Pro Tools Overdrive
Pro Tools Overdrive
PRO ®
TOOLS
OVERDRIVE!
Q Q Q
Matt Donner
®
PRO TOOLS
OVERDRIVE!
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This book is dedicated to my wife, Kimberly, and our son,
Marcus Abraham. Without your support, love, and understanding,
I’d never have had the time to put this together.
To my family, who has supported me through all the Ramen Noodle
years, and to my business partner, Greg, who has always let me
express my vision with passion and more importantly, patience.
Lastly, to all my students and clients, through whom I have
been able to earn this knowledge and sharpen my skills
for presenting it here!
Acknowledgments
I’ve bent the ears of the greatest Pro Tools gurus I know—guys who have helped me cover as
much territory as I can for you, the reader. These are my mouse-armed heroes and they
deserve listing here:
Q Sig Knapstad, my mentor, and all the gang at Cutting Edge Audio (http://www.ceag.com)
Q Leff Lefferts, also of Cutting Edge, for providing excellent technical editing (in other words,
fixing my goofs)
Q Ken Walden, former Digi product specialist and consultant to the stars
(http://www.secretsofthepros.com)
Q Dave Anderson, sales manager at Digidesign, for always supporting me and the never-ending
hookups
Q Andy Cook, Digidesign education coordinator, for letting Pyramind be one of the first Digi
schools ever
Q Andre Zweers from Skywalker Sound, for his time and insights into the real world of film-score
orchestration and surround sound
Q Gene Radzik and John Loose from Dolby Labs, for being two extremely knowledgeable,
accessible, and personable guys and also for sharing their hard-won knowledge and tips
Q Hideki Yamashita, for figuring out almost every technical Rubik’s cube I’ve thrown at him
Q Steve Heithecker, for all the graphics help
Q Dave Nelson, for being the hardest-working man in independent film (no exaggeration)
Q Greg Gordon, for believing in my vision for Pyramind and letting me grab the ball and run with it
Q Cathleen Snyder, for all her copy editing and patience in getting this book finished
Q My wife, Kimberly, and our families, for their tireless support and love
Q My son, Marcus, for nine months of inspiration and smiles
Let me take one last moment to thank the vets in Digi’s tech pool who have bailed me out of
one or two impending disasters over the past 12 years. Digi screens their techs hard and they
don’t hire dummies. Those guys are sharp, experienced, and give great service, and it’s not
their fault if you broke your system—so when you call them next time for help, be nice! I bet
they’ll bail you out too.
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .271
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} Introduction
Unless your studio is under a rock, you are well aware of the pervasive
presence of Pro Tools. From a simple two-channel editor called Sound
Designer to the 128-plus tracks, 192k mother ship HD, Pro Tools has
grown into the leader and the standard in digital audio workstations.
We’ll let the conversation about whether it’s the best stay between you
and your friends over beer. We’ll just say that it’s everywhere, and if
you want to work in this business, knowing Pro Tools cold is your career-
building buddy.
I know this because my career was built on Pro Tools. My first step
out of the coffee-making role of intern was due to my proficiency with
Sound Designer, the Mac, and subsequently Pro Tools. I cut my first
professional recordings to Pro Tools and continue that tradition today.
I train about 50 Pro Tools engineers annually and I still learn new tricks
every class; it’s that deep.
It’s so deep that Thomson has three books on the subject, each one
catering to deeper levels of knowledge. This one is all about the tips and
tricks for running Pro Tools in the studio with the client breathing heavily
down your neck. I don’t care how seasoned you are, there is always
something new to learn in the heat of battle from another Pro Tools user.
In interviewing some topflight Pro Tools users in the Bay Area, I learned
a number of new tricks myself, and I’m glad to share them with you.
I present this material to you with the hope that there are some sweet
nuggets of trickery in here for you. Some of this is common knowledge
amongst well-seasoned vets, and some of this is brand-spanking-new to
those same vets.
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Folks in the audio world often gravitate toward a single process in production, be it tracking,
mixing, mastering, editing, sound design, post-production, or simple voice recording. For the
single-use user, Pro Tools has two or three ways to do the same thing. Once you’ve got one
job down one way, you tend to stay with that methodology because it works—and if it ain’t
broke, don’t break it! You might not have any clue that you’re doing it the long, slow, and
stupid way, or you might already know this but don’t have the time to learn a new trick
(you old dog). That’s why this book is for you.
I have broken the book down into several different phases of the production process and tried
to pull out some of my favorite moves for you. I have always tried to deliver the client my
best work in the fastest way possible. I tend to work faster than others because I know some
shortcuts (more than just key commands) and some techniques that have proven very valuable
over time. I am sharing some of those with you here, including several from much heavier
hitters than I.
This is by no means an exhaustive book. It couldn’t be. I’d have to be working on the design
team at Digidesign, actually writing the code, to be that on top of everything. Those guys are
the deepest. This book is meant to approach each of the various types of jobs I’ve done over
the years and the slick moves I’ve learned from doing them.
If you are a single-use Pro Tools engineer, then jump right into the chapter that will help you
the most and start there. When you find yourself working in other areas (or if you know
you’re about to take on a different type of job), then read the chapter that fits and try out
some of these techniques. If they fit you well, you can give them a trial run on your new client,
saving the client time and money and earning yourself a new revenue stream!
If you already do everything (as many of us do!), then start at the beginning and go forward.
Hopefully by the time you get to the end, you will have learned plenty of new chops and
maybe even have found a few on your own along the way! Just be sure that when you’re
finished with the book and you’ve packed your skill set, you consider charging more for your
time—you’re now officially worth it!
So, where shall we begin?
}
1 Setup and
Maintenance of the Mac
Before any good pilot hits the throttle and takes off,
there is a long and detailed flight check that occurs to
ensure that all gauges are correct and all settings are
optimal for a safe flight. Operating Pro Tools and the
computer should be no exception. This chapter will dig
into various “preflight” checks that should be performed
regularly (if not every session) to ensure a trouble-free
session for you, your talent, and your producer!
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Figure 1.1
Finding the Dock preferences and
locations from the Apple menu
The Dock’s preferences allow you to adjust the Dock size to make it bigger or smaller, as
seen in Figure 1.2. You can also adjust the size of any icon when the mouse rolls up and
down with the Magnification slider. Try to keep the Dock small enough to still recognize the
application icon and turn up the magnification so that scrolling through the list makes it easier
to see which icon (application) you want. In addition, try to keep the Dock on the right side of
the screen because you will be less likely to run into conflicts between Pro Tools and the Dock.
If you have a second monitor, this works best.
Figure 1.2
The Dock preferences within
the system preferences
Setup and Maintainance of the Mac 3
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If you still run into problems, resize the Pro Tools Mix and Edit windows so the Dock will never
interfere with the Pro Tools screen. If you are using a single 17-inch monitor, you will find
quickly that screen real estate is valuable and hiding the Dock for that extra half-inch is really
important. See Figure 1.3 for a view of a single-monitor Dock solution.
Figure 1.3
Resizing the Edit window to fit the Dock on the right
Figure 1.5
Adding the PT Sessions folder to the Dock
In Windows, you can drag any icon onto or off of the Taskbar
to make it a Quick Launch. Remember to check whether your
Taskbar can have icons on it by right-clicking the Taskbar,
selecting Toolbars, and making sure Quick Launch is checked.
(The difference between the Taskbar and a Toolbar is that
a Toolbar is a subdivision of the Taskbar.) Also, make sure the
Taskbar is not locked by right-clicking on it and making sure
the Lock the Taskbar option is not checked (see Figure 1.6).
Figure 1.6
Quick Launch in the Taskbar
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Setting Up Exposé
One of the cooler gadgets that OS X provides is something called Exposé. It is a hot-key
switching function that allows you to jump between applications, which comes in handy
when you are running Pro Tools with other applications, such as Reason or Live. It can also be
confusing when you try to choose the Pencil tool and your windows go crazy. To deactivate
Exposé (or to set any other key commands to activate it) choose System Preferences > Exposé
and deselect the function keys in the bottom half of the window. Figures 1.7 and 1.8 show the
Exposé preferences and Exposé in action.
Figure 1.7
The Exposé preferences with no
hot keys enabled (–)
Figure 1.8
Exposé in action, with all open documents visible
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Figure 1.9
Macintosh file
hierarchy, sorted
by name in
reverse
To back up your current folder location, you can use some handy shortcuts to save time. To
go up a level, use the CMD+Up (arrow) combination. You can also click the Back button
located in the upper-left corner of the window. This will keep the window open and replace
the data with the data from the level above. CMD+Down (arrow) works the opposite way
and goes only as far as you have already been. Once you try to navigate to new data, this
shortcut will stop working. In addition, you can always click the letter of the folder you are
Setup and Maintainance of the Mac 7
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Figure 1.10
Macintosh file
hierarchy, sorted
by date
looking for to quickly navigate there. Clicking G will take you to the folders beginning with
the letter G. If you prefer to open the folders at the same level without replacing windows,
you can navigate to the folder you want and use CMD+Left (arrow) or CMD+Right (arrow)
to open or close the folder directly.
When viewing files and folders in Windows Explorer (not to be confused with Internet Explorer),
you can click View and select Details, as shown in Figure 1.11. Also, you can add metadata
columns either by choosing View > Choose Details or by right-clicking a column and checking
the metadata field you want as a column.
Figure 1.11
Selecting the Details view in Windows
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Figure 1.12
Macintosh file hierarchy—the Columns view
Note: You can use either the Columns view or the List view when you are saving in Pro Tools
by choosing a view preference in the upper-left corner of the Save dialog box.
Simply toggle left or right with the arrows, and you’ll go forward or backward through the
Columns view. It’s much faster to navigate this way but you have no hierarchy options, so
searching by metadata other than the name is simply impossible.
Setup and Maintainance of the Mac 9
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Figure 1.13
Color-coded labels
You can colorize the folders by highlighting them and clicking the Gear icon (also called the
Action menu) located next to the Columns/List view selector or by Control-clicking the folder
and choosing your color. The folder will then hold its color in both the List and Tiles views.
You can use this as a shortcut to color-code your folders as well, as seen in Figure 1.14.
Figure 1.14
Control-click labeling
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Figure 1.15
The Left Drive view customized
Be careful of the folder called Music; it is not where you want to save your Pro Tools recordings.
This folder is buried deep in your personal settings folder within the internal hard drive, and
it will most likely not perform as well as another drive on the system. Even if you are running
Pro Tools LE and you have no other drive, don’t use this folder. If you are in this position,
check out the tip on “Maximizing Drive Performance with Single-Drive Systems” later in this
chapter.
I suggest you remove folders you don’t care about by simply dragging them off the window.
Then you can drag the folders to which you do want to have quick access right onto this
window. That way, you will have quick access to folders you always need without navigating
through the folder hierarchy.
Setup and Maintainance of the Mac 11
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Figure 1.16
Showing item information on the desktop media
First, back up your data drive to some other location. (See the tip for “Creating System
Backups” later in this chapter.) While booting under an OS X 10.3.x version CD, choose
Disk Utility > Partition. This will give you the option to resize the drive upon formatting.
(All previous data will be lost.) I suggest you break it into a 70/30 ratio, reserving the
70 percent for the Pro Tools sessions, as shown in Figure 1.17.
To partition a drive in Windows, you have to get your hands dirty with DOS. DOS comes
with a utility called FDISK. To boot into DOS, you can boot from the Windows Installation
CD or the boot diskette, which you can create. Insert a 3.5” diskette into the drive, open
My Computer, right-click the A drive, and click Format. Check Create an MS-DOS Start-Up
Disk in the Format window. Restart your new startup disk and type FDISK at the prompt.
FDISK will now give you choices for what you want to do with the disk.
Figure 1.17
Two partitions
Figure 1.18
Partitioning in
Windows with
Partition Magic
Setup and Maintainance of the Mac 13
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Figure 1.19
Ghosting the drive
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At Pyramind, we often perform redundant backups to DDS-4 DAT, which is slow and expen-
sive but a lot less expensive than losing a favorite client. A great idea is to sell the client a
drive (instead of 2” tape) and let him or her take it. Offer the client a copy (backup) drive in
house; this will not only make you more money, it will also save the client’s butt when his or
her assistant accidentally crashes the drive he or she takes.
Backing up data in Windows is easy. Right-click the file, folder, or drive and select Properties.
Under the Tools tab, click Backup Now, as shown in Figure 1.20. The Backup Utility wizard
will guide you through saving your butt.
Figure 1.20
Backing up a volume in Windows
Here you’ll find an option to error-check and defragment your hard drive. It’s a good idea to
defragment your drive once a month or so; remember to dedicate some time because it might
take a while, depending on the size of the drive. It is possible to create an automated mainte-
nance schedule by going into the Control Panel and opening Scheduled Tasks. Click All
Scheduled Tasks, and the wizard will guide you through the process. It’s a good idea to
schedule maintenance tasks when the computer is idle, such as at the end of a long Saturday
night session.
Figure 1.21
Repairing disk permissions
Figure 1.22
Defragmenting in Windows
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Figure 1.23
Creating various users
Figure 1.24
Permissions for soft synths
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Figure 1.25
New Session dialog box
Setup and Maintainance of the Mac 19
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In either case, both Andre and Gene suggest you reference the down-sampled mix against
the high-sample-rate mix to see whether your converter does a good job. In situations in
which your sample rate converter is lacking, consider purchasing an external clock and
converter that perform better.
Before anything else happens, activate Calibration mode by choosing Operations > Calibration
Mode, as seen in Figure 1.26. This puts Pro Tools into a mode in which you can measure
incoming signals and determine whether the inputs are over- or under-calibrated.
Figure 1.26
Calibration mode active
Set up a single Aux track routed to Output 1 only, and insert the plug-in signal generator. Set
the tone to 1k and the level to –0 dB. (If your dB measurement is within 0.1 dB, it is acceptable.)
Measure the volume indicator on the Aux track to ensure that the track is indeed putting out
–0 dB. If you own a good meter (it should be calibrated from the factory), route the track
output into the meter and verify –0 dB. If the measurement is off, adjust the output trim pots
to be exactly –0 dB. Continue this process, switching the output of the track to each output of
the I/O to verify all your hardware outputs.
To verify the inputs, simply plug the outputs directly into the input of the next I/O and create
an Audio track with the input set to I/O 1. Record-enable the track and measure the input to
be –0.1 dB. If it’s off, adjust the trim pots to –0 dB. Repeat this process for each input and set
the Audio track to the next input until all I/O points are calibrated. Note that in Figure 1.27,
a reference tone of 0.1 was used to show that the output matches the input when the faders
are at 0 dB. This was for demonstration purposes only.
Once the calibration is done, you should save the session to revisit the calibration for every
big mix you do. In fact, recording the 1k tone for 30 seconds to another track and exporting
the file to the desktop is another great idea because you can bring the tone into every other
session and use it to gauge your mixes before you start!
Setup and Maintainance of the Mac 21
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Figure 1.27
Track setup for calibration—out of cal
see stereo pairs of inputs, which you can “fold” open so you can individually name the inputs
by clicking the gray arrows next to the pairs. Name all of the tracks the appropriate titles
(input 1>kick, input 2>snare top, and so on), and then click the Export Settings button, as in
Figure 1.28. This will create a unique I/O setup called Band X and put it in Applications >
Digidesign > Pro Tools > I/O Settings, as seen in Figure 1.29.
Create the next song and before you hit OK, look at the bottom-left corner and select the I/O
Settings button. Choose your last song, and then go right into the new song/session. You will
be able to quickly create and name the tracks necessary, and all of your settings will be avail-
able to shave some time off your process. For more on switching songs and settings quickly,
see “Switching Songs” in Chapter 2.
Figure 1.28
The I/O Setups
page
Setup and Maintainance of the Mac 23
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Figure 1.29
Location of exported I/O
ready for importing into
new session
Figure 1.30
Stationery Pad
Another good idea is to use the Stationery Pad. All Pro Tools
documents have the ability to become Stationery Pads, in effect
locking the file. If you have a setup that is going to be used
repeatedly, you can turn a document into a Stationery Pad by
choosing CMD+I (Get Info) on the document itself and checking
the box labeled Stationery Pad, as seen in Figure 1.30. Now,
whenever you open the Stationery Pad Pro Tools document,
Pro Tools will ask you to create a new session from it (or edit
the current document). This prevents you from destroying the
document by saving over it. If you choose to edit the current
document, you will still be forced to save it as a unique session
later (because you can’t save over Stationery Pads).
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Figure 1.31
The Workspace
Q The Volume Browser. This provides a detailed view of one of your drives (media)
mounted on the desktop, as shown in Figure 1.32.
Figure 1.32
The Volume
Browser
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Q The Project Browser. This provides a detailed view of your session and its
audio/fade/other folders, as shown in Figure 1.33.
Figure 1.33
The Project Browser
When working in new studios, I like to set up the Workspace as the first thing. That way, all
the information I will need is available at a glance, as shown in Figure 1.34. Press OPT+;
(semicolon) (or Alt+O in Windows), and the Workspace will appear. It should be an exact
copy of your desktop, in chart form with some columns that display metadata such as date
created, file type, and so on. You should customize at least one view, but PT gives you five
presets (similar to the zoom presets in the Edit window) for different views. I set up one view
for generic searches, one just for searching for files and sounds, and a third for auditions and
imports (see Figure 1.34).
Figure 1.34
A customized Workspace
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You can simply drag the columns back and forth between the panes to set up the columns as
you want. To clean up the window, put unwanted information in the right pane and fold it
closed using the Pane button on the bottom. After you’ve organized the columns how you
want, store the preset by CMD-clicking (or Control-clicking in Windows) the preset tab of
choice. Now, as you work with PT, you can call up the browsers and quickly navigate to the
collections of information you want. For example, when I need to import sounds, I call up the
browser and click the preset that shows the Name, Sample Rate, # Channels, File Type, Date
Created, and Waveform columns. To verify files in the session (for example, which take was
the right one), I show the Waveform and Date Created only in the Project Browser. For
searches, my preset looks like the Import preset, except that it also shows the Kind column
(to search for video, audio, sessions, and so on).
A common error in PT is the “That volume cannot be ejected because it is in use by another
application” error (see Figure 1.35). The volume may in fact not be used at all, but the
Digidesign Workspace may still be accessing it, forcing the OS to deliver the error. This can
be confusing when the client wants to know why he or she has to wait for his or her iPod or
CD back. To avoid this, call up the Workspace, select the media you want to unmount, and
select Unmount from the Workspace menu, which looks like a construction worker’s lunchbox
(see Figure 1.36). This will give your client back his or her iPod in time to plug in (and ignore
your awesome mix and listen to the Britney Spears rendition of the Lawrence Welk theme
song instead!) and tune out. You could also quit Pro Tools, but that might not be appropriate
if you are still working in the session and you can’t afford the time to save, quit, and relaunch
the program.
Figure 1.35
Drive in use and can’t be unmounted
Figure 1.36
Unmounting media from the Pro Tools Workspace
Setup and Maintainance of the Mac 27
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Figure 1.37
The Missing Files dialog box
A moment of panic may ensue that you don’t want to feel at the onset of the session. To fix
the problem, first visit the Task window (Opt+‘; see Figure 1.38) to get to the Relink window
shown. (In Windows, press Alt+.) Relinking is the process of reconnecting the audio in the bin
with the matching audio on the drive. The Task window will most likely be still searching or
will tell you that some files couldn’t be found. An alert will appear in the bottom of the window
when PT is done searching, telling you that certain files weren’t found. Double-click on the
alert, and the Relink window will appear with the offline files at the bottom. Select the offline
files (one at a time, unfortunately) and search using Find All Candidates, which will search for
any possible match for the file. When (if) your file comes up, select it and choose Commit Links.
Figure 1.38
Task window
with alert for
missing files
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If the system doesn’t find your files this way, or if you can’t spend the time to search one by
one, you can perform other types of searches and relinks. Select all missing files and click
Find Links. You will be presented with a search criteria box in which you can choose your
parameters, like the one in Figure 1.39. (The widest search will be by name only, even though
Pro Tools will tell you this is a bad idea.) This type of relink search bypasses the step of
searching for candidates and goes directly to searching for established links. Once your links
are found, choose Commit Links (see Figure 1.40), and your audio should come back online.
Figure 1.39
The Relink window
manually finding
links
Figure 1.40
Committing links
and relinking
A third way to accomplish this task is to go directly to the Project Browser and choose Relink
Offline from the menu. This will automatically select the offline regions and bring you to the
Relink window with every one highlighted, saving you a step or two.
Setup and Maintainance of the Mac 29
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Figure 1.41
Customizing the views in the
Edit and Mix windows
Figure 1.42
Customizing the
view in the Edit
window only
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For two monitors, you can resize the Edit window so the Audio Bin is just on the other side of
the first monitor, giving you access to the bin but also giving you the rest of the first monitor
for the Track view. This is shown in Figure 1.43. When you are deciding how to set up your
screen, simply decide what you will need priority access to and show it. Anything you don’t
need often should be hidden because you will want the maximum amount of screen real
estate available for the tracks themselves. This will minimize zoom time during the course
of the session and speed up your work.
Figure 1.43
Two-screen setup
The preferences files are rebuilt either when PT relaunches or when the computer is restarted.
Within your system drive, you can reach them by choosing Users > Your User > Library >
Preferences. The hierarchy is shown in Figure 1.44. In order, they are com.digidesign.
protocols.plist, DAE preferences, Digisetup OS X, and Pro Tools preferences.
Figure 1.44
Hierarchy of the preferences
Figure 1.45
Enable Session File Auto Backup
Figure 1.46
Disk allocation
Figure 1.47
Multi-I/O setups
in the playback
engine
If you have connected the interface to the second card and not the Y cable, you need to skip
the second available peripheral on this dialog box. This is the stumbling block. Each interface
can only be connected to one card if there is no Y cable. Where there is no Y cable, interface 1
should connect to card 1 and interface 2 should connect to card 2. In the CoreAudio driver,
the second interface will actually show up on the third port shown, which is the A port on the
second card.
Note: The Digidesign CoreAudio Driver (version 6.4 and later) is now multi-client, which
means that multiple programs can access the Digidesign hardware at once. The DCAD will tell
you how many programs are logged in (connected clients). Previous versions forced the user
to manually add programs via the Supported Applications button.
Figure 1.48
Digidesign CoreAudio Driver
Setup and Maintainance of the Mac 35
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Figure 1.49
Memory requirements
More challenging than the CPU usage is the playback buffer size. Having a higher buffer will
allow Pro Tools to keep playing if the system starts to get “heavy” with processing. Pro Tools
will buffer playback by the amount of memory selected here. Although this is necessary for
PT to keep playing, it can adversely affect other functions. A high buffer setting will make
recordings potentially late and will certainly affect MIDI functions, as well as ReWire functions.
You might need to jockey this setting back and forth until you find a happy medium between
enough memory for playback and accurate timing on other functions. If none of this works,
either put more RAM in your machine or print some of your parts.
Q Zooming. Try using [ and ] to quickly zoom in and out. If you check the Command
Focus button (the A…Z under the modes), then you should be able to zoom using the
letters R and T as usual.
Q Switching modes/tools. You can still switch with the function keys, but you might run
into conflict with the OS system presets for some features, such as brightness, volume,
and Exposé. (See “Setting up Exposé” earlier in this chapter.) If you can’t get them
to work or you are bothered by the interference with the other functions, you can
switch modes using the Esc key and tools using the ~ (tilde) key (as well as CMD+1–6
for tools and OPT+1–4 for modes).
Q Numeric shortcuts. For whatever reason, the numbers across the top of the keyboard
never work as numeric shortcuts, both on laptop and standard keyboards. To quickly
call up windows (such as the Transport window) on your laptop, hold down the Fn
(function) key and hit your letter of choice (J=1, K=2, L=3, and so on).
Control Focus
Speed and accuracy with Pro Tools radically increase with the number of shortcuts you can
master. Some shortcuts are simply unattainable if you don’t activate the Control Focus key,
located in the upper-left corner, below the modes, as shown in Figure 1.50. After this key is
activated, several shortcuts become available via the keyboard. Some of most useful ones are
Q E. When regions are selected, hitting the letter E will zoom the selection to fill the
screen (large zoom).
Q R/T. These are two other shortcut keys for zooming horizontally, with R zooming out
and T zooming in.
Q N. This shortcut toggles the Timeline Insertion Follows Playback option, a useful prefer-
ence to set how the cursor behaves during playback. With this feature activated, the
cursor will follow playback and position itself at the point of play stoppage. Be careful
of the letter N because it is closely positioned near the spacebar. With Control Focus
activated, people accidentally hit the N key and deactivate (or reactivate) this option,
which can be very frustrating.
Q P/L/:/>. These keys shift the selection or cursor up, left, right, and down, respectively.
Figure 1.50
The Control Focus button
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Figure 2.1
Switch between types of tracks and stereo/mono using the CMD+arrows combination
New to version 6.7 is the ability to make multiple kinds of tracks at once (thank you, Digidesign!).
The shortcuts now include Shift+CMD+arrows (up or down) to create and remove new tracks,
respectively, as shown in Figure 2.2.
Figure 2.2
Multiple track types
and timescales in
version 6.7
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Figure 2.3
The Track Name dialog box
For several tracks that share a name (Vocal Take 1, Vocal Take 2, and so on), try copying the
name without the number and pasting it into the next track, and then adding the number. You
can also switch tracks by hitting the CMD+arrow combination. (The up/down or left/right combi-
nations perform the same functions.) See the “New Track Shortcuts” tip earlier in this chapter.)
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Signal Checks
Following is a good checklist to run through before you record to a track. It will save you
headaches and save everyone in the room earaches from feedback.
Q Run through the default/custom I/O setup to make sure your inputs are named
appropriately. Much confusion can ensue if your labels match the room the session
was initiated in, instead of your room, as seen in Figure 2.4.
Figure 2.4
Custom I/O setup inputs
Q Check your hardware setup to ensure that all of your inputs are appropriately set
to the incoming signal. For incoming digital signals, be sure you have set your clock
source correctly. This will be particularly critical when you are using the ADAT light-
pipe connection because these signals require very strong clocks to avoid jitter
(see Figure 2.5).
Figure 2.5
The hardware setup with
digital clock from an ADAT
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Q Start your signal with no plug-ins on the chain. If you are using a plug-in and it happens
to have run out of its demo time, it will kill the signal on the track, and you’ll never know
why you can’t hear it.
Q Always mute the channel first! Many a session has gotten off on the wrong foot due to
screeching feedback on the record channel (see Figure 2.6). Perhaps your intern miked
up the playback speaker instead of the guitar cabinet, or perhaps your artist was warming
up his best “Good Morning, Vietnam!” impression when you record-enabled the channel.
In either case, you can be assured of an earful of fun if you don’t mute the channel first.
Figure 2.6
The muted record-ready channel with feedback
Q Verify the Disk Allocation for the record track, as seen in Figure 2.7. (For more on this,
see “Where Does It Record, Anyway?” in Chapter 1.) This will prevent you from having
to search for the “missing” file later.
Figure 2.7
The Disk Allocation
window
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Q Keep the monitor volume low until you have success. Even if the signal path is set up
well, you can scare your producer by randomly opening the channel with the speakers
on full blast.
Q Test the talkback system before you open the channel. This will not only verify that the
talent can hear you, it will serve as a good wakeup call to the talent to stop his or her
screeching so you can safely open the channel and begin work. Assure the talent that
it is appropriate not to hear himself or herself because he or she is muted while waiting
for the final signal check.
Q Name the track before you record. This will ensure that your Audio Bin isn’t full of files
all named Audio 01-xx. In answer to your next question: No, you can’t name the track
in the middle of recording and expect PT to “catch” the name…it won’t.
Talkback Options
Obviously, communication through the glass can be critical to the flow of recording. For the
artists, it’s easy; they have the mic in front of them. The challenge is usually in getting sound
to the artist. Most consoles come equipped with a talkback button, but it may or may not
allow you to send a combination of Pro Tools output pairs with the talkback signal. (See the
“Creating Discrete Headphone Mixes” tips later in this chapter.) Consoles such as Control 24
and the Pro Control make it easy, but others don’t.
A good workaround assumes you have no console at all. In this case, Pro Tools will be fed to
the artist (again, see “Creating Discrete Headphone Mixes”), and you need to get the talkback
mic to Pro Tools. Create a new mono Aux input channel and set its input to the I/O connected
to your talkback mic, as seen in Figure 2.8. That way, you speak into Pro Tools (without using
a track-voice), and both you and the mix make it to the artist. Try to keep the channel muted
when you’re not speaking so there isn’t any feedback or weird phase issues. When you do
open the channel, be careful what you say because the artist will hear everything!
Figure 2.8
Aux channel for the
engineer’s talkback
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A good idea to keep the two-way communication smooth in band situations is to set a mic in
the middle of the live room and simply leave it open the entire time. If you’ve ever recorded
a drummer and watched him lean over to yell into the snare mic to talk to you, you know this
is a good idea. I suggest either a decent mic set to OMNI (which listens everywhere around it
equally) or a PZM (pressure zone microphone). Route the channel to an Aux input within Pro
Tools for monitoring between takes, as seen in Figure 2.9. This will allow you to hear every-
thing that the band says at all times, allowing you to act quickly and keep the vibe flowing.
Figure 2.9
Aux channel for room talkback mic
You can choose to route the talkback mic to an Audio channel if you want to print the tone
anyway, as a poor man’s room mic. Sometimes it provides a certain dimension to drums with
a healthy amount of pleasing bleed from the bass and guitar, helping you tie the discrete
sounds together later. Other times, it provides terrible phase-shift that will destroy your stereo
image of the overhead mics and sound bad when referencing in mono.
the Mbox, as you turn the knob toward Playback, you get a stronger level of playback and a
weaker level of the input signal (no latency). Finding the right blend, however, may be impossi-
ble. As you turn the knob toward Input, you get a stronger input signal (no latency) but a
weaker playback signal. In either case, if you are also listening to the record track, you hear
both the input (no latency) and the playback of the same signal (latency). Although this is a
fun delay effect, it will destroy your concentration and the artist’s.
To properly monitor the playback and the input signal without latency, you will need more
hardware. Refer to Figure 2.10 for a potential zero-latency monitoring solution. I like the
Mackie 1202-VLZ Pro for this function because the signal is clean and quiet, and it provides
four decent mic preamps. Route Pro Tools to channels 1 and 2 (or any of the four stereo input
pairs at the end of the mixer, 5 through 12) and route the mic to any of the mic channels
(1 through 4). You will need to send the headphone mix to the artist from the Mackie itself.
Mute the channel to which you are recording in Pro Tools. You will have much more control
over the blend of the input and output of Pro Tools, without the delay of the latency throwing
you both off. Unmute the Pro Tools record channel when you are ready to monitor the
performance after the recording.
Figure 2.10
Diagram of Mbox
monitoring system
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Figure 2.11
Interface 7–8 as headphone out mix
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A quick way to share your mix with the artist is to copy the mix to the send and then tweak
it to taste. First, create a send to 7–8 on all channels (hold Option while you create the send).
Then, select all your tracks (hold Option while you channel select) and choose Edit > Copy to
Send, as seen in Figure 2.12. You will have the option to copy various parameters to the mix.
Ask your talent if she wants to hear that crazy pan in the middle or other automation clues to
determine whether she needs automation or only volume and pan.
Figure 2.12
Copy to Send to build a headphone mix from the faders
Figure 2.13
Multiple headphone mixes from multiple output pairs
Figure 2.14
Sends set to pre-fader
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Figure 2.15
Two-way mix-minus setup with I/O 5 sent to caller
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Another situation in which this might come in handy is when a distant producer wants a
phone-patch session with a local talent. Suppose the client is in Texas, but her favorite voice
actor is in San Francisco. She wants to hear the voice talent on the phone clearly (without you
holding the phone to the speaker and screaming, “Isn’t that great?”). This is only slightly more
complex than the aforementioned situation because your talent is in the voiceover booth
speaking to the producer, but you might be nowhere in the conversation.
If your console and patch bay don’t support the built-in talkback going to the caller, then get
your own mic and plug it into a discrete input on Pro Tools (input 3 at this point—1 for V/O,
2 for caller, and 3 for you). Send your mic to an Aux track (if they don’t want slates; an Audio
track if they do) because the Aux track obviously won’t record. Create a send on your track
(labeled Engineer) to the caller send, as in Figure 2.16. (I use I/O number 5 because it has
nothing to do with any other outputs.) Now, when the client wants to talk to you, you can talk
back.
As before, remember to mute this track so the client doesn’t hear you comment to your intern
about how bad the talent sounds that day.
Figure 2.16
Three-way mix-minus setup with I/O 5 sent to caller
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Switching Songs
Nothing will slow down the recording process more than having to set up a new PT session
for every song without saving the settings. If you create a perfect headphone mix and record-
ing levels to disk on the first song, the odds are you won’t be able to recreate it from memory
for each song. Even if you could, it would take too long and the band would lose energy,
missing that perfect take. Following are three different ways to get around this.
Q Simply keep recording. Don’t bother to switch songs, just keep recording. You will be
left with one master session containing all the songs back to back, as in Figure 2.17.
The problem is that the sound files do not have differentiated names (such as kick song
1 versus kick song 2). The other problem is that trying to separate them afterward
(and trying to create unique mixes later) is challenging and requires extra work.
You’d have to open the master session, save it as Song 1, and then select and delete
the other sound files. Then, you’d have to reopen the original master session and
repeat the process for each other song. This would provide you with individual sessions
(albeit with shared audio folders) with only one song per session. Oh boy…fun, fun, fun!
Figure 2.17
Back-to-back songs in one session
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Q Create the first song and set all the levels the way you like them and in a way that works
well fo
or the band. Save the song before you record the first note. On the desktop, click
once on the session document (which selects the document but does not open it) and go
to Get Info (CMD+I). Check the box next to Stationery Pad (see Figure 2.18) and return
to Pro Tools. Now, for every new song, open the song’s Stationery Pad first. Pro Tools
will prompt you to create a new session (or edit the original, which I don’t recommend)
that you should call Song 2. You will quickly have everything set as desired, and you
will already have a unique session per song. The problem here is that you still run the
risk of sharing all your audio in the same Audio Files folder, so be sure to change your
disk allocation. (See the “Where Does It Record, Anyway?” tip in Chapter 1.)
Figure 2.18
Stationery Pad document
Q Create the perfect setup for song 1 and print the tune. Save the song as Song 1. Close
the session and create a new session in a new location called Song 2. When you create
this song, don’t forget to choose the I/O setup you exported from Song 1. (See the
“Using Template I/O Settings” tip in Chapter 1.) Immediately choose File > Import
Session Data and inspect the dialog box, as shown in Figure 2.19. You have several
options here, but for now simply Option-click the first track in the list and select Import
as New Track. Directly below this list (verify that all the tracks are set to Import as
New Tracks), you will find a drop-down menu asking what information you want to
import with the tracks. From the list, deselect Regions and Media, as well as anything
related to automation. (There shouldn’t be any automation, so it’s okay if you forget
this step.) Then, click Import. You will see all of your tracks as they were, complete
with sends for headphone mixes and inserts for compressors/EQs/verbs, and all inputs
preset. This is the smartest way to switch songs during the recording process because it
takes the same amount of time (or less) than the other options and it leaves you with
clean versions of each song with their own Audio Files folders.
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Figure 2.19
Importing the session
data without the media
Because the default playlist is actually called Playlist-00, Andre first activates the All group
and switches to a new playlist, as shown in Figure 2.21. That way, the first recording is actually
performed on Playlist-01, synchronizing with the takes performed (take 1 - playlist1, and so on).
Any section that needs to be replaced first gets the group activated (without the All group),
and then has its playlist switched for quick replacement.
Figure 2.20
Groups for each section
Figure 2.21
New Playlists menu
Figure 2.22
The Group Selected Tracks menu option
Figure 2.23
The New Group dialog box
For more on grouping, see the “Faster Working with Groups” tip in Chapter 4.
Clicking any track fader will allow you to trim the faders of the rest of the mix (relative to
every other fader) and keep the vocal fader high. Then, tell the artist to turn it up at her box.
If you have complex routing to processors in your session, it might adversely affect your mix,
at which point you have three choices:
Q You could print the music to a stereo mix as is and import it into another session to
record the vocals against. This way, you simply turn down the music track and tell the
singer to turn up her headphones.
Q You could add processing to the vocal track to make it louder. A limiter or compressor
can achieve this effect easily.
Q You could route every track other than the vocals to a single Aux input and turn them
down, trimming the volume of the music only.
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If automation occurs on the other tracks, these won’t really work unless you do the following:
Q Option-click any track’s automation button to temporarily set the automation mode to
Auto-Off for all tracks. You can always reactivate the automation after the recording
and get your mix back.
Figure 2.24
Aux track with effect routed to Audio track
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To do this in Pro Tools, you will need two tracks—one for the plug-in and one for the recording.
The first should be a Mono Aux input and it should have its output routed on a mono bus to
the input of the Audio track (for guitar tracks, because the guitar is generally mono…but the
bus can be stereo if the sound is stereo). Set the input of the Audio track to the same bus as
the output of the Aux track, as seen in Figure 2.24. On the Aux track, insert your favorite
amp simulator (or EQ, or whatever you want to print with), and you will be recording to the
Audio track with the plug-in active, creating a track with the effect printed permanently. It is a
good idea to mark the amp and settings in the comments or to save a preset of the tone in the
Session Plug-In Settings folder. (See the “Storing Presets” tip in Chapter 6.) Remember that
this take is permanent, so play well!
Figure 2.25
A hardware I/O
plug-in on Aux
input for recording
Q Connect the hardware before you connect Pro Tools. This will process the signal perma-
nently. You will not have the option to tweak the settings later; it will happen in real
time, but it will not adversely affect your monitoring of the signal.
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Q For Mbox users, connect the processor to the back of the unit at the connection labeled
Insert using a standard TRS send-return cable. You might need to create a cable to suit
your needs because these standard cables don’t always have the appropriate connectors
for your processor. Monitoring won’t be affected (other than the standard monitoring
latency in the Mbox). See the “Monitoring with the Mbox” tip earlier in this chapter.
Figure 2.26
Zero-crossing
point at the in
of the punch
selection
2. Be sure to deselect either Destructive Record or QuickPunch because they can be detri-
mental to your recording process. Destructive Record will permanently erase whatever
it records over, and neither will show the waveform during recording.
3. Try to select a length of time that begins and ends slightly earlier and later than what
you need (maybe a word or two for vocals and a note/phrase or two for music). This
will give you the option to trim and cross-fade the selection to perfection later. Without
recording extra time, you might not be able to cross-fade at all after the recording, as
seen in Figure 2.27. (See the “Faster Fades” and “Batch Fading” tips in Chapter 4.)
4. Drag the arrows (red) earlier and later to adjust the selection. The arrows refer to the
In and Out markers for the recording.
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Figure 2.27
A cross-fade over the in
of the punch
After you’ve punched in, you can audition the in and out separately without losing the selection!
Hold CMD+Option+right arrow to listen to the punch-out with pre-roll and post-roll. This will
allow you to play up to the end of the punch and into the next section to determine whether
the take was correct. Similarly, press CMD+Option+left arrow to audition the punch-in the
same way. If the end is good but the beginning is not (or vice versa), you can select a smaller
section to fix and leave the good punch alone. Repeat this procedure until the entire section
meets your expectations.
Figure 2.28
Pre-roll on the Transport window and the Ruler
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Figure 2.29
The New Memory Location dialog box
While recording (or playing, for that matter), hit the Enter key. The New Memory Location
dialog box will appear. Name the section (intro, verse 1, and so on) and hit Enter again to
create the marker. You should also show the markers along the Ruler (Display > Ruler Shows
> Markers). Then, you can use the markers to select sections that require punching in by
Shift-clicking the two markers that define the region to be replaced. If the selection is imperfect,
click and drag the markers to the exact locations desired, and then reselect the region.
If you find that there is not enough time to name the marker during the recording process, you
can choose to auto-name the markers in the Memory Location menu, as seen in Figure 2.30.
You can name the markers after the recording by double-clicking the marker along the Ruler.
Figure 2.30
Auto-Name selected on the
Memory Location drop-down
menu
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Be sure that you are sending the effect signal to the headphone mix as well, and turn up the
send level (to the phones) to your taste. (See the “Creating Discrete Headphone Mixes” tips
earlier in this chapter.) If you are recording through an Aux input to print with effects, make
sure you create the temporary effect send on the record track and not the Aux input with the
printable effect. (See the “Recording the Audio with Effects” tip earlier in this chapter.) If you
don’t set the effect send on the record track, then when you play back the take, your take will
play without the temporary effect.
Figure 2.31
A temporary
effect
Q Dual mono. This refers to two recordings of a source performed at different times,
generally overdubbed. One mic is often used to record the artist doubling the part
and then panning take 1 left and take 2 right. Vocals are usually done this way, as
are rock guitars.
You can switch between the two types by creating both a stereo track and two mono tracks.
When you record guitars, you might record take 1 to track 1 (mono) and take 2 to track 2.
When you are satisfied with the performances, select them both (use CMD+A to ensure
you’ve highlighted them all) and drag the two onto the stereo track. You have “stereoized”
the two, but you have not created a true stereo part. This is still dual mono; it’s simply housed
on a stereo track. Look at Figure 2.32 to see the two mono tracks and the “stereoized” track
with both of them.
Figure 2.32
Two files
brought
together
on a stereo
track
Loop Recording
Inevitably, there will be parts that an artist will want to record over and over again until he or she
has performed them to perfection. Loop recording will do this easily, but what happens to the
takes after the loop record is complete, and the artist says, “I think there’s a good one in there?”
After loop recording, highlight the looped section and switch to the Selector tool. Then,
CMD–click on the highlighted section, and you will be shown the “takes list,” as in Figure 2.33.
However, it might also show much more than you expected.
If you first look under Preferences > Editing, you notice that the section labeled Matching
Start Time Includes gives you the indication that the section you’ve looped will also show you
regions that match the start time (see Figure 2.34). This might give you too many choices, so
I suggest you also check the boxes for track name and length. (At least choose the matching
name.) That way, the takes list will only present the takes that fit your loop recordings. Note that
all the takes will be numbered sequentially.
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Figure 2.33
The takes list
You should only hit stop after the artist tells you she is done and the
loop goes back to the beginning for yet another loop. That way, if the
last take had any good stuff in it, it will show up under the takes list.
If you cut the loop short, the length won’t match and it won’t even
show in your takes list (if you’ve activated the length option under the
preferences). It will still be in the bin, however, and you can still drag
it onto the track for auditioning if necessary.
Figure 2.34
The matching start time preference
When presented with this scenario, try using destructive record and pre-roll to create a single
clip without having to edit later.
1. Record the talent’s read until there is a mistake. A professional should be able to go
fairly far before goofing and should be able to be interrupted and resume the take
without a problem.
2. Stop the talent and drop the cursor at the farthest zero-crossing point before the mistake
(see Figure 2.35). This is usually the end of the last word before the mistake. That way,
if the talent comes in earlier than before, you will catch the first word in its entirety.
3. Activate pre-roll and set it to a point that makes sense for the talent, usually a sentence
before the goof.
4. Activate destructive record and record from the insertion point. (You will notice a D in
the record button on the Transport indicating destructive record.) This will allow the tal-
ent to hear the pace and energy of the previous read and pick up at the mistake point
while making it seem like a seamless read. You will be presented with a continuance
of the same file that you were recording, leaving no need to edit afterwards.
Figure 2.35
The zero-crossing of the mistake
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3 Importing, Exporting,
and Managing
Recording isn’t the only way to get audio into Pro Tools.
In fact, you’ll probably spend enough time importing and
exporting audio, MIDI, and sessions that these topics
deserve their own chapters! From the simplest Import
Audio command to more complex preparations of
sessions for traveling clients, this chapter covers some
known and unknown ways to make the job easy…or at
least less painful!
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Figure 3.1
The Import Audio
dialog box
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I am a firm believer in always copying or converting the file! If you choose to simply add the
file, Pro Tools will leave the file in its original location and not bring it or a copy into your
current session’s Audio Files folder. This means if you delete the folder with the original Audio
Files folder, you will no longer have that audio in your current session. The media will be
considered offline, and you will not be able to hear it again. Ever.
If you copy the file, Pro Tools will make a copy and put it in your current Audio Files folder,
ensuring that the clip will never go offline. If the file has a different bit depth or is of a different
file type, the only option available is to convert the audio on import, which is just as good as
copying. Although copying doubles the hard drive requirements (because audio is now in two
places instead of one), it is a small price to pay when you consider the alternative of potentially
losing audio.
Importing to Track
As the name implies, this option (choose File > Import Audio to Track, as seen in Figure 3.2)
will not only import the audio, but it will create an appropriate track for it, name it, and bring
it into the session on that new track. All the rules from the previous tip still apply. This is useful
in situations in which you know you will use all the files and you want a track for each one.
The drawback is that this option always puts the audio at the beginning of the session, which
can be a drag when you are working on a 90-minute feature and you are trying to grab the
file to play at 01:15:32.26.
Figure 3.2
Import Audio to Track
As you saw in the “Switching Songs” tip in Chapter 2, it is easy to import the data from other
sessions and not bring in the audio. In this scenario, you should do the opposite to save time
and hassle. Choose File > Import Session Data and select the session from the other song in
question. In the Import Session Data dialog box, shown in Figure 3.3, you can choose to
remap the timing to your current song timing (avoiding the part showing up an hour past the
end of the song) as well as select only the main vocal for importing. From the Playlist drop-
down menu, deselect everything you don’t want (including the insert effects, if desired), but
be sure to check Regions and Media to import the track and its audio as is.
Figure 3.3
The Import Session Data
dialog box
In the upper-left corner of the Import Session Data dialog box, choose Copy Media to ensure
that any imported tracks and audio get moved into the current session’s Audio Files folder.
Depending on which playlist option you choose, the imported track might show up as a new
track or it might overwrite another playlist. It is always safer to import as a new track to avoid
losing something important.
Importing, Exporting, and Managing 69
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Figure 3.4
The Import Audio dialog
box for importing CDs
You should see the tracks listed in the order of the CD tracks. If you do not see the waveform
next to the file, be sure you are seeing the waveform column in the view. Select the files by
clicking CMD+A, and go to the Browser menu and select Calculate Overviews.
Figure 3.5
Importing CDs through the Workspace
You can now listen to the file by clicking and holding the speaker icon next to the waveform.
The file will audition (in summed mono) as long as you hold the mouse. To skip ahead, click
and hold later on the waveform.
After you have verified your file, simply drag it onto a blank section of the session (or onto a
newly created track to house it), as seen in Figure 3.5. Again, because the track is on a sepa-
rate drive from your current session (as well as being stereo interleaved, which Pro Tools will
de-interleave anyway), Pro Tools will copy the file to your Audio Files folder, ensuring that it
will stay online throughout your session.
Batch Importing
When you are designing sound for post-production, you generally need many sounds to create
the scene. For example, you might need four different types of gunshots to match four actors
carrying four guns. You might not know which sound will match which gun until you import
the audio. In this case, it makes more sense to directly import instead of using the Import
Audio to Track function because you might not even use half of what you import.
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In this case, a batch import will be most useful. There is no menu option called Batch Import—
simply perform the standard Import Audio function and fill the Import Bin with any sound that
might even be close to what you need, as shown in Figure 3.6. Audition and fill the bin until
you’ve exhausted all the possibilities, and then hit the Done key. This fills the bin with the gun-
shots, allowing you to build the gun tracks sound by sound and actor by actor, matching the
gun sound to the screen gun perfectly and quickly.
Figure 3.6
Multiple audio files pre-
pared for batch importing
Figure 3.7
The Import MIDI drop-down menu
If you want to bring the MIDI file directly into a track, choose File > Import MIDI to Track
(seen in Figure 3.8). As with audio, a track will be created for the MIDI, and the part will
arrive at the beginning of the session. As with direct MIDI imports, the part will play at the
tempo of the song because MIDI is played on a relative timescale based on the tempo.
Figure 3.8
Import MIDI to Track
In Pro Tools, choose either method to import the SMF. If this is a new song imported into a
new session, as seen in Figure 3.9, I suggest you use the Import MIDI to Track method, which
will bring in the song track by track at the session tempo. Now, you can re-voice each MIDI
track to the synth of your choosing contained in your studio.
Figure 3.9
A standard MIDI file imported
to track and re-voiced
Figure 3.10
Exporting SMF
Figure 3.11
Show Full Pathnames from the Audio menu
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Figure 3.12
Full path name of
incorrectly imported file
Q Another solution is to create a new file from the bad one in the correct location.
Choose Setups > Disk Allocation to verify that all tracks are pointing to the Audio Files
folder of this session. Then choose Setups > Preferences > Editing and make sure that
the Track Selection Follows Region List Selection and the Region List Selection Follows
Track Selection options are both selected, as shown in Figure 3.13. When these two
preferences are selected, highlighting on the track will highlight the same region in the
bin and vice versa. It’s a good idea to leave these preferences on because they “link”
the tracks and the bin.
Then, highlight the region/file with the bad path name in the bin, also selecting the
region on the track. Choose Edit > Consolidate Selection (Shift+Option+3), as in
Figure 3.14, to create a new file from the old region, which will live in the Audio Files
folder. You also can select Audiosuite > Duplicate to perform a similar function.
By doing this, you create new files from the original regions, which are then stored in
the current session’s Audio Files folder. These new files have no “handles” anymore, so
the option of using the Trimmer to extend them to their original size no longer exists. If
you think you might need some handles before consolidating, you should trim the region
out to its original form (or at least as large as you might need it) before consolidating.
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Figure 3.13
Edit Selection preferences
Figure 3.14
Consolidate Selection
Q Find the region that had a bad path name. Locate its parent file (it will be in bold in the
Audio Bin because it is the parent file) and choose Export Selected as Files from
the Audio drop-down menu. (See the “Exporting as Files” tip later in this chapter.)
Choose the Audio Files folder for this session, and then choose the appropriate file
type and bit depth (which should match your current session). Then, re-import the file and,
if necessary, re-edit it to taste and location. You then can clear the incorrect file from
the bin.
Note: For sessions with more than one file with a bad path name, see “Preparing
Sessions for Delivery” as an alternative to fixing bad path names.
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Figure 3.15
Export Selected as Files
2. As mentioned earlier, close the current session and open the original session containing
the sought-after region. Find it and select it, but this time choose Export Region
Definitions. Region definitions are what Pro Tools remembers when audio is edited, so
by exporting the region definitions, Pro Tools is effectively exporting the edit points,
which can be reapplied to the original file, recreating all the regions as well.
Figure 3.16
Export Region Definitions
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After you export the definitions, Pro Tools will show you a dialog box telling you that it normally
saves the region definitions to the session document, but now it will attach the definitions to
the audio itself, as in Figure 3.16. When this is completed, you can reopen the current session
and choose Import Audio. When you point to the Audio Files folder of the original session,
find the parent file that created the sought-after region. Now, when you search the files in the
Audio Files folder, each file will also show you all the regions defined by editing in the original
session (and exported by you), as seen in Figure 3.17.
Figure 3.17
The Import Audio
dialog box with
regions
If this is something you will do often, get in the habit of exporting the region definitions for
all the audio in the session. That way, you will know that you have access to every region of
every audio file from that session.
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Exporting as Files
As mentioned earlier, it is very common to export regions from one session into others. The
most common method is to use the Export Selected as Files feature, found in the Audio drop-
down menu. When the region in question is selected, choosing Export Selected as Files will
allow you to create an entirely new parent file from the region. However, the new file will
have no handles and no ability to trim back to its original size.
In voiceover sessions, it is very common to record and edit 300 individual files or more for
delivery. In situations like this, exporting as files is the perfect solution. After the files are
recorded and edited to taste, select them all and export them for delivery. When you are
presented with the Export as Files dialog box (seen in Figure 3.18), choose the file type and
bit depth required in the top section. In the middle section, click the Choose button. This will
tell Pro Tools where to export the files. I suggest you create a new folder at the same level as
the session and the Audio Files folder, and call it Exports. Then, you can simply deliver to the
client the Exports folder and all the edited files contained therein.
Figure 3.18
The Export Selected dialog box
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Figure 3.19
Files named in order, sorted by out-of-order Timestamp
By duplicating the region (Audiosuite > Duplicate), you create a new region with a Timestamp
that matches the current position, allowing you to line them up in the bin for renaming. You
could also use Edit > Consolidate Selection (Shift+Option+3) to do the same thing. Be sure to
select the Create Individual Files option if you use Duplicate so your individual clips are
retained.
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Perform the following sequence of moves to prepare and rename your files in numeric order.
1. Select all the files on the track after editing.
2. Choose Audiosuite > Other > Duplicate to duplicate the files in position, recreating the
Timestamp at the current location, as seen in Figure 3.20.
Figure 3.20
Duplicate
3. With the files selected, sort by Timestamp by choosing that option from the Audio drop-
down menu (see Figure 3.21). This will order the files in the bin by their Timestamps
and align them in the same order as they are on the track.
Figure 3.21
Sort by Timestamp
4. Choose Auto Rename Selected from the drop-down menu. You’ll be presented with a
dialog box (see Figure 3.22) that will allow you to give the file name (VO Clip, in this
case) and the naming protocol (01, 1, 001, and so on), as well as dictate any exten-
sion to the file (such as .wav). If you are creating .wav files, you don’t have to name
the extension here; you can choose to add the extension when exporting the files.
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Another good idea is to start with Number 1 (the default is 0) because your clips
will all be offset by one number, driving your producer crazy (along with her Web
programmer), which means no repeat business for you!
Figure 3.22
The Rename Selected Regions dialog box
5. When you have renamed the files to your liking, you should use the Export Selected as
Files option and direct them to a new folder you create for your client, called VO Clips.
If your client wants the files tagged with the extension, you can choose this option in
the Rename dialog box, but Pro Tools will generally do this on export, which will make
your .wav files VO Clip 01.wav.wav… which I think is from the Department of
Redundancy Department….
Figure 3.23
Selecting unused files
2. Choose Clear Selected from the drop-down menu. You will be presented with the Clear
Audio dialog box (see Figure 3.24). If the regions selected are whole files and not just
regions, you will be presented with two possibilities: Remove or Delete.
Figure 3.24
Clearing the selected files
Q Remove. This option will take the files and regions out of the Audio Bin, but will
retain the parent files in the Audio Files folder. If you make a mistake, you’ll be
happy you did this because you can re-import the parent files and recreate the
edits if necessary.
Q Delete. This option will remove the files from the session and the hard drive.
This is preferable if you are preparing for travel on a smaller medium, such as
CD, because it could shrink your session size in half.
Although clearing the bin is a good idea, be sure you’ve told the producer that you
will permanently be removing files and that he or she should be sure this is okay. After
she says “Okay,” ask again and explain that this will permanently remove files—and
also ask if she wants to hear it one last time to be sure. She might get annoyed, but at
least you will be covered when she panics and realizes that means you tossed the
alternate vocal that she also wanted (but never bothered to actually tell you)!
Figure 3.25
Save Session Copy In menu option
Figure 3.26
The Save dialog
box
2. Point the file to save to a unique place on either your drive or the artist’s drive. This
will avoid the possibility of confusing the original session with the copy.
3. At the bottom of the dialog box, check the Items to Copy box and select all options. If you
don’t do this, you will copy the session only, leaving all the audio on the original drive.
This is a big problem, especially if the artist is traveling far, to someplace like Europe.
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4. You can also select not to copy over fade files. If you are troubled by many corrupt
fade files that always show up as missing when you open your session, this is a handy
workaround because the new session will try to recreate the fades when you open it
after the copy.
5. Choose BWF for the file type and check the Enforce Mac/PC Compatibility box. I
recommend this to all clients—it is the most common form of Pro Tools session, because
you never know when this will end up at a PC studio. If you don’t do this, you could
put your client in a very bad position if the next stop is a PC studio.
Figure 3.27
The Compact Selected dialog box
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Importing OMFs
The Open Media Format allows multiple programs and platforms, such as Avid and Final Cut
Pro, to send files to each other while maintaining the integrity of all the audio and the edits.
OMFs come in two flavors—one with the audio embedded into the document (which is pre-
ferred) and another with an OMF document and a folder full of the audio files to which it
refers.
To import the OMF, you must also have DigiTranslator, a separately sold software component
that is built into Pro Tools. (It is unlocked only when a valid authorization is recognized on
your iLok.) Owning this software unlocks Pro Tools’ ability to both import and create OMFs
for working with other platforms.
To import the OMF and create a new Pro Tools session, first create a blank document to
which to import. Open the Workspace and navigate to the OMF file. Simply drag the OMF
onto the blank Edit window, and you will be presented with the Import OMF dialog box, as
seen in Figure 3.28, which is really just the Import Session Data dialog box, now used for an
OMF document.
Figure 3.28
The Import OMF dialog box
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Depending on your circumstances, there are several decisions to make during this OMF import.
Following, you’ll find all the options and what they mean.
Left top of screen:
Q Audio Media Options. Here you tell Pro Tools whether to simply refer to the audio with
the OMF, copy the audio to the new session’s Audio Files folder (preferred), or consoli-
date from the original OMF. Consolidating is similar to copying except that it won’t
necessarily keep your handles (the extra audio underneath the trimmed region boundary).
This means that copying the audio is more a flexible option.
Q Video Media Options. These are the same as the Audio Media Options, except for
video files.
Bottom of screen:
Q Operation/D Destination Track. This gives you the option to either ignore the track
(Do Not Import) or import the track. This is similar to importing session data. (See the
“Switching Songs” tip in Chapter 2.) The fast move here (assuming you are importing
the OMF as a fresh session) is to Option-click any track and set the Import as New
Playlist option, which will set all the tracks to import to new playlists.
Q Session Data to Import. Again, this is similar to importing session data.
Q Track Playlist Options. These options only kick in when you are importing OMFs into
existing sessions in which the incoming tracks are sent to destinations already in play
by other tracks. For example, you can choose to import a kick track from the OMF to
the kick of the existing session, and then decide what happens to the audio on the
existing kick track.
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Q Ignore Rendered Audio Effects. In video systems, this means that each audio file (clip)
can have independent volume controls (automation) permanently mapped to the file.
This is a destructive process, rendering certain sounds useless. I always suggest you
activate the Ignore button and choose Convert Clip-Based Gain to Automation, which
will bring the mix over exactly as the editor left it, giving you a sense of what he or she
heard and liked as a starting point.
Q Pan Odd/Even Tracks Left/Right. The name says it all. This should tell you that stereo
tracks don’t come over as stereo tracks, but as mono left/right tracks panned accord-
ingly. You should “stereoize” these tracks by dragging them onto new stereo tracks.
(See the “Stereo or Dual Mono?” tip in Chapter 2.)
Figure 3.29
The Export to OMF dialog box
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You will be presented with the Export to OMF dialog box, shown in Figure 3.29, which presents
several options to you during the OMF packing process. In most cases, you will leave things
alone, but occasionally you’ll need to adjust things. First, choose between OMF and AAF. Ask
the receiving studio which they prefer and make your decision accordingly. The same goes for
enforcing Avid compatibility. The frame rate will come up as it is in your session (probably 30,
but maybe 29.97 for video jobs)—if you don’t know, ask. I would stay away from quantizing
edits to frame boundaries unless you know the receiving studio can’t handle audio at the
sample level. Older video systems might suffer from this so again, ask. If you’re not sure, ask.
If they don’t know, have them ask someone there. If they don’t know whom to ask, then leave
it unchecked for safety. If they complain later, your butt is well covered.
Generally, I suggest you create an OMF with consolidated audio (choose Consolidate from
Source Media in the drop-down menu) because there will be less confusion later. This will
create a large OMF document, and all the audio will be embedded within it. You can only get
to the audio through OMF unpacking, which presents a problem for some clients. For those
clients, create the OMF document and a separate folder (Copy from Source Media) to house
the audio. That way, in a pinch, you can at least access the files and recreate some of your
edits by hand, if necessary. It’s not pretty, and it defeats the purpose of the OMF, but at least
there is some recourse this way.
Remember that most of the work with OMFs occurs at the unpacking stage. (See the previous
“Importing OMFs” tip.) For those of you working with Final Cut Pro, be sure to read the
“Helpful Hints for Final Cut Pro Users” tip in Chapter 8.
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4 Editing, Arranging,
and Navigation
Most Pro Tools users already know how to edit audio
and are generally pretty good at getting around too.
However, no matter how fast you are and how cleanly
you edit, there’s always a faster way to get it done.
For anyone working with music and audio for clients
(who are charged by the hour), this chapter will shave
hours off your session time, saving your clients money
and keeping them coming back to you!
Simple editing tips can be lifesavers when a client asks
you to backtrack and you can’t. Creating quick loops
that hold up over time will prevent having to do it over
and over again. Chopping words together for the
perfect vocal performance can help sell the product for
the client, and following the vocal part with the lyrics
attached to the waveform will help speed the punch-in
process and keep the session flowing smoothly.
This chapter covers these and many more power tips,
so buckle up and get ready to go very, very quickly!
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Zero-Crossing Edits
When editing audio with Pro Tools or any other DAW, the most important cut decision you
can make is where to make the cut. All cuts should be made at zero-crossing points. Period.
Audio is effectively an AC electrical signal that has both positive and negative energy. The
wave will cross the zero-voltage line several million times throughout the session, as shown in
Figures 4.1 (zoomed way in) and 4.2 (zoomed slightly in), giving you plenty of opportunity to
find places to make the cut. If audio is cut at a point on the wave where the energy is either
positive or negative, there will be an audible click when it is played, known as a Fourier Click
(pronounced four-yay).
Figure 4.1
Zero-crossing point for editing, zoom 1
Figure 4.2
Zero-crossing point for
editing, zoom 2
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Editing Safely
Nothing is worse than performing hours of editing (including some destructive edits), only to
have the producer say, “I changed my mind. Put it back to how it was at the beginning, and
let’s start over.” Not only did you waste your time, it is often very difficult to recreate the track.
Before you begin an editing session, start by copying the entire track (or tracks) to a new
playlist. Hit CMD+A or choose Edit > Select All. When the track(s) are highlighted, copy the
audio (CMD+C or Edit > Copy). Click the arrow to the right of the track name (the Playlist tab)
and select New, as shown in Figure 4.3. Name the track Safety Edit 1, and then paste the
audio (CMD+V or Edit > Paste).
Figure 4.3
The Playlist menu
You can skip some of this process by selecting Duplicate from the Playlist drop-down menu.
However, you don’t get the option of naming the playlist during this process; you must name
it afterward.
Locating Positions
If you are constantly trying to find your way through the session and you are always clicking
in random locations, you are used to positioning the cursor slightly off the desired location.
A more accurate way of locating the cursor to any position is by clicking directly in the Main
Time Indicator and typing the location, as shown in Figure 4.4. You must hit the Enter key to
jump to the typed-in location. The shortcut is to hit the * key on the number pad. For laptops
without number pads, hit Function+P (Fn+P).
Figure 4.4
Main Time Indicator highlighted
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Figure 4.5
Start/End/Length Indicator highlighted
Figure 4.6
Blue arrows indicating the In and Out of the new selection
Note: Adjusting loop size will only update the playback if you adjust the blue
arrows during play!
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Figure 4.7
A good-sounding loop slightly off the grid
Before you create the loop or region, adjust the selection slightly (use Slip mode for fine
adjustments) until the Length Indicator shows you an exact bar length that matches, such as
the one in Figure 4.8. (If you want a two-bar loop, adjust until you read 2|0|0, and so on.)
Now you can copy and paste the loop as many times as necessary, and it will fit your click
track perfectly. You can use Duplicate or Repeat from the Edit menu for multiple repeats to
save time. For situations in which the loop has no click or where the click needs to conform to
the loop, see the “Using Loops to Create a Tempo Map” tip in Chapter 5.
Figure 4.8
The same loop over-
selected to
match the grid
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Figure 4.9
A two-bar loop off the one
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Figure 4.10
Relative Grid mode
In other words, if your loop is exactly two bars and it matches your click but starts on 4|4|234,
Relative Grid mode will allow you to Option-drag (making a copy) the region to 6|4|234,
retaining the loop relative to the grid (see Figure 4.11).
Figure 4.11
A loop drag-copied to the next location with Relative Grid mode
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Figure 4.12
Using Sync Points to mark the
one within a region
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Figure 4.13
The TCE Trim tool
Figure 4.14
The loop before and after
applying the TCE Trim tool
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You can accomplish the same function by using the Audiosuite TCE tool. In this case, choose
Audiosuite > Time Compression Expansion and type in the desired length and check the
Constant Pitch box. Pro Tools will stretch (or shrink) the region to fit the grid.
If the performance is great but a single hit is simply too early (or late), try the TCE tool on
only the bad note. This works well for monophonic sounds, such as bass or kick drums. If the
hit is early, move to Slip mode and position the cursor at the zero-crossing just before the
early note. Cut there and also at the end of the note. Switch to the TCE Trim tool in Grid
mode and TCE the hit to the grid. You can do the same for the last note before the early one
to stretch it to fill the gap left by shrinking the early hit (see Figures 4.15 and 4.16).
Figure 4.15
TCE used on a single hit with a gap left over
Figure 4.16
TCE to fix early hits and gaps
Note that this last technique only works when the sound is close to the grid, but not exactly
on it. In addition, none of the TCE tool maneuvers guarantee that the stretched sound will fit
the feel of the song—just that the length will fit the click. To make a loop fit the feel and the
click, see the “Exact Slicing Using the Beat Detective” tip later in this chapter.)
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Figure 4.17
The Tab-to-Transient function
First, position the cursor slightly before the downbeat of the loop and tab the cursor to the
beginning of the hit. Separate the audio by hitting CMD+E, B (assuming the Command Focus
is on) or by choosing Edit > Separate Region. Then, tab continually until the cursor lands after
the end of the desired loop and separate the audio again. You have separated the region
quickly based on the performance (attacks), creating a very usable loop very quickly.
Stripping Vocals
One annoying byproduct of vocal recordings, either spoken or sung, is the sound of breaths
between words and phrases. Most producers request the removal of these noises, and in VO
sessions, it is a mandatory process. You could edit by hand, but this could take a few hours
for two hours of dialogue, resulting in a high bill for the client and a mind-numbing editorial
experience for you. When you are presented with a vocal requiring de-breathing, there are
two ways to shave time effectively; you can use Tab-to-Transient or Strip Silence.
The advantage to using Tab-to-Transient is the accuracy of Pro Tools’ ability to find the zero-
crossing points. The biggest disadvantage is Pro Tools’ inability to find the breaths themselves.
The system doesn’t know whether the next attack is a word or a breath. In recordings in
which compression was overused, this is worse. You will spend extra time auditioning
envelopes to determine whether the sound is intentional or an unwanted breath.
With Strip Silence, Pro Tools allows you to set the volume parameters at which breaths and
silence are determined. The four parameters let you determine what is silence and unwanted
sound based on volume and time. Anything below the threshold (minimum of 48 dB) and of
fitting length is removed, leaving only the regions desired. Strip Silence will show you where it
interprets the noise and audio to be before actually stripping. You can sometimes visually tell
whether the settings you have will work.
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Following is some good advice when you are recording vocals for these situations:
Q Use little compression when recording. This will help ensure that the vocal is louder
than the breaths and silence, making Strip Silence more effective.
Q If compression is requested, set the threshold and the ratio high. This will add compres-
sion to the loudest sounds without affecting the breaths of lower volume.
Q For VO, make sure the talent is presenting the information in the most even delivery
possible. This will prevent volume fluctuations that can be confused with unwanted
breaths.
Assuming the vocal was recorded well, open Strip Silence by selecting Windows > Strip
Silence. You’ll be presented with the Strip Silence window. In order, slide the threshold
upward until you start to see the potential cuts show up over the wave, as shown in Figure
4.18. I suggest you separate one breath first so you can see how appropriate the settings are
on the breaths. When the volume looks appropriate, set the length until the tiny slivers of
silence between the words are no longer set to separated. Then, adjust the Start and End
Pads until Strip Silence adjusts the beginning and end cut points to accommodate for extra
audio at the ends of the region.
Figure 4.18
Strip Silence with preview over track
The biggest disadvantage to Strip Silence is that the settings for one breath might not work for
all the breaths. Although 80 to 90 percent of the breaths will work well (saving you time you
would have spent tabbing through the breaths), you will need to perform a QC test and listen
to each edit to ensure the quality of the strip and repeat the process until all the breaths are
gone, as in Figure 4.19. If the edit is abrupt, use the Standard Trim tool to extend or retract
the region to better quality.
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Figure 4.19
A well-stripped VO
Crisper Words
Suppose a VO recording was perfectly recorded, stripped, and all edits were cleaned. Then,
the producer noticed that some words were missing the final, punctuating syllable needed for
proper intelligibility. Situations like this are usually discovered about two minutes after the
talent has left for that flight to New Zealand.
In these situations, it is possible and even encouraged to perform some micro-edits to help the
situation. If the last syllable is a T, for example, yet it sounds like a D, you can edit a T from a
crisper performance and paste it onto the end of the softer syllable. Find the best T, P, S, and
K, and keep them as stored regions in the bin. Be sure to capture the regions and not separate
them. When the syllable is required, simply drag it onto the appropriate word to fix the per-
formance, as shown in Figure 4.20. You might need to find short versions for words in the
middle of the read and long versions for the close of the word.
Figure 4.20
Micro-edit
fixing the
punctuation
of the word
at the end
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Figure 4.21
Audiosuite Pitch Shift window
Q Time stretch. In other situations, the intensity fits but the pace does not. For these situa-
tions, try time stretching (or compressing) the syllable so it fits the pacing of the overall
delivery. Although the TCE Trim tool (see Figure 4.22) in Pro Tools can produce
unwanted artifacts, it might be perfectly acceptable for small syllables or words.
Q Cross-fade. You already know the cross-fade can smooth over awkward edits and can
be particularly useful in this micro-grafting of language. For syllables that are grafted
onto the ends of words, try using a very short cross-fade at the head of the edit with a
very sharp slope, as shown in Figure 4.23. This will trick the ear into thinking that the
two were pronounced more naturally together than a long cross-fade with a shallow
slope will.
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Figure 4.22
TCE Trim tool
Figure 4.23
Cross-fade window with custom slopes
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Figure 4.24
VO edited with gap in room tone
When you attempt to edit dialogue recorded in the field, keep the room tone handy on a nearby
track. When you perform an edit that needs filling with room tone, measure the length of the
“hole” and cut that length of time from the room tone. (Refer to the Start/End/Length Indicator to
tell you whether you have enough.) Paste it to fit the hole and trim out the ends to taste. A cross-
fade usually smoothes this edit to a natural delivery, as shown in Figure 4.25. Be sure to capture
room tone from the middle of the file, because you will need some handles from which to trim!
Figure 4.25
Grafted and cross-faded room tone
Another way is to loop the room tone throughout the track, ignoring the holes, as shown in
Figure 4.26. Although this works technically, keep in mind that you now have twice the energy
of the room tone throughout the track—once on the room tone track and once throughout the
VO while speaking. This can make your overall mix noisy, but sometimes if time is really short,
you can get away with it.
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Figure 4.26
Room tone track
with looped tone
region
Also be careful of the loop points of the room tone. Even though room tone has no distinctive
sounds within it, the loop points might be very noticeable if left exposed. Verify that the tone
loops well before you commit to this technique.
In situations in which the recorder did not provide you with room tone, you might need to edit
small sections from other short silences (between the words) and paste them to fit. These, of
course, never really fit. What used to be the standard and is now simply a cool trick is taking
the short region of the room tone and repeating it until you fill the space. You might notice
that the edits are audible, cyclical, and unacceptable. Move the regions over each other until
they overlap significantly and cross-fade them until the edits blur. If they are still noticeable,
try reversing some of the room tones and cross-fade those together until they are gone, as
shown in Figure 4.27.
Figure 4.27
Tiny room regions
reversed and
cross-faded
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Version 1:
1. Section the main Vocal track into regions matching certain lines or phrases.
2. Name each region with the lyric of the section or a phrase that tells you what is being
sung, as shown in Figure 4.28.
Figure 4.28
Lyrics named on the regions of the Lead Vocal track
Version 2:
1. Create an Audio track either above or below the main vocal.
2. Listen to the vocals and create regions on the Lead Vocal track in a fashion that works
for the song, either line by line or section by section.
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3. Select the region corresponding to the first phrase and move the selection down
(or up) to the new Audio track.
4. Hold Shift+Option+3 (consolidate selection) to create regions of empty space that
match the regions created on the Lead Vocal track.
5. Name the empty region with the lyrics of the section, as shown in Figure 4.29.
Figure 4.29
Lyrics named on empty spaces above the Lead Vocal track
Version 3:
1. Create a new MIDI track either above or below the main vocal.
2. Listen to the vocals and create regions in a fashion that works for the song, either line
by line or section by section.
3. Select the region corresponding to the first phrase and move the selection down (or up)
to the new Audio track.
4. View the track as notes and pencil-draw a single note for the length of this selection.
5. Switch the track to Regions view. You should see regions that match the lyric regions
from your main vocal.
6. Name the empty region with the lyrics of the selection, as shown in Figure 4.30.
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Figure 4.30
MIDI track with lyrics in the regions
2. Follow Step 1, but set all four tracks to the same voice, as shown in Figure 4.32. That
way, you can keep your voice usage to a single voice. Select the Mute Frees Assigned
Voice option (TDM only—shown in Figure 4.33) to switch between the four tracks quickly.
(If this option isn’t available, you will need to choose the Make Selected Tracks Inactive
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option (File > Make Selected Tracks Inactive, as shown in Figure 4.34) to hear the next
track.) When you mute one track, its voice is freed for use by the next track in priority
(the one directly below it). There might be a delay in switching, so you might want to
stop playback before switching. You will need to recreate any inserts and sends to
match the tone between takes, which might be overly taxing for your processor as well.
Figure 4.31
Four tracks with four
setups and voices
Figure 4.32
Four tracks with the
same voices
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Figure 4.33
Mute Frees Assigned Voice
Figure 4.34
Make Selected Tracks Inactive
3. Create a separate playlist for each take by clicking on the Playlist tab, just to the right
of the Channel Select. Name each playlist Vocal Soft or Vocal Intense so that when PT
shortens the name, it still starts with VOC. You can switch between tracks by switching
playlists, as shown in Figure 4.35, but you might also experience a slight delay in
switching. You should stop playback before switching to avoid this. However, all
playlists will retain the insert chain and send chain so they will sound the same without
using up extra processing.
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Figure 4.35
List of vocal playlists
Figure 4.36
Great take with sections missing
2. Put the cursor at the beginning of the first hole and Shift+Tab to the end, selecting the
entire hole.
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3. Move the selection to the next track, highlighting the same length of time on the second
take. If the waveform looks like the start and end are not lining up properly (perhaps
the talent came in early or went too long on that take), then move on to the next avail-
able track.
4. After you find a selection that looks like it fits, I recommend you use the Separation
Grabber to pull this region onto the first track, filling the space. (You can hold the
Option key to leave the take intact and drag a copy to the hole.) You can also perform
a reverse edit. Remove the audio that matches the keeper audio from the first track,
leaving the possible sections to fill the holes on track 2, as shown in Figure 4.37, and
then drag them into position on the keeper track.
Figure 4.37
Sections taken from second take
5. Activate both pre- and post-roll (one or two bars), and then audition the comp. If it
works, then move to the next bad section and repeat these steps. When you are
finished, you should have composited all the good sections into one master take.
Figure 4.38
Multiple takes with good sections trimmed out on same voice
3. Tab back to the beginning of the hole. Because all the tracks share the same voice, the
second track will play as soon as the first one hits the hole, allowing you to audition
the comp.
4. Activate both pre- and post-roll (one or two bars), and then audition the comp. If it
works, move to the next bad section and repeat these steps. When you are finished,
you should have composited all the good sections into one master take.
Figure 4.39
Separate Region Operates
on All Related Takes
Figure 4.40
Removed section highlighted
Figure 4.41
Same highlighted section on second playlist
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6. Activate both pre- and post-roll (one or two bars), and then audition the comp. If it
works, then move to the next bad section and repeat these steps. When you are fin-
ished, you should have composited all the good sections into one master take, as
shown in Figure 4.42.
Figure 4.42
Comped track from multiple playlists
Figure 4.43
Zoom presets
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Figure 4.44
Three shots of three
preset zooms
Figure 4.45
Dummy markers up to number 21
Figure 4.46
Twenty memory locations, with number 21
called “All Full At head”
Repeat this process with various tracks set to track heights at different settings. For example,
you could make number 22 “All Full” with the Lead Vocal track set to large (see Figure 4.47),
and number 23 with the drums all set to medium, and so on. Once you’ve filled the 20s, you
can do similar functions with the 30s. For example, you could make the 20s “All Full” at the
different song locations (21 at marker 1, 22 at marker 2, and so on), and then use the 30s
to do the same with the Lead Vocal set to large (31 at marker 1 with lead vox large, 32 at
marker 2 with lead vox large, and so on).
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Figure 4.47
Memory location 22 all full at marker 1
with Lead Vocal set to large
Figure 4.48
The Separation Grabber
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Figure 4.49
Separation Grabber lift-cut (and copy) to a new location
Figure 4.50
The Universe
window
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Figure 4.51
Scroll After Playback active
In this situation, the Main Time Indicator tells you that the cursor is at the beginning of play-
back (not necessarily the beginning of the song or session), but it isn’t in the screen view. If
you have a selection, then hitting Return or typing a location in the Main Time Indicator will
cause you to lose that selection. Dragging the blue bar around is annoying, and Option+Page
Up/Down might not be exact enough for you.
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You will notice in these situations (and in any situation in which the cursor is outside of the
visual field) that there is a small blue arrow in the top-right (or top-left) corners of the ruler,
indicating where the cursor is, as shown in Figure 4.52. This will at least tell you which direction
to scroll to find it, but that is not enough. When the cursor is off the field and you want to
bring it to the beginning of the screen without losing any selections, hit the left arrow on the
keyboard. This will bring the cursor into view and maintain the selection…even if someone left
scrolling on before you got there!
Figure 4.52
Small blue cursor location indicator
Figure 4.53
The Link Timeline and Selection button
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Figure 4.54
The New Group dialog box
I only use Mix and Edit groups because I never know what I want to do to the group before-
hand. If I need to perform a cut on a group member but not the whole group, I can easily
suspend groups temporarily by choosing Group > Suspend All Groups from the Group menu
bar, as shown in Figure 4.55. Then, I can make my cut and reactivate the groups using the
same command (Shift+CMD+G). I also could simply click on the group name in the Group
Bin to suspend only that group.
Figure 4.55
Suspend groups
An even better move is to hold down the Control key when you are adjusting certain mix func-
tions, such as volume, to suspend the group only for the length of time the Control key is held
down. This is a very handy way of working without having to remember (or check constantly)
for active groups during the session.
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Section Arrangements
So the song is perfect and ready to print until the vocalist walks in and wants you to change
the ending. She never liked the hard end (see Figure 4.56) and she wants you to duplicate the
chorus and fade the song. After dropping this bomb, she capriciously walks out of the room,
laughing too loudly on her new cell phone. I love this business!
Figure 4.56
Song with hard end
Figure 4.57
The All Group option active
Never fear; it’s only a key click away, really. To copy, paste, or simply delete entire sections,
All Group is your best friend. Activate the All Group option, as shown in Figure 4.57, and
select the section to copy (or delete). In this case, you’ll select a full round of the outro chorus
(before the big end) with the All Group option active, and then copy the section. Switch to
Shuffle mode and paste repeatedly. When you confirm that the sections flow smoothly (you
may need to polish automation curves to help accomplish this), create your fade on the
Master Fader, as shown in Figure 4.58, and call that pesky singer back in to approve it!
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Figure 4.58
Song with copied, faded outro chorus
Figure 4.59
The Pencil tool rewriting a spiked wave
Batch Fading
I hate the sound of toms ringing sympathetically to the rest of the drum set. Every time the
snare is hit, the toms make a tonal ringing that just takes up frequency space and makes the
overall set sound muddy. Gating can fix this, but some hits are soft and don’t make it past the
gate. Others are long and get cut off by the gate. Editing by hand is sometimes the only way
to fly. However, each end edit can require serious attention due to bleed from the hi-hat and
the snare. A fade out would be nice, but you might need to create many of them. Because
you just edited by hand, it would be really nice not to have to fade by hand, too.
After you edit the track to taste, you can save a little time by fading all the parts at once.
Select the entire track (CMD+A or triple-click the track) and choose Edit > Batch Fades
(CMD+F). When multiple regions are selected, the Fade option naturally becomes the Batch
Fades option, as shown in Figure 4.60. With toms, the beginning edit is usually right at the hit,
requiring no fade in (just a fade out). In these situations, choose the No Fade In option, which
looks like the top-left corner of a square, as shown in Figure 4.61. (You will need to deselect
any Link option.) Choose a fast slope out-fade so the tom will ring naturally but get quiet
before the next snare or hi-hat hit that would bleed in. This is fast and sounds great for this
situation. For other situations in which two regions are cross-faded, choose a length of time
that seems fair. The default is 25 milliseconds, but you might need to adjust this to taste.
A range from 25 to 150 is good territory for experimentation.
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Figure 4.60
The Batch Fades dialog box
Figure 4.61
The No Fade In and Fade Out Tom batch fade
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Faster Fades
When you are editing VOs, awkward room tone can be an unfortunate byproduct. VO
recorded in even slightly live rooms ends abruptly when simply edited out. Using fade ins and
fade outs can fix the problem, but they become time suckers if every fade performed needs to
be readjusted to a non-default shape.
For situations like this, in which a fade other than the standard fade is needed for the out-cut,
set Pro Tools’ default fade to the shape desired by choosing Setups > Preferences > Editing >
Default Fade, as shown in Figure 4.62, and choosing the fade that works best for the VO.
Figure 4.62
The Default Fade
preferences
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Figure 4.63
Spot Dialog box with original timestamp
Figure 4.64
The Time Stamp Selected
option from the Audio
drop-down menu
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Aligning Tracks
There are a few ways to align tracks so they have the same start or end location. If you want
to do this by hand (which is slow), you should zoom in and simply line them up manually.
Expect a lot of trial and error and potential phase problems. Here are a few other faster and
more exact methods:
Q Zoom in to each region and trim the beginning to a recognizable zero-crossing point.
After you have trimmed each region to the desired start point, zoom out. Using the
Grabber tool, click on the first region, setting the cursor to the desired start point (the
beginning of the first region). Then, Control-click on the second region (while you are
in Slip mode) and watch it snap to the exact location of the first region!
Q Zoom in to each region and trim the beginning to a recognizable zero-crossing point.
After you have trimmed each region to the desired start point, zoom out. Using Spot
mode, click on the region with the Grabber tool and copy the start time from the Spot
Dialog box, as shown in Figure 4.65. (You could simply copy the numbers from the
Main Time Indicator as well.) Because you can’t highlight all the start time numbers
using the standard Copy and Paste commands, simply write the information down and
then type it into the second file’s start time in its Spot Dialog box. Then, click on the
second region and paste the timing into the start time of the second region. Hit OK.
Figure 4.65
Spot Dialog box with start time highlighted
Q Zoom in to each region and trim the beginning to a recognizable zero-crossing point.
Create a Sync Point at the start location of each file. Then, you can transfer the Sync Point
time information from the Spot Dialog box (see Figure 4.66) of the first file to the second.
Figure 4.66
Spot Dialog box with Sync Point highlighted
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Q Zoom in to each region and trim the beginning to a recognizable zero-crossing point.
Create a Sync Point at the start location of each file, as shown in Figure 4.67. Position
the cursor at the Sync Point of the first region, and then align the Sync Points by
Shift+Control-clicking on the second file.
Figure 4.67
Sync Point in a region
Q Align the ends of the regions by trimming the ends of the files, not the beginnings.
Then, CMD+Control-click the second file. (Do this after you position the cursor at the
first region’s end point. You can tab to the end to set the cursor at the end.) This will
align the ends of the regions.
Figure 4.68
The cursor indicator section of the Edit window
If you are dragging the file from the Audio Bin, first position the cursor at the desired location,
and then hold the Control key while you are dragging the file to the track. This will position
the file to the cursor location, and only that location. A third method is to switch to Spot mode
and drag the file to any location on the track. You will be presented the Spot Dialog box;
simply type in the start time, and the file will snap to that location.
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Figure 4.69
The Scrubber tool
First, make sure you set your preferences correctly. Choose Setups > Preferences > Operation
and activate the Timeline Insertion Follows Scrub/Shuttle option. This will allow you to scrub
(or shuttle) the cursor to any location, and the cursor will “park” at the end of your scrubbing.
For example, to find the start of a kick drum, switch to the Scrubber tool and activate the
preference, and then scrub the cursor back and forth across the visual start of the drum.
When your ear is satisfied, let go of the mouse, and the cursor will be positioned at the
beginning of the kick.
The Trim tool can be changed to the Scrub Trimmer (see Figure 4.70), which accomplishes
two jobs at once. It allows you to scrub the audio to audition it at slower speeds and trim the
region to the position where the mouse was let go. This is a quick way to find the beginning
of a file/region and trim it at the same time, while using your ear to make the determination.
Figure 4.70
Scrub Trimmer
Stutter Edits
If you listen to much IDM or other dance music, you’ll recognize the use of Stutter Edits as
creative sound design tools. A Stutter Edit is a small piece of audio that is repeated to give
the impression that the artist or instrument was st-st-st-st-st-st-stuttering. This is easy to accom-
plish with Pro Tools (or any DAW, for that matter).
In a musical situation, stutters can be quarter notes, eighth notes, or sixteenth notes, but they
are most often thirty-second notes or sixty-fourth notes. Switch to Grid mode and set the grid
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resolution to the desired stutter length. Start with sixteenth notes to see whether you need
shorter or longer sections, because the sixteenth note is in the middle.
Using the Selector tool, highlight a single sixteenth note of audio, as shown in Figure 4.71.
You should change the grid resolution to sixteenth notes to ensure that you capture exactly a
sixteenth note in Grid mode (see Figure 4.72). You can choose to capture, separate, or simply
copy the region to perform the stutter. Then, paste, duplicate, or repeat the part as many times
as desired. Try filling a half note with the sixteenth note repeated eight times to see whether
that works, as shown in Figure 4.73.
You can repeat this procedure selecting thirty-second notes or sixty-fourth notes by changing
the grid resolution and selecting smaller sections to stutter. You can also switch to Shuffle mode
to paste the part in and shuffle the rest of the track later, but you might alter the timing of other
regions on that track accidentally. I recommend you work in Grid or Slip mode for this action.
Figure 4.71
A small selection of audio
to be used as a stutter
Figure 4.72
The grid resolution set to sixteenth notes
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Figure 4.73
The sixteenth note
repeated to fill a half
note (eight repeats)
Figure 4.74
The TCE Trim tool
To create a smear effect, use the opposite approach to the Stutter Edit. Select a small section
of audio (a syllable or a note, for example), and then separate the region. This will create the
small audio as its own region, allowing you to use the TCE Trim tool. In Slip mode, switch to
the TCE Trim tool and click and drag the region to the desired length. (You can use Shuffle or
Grid mode too, but you will be constrained by the functions of that mode.) Pro Tools will cre-
ate a new audio file with the file extension .tcex. Listen and hear how this process stretched
the selection over a longer duration, making it sound elastic.
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Figure 4.75
A region before (left)
and after TCE (right)
For more dramatic effects, use the TCE Trim tool on the entire word (or phrase) to make it
twice as long (or longer) as its normal length. This will make the word play as if the vocalist
were on eeeeeeeettttttthhhhhhhhhheeeeeeerrrrrrrrrrr (ether). You should recognize this effect
from the first Matrix movie, when Neo takes the red pill and the quicksilver liquid falls down
his throat. Listen for an old modem sound, stretched for liquid (elastic) effect!
Figure 4.76
The Beat Detective window
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Beat Detective has five different functions: Bar|Beat Marker Generation, Groove Template
Extraction, Region Separation, Region Conforming, and Edit Smoothing. I’ll take them one at
a time.
Q Bar|Beat Marker Generation. In this mode, Beat Detective will analyze a selection of
audio (generally a two-, four-, or eight-bar loop) and determine the tempo of the
region based on the user-defined resolution. Similar to Identify Beat (see the “Using
Loops to Create a Tempo Map” tip in Chapter 5), this mode will extract the tempo and
assign it to the Tempo Ruler as tempo markers.
1. Type the desired beginning and ending loop locations in the Selection section and
tell Beat Detective the meter and note resolution (eighth, sixteenth, and so on). I
usually stay with quarter notes for 4|4 time and let Beat Detective figure out
everything else on its own.
2. Choose your emphasis, which will tell Pro Tools whether the material is focused
around high- or low-frequency material.
3. Click the Analyze button, creating vertical lines on the selection matching the
resolution chosen. When you are doing this for drums, it works best when all the
drum tracks are selected. That way, Pro Tools makes an average determination of
the timing of the drums to give the best overall feel analysis. If the kick is chosen
exclusively, any timing problems on the kick will translate to every other track!
4. Adjust the Sensitivity bar until the lines on the screen match the basic beat of the
song at your desired resolution (eighth, sixteenth, and so on). Figure 4.77 shows
the selection of the drums—analyzed, emphasized, and sensitized.
Figure 4.77
Selection of drums—analyzed, emphasized, and sensitized
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5. When you are satisfied, click the Generate button, and the tempo will be extracted
from the selected loop (at quarter-note resolution or eighth-note resolution, and so
on) and tempo markers will be placed across the Tempo Ruler for the length of
the selection (see Figure 4.78).
Figure 4.78
Tempo map generated across the Tempo Ruler
At this point, it would be a good idea to create a click track and audition it against the
tempo you’ve extracted from the selection. It should be perfect, reflecting slight feel
adjustments from the performance in the click.
Note: If the desired effect is to make the recorded drums match a preexisting tempo
map, do not go through the Bar|Beat Marker Generation, because you will only
destroy the existing tempo map and replace it with the one extracted from the record-
ed drums! Skip to Region Separation and Region Conform.
Q Groove Template Extraction. After you have analyzed and mapped the tempo to the
Tempo Ruler, you can take things a step further by creating a groove from the newly
developed click. If a loop has swing, the Groove Extraction feature will allow you to
create a user groove, which can be saved and made available to any song you create
in Pro Tools (see Figure 4.79).
Figure 4.79
The Groove Extraction
window
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Q Region Separation. This is the part that works like ReCycle. (See the “Sending Your Loop
to the Dr. Rex Player in Reason” tip in Chapter 5.) Pro Tools and Beat Detective can
analyze the beat and separate the selection hit by hit, allowing you to “gridify” the
sections to perfect quantization with the rest of the performance (see Figure 4.80).
Make the bass player hit exactly as the drummer and vice versa!
Figure 4.80
The Region Separation window
Q Region Conform. After the regions are separated, you should conform them to the tempo
and click (see Figure 4.81). Remember that if the goal is to make the performance match
another, you should generate the tempo from the best performance (Bar|Beat Generation)
and then region-separate and region-conform the weaker performance to match.
Figure 4.81
The Region Conform window
Q Edit Smoothing. When regions are conformed to the better performance’s timing, there
will usually be gaps left over from shifting the parts around slightly. You can quickly
tame and clean this up by clicking Fill and Crossfade and Fill Gaps (see Figure 4.82).
As the name implies, gaps are filled by cross-fades, which removes any clicks or
unwanted silences.
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Figure 4.82
The Edit Smoothing window
Troubled Trimming
There will be occasions when trimming a region back to its original form is impossible, even
though you know that there is more audio beyond where Pro Tools stopped trimming. No
matter how you stretch the audio back, the cursor simply stops short.
In this case, you’re not crazy and there’s nothing wrong; it’s simply bad editing. In the process
of cutting and pasting, there are often orphans that are simply not visible. If you have difficulty
stretching audio, try zooming in to the fullest view possible.
You may recognize a small sliver of audio, such as the one in Figure 4.83, stuck at either the
head or the tail of your region. This sliver is stopping you from trimming the region back to
full size. Delete the sliver and try again.
Figure 4.83
Zoomed in all the way with a sliver of audio left over
}
5 Composing with MIDI
and ReWire Applications
Pro Tools has always been an engineer’s tool. During the
late ‘80s and the ‘90s, Pro Tools dominated the digital
audio world while other applications competed for
dominance in the MIDI world. Today, MIDI applications
are equally powerful in the digital audio world and Pro
Tools has matured in the MIDI world. There are still a
few distinctions between Pro Tools and MIDI-centric apps,
but the line between them has blurred significantly.
Pro Tools now ships with a few different programs to
allow you to compose using MIDI and software synthe-
sizers that are all in the package. The most popular of
these is Reason, from Propellerheads. Reason is so pervasive
that this chapter covers almost as much territory in Reason
as it does in Pro Tools and general MIDI concepts. The
tips listed here cover simple and complex structures with
MIDI and composing in general. A background in MIDI
is helpful here, as is a background in music theory.
Although such background is not entirely necessary,
some of the power behind Pro Tools’ new MIDI engine
will be lost on you without this knowledge.
Do yourself a favor—take piano lessons!
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Figure 5.1
Getting to the AMS from Pro Tools
Figure 5.2
The AMS
showing the
MIDI setup
screen
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Figure 5.3
AMS from the Utilities window
Click the MIDI tab at the top to see the MIDI configuration. This should be familiar to anyone
who has experience with OMS or FreeMIDI. If not, you should see some familiar faces
already, such as your MIDI interface, shown in Figure 5.4. (If you don’t see your MIDI inter-
face, you might need to reinstall the driver for it.) You should create a new configuration for
your current MIDI setup. Then, add devices to reflect any MIDI device found in your hardware
rack. If there is only a keyboard (or a combination keyboard/interface, such as Oxygen from
M-Audio), then it should show up as the interface.
When you create new devices, you can choose from a list of preset instruments that might
match what’s in your rack. This is very important because you will only be able to get your
patch names into Pro Tools if there is an exact match to the .MIDNAM file. (See the “Patch
Names in Pro Tools” tip that follows.) After you configure your AMS properly, you can return
to Pro Tools, and any MIDI track will show the input and output devices from your AMS con-
figuration, as shown in Figure 5.5.
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Figure 5.4
The AMS with an auto-recognized 1×1 interface
Figure 5.5
Pro Tools MIDI track
with outputs set to
AMS devices
Note: For the audio side of AMS, you can specify the default output device to be the Pro
Tools hardware, and other applications (such as iTunes) will play out of the Digi device. You
should also look to the Digi CoreAudio Driver (which can be downloaded from Digidesign’s
site) to be installed first for AMS to see it at all.
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The CoreAudio Driver is key (version 6.4 or higher) because it can allow multiple clients
(applications) to use the driver at the same time. Launch the Digi CoreAudio Driver, and it will
tell you how many clients are attached to the driver at once to tell you how busy the driver is.
You can globally set the memory buffer setting, the clock source, and the sampling rate. Once
installed and set up for your Digi hardware, you can access the hardware from other software,
such as iTunes, by configuring the Audio side of the AMS for the Digi hardware, as shown in
Figure 5.6.
Figure 5.6
The Digi
CoreAudio
Driver seen in
the audio side
of AMS
Figure 5.7
The hierarchy of the .MIDNAM files
Create a MIDI track and set the output to the desired synth. Click the Patch Name Settings
box under the track information, and the Conform Names box will appear. In the lower-left
corner, click the Change box and direct Pro Tools to the matching .MIDNAM file. The patch
numbers that were there should become the patch names on the synth, as seen in Figure 5.8.
A quick spot check will verify the quality of the .MIDNAM file.
Expect to be frustrated with this process. If the names are not perfect, you can try editing the
file itself with a program such as TextEdit or sue the creator of the file for your $13 back. I’m
not sure which is worse.
Figure 5.8
Conforming the
synth to the
.MIDNAM file
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Figure 5.9
The Program Change option
Figure 5.10
Program change
data on the
MIDI track
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Figure 5.11
Basic two-track MIDI setup
Figure 5.12
Creating a MIDI and
an Aux track in v6.7
If the MIDI track has its output routed to the synth, put the track into Record Ready and play
your keyboard input device. You should see the meter spike with each MIDI note played if
MIDI Thru is activated. (Choose MIDI > MIDI Thru.) Set the output of the MIDI track to your
synth and the MIDI channel desired, and MIDI will route through to the synth. Verify that
the synth is receiving MIDI on both the MIDI interface and the synth’s MIDI input indicator.
Route the audio output of the synth to two inputs on the Pro Tools interface (a patch bay might
be useful in your studio if you do a lot of this) and set the inputs of the Aux track to the same
inputs used for the synth outputs. (It is wise to label your I/O setup inputs so you recognize the
synth output as the title of the I/O interface inputs. In other words, inputs 1/2 become Roland
JV-5080, and so on.)
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Figure 5.13
MIDI track with no synth available
Software synths are inserted like any other plug-in, and they are always available via the
Insert tab. They do not appear in the AMS, ever. They are not seen by the OS because they
are plug-ins specific to Pro Tools. Depending on the type of synth, they might also be available
to other DAWs as well. To see them in the MIDI track’s Output Assign tab, you must first insert
them on the Aux (monitor) track. Only then will they be available as output on the MIDI track,
shown in Figure 5.14. Prior to version 6.7, any RTAS synths could only be inserted on Audio
tracks (TDM) so you would have needed to create a MIDI and Audio track—not an Aux.
Figure 5.14
MIDI track with synth output
assign next to Aux with synth
If you intend to print this synth, you might think it is simpler to create an Audio track and simply
plug in the synth there, and then place the track in Record Ready and hit record to print it.
This doesn’t work.
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Plug-ins are pre-fader on Audio tracks and Aux tracks, but they are post-input, which means
that the second you place the track in Record Ready, the synth is killed in deference to the
analog input signal (or lack thereof) at the hardware I/O. So hitting record will record silence
and not play the synth. To print the synth, you will need a third track (an Audio track) to
which to record.
After your MIDI and Aux tracks are created and music has been composed, create an Audio
track to which to record the part. Mono synths should be printed to mono tracks to save voices
and keep phase issues to a minimum. Route the output of the Aux to a bus (or a pair, for stereo)
and set the Audio track’s input to the same bus. This will create the proper signal chain to
print the synth: MIDI to Aux and synth, and then out the bus to the Audio track for recording,
as shown in Figure 5.15.
Figure 5.15
Three-track software synth print chain
Choose Setups > Preferences > MIDI and set the synth and channel to play as default. If you
don’t have hardware synths, then you will need to create an Aux with a synth plug-in first to
set the Default Thru to play a sound.
Figure 5.16
Setting Default Thru
Figure 5.17 shows a two-bar drum loop that doesn’t match the session tempo of 120 bpm. If
you know the meter and bar length of the loop (as we do here), Pro Tools can tell you what
the exact BPM is for the loop and set your Tempo track to match. You will need to have the
Conductor activated to use Identify Beat. (The Conductor is represented by the icon in the
Transport window that looks like a conductor waving a baton.) Select the loop and choose
Edit > Identify Beat to bring up the Bar|Beat Markers dialog box, as shown in Figure 5.18.
Enter the appropriate meter and start and end times, and Pro Tools will conform your Tempo
track to the exact tempo of the loop for that loop’s length, as shown in Figure 5.19.
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Figure 5.17
A loop needing
a tempo
Figure 5.18
The Bar|Beat Markers dialog
box as it stands at 120
Figure 5.19
The Bar|Beat Markers dialog
box after entering the proper info
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The trick is to type in the desired start and end length. For example, your loop might start at
1|4|325 and end at 4|1|021, making it longer than the two bars you know it to be according
to Pro Tools, which is currently operating at the default tempo of 120. In the Bar|Beat Markers
dialog box, you must tell the program that the desired start and end times are 2|1|000 and
4|1|000. Pro Tools will measure the length of the loop (in samples), and then determine
what tempo fills that amount of samples over the course of two bars. Now your tempo and
your click tracks will play with your loop!
Loops that start and end well with the newly identified beat but drift within the loop require
more work. For these situations, see the “Sending Your Loop to the Dr. Rex Player in Reason” tip
later in this chapter, as well as the “Exact Beat Slicing Using the Beat Detective” tip in Chapter 4.
Figure 5.20
Reason as an RTAS
instrument plug-in
Figure 5.21
Reason, the plug-in
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Stereo tracks should insert the multichannel version of Reason to access the main 1–2 outputs
from Reason. To use stereo tracks going beyond the first two ReWire channels, use the Multi-
Mono version of the Reason plug-in (as shown in Figure 5.22) and set the left side to the odd
ReWire channel (in other words, 3 in the 3–4 pair) and the right side to the even ReWire
channel (in other words, 4 in the 3–4 pair). Don’t link the channels because you will only get
one-sided audio from the pair!
Figure 5.22
Using the Multi-Mono Reason plug-in
Much like printing virtual synths (see the “Monitoring and Recording Virtual Synthesizers” tip
earlier in this chapter), this process requires three tracks (or two if the MIDI is sequenced in
Reason, because you won’t need a MIDI track in Pro Tools). Assuming the MIDI is in Pro Tools
and triggering the sounds from Reason, there are two tracks—one MIDI for the data and one
Aux track for Reason. (In TDM systems before v6.7, this Aux track will be an Audio track
because TDM didn’t support RTAS plugs on Aux inputs.) Create a third Audio track (stereo,
if necessary) and assign its input to an unused bus (or pair, for stereo). Route the output of
the Reason return to the same bus. Record-enable the new audio track and record the part,
as shown in Figure 5.23.
Figure 5.23
The signal chain to
print Reason parts
You can then make the Reason return inactive to free up CPU usage in Pro Tools, and delete
or remove the part in Reason along with any synths that make that sound. The disadvantage
here is that now you won’t be able to make changes and you’ve committed to the part as it
stands. This is unfortunate, but sometimes a fact of life. You should consider upgrading your
RAM or CPU if this is common.
Because ReWire takes up more RAM and CPU, this method is simpler and more efficient than
trying to run the two together. Keep in mind that Reason does not give you the Export Loop
as Audio File function when ReWired. You will need to save your song and quit both Reason
and Pro Tools to export your loop from Reason. When you export each loop from Reason,
you end up creating the arrangement in Pro Tools with chunks of audio (which take up little
room), but you might notice a problem with tempo and sync.
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Figure 5.24
A simple loop in Reason
Figure 5.25
The Export options in Reason
Figure 5.26
Imported loop
from Reason off
the grid
Figure 5.27
The ReCycle window
Figure 5.28
The Dr. Rex
Player
Select the loop and export it to ReCycle by choosing Audio Bin > Export Selected as Files, as
shown in Figure 5.29. (See the “Exporting as Files” tip in Chapter 3.) I suggest you create a
separate folder next to the Audio Files folder called Recycle Exports because you might do
this again within the song. Switch to ReCycle by hitting CMD+Tab if ReCycle is already open.
If not, find it on the Dock and open it.
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Figure 5.29
Export loop as a
separate file to ReCycle
ReCycle won’t use the Digi hardware, so you should be prepared to either listen to the
computer speaker itself or wire the back of the Mac to your monitor system. Open the file in
ReCycle and hit Yes when the software asks you if you want to position the left locator to the
first slice point, as shown in Figure 5.30. This sets the first slice at the first transient.
Figure 5.30
The Left Slice dialog box in ReCycle
The most important button in ReCycle is the Preview Toggle button, as shown in Figure 5.31.
It allows ReCycle to determine the natural tempo of the loop after you’ve told it the bar length.
If you don’t click this button, this process will not work correctly!
Figure 5.31
The Preview Toggle button
Slide the Sensitivity bar, as shown in Figure 5.32, upward until a slice is drawn at every
significant transient, as shown in Figure 5.33. You can create missing ones with the Pencil tool,
move them with the mouse, delete extras, and audition each slice to ensure good slicing. At
this point, picture each slice with a MIDI note attached, with each slice getting a chromatically
higher note as the loop goes forward. Save the file in a separate folder called REXs, next to
the ReCycle Exports folder you created.
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Figure 5.32
The Sensitivity bar
Figure 5.33
The slices drawn at transient points
Now, simply open the .REX file in the Dr. Rex Player (shown in Figure 5.34 with the Browse
Loop button) and hit the Preview Loop button, as shown in Figure 5.35. If you’ve successfully
ReWired into Pro Tools, you should hear your loop at the Pro Tools tempo, which should be
the natural tempo of the loop derived from Identify Beat. You can quantize the beat in Reason
to some resolution that works and have the loop you want match your click in Pro Tools!
Figure 5.34
Browse Loop button Figure 5.35
The Preview Loop button on the Dr. Rex Player
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Figure 5.36
Exporting MIDI loops from Reason
If your bin fills with a lot of tracks, you will need to either find
the one labeled properly or individually drag them onto MIDI
tracks to inspect them. The .REX file will look like a diagonal line
from the lower-left to the upper-right, as shown in Figure 5.38,
because it is chromatic and forward in time. Set the MIDI track’s
output to the Dr. Rex Player in the Reason document and hit
play. Your .REX file will still play as before, but now you can
manipulate the MIDI data as you like using the increased MIDI
manipulation available in Pro Tools.
For more on this, check out the flattened performances section
of the “Some Quantizing Tips” section in this chapter.
Figure 5.37
Importing MIDI from the MIDI Bin
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Figure 5.38
A .REX file on the MIDI track in Pro Tools
Figure 5.39
Two MIDI tracks with the same
MIDI data going to the Dr. Rex
Continue this process for all sounds on the track until you are presented with one MIDI note
for every instance of every sound, as shown in Figure 5.40. For simple loops, you’ll end up
with three notes—kick (C), snare (C#), and hat (D).
Figure 5.40
A consolidated Dr. Rex track
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Now, take this consolidated MIDI track and assign it to the new drum sounds, as shown in
Figure 5.41. You’ll find that the feel and timing of the Dr. Rex part is perfectly assigned to the
new sounds. Mix the two to keep the original tone of the Dr. Rex and the clarity and punch of
the new drums.
Figure 5.41
Two MIDI tracks to two drum machines
Figure 5.42
A copied MIDI part for
thickening
Figure 5.43
Loading samples in the NN-19
Consult your Reason manual for details about the sampling functions contained in Reason.
Whenever possible, I recommend you use the effects in Pro Tools instead of those in Reason.
You will find more automation control and cleaner sound. However, there might be times
when you run out of DSP (as shown in Figure 5.44) and those plugs, and you’ll need to shave
off some DSP.
In this situation, you need to analyze the part that has run out of DSP and what is desired.
For example, if the lead vocal needs a delay line set up, you won’t be able to get one out of
Reason easily. You will need to inspect your ReWire parts to see whether there is an effect
being used on them that can be replaced from within Reason. If your drums have a fat reverb
on them in Pro Tools but the sounds come from Reason, you might choose to remove the reverb
from Pro Tools and create one in Reason (see Figure 5.45).
Figure 5.44
DAE - 7204 Not enough DSP
Figure 5.45
ReWiring the
drums from
Reason into
Pro Tools
(ReWire 3/4)
and ReWiring
the reverb from
Reason into
Pro Tools
(ReWire 5/6)
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Before you make this decision, you’ll need to balance the quality of the reverb on the drums
against the need to get a delay on the vocal. If you determine that it is worth it to switch the
reverb, I suggest you ReWire the reverb on the drums in Reason to its own track in Pro Tools
because you might need some EQ on it to make it come to life. This will take up more DSP, so
balance that too.
Now might be a good time to Save As and try the move to see whether it works.
You should make a similar decision with hardware synths. Whenever possible in this case,
I suggest the opposite. If your synth has an effect module on it, use it. The effect was built
with the synth in mind, so the sound should be good. In addition, you’ll get the sound right
out of the synth with everything needed, and it should sit in the track better. Only if the synth
has a poor-sounding effect module should you use the Pro Tools effects (or if the synth simply
doesn’t have the desired effect). This will save system resources.
Figure 5.46
The FM7 getting Beat Clock
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For those who are using Reason, any module there becomes a potential click sound. Use two
slices of the Dr. Rex or two slices of the Redrum as your click module, if you prefer those
sounds. You could also use a percussive synth sound if the song calls for it. Assign the click to
your module of choice in the Click/Countoff Options dialog box, as shown in Figure 5.49.
This should play during count-off as well.
Figure 5.47
The Click Instrument plug-in
Figure 5.48
The click options
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Figure 5.49
Click options with click
assigned to Dr. Rex
Keep in mind that you will need to choose the accented and unaccented sounds as C(1) and
C#(1) for the first two slices of the drum modules. Both the Dr. Rex and Redrum modules take
their first slices at C an octave below middle C, so try lower Cs if you can’t find the right
sound at middle C.
Activate the Tab to Transient feature in the Edit window, as shown in Figure 5.50, and tab
through the audio file transient by transient (note by note), slicing the audio at each transient.
This performs a similar function to ReCycle. Create a MIDI track directly below the Audio
track. Return to the beginning of the audio file and tab into the first transient. Switch to the
Pencil tool and click on the cursor location to create a MIDI note at that location on the MIDI
track, as shown in Figure 5.51. You might need to trim the length of the note because the
Pencil will not guarantee a match between the original audio length and the created MIDI
note! Because the Pencil tool can also perform quick transpositions, position the cursor over
the note to switch it to the Grabber tool, and then drag the note to its appropriate pitch, as
shown in Figure 5.52.
Figure 5.50
Tab to Transient activated
Figure 5.51
A MIDI note drawn in at the slice point
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Figure 5.52
The same MIDI note transposed to match the slice pitch
If it’s a small section, set Pro Tools into Loop Playback (choose Operations > Loop Playback or
Shift+CMD+L) and Option-drag the note up or down to audition different chords until you get
what you want. You should be in Slip mode (or Relative Grid mode) because the note from
which you want to build the chord might not necessarily be on the grid. If it is (verify this by
selecting the note and inspecting the Start/End/Length Indicators), you should use Grid mode.
If you Option-drag the note once and make a copy of it, you can Control-drag it up and down
while locking it in place, ensuring the consistency of the timing of the note. Of course, you can
be slick and Control+Option-drag to both copy the note and lock its position at once!
If this hunt-and-peck method of chord creation is what you use, take some piano lessons.
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Figure 5.53
Option-dragging notes
to make a chord
Figure 5.54
MIDI track of chords with
the major third highlighted
Shift+CMD-clicking the MIDI keyboard on the left of the track will select all the MIDI notes at
that pitch and allow you to globally transpose the note down a half-step to accomplish the
task; but surely the notes are right in some other chord, making this procedure somewhat
useless to you. A quick collection of steps can potentially save you some time over doing it
by hand, especially if the problem occurs often in some places but not in others.
Switch the view of your MIDI track to Regions and separate all the chords that need adjusting.
Choose the Object Grabber (TDM) and only select those chords. (Use the Shift key to select
multiple chords.) If you work with LE, you might need to separate the regions in question and
drag them to a unique track for this maneuver, as shown in Figure 5.55.
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Figure 5.55
Multiple regions selected
on a unique MIDI track
Copy the chords and paste them onto a new MIDI playlist. Switch back to Notes view and
CMD+Shift-click the bad note on the MIDI keyboard to select all the notes that need transposing.
With them all selected, drag the notes down a half-step (or whatever is appropriate), as
shown in Figure 5.56. Switch back to the Regions view and copy the regions again using the
Object Grabber (TDM; with LE systems, you should have the regions on a unique track or
playlist, so simply copy them and paste them back to the original track or playlist). Switch
back to the original playlist and paste them back into position. Your big chord under the big
note is now minor, and you’ve quickly made the artist smile…again!
Figure 5.56
The bad notes selected and
transposed in Notes view
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Splitting Hands
So you happened to be recording your MIDI track on the piano patch and you love what you
improvised. However, now you want to produce the song for real and you feel that the left-
hand part should play an upright bass and the right hand should play a jazz organ.
After you’ve determined your tempo and sufficiently quantized the performance, a quick way
to split hands is not as simple as you’d think. While viewing the notes on the MIDI track, if
you try to select the notes above the left-hand divider and copy-paste them onto another
MIDI track, you’ll find it doesn’t work. Unfortunately, you must perform the move somewhat
backwards.
First, Option-drag the MIDI regions to another MIDI track, and then position the cursor on the
first track. Select the right-hand notes by choosing MIDI > Select Notes, as shown in Figure
5.57, and select all the notes above where the right-hand starts (the low note). Delete these
notes, leaving just the left-hand notes. Assign this track to the synth’s MIDI channel that holds
your favorite upright bass. Then perform the opposite maneuver (select the left-hand notes
and delete them) on the second MIDI track, leaving just the right-hand notes. Assign this MIDI
track to the organ sound. Instant Dr. Lonnie Smith and Charlie Haden!
Figure 5.57
The Select Notes dialog box
Figure 5.58
Four-bar loop in Reason
with a Dr. Rex part
Figure 5.59
Reason sequence with first hit off the grid
A better fix is to know this ahead of time and deal with the problem once and for all. For some
reason (ha!), a Pro Tools loop of the same MIDI information plays just fine. Set up your loop
in Reason and simply export the MIDI file for the track. Import the MIDI file into Pro Tools
and set the Track view to Regions. Trim the region to match the desired length and position it
to the Bar|Beat desired, then loop. You will find that the same Rex part plays (and loops) just
fine with the first beat quantized to perfection, as shown in Figure 5.60. You will need to
arrange the part throughout the song in Pro Tools now.
Figure 5.60
Same Rex sequence in Pro Tools looped just fine
Q Flatten the performance (as shown in Figure 5.61) before you do any quantizing.
Because the process of quantizing takes you through several steps and settings, it’s
easy to get lost and it can be difficult to regain the original performance. Flattening the
performance will store the original timing of the part to the actual MIDI region, making
it simple to restore the performance. Select the region and choose MIDI > Flatten
Performance to lock in the original take.
Figure 5.61
The Flatten Performance dialog box
Q The Preserve Note Duration option should be active when you are quantizing if you
want to adjust the timing of the notes but not the lengths (see Figure 5.62). Deactivate
this option and activate the Releases function if you want all the notes to play exactly
the same length. This is useful when you are creating fast arpeggios or “techy” sounds
for which you don’t want a human feel. It is mostly useless if you are quantizing drums
because most drum samples only play as long as the sample anyway.
Figure 5.62
Preserve note duration and attacks
Q Truncated drum sounds are easily achievable when you quantize without the Preserve
Note Duration option selected. Even though it is mostly useless (drum sounds tend to
have a short attack and release anyway, so shortening the MIDI note usually doesn’t
affect the sound), if you select several MIDI notes that trigger snares, for example,
quantizing them to the same length makes them all even and highlighted. You can then
use the Standard Trim tool to resize the end length (in Slip mode) to shorten them all
simultaneously, creating truncated snare hits that are either unreal or tighter. This can
create an interesting drum effect or help the long snare sample get out of the way for
other sounds to play through.
Q Offset the grid by about 20 ticks to create a laziness in the timing. This can add back-
beat feel to a part that is too stiff and mechanized.
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Q Adjust the options at the bottom to get a mixture of quantized and human performances.
If you quantize the notes, excluding notes within, say, 20 percent, then notes that fall
within 20 percent of the nearest grid will not be quantized, keeping the feel of the
close notes and only quantizing the notes farther away from the grid. You should also
set the strength to 80 percent to match. That way, notes further away than 20 percent
will be quantized to within 20 percent of the grid, matching your original feel.
Figure 5.63
The MIDI Merge button
Figure 5.64
Pass one with the kick recorded
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Figure 5.65
Pass two with the snare recorded
Figure 5.66
Pass three with the hi-hat recorded
Figure 5.67
The MIDI Track Offsets window
Figure 5.68
Finding
the Reason
implementa-
tion chart
Figure 5.69
MIDI deactivated in Reason 1
Figure 5.70
MIDI deactivated in Reason 2
Figure 5.71
Controller data from Reason
Implementation chart, auto-
mated on the MIDI track
assigned to the Maelstrom
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If you want to twist knobs on a certain controller, you might need to refer to the manual for
that controller to assign a knob to a controller data value. For example, with most USB key-
boards you can easily assign a knob to be controller #79, allowing simple automation of the
Reason synth by twisting the knob, which will then be recorded into Pro Tools.
Figure 5.72
Live inserted in Pro Tools
A problem between the two exists with regard to workflow. If you create the song entirely in
Reason, you can export the audio, the MIDI, or both and recreate your move in Pro Tools.
This is not so with Live.
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With the ability to create a custom Master Tempo track in Live, digital audio files can gradually
change tempo over time without needing to be rendered to disc. However, with Live in
ReWire mode, Pro Tools will ignore the Tempo track in Live. If you have drawn in gradual
tempo changes in Live, you have two choices to recreate these tempo changes in Pro Tools.
Both involve rendering some of your Live set to audio for importing into Pro Tools.
1. Select the length of time in Live that represents the tempo change (slow down or speed
up) and render to disc, as shown in Figure 5.73. This creates a stereo (or mono) audio
file that has the tempo changes embedded in it. If you are currently ReWired, you’ll
need to reassign the outputs to Master to create an audio file that isn’t silence. If you
render without reassigning, nothing goes to the Master bus and nothing gets rendered.
It’s a good idea to ensure that the section you highlight has a solid transient every
quarter note (such as a kick or a click) so Pro Tools will read it well when you render it.
Figure 5.73
Render option in Live
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2. Import the rendered file to a track (File > Import to Track) in a brand-new Pro Tools
document. You now have two ways to recreate the tempo adjustment—Identify Beat or
Beat Detective.
Q Identify Beat. Separate the audio at every point at which the tempo changes,
leaving regions that are individually set to a single tempo. Then, region by region,
Identify Beat (Edit > Identify Beat) so the Tempo Ruler in Pro Tools has tempo
changes made at every region separation (see Figure 5.74). This is time consuming
and doesn’t account for tempo curves where the tempo changes unevenly.
Figure 5.74
Identify Beat performed on the exported Live file
Q Beat Detective. Using Beat Detective in Pro Tools, analyze the reference file and
set the threshold to quarter notes (or eighth notes as necessary). Upon analysis,
make sure that all the gridlines align themselves with transients placed on all your
downbeats. When you are satisfied with the alignment, output the new Tempo
track with the Bar|Beat Generation. (See the “Exact Slicing Using the Beat
Detective” tip in Chapter 4.) The new tempo track should now drive the Live ses-
sion just as the original one did (see Figure 5.75).
Figure 5.75
Beat Detective
on the exported
file
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Figure 5.76
MIDI region
before TCE
Figure 5.77
MIDI region
after TCE
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Figure 5.78
The Step Input dialog box
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Q Pencil tool. By choosing the Pencil tool, you can draw in the notes at any resolution
you desire.
1. Set your note resolution by setting the grid resolution to the desired note length,
as shown in Figure 5.79.
Figure 5.79
Grid resolution set to
thirty-second notes
2. Every time you click on the MIDI track, a note of the grid resolution length will
appear at the pitch clicked (see Figure 5.80).
Figure 5.80
The Pencil tool
creating MIDI notes
Figure 5.81
Meter and Tempo Rulers
Suppose the song needs all of the above—alternate meters, multiple meters, and multiple tempos.
It starts in 7|8 time at a BPM of 95 and switches to 6|4 time at 92 BPM for the chorus, and
then back to 95 7|8 for the verses. You will need to do the following:
1. Set the start to 7|8 time and the BPM to 95.
a. Position the cursor at the beginning of the song and choose MIDI > Change Meter.
b. Re-enter (if necessary) the position 1|1|000 and enter 7|8 for the meter, and
then hit Apply. You should notice that the Tempo and Meter Rulers both show the
change.
Choose MIDI > Change Tempo and re-enter (if necessary) the position 1|1|000,
and then type 95 in the BPM selection. Hit Apply. Figure 5.82 shows the result of
these steps.
Figure 5.82
Results of meter and
tempo changes
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Figure 5.83
Results of chorus meter and tempo changes
For an idea of what this might sound like, check out “Carry Me Home” on my CD, Donner,
Party of One, available at http://www.cdbaby.com and http://www.itunes.com.
Enough shameless self-promotion; now go compose!
Note: For changing tempos in version 6.7 and for information regarding tempo changes over
time, see the “Tempo Shifts in Pro Tools” tip in Chapter 8.
Composing with MIDI and ReWire Applications 189
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Figure 5.84
A track with grid-repeated audio every quarter note
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Figure 5.85
Timescale set to ticks on kick track at 120 BPM
Figure 5.86
Tracks before and after tempo shift with one at ticks and one at samples
For tracks that are composed of other performances, such as guitars or live (or printed) drums,
you will need to use Beat Detective to separate the regions based on their performances.
To use Beat Detective, see the “Exact Slicing Using the Beat Detective” tip in Chapter 4.
After the tracks are separated, switch each of the tracks to ticks, and your hits should readjust
to the new tempo. You could also re-quantize within Beat Detective. However, you’d need to
re-quantize every time you adjust the tempo. This is why ticks are much handier!
}
6 Inserts, Sends,
and Effects
When it comes to fun with Pro Tools, this is where it
counts. Adding effects and making the sound great is
always the fun part, but most often it is done improperly.
In this chapter, I’ll cover the right way to work with
inserts and sends to create some standard (and creative)
sounds before and during the mix stage. Keep in mind
that the ideas presented here are meant to be a good
start but not all-inclusive. Use these techniques where
they fit your work and your style, and then develop your
own from there.
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Figure 6.1
The DAE Re-Allocation taskbar
His best workaround in the heat of battle was to fire up the session in OS 9 (after about 45
minutes of head-meets-wall self-teching), and when the session came up without his newly
added troublesome plug-in, he resaved it as a new version and then went back into OS X to
press onward.
Normally, DAE will reallocate plug-ins according to efficiency. Mix Plus systems (such as his
system) offer three types of DSP chips—A, B, and C in decreasing-power order. When C plugs
are first inserted, they go to the A chips, only to get kicked out later when an A-only plug is
inserted—much like the guy who stole your seats on the floor because he didn’t want to sit in
his nosebleed seats. When DAE tries to reshuffle things, it often does a fine job. If there is no
room left, you should receive a DAE Error - 7204 indicating that the wall has been hit (see
Figure 6.2). In this case, DAE was out of room and couldn’t give my friend the last plug-in, but
instead of providing an error, it simply crashed. Subsequent attempts to reopen the session
kept giving him crashes, and there was simply no other way in.
Figure 6.2
DAE Error - 7204
Figure 6.3
Signal flow for printing the effects
Some people make a big mistake here. They delete the track after printing the effect to free
up DSP. This is fine if you are sure you’re never going back to those plug-ins and settings! This
is probably a delusion you’re having temporarily— it’s late and you’re not thinking clearly.
After you delete the track, you can never go back. Although you do get the DSP back, there
is a better way. Select the original track and choose File > Make Selected Tracks Inactive (see
Figure 6.4). Now you’ve reclaimed the voice, freed up DSP for more plug-in fun, and left
yourself the option to go back and tweak the settings!
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Figure 6.4
Make Selected Tracks Inactive menu option
Figure 6.5
A Multi-Mono plug-in
Figure 6.6
The Relink dialog box
Start with the EQ and roll off all bass below 400 Hz. Roll off the treble above 2k. This is
already pretty close, but not unique enough. I like to boost about 4 dB (at narrow bandwidth)
of 440 Hz, but you can sweep the frequency to find the band that works best for you. When
the tone is sufficiently horrid, add the compressor and set it heavy. Start with the threshold at
–20 and the ratio at 4:1, and adjust from there to taste. For that last bit of crunch, add the
distortion and set the crunch to medium-light. Different amps have different crunches, so play
around a little until you find your friend. I use Amp Farm and set it to my favorite amp—the
1959 Bassman, which has a particular “honkiness” that I like for this effect.
Figure 6.7
The plug-in chain of an AM Radio effect
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Offsets as Chorus
Although chorus effects are great for creating width in tracks, you can achieve similar effects
through editing alone if you don’t have a chorus effect or you are out of DSP. For example,
a track I worked on recently had a single lead and a single background (harmony) vocal
(see Figure 6.8). I found this to be boring because both wanted to be panned in center, but I
really wanted the background to be in stereo and panned wide. Instead of applying a chorus
effect, which can be unnatural, I used editing instead!
Figure 6.8
A single background voice
If the song is set to a click or conforms to Grid mode, set your Nudge Resolution to sixty-
fourth notes. Create a new track (for voice, choose mono) and Option-drag the single voice
onto the new track. This will exactly double the part, but panning wide will achieve no great
effect. (In fact, it will still sum to mono.) Highlight the copied track and nudge the track later
by one sixty-fourth. (You can nudge it earlier if you want, but it can be weird to hear it before
the beat. Experiment and see which you like better.) Press the + (plus) key on the number pad
to nudge it later, as shown in Figure 6.9. (Laptop users press Fn+Shift+?.) Use the – (minus) to
move the track earlier. (Laptop users press Fn+Shift+;.) Now, if the two tracks are panned
wide, you’ll have a natural chorus without any digital artifacts from your chorus plug-in!
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Figure 6.9
Copied, shifted, and panned wide
Offsets as Delay
Instead of using a Delay effect, try creating a similar effect with editing. Option-drag your track
to an empty track next to it and nudge it later by your desired delay resolution (fourth, eighth,
and so on). This will be a cleaner delay, but it will only repeat once. This effect is best used for
a particular word or phrase and will be tedious if applied across the whole song, as shown in
Figure 6.10. Use this on key phrases that demand a single tap (…single tap…) only (…only…).
If your song is not laid out to the grid, you can create one through Beat Detective (see the
“Exact Slicing Using the Beat Detective” tip in Chapter 4) or you can guess and adjust it by
ear. If you use this technique, it is advisable to set your nudge resolution to 10 milliseconds
(set the Main Time Scale to Min:Sec) and nudge it into place.
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Figure 6.10
Copied and delayed track
Side-Chaining
An old trick in analog mixing is to side-chain certain effects together in such a way that the
sound of one track directly affects the effect of another. For example, you might want the kick
drum to control the compression on the bass, making the bass “tuck in” every time the kick
hits. This is useful in situations in which both the bass and kick share similar frequency content.
Not every plug has a side-chain input, but those that do get their chain signal through the
buses.
In the kick/bass example, start by compressing the bass to taste and trying to adjust the kick
volume so they start to elbow each other for space. Create an aux send on the kick and send
it to a mono bus. (Remember to label your I/O and buses; see the “I/O Labeling” tip that
follows this section.) Then, set the side-chain input to the same bus; it’s the button that looks
like a key, as shown in Figure 6.11.
Now whenever the kick hits, it sends a signal to the side-chain input of the bass, telling the
compressor to get its threshold level from the kick (when it hits) and not from the bass. When
there is no kick send, the bass is compressed normally.
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Figure 6.11
The side-chain set up with kick and bass
I/O Labeling
If you read the “Using the Template I/O” tip in Chapter 2, then you already know some of
the benefits of labeling your I/O. Choose Setups > I/O Labels, and you will be presented with
the I/O Setup dialog box, as shown in Figure 6.12.
When you are mixing or sound designing, it is a very good idea to label your I/O. That way,
as you use more and more buses for effects, you can easily see which bus goes to which
effect. This will save you lots of time. In addition, if you are not the final mixer or producer on
this session, it will make the next engineer very happy to know that he or she doesn’t have to
reinterpret your routings; he or she can simply pick up right where you left off. You’ll get pro-
fessionalism points for that one!
However, you will lose professionalism points if you name your buses Funky Delay or Tapper
City, as opposed to Snare 1/4 Delay. Assume the next person working on your song knows
nothing about you or your setup, and Keep It Simple, Stupid! A good idea is to use the lower-
numbered buses for effects, such as reverb and delay, and the higher-number buses for sub-
grouping sounds for group processing. (See the “Sub-Grouping Sounds” tip that follows.)
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Figure 6.12
The I/O Setup
dialog box
Sub-Grouping Sounds
So the producer wants you to put the newfangled compressor on the entire drum set, but you
only have enough DSP for one compressor and you need seven more. Should you put the
compressor on a track, print it, make it inactive, and put one more on the next track?
To save time and DSP, the best move here is to sub-group the tracks together, and then add
your compressor. To do so, route the output of all the drum tracks to a stereo bus labeled
Drum Sub-Group or something similar. Create a stereo Aux input and name it Drum Sub-Group
(creative, I know). Set its input to the bus Drum Sub-Group (hey, they all have the same name!),
and you’ve just routed all your drum tracks to the one Aux input, as seen in the Mix window in
Figure 6.13. You can now safely put that newfangled compressor on the Aux track, compressing
all the drums at once!
Note: When you do this, remember that the entire set will be compressed based on the mix of
the drums. This means if the kick is too hot, it might affect your mix strangely, so be prepared
to readjust your drum mix to suit the single compressor. Remember that the group drum com-
pression will sound different than compressing each part individually because the compres-
sion is now triggered by all the drums, not each one individually.
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Figure 6.13
Ten drum tracks
sub-grouped
with compressor
Figure 6.14
The Mix window after Option-
insert and Option-send
Figure 6.15
Multiple channels
selected with inserts
created on only those selected
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Figure 6.16
Drum set with
collections of inserts
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Figure 6.17
The Import Session Data
feature importing inserts
and settings only
Old-School 808s
Nothing busts a Jeep like a good ol’ 808 kick drum. If you don’t know this sound, listen for
the bass coming from the hip-hop track playing out of the Escalade next to you at a red light.
The rumble that makes you want to use the bathroom is probably the 808 kick, made famous
by the Roland drum machine of the same name (and Public Enemy). If you can’t find the sam-
ple (get out from under that rock, my friend!), then try to create your own, like we used to in
the old days!
The signal chain is simple; a kick-drum performance triggers the gate to open across an oscil-
lator generating a 60-cycle tone. Every time the kick plays, the 60-cycle tone plays and the
gate shuts after a certain (user-defined) amount of time. The following steps detail how it’s
done.
1. Create an Aux input next to the kick performance. You can create a discrete track with
a single kick hit (say every eight bars) that does the triggering. Otherwise, you will
need to determine when you want the 808 to play and create a track with audio hits
that plays that way. Insert Signal Generator (see Figure 6.18) on the Aux track and set
it to 60 Hz at 0 dB. You can adjust the frequency to match the pitch of your song later.
2. Insert a gate on the Signal Generator track. You will tweak the settings later, but
for now simply adjust the gate open to a high enough threshold to cut off the signal
completely.
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3. Route a send’s output of the trigger track to a bus labeled Side Chain (see the “I/O
Labeling” tip earlier in this chapter) and set the fader to 0 db.
Figure 6.18
Kick on second audio track with 60-Hz Signal Generator
4. Set the key input on the gate to Gate Trigger. Now whenever the trigger part plays,
the gate is triggered to open, generating a rumbling 60-Hz tone in sympathy with the
trigger part…semi-instant 808 (see Figure 6.19)!
Figure 6.19
Gate on Signal Generator with key from kick bus
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Figure 6.20
Reverb directly inserted on the track
Q Create a send/return signal chain. This is the fundamental setup for any time-based
effect, such as reverb, delay, or chorus. You’ll need two tracks—the dry track and an
Aux input (return). Insert the reverb on the Aux track and set its input to a bus labeled
Reverb, as shown in Figure 6.21.
1. On the dry track, create an Aux send to the bus labeled Reverb and turn it up
to 0 dB.
2. Click the Pre-Fader Send option. This separates the send volume from the fader
volume, allowing you to turn the fader down to minus infinity and still send signal
to the reverb. You’ve now got instant distant! The advantage here is that if you
change balances, you can create a signal that is both 100% Wet and 100% Dry
by bringing the volume fader back to 0 dB. This is impossible in the first setup.
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Figure 6.21
Pre-fader send/return signal chain
Figure 6.22
The Plug-In Usage window
You might find yourself with a slower computer when you switch,
but at least you can get around the wall. You can keep doing this
until you run out of CPU, in which case your back will be truly,
well, against the wall.
You should look to print and deactivate some DSP tracks at this
point, or buy a beefier computer if one exists! If not, then learn to
get comfortable printing your tracks with DSP—or learn to mix with
fewer effects (yeah, right).
Figure 6.23
Switching to RTAS
Chaining Effects
If you don’t already know, the five insert points on any track are preconfigured to be in a
series. This means that insert point 1 flows into insert point 2, to 3, to 4, and then to 5. When
you create your chained plugs in this way, it is sometimes a good idea to set your first one to
insert point 2, leaving 1 open for the option of switching around.
Insert overload like this can happen often on the Master Fader when the mix is almost over.
Many producers pre-master on the Master Fader, and there are often several effects inserted
there, as shown in Figure 6.24. When you pre-master, it can do more harm than good in the
long run and it can be frustrating when you want to change only the first plug. You’ll need to
move each plug down individually, and then create the new plug at the top. If you start at insert
point 2, you can sneak in that different first plug with little problem, as shown in Figure 6.25.
The flip side to this argument says that if you start at insert point 2 and you need a fifth insert
after the other four, you still need to shuffle the plugs around to make room. It’s true. You just
can’t win sometimes. However, if you are chaining plugs on a track other than the Master
Fader, you can route to another channel and get five more plugs, as shown in Figure 6.26.
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Figure 6.24
Four chained inserts on a track
Figure 6.25
Shuffled plugs one at a time
Figure 6.26
Setup with more than five plugs
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If you route the output of a filled-up track to a bus labeled Five More Effects and create
another track named Five More, whose input is set to Five More Effects, you now have five
more insert effects available. Some might say you’ve over-processed the signal, but what do
they know? You love it!
Of course, you have just hit the wall again…ouch.
Figure 6.27
Pre-fader metering
Figure 6.28
Clipped plug-in
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When this happens, your channel will tell you you’ve clipped, but you can’t get the red clip
indicator to go away even after dropping the fader and turning off pre-fader metering. This is
a surefire indication that you’ve clipped the plug. This can add undesirable digital distortion
to your sound. In this case, adjust the input to the plug until there is no clip and turn up the
gain afterward if necessary.
Storing Presets
If you work with the same talent repeatedly, it’s probably because they feel comfortable with
you, your studio, and your sound. This might be due to the room, the mics, or your particular
plug-ins and settings. As a measure of customer service, if your talent needs to go elsewhere
to do a job, make sure they travel with their plug-in settings too.
When you determine that the settings you have on this plug work for this talent, be sure to
save the preset. When you hit the Save Settings button, Pro Tools defaults to saving the setting
in the Root Settings folder on your hard drive, but it is also wise to put it in the Session folder
so it lives right next to the session itself, as shown in Figure 6.29. Once there, it is easy to
burn the file to CD as well as save it to the talent’s hard drive.
After you’ve saved the session to the Session folder, it is available to anyone with that plug-in
and that session’s drive attached. Although the current session saves the setting within the Pro
Tools document, it does not make it immediately available to another session.
Figure 6.29
Changing the Save Settings default folder
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2. Then, select all the regions on the track by either triple-clicking or choosing Edit >
Select All (CMD+A). Set your Nudge value to Samples and nudge the tracks earlier
by the sample delay amount. The theory is that the plugs make the track late, so
measure the delay and move the region earlier by the same amount, keeping the
track phase and sample accurate with the rest of the tracks.
Q Timeadjuster
1. Digidesign has a built-in plug-in that deals with plug-in delay called Timeadjuster.
This works counter-intuitively, by adding delay to the other tracks. It adds sample
delay itself, slightly defeating the purpose. First, measure the track’s sample delay.
2. Insert Timeadjuster on all the other tracks by Option-inserting it in the fifth insert
position, and then removing it from the track in question. Timeadjuster has a mini-
mum sample delay of four samples, so simply adding it adds four more samples
of delay! You can already see this is going to be fun.
3. Adjust Timeadjuster on the other tracks to delay them to the same level of delay as
the original track, basically making every one late to match. If your largest delay
is 72 samples, then adjust all other tracks by 72 samples, as shown in Figure 6.32.
Figure 6.32
Timeadjuster setup for managing sample delay
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Figure 6.33
Printed track after plug-in delay versus original track
Figure 6.34
EQ with custom settings tweaked from the factory default
Generally, you’ll insert a plug-in and adjust the settings from the factory default settings to
taste. If you like these but you want to experiment with another setting, you really have no
way of getting back to these settings unless you save them as a preset. After you save the
settings, you can tweak again until you think you’ve got it better. Then, you can click the
Compare button to go back and forth between the current settings and the saved ones.
Figure 6.35
Mix window organized by track type
Figure 6.36
Solo light and grayed mute
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Figure 6.37
A Reverb Aux input in Solo Safe
Delay Compensation
New to version 6.7 is Delay Compensation (introduced with 6.4 for HD users), which removes
any induced delay by inserting a plug-in. Remember from the “Dealing with Plug-In Delay” tip
earlier in this chapter that every plug-in induces a certain amount of sample delay on that
track. You also remember how annoying it is (was) to deal with that delay.
Now, you simply tell Pro Tools which level of compensation you require (Setups > Playback
Engine > Delay Compensation), and it will automatically absorb the delay until you go over
the limit, as shown in Figure 6.38. Because adding delay compensation steals DSP, start with
the smaller setting first. You can activate the compensation by choosing Operations > Use
Delay Compensation (see Figure 6.39).
Remember that sample delay only becomes audible on two tracks that normally play in sample-
accurate phase together (stereo overheads, kick mic against the snare mic with bleed through,
and so on). By inserting a delay on one track, you smear the phase of the two tracks played
together. It is a harsh, digital sound that starts to sound like a tunnel. Once you hear it, you’ll
know it forever.
If you’re not sure whether there’s delay affecting your sound, save your settings, de-insert the
plug-ins, and listen. Unfortunately, bypassing the plug doesn’t remove the delay. A neat trick
here is to CMD+Control-click the plug-in to deactivate it. This removes the DSP usage and the
insert delay and keeps your settings.
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Figure 6.38
Playback engine with Delay Compensation
Figure 6.39
Use Delay Compensation
In the case of a kick drum from a live drum set, it will most likely show up when soloed
against the overhead mics. Because the kick always bleeds into the overheads, any smearing
of phase would be readily apparent when the two play together.
Solo the kick and overheads and listen without plugs. Then, re-insert (or reactivate) your plugs
and listen. If the sound gets funny, revisit the “Dealing with Plug-In Delay” tip or upgrade your
software to use Delay Compensation!
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Figure 6.40
MIDI Beat Clock
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A Word on Automation
When you talk about mixing, one thing truly makes mixes stand up and get noticed—automation. It’s
the process by which vocals can stay loudest in the mix, make parts instantly disappear and then
reappear one word later, or change the entire song into an AM radio sound. More than EQ or
compression, automation can make a mix sparkle and it can smooth out any inconsistencies.
If you own a control surface, such as the Command 8, Control 24, Pro Control, or ICON,
automation through the Automation modes (see Figure 7.1) is the most fun you can have
during mixing because you can touch the faders, as well as control the movement of more
than just the faders—and best of all, you can move more than one fader at a time! If you don’t
own a control surface, you’ll need to use the mouse and the Automation Playlist curves to
draw in automation (see Figure 7.2).
Figure 7.1
The Automation modes
Figure 7.2
Automation Playlist for volume
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Figure 7.3
Master Fader
with full level
It’s a good idea to have the Master Fader’s volume indicator measure the peak value,
as shown in Figure 7.4, for the track, telling you what the highest signal was to ensure
that you hit the 6-dB range (or that you don’t peak).
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Figure 7.4
Peak measurement on the Master Fader
Q Level of the Master Fader. When there are clips on the Master Fader, most people drop
the Master Fader until the peak goes away. This is not the best maneuver, however,
because you might be curing the symptom but not the problem. The problem when
you peak the Master Fader is generally that you have too much signal in your mix.
Put simply, the mix is overly hot and is filling the Master Bus to overflowing. When you
lower the Master Fader, you lower the capacity on the Master Bus, not the amount of
signal going to it. Eventually, you might go beyond the 6-dB range (you lose one bit
every time your volume falls below –6 dB), shrinking your bit count and reducing the
image width, clarity, and dynamic range of the mix.
Unfortunately, a better method is not so easy. You need to lower the faders for all the
channels before the Master Fader. If you have automation, this is even more painful.
If you are submixing channels, then there is even more to do.
Activate the All Group and switch any track to the volume curve. Because the vertical
size of the track determines the accuracy of volume automation trimming, switch any
track to Large view. Using the Grabber tool, create breakpoint automation at the
beginning and end of the song. These two automation breakpoints will indicate the
bookends of the volume automation. Select the entire song, including these two new
points, and switch to the Trimmer tool. (Note that the Trimmer tool only performs one
task when the track shows automation—trimming the automation curve up or down—so
don’t bother distinguishing between the various Trimmer tools.) Lower the Volume
Automation Playlist for any track, which will lower the volume curve on all tracks pro-
portionally, as shown in Figure 7.5. Use small amounts at first to see if this alleviates
your problem.
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Figure 7.5
All Group lowering
the volume curves
You will notice a quieter mix because you also lowered the Master Fader. Deactivate
the All Group setting and adjust the volume curve on the Master Fader to be at 0 dB
again, as shown in Figure 7.6. Your mix should get louder again, but you might also
notice that the levels have changed among your tracks. Any tracks that are subgrouped
together should have the Aux track’s volume curve readjusted as well. You will need to
go through this process repeatedly until your mix sounds right; your Master Fader is at
0 dB; and the meter doesn’t hit 0, doesn’t peak, and sits within the 6-dB range. Expect
this to take a little while. It is a good idea to save your mix before attempting to adjust
the levels to make sure you know what you liked before you recognized the problem.
Figure 7.6
The Master fader readjusted to 0 dB
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Q Plug-ins on the Master Fader. Most people put lots of stuff on the Master Fader before
they put the song on CD and call it done. Most mastering engineers will not thank you
for this because it is their job and they have better tools to do it. It might sound better
now in your less-than-perfect listening environment, but when you go to master, you will
hear the third degree from the mastering engineer (unless you are very light-handed
about it…and most people aren’t)!
However, if you have a good Dither plug-in, you should use it if you intend to bounce
to disk at 16 bits for CD. If you are not aware of dither, it is a process that helps you
convert your 24-bit song to 16 bits with better clarity. If you don’t own a good third-
party Dither plug-in, use POW-r (which comes with Pro Tools). The three different dither
settings are used for different material. Sparser material should be run through type 1
and denser material should be run through type 3, as shown in Figure 7.7.
Figure 7.7
Dithering with POW-r
Q Printing versus bouncing. One of the biggest questions and debates in digital audio
and especially with in-the-box production systems such as Pro Tools is about summing.
Some feel that when you try to sum (add) all the tracks together in digital systems, you
simply run out of room at the Master Bus, with the audible result being a lack of clarity,
dynamic, and image. The earlier bulleted item about the level of the Master Fader is
one workaround to this solution, but for some that’s simply not enough. If you are one
of those people, I suggest you look at performing your mix through analog summing
as opposed to bouncing or printing. Following are three methods of finishing your mix
with differences in quality and operation; try them and see for yourself which works
best for you.
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Q Bounce to disk (see Figure 7.8). By far the simplest method, bouncing the mix is
the process of playing the mix as a whole and concurrently creating a stereo (or
dual mono) file for CD burning or file transferring. The biggest advantage of this
move is speed. Although this occurs in real time, so it takes as long as your song,
in the options you can choose the Convert during Bounce option, which takes a
24-bit mix and converts it to 16 live. The same goes for sample rate conversion.
However, one problem is that if you bounce the file to 16 bit for CD, you have to
re-bounce it to 24 bit for mastering, doubling your workload. The biggest down-
side to this method is that the conversion, while real time, might introduce audible
artifacts and give you a smaller-sounding mix. Choose this method for convenience
and speed only.
Figure 7.8
The Bounce dialog box
Q Record to tracks. By bussing all the tracks to a single stereo audio track and
recording the mix (shown in Figure 7.9), you avoid any unwanted conversion
noise during bouncing and you simultaneously create your 24-bit file for mastering.
Keep in mind that the file is 24 bits but two tracks—left and right. You will need to
drag both out of your Audio Files folder to bring them to mastering. You can
export the file (Shift+CMD+K) to 16 bit for a reference CD, preserving the quality
of the 24 bit for the mastering engineer. This is preferable to bouncing to disk for
quality, but it can be a real hassle to set up and it doesn’t avoid the summing
issue. There simply might be too much information for the stereo bus and the mix
might sound crunched in the end anyway.
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Figure 7.9
Multiple tracks routed to a single stereo track
Q Analog summing. In this situation, you’ll need an analog line mixer with a clean
signal path. Several companies make them, and some of them are specifically
designed for this purpose. Instead of relying on Pro Tools and your hardware and
software limitations, route all your tracks out separate outputs to the line mixer
instead of the Master Bus. This removes the Master Bus logjam and can keep your
sound quality at its highest. If you can’t afford 24 to 48 tracks of console, a sim-
ple 8-channel mixer might suffice. In this case, subgroup your tracks into clusters
(rhythm sections, guitars and pianos, lead vox and effects, and so on). Re-route
the output of the mixer back into Pro Tools and record the mix to a stereo track.
You will then have a clean, analog-summed mix printed at 24 bits for mastering.
You will need to export the reference for CD, but you maintain the quality and
avoid artifacts generated by bouncing. However, you are performing two extra
conversions between the digital and analog domains, and this can also affect
your sound. You might notice a change (or lack) of color in your mix that may
prove to be unacceptable—or exceptional. The quality here depends on both your
Pro Tools interface (DA and AD conversion) and your line mixer.
As you can see, there are just as many decisions to make at the final stage of your mix as there
are during it. The best thing to do is experiment with the various options at the Master Fader to
determine which is best. Personally, I always keep my Master Fader meter between –6 and 0
dB, and I constantly adjust the channel faders to keep it there. I don’t usually put much on the
Master Fader—I leave that for the mastering engineer. I also don’t generally analog sum my
mixes, but occasionally I get requests to run the whole mix through a colorful compressor in
the analog world. More often than not, though, I print the mix and then export to CD.
Again, experiment to see which method works best for you.
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Figure 7.10
Color palette
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For example, you might start your mix with drums, a drum sub-mix, a drum reverb, and a
drum group. Within these, you might have groups such as toms, kick snare hat, and OH and
room. If your color is orange, then the drum tracks all get orange—the sub-mix gets dark
orange, the reverb gets light orange, and the groups all get dark orange. That way, if
they’re orange, you can tell that they’re drums.
Figure 7.11
The Mix and Edit
windows linked
throughout. Switch to the Trimmer and trim the volume slightly higher. The Trimmer increases
or decreases the volume curve across the entire track, between automation breakpoints, or
across the selected section only. Keep in mind that the Trimmer will change automation values
in different increments based on the vertical size of the track—the larger the track, the more
accurate the volume change. Figure 7.13 shows the first kick hit punctuated after trimming the
volume upward.
Note that holding CMD while trimming will allow you to change the curve by finer amounts.
Repeat this process wherever the sound requires a moment of punctuation.
Figure 7.12
Kick drum volume curve flat at the big hit
Figure 7.13
Kick drum curve trimmed for the big hit using the Trimmer
Figure 7.14
The square wave after adjusting the corners
De-Breathing Naturally
As you saw in the “Stripping Vocals” tip in Chapter 4, you can edit vocals to provide a cleaner
vocal audio. But voice can be unnatural when all the breaths are removed this way. A better
way to de-breath vocals is to leave some of the breaths intact, but much quieter than the rest.
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For breaths between sentences, editing is fine because no one wants to hear the talent take a
deep breath before the next big sentence. However, no one believes that anyone can read
20 pages of copy without a single breath!
For the breaths in the middle of a sentence, try dropping the volume automation curve by
about –20 dB instead of editing. Using the Selector tool in Slip mode, select a breath and
switch to the volume curve. Switch to the Trimmer and drop the volume until the volume curve
reads –20db. You could accomplish the same thing with the Grabber tool by clicking the two
edges of the selection, and then dragging from between the two breakpoints down –20. If
you use the Trimmer, be sure to adjust the corners to create a slight angle to the curve to
remove the click potential, as shown in Figure 7.15.
Figure 7.15
The Vocal track with the breaths dropped –20 dB
Figure 7.16
The various pencil shapes
Figure 7.17
The pan automated at quarter-note resolution with the triangle pencil
Figure 7.18
High-pass filter
Figure 7.19
Low-pass filter
Set the frequency to be automated by choosing Auto from the plug-in itself. This presents
a list of parameters you can automate, as seen in Figure 7.20; you should add the filter
frequency. After you are finished, you will notice that you have an Automation Playlist
available for the frequency.
You can automate the filter move with the mouse using one of the automation modes
or you can draw the desired curve using the Pencil tool, as shown in Figure 7.21.
Keep in mind that you can make very accurate automation lines (or curves) by choosing
different-shaped lines with the Pencil tool, depending on the move desired.
Q Peak adjustment. The peak is similar to the resonance parameter found on almost every
synth. Automate the filter frequency as you did previously, but in addition, adjust the
peak upward to give more bite to the filter. The idea here is that the frequency deter-
mines the point of filtration called the cutoff frequency (all sounds above this point are
removed), and the peak adds more of the cutoff frequency. This really emphasizes the
effect of the filter sweep and “points” the sweep frequency for more distinct sounds.
Note: Any EQ or filter will work for this move as long as it has the filter frequency
(cutoff) and the peak adjustment.
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Figure 7.20
The Automation Enable
parameter list
Figure 7.21
The Automation Playlist for filter frequency with a curve drawn with the free pencil
Normally, you would have to hit the Auto button on the synth to bring up the Automation
Enable list and sort through the various parameters (see Figure 7.22) until you find what you
are looking for. This is a tedious and error-prone process. (You might accidentally add the
wrong parameter, have to remove it, and then have to search again for the right one.)
Figure 7.22
Access Virus Indigo’s
Automation Enable list (partial)
Position the cursor over the desired parameter and CMD+Option+Control-click the parameter.
You will see a short pop-up list allowing you to add this parameter to the Automation Enable
list, as seen in Figure 7.23. After you choose to enable automation for this parameter, the
same methods still apply—either write in the move with the mouse using an automation mode
or draw in the curve using the Pencil tool.
Figure 7.23
Virus Indigo shortcut to Automation Enable parameter
You can also choose to go to the full Automation Enable list, but why bother?
Insert your favorite phaser plug-in on the drum sub-mix Aux input and set the parameters to
your favorite ‘70s flavor. I strongly suggest you subgroup multiple drum tracks to a single
Aux track to pull this off. If you don’t, you run the risk of developing Carpal Tunnel Syndrome
or a mental breakdown by trying to insert and copy the automation move across multiple
tracks!
After the plug is inserted, set the mix to 100% Dry and adjust for any sample delay that exists.
Enable automation on the Mix parameter. (CMD+Option+Control-click the Mix parameter
knob.) When it’s time for the Bonham séance, automate the mix to increase to 100% Wet
over the desired length of time, as shown in Figure 7.24.
Figure 7.24
Automation of mix of drum
sub-mix on the Phaser effect
If you’ve set all your other parameters to the desired effect, then as you increase the mix,
you’ll get phased drums for the length of time at which the mix is 100% Wet. You’ll also get
the sneaking suspicion that your lava lamps need dusting and you’ll develop a desire to wear
orange and brown together with red sunglasses. Don’t do it! Unless it’s Halloween or ‘70s
night with your significant other….
Figure 7.25
Standard send-return configuration with snare and reverb
Figure 7.26
Automation of the send to the Reverb Explosions Aux input
Q Bypass automation
1. Set the AM effect to your liking and enable automation for the bypass.
2. Automate the effect to be bypassed for the majority of the song, until the effect is
called for.
3. Display the Automation Playlist for the bypass, select the length of time desired,
and switch to the Trimmer.
4. Use the Trimmer to change the curve to reflect the deactivation of the bypass for
the selection (so the effect is now active), as shown in Figure 7.27, and then listen.
You should find the whole song switching to the AM radio sound for the desired
length of time. You might also find some audible clicks as the bypass activates
and deactivates. This is due to the vertical lines drawn when automating bypass,
which are unavoidable. If clicks occur, either adjust the timing of the automation
or try the parameter automation method that follows.
Figure 7.27
The Master Fader with EQ inserted and bypass automation for filters
Q Parameter automation
1. Because you might experience clicking using the bypass method, enable automa-
tion for the parameters required for the effect—probably filter frequency (high-
and low-pass) and the gain for the parametric EQ, as shown in Figure 7.28.
Figure 7.28
Three parameters
able to be
automated
2. When it’s time for the AM radio effect, draw in curves that reflect the parameters
shifting to the AM radio settings. Be sure to draw the curves steeply if you want
the effect to seem instantaneous. It might be wise to write down the settings, and
then draw in curves to those settings.
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Figure 7.29
Pre-fader reverb
configuration and
automation during
Exit Stage Left
4. Lastly, just as the sound gets to be reverb only, automate the pan to slide to the left.
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Figure 7.30
A list of Pro Tools Mix titles
denoting the mix characteristics
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8 Working with Picture
and Surround
As the price of digital production tools decreases, more
people have access to equipment that enables more
productions. However, access to the tools and knowing
the best way to use them are not always the same things!
Two high-end subjects, post-production (working with
picture) and 5.1 surround sound, are approached here
to give you a leg up when you are working in these two
fields.
Although both fields are generally best served with
TDM rigs, post can be approached with LE systems.
5.1 surround, however, is reserved for TDM rigs
because the LE systems simply don’t support it without
other hardware, such as 5.1 consoles. This chapter will
cover how to work more quickly and intelligently in these
two fields using Pro Tools, in the hope that you can avoid
some potentially damaging mistakes as well as provide
your clients with better work, faster!
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Figure 8.1
The Movie menu
Q Set the start time. When you work with picture, it’s a good practice to set the session
start to before one hour in timecode. Most synchronization sessions like this hate to
cross midnight (00:00:00.000), so it has become standard practice to set up to start
the session at one hour. If you own an LE system that doesn’t support timecode, consider
purchasing Digidesign’s DV toolkit to get that support.
Set the session to start somewhere before one hour, preferably a full minute (or more)
before. Choose Windows > Session Setup Window (CMD+2) and click in the Session
Start Time window, as shown in Figure 8.2. Type in the numbers for the desired start
time and hit Enter. If you don’t know when to start the session, ask the supervising
sound editor. If there is no supervising sound editor, go with something safe, such as
59:00.000 (59 minutes).
Figure 8.2
Session Setup
window with
Start time set
to 2 pop
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Q What happens when you change the start time? If you are importing a movie against a
preexisting session (such as an OMF delivered from Final Cut Pro), then it is entirely
likely that when you change your starting time, Pro Tools will want to know what your
intention is, as shown in Figure 8.3—keep everything where it is, only change the time-
code (Maintain Relative Timecode), or move everything to the new start time (Maintain
Absolute Timecode). Generally, you will choose to maintain the relative timecode,
leaving everything where it is and simply changing the start to your entered timecode.
Figure 8.3
Maintaining the
relative timecode
window
Q Create and line up the 2 pop. When working with picture, everything starts at the 2
pop. This is the moment two seconds before the show starts (generally 01:00:00.000).
There generally will be a beeping sound in the session to line up to. If there is, it should
be spotted to 59:58.000, as shown in Figure 8.4. If it isn’t, you’ll need to move the
entire session so it lines up. Activate the All Group and select the entire the session
(CMD+A). Switch to the Grabber tool and drag the 2 pop until it lines up to
59:58.000. The entire session will move with it, and your files will be lined up to the
proper timecode.
Figure 8.4
Two-pop audio at 59:58.000
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Q Spot the picture. On importing the movie, Pro Tools will create a new movie track to
house the picture, and frame clips will be visible in the Edit window. However, Pro
Tools will want to spot the picture to the beginning of the session. This may or may not
be the proper location. Often, the session will be pre-configured to start at one hour,
while the picture might be set up to start 10 seconds or more beforehand.
If you don’t know when the picture is supposed to start, but there is a 2-pop frame,
you’ll need to mark the 2 pop on the picture track and spot it to 59:58.000.
Set your Nudge value to the timecode (one frame resolution, shown in Figure 8.5) and
position the cursor at the beginning of the movie file. Hold down the + key until the
picture flashes with the 2 pop. It is generally seen as a black frame with a white hole
in the middle (or the number 2, as seen in old movies). Go back and forth by nudging,
using the + and – keys until your cursor is parked on the 2-pop frame. Create a sync
point by choosing Edit > Create Sync Point (CMD+,). Now, switch to the Grabber tool
and Spot mode, as shown in Figure 8.6. Click on the movie file, bringing up the Spot
Dialog box. Type 59:58.000 in the Sync Point field. Back up a few seconds and hit
play to verify the spotting of the picture. You should see the 2 pop frame as you hear
the 2 pop.
Figure 8.5
The Nudge value set to 1 frame
Figure 8.6
The Spot Dialog box with 2-pop frame
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Figure 8.7
The Workspace Catalogs list
First, conduct a search for gunshots, like the one in Figure 8.8. You can widen your search by
typing “g*n.” In this case, any file with the letters “g” and “n” separated by one letter will
show up (gun, guns, gunshots, gin, began, and so on), as shown in Figure 8.9. This might
result in a results list that is too wide, so use trial and error to hone your searching skills. After
your search list is complete, you can select all the files found and choose Workspace > Create
Catalog from Selected. Now whenever you need gunshot sounds, simply locate the catalog
subfolder called Gunshots (see Figure 8.10), and you’ll find all your favorites!
Figure 8.8
Search results for
“gunshots”
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Figure 8.9
Search results
for “g*n”
Figure 8.10
Catalog of
gunshots
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Figure 8.11
The Play Movie out FireWire Port menu option
This process does not happen in real time, however. There is a small delay involved, but you
can compensate for it by choosing Movie > Set Movie Sync Offset. Generally, this offset will
be around 22 quarter frames, but you should check in the converter box manual to determine
exactly how many frames are necessary.
A common trick in these situations is to work with volume automation to create a “ducking” of
the music and effects under dialogue when the VO starts. Generally, the music (probably a
stereo file) will duck by 20 dB under the VO, but if it ducks too quickly or too early, it will feel
empty for a moment (which is unacceptable). If it ducks too late, intelligibility of the first word
might get lost (which is really unacceptable).
Line up the VO track against the music track and set the music track to the Volume Automation
Playlist. Zoom in if necessary, but look at the curve of the music volume and draw (or auto-
mate with the mouse and modes) the curve to start just as the VO starts, as shown in Figure
8.12. It should sound like the VO forces the music downward, emphasizing the crispness of
the first word and making the music dip natural.
Figure 8.12
Automation curve on a music track
Helpful Hints for Final Cut Pro Users: Scott Hirsch, Pyramind
Scott Hirsch is one of the other Certified Pro Tools Instructors in San Francisco, and he teach-
es the Pro Tools Operator Certification series for Pyramind. He is a film post-production audio
engineer and a member of the group “The Court and Spark.” Following are his tips for Pro
Tools users working with Final Cut Pro.
1. OMF has an internal limit of 2 GB. This translates into roughly six tracks of mono
16-bit audio, each an hour long. (A 16-bit mono audio clip is roughly 5 MB per minute.)
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If your total audio is bigger than that, use ins and outs to break your sequence into
sections and export each section as its own OMF file.
a. Create your sequence. Place a 2 pop (one frame of tone matched with a frame of
color bars) two seconds before and after your sequence. You will use this later to
make sure everything came into Pro Tools and maintained sync.
b. Levels and transitions do not get copied into the OMF from FCP, so don’t spend
too much time on them unless it is necessary to have a version of a complicated
mix to reference. If this is the case, then a useful tip is to export the bounced FCP
audio clip onto the video reference movie. Then, the Pro Tools editor can bring
the stereo reference mix from FCP onto a track in Pro Tools by choosing Movie >
Import Audio from Other Movie, as shown in Figure 8.13.
Figure 8.13
The Import Audio from Other Movie menu option
Figure 8.14
The Pan Tracks option deselected in the Import Session Data window
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Q If you don’t know how to create a 2-pop frame in your picture, at least set your show
to start at 01:00:00.000. If you can’t do that either, then create a reference mix with
your QuickTime picture export. When the Pro Tools mixer imports the OMF, he will
most likely re-conform the session to start at 01:00:00.000. If there’s no visual 2 pop
and no audio 2 pop, then the Pro Tools mixer can reference the exported reference
mix to line up the OMF tracks and the picture.
Q If the Pro Tools session was re-conformed to 01:00:00.000 and that timecode doesn’t
line up to the Final Cut session, bounce the mix starting from 59:58.000. When you
deliver it to the Final Cut Pro editor, he need only line up the mix to two seconds
before the show start to ensure sync between FCP and PT.
Q Organizing Pro Tools
Q Once you unpack the OMF into Pro Tools, reorganize the tracks to your liking,
but be sure to rename the tracks intelligently. If a track is related to dialogue, call
it “dialogue,” not “D.” In film, as in music, several Pro Tools mixers and sound
designers might work on the session. In large facilities many people work on the
session, so the more organized the session, the better.
Q In film, most audio boils down to three types, known as stems—dialogue, music,
and effects. Create stereo (or 5.1) Aux inputs as subgroup masters and position
them at the head of the session. Set their inputs chronologically from 1/2 for
dialogue, 3/4 for music, and 5/6 for effects.
Q Contrary to the “Using Template I/O Settings” tip in Chapter 1, Dave never labels
the I/O buses. For him, the time spent takes away from valuable mixing time, and
if the buses aren’t labeled well, the next Pro Tools mixer may not be appreciative.
If you do label the buses, keep it very obvious what the bus leads to.
Q Aligning regions. The functionality of the above three dragging methods works exactly
the same for audio already on the tracks. To line up the beginnings of two regions,
place the cursor at the beginning of the desired location and Control-click the second
region. Use Shift+Control-click on the second region to line up the Sync Point to the
beginning of the first region. If you want to line up the two Sync Points, first position
the cursor at the first region’s Sync Point, and then Shift+Control-click the second
region. To line up the ends, position the cursor at the end of the first region and
CMD+Control-click on the second region.
Q Replacing regions. If you’ve used a particular SFX throughout the movie and the
producer no longer likes it, you will be most upset if you have to find every usage of
the region and replace it by hand. This file might be spread across several tracks and
several scenes, so finding the usages is no fun, nor is replacing them.
You really only need to find one instance of the region, and Pro Tools will allow you to
replace all instances in one move. Highlight the region to be replaced and Apple-drag the
new region on top of the old one. This will bring up the Replace Region dialog box.
Depending on your situation, you have a few options.
Q Replace Region versus Replace All Regions that Matchh Original. Simply put, one
replaces the one instance of the original region, and the other finds all regions that
match and replaces them all. The only caveat is if an instance of the original region is
even slightly altered from its original state, then that instance will not be replaced.
(Remember that it will take on a new name with the edit number, such as audio-05.)
Q Match. This is only available when the second previous option is selected. You can
choose Start Position, End Position, or Region Name as the determining factor for
replacement, as shown in Figure 8.15.
Figure 8.15
The Replace Region dialog box
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Q Find Match On. After it is determined that a region matches the description for
replacement, you choose to replace all instances throughout the song or only on the
one track. For a snare drum, it is likely that you’d choose the former, but in SFX sessions,
for example, gunshots (or the like) could be spread across many tracks throughout
scenes. For this situation, choose All Tracks.
Q Fit To. This option is slightly more complex. After Pro Tools has determined a match,
the three options here (Original Length, Original Selection Length, or Replacement
Length) will determine exactly how the region is replaced. For timing-specific events,
such as SFX, you will most likely choose to fit to either original length or original
selection length, but for the snare drum situation, you’ll most likely choose the replace-
ment region length option.
In the aforementioned situation, be sure to check the All Tracks option in the Find Match On
section. Pro Tools will seek out the many instances of the bad region and replace them with
the good one!
Figure 8.16
The Tempo Ruler exposed with hand-drawn tempo shifts
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Keep in mind that when scoring to picture, you should be conscious of the location of
the one. For certain scenes, there might only be enough time for one beat, or even
one eighth note. In this situation, it might be simpler to create a single measure of 1|8
meter to fill the space. You could also add an eighth note to the meter before the
break, so instead of a measure of 4|4, you end up with one of 9|8 (4|4 with an
extra eighth note).
Q Tempo Operations. For very specific tempo maneuvers, using the Tempo Operations
and entering the data might simply be faster. You will find a tempo shift set of curves
and options when you choose MIDI > Tempo Operations, as shown in Figure 8.17,
each of which has an advanced mode that allows you to let Pro Tools calculate the
shift. Simply choose your curve of choice and enter the data, and your tempo will
change as desired.
Figure 8.17
Tempo Operation curves
Note: All the Tempo Operations have a Preserve Tempo after Selection button which, when
checked, will change the tempo of the piece back to the original tempo before the selection
where the tempo was changed. If tempo starts at 120, changes parabolically to 135 at meas-
ures 17 through 22, and this button is selected, the tempo will return to 120 at measure 23.
Figure 8.18
The 5.1 options in the
New Session dialog box
The good news is that there might be a way around the issue later if you’ve chosen the wrong
format, but we’ll touch on that a bit later. In the meantime, check out http://www.dolby.com
for more information on their specifications and speaker placement/calibration ideas.
Figure 8.19
The Default Path
Order tab
Figure 8.20
The I/O Label
page (inputs)
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Because Andre records quite a bit with a Decca Tree microphone configuration, he
creates a dedicated 5.0 input label for those mics. This tree consists of three front-facing
mics and two rear-facing mics, each recorded to its own track. Because he has several
192k HD interfaces, each mic gets its own input (standard operating procedure), and
he reserves 5/16 inputs for the tree. They will be labeled Left (1), Center (2), Right (3),
and so on. Although Pro Tools can support tracks of 5.1 (and higher), Andre recommends
that you record every track in mono and pan each track accordingly. This minimizes
any assignment confusion and keeps everything easy to manage later.
Q John Loose, Dolby Labs. It’s safe to say that the good folks at Dolby know a thing or two
about surround formats. John was one of the first to have worked with 5.1, and as the
leader in the field, has a unique way of doing things that works best for him and his clients.
It’s not the most common way to work, but in the end it doesn’t matter—it does work.
First, John works with SMPTE format as his configuration. (A similar I/O setup to John’s
configuration is shown in Figure 8.21.) Although this is not the most common format, it
provides him with the most compatibility between stereo sessions and 5.1 sessions. He
has lots of gear prewired to his Pro Tools setup, and it would be harder to rewire than
to reconfigure Pro Tools for him. Because most of the media that comes to him is not in
that configuration, he has to perform several steps to ensure quality, but he also gets
the benefit keeping his studio as is. If media comes to him in a different format (which
happens all the time, he says), he’ll print it into Pro Tools in his format. This way, his
I/O setup never changes.
Figure 8.21
An SMPTE I/O
setup (outputs)
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Of course, he has a template I/O setup that he starts with the labels he likes and every
conceivable subpath available. Subpaths are output configurations that live within the
master path. In this case, the path would be 5.1 (six outputs) and subpaths would be
clusters such as left/right only, surrounds only, LCR, and so on. This way, during the
mix he can choose any collection of speakers needed and route the audio to those
speakers only to save some DSP. Because he reprints the media into his format,
everything plays properly and he can rely on his configuration.
Q Gene Radzik, Dolby Labs. Maybe it’s a Dolby thing, but Gene also subscribes to the
SMPTE format if possible. The added level of compatibility between stereo and 5.1 is
the main thing, but he also works with clients who produce in the older Dolby Surround
format or LCRS. (A potential I/O setup shown in Figure 8.22 reflects the compatibility
with LCRS.) With LCRS, the mix is heard in stereo if there is no decoder and in LCRS
if there is. Because the SMPTE format is L, R, C, S, Ls, Rs, there are two levels of
compatibility: L,R (stereo—the first two, no matter what) and then L, R, C, S, Ls, Rs
(SMPTE—the first six).
Figure 8.22
5.1 SMPTE
format with
7–8 as matrix
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For this two-leveled compatibility, Gene also suggests that the 7–8 be used as well as the
5.1 outputs. When the client has mixed the 5.1 session and is happy, they will print the mix to
six tracks of Pro Tools (or another medium), and then they’ll set to remix the spot for LCRS.
Usually, the client will have encoders for the LCRS mix (hardware or software). LCRS goes in,
and LR comes out. This matrixed Dolby Surround mix is then reprinted to the last two tracks of
Pro Tools. Now, the client has eight tracks of mix in three formats: 5.1 (tracks 1 through 6),
LCRS (matrixed on 7–8), and the stereo (matrixed on 7–8).
5.1-to-Stereo Compatibility
There is always a decision to be made in choosing your 5.1 format. You should check with the
producer or supervising sound editor to determine which is the best format for the project.
However, if there is no producer, you might have to make the decision yourself.
Q Andre Zweers, Skywalker Sound. Generally, Andre is not the one mixing in 5.1; the
mixes are performed on an automated console and rerouted into Pro Tools for printing.
As suggested in the “Setting Up for 5.1 (I/O Configurations)” tip earlier in this chapter,
Andre records the 5.1 mix to six mono tracks (labeled accordingly—Left5.1mix,
Center5.1mix, and so on), and then Option-drags them to a 5.1 track of a similar
setting, as shown in Figure 8.23. That way, if another session needs to reference the
5.1 mix, you can import session data for the 5.1 mix and have it available.
Because the mixes are all performed at the console and not within Pro Tools, Andre’s
job is easy when the client needs stereo and 5.1 at the same time—he simply creates
a stereo audio track and records the stereo mix too. However, his suggestion when
remixing 5.1 to stereo within Pro Tools is to start by re-panning everybody to the
stereo bus. Once there, you’ll recognize a difference in the mix and you’ll need to
tweak it. This is inevitable, but you can save time by starting with a quick volume dip:
–6 dB for the surround channels and –3 dB for the center channel.
Remember from Audio Theory 101 that when stereo parts are panned to mono, they
gain 3 dB. Because the surround channels both come to the front speakers, it makes
perfect sense to dip them 6 dB (3 dB per channel) and the center by 3 dB. This is only
a starting point. You might find other interactions that require adjusting (such as EQ
and phase), so trust your ears. When he is finished, Andre simply mutes the 5.1 mix
and plays the stereo mix for the producer. He quickly A/Bs for the producer with the
mute buttons only.
Q John Loose, Dolby Labs. When you work at Dolby, you tend to have more gear than
the next guy. Although John isn’t crawling around the gear to get to the chair, he does
have quite a few toys to work with between stereo and 5.1. For him, either direction is
equally easy. If the client needs to go from 5.1 to stereo, he has at least two options—
hardware encoding (most likely) and software mixing (occasionally).
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Figure 8.23
Final mix as six mono
and a 5.1 track
Figure 8.24
5.1-to-stereo conversion with aux sends
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Hardware encoding. There’s no mystery here; simply purchase the Dolby boxes (or
work at Dolby and get them for free!) and route the signal to the encoder. Six channels
go in and two come out. That’s it. No adjustments, no nothing—just six to two. Now you
are referencing the encoded two-channel mix as you would when you play the movie
without a 5.1 decoder. It’s a good idea to also reference the 2–6 decoded mix to
make sure it goes back and forth properly. Because these encoders are pricey (to say
the least), you might want to start with the software-mixing solution first, before you
rush out and buy the encoder/decoder package.
Software mixing. If the client needs it done within Pro Tools, John will copy to send
(Edit > Copy to Send) the mix so his 5.1 mix shows up on an aux send going to a
stereo output, such as the one in Figure 8.24. Similar to Gene Radzik’s suggestion,
generally outputs 7–8 will be used for this. Now he has his mix going to both 5.1
outputs and stereo outputs at the same time. Both mixes show up at his monitor system,
and he can audition between them with a touch of a button.
For stereo-to-5.1 conversion, John relies on outboard gear such as the TC Electronic
M6000, which has a function called Stereo Unwrap that takes stereo material and
reconfigures it for 5.1. Where outboard like this doesn’t exist, simply import the file
into a 5.1 session and have fun. Beyond the simple panning options, try creating a 5.1
reverb on the track and adjusting the mix to taste. For more detailed-sounding conver-
sions, create an aux send and route it to a 5.1 aux return with a 5.1 reverb inserted on
it, as shown in Figure 8.25.
Figure 8.25
Stereo file
with aux send
to 5.1 reverb
When it’s in a good place, be sure to route both tracks to a single 5.1 track for printing
so you have it. If John were Andre, he’d print it to six mono tracks, then Option-drag it
to a 5.1 track so both versions would be available!
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Figure 8.26
Aux inputs with Live inserts and I/O
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The C, LFE pair is of note. This ReWire bus is generally reserved for sounds that need to stay
locked front and center or bass-driven effects that need to be routed to the LFE channel.
Make sure to pan center-channel sounds to the left (ReWire bus 3) and LFE-channel sounds to
the right (ReWire bus 4) on the stereo ReWire bus 3–4, shown in Figure 8.27. So you are
confident that the LFE channel only contains signals below 120 Hz, the use of a steep filter,
such as the LFE360˚ Low-Pass Filter from Waves, is useful.
Figure 8.27
Pan output on the C, LFE pair
John could create multiple Live inserts and multiple stereo chains to accommodate more than
the standard six-channel routing, but it generally gets unmanageable and can hog the CPU
too. In either case, the idea is to predetermine which sounds should be grouped and ReWire
them together, with all the 5.1 panning occurring within Pro Tools.
Q Multiple pan automation. One of the biggest complaints about the built-in panner (see
Figure 8.28) is the separation of parameters when you are spinning sounds around.
Although the three knobs for position link (when the three-knob button is activated—the
green dot at the bottom of the black field), there is no linking the green dot in the mid-
dle of the black field to divergence or center %. For this, John has a secret weapon he
shares with us all: Control+CMD-paste. This secret move will allow you to copy unlike
information to other parameters. Like the curve of the position and want it to happen
on the center %? Copy the curve, and then Control+CMD-paste the move onto the
Center % Automation Playlist, and off you go (see Figure 8.29)!
Figure 8.28
The 5.1 panner
Q Cross-named files. The manual makes slight reference to this, but man, is it a problem!
Remember the story about the producer who printed 2,000 copies of the DVD with the
tracks in the wrong format? Here’s how it might have happened. (It wasn’t anyone
involved in this book, by the way!)
1. After you’ve chosen your 5.1 format, it will (should) be consistent throughout your
session. That means that all your I/O labels, all your track names, and all your
files (prints, too) should conform to the same specifications. Pro Tools, however,
seems to disagree.
2. If you route your mix to a single 5.1 track, Pro Tools will print the file in L, C, R,
Ls, Rs, LFE format anyway, as shown in Figure 8.30! Additionally, if you are drag-
ging a 5.1 channel file into six mono tracks, make sure that your tracks are in L,
C, R, Ls, Rs, LFE order.
268 CHAPTER 8}
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Figure 8.29
Control+CMD-pasted curves on unlike parameter Automation Playlists
Figure 8.30
Printed mix in
the wrong track
format
Working with Picture and Surround 269
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3. If your session conforms to SMPTE/ITU format, you would expect that a 5.1 track
created in this session would conform as well. Unfortunately, the printed file will
retain the naming convention for L, C, R, Ls, Rs, LFE! That means that while your
session plays fine and prints to the 5.1 track (and still plays fine), the track names
will not be fine! Bounced files will bounce as L, C, R, Ls, Rs, LFE, but mono-recorded
classes will be tagged x.L, x.C, x.R, and so on. This makes identification easy after-
ward.
4. Remember that your monitoring format is different than the printed file type. If
you choose SMPTE/ITU as your monitor path (selected in the I/O setup), be sure
that sounds imported or recorded in are cross-patched to match. In other words, if
the incoming tape is in Film Format (L, C, R, Ls, Rs, LFE), then cross-patch left to 1,
center to 3, right to 2, and so on so the correct channel is recorded to the correct
track to play in the correct monitor.
5. When you export these tracks as mono tracks for encoding elsewhere, the Left
sound will line up to the Left file but the Right sound will line up to the Center file.
As you can see, this can lead to serious issues.
6. If you work in SMPTE/ITU, you need to be conscious of this fact and should verify
by listening after export to each file to ensure that the names match the appropri-
ate channel. If not, then you should rename the file after exporting to ensure that
you don’t end up with dialogue in the right ear only!
Q Surround busing. Most people use many of the 64 internal buses (128 for HD) during
a mix, and in a film mix you might use all of them. Even in 5.1, the temptation to go
nuts with 5.1 busing is generally found to be overkill, and most people go back to
using stereo buses mainly, with the occasional 5.1.
1. To keep things simple, start by creating a single 5.1 aux return with a 5.1 reverb
and have it be the only 5.1 bus (see Figure 8.31).
Figure 8.31
I/O setup with single
5.1 bus
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2. Or, if you need to print your tracks to six mono tracks, create the single 5.1 bus
for printing first.
3. John’s suggestion is to keep the first buses stereo and create the 5.1 bus toward
the bottom, after bus 32, as shown in Figure 8.31. That way, your temptation to
grab a 5.1 bus will be visually less when you see the bus list.
Q Printing stems. In the film world as well as in the world of orchestral recording, there is
a need for multiple 5.1 prints. For film, you’ll need 5.1 prints of all your D, M, and E
tracks (dialogue, music, and effects tracks) for delivery. In this case, you’ll need three
5.1 buses to route to three sets of six mono tracks for recording (see Figure 8.32).
All told, you end up using 18 buses (and 18 tracks), but that’s how it is!
Figure 8.32
I/O setup for three
5.1 buses
} Index
Numbers batches
exporting, 80-82
5.1 Surround Sound. See surround sound fading, 127-128
808 drums, 204-205 importing, 70-71
Beat Detective, 136-140, 183
A beats
Beat Detective, 136-140, 183
A-B tests (inserts), 214-215 Identify Beat, 183
Ableton Live loops, 96-98
MIDI, 181-183 MIDI
surround sound, 265-266 editing, 176
tempo, 181-183 quantizing, 160-162
adding files (importing), 66-67 Reason, 160-162
administrators, 16-17 bin
aligning regions, 131-132 deleting, 82-83
AM Radio effect, 195, 239-240 delivering, 82-83
amplifiers (simulators), 55-56 linking, 75
AMS (Audio MIDI Setup), 142-145 importing, 66-67
analog mixing, 228 size, 74
analyzing MIDI tracks, 169-171 blue locator, navigating, 122-123
applications booting drives (FireWire), 16
AMS, 142-145 Bounce dialog box, 227
Dock, 4 bouncing, 226-227
artists, sends, 45-47 BPM (MIDI loops), 151-153
attacks, automation, 231-232 breaths (vocals), 101-103, 232-233
audio. See files browsers, 24-26
Audio Bin. See bin buffer
Audio MIDI Setup (AMS), 142-145 setting MIDI, 145
Audiosuite TCE tool. See TCE tool size, 35
automation
attacks, 231-232
Automation Enable list, 236-237
clicks, 231-232
C
calibratring I/O, 19-21
curves, 231-232 catalogs, movies, 247-248
fading, 241 CD Baby Web site, 188
Master Fader, 239-240 CDs
modes, 229 files, importing, 69-70
overview, 222 unmounting workspace, 26
phasers, 237-238 chains, 203-204, 208-210
Reason, 179-181 channels
reggae/dub, 238-239 inserts
reverb, 238-239, 241 creating, 201-202
Automation Enable list, 236-237 multi-channel, 194-195
AutoSave dialog box, 32 muting, 41
sends, 201-202
B chords (MIDI), 171-173
choruses
backups| effects, 196-197
drives, 13-14 groups, 125-126
sessions, setting, 32 vocals, 125-126
bandwidth (mixing), 223-228 Clear Audio dialog box, 83
Bar|||Beat Markers dialog box, 151-153 clearing bin, 82-83
bass, drum side-chains, 198-199 Click-Countoff Options dialog box, 168
Batch Fades dialog box, 127-128
271
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272 Index
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loops recording
Beat Detective, 136-140, 183 destructive recording, 62-63
creating, 94-101 dual mono, 60-61
editing, 94-101, 136-140, 183 editing, 61-63
grids, 95 effects, 55-56, 60
Identify Beat, 183 inserts, 56-57
Latin, 96-98 I/O, 40-42
markers, 98 loops, 61-62
off the one, 96-98 markers, 59, 118-120
quarter notes, 96 mono, 60-61
regions, 94-101 muting channels, 41
relative grids, 97 names, 42
selecting, 94-101 plug-ins, 41
size, 94 post-roll, 58
sync points, 98 preparing, 40-42
Tab-to-Transient tool, 101 pre-roll, 58
TCE tool, 99-100 punching in, 57-58
trimming, 99-100 regions, 57-58
markers, 118-120 Selector, 57-58
MIDI sends, 60
analyzing, 169-171 setting hardware, 40
chords, 171-173 signal checks, 40-42
clicks, 168-169 stereo, 60-61
copying, 162-165 takes lists, 61-62
creating, 185-186 talkback, 42-43
cut time, 184 vocals, 60
Default Thru, 150-151 saving, 8
DSP, 165-167 Scrubber, 133
editing, 189-190 selecting, 133
editing beats, 176 Link Timeline and Selection tool, 123
effects, 165-167 setting rulers, 123
exporting, 161-162 timelines, 123
flattening, 176 sends. See sends
half-time recording, 185 side-chains, 198-199
I/O, 148-150 speed, 133
Live, 181-183 takes
Loop Record, 177-178 compositing, 113-117
loops, 177-178 editing, 110-117
meters, 187-188 switching, 52-53, 110-113
MIDI Beat Clock, 156-157 vocals
MIDI Merge, 177-178 breaths, 101-103, 232-233
monitoring, 148-150 choruses, 125-126
note duration, 176 compositing, 113-117
offsets, 178-179 compressing, 104-105
Pencil tool, 185-186 consonants, 103
pitch, 169-171, 175-177 crispness, 103
playing, 150-151 cross-fade, 104-105
program changes, 147 editing, 101-107, 125, 129
quantizing, 175-179 fading, 125-126, 129
quantizing beats, 160-162 I/O, 53-55
recording, 149-150, 185-186 loops, 106-107
rulers, 187-188 lyrics, 108-110
sampling, 165 mixing, 232-233
splitting hands, 174 names, 108-110
step recording, 185 pitch shifts, 104-105
TCE tool, 184 regions, 108-110
tempo, 156-157, 175-177, 181-184, 187-190 room tone, 106-107, 129
thickening quality, 162-165 stretching, 104-105
triggering, 169-171 Strip Silence tool, 101-103
trimming, 184 stripping, 101-103
trimming drums, 176 syllables, 103-105
mixing. See mixing Tab-to-Transient tool, 101-103
names, 39, 267-269 takes, 110-113
navigating, 93, 122-123 TCE tool, 104-105
playback, 92 tempo, 189-190
position (Main Time Indicator), 93, 122-123 trimming, 104-105
printing, DSP, 192-194, 207-208 words, 104-105
Reason. See Reason triggering MIDI, 169-171
282 Index
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