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411 - Mobile Applications Development - Mobility

This document defines mobility and discusses concepts related to mobile applications and users. It covers key topics such as the components of mobile applications, characteristics of mobile users including their interruptibility and sociability, and implications of the "carry principle" for both mobile devices and users. The document provides concepts on mobility, unpacks what constitutes a mobile device, and discusses how to account for different capabilities of low-end versus high-end mobile phones in application development. It also references additional literature on international differences in mobile use and typologies for mobile health applications in low-resource contexts.

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0% found this document useful (0 votes)
43 views22 pages

411 - Mobile Applications Development - Mobility

This document defines mobility and discusses concepts related to mobile applications and users. It covers key topics such as the components of mobile applications, characteristics of mobile users including their interruptibility and sociability, and implications of the "carry principle" for both mobile devices and users. The document provides concepts on mobility, unpacks what constitutes a mobile device, and discusses how to account for different capabilities of low-end versus high-end mobile phones in application development. It also references additional literature on international differences in mobile use and typologies for mobile health applications in low-resource contexts.

Uploaded by

bed-com-08-19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 22

Defining Mobility

What this session covers


• Concepts on Mobility
• Components of mobile applications
• Characteristics of mobile users

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Mobile Devices and Mobility
• Oxford Dictionaries (2013) define mobility as “the ability to
move or be moved freely and easily”.
• In information systems, the concept of mobility has been
applied in studying the mobility of:
• individuals
• technological artefacts, especially in relation to implications for use
(Luff and Heath, 1998; Kristoffersen and Ljungberg,1999).

3
Concepts on Mobility

Also see: Manda and Herstad (2015)

4
Concepts on Mobility: Going
beyond the categories
• What mobility means for customers and users
• Need to be more concerned about what categories or issues of
mobility (physical movement or positioning) are relevant in
preforming activities in focus (Weilenmann, 2003).

Class discussion:
• Why is it important to go beyond the categories?

5
Unpacking Mobile Devices
• A mobile device is:
• Personal.
• generally belongs to only one person
• personally identifiable
• has a messaging address.
• Communicative:
• can send and receive messages of various forms
• connect to the network in various ways.
• Handheld:
• The device is portable - can be operated with a single hand, even if two hands or a
hand and a surface are more convenient.
• Wakable:
• The device can be awakened quickly by either the user or the network.
• Think of message alerts and alarms/reminders 6
The Carry Principle
• The fundamental distinction between mobile-targeted design and
design targeted for other platforms is The Carry Principle
The Carry Principle:
• the user typically carries the device, all the time
• The carry principle has implications on both mobile devices and
users

7
The Carry Principle: Implications
for the device
Form:
• Devices are small, battery-powered, have some type of wireless
connectivity, and have small keyboards and screens (if present).
Multi-functional:
• Features: Devices evolve towards the Swiss Army knife model.
Capabilities:
• Display, processing power, battery life
User interface:
• Small screens usually mean single-window users interfaces - sharing
information between applications may be problematic.
Always on, always connected:
8
Carry Principle: Implications for
users
• User availability:
• The mobile user is more available for communications
• Sustained focus:
• User multi-tasking my reduce sustainable time available for the device
and other things
• Social behaviour:
• Coordination across space allows both more and less social behaviour –
(dis)connection.

9
Components of a Mobile Application (I)

• It is critical to consider where applications to be developed will


run:
• Most mobile applications have been created as a miniaturized
version of similar desktop applications

• Discussion: comparison of desktop and mobile environments, and


implications for application development

10
Components of a Mobile
Application (II)
• A mobile application consists of:
• A Personal Communication Device (PCD), with its own use metaphor,
browser, application environment, and capabilities
• A user: mobile, with multiple devices; moving across environments
• Multiple application platforms
• One or more input interfaces
• One or more output interfaces
• Server infrastructure: providing additional functionality
• interfaces between the application’s servers and other information
sources
• a network and the corresponding wireless carrier (operator),
11
Taking into account features of
mobile phones
• differing capabilities of low-
end mobile phones, high-
end smart phones, and
alternative devices lead to a
variable environment

• Read: Sanner, T.A.,


Roland, L.K. and Braa, K.
(2012), “From pilot to scale:
towards an mhealth
typology for low-resource
contexts”, Health Policy and
Technology, Vol. 1 No. 3,
pp. 155-164
12
Discussion: Maximizing Coverage
to Low-end Phones & Embracing
Emergent Trends

Discuss the mobile digital divide (feature phones vs smartphones)


• What are the challenges in trying to target different segments of mobile
devices?
• Appraise the development trends of mobile applications and services in
this country
• What approaches can we take to mitigate trade-offs that ensue in trying
to address different classes of mobile devices?
• How do you envision the future will be?
13
Mobile User Characteristics
• Mobile users have different availability, context and
interruptibility than do desktop users
• Mobile users are out and about, they are social, they are moving
• Key concerns:
• User on the move
• Changing physical and social contexts
• Fashion
• Size of the device
• The device is always present, always carried
• The user is interruptible and easily distracted.
14
Mobile User Characteristics:
Interruptible and Easily Distracted (I)
• Mere presence in a public, social space could indicate he is
interruptible
• Smaller screen size seems to block fewer people, it is easier to meet
his eyes
• Device usually shows one screen at a time, hiding other screens
which might be an indicator of how busy one is
• Device can interrupt itself, with incoming calls or text messages
• Transition between virtual and physical tasks can reduce
effectiveness at both tasks
• Discussion: Implications for Application Architecture 15
Mobile User Characteristics:
Interruptible and Easily Distracted (II)
• Implications for application architecture:
• return to the same view with the same data as when the user last
departed
• Data should be saved without user action
• application must save any critical or difficult to enter data for later reuse

16
Mobile User Characteristics:
Availability
• Mobile users are present and immediately available
• Being readily available means that people answer their phones in
what used to be considered inappropriate places
• Discussion: Changes in social engagement/culture
• Those communicating have the confidence that the other party is
available:
• Examples:
• Watsapp; facebook; phone calls

17
Mobile User Characteristics:
Sociability
• Mobile users are exposed to one or more microcontexts
• managing several ‘microcontexts’ simultaneously
• Part of the reasons to go beyond categorizations on mobility

• Contributing factors:
• application type – voice, text message, game
• Personal and cultural practices

• Discussion: Implication on application development


• Also consider socio-technical application ecologies/infrastructures

18
Mobile User Characteristics:
Context
• The mobile user’s environment affects how the device is used

• Discussion: Context-aware applications -example and use cases

19
Mobile User Characteristics:
Identifiability
• Devices are personal
• Could use phone number & device as identifiers

20
Further Reading:
• INTERNATIONAL DIFFERENCES – section 2.3 of the
book Designing the Mobile User Experience
• Read: Sanner, T.A., Roland, L.K. and Braa, K. (2012), “From
pilot to scale: towards an mhealth typology for low-resource
contexts”, Health Policy and Technology, Vol. 1 No. 3, pp. 155-
164.

21
References
• Ballard, B. (2007). Designing the mobile user experience. John Wiley & Sons.
• Kristoffersen, S. and Ljungberg, F. (1999), “Mobile use of IT”, 22nd Information Systems
Research Seminar in Scandinavia Conference (IRIS 22), Keuruu
• Luff, P. and Heath, C. (1998), “Mobility in collaboration”, Proceedings of the 1998 ACM
Conference on Computer Supported Cooperative Work, ACM, Seattle, WA, November 14-
18,Seattle, pp. 305-314.
• Kemp, S. (2020). DIGITAL IN 2020: GLOBAL OVERVIEW. [Available online at:]
https://wearesocial.com/blog/2020/07/digital-use-around-the-world-in-july-2020
• Manda, T. D., & Herstad, J. (2015). Enacting technology: Accounting for the interplay between
mHealth solutions and existing paper-based data reporting practices. Information Technology
& People, 28(3), 442-465.
• Sanner, T.A., Roland, L.K. and Braa, K. (2012), “From pilot to scale: towards an mhealth
typology for low-resource contexts”, Health Policy and Technology, Vol. 1 No. 3, pp. 155-164.
• Weilenmann, A. (2003), “Doing mobility”, doctoral thesis, School of Business, Economics and
Law, Göteborg University, Göteborg.

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