Chapter 3
Computers
& Mobile
Devices
PREPARED BY : STEVEN C. BARIZO
Computers and Mobile Devices
• Types of computers include:
Smartphones, digital
Desktop and mobile Servers and cameras, e-book
computers terminals readers and portable
media players
Embedded
Game devices
computers
1
Desktops and Mobile Computers
• A personal computer (PC) is a computer that can
perform all of its input, processing, output, and
storage activities by itself and is intended to be
used by one person at a time
• A mobile computer is a portable personal
computer, designed so that a user easily can carry
it from place to place
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Desktops and Mobile Computers
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Desktops and Mobile Computers
• A desktop, or desktop computer, is a personal
computer designed to be in a stationary location,
where all of its components fit on or under a desk
or table
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Desktops and Mobile Computers
• A laptop, also called a notebook computer, is a
thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base
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Desktops and Mobile Computers
• A tablet is a thin, lightweight mobile computer
that has a touch screen
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Desktops and Mobile Computers
• A handheld computer is a computer small enough
to fit in one hand
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Servers
• A server is a computer dedicated to providing one
or more services to other computers or devices on
a network
– Rack server
– Blade server
– Tower server
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Servers
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Servers
• A mainframe is a large, expensive, powerful server
that can handle hundreds or thousands of
connected users simultaneously
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Supercomputers
• A supercomputer is the fastest, most powerful
computer — and the most expensive
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Terminals
• A terminal is a computer, usually with limited
processing power, that enables users to send data to
and/or receive information from a server, or host
computer
• A thin client is a terminal that looks like a desktop but
has limited capabilities and components
• Most retail stores use a POS terminal to record
purchases, process credit or debit cards, and update
inventory
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Terminals
• An ATM (automated teller machine) is a self-
service banking terminal that connects to a host
computer through a network
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Terminals
• A self-service kiosk is a freestanding terminal that
usually has a touch screen for user interaction
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Cloud Computing
• Cloud computing refers to an environment of
servers that house and provide access to
resources users access through the Internet
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Mobile Devices
• A smartphone is an Internet-capable phone that
usually also includes a calendar, an appointment
book, an address book, a calculator, a notepad,
games, browser, and numerous other apps
• Many smartphones have touch screens. Instead of
or in addition to a touch screen, some have a
built-in mini keyboard on the front of the phone
or a keyboard that slides in and out from behind
the phone
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Mobile Devices
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Mobile Devices
• A digital camera is a mobile device that allows
users to take photos and store the photographed
images digitally
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Mobile Devices
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Mobile Devices
• A portable media player, sometimes called a
personal media player, is a mobile device on
which you can store, organize, and play or view
digital media
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Mobile Devices
• An e-book reader (short
for electronic book
reader), or e-reader, is a
mobile device that is
used primarily for
reading e-books and
other digital
publications
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Game Devices
• A game console is a mobile computing device
designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers
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Game Devices
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Embedded Computers
• An embedded computer is a special-purpose
computer that functions as a component in a
larger product
Home
Consumer
automation Automobiles
electronics
devices
Process Computer
controllers and devices and
robotics office machines
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Embedded Computers
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Putting It All Together
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Ports and Connections
• A port is the point at which a peripheral device attaches
to or communicates with a computer or mobile device so
that the peripheral device can send data to or receive
information from the computer or mobile device
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Ports and Connections
• A connector joins a cable to a port. A connector at
one end of a cable attaches to a port on the
computer or mobile device, and a connector at
the other end of the cable attaches to a port on
the peripheral device
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Ports and Connections
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Ports and Connections
• A USB port, short for universal serial bus port, can
connect up to 127 different peripheral devices
together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile users
prefer the flexibility of port replicators and
docking stations
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Ports and Connections
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Ports and Connections
• Instead of connecting computers and mobile
devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies
Bluetooth Wi-Fi NFC
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Protecting Hardware
• Some schools and businesses use cables to lock
computers and help prevent theft of equipment
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Protecting Hardware
• Hardware can fail for a variety of reasons: aging
hardware; random events such as electrical power
problems; and even errors in programs or apps
– Undervoltage
– Overvoltage or power surge
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Protecting Hardware
• A surge protector, also
called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances of
an overvoltage reaching
the computer and other
electronic equipment
35
Protecting Hardware
• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power
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Health Concerns of Using Technology
• A repetitive strain injury (RSI) is an injury or disorder
of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into the
design of items in the workplace
• Technology addiction occurs when the technology
consumes someone’s entire social life
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Health Concerns of Using Technology
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Summary
Handheld computers, servers,
Characteristics of and
supercomputers, point-of-sale
purchasing guidelines for
terminals, ATMs, self-service Ports and connections
desktops, laptops, tablets,
kiosks, e-book readers, game
smartphone, digital cameras,
devices, embedded computers,
and portable media players
and cloud computing
Health concerns of using
Ways to protect hardware technology and preventative
measures
39