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This document discusses building a Super Mario Bros game for iOS using Swift and SpriteKit. It begins by listing some of Swift's features like optionals, generics, and tuples. It then compares the technical specifications of the original NES Super Mario Bros from 1985 to the capabilities of the Apple A7 chip and iOS devices. The document concludes by providing links to a GitHub repository with a demo of the Super Mario Bros game built in Swift using SpriteKit and a website with graphics from the original NES game.