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UI User Interface and UX User Experience | PPTX
UI/UX DESIGN – CREATING EXPERIENCESTHAT
MATTER
DESIGNING FOR PEOPLE, NOT JUST SCREENS
BY
VENKATESAN B
INTRODUCTION
What is UI? – User Interface is everything the user sees and interacts with visually. (Colors,
buttons, typography, layouts).
What is UX? – User Experience is about the journey, ease, and emotions a person feels when
using a product.
Together: UI attracts users, UX retains them.
Example: Instagram’s colorful design (UI) + smooth scrolling and engagement experience
(UX).
WHY UI/UX MATTERS?
First impressions are made in 0.05 seconds.
Good UI grabs attention → users stay.
Great UX builds trust → users return.
Businesses with effective UI/UX report:
200% higher conversion rates.
50% lower support costs (because design solves problems before users complain).
Example: Amazon’s one-click checkout is a UX masterstroke—it saves time and keeps customers loyal.
DIFFERENCE BETWEEN UI & UX
UI (USER INTERFACE)
 Visual elements: buttons, icons, colours
 Concerned with “look & feel”
 Example: Attractive login screen
 Short-term engagement
UX (USER EXPERIENCE)
 User’s overall journey and satisfaction
 Concerned with “ease & flow”
 Example: Easy 2-step login process
 Long-term loyalty
UI makes things beautiful, UX makes things usable. Both are inseparable.
PRINCIPLES OF GOOD UI DESIGN
Clarity – Every button, label, or icon should be instantly understandable.
• Example: WhatsApp’s “send” icon is universally recognized.
Consistency – Keep fonts, colors, and layouts uniform.
• Example: Google’s apps maintain the same design language across Gmail, Drive, Docs.
Familiarity – Use design patterns people already know.
• Example: Shopping cart icon 🛒 = “checkout.”
Responsiveness – UI should adapt to all screen sizes.
• Example: Netflix works seamlessly on mobile, tablet, TV.
Accessibility – Design for everyone, including people with disabilities.
• Example: High contrast modes, alt text for images.
PRINCIPLES OF GREAT UX DESIGN
User-Centered – Understand real needs, not assumptions.
• Example: Uber simplified booking to “set pickup + destination.”
Simplicity – Don’t make users think too much.
• Example: Google’s homepage is just a search bar.
Feedback – Users should know what’s happening.
• Example: Progress bars during file uploads.
Efficiency – Help users' complete tasks faster.
• Example: Auto-fill for forms saves time.
Flexibility – Allow personalization.
• Example: Spotify playlists tailored to listening habits.
UI/UX DESIGN PROCESS
Research – User interviews, competitor analysis, surveys.
Goal: Understand user pain points.
Define – Create personas & problem statements.
Example: “Busy professionals need faster food ordering.”
Wireframing – Rough sketches of layouts & flows.
Low-fidelity = basic structure; High-fidelity = detailed look.
Prototyping – Clickable demo models.
Example: Using Figma or Adobe XD.
Usability Testing – Let real user's test.
Find where they struggle → improve it.
Iteration – Refine based on feedback.
UI/UX is never final, it evolves with users.
CONCLUSION
 UI/UX is the bridge between technology and people.
 A good UI attracts users, but great UX keeps them loyal.
 Design should be simple, clear, and human-centered.
 Businesses grow when users enjoy seamless experiences.
 In the digital era, experience is the true product.
THANKYOU

UI User Interface and UX User Experience

  • 1.
    UI/UX DESIGN –CREATING EXPERIENCESTHAT MATTER DESIGNING FOR PEOPLE, NOT JUST SCREENS BY VENKATESAN B
  • 2.
    INTRODUCTION What is UI?– User Interface is everything the user sees and interacts with visually. (Colors, buttons, typography, layouts). What is UX? – User Experience is about the journey, ease, and emotions a person feels when using a product. Together: UI attracts users, UX retains them. Example: Instagram’s colorful design (UI) + smooth scrolling and engagement experience (UX).
  • 3.
    WHY UI/UX MATTERS? Firstimpressions are made in 0.05 seconds. Good UI grabs attention → users stay. Great UX builds trust → users return. Businesses with effective UI/UX report: 200% higher conversion rates. 50% lower support costs (because design solves problems before users complain). Example: Amazon’s one-click checkout is a UX masterstroke—it saves time and keeps customers loyal.
  • 4.
    DIFFERENCE BETWEEN UI& UX UI (USER INTERFACE)  Visual elements: buttons, icons, colours  Concerned with “look & feel”  Example: Attractive login screen  Short-term engagement UX (USER EXPERIENCE)  User’s overall journey and satisfaction  Concerned with “ease & flow”  Example: Easy 2-step login process  Long-term loyalty UI makes things beautiful, UX makes things usable. Both are inseparable.
  • 5.
    PRINCIPLES OF GOODUI DESIGN Clarity – Every button, label, or icon should be instantly understandable. • Example: WhatsApp’s “send” icon is universally recognized. Consistency – Keep fonts, colors, and layouts uniform. • Example: Google’s apps maintain the same design language across Gmail, Drive, Docs. Familiarity – Use design patterns people already know. • Example: Shopping cart icon 🛒 = “checkout.” Responsiveness – UI should adapt to all screen sizes. • Example: Netflix works seamlessly on mobile, tablet, TV. Accessibility – Design for everyone, including people with disabilities. • Example: High contrast modes, alt text for images.
  • 6.
    PRINCIPLES OF GREATUX DESIGN User-Centered – Understand real needs, not assumptions. • Example: Uber simplified booking to “set pickup + destination.” Simplicity – Don’t make users think too much. • Example: Google’s homepage is just a search bar. Feedback – Users should know what’s happening. • Example: Progress bars during file uploads. Efficiency – Help users' complete tasks faster. • Example: Auto-fill for forms saves time. Flexibility – Allow personalization. • Example: Spotify playlists tailored to listening habits.
  • 8.
    UI/UX DESIGN PROCESS Research– User interviews, competitor analysis, surveys. Goal: Understand user pain points. Define – Create personas & problem statements. Example: “Busy professionals need faster food ordering.” Wireframing – Rough sketches of layouts & flows. Low-fidelity = basic structure; High-fidelity = detailed look. Prototyping – Clickable demo models. Example: Using Figma or Adobe XD. Usability Testing – Let real user's test. Find where they struggle → improve it. Iteration – Refine based on feedback. UI/UX is never final, it evolves with users.
  • 9.
    CONCLUSION  UI/UX isthe bridge between technology and people.  A good UI attracts users, but great UX keeps them loyal.  Design should be simple, clear, and human-centered.  Businesses grow when users enjoy seamless experiences.  In the digital era, experience is the true product.
  • 10.