http://www.digitalplay.info/blog Digital Play Statistics There are   1 million gamers   in UK Average young person in UK will spend  10,000 hours   gaming by the   age of 21 * *Jane McGonigal - Reality is broken
Give examples of things you have learnt with technology that are not related to school work http://milesberry.net/?p=476#more-476
What is your favourite thing you do with technology  at home http://milesberry.net/?p=476#more-476
What is your favourite thing you do with technology  at school http://milesberry.net/?p=476#more-476
What do most learners do at school
Game culture is everywhere http://www.youtube.com/watch?v=urNyg1ftMIU
Song bingo http://www.youtube.com/watch?v=urNyg1ftMIU
Specialist gaming language http://www.youtube.com/watch?v=urNyg1ftMIU   emote virtual click mouse keys MMO Log off cyber space Hack & slash quest role
http://www.digitalplay.info/blog Digital Play Do you wanna date my avatar? She's a star And she's hotter than reality by far Wanna date my avatar? You can type commands I've got slots for what I hold in my hands Don't care what's in your character bank How 'bout, how 'bout a little tank and  spank Grab your mouse and stroke the keys Here in cyberspace there's no disease Pick a time, send a tell to me Just pay, just pay a small subscription fee Lyrics http://www.youtube.com/watch?v=urNyg1ftMIU
http://www.digitalplay.info/blog Digital Play The language of games http://www.wowwiki.com/Tank_and_spank
http://www.digitalplay.info/blog Digital Play Gamify your classroom http://www.chorewars.com
http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
http://www.digitalplay.info/blog Digital Play http://www.chorewars.com   Chore wars
http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
http://www.digitalplay.info/blog Digital Play Epic win http://www.rexbox.co.uk/epicwin
http://www.digitalplay.info/blog Digital Play http://plusoneme.com   Plus One Me
http://www.digitalplay.info/blog Digital Play Plus One Me http://plusoneme.com
http://www.digitalplay.info/blog Digital Play No Computers
http://www.digitalplay.info/blog Digital Play Text adventure game you are main character interactive narrative exploration Collect / use objects logic puzzles many genres
http://www.digitalplay.info/blog Digital Play http://playspent.org   One Computer
http://www.digitalplay.info/blog Digital Play http://playspent.org
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   Multiple Computers
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   What's it for? The aim of the game :  The learners predict what to do with a list of pairs of game objects,  check their answers by playing the game and then write down the answers using the passive  voice. Prepare to play:  Choose an adventure game and start playing it. As you play, make a note of  what you do with the objects that appear in the game (or use the walkthrough to save time) and  produce a list similar to the example below. Make a copy of this list for each learner. You will  also need to use online dictionaries. Play:  Hand out the list of objects and tell the learners they are to guess how they are used  together in the game. Ask the learners to talk together in groups of three and to use the online  dictionaries to find out the meaning of the words they do not understand. After fifteen minutes,  stop them and ask them to tell you what they think the relationship is between each pair of  objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the  game together. The game should be easier to play because they know which objects they need  to use together, but if they get stuck, encourage them to read the walkthrough to find out what  to do next. Finally, once they have played the game (or part of the game if it's long), ask them to  look again at the pairs of words and to write about them. Encourage the use of the passive voice  here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences  about the objects.
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough   Finding and using a w alkthrough
http://www.digitalplay.info/blog Digital Play http://www.braid-game.com   Task design
http://www.digitalplay.info/blog Digital Play Task design http://www.braid-game.com
http://www.digitalplay.info/blog Digital Play Task design http://www.braid-game.com
http://www.digitalplay.info/blog Digital Play Games becoming more interesting  http://www.limbogame.org
http://www.digitalplay.info/blog Digital Play http://en.wikipedia.org/wiki/Limbo_(video_game )  Support for preparation of materials
http://www.digitalplay.info/blog Digital Play Procedure and practicalities learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide ( walkthrough ) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
http://www.digitalplay.info/blog Digital Play Skills Practice possible on all 4 skills Activity design - emphasise one: e.g. authentic speaking for problem  solving
http://www.digitalplay.info/blog Digital Play Recommended reading http://janemcgonigal.com/
http://www.digitalplay.info/blog Digital Play Recommended reading http://tomchatfield.net/
http://www.digitalplay.info/blog Digital Play Recommended reading http://epistemicgames.org
http://www.digitalplay.info/blog Digital Play http://www.jamespaulgee.com   Recommended reading
http://www.digitalplay.info/blog Digital Play Win a copy of the book  Digital Play
http://www.digitalplay.info/blog Digital Play Thank you!  Any questions? www.digitalplay.info/blog @eltdigitalplay @grahamstanley [email_address]

Language Learning through Digital Play

Editor's Notes

  • #9 It's not just about using computer games in the classroom – it's about taking advantage of game culture that our students (espec young) bring with them
  • #10 It's not just about using computer games in the classroom – it's about taking advantage of game culture that our students (espec young) bring with them
  • #11 It's not just about using computer games in the classroom – it's about taking advantage of game culture that our students (espec young) bring with them
  • #25 The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  • #29 1) Go to website 2) Show video 3) What if...?
  • #30 Task design Different games lend themselves to different tasks a) Check what written/spoken text content in game b) Make use of it. How? Example = Braid Jigsaw reading
  • #31 Task design Usual to find interesting language in many games – phrases, etc Objects very important in many games Make use of game objects / characters etc. Descriptions / guessing use / etc. Need to think how best to present it: - deal with it before the game? - during – if meaning is necessary to play - after game? e.g. reconstructing the story, etc.
  • #32 Limbo = Praised for ingenuity and stylish look BAFTA award winning game 1) Website 2) Go to gallery Ask audience (students) to tell the story 3) Show game (?) Watch video trailer - optional