This document discusses using digital games and gameplay in English language teaching and learning. It provides statistics on gaming usage and references research showing games can be effective learning tools. It also lists recommendations for designing classroom activities around specific games, including adventure games, in order to practice language skills through problem-solving, exploration and interaction within the game. Examples are given for activity types and procedures to guide gameplay in a way that fosters English use and reflection. Suggested readings are also referenced to learn more about digital games and language learning.