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Bladesinger

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0% found this document useful (0 votes)
84 views4 pages

Bladesinger

Uploaded by

Francois Cousin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 6 Nobitsura

CLASS & LEVEL PLAYER NAME


Bladesinger
Aereni High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 16 38 --
-1 • +7 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P
+0

+7
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling

14 E +5 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Draconic, Elvish,
+0 Deception CHA
Primordial
P +7 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+4 +0 Intimidation CHA
+4 Investigation INT
18 +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


P +3 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+4 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Short Rest
+0 Survival WIS
Twice per short rest, you can use a bonus action to === SPECIAL ===
Arcane Recovery • 1 / Long Rest
+0 start a Bladesong, which lasts for 1 minute and grants
you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +4 bonus to your AC, your walking speed combined level of 3, and none of the slots can be 6th
10 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +4 bonus to any CON saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Green-Flame Blade: 1d8 Fire, 1d8+4 Fire

Rapier of Warnig +1 +7 1d8+4 Piercing Martial, Finesse, Green-Flame Blade: 1d8 Fire, 1d8+4 Fire
10 PASSIVE WISDOM (INSIGHT)

Fire Bolt +7 2d10 Fire V/S


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 6 Nobitsura
CLASS & LEVEL PLAYER NAME
Bladesinger
Aereni High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === increases by 10 ft., you have advantage on Acrobatics You can choose one skill or tool proficiency. Your
checks, and you gain a +4 bonus to any CON saving proficiency bonus is doubled for any ability check you
* Hit Points • PHB 113 throw you make to maintain your concentration on a make that uses this chosen proficiency.
spell.
* Proficiencies • PHB 113 * Cantrip • WGtE
It ends early if you are incapacitated, if you don You know one cantrip of your choice from the wizard
* Spellcasting • PHB 114 medium or heavy armor or a shield, or if you use two spell list. INT is your spellcasting ability for it.
You can cast prepared wizard spells using INT as your hands to make an attack with a weapon. You can also
spellcasting modifier (Spell DC 15, Spell Attack +7) dismiss the Bladesong at any time you choose (no * Extra Language • WGtE
and wizard spells in your spellbook as rituals if they action required). You can speak, read, and write one extra language of
have the ritual tag. You can use an arcane focus as a your choice.
spellcasting focus. | 2 / Short Rest • 1 Bonus Action

* Arcane Recovery • PHB 115 * Ability Score Improvement • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a * Extra Attack • SCAG
combined level of 3, and none of the slots can be 6th You can attack twice, instead of once, whenever you
level or higher. take the Attack action on your turn.

| 1 / Long Rest • Special


=== AERENI HIGH ELF RACIAL TRAITS ===
* Arcane Tradition • PHB 115
* Darkvision • PHB 23
| Bladesinging You can see in darkness (shades of gray) up to 60 ft.

* Restriction: Elves Only • SCAG * Keen Senses • PHB 23


Only elves and half-elves can choose the bladesinger You have proficiency in the Perception skill.
arcane tradition. Your DM can lift this restriction to
better suit the campaign. * Fey Ancestry • PHB 23
You have advantage on saves against being charmed,
* Training in War and Song • SCAG and magic can’t put you to sleep.
You gain proficiency with light armor, one type of
one-handed melee weapon of your choice, and the * Trance • PHB 23
Performance skill if you don’t already have it.. You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Bladesong • SCAG after a fashion; such dreams are actually mental
Twice per short rest, you can use a bonus action to exercises that have become reflexive through years of
start a Bladesong, which lasts for 1 minute and grants practice. After resting in this way, you gain the same
you the following benefits: benefit that a human does from 8 hours of sleep.

You gain a +4 bonus to your AC, your walking speed * Aereni Elf • WGtE

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Glamoured Studded Leather 1 13 lb.

Dagger 1 1 lb.

SP 0 Rapier of Warnig +1 1 2 lb.

Crystal 1 1 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 10 Clothes, Common 1 3 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

82 lb. Spellbook 1 3 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

240 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bladesinger
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 Hour PHB 267 D: 1h, V/S

O Fire Bolt Wizard +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Dancing Lights <C> Wizard -- 1A 120 ft. V,S,M 1 Minute PHB 230 D: 1m, V/S/M

O Green-Flame Blade Aereni High Elf +7 1A 5 ft. V,M Instantaneous SCAG V/M

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Tenser’s Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 Hour PHB 282 D: 1h, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 Hour PHB 284 D: 1h, V/S/M

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 Hours PHB 211 D: 8h, V/S/M

O Grease Wizard DEX 15 1A 60 ft./10 ft. Square V,S,M 1 Minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Shield Wizard -- 1R Self V,S 1 Round PHB 275 D: 1Rnd, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Burning Hands Wizard DEX 15 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

=== 2nd LEVEL === 3 Slots OOO

O Magic Weapon <C> Wizard -- 1BA Touch V,S 1 Hour PHB 257 D: 1h, V/S

O Shadow Blade <C> Wizard -- 1BA Self V,S 1 Minute XGtE 164 D: 1m, V/S

O Scorching Ray Wizard +7 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Flaming Sphere <C> Wizard DEX 15 1A 60 ft./5 ft. Sphere V,S,M 1 Minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Hold Person <C> Wizard WIS 15 1A 60 ft. V,S,M 1 Minute PHB 251 D: 1m, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M 1 Hour PHB 254 D: 1h, V/S/M

O Maximilian’s Earthen Grasp <C> Wizard STR 15 1A 30 ft./5 ft. Square V,S,M 1 Minute EE 161 D: 1m, 5 ft. Square, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 S

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

O Fly <C> Wizard -- 1A Touch V,S,M 10 Minutes PHB 243 D: 10m, V/S/M

O Fireball Wizard DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

SPELLS

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