Wizard 3 Igneon
CLASS & LEVEL PLAYER NAME
Varos Raezyr
Variant Human Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 15 20 --
+2 • +6 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
15
+2 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+2
+6
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Shortsword, Sling
15 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Disguise Kit, Lyre
+2 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish
40 ft. (Walking)
+4 +2 Intimidation CHA
P +6 Investigation INT
18 +2 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +4 Perception WIS
P +4 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.
Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Long Rest
+2 Survival WIS
2 times per long rest, you can use a bonus action === SPECIAL ===
Arcane Recovery • 1 / Long Rest
+2 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +4 bonus to your AC, your walking speed combined level of 2, and none of the slots can be 6th
14 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +4 bonus to any CON saving
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Crossbow, light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Booming Blade: Thunder, 1d8 Thunder
12 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +4 3 Bludgeoning
16 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 3 Igneon
CLASS & LEVEL PLAYER NAME
Varos Raezyr
Variant Human Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === increases by 10 ft., you have advantage on Acrobatics === FEATS ===
checks, and you gain a +4 bonus to any CON saving
* Additional Wizard Spells • TCoE 75 throw you make to maintain your concentration on a * Mobile • PHB 168
Your Wizard has additional spells available to them, as spell. Your speed increases by 10 feet. When you use the
designated in <em>Tasha's Cauldron of Dash action, difficult terrain doesn't cost you extra
Everything</em>. It ends early if you are incapacitated, if you don movement on that turn. When you make a melee
medium or heavy armor or a shield, or if you use two attack against a creature, you don't provoke
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also opportunity attacks from that creature for the rest of
dismiss the Bladesong at any time you choose (no the turn, whether you hit or not.
* Proficiencies • PHB 113 action required).
* Spellcasting • PHB 114 | 2 / Long Rest • 1 Bonus Action
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Cantrip Formulas • TCoE 76
and wizard spells in your spellbook as rituals if they You have scribed a set of arcane formulas in your
have the ritual tag. You can use an arcane focus as a spellbook that you can use to formulate a cantrip in
spellcasting focus. your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one
* Arcane Recovery • PHB 115 wizard cantrip you know with another cantrip from the
Once per day when you finish a short rest, you can wizard spell list.
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th | Special
level or higher.
| 1 / Long Rest • Special === VARIANT HUMAN RACIAL TRAITS ===
* Arcane Tradition • PHB 115 * Languages • BR 31
You can speak, read, and write Common and one
| Bladesinging extra language.
* Training in War and Song • SCAG * Ability Score Increase • BR 31
You gain proficiency with light armor, one type of Two different ability scores of your choice increase by
one-handed melee weapon of your choice, and the 1.
Performance skill if you don’t already have it.
* Skills • BR 31
* Bladesong • SCAG You gain proficiency in one skill of your choice.
2 times per long rest, you can use a bonus action to
start a Bladesong, which lasts for 1 minute and grants * Feat • BR 31
you the following benefits: You gain one feat of your choice.
You gain a +4 bonus to your AC, your walking speed
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Studded Leather 1 13 lb.
Crossbow, light 1 5 lb.
SP 0 Shortsword 1 2 lb.
Bedroll 1 7 lb.
EP 0 Spellbook 1 3 lb.
Torch 1 1 lb.
GP 50 Playing Card Set 1 --
Lyre 1 2 lb.
PP 0
WEIGHT CARRIED
33 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb.
PUSH/DRAG/LIFT
0 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Varos Raezyr Lawful Neutral The old one
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Booming Blade Wizard +6 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
O Toll the Dead Wizard WIS 14 1A 60 ft. V,S Instantaneous XGtE 169 V/S
=== 1st LEVEL === 4 Slots OOOO
O Chromatic Orb Wizard +6 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M
O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Thunderwave Wizard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
=== 2nd LEVEL === 2 Slots OO
O Flaming Sphere <C> Wizard DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M
O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V
O Shatter Wizard CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Web <C> Wizard DEX 14 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
O Scorching Ray Wizard +6 1A 120 ft. V,S Instantaneous PHB 273 V/S
O Shadow Blade <C> Wizard -- 1BA Self V,S Concentration, up to 1 minute XGtE 164 D: 1m, V/S
SPELLS
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