local lib = loadstring(game:HttpGet("https://raw.githubusercontent.
com/dawid-
scripts/UI-Libs/main/Vape.txt"))()
local win = lib:Window("AdvanceTech | Universal Hitbox | v1.0 ", Color3.fromRGB(44,
120, 224), Enum.KeyCode.P)
local tab = win:Tab("Main")
tab:Label("> Hitbox")
local hitboxEnabled = false
local noCollisionEnabled = false
local hitbox_original_properties = {}
local hitboxSize = 21
local hitboxTransparency = 6 -- Default - 6/10(0.6)
local teamCheck = "FFA" -- Default - Free For All
local defaultBodyParts = {
"UpperTorso",
"Head",
"HumanoidRootPart"
}
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ScreenGui = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
local WarningText = Instance.new("TextLabel", ScreenGui)
WarningText.Size = UDim2.new(0, 200, 0, 50)
WarningText.TextSize = 16
WarningText.Position = UDim2.new(0.5, -150, 0, 0)
WarningText.Text = "Warning: There may be a bug that causes collisions."
WarningText.TextColor3 = Color3.new(1, 0, 0)
WarningText.BackgroundTransparency = 1
WarningText.Visible = false
-- -------------------------------------
-- Utility Functions
-- -------------------------------------
local function savedPart(player, part)
if not hitbox_original_properties[player] then
hitbox_original_properties[player] = {}
end
if not hitbox_original_properties[player][part.Name] then
hitbox_original_properties[player][part.Name] = {
CanCollide = part.CanCollide,
Transparency = part.Transparency,
Size = part.Size
}
end
end
local function restoredPart(player)
if hitbox_original_properties[player] then
for partName, properties in pairs(hitbox_original_properties[player]) do
local part = player.Character and
player.Character:FindFirstChild(partName)
if part and part:IsA("BasePart") then
part.CanCollide = properties.CanCollide
part.Transparency = properties.Transparency
part.Size = properties.Size
end
end
end
end
local function findClosestPart(player, partName)
if not player.Character then return nil end
local characterParts = player.Character:GetChildren()
for _, part in ipairs(characterParts) do
if part:IsA("BasePart") and part.Name:lower():match(partName:lower()) then
return part
end
end
return nil
end
-- -------------------------------------
-- Hitbox Functions
-- -------------------------------------
local function extendHitbox(player)
for _, partName in ipairs(defaultBodyParts) do
local part = player.Character and
(player.Character:FindFirstChild(partName) or findClosestPart(player, partName))
if part and part:IsA("BasePart") then
savedPart(player, part)
part.CanCollide = not noCollisionEnabled
part.Transparency = hitboxTransparency / 10
part.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
end
end
end
local function isEnemy(player)
if teamCheck == "FFA" or teamCheck == "Everyone" then
return true
end
local localPlayerTeam = LocalPlayer.Team
return player.Team ~= localPlayerTeam
end
local function shouldExtendHitbox(player)
return isEnemy(player)
end
local function updateHitboxes()
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and
v.Character:FindFirstChild("HumanoidRootPart") then
if shouldExtendHitbox(v) then
extendHitbox(v)
else
restoredPart(v)
end
end
end
end
-- -------------------------------------
-- Event Handlers
-- -------------------------------------
local function onCharacterAdded(character)
task.wait(0.1)
if hitboxEnabled then
updateHitboxes()
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterRemoving:Connect(function()
restoredPart(player)
hitbox_original_properties[player] = nil
end)
end
local function checkForDeadPlayers()
for player, properties in pairs(hitbox_original_properties) do
if not player.Parent or not player.Character or not
player.Character:IsDescendantOf(game) then
restoredPart(player)
hitbox_original_properties[player] = nil
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
for _, player in ipairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
tab:Button("[CLICK THIS FIRST] Enable Hitbox", function()
coroutine.wrap(function()
while true do
if hitboxEnabled then
updateHitboxes()
checkForDeadPlayers()
end
task.wait(0.1)
end
end)()
end)
tab:Toggle("Enable Hitbox", false, function(enabled)
hitboxEnabled = enabled
if not enabled then
for _, player in ipairs(Players:GetPlayers()) do
restoredPart(player)
end
hitbox_original_properties = {}
else
updateHitboxes()
end
end)
tab:Slider("Hitbox Size", 1, 50, 21, function(value)
hitboxSize = value
if hitboxEnabled then
updateHitboxes()
end
end)
tab:Slider("Hitbox Transparency", 1, 10, 6, function(value)
hitboxTransparency = value
if hitboxEnabled then
updateHitboxes()
end
end)
tab:Dropdown("Team Check", {"FFA", "Team-Based", "Everyone"}, function(value)
teamCheck = value
if hitboxEnabled then
updateHitboxes()
end
end)
tab:Toggle("No Collision", false, function(enabled)
noCollisionEnabled = enabled
WarningText.Visible = enabled
coroutine.wrap(function()
while noCollisionEnabled do
if hitboxEnabled then
updateHitboxes()
end
task.wait(0.01)
end
if hitboxEnabled then
updateHitboxes()
end
end)()
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local tab3 = win:Tab("Player")
local settings = {WalkSpeed = 16, JumpPower = 100}
local isWalkSpeedEnabled = false
local isJumpPowerEnabled = false
local IJ = false
tab3:Toggle("Enable Custom WalkSpeed", false, function(enabled)
isWalkSpeedEnabled = enabled
end)
local walkMethods = {"Velocity", "Vector", "CFrame"}
local selectedWalkMethod = walkMethods[1]
tab3:Dropdown("Walk Method", walkMethods, function(selected)
selectedWalkMethod = selected
end)
tab3:Slider("Walkspeed Power", 16, 500, 16, function(value)
settings.WalkSpeed = value
end)
local function updateWalkSpeed(player, deltaTime)
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if humanoid and rootPart then
local vs = humanoid.MoveDirection * settings.WalkSpeed
if selectedWalkMethod == "Velocity" then
rootPart.Velocity = Vector3.new(vs.X, rootPart.Velocity.Y, vs.Z)
elseif selectedWalkMethod == "Vector" then
local scaleFactor = 0.001
rootPart.CFrame = rootPart.CFrame + (vs * deltaTime * scaleFactor)
elseif selectedWalkMethod == "CFrame" then
local scaleFactor = 0.001
rootPart.CFrame = rootPart.CFrame + (humanoid.MoveDirection *
settings.WalkSpeed * deltaTime * scaleFactor)
end
end
end
local function onStepped(deltaTime)
if isWalkSpeedEnabled then
local player = Players.LocalPlayer
if player and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
updateWalkSpeed(player, deltaTime)
end
end
end
RunService.Stepped:Connect(onStepped)
tab3:Toggle("Infinite Jump", false, function(state)
IJ = state
end)
UserInputService.JumpRequest:Connect(function()
if IJ then
local player = Players.LocalPlayer
local humanoid = player.Character and
player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState("Jumping")
end
end
end)
tab3:Toggle("Enable Custom JumpPower", false, function(enabled)
isJumpPowerEnabled = enabled
end)
local jumpMethods = {"Velocity", "Vector", "CFrame"}
local selectedJumpMethod = jumpMethods[1]
tab3:Dropdown("Jump Method", jumpMethods, function(selected)
selectedJumpMethod = selected
end)
tab3:Slider("Change JumpPower", 30, 500, 100, function(value)
settings.JumpPower = value
end)
local function handleJumpPower(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.JumpPower = settings.JumpPower
humanoid.Jumping:Connect(function(isActive)
if isJumpPowerEnabled and isActive then
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
if selectedJumpMethod == "Velocity" then
rootPart.Velocity = Vector3.new(rootPart.Velocity.X,
settings.JumpPower, rootPart.Velocity.Z)
elseif selectedJumpMethod == "Vector" then
rootPart.Velocity = Vector3.new(0, settings.JumpPower, 0)
elseif selectedJumpMethod == "CFrame" then
character:SetPrimaryPartCFrame(character:GetPrimaryPartCFrame() + Vector3.new(0,
settings.JumpPower, 0))
end
end
end
end)
end
end
Players.LocalPlayer.CharacterAdded:Connect(handleJumpPower)
if Players.LocalPlayer.Character then
handleJumpPower(Players.LocalPlayer.Character)
end
local isNoClipEnabled = false
local player = game.Players.LocalPlayer
local function setCanCollideForCharacter(character, canCollide)
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = canCollide
end
end
end
local function toggleNoClip()
while isNoClipEnabled do
local character = player.Character
if character then
setCanCollideForCharacter(character, false)
end
game:GetService("RunService").Stepped:Wait()
end
local character = player.Character
if character then
setCanCollideForCharacter(character, true)
end
end
tab3:Toggle("NoClip", false, function(enabled)
isNoClipEnabled = enabled
if isNoClipEnabled then
spawn(toggleNoClip)
end
end)
player.CharacterAdded:Connect(function(character)
if isNoClipEnabled then
spawn(function()
while isNoClipEnabled do
setCanCollideForCharacter(character, false)
game:GetService("RunService").Stepped:Wait()
end
setCanCollideForCharacter(character, true)
end)
end
end)
local Visual = win:Tab("Visuals")
Visual:Label("> ESP")
local aj = loadstring(game:HttpGet("https://rawscript.vercel.app/api/raw/esp_1"))()
Visual:Toggle("Enable Esp", false, function(K)
aj:Toggle(K)
aj.Players = K
end)
Visual:Toggle("Teammates", false, function(L)
aj.TeamMates = L
end)
Visual:Toggle("Tracers Esp", false, function(K)
aj.Tracers = K
end)
Visual:Toggle("Name Esp", false, function(K)
aj.Names = K
end)
Visual:Toggle("Boxes Esp", false, function(K)
aj.Boxes = K
end)
Visual:Toggle("TeamColor", false, function(L)
aj.TeamColor = L
end)
Visual:Colorpicker("ESP Color", Color3.fromRGB(0, 0, 255), function(P)
aj.Color = P
end)
local changeclr = win:Tab("Mics")
changeclr:Toggle("Full Bright", false, function(enabled)
if not _G.FullBrightExecuted then
_G.FullBrightEnabled = enabled
_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}
local function apply()
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
end
local function restore()
game:GetService("Lighting").Brightness =
_G.NormalLightingSettings.Brightness
game:GetService("Lighting").ClockTime =
_G.NormalLightingSettings.ClockTime
game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService("Lighting").GlobalShadows =
_G.NormalLightingSettings.GlobalShadows
game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
end
local function connectPropertySignal(property, targetValue, storeValue)
game:GetService("Lighting"):GetPropertyChangedSignal(property):Connect(function()
if game:GetService("Lighting")[property] ~= targetValue and
game:GetService("Lighting")[property] ~= storeValue then
_G.NormalLightingSettings[property] =
game:GetService("Lighting")[property]
if not _G.FullBrightEnabled then
repeat wait() until _G.FullBrightEnabled
end
game:GetService("Lighting")[property] = targetValue
end
end)
end
connectPropertySignal("Brightness", 1,
_G.NormalLightingSettings.Brightness)
connectPropertySignal("ClockTime", 12, _G.NormalLightingSettings.ClockTime)
connectPropertySignal("FogEnd", 786543, _G.NormalLightingSettings.FogEnd)
connectPropertySignal("GlobalShadows", false,
_G.NormalLightingSettings.GlobalShadows)
connectPropertySignal("Ambient", Color3.fromRGB(178, 178, 178),
_G.NormalLightingSettings.Ambient)
spawn(function()
local latestValue = _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= latestValue then
if _G.FullBrightEnabled then
apply()
else
restore()
end
latestValue = _G.FullBrightEnabled
end
end
end)
if _G.FullBrightEnabled then
apply()
end
_G.FullBrightExecuted = true
end
_G.FullBrightEnabled = enabled
if _G.FullBrightEnabled then
apply()
else
restore()
end
end)
changeclr:Colorpicker("Change UI Color", Color3.fromRGB(44, 120, 224),function(t)
lib:ChangePresetColor(Color3.fromRGB(t.R * 255, t.G * 255, t.B * 255))
end)
local Credit = win:Tab("Credits")
Credit:Label("Credits")
Credit:Label("Script Developed by: AdvanceFalling Team")
Credit:Dropdown("Developers", {"YellowGreg", "WspBoy12", "MMSVon", "ShadowClark",
"Frostbite"}, function(currentDeveloper)
local creations = {
YellowGreg = "Owner",
WspBoy12 = "Head Developer",
MMSVon = "Head Developer",
ShadowClark = "Head Developer",
Frostbite = "Head Developer",
}
print(currentDeveloper .. " created " .. creations[currentDeveloper])
end)
Credit:Label("UI Library: Vape.")
Credit:Label("Report Non-Functional Bugs Scripts on Discord")
Credit:Button("Copy Discord Link", function()
setclipboard("https://discord.gg/FuZCM5X8TW")
end)