This document provides an overview of agile methodology and compares it to traditional waterfall development. It describes waterfall development as a sequential process with distinct phases completed one after another. Agile approaches like Scrum and Kanban are presented as more iterative and adaptive alternatives that focus on delivering working software frequently in short cycles through self-organizing cross-functional teams. Key aspects of Scrum like sprints, daily stand-ups, and product backlogs are defined. Kanban emphasizes visualizing and limiting work in progress to optimize flow. Both aim to incorporate feedback and respond rapidly to changes over rigidly following pre-defined plans.
Waterfall Development (contd..)Youcomplete one phase (e.g. design) beforemoving on to the next phase(e.g. development)You rarely aim to re-visit a ‘phase’ once it’s completed. That means, you better get whatever you’re doing right the first time!
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ChangesREQUIREMENTSDESIGN You don’trealize any value until the end of the project You leave the testing until the end You don’t seek approval from the stakeholders until late in the daySkippedTakes too longDEVELOPMENTTESTINGThis approach is highly risky, often more costly and generally less efficient than Agile approachesMAINTENANCEBut…
Individuals and interactionsoverprocesses and toolsWorking software overcomprehensive documentationCustomer collaboration overcontract negotiationResponding to change overfollowing a planAgile Manifesto
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Agile UmbrellaMore Prescriptivemorerules to followRUP (120+)RUP has over 30 roles, over 20 activities, and over 70 artifactsAgileXP (13)Scrum (9)ScrumXPKanban (3)DSDMCrystalFDDKanbanRUPDo Whatever!! (0)and few more…More Adaptivefewer rules to follow* Check wikipedia for list of all Agile methods
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ScrumA light-weightagileprocess toolProduct/Project OwnerSplit your organization into small, cross-functional, self-organizing teams.Scrum TeamScrum MasterSplit your work into a list of small, concrete deliverables. Sort the list by priority and estimate the relative effort of each item.
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Split time intoshort fixed-length iterations/ sprints (usually 2 – 4 weeks), with potentially shippable code demonstrated after each iteration.Scrum (contd..)JanuaryMayOptimize the release plan and update priorities in collaboration with the customer, based on insights gained by inspecting the release after each iteration.Optimize the process by having a retrospective after each iteration.
Things we doin Scruma.k.a Scrum terminologiesThe project/ product is described as a list of features: the backlog. The features are described in terms of user stories. The scrum team estimates the work associated with each story. Features in the backlog are ranked in order of importance. Result: a ranked and weighted list of product features, a roadmap. Daily scrum meeting to discuss What did you do y’day? What will you do today? Any obstacles?
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Scrum ArtifactsSample UserstoryThetotal effort each iteration can accommodate leads to number of user story per iterationEfforts10hrsEfforts: 2hrs IA, 6hrs Development, 2hrs TestingIterations ViewIteration/ Sprint 1Iteration/ Sprint 2ReleaseOne release maycontains number of iterations
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Scrum planning exampleTotalhours of workiteration can accommodateIteration cycle of 3 weeksWorking hours per day is 8120hrs8hrs x 5days x 3weeks =Product backlog of 20 storiesEach story effort is 10 hrsIteration backlog or number of stories per iteration12 user story
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Scrum in anutshellSo instead of a large group spending a long time building a big thing, we have a small team spending a short time building a small thing. But integrating regularly to see the whole.
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Visualize the WorkLimit Work-In-ProgressKanbanVisual CardSignboardJust-in-time (JIT)Measure & Manage Flow
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KanbanLean approach toagiledevelopmentSimilarto Scrum in the sense that you focus on features as opposed to groups of features – however Lean takes this one step further again.You select, plan, develop, test and deploy one feature (in its simplest form) before you select, plan, develop, test and deploy the next feature.Aim is to eliminate ‘waste’ wherever possible…
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Kanban (contd…)Visualize theworkflow Split the work into pieces, write each item on a card and put on the wall Use named columns to illustrate where each item is in the workflowLimit WIP (work in progress) Assign explicit limits to how many items may be in progress at each stageMeasure the lead time (average time to complete one item, sometimes called “cycle time”) Optimize the process to make lead time as small and predictable as possible
#8 The meanings of the Manifesto items on the left within the agile software development context are described below.Individuals and Interactions – in agile development, self-organization and motivation are important, as are interactions like co-location and pair programming.Working software – working software will be more useful and welcome than just presenting documents to clients in meetings.Customer collaboration – requirements cannot be fully collected at the beginning of the software development cycle, therefore continuous customer or stakeholder involvement is very important.Responding to change – agile development is focused on quick responses to change and continuous development
#9 Prescriptive means “more rules tofollow” and adaptive means “fewer rules to follow”.