This document analyzes the sounds used in a video game soundtrack clip from The Last of Us. It describes the sounds that establish the setting, mood, and narrative. It suggests that sounds like the wind were created using field recordings or a MIDI soundboard, while dialogue and fighting noises were recorded and edited in a studio. Musical instruments or an orchestra likely created the intense music. Foley artistry was used to capture sword clashing sounds clearly without ambient noise. All dialogue was recorded in a studio given its high audio quality.