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Answer All The Questions. Part A - Answer All The Objective Questions (20 Marks)

The document contains a 20 question multiple choice quiz about human-computer interaction concepts. It asks the reader to identify important senses in HCI, components of the human information processing model, examples of interaction styles and techniques, steps in interaction design processes, prototypes, and usability principles. It also includes 20 true/false questions testing understanding of additional HCI topics like interface elements, interaction frameworks, design rationales and iterative design processes. Finally, it prompts the reader to generate potential solutions to two design space analysis problems regarding student tardiness and ordering from fast food restaurants.

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0% found this document useful (0 votes)
144 views4 pages

Answer All The Questions. Part A - Answer All The Objective Questions (20 Marks)

The document contains a 20 question multiple choice quiz about human-computer interaction concepts. It asks the reader to identify important senses in HCI, components of the human information processing model, examples of interaction styles and techniques, steps in interaction design processes, prototypes, and usability principles. It also includes 20 true/false questions testing understanding of additional HCI topics like interface elements, interaction frameworks, design rationales and iterative design processes. Finally, it prompts the reader to generate potential solutions to two design space analysis problems regarding student tardiness and ordering from fast food restaurants.

Uploaded by

leo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Answer all the questions.

Part A - Answer all the objective questions (20 marks)

1. Input in the human occurs mainly through the senses. Which of the following senses are the most important to HCI?
a. Smell, hearing, taste c. Hearing, touch, taste
b. Sight, hearing, touch d. Taste, sight, touch

2. The use of computer system comprises of these aspect:


i. How they differentiate the capability of human.
ii. How they store and process information
iii. How they physically manipulate objects.
iv. How they solve problems.
a. i, ii and iii c. i, ii and iv
b. ii, iii and iv d. i, ii, iii and iv

3. Which of the following is an interaction process between user and computer?


a. Public interaction c. Continuous interaction
b. Spontaneous interaction d. Direct interaction

4. Which of the following is not a correct pair?


a. Subsonic memory  smell
b. Echoic memory  sound
c. Haptic memory  touch
d. Iconic memory  image

5. There are number of different types of process and applied. Which of the following is not true?
a. Problem Solving c. Reasoning
b. Physical Reception d. Skill Acquisition

6. Which of the elements doesn’t fit into the categories?


a. Output  bitmap technologies, large display
b. Pointer  touchscreen, stylus pen, touchpad
c. Input  keyboard, phone pad, speech recognition
d. Pointer  trackball, handwriting recognition, Mouse

7. Which of the following is the correct flow of Norman’s model?


i. evaluates system state with respect to goal
ii. specifies actions at interface
iii. user establishes the goal
iv. perceives system state
v. interprets system state
vi. formulates intention
vii. executes action
a. iii, ii, vi, vii, v, iv, i c. iii, vi, ii, vii, iv, v, i
b. iii, vi, i, vii, iv, ii, v d. iii, i, ii, iv, vii, iv, v

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8. Which of the following is not true about command line interaction style?
a. suitable for repetitive tasks
b. better for novices than expert users
c. offers direct access to system functionality
d. command names/abbreviations should be meaningful

9. Menus in interaction style can be selected by


i. Numbers iii. Arrow keys
ii. Letters iv. Mouse
a. i and ii c. i, ii and iii
b. ii and iii d. i, ii, iii and iv

10. Question / answer interfaces always been used for


a. suitable for novice users with full functionality
b. used language syntax to retrieve information
c. user led through interaction via series of questions
d. often used in mathematical questions

11. Arrange the following interaction design processes.


i. Building interactive versions of the designs
ii. Identifying needs and establishing requirements for the user experience
iii. Evaluating what is being built throughout the process and the user experience it offers
iv. Developing alternative designs that meet those requirements
a. ii, iv, i, iii c. ii, I, iv, iii
b. iv, i, ii, iii d. i, iv, ii, iii

12. One of the following types of prototypes is not true. Which one is it?
a. Throw-away c. Iterative
b. Incremental d. Evolutionary

For question 13 – 14, answer the questions by referring the given diagram. / Untuk soalan 21 – 25, jawab soalan-soalan dengan
merujuk rajah di bawah.

13. Name the displayed lifecycle model above.


a. The Waterfall Model c. The RAD Lifecycle Model
b. The Spiral Lifecycle Model d. The DSDM Lifecycle Model

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14. Who introduced the model?
a. James Martin c. Jenny Preece
b. Barry Boehm d. Alan Dix

15. Why does an interactive system design is much better than a traditional lifecycle model?
a. An interactive system design work in a pipeline order
b. An interactive system design must be evaluated when the system is completed
c. An interactive system design does not promote the use of notations and techniques
d. An interactive system design use the iterative approach

16. What do they measure in usability engineering?


a. Measurement of system functionality
b. Measurement of user experiences
c. Measurement of system requirement
d. Measurement of user acceptance

17. Which of the following is not one of the usability specification?


a. Measuring concept c. usability attribute
b. Planned level d. correct case

18. A design model that is in the Process-Oriented Design Rationale is


a. Issue-Based Information System c. Web-Based Information System
b. Information-Based Computer System d. Idea-Based Information System

19. What is the disadvantage of applying design space analysis in system design?
a. The knowledge cannot be represent to other products
b. Increase overhead; analysis warrants
c. Required specific question to judge the options
d. Rely on the stakeholders to make decision

20. Which of the following is not a purpose of psychological design rationale?


a. Support task-artifact cycle of design activity
b. make explicit the consequences of a design for the user
c. It can abstract away from the particulars of a design meeting
d. Designer should involve in setting tasks and building the system.

Part B - Tick (√) for true statement and (x) for false. (20 marks)

21) Computer in HCI is referring to a general desktop computer.

22) The Model Human Processor comprises of perspective, motor and cognitive subsystem.

23) The Model Human Processor is based on human information processing model of cognition.

24) Touch provides important feedback about environment.

25) The sensory memories act as buffers for stimuli received through the senses.

26) The long term memory also known as working memory.

27) The interaction model will reflect the user intention in the output display .
The four processes between the interaction framework are articulation, performance, presentation and
28)
evaluation.
By using Abowd & Beale interaction framework, all user intentions can be translated into actions at the
29)
interface.

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30) The general interaction framework only restricted to electronic computer systems.

31) Context is a study of the physical characteristics of interaction.

32) Ergonomics primary focus is on user performance and how the interface enhances or detracts.

33) A pull-down menu required user to click mouse in order to reveals menu.

34) Pointers in WIMP interface is only limited to arrows and bars images.

35) SQL is an example of query language.

36) Software engineering is the discipline for understanding the software design process, or life cycle

37) Storyboard is one of the techniques in prototyping.

38) Design rationale can organizes potentially large design space

39) Design rationale is information that explains why a computer system is the way it is.

40) Iterative design demands that specific usability measures be made explicit as requirements

Part C – Answer all the subjective questions. (10 marks)

1. According to the situation given, create a design space analysis that have at least 3 (three) option of solutions /
Berdasarkan situasi berikut, hasilkan analisis perancangan ruangan yang mempunyai sekurang-kurangnya 3 (tiga)
pilihan penyelesaian.

a. What are the causes for students to come late to the class / Apakah punca kelewatan pelajar hadir ke kelas.

b. How to make menu order from fast food restaurant / Bagaimana untuk membuat menu pesanan daripada
rangkaian restoran makanan segera

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