Legend in The Mist Core Book
Legend in The Mist Core Book
C O RE BO O K VO L . I · T H E H E R O
T H E RU S T IC FA N TA S Y ROLE -PLAYING GA ME
Art
A L E J A N DR A P I N A L
MARIUSZ SZULC
M A R K H R ET S K Y I
ZAC H C AU S E Y
Graphic Design
MANUEL SERRA SÁEZ
Art Direction
A M I T MO SH E
Editing
E R A N AV I R A M
Production
OMER SHAPIRA
I N B A R B A R Z I L AY
Cartography
MARIUSZ SZULC
Operations
E DWA R D G U E VA R A
Proofreading
MARSHALL OPPEL
This project was made possible thanks to the support of the Legend in the Mist
Kickstarter backers. See their full list at the back of this book.
66
chapter i
The Makings of a Hero
Hero & Fellowship Creation - 68
Tropes - 78
Themebooks - 88
138
chapter ii
How to Play
Action & Drama - 140
Hero Development - 182
192
chapter iii
The Secret of Magic
Fundamentals of Magic - 194
Ways of Magic - 202
226
Appendices
Tutorial
The Game
Let's tell a Legend in the Mist!
In this game you play a character, the Hero, and tell a
story about their journey.
The story has a Narrator, which can be you or another
player, and there can be other Heroes, too. For now, the
Narrator will be this book.
Content warning: This tutorial features potential loss of a loved
one and some battleground violence.
10
Paul Grayson (Order #46877243)
Gerrin is a spirited youth,
skilled with a bow, and
a talented deer stalker.
But more than all, he is
devoted to his family.
The Hero
In this tutorial story, you are Gerrin, the deer
stalker. Your character is made out of tags, the
short descriptors above highlighted in yellow.
To play, you will need two six-sided or Legend
in the Mist dice, and some pen and paper or
Tracking Cards and markers to track changes.
11
Paul Grayson (Order #46877243)
On this fateful day,
Gerrin is out hunting.
Gerrin!
Come...
...come down
to the house!
What happened? ...with mother!
Pops!
Your mother,
it is very hard
to come by.
The Story
The story begins with some exposition from the Narrator which poses a
quest, something at stake that propels the Hero to undertake a journey.
While the player (you) plays the Hero, the Narrator plays all non-Hero or
non-player characters (NPCs). These can be the Hero's allies, mentors,
enemies, rivals, or passersby - anyone who might feature in the Hero's story.
13
Paul Grayson (Order #46877243)
It's an herb Yes,
called Rime Thistle anything.
that can only be found I’ll find it.
on the north slopes
of mountains, above But I wish to
the treeline. see her first.
Its flower, ball-
shaped, is in beautiful
shade of azure.
You're a huntsman, Gerrin.
Perhaps you could find it.
Mother…
Stay strong.
I will return
with the cure.
Thank you,
Wise One. I will
return in time.
Keep her safe.
14
Paul Grayson (Order #46877243)
TH EM E CA RD
TYPE Personality
Spirited Youth
Untapped fierceness
Inner compass
Hard-headed
QUEST
Never surrender to
darkness or despair.
TH EM E CA RD
GROW MILESTONE
ABANDON
TYPE
Deer Stalker
Stealthy step
Keen senses
Loner
TH EM E CA RD
QUEST
Good listener Record your Hero's details -- themes, tags, and Quests -- on a
sheet of paper, a Legend in the Mist character sheet, or Legend in
Tough it out the Mist theme cards.
Family is my soft spot During play, if you gain new tags, write them down in your
backpack or on Legend in the Mist tracking cards.
QUEST
You're ready! Turn the page to embark on your fateful journey.
Find a cure for
my mother's illness. 15
Paul Grayson (Order #46877243)
And so, with a heavy heart
and a sense of urgency,
Gerrin sets out to find
the Rime Thistle that
could cure his mother...
I observe from a I slip into the forest and I march over and
safe distance. sneak closer, unnoticed. speak to them.
17
Paul Grayson (Order #46877243)
Action & Outcomes SIMPLE OUTCOME
Every Hero action has an outcome: With a Simple outcome, shown here, the
Success , negative Consequences , Narrator simply tells you what happened,
or both . based on the scenario, your Hero's tags, and the
details of the characters involved. The Narrator
After you describe your action, the can also give you new tags, good or bad, as a
Narrator chooses one of three ways to Success or a Consequence. This method is used
arrive at the outcome: Simple, Quick, to keep the story going without using the dice.
or Detailed.
You remain at a safe distance, A deerstalker of stealthy step, You walk proudly toward the
watching the ruffians harass you have no difficulty creeping band, introducing yourself.
the traveling woman. To judge up closer unnoticed and you They turn from the peddler to
by their clubs, they appear to be settle in a good hiding spot (add face you.
ill-intending bandits. this tag to your notes).
But they will not yield the
You contemplate walking However, while you sneak, peddler. Instead, they threaten
away, but going off the path the hooded figures - bandits, you as well.
will waste precious time. no doubt - beset the traveler,
CONTINUE TO THE NEXT PAGE
What more, you feel a pang of a peddler, and threaten her to
remorse leaving the traveler to surrender her goods.
fend for herself (add this tag
to your notes). CONTINUE TO THE NEXT PAGE
18
Paul Grayson (Order #46877243)
A New Round Begins THREATS
With your action and its Consequences When the Narrator establishes that
resolved, the Narrator describes the scene something suspicious or dangerous is
again, re-establishing what's going on. happening, it's called a Threat. A Threat
This starts a new turn of the Establish- can later manifest into Consequences, so
Action-Consequences cycle which repeats use your actions wisely to avoid or address
throughout the scene. Threats.
The ruffians
raise their clubs
over the peddler's
head. Things are Enough niceties!
looking dire!
Get off!
Give us your
valuables,
peddler...
...or we'll
take 'em ourselves.
19
Paul Grayson (Order #46877243)
WHAT DO YOU DO?
Power
What could help? 10+ 6-
Each helpful tag gives you +1 Power. The peddler jumps to The bandits turn to face you,
Gerrin is a spirited youth with untapped her feet, fists up! and now they're angry!
fierceness that suddenly overtakes him.
That's two tags, so a Power of 2.
If Gerrin feels a pang of remorse for not
helping earlier, it could make him
more eager to help now. Add 1 more to
your Power.
What could hinder?
Each hindering tag reduces
your Power by 1.
Is Gerrin in a good hiding spot? Pleading You've recruited the peddler
the peddler to fight from a position of Consequences often include
and so you gain a tag - peddler. tags that could be bad
safety is not very convincing!
for your Hero and good
Reduce your Power by 1. for your opponents. Keep
9-7 track of the bandits' tags
Roll! Apply both and separately from yours.
Roll two dice and add your Power.
Read the result to the right.
CONTINUE TO PAGE 24
21
Paul Grayson (Order #46877243)
No!
9-7
Power
Apply both and
What could help?
Each helpful tag gives you +1 Power. 10+
You reach the peddler 6-
Gerrin is a spirited youth with untapped
in time to protect You're hit with a blow
fierceness that suddenly overtakes him.
her from the bandits, of one bandit's club,
That's two helpful tags, so a Power of 2. standing in their way! which takes the wind
If Gerrin feels a pang of remorse for not out of your sails.
helping earlier, it could make him
more eager to help now. Add 1 more to
your Power.
If Gerrin is springing out of a good
hiding spot, it could give him an
advantage. Add 1 more to your Power.
What could hinder?
Each hindering tag reduces
your Power by 1. You've recruited the peddler
There are no tags in the game right and so you gain a tag - peddler. Consequences can take
now that could hinder this action. However, your action did away your useful tags.
That can happen too! not address the Threat posed Scratch out untapped
by the bandit - it just gave fierceness. It can’t be
Roll! him a new target! You also used until recovered.
Roll two dice and add your Power. suffer the Consequences,
Read the result to the right. regardless of your success. CONTINUE TO PAGE 24
22
Paul Grayson (Order #46877243)
Get away, you lot!
Or my
next arrow
won't miss.
I let fly a warning shot
to scare them away.
Power
10+
What could help? Startled by your arrow, 6-
Each helpful tag gives you +1 Power. one of the bandits lets
The bandit whose ear you
out a cry of terror and
Gerrin is a spirited youth with untapped almost clipped gets angry.
flees down the hill!
fierceness that suddenly overtakes him.
You cheeky
He's also skilled with a bow and
brat!
equipped with his Father's yew bow.
That's four helpful tags, so a Power of 4.
If Gerrin is shooting out of a good
hiding spot, it would give him an
advantage. Add 1 more to your Power.
What could hinder?
You almost shot
Each hindering tag reduces my ear off!
your Power by 1. Sometimes a success steers
The Narrator lets you know that these Consequences often include
the story your way. Having to
bandits are hardened, having survived tags that could be bad
deal with fewer bandits will
conflict before. It's not so easy to scare for your Hero and good
make things easier later.
them. Reduce your Power by 1. for your opponents. Keep
track of the bandits' tags
Roll! 9-7 separately from yours.
Roll two dice and add your Power. Apply both and
Read the result to the right. CONTINUE TO PAGE 24
23
Paul Grayson (Order #46877243)
The bandits advance toward you, ready to
tackle you down and dish out a beating!
YEAH!
Get 'em!
And grab any We didn't come all the
good stuff way up the mountain
they have. for nothin'!
A new round begins, and the Narrator Creating a status costs 1 Power per 1 tier. In other
describes the scene again, making a new words, the tier of the status you will give the bandits
Threat. In this high-stakes conflict, your is the same as the Power of your action!
actions will be resolved in the Detailed way. Statuses affect your actions. You add to your Power
the tier of your most helpful status in the situation,
DETAILED OUTCOME and subtract the tier of the most hindering status.
You count your Power and roll the dice in the same
way as with the Quick outcome (see page 20). e s a r e recordede so.
St a t u
a
s
c k in g c a rds, lik Afraid
If you succeed, you'll be able to spend your Power on tr
on various Effects, adding or removing tags from
x
yourself and other characters!
Tag Expiry
STATUSES Tags you gain during the story expire sense.
The most common Effect is giving a status. A when they are no longer true or make remorse,
status is a special tag that has a tier (number) from Scratch out good hiding spot or pangn of
as you
1 to 6, measuring its intensity. A status always if you had them. They expired as soo You r power
describes a temporary condition, never an item or intervened on behalf of the peddler. por arily
thing. It is marked with a green highlight. tags never expire, but they can be tem
24 scratched out, becoming unavailable.
Paul Grayson (Order #46877243)
I try to talk Power
them out of it. What could help?
Spirited youth - Gerrin is not afraid to
speak out.
If you rallied the peddler, it might
make the bandits rethink their
position. She's also a good negotiator.
What could hinder?
Listen, let's talk Hard-headed - compromise does not
about this. come easy to Gerrin.
I'm sure we can work If the bandits are angry, it's harder to
it out somehow...
convince them to let you go.
If Gerrin is stunned, it makes it harder
for him to talk.
Roll!
Roll two dice and add your Power.
Spend
If your action succeeds, you'll spend
your Power to give the bandits a
convinced status.
10+ 9-7 6-
Your words seem to reach The bandits have had enough
Apply and read on:
them, and they pause, talking, and they give you
looking at each other. The bandits are listening, a beating with their clubs!
but they want to get
something in return. What
will you give them?
25
Paul Grayson (Order #46877243)
I try to shoot arrows
to pin or hobble them,
so we can flee.
9-7
Apply both and
CONTINUE TO PAGE 28
Power 10+
What could help? Your arrows fly true, and 6-
you manage to slow some of
Skilled with a bow The bandits rush you and
the bandits down, without
Father's yew bow strike you with their clubs!
hurting them too severely.
Rapid second shot (if you already
made a shot before)
If the bandits are already hobbling,
they are easier to hit.
What could hinder?
Close combat - Gerrin's bow is
not ideal for shooting very close
opponents.
You give the bandits a
If Gerrin is stunned, it makes it hobbling status, with a tier
harder for him to shoot. equal to the Power you rolled Consequences can involve taking
with. If your Power was a negative status. In this case,
Roll! zero or less, the tier is 1. the bandits give you stunned-2.
Roll two dice and add your Power.
9-7
Apply both and
Power
CONTINUE TO PAGE 28
10+
What could help? Your arrows fly true, and
you injure the bandits. 6-
Untapped fierceness - Gerrin is The bandits rush you and
showing his true grit. strike you with their clubs!
Skilled with a bow
Father's yew bow
Rapid second shot (if you already
made a shot before)
If the bandits are hobbling, they
are easier to hit.
What could hinder?
The bandits are hardened, and You give the bandits a
can take a cut or two. wounded status, with a tier
If Gerrin is stunned, it makes it equal to the Power you rolled Consequences can involve taking
harder for him to shoot. with. If your Power was a negative status. In this case,
zero or less, the tier is 1. the bandits give you stunned-2.
Roll!
Roll two dice and add your Power.
Wounded Stunned
Spend
If your action succeeds, you'll x
spend your Power to give the
bandits a wounded status. CONTINUE TO PAGE 29 CONTINUE TO PAGE 28
27
Paul Grayson (Order #46877243)
Taking a Status STATUSES AFFECT YOUR ACTIONS!
Ouch, your Hero has taken a negative status! When a status supports an action, add its tier
Luckily, when your Hero suffers some Consequences, to the action's Power. When a status hinders an
the Narrator may allow you to take a reaction to action, subtract its tier from the action's Power.
lessen the harm. Let's try this now with the status But only the highest positive status and the
you just received. highest negative status are counted. All other
statuses are ignored, even if they are relevant.
LESSEN THE BLOW
You now roll a reaction. Count your Power and roll the
dice; if you succeed, you spend Power to reduce the 7+
negative Effects. You take the hit but
Every point of Power you rolled with reduces the endure the pain.
tier of the status by 1. If you roll 10+, you get one extra
point of Power with which to lessen the status. If you
get 6 or less, you take the status as it is, without any
further Consequences.
Stunned
Oof! xx
6-
The hit lands hard, and
you take its full brunt!
Power Roll!
Roll two dice and add your Power. Your incoming stunned-2
What could help?
status stays the same.
Tough it out - Gerrin can endure a Spend
little pain.
If you get 7 or higher, you'll
CONTINUE TO THE NEXT PAGE
What could hinder? spend your Power to lessen the
Nothing hinders this roll. incoming status.
28
Paul Grayson (Order #46877243)
Will Gerrin gain
the upper hand?
29
Paul Grayson (Order #46877243)
VICTORY COMPROMISE
The bandits were WOUNDED. The bandits were CONVINCED.
The bandits flee before you, leaving The bandits let you go, and you hope
a trail of blood behind them. not to cross paths with them again.
FLIGHT DEFEAT
You take advantage of the disoriented You come to after a while, with a
and tangled state of the bandits to flee terrible headache, only to discover your
up the trail, hoping they won't follow. personal effects have been stolen.
WRAPPING UP THE SCENE had any stunned status at the end of the scene,
replace it with headache-2.
The scene ends when your Hero overcomes the
scene's Challenges or when they overcome your If you've been defeated and robbed by the bandits,
Hero. Either way, it's time to move on with the story. scratch out Father's yew bow. Your entire Skilled
With a Bow theme becomes useless, so scratch that
At the end of a scene, some statuses expire and
and rapid second arrow too, until you find a new bow.
others remain, at the Narrator's discretion. If you
Scratched tags can’t be used.
30
Paul Grayson (Order #46877243)
Glad I could be of
As Gerrin dusts himself off and
help, Erna. I'm Gerrin.
prepares to continue up the trail, I beg your pardon, but I
the peddler stops him for a moment. don't have much time.
I must climb the
mountain to find an
Thank you for your help... herb called Rime Thistle.
Uh, I'm Erna, from Underbough. I need it urgently
Sorry you got dragged into this. for a remedy.
It didn't use to be so dangerous
on these back roads.
I can help.
It's the least
I could do.
But lately...
things have been
brewing in the lowlands. It seems even the peace
There's talk of war in the of the high mountains
North, of ill-intending is now disturbed...
folk roaming about.
I make small talk with I ask the peddler if she I ask the peddler to help
the peddler as we walk. has anything useful. treat my headache.
CONTINUE TO PAGE 32 CONTINUE TO PAGE 33 CONTINUE TO PAGE 34
Allies are Tags, Too defeated by the bandits), add also bag of curiosities
If you haven't done so yet, add peddler to your to this theme. When you take action as your allies
backpack. Let's make it into a temporary theme or when they help your actions directly, use their
and add also the tags resourceful and oddball. tags as if they were your Hero's tags.
If you two weren't robbed (that is, if you were not
31
Paul Grayson (Order #46877243)
I make small talk with
the peddler as we walk.
Never?
Roll!
Roll two dice and add your Power. Take headache-1. You cannot
lessen this Consequence.
Spend Give yourself hopeful. If your
Power is zero or less, you
If your action succeeds, you'll spend TAKE A NEW ACTION WITH
still get 1 Power to spend. THE PEDDLER ON PAGE 31 OR
your Power to create a new status. CONTINUE TO PAGE 35
32
Paul Grayson (Order #46877243)
I ask the peddler if she
has anything useful. Of course!
I have lots of
useful things!
What did you
have in mind?
Actions that
Create New Tags
You can take action to introduce new 9-7
story tags, representing new items or Apply both and
allies, or even new abilities.
This time, use a Detailed outcome.
If you are successful, you can spend 6-
your Power to create a new tag. Erna makes a mess of her
Each tag costs 2 Power. bag. She won't be able to
10+ find anything useful in it
Power Erna finds a useful item. until she organizes it better.
Roll!
Roll two dice and add your Power. Scratch out bag of curiosities.
You only have enough Power
to add one tag of your choice:
Spend climbing pick, or pretty opal. TAKE A NEW ACTION WITH
If your action succeeds, you'll spend The remaining Power is lost. THE PEDDLER ON PAGE 31 OR
CONTINUE TO PAGE 35
your Power to create a new tag.
33
Paul Grayson (Order #46877243)
I'm no apothecary,
but I ought to have something
I ask the peddler to help
refreshing here somewhere... The Peddler gives
treat my headache. you a tonic.
I've had it since I last visited
Milkrest. I'm telling you, those
goat herders can drink.
Man, those
hoodlums got The next morning
you good. they take this tonic
to get them to feel
peppy again...
Ah, there
…finally.
we go.
Recovery Actions
You can take action to recover
from negative conditions.
This time, use a Detailed 9-7
outcome. If you are successful, You drink the entire
you can spend your Power to bottle, and it helps.
reduce a status. Each point of Apply and
Power spent reduces the status scratch out tonic.
by 1 tier. If the status is reduced
to tier zero or less, remove it
10+
entirely. 6-
Your headache doesn't
You drink the entire
bother you as much.
Power bottle, but it's not enough
to make you feel better.
What could help?
Tough it out
Tonic
What could hinder?
Nothing really hinders this action.
Roll!
Roll two dice and add your Power.
Scratch out tonic.
Reduce your headache status
Spend tier by 1 for each point of Power
If your action succeeds, you'll you had. If it reaches zero or TAKE A NEW ACTION WITH
spend your Power to reduce the below, remove this status. THE PEDDLER ON PAGE 29 OR
CONTINUE TO THE NEXT PAGE
negative status.
34
Paul Grayson (Order #46877243)
It's getting late...
As the pair emerge
into a glade, Gerrin
notices the sun high
in the sky.
I've no time
to spare.
We better
keep our wits
about us.
36
Paul Grayson (Order #46877243)
37
Paul Grayson (Order #46877243)
Until, under an ill wind, You there!
they spot a haunched
stranger wandering Well met!
in the woods...
Another
bandit?
Oh, well-met,
deer stalker.
I never
You are
said I sought
far from your
a flower...
hunting grounds.
What brings you
this far up the
mountain?
We're here in
search of a remedy.
Perhaps you can
help us.
38
Paul Grayson (Order #46877243)
The stranger casts off
its cloak, revealing a
monstrous, unearthly
creature that instantly
towers over Gerrin...
I am but a humble
Wha... wanderer 'tween the trees...
a king under the stars...
and I can help you find
what you seek...
what are you? ... for a price.
39
Paul Grayson (Order #46877243)
What is this thing?
Is it lying to me?
40
Paul Grayson (Order #46877243)
6- The creature's words pierce your heart.
Does it have the cure? You begin to believe it...
In return, I will
help you obtain the
cure you seek...
Tempted
Resisting x Roll!
Temptation Roll two dice and add your Power.
Take tempted-4. You may roll to lessen
the Consequences now, as a reaction Spend
(as explained on page 28). Reduce the incoming tempted-4 status by 1 tier for
every point of Power (minimum 1), and an extra tier
Power if you rolled 10 or more.
What could help? If you rolled 6 or less, take the full status.
Spirited youth If you already had a tempted status, stack it with the
Untapped fierceness new one.
Inner compass If tempted ever reaches or exceeds tier 5, you are
Protective charm compelled to accept the creature's offer. GO TO PAGE 43
...the cure
would be yours.
Simple outcome
Have your
way, fiend!
CONTINUE TO PAGE 46
43
Paul Grayson (Order #46877243)
I reject the trade.
Quick outcome
What could help? 9-7 Your inner struggle with the Creature's beguiling
Spirited youth words seems to last forever. When you finally
Untapped fierceness break away, you find it was not all in your mind -
Inner compass the shadows have grown longer (time-passes-1).
Protective charm CONTINUE TO PAGE 47
Roll!
Roll two dice and add your Power.
Tempted
You are tempted-4.
x CONTINUE TO PAGE 41
44
Paul Grayson (Order #46877243)
I offer a different trade.
Quick outcome
Maybe we
could interest
Its Creatureness
with another form
of payment?
Something of
personal value?
Roll!
Roll two dice and add your Power. Tempted
You are tempted-4.
x CONTINUE TO PAGE 41
45
Paul Grayson (Order #46877243)
Now hold
your end of
the bargain.
I do not
Where is the have the herb.
Rime Thistle?
But I will
show you the
path to it.
for I have
its pollen,
46
Paul Grayson (Order #46877243)
Before I leave, Are you the No, young
tell me true... one who poisoned master.
my mother? I was not.
Farewell, and
I hope our paths
Very well. never cross again.
It's...
too steep!
Go ahead!
I'll wait for
you here.
Oh, no!
48
Paul Grayson (Order #46877243)
I search for the
Rime Thistle.
Quick outcome
10+
Amid rocks and ice, you
find the Rime Thistle.
6-
You search and search for
what seems like an eternity,
Power but without success.
What could help?
Keen senses
Devoted to family
Climbing pick
Enchanted pollen
Remember, you can burn a tag
for Power (page 41), so it
grants 3 Power instead of 1, but
you have to scratch it out and CONTINUE TO THE NEXT PAGE
can only do it once per roll!
What could hinder? 9-7 You take time-passes-1. You
The mountainside is foggy-4. cannot lessen this Consequence.
You find the Rime Thistle, Then, repeat this action, as
but your search takes
Roll! long (time-passes-1).
you continue searching.
Roll two dice and add your Power. IF YOU REACH Time-Passes-6 ,
CONTINUE TO THE NEXT PAGE GO TO PAGE 51
49
Paul Grayson (Order #46877243)
Erna!
Erna, I found it!
Let's go!
Gerrin...
CONTINUE TO PAGE 52
50
Paul Grayson (Order #46877243)
No...
51
Paul Grayson (Order #46877243)
Gerrin's story is only just beginning
Let's see how he emerges from this dramatic first chapter.
Mark Abandon and Milestones Replace your themes
Devoted to My Family If you reached 3 Abandon or 3 Milestones on either
theme, here is how Gerrin can grow:
Find a cure for my mother's illness.
• If Gerrin abandons his devotion to his family,
• Does Gerrin feels he failed his family? Mark
perhaps he becomes a vagabond.
Abandon.
• If Gerrin evolves his devotion to his family, perhaps
• Is Gerrin planning to leave home following this
he becomes a border ranger who now patrols the
event, for whatever reason? Mark Abandon.
highlands.
• Did Gerrin save his mother? Mark a Milestone or
• If Gerrin abandons his spirited youth, perhaps he
even three, as the Quest was accomplished.
becomes an embittered bandit.
Spirited Youth • If Gerrin evolves his spirited youth, perhaps he
Never surrender to darkness or despair. becomes an apprentice to the Wise One, and learns
• If Gerrin lost his mother, does he succumb to to resist the dark arts of foul creatures.
despair? Mark Abandon.
• If Gerrin lost his mother, does he nevertheless
resist despair? Mark a Milestone.
52
Paul Grayson (Order #46877243)
Themes grow from their weaknesses Did You Try
You can gain new permanent tags in your themes During your time with Gerrin, you could have taken
and therefore new skills, abilities, and allies. many paths. You might be wondering what else
Whenever one of your weakness tags is invoked, could have happened! Did you…
mark Improve on that theme, and when you
• Feel a pang of remorse, but found a way to make it
have 3 Improve, reset the track and gain a new
work in your favor? page 21
improvement for that theme. In your next game,
remember to invoke your weakness tags! • Get clobbered by a bandit, and learned how to
lessen the blow? page 28
New allies and treasures
• Have a conversation with the peddler, and gained
Gerrin has gained some tags that could remain in hopeful-1? page 32
play going forward. He made a new friend in Erna
• Ask Erna for something useful, and learned how
the peddler, and may hold on to some of the useful
to create a story tag with a Detailed outcome?
gifts she shared with him.
page 33
Loose threads • Strengthen your resolve against temptation, and
What happened to the bandits? Where did they learned how to burn a tag for Power? page 41
come from? What about the creature? What
other creatures are prowling the mountains, and
beyond? What deal did Gerrin's mother make with
the creature, and why? All of these questions can
become the beginning of a new adventure the next
time you play!
53
Paul Grayson (Order #46877243)
Introduction
warm welcome to you,
a traveler in imaginary
worlds!
By opening this book, you have taken a step and
crossed the misty threshold between the prosaic world
of the mundane and the hidden world of legends.
With the secrets you’ll glean from these pages, you
will soon weave a tale of your own. You will take
your unlikely hero on journeys into foreign lands, to
face challenges mighty and strange, to make great
sacrifices and at long last prevail against the world’s
perils – or falter and become lost to oblivion.
May this game, one of many in the sacred tradition
of storytelling and roleplaying, be a source of rich
enjoyment for you and your fellow travelers and a
path to the wisdom and courage hidden within you.
54
—
In every game session, from scene to scene, you play out another
chapter of the Heroes’ story, experiencing new dramatic,
emotional, and exciting moments to your heart’s content!
START HERE
You begin by deciding on the nature of the story you’ll tell,
that’s what the following pages are all about.
Ask yourself, who are the Heroes? What brings them together?
What types of challenges and dangers do they face?
Your story’s nature and themes can change as you play it, but
the answers to these questions inform your choices as you set
up your game, starting with Hero Creation on page 73.
PRINCIPLES OF PLAY
• Revel in the drama, enjoy each dreaded consequence as much
as a wonderful success.
• Portray a dynamic character, and let them change with their
themes.
• Accept the results, respect the dice, use the rules as you see fit.
• Have fun, listen to one another, and be respectful of each
others’ boundaries.
55
—
I ntroduction
Chapter #2: How To Play explains the rules of the game, how
to take actions and overcome Challenges, as well as how to
evolve your Hero.
In Volume II has guides and materials for the use of the Narrator:
DELVE DEEPER
Some sections of this book are shrouded, marking them as
expended rules or advanced concepts, beyond the basic rules.
These can be easily skipped during your first few plays. Return
to them when you’re getting curious about the further riches
that lie beneath the surface.
The Legend in the Mist Theme Cards are printed cards for
recording your Heroes’ details. The Legend in the Mist Tracking
Cards likewise help record story tags and statuses with dry or
wet erase markers. The Legend in the Mist River Pebble Dice
and Acorn Dice are themed dice you can use at your table
56
—
FRAMES OF PLAY
Legend in the Mist is primarily a game of rustic fantasy, a
genre explained in the following pages, but it can be used to
tell any fantasy tale. Pages 60-63 provide examples of four
frames of play to build a series around, rustic or otherwise.
57
—
I ntroduction
It’s about small Heroes faced with great perils, often beyond
their power or understanding. Forces of the great world
outside – war and politics, greedy sorcerers, and strange
monsters – penetrate the Heroes' enclosed existence and
demand that they rise up to meet them. And forces of yet
another, invisible world, scarcely-knowable and hidden in
every little thing, steer the Heroes’ lives or observe intently
from the shadows, perhaps because the fate of much greater
things hangs in the balance. All of these evoke a great sense of
mystery in the face of the unknown.
58
—
59
—
I ntroduction
60
—
A Traveling Band, a less epic version where the Heroes travel far
and wide together for their own reasons, such as protection on the
road. Or, they are performing a “mundane” task, such as mapping
the West Marches or performing in every tavern in the land.
61
—
I ntroduction
62
—
63
—
I ntroduction
(page 72) Power tags Positive tags that give Power to your actions.
(inc. the theme's title tag) They can be temporarily scratched making them
Short descriptors that unusable until recovered.
say what’s true and give
Power to or weaken your Weakness tags Negative tags that decrease the Power of your actions.
Hero's actions: handsome, However, they allow you to mark Improve on the theme.
spell of slumber, old injury, QUEST A motivation for the theme, something your Hero seeks,
charmed. defends, or upholds.
64
—
H ow to Play, in a N utshell
The Making
of a Hero
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
THE PROLOGUE
68
—
This card records general details about your Hero: your name A , C RELATIONSH
IP TAG
your Hero’s name B , their Fellowship relationships (page 134) C , Erna Admiring
Promise (page 189) D , and Moments of Fulfillment (page 189) E .
If this is your first time learning the game, you should leave these D
PROMISE
additional Hero elements for last and read on.
MOMENTS OF
FULFILLMEN
E T
Arrive at Journey’
s End
A CK
BACKP Be Reforged
Gain a QuTHEME
intessence
CARD
harm
Protective c
Gain a 3Quintessenc
TH EM E CA RD e
Gain a Quintessenc
e
2 ShTYPE Personality
ake The Foundatio
TH EM E CA RD ns Of Magic
Speak Words Eter
Devotion Spirited Youth
TH EM E CA RD nal
TYPE
1 Unearth Lost Truths
Deer Stalker
TYPE
ABANDON
Honor my father by
IMPROVE MILESTONE
69
—
Greatness themes describe what makes you a power unto Discover the fabled
yourself, capable of shaping the course of history. They are medicines of old.
Destiny, Dominion, Mastery, and Monstrosity.
Three theme types could fit any of these categories, depending on
what they describe: Companion, Magic, and Possessions. R E LIC
Your Hero can have any mix of themes of different types and from Sword of
all three categories. Your choice of themes tell us what kind of Hero
they are and their place in the world.
Thunder
shockwave
call lightning
roof overhead
MON S T R OS I TY
Dragon
dragon’s scales
breathe toxic fumes
hated and reviled
70
—
THE QUEST 5
Each theme includes a quest, a goal, belief, or personal journey of your
Hero that is related to this theme. Following or abandoning a theme's Yo u r S t o r y , o u
Quest (Quests & Transformations, page 184) can lead to a significant
change: the replacement of the theme. Whenever you achieve a
Developed by Y ent is in
ncem
significant victory or success in your theme’s Quest, mark Milestone; Your Hero’s adva ile the Narrator
after the third one, the theme evolves into a new one, developing yo ur h a n d . W h
further. Whenever you ignore the theme’s Quest or act against it, mark may present oppow ortunities for u
Abandon; after the third one, an aspect of you is lost, making room for ur H er o to gr , it is up to yo
yo o’s weaknesses
a new one to develop. to bring your Herthe limelight.
After a theme is replaced, you gain Promise (page 189), representing and Quests into
how your Hero grows overall. Once you’ve marked Promise five times,
you gain access to unique options that can truly transform your Hero.
71
—
72
—
73
—
74
—
75
—
76
—
Archfiend of Bedlam
Dragon
Powerful Vampire Ways of Magic Theme Kits
Elemental Titan
Giant Spider Queen
God-Spirit A L C H E MY & H E R BALI S M FEY PATRONAGE (page 205)
(page 2 0 2 )
Boisterous Bard
Expert Poisoner Champion of the Fair Folk
CO MPANION (page 12 2 ) Greenkeeper Foxy Trickster
Village Apothecary Herald of Summer
Band of Swords
Friend I Just Met Magic of the Household Hob
Guardian Spirit
Imposing Wolfhound L AN D SH A P I NG (page 2 0 8)
Inspiring Master RUNIC INVOCATION (page 21 0)
Irksome Pixie Hoary Avenger
Primal Earthshaper Blazing Invoker
Town Geomancer Rune Sage
Woodland Whisperer Runescribing
MAGIC (page 12 4 ) Tattooed Sigils
Blessing of the Goddess
Hex & Curse SHAPESHIFTING (page 2 1 3)
Grand Necromancy S OR C E RY (page 21 6)
One with the Dark Beast-Dreamer
Doppelganger Eldritch Archmage
Rudimentary Magic Spellsword
Warding Invocations Elemental Body
Werewolf Form Untrained Potential
Wandering Wizard
77
—
78
—
WANDERERS
Traveling Minstrel
To you, there is nothing better than the open
road, the wind in your hair, and a tune in the air!
Wildling Outrider
So you play and you walk, from stormy sea to Ride, raid, and roar for glory, blood, and gold! A
snowy peak, from shady woods to ice-cool creeks. scout and skirmisher of your beast-riding people,
And you sing, to all who would hark, about you have ventured far outside the plains that you
where you’ve been and all you’ve seen, be it jolly call home to find new settlements to pillage and
good or bitter stark. loot. But as you did, you found that with every
encounter, this unfamiliar world of farms and
THEME KITS mills reveals more similarities to yours....
Jovial Disposition (Personality, page 96)
THEME KITS
Enthralling Entertainer (Prodigious Ability,
Tenacious (Trait, page 100)
page 108)
Battlerider (People, page 94)
Well-Traveled (Past, page 92)
Skirmisher (Skill Or Trade, page 98)
Choose One:
Choose One:
Handcrafted Pan Flute (Possessions, page 126)
Our Village (Devotion, page 90)
Knows Every Province (Knowledge, page 106)
Band of Swords (Companion, page 122)
[Deity]'s Favored Cleric (Influence, page 104)
Troll (Uncanny Being, page 112)
ackpack: boiled leather tunic, mace,
B
or rehearsed joke ackpack: artisanal necklace, spiked roundshield,
B
or alluring musk ointment
79
—
I - Tropes
Yearns For Revenge (Duty, page 102) Fugitive (Circumstance, page 88)
Acrobatic Agility (Trait, page 100) Pilfered Possessions (Possessions, page 126)
Hidden Daggers (Possessions, page 126) Skirmisher (Skill Or Trade, page 98)
Choose One: Choose One:
Fugitive (Circumstance, page 88) Heart of Gold (Personality, page 96)
Professional Burglar (Prodigious Ability, Band of Swords (Companion, page 122)
page 108) Witchblood (People, page 94)
Slay the Mighty One (Destiny, page 114)
ackpack: intimidating mask, sturdy spear,
B
Backpack: hooded cloak, rope and hook, or canvas sack
or sleeping drug
80
—
81
—
I - T ropes
82
—
83
—
I - Tropes
Bogland Recluse
No matter how many STAY AWAY signs you put Powermonger Witch
up – or how many skulls you impale on spikes Feigning as an aging advisor, patriarch/
– they’ll always come looking for you at your matriarch, or matchmaker, you are, in fact,
would-be swampy retreat. Somehow they got it a most potent weaver of plots and of hexes,
in their shriveled heads that you can concoct a ruthless in your pursuit of power for your clan,
cure for their boils or an ointment to make them coven, or cult. Left unchecked, you will poison
stronger, and while they are not wrong, you’re a community from the inside and consume its
always tempted to sell them something that social and spiritual marrow, growing ever more
would have the opposite effect! powerful.
THEME KITS THEME KITS
Gruff (Personality, page 96) Conspirator (Influence, page 104)
Hinterland Tracker (Skill Or Trade, page 98) Hex & Curse (Magic, page 124)
Greenkeeper (Alchemy & Herbalism, page 204) Cauldron of Conjuration (Relic, page 110)
Choose One: Choose One:
Protect the Land (Duty, page 102) Insidious Cult Overlord (Dominion, page 116)
Troll (Uncanny Being, page 112) Giant Spider Queen (Monstrosity, page 120)
Beaver Kin (People, page 94) Hidden Daggers (Possessions, page 126)
ackpack: rejuvenating concoction, jingling tripwire,
B ackpack: poisoned dirk, flashbomb,
B
or weird bark armor or walking cane
84
—
85
—
I - T ropes
NOBILITY
Hope of the Realm
Haughty Courtier With the old, corrupt monarchy teetering on the
edge of oblivion, it is to you – their heir apparent
Smile, no matter how it chafes you. Keep up
or beloved hero – that the eyes of the people turn.
appearance, uphold decorum. Cloak yourself in
Destined to one day rule the realm, by birth,
mannerism to hide your scheming thoughts from
prophecy, or some court trade, you nevertheless
your next political prey. You have plans for all
care more about the subjects of the kingdom than
those who have crossed you, or whose position
your own advancement, which is precisely why
and power you covet. A rumor here, a proposal
they put their faith in you.
there, some strings attached. It’ll all come
together splendidly in the end. THEME KITS
86
—
87
—
I - Tropes
Circumstance
BACKGROUND + SOCIAL STANDING +
UNIQUE SITUATION + WALK OF LIFE
With this theme, the circumstance in which you currently find yourself
plays a major role in your story. This could entail your social standing
or role, whether you are descended from nobility or born to poverty,
whether you are struggling to survive, hunted for who you are, being the
village fool nobody takes seriously, and so on. This theme type focuses
on where you are in life, your unique situation, whether it is inherent or
temporary.
• What is your place in life and in society?
• What’s interesting about where you have found yourself?
• What social position do you possess and how long have you had it?
• What makes you a stereotypical example of your circumstance? What
makes you stand apart?
• Are you a victim of circumstance or did you choose your lot in life?
Quest Ideas
• A desire to prove your worth despite your status.
• An ambition to become the most successful or archetypal member of
your role.
• A binding norm or code you adhere to due to your position.
88
—
Theme Kits
CIRCUM S TA NC E CI R C U M S TANC E CI R C U M S TANC E
Landed Noble
handed-down livery, collude with
alms bowl, downtrodden
fellowship, read a person, avoid
Tavern Brawler
other nobles, court manners, attention, place of congregation, brimming tankard, drinking
blame the help, modest manor free of social norms, see through buddies, get them to talk, shirk
house, intimidate the serfs, their masks, befriend a normie, responsibility, the tavern is my
borrow to pay a debt, honor of “I am who I am” home, often underestimated,
my bloodline, “There has always drunken master brawling,
been a Stoneheart in this castle” poor, noticeably different, sober up, “ANOTHER!!!”
segregation, ostracized
constant expenses, sneering never taken seriously, reeks of
Will I ever be welcome ale, often thrown out, pitiful looks
royals, dishonorable business,
among them?
challengers to the title
I wish something would make
Would that my house me forget my pain – for good!
glory be restored!
89
—
I - T hemebooks
Devotion
IMPORTANT RELATIONSHIPS +
COMMITMENT TO A GROUP OR IDEAL
You have dedicated yourself to a person (a loved one, mentor, or
dependent), a group (your circle of weavers or the village of Woodend),
or an ideal (religion, creed, or way of life). Your devotion gives you
meaning, drives you to carry on in difficult times, offers you something
to go back to when the adventures are over, and serves as a framework
for knowing right from wrong.
• What is the most important thing to you, personally?
• How did you end up caring so much about this person, group, or ideal?
• Do you chafe under the needs, demands, or ethos of who or what you
are devoted to?
• How far would you go to protect that which you are devoted to?
Quest Ideas
• A simple statement of your Devotion and what you feel towards them or it.
• Something you hope to gain by your Devotion, the one thing you cling
to that makes all this sacrifice worthwhile.
• A task you must complete for your Devotion, such as a ritual, a
pilgrimage, or an act of heroism.
90
—
Theme Kits
DE VOT ION DE VOT ION DE VOT ION
91
—
I - T hemebooks
Past
DEFINING LIFE EVENT + FOUNDATIONAL
EXPERIENCE + TRAUMA OR WINDFALL
Something happened to you that still echoes through your life and
defines you, shapes you, or haunts you. You may have been through
something traumatic or life altering, which left its mark on you.
Perhaps it was one fateful day that changed everything or a whole
secret history or a prior life you’ve left behind, or it could be a period of
time that left an impression on you, such as an education you acquired
or your time spent with the elves.
• What life event or past experience shaped who you are?
• Why did you leave it behind, or how did you move past it?
• What repercussions of that experience still haunt you?
• Are you trying to return to the better days, or hoping to leave the past
behind?
Quest Ideas
• A lesson learned or oath taken in your old life to which you now adhere.
• An aspiration to recover what you’ve lost, or to leave your Past behind.
• A question from your Past that haunts you to which you must find an
answer.
92
—
Theme Kits
PA S T PAST P AS T
93
—
I - T hemebooks
People
ANCESTRY + HERITAGE + CULTURE + SPECIES
You belong to a clan, a family, a race or species, a community, or some
other group who are their own culture or ancestry. You were born into
this community or you joined later in life, whether by choice or due to
circumstances. You share language, mannerism, aesthetics, worldview,
or perhaps physical traits and special abilities, and these are expressed
in you and the way you face the world.
• Is your heritage a proud part of who you are, a plain fact or your
existence, or a stain you’re trying to wash off?
• What about your clothing style, items, or physique makes you stand out?
• What is more important to you, the traditions themselves or the
lessons they teach?
• When in a bind, how do you turn to your native abilities and beliefs?
Quest Ideas
• The ethos or “way” of your People, or a saying that summarizes it.
• An aspiration to raise your People up or overcome their plight.
• A goal to fulfill a prophecy or folktale of your People.
94
—
Theme Kits
PE OP L E P E OP L E P E OP L E
PE OP L E
P E OP L E P E OP L E
Highlander
hardy, mountaineer, heavy Sylvan Elf Witchblood
furs, weather-watching, lithe and graceful, woodland hidden stamina reserves, simple
sporting competitions, wolf- stealth, evergreen laurel, tree magic tricks, heirloom silver
friend, fearless onslaught, & herb lore, better among the brooch, the true Witchblood story,
loyal to the death, brawny branches, Sylvan hunting party, bask in anonymity, share thoughts
leaf-motif sylvan bow, animal with a Witchblood, unexpected
impoverished, overly crackling bolt, mysterious and
affinity, see in the dark
sarcastic, lacks refinement, hard to read, vanish into thin air
ogres seek revenge against me barren places, suspicious
of humans, distant affect, no home, Witchbloods tend
The Highlands have
distrusted by city folk to clash, freak occurrences,
always stood free, even
if that means alone.
wanted for valuable blood
Tread softly, as we are but
the caretakers of this world. Remain in the shadows and
await the Reckoning.
95
—
I - T hemebooks
Personality
TEMPERAMENT + PERSONAL “AURA” OR STYLE +
COMMON BEHAVIOR + INNER SELF
You have a certain way of seeing the world and engaging with it,
an archetypal personality type or way about you. You might have
developed it during your younger years, or adopted it only lately, and
it might not even be to your liking – but your personality is taking you
places and defines how you interact with others. It could be that when
times get tough, your true self comes out. Or maybe your persona is just
a crutch, a defense that keeps people from getting too close.
• What are you like?
• What made you this way?
• How well does your personality mesh with others’?
• Is it all a show you’re putting on for the world? And if so, what’s
beneath it?
Quest Ideas
• A personal motto, rhyme, or quote that encompasses your core
worldview or approach.
• Something you must do to feel true to yourself.
• A goal you have set for yourself due to your Personality.
96
—
Theme Kits
PE R SON A LIT Y P E R S ON A LI T Y P E R S ON A LI TY
P E R S ON A LI T Y
PE R SON A LIT Y P E R S ON A LI TY
97
—
I - T hemebooks
Skill or Trade
CRAFT + HOBBY + TALENT OR KNACK + PROFESSION +
PRACTICED OR REHEARSED ABILITY
You have a skill or ability you are somewhat good at, developed through
practice or daily application over time. Or perhaps you’ve acquired a trade,
which is more than a single honed skill – it’s a set of related techniques
and understandings, with its own role in society. You might have learned
a profession from a mentor, put to work in your family’s farm or shop, or
practiced by yourself due to personal interest or out of necessity. You have
become fairly good at what you do, and can trust your skills to carry you
forward in most everyday situations.
• How did you acquire this skill or trade?
• What are its everyday needs? What tools do you use?
• How do others look upon you as a practitioner of this skill?
• How do you keep your skills honed?
Quest Ideas
• The motivation to practice your Skill or Trade, such as to earn a living.
• A professional standard you are held to or a line you try not to cross.
• A desire to become much better at this than you are presently.
98
—
Theme Kits
SKI LL OR T RA DE S K I L L OR T R ADE S K I L L OR T R ADE
99
—
I - T hemebooks
Trait
PHYSICAL FEATURE + MENTAL QUALITY +
SPECIAL GIFT
You have a specific innate attribute that defines you, whether in your
physique, your mind, or your heart – for example, you are strong,
covered in scales, large-bodied, beautiful, cunning, or quick. Or, you
possess some kind of special quality, unique to you, although not
terribly out of the ordinary, such as being loved by animals. It could
be something you were always well-known for while growing up or a
recent transformation.
• When did you first discover or become aware of your trait?
• How reliant on this trait are you? Do you neglect developing relevant
skills, or is it so good you simply don’t need to?
• Who around you came to appreciate or resent this trait?
• What can this trait help you achieve?
Quest Ideas
• A belief you developed through trusting and using your Trait.
• A behaviour you adopted to emphasize or to downplay your Trait.
• A goal relating to understanding the source of your power or growing
your abilities.
100
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Theme Kits
TRAIT
TRA IT T R AI T
Strong as an Ox
Acrobatic Agility Prophetic Visions lift heavy loads, block a
vault and tumble, dodge harm, find the place I saw, anticipate blow, gloves for better grip,
rope and hook, tightrope attack, hypnotizing pendulum, hurl something heavy, test of
walking, swing from a stop it before it happens, know my strength, holds and grapples,
chandelier (or similar), quick enemies’ plan, direct the vision, structural weak points, smash
climber, evaluate weight, sense unnatural presences, parlor it loudly, loose clothing
showmanship, feign clumsiness tricks, lie about how I know
unintentional breakage,
this will hurt later, jealous paranoid, susceptible to ridiculed as a brute,
spectators, stretching my luck, possession, use it for personal exhausting, reinforced steel
harder when restrained gain, protective hexes
The only way to get stronger
I can make that jump. Where do these visions is to keep testing my strength!
come from, and why do
they come to me?
TRA IT TRAIT
Tenacious TRAIT
Underwater
quickly recover my strength,
Uncommon Beauty Deftness
water off my back, inspirational
tattoo, bear the pain, survive draw attention, too beautiful expert diver, underwater
harsh weather, advance despite to hurt, handy hair brush, evasion, fishing spear or trident,
opposition, gauge others’ tenacity, get away with anything, the breathe underwater, drylander
needs little sleep, pretend to yield prettiest here, flirting, know victims, pull them under,
when they like me, signature innate echolocation, fish out
jaded, draw ire, can’t ask hair flick, ruffle up my hair treasure, gills-concealing scarf
for help, hard to relate to
overbearing diva, jealousy, wrong dive too deep, feared by
I will never give up. kind of attention, zero attraction drylanders, strong or large
prey, uneasy on dry land
Beauty is but a distracting
glamor; it is not who I truly am. Nowhere do I feel more
at home than deep in
the murky water.
101
—
I - T hemebooks
Duty
OATH + GRAND OR DAUNTING QUEST +
UNDERTAKING + RESPONSIBILITY
You have undertaken a task or committed yourself to an ideal with an
earnestness that most cannot muster. You might have stepped up to
this challenge or had it thrust upon you – either way, it is now yours.
Before you lies a difficult task, a path rife with tribulations, or the
heavy burden of responsibility, and you must steel yourself if you are to
accomplish what you set out to achieve. Luckily, such an undertaking
often means you have the backing of an organization, a person of
interest, a faction, or even a deity who may believe in your cause or
stand to gain from your success.
• What set you on this course, and what keeps you on it?
• Who supports you in the fulfillment of your duty?
• Who holds you accountable to your duty?
• What have you given up to gain and keep this level of responsibility?
Quest Ideas
• The oath you have taken or the belief that drives you.
• The manner in which you conduct yourself in order to maintain your Duty.
• A decree or quest you’ve been given by a higher authority.
102
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Theme Kits
DUT Y DU T Y DU T Y
DU T Y DU T Y
DUT Y
103
—
I - T hemebooks
Influence
KEY POSITION + AUTHORITY OVER OTHERS +
CONTACTS & AGENTS + PERSONAL POWER
You are an individual of considerable import, whether publicly or
behind the scenes, and as such you command a degree of power and
influence. This could be owing to your impressive presence or winning
character, but it just as well could be a result of years of scheming,
making the right connections, or influencing others in unsavory or
even unnatural ways.
• What is the nature of the influence you possess?
• Do others follow you willingly or begrudgingly?
• What did you have to undertake or sacrifice to get to this position?
• How far are you willing to go to keep your power?
Quest Ideas
• The reason or motivation for which you’ve accumulated all this
Influence.
• The attitude or worldview that allowed you to gain power or maintain
it.
• A standard of power you measure yourself by.
• A decree or quest you’ve been given by a higher authority.
104
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Theme Kits I N F L U E NC E
I N FLUENC E I N F L U E NC E
Dockmaster
Adored Conspirator collect fees and tariffs, dockhands,
“unfortunate” bureaucracy,
fight for me, suitors and fans, let furtive shenanigans, spies and mercantile affairs, seized
them bask in my light, talk of the agents, pull their strings, the goods, ships & vessels, renown
town, shower me with gifts, carnal courts of power, secret weapon across the sea, organize a
attraction, token of my love, stashes, corruptible persons, blockade, bribe officials
seduction, high opinion of myself initiate co-conspirators, find
leverage, nod and smile the clergy, greedy, guild
those not seeking affection, of caravaneers, jurisdiction
someone I fancy, scorned ex- the noble-minded, past ends beyond the bay
lovers, those blinded by hatred indiscretions, rival conspiracy,
magical divination Nothing comes in or out
I need EVERYONE to love me. of this port without me
“A spider in the dark knowing about it!
does bite, yet promptly
I N FLUENC E perishes in the light.”
I N F L U E NC E
Folk Hero
supply provisions, trail of
I N F L U E NC E [Deity]’s
young followers, recount a
Respected Leader Favored Cleric
heroic tale, farms and hamlets,
grant a blessing, ceremonial
welcome to stay, stoke dreams coordinated effort, foot
attendants, blast the sacrilege,
of glory, personal bard, friendly soldiers, assertive command,
deity’s domain (choose),
jests, humble and honest my jurisdiction, well-trained
vestments, address believers,
bodyguards, the downtrodden,
condescending lords, appeasing words, perform a
recruitment efforts, quash
embarrass myself, a better miracle, shielding halo
insubordination, aloof and distant
hero than me, court intrigue
heathens, act against scripture,
I have no authority here,
These people look to me to followers of the anathema,
mistreat followers, orders from
give them hope, and so I shall. celestial matters beyond me
higher up, supernatural terror
One day, mistress, I wish
Our one and only goal is finally to become your most
within reach. Let us conquer it! faithful servant.
105
—
I - T hemebooks
Knowledge
LORE + HIDDEN OR SECRET KNOWLEDGE +
MYSTICAL INSIGHT
You possess knowledge that is beyond what is known and
commonplace and which grants you a deeper understanding of the
world. You may be innately attuned to deeper understanding, the last
in a line of keepers who pass on their sacred songs, or an inquisitive
or scholarly mind who has amassed a body of knowledge through
experience or studies. Perhaps it was passed down to you in a dusty
tome or perhaps you see it written in the stars above.
• What is it that you know that most people do not?
• How did you come across this knowledge?
• How did discovering this knowledge change you and your perception
of the world?
• Who else seeks this knowledge? Do they know you have it?
Quest Ideas
• A desire to discover more and deepen your Knowledge.
• A warning about this Knowledge, why it must be kept secret, or
preserved.
• The impetus that drove you to learn all that you did.
106
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
K NOW L E D GE
Stargazer
KNOW L ED G E
KNOWL ED G E
K NOW L E D GE
Tales of the
Expert Appraiser Ancients
appraise craftsmanship, identify
Monster Lore Heroes of Gwyrdolin, identify
ghouls and corpse-eaters, accurate ruins, mesmerise listeners,
origin, haggling, recognize hidden
classification, know its weakness, source of inspiration, song
markings, ciphered ledger, find
know its natural weapons, thick memorization, language of the
specific item, a heavy purse of
skull, monster part alchemy, ancients, torch and oil, trade tales
silver, frequenter of markets,
iron chains, kill it first, demons and relics, visions of a past life
visions of past owners
rare subspecies, can’t get a the War of Thaumaturges,
unfamiliar make, enchanted
good look, intelligent monsters, lost dialect, treasure
items, disgruntled charlatans,
need a flesh sample hunters, just an old story
harder from afar
If you want to survive If I could remember it
I collect only the finest
out here, you need to all, maybe I’d remember
wares and so I must know
know your creatures. my part in it…
fine from common.
107
—
I - T hemebooks
Prodigious Ability
RARE GIFT + REMARKABLE PROFICIENCY OR
CAPABILITY + ASTOUNDING FEATS
With enough practice and raw talent, the line between natural ability
and learned methods blurs until only excellence remains. You are a
most skillful and capable exemplar of your art or ability, showing
a rare measure of proficiency and style. Feats that seem impossible
to beginners are routine exercises for you, and you are equipped to
overcome the hardest challenges of your profession or pursuit. Your
ability is a source of admiration and envy, and you are widely considered
to be one of the best in the region, whether because you publicly shame
the competition or thanks to circulating legends of your deeds.
• What responsibility do you feel as to how to use your abilities?
• When faced with a problem that seemingly cannot be solved with
your ability, how do you act?
• Are you proud of your hard-earned skills, or angry that you were
forced to learn what you wish you didn’t have to?
• Are you dismissive of people beneath your level of expertise?
Quest Ideas
• What you must do to stay the best.
• Your perspective about the responsibility or burdens that come with
your level of talent.
• A lofty goal you have undertaken, due to your standing as a skillful
exemplar.
108
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
I - T hemebooks
Relic
ITEM OF MAGICAL OR SPIRITUAL POWER +
STRANGE HEIRLOOM + ADVANCED ARTIFACT
You possess an item of power or a mysterious artifact, which
changed your life. Its enchanted nature cannot be denied –
at least not by you – and its power guides or influences your
decisions and actions. It might be a source of arcane power, a
container for a spirit, or a relic of a bygone age. Whether you
deserve, need, or are capable of controlling this power might not
be important. You already have it. What you'll do and where it'll
take you are the real questions.
• What does your relic look like? What kind of item is it?
• Was your relic a gift, an heirloom, a chance discovery?
• How obvious is its magic and how far-reaching are its effects?
• Does it have a will of its own? Is it opinionated? Is it cursed?
Quest Ideas
• A task you must accomplish related to your Relic, such as to keep it
working.
• A vision or destiny the item pushes you towards or even requires
you to fulfill.
• A responsibility that comes with this item’s power, or a behavior it
enables.
110
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
R E LIC
Staff of
R E LIC
Spellbinding
Heirloom Magic Seeds make a spell endure, break
Longsword grow gnarly vines, grow a
enchantment, sense nearby
enchantments, absorb
mastercrafted weapon, parry thicket, sense all green life, enchantment, versed in the
anything, symbol of my lineage, ample water and nutrients, mystic arts, better if I know the
magic restored in pond water, green thumbed, entangle and spell, reveal who cast it, reverse
swordsmanship, slayer of fiends, constrict, ask plants to move, a spell, font of magical power
vibrate near danger, crackling with speak to plants, unbridled growth
destructive force, fulfill my destiny weaker with one hand,
leaves a mess, lack of unfamiliar magic, absorbed
known far and wide, betraying soil or water, susceptible to too much, condescends
my heritage, innocent blood, fire, quiet and pensive over other mages
dark legacy of my lineage
If we could get a whole bag of Become a master
With this One True these seeds, we could grow over all magic.
Sword, I will destroy the back Foxhollow Forest!
Lords of Maleficence.
111
—
I - T hemebooks
Uncanny Being
SUPERNATURAL CREATURE OR SPECIES +
CURSED OR TRANSFORMED PERSON + SPIRIT OR
GODLING
You are a supernatural creature or entity, born out of magic or
belonging to a realm beyond the mundane. As such, you possess
abilities that exceed those of human beings but you are also bound
by your own limitations, owing to your anatomy, essence, and
nature. Perhaps you are a spirit manifested from the otherworld
or sent from a celestial realm, a twisted monster begotten through
dark sorcery, or a lingering soul of the deceased.
• What powers and limitations are innate to your being?
• Were you born, created, cursed, or transformed into your
uncanny existence?
• How similar is your appearance to that of a human? Can anyone
tell you’re not human at a glance?
• Do you wish to become something else?
Quest Ideas
• An attitude toward human beings with whom you have a history.
• An aspiration to understand where you came from, your place, or
your destiny.
• A necessity or proclivity of your kind, such as carousing, drinking
blood, or gathering magical power.
112
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Theme Kits
UNCANNY B EING U NC AN N Y BE I NG U NC AN N Y BE ING
Revenant
UNCANNY B EING U NC AN N Y BE ING
I - T hemebooks
Destiny
PROPHECY + PREDETERMINED PATH + GROOMED
FOR A ROLE + KNOWN FINAL DESTINATION
Fate, the gods, or some unknown force – profound, sinister, or
uncaring – has determined that you shall play an important role in
the history of this world. This destiny seems to guide your path and
bend to its will every occurrence and happenstance in your journey,
trying to make you learn the right lessons, gather the right allies,
and end up in the right place at the right time. It is all-pervasive –
and yet you believe you still have the final choice.
• Why were you chosen and what for?
• How did you learn of your destiny (if at all)?
• How does your destiny manifest in your daily life?
• What stands in your way to fulfill your destiny?
Quest Ideas
• The ultimate goal you are destined to fulfill.
• A compulsion you feel to follow certain signs, omens, intuitions, or
instructions.
• A strong conviction on how to conduct yourself honorably in spite
of your fate.
114
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
DE STI N Y
Slay the Turn the Tides
Foretold Demise Mighty One of Darkness
always shining bright, knows the
not my time *yet*, invigorating miraculous dodge, tireless
ways of darkness, faithful order of
incentive, Death walks by my warrior, my trusty squire, brave,
knights, loyal to the light, darkness
side, profound equanimity, elicit fate-guided attack, arsenal of
comes to me, the Sunstone,
pity, gold to spend, memento weaponry, killer instincts, dragon
celestial spirit guide, restore the
mori, fight to the end, final grace mount, monstrous transformation
inner light, resurrect the fallen
hope-givers, bouts of temptations and distractions,
despair in our ranks,
indignation, life has lost all far beyond my power, imposing
darkness is in all of us, endless
meaning, forlorn mood lieutenants, think I’m invincible
tides, holier-than-thou
I have seen the end; Soon, my friend, I shall be the
If we wish to turn back the
there is no way out. one to bring down the Beast.
darkness, we must first
do so within ourselves.
115
—
I - T hemebooks
Dominion
LAND OR KINGDOM + AUTHORITY OVER A PEOPLE,
AN ORGANIZATION, OR A PART OF SOCIETY
You are an overlord, ruling over a land or leading a people, a
nation, or a vast organization. The weight of this responsibility
is heavy and your days are troubled by many grave concerns, but
those who bear it can affect great changes in the world. Perhaps
you have been chosen, ordained, or elected, or perhaps you seized
your place by force. Wherever the case, you now contend with
threats to your throne and to your territory.
• What do you rule over and how did you achieve this position?
• What power do you wield through your position and what are its
limits?
• Who can you trust and who do you fear from within your
immediate circle?
• Where do you stand between playing intrigue and staying true to
yourself?
Quest Ideas
• Your oath or primary charge as a holder of such a high station.
• The goal you’ve decided on as what you’d like to accomplish with
all your power.
• The activity you must engage in so that you might hold onto or
expand your power.
116
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
117
—
I - T hemebooks
Mastery
BEST IN THE REALM + PREEMINENCE IN YOUR
FIELD + WORLD-CHANGING INGENUITY
You have perfected your art or vocation to the apogee of aptitude and
beyond, crossing over to the realm of legend and eternal fame. Your
pioneering proficiency can change the world forever, either by creating
a miraculous artifact, shaping the political map, or battling the greatest
forces. Every apprentice and initiate of the trade in the realm knows your
name and can only dream of even remotely approaching your level.
• Do you pass down your knowledge or keep it to yourself?
• What is your ultimate masterpiece or breakthrough?
• Who is most affected by your work, and how?
• What is your signature or maker’s mark, recognized by all?
Quest Ideas
• The most profound lesson you have learned in your work, from which
you never stray.
• A declaration of how you intend to use your mastery to change the world.
• Your commitment to express your Mastery in a masterpiece or
achievement of a lifetime.
118
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Theme Kits M AS T E RY M A S T E RY
119
—
I - T hemebooks
Monstrosity
ENORMOUS SIZE + SUPREME INNATE POWER OR
ABILITY+ ARCANE BEING
You are a creature of legend, a being of such power and immensity that
none dare oppose you – except those rare few who are as mighty as
you. You wield magic with ease, your essence infused with it, allowing
you to do the impossible, to be the impossible. You are a truly fantastic
creature in a world that fears or exalts your very existence, where your
very footfall resounds as the bells of destiny.
• What makes you so powerful compared to others?
• What is your relationship with the simple people of the land?
• Where are you most at home? What is most precious to you?
• What great schemes do you plot, or what deep need drives you?
Quest Ideas
• A golden rule all members of your monstrous kind must adhere to.
• A goal you’ve chosen in order to understand or best exemplify your kind.
• A monstrous activity your kind engages in, for better or worse.
120
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Theme Kits
MONSTRO S IT Y MON S T R OS I T Y MON S T R OS I TY
MON S T R OS I TY
MONSTRO S IT Y MON S T R OS I T Y
Powerful Vampire
Giant Spider God-Spirit faster than the eye can see,
Queen wondrous beauty, domain impossible to kill, cause mass
most potent sting, shadow magic (choose), shape tutelary panic, vanish and reappear,
weaver, eight spearlike legs, region, body of pure spirit, crush gorey violence, insatiable hunger,
chitinous shell, shoot sticky mortals like bugs, unshakable sense life and death, cult of
webs, darkly inscrutable, sense certainty, discern fates, swathes thralls, hypnotic presence
every tremor, endless spider of worshippers, inspire mortals
lonely, ancient blood rituals,
swarm, queen of the underworld single-minded, defiling stake through the heart,
cannot grasp hope, sorcery, essence linked to keeper of natural order
daylight, vulnerable to acid, (choose), opposing gods
The people of this town rather
contenders to the throne Protect my domain. suit my palate. I’ll have more.
Once I put out the sun, the
entire world will be mine.
121
—
I - T hemebooks
Companion
ALLY + BODYGUARD + FELLOW TRAVELER + PET +
A FOLLOWER, OR SOMEONE YOU ARE FOLLOWING
You are accompanied by a trusted person, group of followers, or an
animal companion, who can make all the difference in a wicked
and dangerous world. They protect and support you, devoted and
trustworthy. Your role as a friend, leader, teacher, or trainer is reflected
in the capabilities and actions of your trusty companions.
Companion Might: common, everyday, expected special,
notable, or a group giant, all-powerful, or numerous
• Who is always there with you, and why?
• How did you fall in with your companion?
• How did you come to trust and rely upon them?
• What is their role in your life, your job, or your duties?
Quest Ideas
• Your commitment to your Companion, the connection between you,
and their wellbeing.
• A mission you and your Companion seek to accomplish together.
• Your Companion’s Quest, which you have undertaken to keep them by
your side.
122
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Theme Kits
CO MPAN ION C OM P AN ION C OM P AN ION
123
—
I - T hemebooks
Magic
SORCERY AND WITCHCRAFT +
INNATE MAGICAL ABILITIES +
POWER GRANTED BY DEITIES OR SPIRITS
You possess abilities that interact with the supernatural. Whether
through occult rituals or arcane art, through a spontaneous and innate
bond with mysterious forces, through your very blood, or through
beseeching and cajoling gods, fairies, or demons – you have a measure
of control, great or small, over magical power.
Magic Might: Hedge magic of everyday tasks and small wonders
True magic that can achieve fantastical things All-powerful magic
that can shape the world
• What is the source of your power, and what are its limits?
• What does it demand of you, and why do you agree to pay the price?
• Where did you learn or gain this magic, and how?
• Who else can perform these miraculous acts?
Quest Ideas
• A sacred oath, curse, or magical law that binds you.
• A vision of what you could achieve if you developed your Magic.
• A ritual, prayer, or practice you must perform in order to possess or
replenish your Magic.
124
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Theme Kits
MAG IC M AGIC M AGIC
MAG IC
Warding M AGIC
One with the Dark Invocations
concealing spells, Tentacles of verbal abjurations, expel
Grand
Darkness, silent magic, maddening possession, cast by writing, add Necromancy
whispers, annals of the Shadow, in specific names, Folcrest’s
animate the dead, Steal Life, drain
pitch darkness, consume onyx for Menagerie of Apparitions, better
magical power, terrifying results,
power, stealthy, hear their secrets when prepared, parchment
forbidden rites, empowered by
talismans, persuasion,
well-lit victims, needs at my cult, many available corpses,
taboo not to pay me
least some darkness, darkening embalming, sequestered my soul
aura, assumed to be evil higher demons, must identify
holy warriors, consumes
the apparition, requires
Every sunrise, I must life force, emaciated visage,
focus, they go for me first
return to the womb of decomposing body
darkness, even if briefly. That which comes from
I shall rule this world with an
the other side, must be
army of bone and rotted flesh.
returned to the other
side. No exceptions.
125
—
I - T hemebooks
Possessions
EQUIPMENT AND GEAR + ONE SPECIAL ITEM +
BELONGINGS + ASSETS
This theme indicates one or more of your belongings play a key role in
your story. Whether it’s an old heirloom of your lost noble family, or
simply a serviceable toolkit or sword that you need in order to perform
your role, you carry one or more items that see a lot of use. You might
be emotionally attached to this particular piece of equipment, possibly
working to maintain or improve it, or it could be expandable (or a
consumable) and easily replaced.
Possessions Might: everyday, simple, unassuming unique,
magical, expensive, or a wide variety major assets
• How have you come to own this item?
• Why is it important to you?
• Do you take pride in having it in your possession?
• What would you be willing to trade this item for?
Quest Ideas
• A routine, ritual, or relationship you must maintain to keep your
Possessions.
• A goal or activity the item inspires you to engage in.
• An aim to improve your Possessions or obtain better versions of them.
126
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Theme Kits
PO SSE S S ION S P OS S E S S ION S P OS S E S S ION S
P OS S E S S ION S
P OS S E S S ION S
PO SSE S S ION S
Pilfered
Possessions Untold Riches
Impregnable everyone accepts gold, precious
Stronghold several items of value, a little
gemstones too, pay expenses,
knife, fence goods, sell it to the
heavy fortifications, crocodile invest in a venture, business
owner, learn about the owner, steal
moat, barricade in, secret acumen, armored wagon, rejoice
a new batch, easy come easy go,
tunnel, arrow slits, well in good fortune, mercenary
quickly stash them, fancy jewelry
and granary, bastion of our escort, mesmerising glitter
people, only one access road, loud jingle, I’ve used all
attracts robbers, too
ancient glyphs on walls the good stuff, wanted for
many expenses, reputable
banditry, cheap trinkets
overlooked weak point, worn spender, money can’t buy
and crumbling, life outside Who do I have to rob around
Everything and everyone
continues, aerial attacks here to get a few coins?
has a price, and I can pay it.
We will be safe here, as long
as we stand our ground.
127
—
I - T hemebooks
Armor
Armor tags improve your reaction roll when you lessen the Consequences
of attacks. Decide with your group whether you use different types of
armor tags for flavor only, where every tag equally adds to your Power,
or in a more realistic and tactical manner, where the armor’s description
determines when the tag applies and when it does not.
128
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
HEAVY ARMOR
Heavy armor tags can apply to a greater range of defensive reactions,
but also hinder actions that require range of motion or lightness, such as
swimming. These armors are costly, and some require rare expertise or
advanced facilities to make. Often, they also require personal fitting by
the armorsmith.
• Cuirass, two pieces of armor of various materials covering the chest and
back, or breastplate, the front part, often paired with other armor pieces
like greaves or pauldrons.
• Chainmail, made of hundreds of tiny metal links, or the long shirt
of chainmail called hauberk which sometimes includes a hood,
provides protection against all but the most powerful attacks, such as
crossbow bolts and charging lance thrusts. It is also inefficient against
bludgeoning weapons.
• Plate armor, heavy and solid metal armor, further padded and
reinforced with cloth, leather, and chainmail.
• Mail & plate, a combination of chainmail and plate armor that provides
heavy protection with some flexibility.
• Helm, a helmet made of leather or metal protecting the head. The more
it covers, the more it constricts hearing and sight.
SHIELDS
• Buckler, a small shield used to deflect melee strikes, but which offers
little protection against projectiles (unless wielded by someone
uncannily fast!).
• Simple wooden shield, simple to make and offers protection from the front.
• Heavy shield, a bulky metal or metal-banded wood shield, some even as
tall as a soldier.
Consider also which important colors, badges, emblems, or motifs adorn
your armor or shield. Your kingdom’s sacred symbol, family heraldry, or
patron animal may be emblazoned upon it, allowing you to be identified on
the battlefield, and show who and what you stand for.
129
—
130
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Notes
Your backpack holds any story tag you hold onto, and these can include
stories you know, memories you cherish, or tricks you prepared. Like most
thoughts, they eventually fade.
• Directions to (choose), learned from a map or given by a local.
• Funny anecdote, to get in someone’s graces or defuse a situation.
• Juicy gossip, heard on the docks, or squeezed out with a drink.
• Leftover meal recipe, taught by an innkeeper, to make do with what you have.
• Little prayer, copied off a wayside shrine, to provide hope or perhaps luck.
• Memory of sweet smelling bread, to lean on when comfort is needed.
• Strong comeback, to silence an upstart who dares to insult you.
• Unsolvable conundrum, thought up during a restless night, useful for
distractions.
Personal Items
Your personal trinkets or loved memorabilia can get you through tough times.
These can connect back to your past and help you gain perspective in the quiet
moments. Others provide simple utility or occasionally offer confidence.
• Biased dice, a set of dice that roll unfairly.
• Family signet, for making wax seals or proving your descent from a
major house.
• Grandmother’s shawl, warm and full of comforting smells.
• Parchment & ink, for penning missives and field notes.
• Pipe & tobacco, for when you need to sit and think.
• Shaving kit, making yourself presentable.
• Small trophy, a tooth, bone, or patch of scales from your initiation as a
hunter.
• War paint, to blend in with your clan or proclaim your readiness for battle.
131
—
132
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Coin
The exact amount of money your Hero is carrying is never tracked,
in the same way Heroes in stories rarely count their treasure coin
by coin. Your Hero is assumed to have monetary resources that are
reasonable for a person of their background and means, as reflected
in their themes and backstory. If they are journeying, their means
generally depend on what they had when they left home, what they
found since, and what they’ve spent.
Tags that represent valuables such as bag of gold or precious gem can
highlight your Hero’s purchasing possibilities. You and the Narrator may
also use a financial status, such as hefty-purse or short-on-coin, to indicate
the temporary condition of your Hero having more or less to spend.
See buying and selling (page 181) for more about purchasing actions.
133
—
each Hero has for each other Hero. During a camp or sojourn, everyone casual lovers
in the Fellowship renews these tags with one another, or rephrases complicated past
them (Fellowship Quality Time, page 177). This way, the Fellowship leverage on them
relationship tags keep changing, reflecting developments in your indebted
relationships. indifferent
need them for…
Optionally, the Narrator can allow Fellowship relationship tags to be pining
treated as weakness tags of the Fellowship theme. This means that if painful to watch
they are invoked negatively, the Fellowship gains Improve. reminds me of…
shared history
134
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
• Continue until you feel you have enough details about the Heroes’ lives.
• This can be a good time to take a few actions and test out the rules, if
you like.
135
—
Fellowship
TRAVELING COMPANIONS + PROFESSIONAL
PARTNERS + FOUND FAMILY OR LOCAL
COMMUNITY
Fellowship Might: a band of commoners
an adventuring party or group of notable repute royalty and
divinity, those who shape destinies
• What brought you all together, at least for now?
• Is your bond based on emotion, understanding, or transactions?
• What do you have in common that helps you trust each other?
Quest Ideas
• Your commitment to the purpose or vocation that brought you together.
• An explicit quest you’ve been tasked with by an authority figure or
higher power.
• An ethos, oath, or modus operandi that you stick to.
136
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
137
—
How to Play
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
WEAVING THE TALE
140
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
141
—
ESTABLISH
The Narrator presents the scene, describing:
• where your Heroes are and what is happening around them,
• what the stakes are (why your Heroes are there and why it matters),
• what the Challenges are (anything in your way to your goals), and
what Threats are posed to your Heroes or their goals, if any.
The Narrator then asks “What do you do?” and gives one Hero the
spotlight, so everyone is now listening to them.
ACTION
When your Hero is in the spotlight, you describe what your Hero is doing in the
scene, responding to all that has been Established.
The Narrator may choose one of three ways to determine the outcome of the
action: rule what happened or give you further details about the scene (Simple),
ask you to roll the dice (Quick), or ask you to roll the dice and, if you succeed,
spend your Power on Effects according to your Hero’s action (Detailed).
CONSEQUENCES
The Narrator delivers negative Consequences for your action if any of
the following happened:
• you ignored a Threat,
• your roll generated Consequences,
• the Narrator chooses to invoke your weakness tags for Consequences.
The Narrator may add Effects.
142
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
143
—
ACTING FIRST
To see if your Hero acts before something or someone else, the Narrator
may give you the spotlight and ask you to make a roll, usually with a
Quick outcome and involving speed and vigilance. If you succeed, you
may keep the spotlight and act before whatever else happens.
This assumes your Hero has a reasonable chance at acting first.
144
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
insult a riv
pery ledge al
climb a slip
one
throw a spear kiss a loved
at a monster
...whatever
cook nettle soup
you dream up
(or drop a suspicious .
ingredient in)
145
—
146
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
10+
SPEND YOUR POWER:
THE DETAILED WAY • Add or scratch a
The Narrator asks you to count your Power and roll the tag (2 Power)
dice as in the Quick way, above; if you achieve Success, • Add or reduce a status
you express it by choosing how to spend your Power on (1 Power per tier)
different game Effects (page 150). • Discover a valuable
detail (1 Power)
The Narrator chooses the Detailed way when they want to break the
See advanced options on page 150.
conflict down into a play-by-play, measure your success, or let you
define your own success.
No Consequences.
Keep in Mind
• When you Succeed you always have at least 1 Power to spend, even if
you rolled with a Power of zero or less. (The Rule of Minimum One) 9-7
• The chosen Effects must match the action described. Success (as in 10+
+)
& Consequences as
in Simple action.
6-
Consequences, as in Simple
action. No Success.
147
—
148
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
… WITH YOUR … W IT H T H E …F U L L OF …W I T H FE W
HAN DS TIE D… B L ES S ING OF GR OUC H Y L OC A L S … BA N DAGE S
T H E G ODDES S … OR S ALV E S
Hero: Target: R E M AI N I NG …
Hero: grouchy-2 -2
restrained-3 -3 Hero:
blessed-2 +2
Power -1 Power 1 short-on-supplies-1 -1
Power 2
Power 0
149
—
• Perform an extra feat (page 153) – 1 Power, but only Reduce the beast’s wild status
after at least 1 Power was spent on the main purpose of Give the beast a friendly status
the action (That’s why it’s called an extra feat) Remove its ferocious tag
The Effects you choose must always make sense for the A S K I NG ABOUT A
action you described. For example, you cannot describe L E GE N D AT A TAV E RN…
harming someone and spend your Power on healing them, Discover new details
or on discovering something unrelated. Get a local to draw you a map
(create a tag)
You may buy each Effect several times and can combine
different Effects, but they must all make sense for the BANDAGE A FIDGETY ALLY…
150
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
151
—
152
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
153
—
154
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Painful Scratch all tags in a relevant Achieve something unlikely or that would
theme (only one tag if normally take much longer or require much
lessened) more resources.
Match the Might of a Challenge one level
higher or lower than you have in this situation
for the duration of a scene.
155
—
156
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
157
—
158
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
… WIE LDE D . . . DE S P I T E
B Y A R AGING R I DIC U LI NG …W I T H W HO M YOU
… S W ING ING
SKI RMI SHE R. R U MOR S . A R E I N L OV E .
F RO M A N EA R BY
Opponent: C H A N DELIER. Hero: Hero:
enraged-1 -1 Environment: embarrassing past -1 in-love-4 -4
chandelier +1 Power -1
Power 1 Power 3
Power 0
Irrelevant Irrelevant Irrelevant
flower wreath Irrelevant tales of the ancients strong as an ox
sad-2 great jokes hastened-3 ostracized-5
a sunny day Indirect Indirect
Indirect
cunning Indirect pocket mirror martial training
feign a dodge monster lore increase confident self discipline
giant spider traps
EXAMPLES OF SPENDING POWER (REACTIONS)
A comprehensive collection of further examples can be found in the Action Grimoire.
159
—
Ally Actions
when they no longer make sense in the story, for example when a
spell of protection has run its course or when you come in from the
as power
thick mist into a warm, well-lit tavern. Some might require effort to
Allies representedthemes
be removed, such as a curse of false visions.
or story tags ore way the
act in the sam Narrator
Using Story Tags Hero does. The e ally gets
• Story tags can be invoked in an action as either helping or rules whether th ht or
hindering giving or taking away 1 Power accordingly. However, their own spotligyer must
invoking a hindering story tags doesn't let you mark Improve, whether the pla o’s spotlight
unlike weakness tags.
give up their Her nt to act
• You can burn your Hero's story tags for Power (Drawing More whenever they wAallies take
Power, page 154). This is especially appropriate for story tags that with their ally. nd reactions
represent consumable items. Consequences a the Hero
• You can create or scratch a story tag by spending 2 Power. independently of eir own
and may have the Narrator.
Limits, set by th
• The Narrator can create or scratch story tags at any point, including
during a player’s action, although the adding of negative story
tags (or the unwanted removal of story tags) is usually done as
Consequences. You can lessen story tag Consequences by spending
2 Power per tag.
160
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Story Themes
You can make story tags into STORY THEMES by adding more tags to
them to describe their features. This makes whatever they describe more
important and more impactful in the story.
For example, a magic lantern can have additional tags such as reveals the dead
and dispel illusion, making the lantern especially useful for those activities.
The Narrator can add a negative story tag to round out a story theme,
such as the lantern being difficult to light. This is not a weakness tag, it
simply describes a flaw or an issue and is therefore usually hindering.
It can be removed with Effects, but as long as the theme remains, the
Narrator can reintroduce it.
161
—
Restrained
• To show mood, feelings, and disposition (friendly, raging)
• To represent tactical advantages and disadvantages (prone,
distracted, off-balance)
• To track progress, for example, of a ritual (progressing) x
• To boost (buff) your allies (blessed, hastened) and hinder (debuff)
your foes (hobbled, drained)
Statuses can be attached to anything, including your Hero, their
allies, objects, Challenges, and the environment or the scene.
Challenges often enter the scene already having some statuses. e poisoned,
Some statuses, lik us
Statuses are temporary. They expire and are removed from play when represent dangearore
they no longer make sense in the story, for example when a prone Hero
situations that llenges.
was able to get up or when a humiliated evil queen had had enough time
to restore her dignity. Some might require effort to be removed, such as
themselves Cha
wounded or cursed. A status that exceeds a Limit (page 165) becomes
permanent.
EXAMPLE STATUSES
CO MBAT S O CIA L & TAC T IC A L P H Y S ICA L
EMOT IONAL C ON DI T IONS
wounded alert
parrying respected hidden fatigued
blinded convinced exposed poisoned
poised heartbroken surprised hungry
shielded hostile tangled invigorated
beguiled paralyzed
ME N TA L E N V I R ON M E N TA L
CONDI TION S N EG OT IATION & PROGRESS TRACKERS
C O M M ER C E
burning
disoriented drowning time-passes
afraid tempted ritual-progress
foggy
intoxicated tight-lipped transforming
teetering-on-the-edge
focused outraged filling-up
broken
oblivious hefty-purse faction-respect
indebted
162
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
163
—
164
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Progress Limits
Limits can be used to track an impending turning This could be a desired outcome for the Heroes,
point in the narrative. These can be a process that such as completing the harvest in time and
must be completed, like a harvest, a journey, the knowing the village has food for the winter, or
crafting of a masterpiece, a ritual, a transformation; completing the delicate concoction of a special
or an approaching moment in time, like the coming potion, for which the Narrator boons the Hero
sunset in Gerrin’s journey (page 35), an impending a story tag, story theme, or status. Or, it may be
invasion, or a room filling up with water. Such Limits an undesired outcome that is represented by
are called progress Limits. Consequences: a friend transforms into a monster
(a new Challenge), the Heroes arrive too late to
When a progress Limit is maxed out (its status tier
avert a disaster, and so on.
reaches the Limit), something happens in the
narrative and the Narrator may add Effects to match.
165
—
166
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Determining Might
There are three broad levels of Might (for a more accurate scale, use
Detailed Might, page 173):
• Origin, for what is ordinary. This is the baseline Might of an
ordinary person or task in all matters.
• Adventure, for what is exceptional.
• Greatness, for what can shape the world.
167
—
168
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
169
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
171
—
Storm Titan (Greatness) Master Beastmaster Archdruid (Greatness) – The World’s Most
– Favored (Greatness) – Favored Equal Might, no effect Beautiful Voice
(Greatness)– Extremely
Favored
Might As A Detriment
Might is not always advantageous. One’s Might Your opponent’s Might (Adventure or Greatness) is
can be turned against them, whether a Challenge to their detriment when:
or a Hero! • Their Might makes it harder for them to reach or
The Narrator can decide that a Mighty aspect acts act where you are or at your size
as hindrance for an action in a different aspect. • They are trying to hide something that is just too
This often happens when the Mighty aspect big or blatant
becomes confining, limiting, or interfering, or if • Their attention is focused on greater things than
the goal of your action seems to be beneath you, you
irrelevant, or ill-fitting of your place considering • They are playing by your rules or on your level
your Might. • They are interacting in a way they are not used to
For example, an ogre’s size (Adventure in size) due to their Might
can work against them when trying to hide or Your own Might (Adventure or Greatness) can act
manipulate tiny objects; a king’s political life to your detriment when:
(Greatness in influence) may mean they don’t have
much time for cooking or for noticing the ongoings • You attempt a task for which your tools or
of the servants; and a dragon’s fiery breath abilities are too big, crude, or sweeping
(Greatness in destruction) is a weapon not known • You attempt to act in a subtle, nuanced, or
for its discreteness, subtlety, or discrimination. hidden way but your Might attracts attention
• You are trying to notice or find something or
If a Hero can make a foe’s Might work against someone you’d normally consider unimportant
themself to the Hero’s benefit, they are Favored or beneath you
even if they are of lesser Might.
• You are interacting in ways or environments that
If a Hero’s Mighty aspects are hindering them are alien to you or that you’ve lost touch with
from performing a certain task well, they are because of your Might
Imperiled. • You are too preoccupied with your Mighty
endeavors and concerns to pay proper attention
172
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Special Cases
Detailed Might (Scale) tages and
W hen the advaofn Might
The Narrator may choose to use a more detailed version disadvantages her, treat
of Might, also called Scale. offset one anotas Origin
the character ction.
Using this method, the Might required for an action is counted based on level for that a
o is
Sometimes a Hera certain
the action’s difficulty and the scale of its effect, such as the area it covers
or the number of people it includes, to come up with a more exact figure
for the Might required for an action. both Mighty atusing a
task while also ht against
THE ACTION’S MIGHT Challenge’s Mig r takes
Use the Scale table as guidance. Pick an Area, Size, or Numbers it. The Narrato ount and
description that best describes the action’s scope. This Might value is all this into accbetween
subtracted from the action’s Power. You can combine Might values simply chooses xtremely
from different columns. Favored and E me applies
• Performing an encouraging song (Origin in performance, 0) for the Favored. The saif a Hero
Fellowship (1) = Power -1 in the reverse, advantage
• Casting an exceptional spell (Adventure in magic, 3) that affects is both at a disChallenge’s
one room (1) = Power -4 because of the to their own
Might and due g them.
Might hinderin
173
—
174
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
TYPES OF EXPIRATION
Some story tags represent things that truly expire: a numbing
salve has lost its properties, or a peddler ally must part with you
and go their own way. Recreating their tags means making new
instances of these things – make a new batch of salve, make a
new friend.
Other story tags represent things that must be
maintained to retain their usefulness: you must practice
your battle stance again or you won’t perform it well next
time, you must repair your boots or they won’t be of much
use. Recreating these tags means bringing them back to
working order.
Finally, some story tags represent things that remain
in the story, but lose their importance and power to affect
it. You may have looted a dagger from a dead body, but –
unless you make it into a power tag – the dagger is not a
permanent fixture in your Hero’s story. Your Hero may
still possess the dagger, but actions with the dagger
will no longer gain Power from it. You can prolong the
importance of such things by recreating the same tag.
175
—
176
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
177
—
178
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
179
—
180
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
181
—
Hero Development
ike in any legend, your Hero and the Fellowship may
182
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
IMPROVING A THEME
When you mark the third Improve on a • Reset Abandon, Milestones, or both on this
theme, it develops further. theme. Sometimes improving your theme simply
means better focusing and anchoring that aspect
Reset the marks so that the theme can grow again, of your life so that the winds of change do not
and choose one of the following improvements transform it.
for the theme. The new improvement doesn't have
to be picked immediately, but shouldn't be "held" • Mark Promise (page 189). You do not improve
for too long. in any visible way, but something is gathering
within you, some potential, a new hope, perhaps
• Create a new power tag for this theme, the same destiny? You won’t know until this hidden
way you did during Hero Creation (page 73) or Promise is Fulfilled (page 189).
Fellowship Creation (page 135). There is no hard
limit for the number of power tags or weakness Whenever you improve a theme you can also
tags a theme can have. rewrite or update one of your theme tags (power
• Remove or add a weakness tag in this theme. or weakness). Perhaps something changed in your
Removing a vulnerability sounds like a great Hero, their techniques, worldview, or tools, or
idea, but remember it also takes away your maybe they are beginning to cope with difficulties
ability to Improve. You may prefer to even add in new ways.
a weakness tag, to increase your improvement The Fellowship theme gains improvements
opportunities. just like Hero themes, except you cannot use its
• Gain a Special Improvement for this improvements to mark Promise.
theme. Each theme type offers five Special You can also gain an improvement by choosing
Improvements with unique benefits and rules to Reflect during a sojourn (page 177).
that enhance the theme in some manner. Each
Special Improvement can only be chosen once.
183
—
I I - H ero Development
184
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
185
—
I I - H ero Development
186
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
DE S T I N Y
Avenger of
PRODIGIOUS ABILITY the Land
The Dalish Sword of Thunder
Strongman call lightning
the Defilers
feats of strength
bone-shattering punch Purge the land of the
tongue tied Plight of the Defilers.
MON S T R OS I T Y
Dragon
SKILL OR T RA DE
dragon’s scales
Village Healer breathe toxic fumes
hated and reviled
strange remedies
quick diagnosis Make the coastal
open wounds cities bow to me.
Angler
CIRCUMS TA NC E
content in simple life
Follower of the coastal cities
haunting past
the Goddess
former village healer Live a simple life.
healing rituals
dark forces
187
—
I I - H ero Development
188
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
189
—
I I - H ero Development
190
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
191
—
I I - H ero Development
The Secrets
of Magic
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
Fundamentals
of Magic
he basic game elements of Legend In The Mist –
194
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
195
—
I I I - F undamentals of M agic
• Ghastly Wraith Define your magic abilities in the broadest terms. This tag could
reflect magic that you perform as well as magic that is a part of who
you are.
Other than the st title tag This tag can be invoked directly when you take a magic action or
ions in a
question, all quebe answered reaction that is central or inherent to your style of magic, or as a
themebook canTherefore, testament of your skill and ability when you also invoke a specific tag
multiple times. themes for that action.
different Magicent kinds Or, it can be invoked indirectly, when you take a prep action to find or
can have differ e can be create a specific spell or ability you don’t currently have as a tag and
of emphasis: ontags for which isn’t an obvious part of your magic.
made mostly of uestion Your general magic ability tag also directly helps actions that are not
specific spells (Q may explicitly magic actions, but are related to your expertise or ability,
C) while another tools and
such as researching magical tomes or identifying other magic by
focus on specific stion H). seeing or experiencing it.
ingredients (Que SPECIALIZED MAGIC CATEGORIES
B What category, field, or type of Magic do you specialize in?
Define a subset of magical actions or reactions you excel at. These
c
Examples of magi
can be schools of magic you’re adept in, a single ability with many
uses, or a related group of spells, techniques, or gifts. Similarly to the
category tags title tag, although more focused, these tags can be used directly with
tr ue n a m es of n atural forces actions that fall squarely within the category, or indirectly to find or
•
ent
• art of concealm
create a new ability within the category.
196
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
197
—
I I I - F undamentals of M agic
• slowly transf orming Describe the negative effects of using your magic. These weakness
into an animal tags can often be invoked to create Consequences after a magic action
ional trace
• leaves an emot such as fatigue, bleeding, magical backlash, or strange and random
phenomenon. For example, causes fatigue can be invoked by the
Narrator as Consequences to create a mage-fatigue status.
heral
Examples of perip Alternatively, such a tag may be invoked in any action or reaction
issue tags that follows the magic action and which is affected by its side effects.
over instinct
• favors words For example, causes fatigue can be invoked as a negative tag when
the spellcaster tries to run across the room after casting a spell,
• ostracized because now they are fatigued and the tag becomes relevant.
• bodiless
TAGS FOR PERIPHERAL ISSUES
D How does having Magic make your life harder?
Describe the negative aspects of possessing magic that are not
directly related to its activation. These can include changes to
one’s appearance, physicality, or mind; social issues such as being
ridiculed or hunted; or limitations or taboos one has undertaken.
Such tags are often invoked in other relevant actions rather than
affecting magic actions directly.
198
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
199
—
I I I - F undamentals of M agic
200
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
201
—
I I I - F undamentals of M agic
Collecting Recipes
(Magic Is Collected)
Recipes for concoctions are hard to come by and even harder to
invent or discover. Every alchemist or herbalist has a list of their
known recipes, which are often recorded in a thick tome or a sheaf of
scribbled notes. A player keeps this list of known recipes along with
the Hero’s cards or sheet. The recipe itself is not a tag.
A ready-to-use concoction is represented by a tag (healing poultice,
deadly poison), which is either a power tag in the theme or created as
a story tag when the herbalist prepares the concoction (see below).
Herbalists can only create concoctions for which they have recipes;
if they want to expand the list, they must find recipes or trade for
them, or invest time and effort in developing new ones.
Each setting might have some of these recipes or others. In most
settings, these recipes are the result of collective generational
wisdom and expertise handed down throughout the years.
Some of these recipes might have names that are different from their
application – for example, a healing salve might be called sunroot
salve, representing a common ingredient, and owl vision drops might
be called night faerie’s gift, stemming from a folk story about the time
it was first acquired many generations ago. In such a case, record
the benefit of the recipe in parentheses: sunroot salve (healing), night
faerie’s gift (owl vision).
Concocting
(Magic Requires Preparation)
Alchemists and herbalists craft concoctions in a safe environment, while
camping or sojourning (Advance Preparation). Crafting is a magic action
that creates a story tag from the list of the practitioner’s known recipes.
Concoction story tags are kept in the backpack and can be shared
like any other item. Power tags can represent concoctions that you
regularly prepare and carry with you.
202
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
203
—
I I I - Ways of M agic
OR IG IN OR IGI N ADV E N T U R E
204
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Fey Patronage
THE WHIMSICAL FAIR FOLK BOON MERCURIAL
MAGIC AS QUICKLY AS THEY TAKE IT AWAY. BASK
IN THEIR FLEETING WONDER WHILE IT LASTS.
When mortals find themselves the object of attention of
one of the Fair Folk, they will occasionally be granted
mysterious, bewildering enchantments of the other realm
– by choice, through a pact, or perhaps unwillingly or
unwittingly. The magic of the Fair Folk is as fickle as the
beings that bestow it, waxing and waning according to
their favor – and leaves its capricious mark on those who
avail themselves of it.
205
—
I I I - Ways of M agic
Theme Kits
FOXY TRICKSTER (ORIGIN)
The Foxy Trickster uses the playful,
mischievous energy of their magical
fox friend (their patron) to influence
and manipulate others. Through clever
illusions, diversions, and pranks, they
thrive in social situations and trick
their way out of trouble.
Example Consequence Tags: shorter
now, echoing laughter, fox tail; also can
prank someone nearby giving them
itchy garments or prickly behind
at an inopportune time.
206
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
207
—
I I I - Ways of M agic
Landshaping
FEEL THE LAND, ITS ROOTS, ITS AIR AND
WATER. IT IS YOURS. IT IS YOU.
Landshaping is the magic of sensing, awakening,
empowering, and directing the land itself to do your
bidding. The connection to the land grants great power –
some choose to use it in harmony with the environment,
while others exploit it for their own needs.
208
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
they live in harmony with the wild and gain its quiet assistance.
Primal Earthshaper
HOARY AVENGER (ADVENTURE)
magma flow, sweeping gale,
The white-haired avengers of remote, snow-clad territories tap into the dazzling light, defensive shift,
silent, deadly force of their land, harnessing it to defend the tundra craft unusual forms, see elemental
and frozen wastelands. They wield ice and snow as tools and weapons energies, gigantic body, adapt
in their quest to bring the fight to their enemies, and have developed to danger, unflinching calm
the ability to store and carry within themselves the wrath of cold itself.
tilled or cultivated land, needs
PRIMAL EARTHSHAPER (GREATNESS) constant grounding, harm to
The Primal Earthshaper wields immense power to alter landscapes and bystanders, must go bigger
ecosystems. They have the ability to raise mountains, part forests, and
redirect rivers. Their magic shapes the physical world on a massive scale, Leave my mark on the world.
forging new terrains and restoring damaged lands. A single Earthshaper
can drain an entire geographical region of its essence with their actions.
209
—
I I I - Ways of M agic
Runic Invocation
ANCIENT GLYPHS AND WORDS OF POWER CALL
FORTH FORCES UNSEEN, UNLEASHING THEIR
POWER UPON THE MORTAL REALM.
The practice of runic invocation involves accessing magic
powers through knowledge of arcane symbols and words,
applying them through a deep understanding or feeling of
their eldritch meaning. Some inscribe runes to empower
objects, while others invoke them openly as magic spells.
Each rune has its own meaning; the most powerful runic
invokers master many such runes.
Obtaining Runes
(Magic Is Collected)
Runes are the alphabet or words of an ancient language deeply tied
to the fabric of Creation. Each rune’s magical ability is determined by
its meaning in the lost language. The tag for each rune represents the
meaning of the specific rune, such as ”ward”, ”fire”, or “throw”.
Runes are hidden, scattered throughout the world. Some are in
hard to reach places, while others have been found and are kept as
a guarded secret. Once a runic invoker finds and deciphers a rune,
they need to train using it in conjunction with other runes or spend
time contemplating its meaning. When they have a strong grasp of
the rune, they may add it to their magic theme as a power tag. Runes
cannot ordinarily be represented as story tags, unless a special way is
devised to store the power of a rune without understanding it.
Invoking Runes
(Magic Is Synergetic, Magic Imposes Constraints)
When taking magic actions of runic invocation, the invoker must
draw or scribe one or more runes, whose tags they must possess and
invoke when counting Power. Normally, the invoker must be able
to somehow chart the rune, whether in the air or on an object or
person, or they must be able to speak it; casting runic spells is not
possible without one or the other (narrative principle).
The resulting effect is a combination of the meanings of the runes
invoked. For example, “throw” and ”fire” can be invoked together to
throw a flaming projectile. Since each known rune is a power tag, the
more runes the invoker combines in the final effect, the more Power
the magic action will have, but also the more specific its effect will be.
210
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
211
—
I I I - Ways of M agic
212
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Shapeshifting
ONE’S FORM IS A BRITTLE ILLUSION THAT CAN
BE MOLDED OR SHED TO REVEAL TRUE POWER —
AT THE RISK OF LOSING ONE’S MIND.
Taking new shapes or bodies, either as an innate ability
or as an art, is a power possessed by many legendary
creatures and sorcerous magic practitioners. While
retaining their conscious mind, shapeshifters can change
their physical form or possess a new one and become
endowed with fantastical strength and abilities. Yet all
shapeshifters risk losing control and succumbing to a
form’s primal instincts. Some eschew this control entirely;
others develop it and become more versatile and refined.
Changing Shape
(Optional: Magic Requires Preparation)
If the shapeshifter already possesses the tags for the new form
(either as power tags or as story tags prepared in advance), the
change is usually a Simple action that does not end a Hero’s spotlight
(unless it is somehow uncertain or hindered, or the change is
particularly slow).
If the shapeshifter is transforming into a new form for which they
have no tags, then the change is a magic prep action that is used to
create a story tag representing the new form. Additional story tags
represent further features and abilities of the new form, forming a
story theme. The Narrator may add a negative story tag to round out
the theme as usual.
Changing back into the shapeshifter’s original form is also a Simple
action, unless it is somehow resisted (see the instinct status below),
in which case it should be resolved as a Quick action.
213
—
I I I - Ways of M agic
Unintentional The instinct status represents the loss of control over the
Transformation
shapeshifter’s actions. Instinct helps all actions that are governed
by the instinct of the alternate form (a wolf’s hunting skill, a tree’s
y give
The Narrator mpaical stability, a fire’s consuming hunger), and hinders all actions that
require the opposite faculties of the shapeshifter’s original form and
instinct as a ty being exposed mind such as complex thought, decision-making, precision, subtlety,
Consequence ofnd substances empathy, communication, or strategy.
to conditions a ansformation.
that force a tr Instinct also serves as a compelling status, driving the shapeshifter to
ample, transform into the corresponding form (or remain in this form) and
In the werewolfaexConsequence act out the instinct. Every character has an instinct Limit. When it is
instinct can bemoon, maxed, the shapeshifter must transform, if they are not already in the
during the full by silver, or form of the instinct, and is completely taken over by that form, forced
being stabbed . W hen it to act out its urges and unable to transform back to their original form.
feeling enraged sformation Successfully transforming back to the original form may or may
maxes out, tran the not cause the instinct status to expire, at the Narrator’s discretion.
occurs whether not. A shapeshifter who can transform into multiple forms may have
Hero wills it or differing instincts such as wolf-instinct, rabbit-instinct, and crow-
instinct. Instinct expires with sufficient rest, such as when Resting
while camping.
214
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
very large or small bodies, not fear of fire, needs the mixing elements, chaotic
enough time with them, intense pack, involuntary shift, environments, dissolved
scrutiny, hated and reviled humans’ fear of wolves body, emotional outbursts
Find out who I am by Find a way to live with the Surpass all limits of
trying different guises. wolf instead of fighting it. mortal form.
215
—
I I I - Ways of M agic
Sorcery
WREATHED IN THE SURGING THREADS OF THE
SHROUDED FABRIC OF OUR WORLD, A SORCERER
MAY MAKE TRUE THEIR WILDEST DREAMS WITH
BUT A WORD.
Sorcery is the secret art of drawing, intertwining, and
releasing the magical threads of reality to shape it in
marvelous and terrifying ways. Its practice requires
arcane knowledge, most of which is lost to time, as well as
discipline, precision, and always – a mote of the sorcerer’s
own life force. In return, sorcerers channel incredible
power through their spells, limitless in its potential
and versatility, and at the same time dangerous in its
catastrophic backlash.
SPONTANEOUS SPELL
Sorcerers can also attempt a more spontaneous form of spellcraft by
taking a prep action to make a new spell tag on the spot (often using
their Magic theme title tags and other broad tags) and then cast the
spell by burning the new spell tag. This prep action does not incur
the risks of casting a spell (see below), but the Narrator may rule it
requires some time, especially if the spell is complicated.
216
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Complex Spellcasting
(Magic Requires Extra Effort)
The sorcerer must use the correct hand gestures and magic words
in order to cast the spell. This process is delicate and requires focus
and concentration. As such, all sorcery spells have the inherent
negative tags requires incantation, requires hand gestures, and requires
concentration; if any of these are absent, the spell is weakened and
the risk of failure increases. Sorcerers can train in techniques that
counter these requirements by choosing tags such as silent spell,
motionless spell, and a mind of steel.
Hazardous Botch
As a typical Consequence, a spellcasting action that does not result
in a Success may still cast the spell but with unintended results. The
Narrator should determine the Effects of the Consequences based on
the Power of the spellcasting action – the more powerful the botched
spell, the harsher the mishap.
217
—
I I I - Ways of M agic
SPELLSWORD (ADVENTURE)
Spellswords are unscrupulous mercenaries, bodyguards, or assassins
who employ sorcery in order to achieve supremacy in battle, and who
sell their services to the highest bidder. Their spells can shield them
from attacks, augment their fighting prowess, or obliterate their foes.
OR IG IN
This focus on battle sorcery, however, forces them to neglect other
fields of magic.
Untrained WANDERING WIZARD (ADVENTURE)
Potential With their telltale pointy hats, worn-out robes, and ornate staves,
spur of the moment spell, Wandering Wizards are a rare yet easy to recognize sight. Journeying
telekinetic tricks, sleeping spell, across the world for their own unknown reasons, they foster an
lock opening spell, charm spell, eclectic understanding of magic and a broad knowledge of spells, so
rapid mana recovery, free-spirited, broad it sometimes takes them a moment to peruse. They put this craft
sheaf of notes, magnetic personality to good use in solving (or causing) the problems of locals, in return for
accommodation, food, or coin (or being chased out of the village).
lacks discipline, lacks
training, mishaps and side- ELDRITCH ARCHMAGE (GREATNESS)
effects, emotional turmoil The Archmage of the Eldritch Arts is a master of forbidden magic,
wielding terrifying power with little regard for the risks. They push
I haven't found the the limits of magic, bend reality to their will, and court corruption
right master yet. and danger as they strive to achieve their ruthless goals. Their power
comes at a cost, but for the Archmage, no price is too great.
ADVE NT URE ADV E N T U R E GR E AT N E S S
218
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Spirit Binding
OUR WORLD IS SHAPED BY PRESENCES
BEYOND SIGHT, SOME GRACIOUS AND SOME
MALEVOLENT. LEARN TO MASTER THEM AND
YOU SHALL MASTER ALL THINGS.
The art of spirit binding seeks to understand and
command the personified yet often invisible forces
inhabiting and shaping the world. These “spirits” are
everywhere, in the natural world as well as in human
dwellings and settlements, and beyond, in other realms.
Spirit binders often learn to interact with and bind a
certain kind of spirit; experienced and knowledgeable
practitioners hold sway over many spirits.
219
—
I I I - Ways of M agic
220
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
ORIG IN ADV E N T U R E A DV E N T U R E
221
—
I I I - Ways of M agic
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Witchcraft
HUNTER’S MOON OF BLOOD-LIKE FASHION,
HARKEN YE OUR INCANTATION,
PAST THE VEIL WE WISH TO GANDER,
FOR A SOUL TO TEAR ASUNDER.
Witchcraft relies on elaborate rituals to invoke eternal
laws and manifest the powers of goddesses and demons.
From hexes to blessings, witches wield an ancient art;
its rites demand occult understanding, talent, time, and
concentration, as well as specific conditions, tools, and
ingredients, but the rewards are potent and far-reaching.
Witchcraft Rituals
(Magic Requires Extra Effort, Magic Can Be Empowered)
Witches conduct long and elaborate rituals in order to hex, bewitch,
and enchant. These rituals can achieve powerful results, as long as
certain rules of magic are observed.
Rituals are typically carried out for:
• Divination and scrying
• Communing with fairies, spirits, angels, and demons
• Blessings and cursing (hexing)
• Placing or breaking an enchantment upon a place or a person
• Protection from misfortune or from otherworldly forces
• Causing harm or accident
The requirements of a ritual are represented by the inherent negative
tags requires time, requires concentration, requires gestures or
incantations, and requires implements. These negative tags do not
normally come into play when a ritual is performed with adequate
preparation, but they may limit a witch from taking spontaneous or
hasteful magical actions (see Cantrips, below).
Rituals can gain more Power through these means, all of which are
inherent positive tags:
• Rhyming (rhyming incantations): This tag is helpful when a player
(or the Narrator) speaks their witch’s incantation with a rhyme. It
must be a new rhyme each time.
• Sympathetic Magic (sympathetic magic): This tag is helpful when
the practitioner has taken considerable effort to symbolically
represent individuals, forces, or magical laws involved in the ritual.
This could entail using an effigy or poppet to represent the target
of the spell, or make a cutting motion with a knife to represent the
cutting of an emotional bond. If the symbolism is represented by
an existing tag (such as an item tag), invoke that tag instead.
223
—
I I I - Ways of M agic
224
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
serve the collective power of the group as well as grow the initiate’s
own abilities. Often the cult follows an eternally-chained demon, a Hedge Witch
mysterious powerful witch, or a darksome goddess of the night. health and well-being spells, affect
the senses, magical protection,
HEDGE WITCH (ORIGIN)
love spells, knotting of invisible
A reclusive and odd fixture in the village life, often living alone on threads, practice in pristine
the outskirts, the Hedge Witch relies on self-taught and intuitive nature, gather ingredients,
witchcraft and a close connection to natural cycles to offer blessings fierce independence, feared
and curses to those brave enough to seek their aid and risk their wrath.
magic in built areas, easily
TRIBE SOOTHSAYER (ORIGIN) disrupted rituals, physically
The soothsayer performs divination rituals for all who come to draining, isolated from society
consult them, from outcast to chieftain, if their questions (and in
some cases, offerings) merit the ritual. Tossing painted bones and Leave me alone!
beseeching the spirits to guide them, they receive insights and
intuitions into what is yet to pass. OR IGI N
COVEN WITCH
(ADVENTURE)
A DV E N T U R E
Tribe Soothsayer
Covens are collectives of witches Coven Witch divination rites, reading the fate
of a group, foresee misfortune,
working together to channel dark curses, lifeforce transmutation,
greater power. Whether they lie about what I’ve seen, beseech
weather control, channel others’ spirits, subject is present, colored
are hags poring over a bubbling power, book of hexes, sacred
cauldron in a mountain cave, bones and beads, intuitive
ritual circle, iron cauldron, evasion, demand reverence
maenads dancing wildly in the interpreting omens, coven’s trust
woods to awaken a horned god, obscured fate, requires spiritual
or a secretive conspiracy chanting disobedience, loud chanting, purity, visions of a dark terror,
and charting candlelit circles in amplify negative emotions, expected to have answers
a townhouse basement, a coven controlling personality
always stick together to further When the spirits grant their
their gain and protect themselves Together, we shall guidance, one best follow.
from the outside world. have our way!
225
—
I I I - Ways of M agic
226
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
marks Improve on a theme when its weakness When the Hero reaches a new achievement in
tag is invoked, or when choosing to Reflect pursuit of a Quest in a manner the player deems
during camp. When the third Improve is marked, meaningful, they mark Milestone on the Quest’s
the Hero resets the track to zero and gains an theme. When the third Milestone is marked, the
improvement. theme is evolved (page 186).
Improvement (page 183): An advancement Power (page 148): A number that encapsulates
for a theme that increases its usefulness, most an action’s impact and probability of success. It
commonly by adding a power tag. A theme gains an is added to a dice roll in a Quick action, Detailed
improvement when the third Improve is marked on action, or reaction, and is spent on Effects in a
it or when choosing to Reflect during a sojourn. Detailed action or a reaction. Spending Power can
Invoke: The naming of a relevant tag or status by sometimes be generated separately from a roll,
a Hero or the Narrator when counting Power for a such as when taking a camp or sojourn action.
Quick action, Detailed action, or reaction roll. The Quest (page 184): A goal or belief of the Hero
Narrator can also invoke a Hero’s weakness tags to that is related to one of their themes. Following
generate Consequences. a theme’s Quest and marking Milestones can
Journey: A Challenge that portrays a step-by-step lead to evolving the theme (page 186); turning
progression through a landscape, through time, or one’s back on it and marking Abandon can lead
through a process, and is played as a sequence of to replacing the theme (page 188).
short Vignettes. Quick (page 147): A way to quickly resolve a Hero’s
Lessen (page 158): Using the Power of a successful action when there’s risk or uncertainty involved,
reaction to reduce or remove Effects received as while maintaining a rapid pace to the storytelling.
Consequences, by spending the same amount of The player counts Power by invoking relevant
Power that would generate such Effects. tags and statuses, and rolls. A final result (dice +
Power) of 9 or less (or rolling double ones) leads
Limit (page 165): Every Hero and some to Consequences; a final result of 7 or above (or
Challenges have one or more Limits, a number rolling double sixes) leads to Success; a final result
between 1 and 6, representing the maximum of 7-9 leads to both.
tier they can take of a given status. If a Limit is
reached, the Hero or Challenge is overcome and Reaction (page 167): When Consequences are
can no longer take any action for which that status inflicted, the Narrator may allow a Hero to make a
would be relevant. A Hero’s Limit for any status reaction roll, to attempt to lessen the Effects.
is 5. Heroes may have to take action to reveal a Recover a Power Tag: Removing the scratch
Challenge’s Limits. If the tier of a status exceeds a marking from a power tag, making it available
Limit, its effects become long-lasting or permanent again for invoking in actions. This typically
in a lethal or transformative manner. A Limit is requires taking an action or choosing to Rest
written with a red background, with its tier (max) during camp or sojourn.
inside a shield or parentheses, such as harm(4).
Relevant (page 148): A tag or status is relevant when
Might (page 167): Might represents the inherent it directly affects an action, positively or negatively.
difference between three scopes of capability: A relevant tag can be of the Hero, of another Hero, of
Origin, the ordinary; Adventure, the remarkable; a Challenge, existing in the scene, or from any other
and Greatness, the incredible. The Narrator can source. The Narrator has final say on whether a tag or
decide to involve Might when there’s a clear gap status is relevant and can therefore be invoked when
between the capabilities of the Hero and their foe counting Power. If a tag is indirectly relevant, such as
or the situation, by making an action Imperiled or because it’s broad (page 74), a prep action might be
Favored. A Hero’s Mighty aspects are determined by called for (page 149).
their Adventure and Greatness themes. Might can
Scene: A part of the story that takes place in a specific
be a boon but it can also be used against the Mighty.
place and time. Within a scene, Heroes work to
Milestone (page 183): A track on a Hero’s theme reach their goals and win the stakes, and Challenges
that records how close it is to being evolved. get in their way. A scene may involve multiple turns.
227
—
A ppendices
Scratch a Tag (page 72): When scratched, temporarily unavailable until recovered. Power
a power tag is marked as unavailable (until tags are written with a yellow background, such
recovered) and a story tag is removed. Weakness as bowmanship.
tags cannot be scratched. • Weakness tag: A Hero’s permanent hindering
Series: A longer Legend in the Mist story consisting of (negative) tag. Weakness tags are created during
multiple adventures tied together with a shared Hero creation (page 73), or as an Improvement,
setting, a grand quest, or an overarching villain. or when gaining new themes (page 186 and
Played over many sessions. 188). When invoked negatively for a roll, or by
the Narrator for Consequences, the Hero marks
Session: Game time dedicated to playing Legend in Improve on the tag’s theme. Weakness tags cannot
the Mist. A session often includes playing through be scratched. Weakness tags are written with an
multiple scenes. orange background, such as overconfident.
Simple (page 146): The most straightforward way • Story tag: An impermanent tag belonging to
to resolve a Hero’s action: the Narrator chooses a Hero (kept in their backpack, page 72), a
whether the action Succeeds, has Consequences, Challenge, or the scene. They can be invoked
or both, and what Success and/or Consequences as either helpful or hindering. For a Hero,
constitute. creating story tags typically requires taking an
Sojourning: See camping. action. Scratched story tags are removed from
the game. Story tags can expire if and when
Spotlight (page 144): The state of a Hero who is the Narrator decides so. Story tags are written
the focus of the current turn. A Hero whose turn it with a yellow background, such as shield, unless
is currently is said to “have the spotlight” or “be in they are deliberately meant to be hindering,
the spotlight”. The Narrator decides how to move in which case they are written with an orange
the spotlight among the Heroes between turns. background, such as brittle.
Status (page 162): A status is a special tag that • Single-use tag (page 161): A story tag that is
represents a transient condition and has a tier, scratched when first invoked in an action and
indicating its intensity from 1 (mild) to 6 (deadly or cannot be burned for Power.
transformative). Statuses are written with a green
Theme: A collection of related tags describing a
background, such as confident-2.
single thing. A theme is built around a main power
Success (page 146): A possible outcome of an tag, or “theme title”, with the other tags describing
action where the Hero achieves what they want, further features (power tags) and flaws (weakness
or makes progress toward it. In a Simple or Quick tag). Every Hero has four themes, each with power
outcome, the Narrator explains what a Success tags, weakness tags, and a Quest.
means in the scene and may also represent it
Threat (page 143): A description presented by the
with positive Effects. In a Detailed outcome, a
Narrator during Establish, typically an action
Success is expressed as Power spent by the player
taken by a Challenge, promising an undesirable
(minimum 1), on Effects.
outcome for the Heroes. In the Consequence phase
Tag (page 72): Short descriptors that describe of a turn, the Narrator can turn a Threat that is left
qualities, abilities, resources, objects, and allies unaddressed into Consequences.
that are important or impactful to the story.
Turn (page 142): A full cycle of the game loop:
Tags define what’s true in the story, and can give
Establish-Action-Consequence.
Power to a Hero’s action when they are invoked.
Tags can combine to form a theme. These are the
types of tags:
• Power tag: A Hero’s permanent helpful
(positive) tag. Power tags are created during Hero
creation (page 73), or as an Improvement,
or when gaining new themes (page 186
and 188). When scratched, they become
228
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Narrator: Under clouded, dark skies, the view of the creek valley A new scene begins! The first
below blends with the path ahead, into a single, uneven shadow. It is turn starts with the Narrator
very dark here; that’s a tag for the scene. Establishing the scene.
The path leads only one way, down, but, as things are, a single wrong
step can make one slip and fall off the ledge. The Narrator makes a Threat.
Pepper: Ah, a lantern or a torch could be of use here.
Castor: As we all know, I happened to have grabbed something from
any last place we’ve been in, so maybe I thought about grabbing a
lantern from the pub?
Pepper: The most kleptomaniac beaver-kin around.
Castor: Yeah I am!
The Narrator gives the spotlight.
Narrator: What action would you like to take, then?
Castor: I want to search through my satchel, full of all the things The Hero takes an action.
I’ve… grabbed, to find a lantern.
The Narrator chooses to
Narrator: Let’s see if you do. We’ll resolve this with a Quick roll. What
tags do you invoke?
use a Quick outcome.
Castor: The one I already said, and also satchel of goodies from my The Narrator and Hero
backpack. So that’s two Power. count the action’s Power.
Narrator: I’ll add your prone to worrying weakness tag - you were,
and still are, worried about Kaio and maybe it distracted you from The Narrator invokes the Hero’s
snooping around the pub and grabbing supplies. That’s one Power less, weakness tag and the Hero
but mark Improve on the theme. And roll! marks Improve on its theme.
Castor: Let’s go. Ohh, six on the dice, with one more, that’s seven!
The Hero rolls the dice.
Narrator: Success and Consequences! Sure, you have a torch, and I’ll
even give it as a tag. Add that to your backpack. Success is resolved.
Talis: I don’t like it when she’s generous…
Narrator: And the Consequences are that, as I’ve said, you’re indeed The Narrator delivers
worried-3. Why did Fahida’s caravan turn onto this gods-forsaken Consequences, arising from the
path to nowhere? Your fear for Kaio, combined with the feeling you’ve Hero’s action.
come unprepared, begins to get the better of you.
Castor: Gulp. Can I lessen this? The Hero takes a reaction to
lessen the Consequences.
Narrator: You can try, yes, with a reaction roll.
Talis: Can I help? Invoke one of my tags, to aid in the roll?
229
—
A ppendices
Narrator: No, a reaction is an immediate thing. But, after you see him
worried, you can then take action to help reduce that status!
Castor: Is beaver-kin relevant here? We’re a happy bunch, not prone
to worrying…
Narrator: That is not how we’ve described your people so far, we said
they are mostly industrious and curious. So I will say that no, the tag
isn’t relevant here.
Castor: So I got only the dice… and I rolled a four. I take the whole
status… Castor is so worried for Kaio!
A new turn begins. Narrator: By the time you arrive at the bottom of the creek, two
The Narrator re-Establishes the things are clear: Castor is growing anxious, and the tracks continue
scene, and highlights the stakes. into a cave mouth on the other side of the creek.
A lone figure stands at the cave’s entrance. They’re tall, armored,
The Narrator holding a sword in each hand. Or do they have swords instead of
introduces a Challenge. hands? It’s hard to say, surrounded by shadows as this figure is.
From behind it, somewhere inside the cave, you can hear a wailing of
The Narrator makes a Threat. pain, even louder than the creek’s gurgling water. Castor, it hits you
right in the heart!
The Hero describes an action. Castor: I call out, in fear, “Kaio!”
The Narrator chooses to use a Narrator: The armored figure begins to walk toward you.
Simple outcome, with Consequences. Talis: Castor, my cheering up speech will have to wait.
The Narrator keeps the Pepper: I try to see through the darkness, is this a knight of some sort?
spotlight on the Heroes. Castor: Remember, I’m holding a torch! So it’s not that dark.
Another Hero describes an action. Narrator: The suit of armor before you is rusted, and you can see
that the swords are indeed directly extending from the arms. There
The Narrator chooses to use a are no eyes to reflect your lantern light within the helmet. Pepper,
Simple outcome with a Success. you’ve still got the spotlight: what do you do?
The Narrator keeps the Pepper: It hasn’t raised its swords, yet. Well, I am a pleasant peasant
spotlight on the same Hero. and I speak straight, and I still have that air-of-confidence-2 I gave
myself for the speech in the pub.
Castor: Too bad we didn’t manage to recruit the Broonely twins, we
could use another tag in this fight.
Pepper: There’s not going to be a fight! I want to approach this
The Hero describes an action. intimidating figure and say, “You, what are those cries behind you?
Where is Fahida, and Kaio? Be straight with me!”
Talis: Okay, now I want to help. I am a traveling troubadour, I know
how to draw attention and make this person take us seriously.
Narrator: I’ll allow it, but remember, you also share in the
Consequences. Pepper, you’re going to need all the help you can get,
because this armor emits a presence unlike you’ve felt before. It chills
you to the bones.
Castor: Is that a status?
Narrator: Worse, it has a Mighty presence, at Adventure level, making
The Narrator announces your action Imperiled. There is no person inside that suit of armor, yet
the action is Imperiled you can feel an otherworldly essence, the likes of which you’ve never
faced before. Farmhouse firmness may not avail you here. In addition, it
is resolute-2, it is clear from its body language.
230
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
231
—
A ppendices
Character
BACKPACK
SPECIAL IMPROVEMENTS
Name
PLAYER NAME
FELLOWSHIP RELATIONSHIP
COMPANION RELATIONSHIP TAG
PROMISE
QUINTESSENCES NOTES
QUEST
ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE
CO RE BO O K VO L . II · T H E N AR R ATO R
T H E RU S T IC FA N TA S Y ROLE -PLAYING GA ME
Art
A L E J A N DR A P I N A L
MARIUSZ SZULC
M A R K H R ET S K Y I
ZAC H C AU S E Y
Graphic Design
MANUEL SERRA SÁEZ
Art Direction
A M I T MO SH E
Editing
E R A N AV I R A M
Production
OMER SHAPIRA
I N B A R B A R Z I L AY
Cartography
MARIUSZ SZULC
Operations
E DWA R D G U E VA R A
Proofreading
MARSHALL OPPEL
This project was made possible thanks to the support of the Legend in the Mist
Kickstarter backers. See their full list at the back of this book.
14
chapter iv
The Narrator's Role
Narrating a Session - 16
Designing Adventures and Series - 44
The Magic Cauldron - 81
102
chapter v
The Satchel of Perils
Challenges - 104
The Heap-Thing Of Skunk Glen - 208
226
Appendices
The Oracle - 238
8
—
STAKES
The Heroes need a reason to go on a journey of change, whether it is a
personal one or a grand quest (even though this reason is not always
immediately evident). If you are planning a series of adventures, think
of the series stakes – what great danger or hope is calling the Heroes
to embark. It could be a dark tyrant, a strange plague, or a legend of a
magical sword.
For each adventure, choose adventure stakes on a smaller scale,
something that could be resolved within the scope of a few sessions: a
neighbor in need of help, a monster prowling the region, or a banquet
where a Hero could be knighted.
The Oracle
The Oracle is ating
The stakes should always be connected to the Heroes’ personal tool for genera es,
Quests, to the Fellowship Quest, or to their other goals. Read more on adventures, scen ats,
this under Designing Adventures and Series (page 44). Challenges, Thre s for
and Consequencea set of
LOCATIONS your game. It isthat help
Locations are where the scenes of your adventure take place. What are rules & tables ice rolls
the interesting or dangerous places that will feature in your story? It’s you interpret d your
useful to envision these places in your mind and to jot some details about to randomly givetions and
each. You could use images or maps to visualize each location for yourself
story new direc t’s often
developments. Id co-op
or the other participants, such as the maps in the Legend in the Mist Maps
& Tokens Pack.
used in solo an arrator
CHALLENGES play, but any N cle
To win the stakes, the Heroes must overcome Challenges, whether can use the Oraunsure
external or within themselves. Anything can be a Challenge in a story, when they are . Read
from a toxic relative to a devouring monster, from a dark forest that must how to continue Oracle
be traversed to a tome of secrets that must be deciphered. The rules for more about thege 238.
using Challenges and for creating your own are explained in The Satchel starting on pa
of Perils (page 102), which also contains a variety of ready-to-use
Challenges.
9
—
10
—
11
—
12
—
SIMPLE OUTCOME (page 31) If you used Effects, choose whether to allow a
REACTION. Can the Hero defend themself from this?
• Consider the situation
• Respect the Hero's tags (or question them with a roll)
• Choose whether the action Succeeds
• Choose whether the action has Consequences
SUPPORTING A ROLL (page 31)
Quick, Detailed (also reaction)
• Consider Might
• Rule out tags that are irrelevant
WRAPPING UP A SCENE (page 38)
• Rule out tags that are indirectly relevant • Denouement (follow-up actions and conversations)
• Invoke tags from the target of the action, the • Scene Consequences
opposition, or the environment
• Adventure Consequences (if last scene)
• Invoke a Hero’s weakness tags
• Rewards (coin, items, favors, treasure, etc.)
SUPPORTING SPEND (page 32)
Detailed (also reaction)
• Rule out Effects that do not match the action
13
—
H ow to Narrate, in a N utshell
The
Narrator's Role
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
Narrating A Session
he following guide walks you through everything
16
—
I V - Narrating a S ession
18
—
19
—
I V - Narrating a Session
ACTION
When a Hero is in the spotlight, they describe what they do in the scene,
responding to all that has been Established.
You may choose one of three ways to determine the outcome of the action:
rule what happened or give them further details about the scene (Simple),
ask the Hero to roll the dice (Quick), or ask them to roll the dice and, if they
succeed, spend their Power on Effects according to their action (Detailed).
CONSEQUENCES
You deliver negative Consequences for the Hero’s action if any of the
following happened:
• they ignored a Threat,
• their roll generated Consequences
• you choose to invoke their weakness tags for Consequences.
You may add Effects.
20
—
Painting A Picture
Just as when telling a fireside tale, your words, tone, body language, and
even silences are all channels through which the players learn about the
world of their Heroes.
21
—
I V - Narrating a S ession
22
—
23
—
I V - Narrating a S ession
25
—
I V - Narrating a S ession
26
—
DEFENDER
This is tense and therefore Hero the limelight in this way Whenever the Bear’s protectee
fun, but consider if the Heroes more often than the others, would be physically attacked or
can survive it and at what cost. by diversifying the roles harmed while the Bear is abl
and Mighty aspects of your
Challenges.
nds-on-
POWER DISPLAY ALL HANDS
ON DECK To set up a all-ha aFellowship
Some of the Heroes are deck scene for ht levels:
Mightier than the Challenge Every Hero has a Challenge at with mixed Mig
in this aspect. their Might level and aspect. different
Use Challenges of., a
This scene is a chance for a During the scene, each Hero has
Might levels (e.gster
formidable mons)
Mighty Hero to show off their a clear Challenge to face.
Power. This is the ideal scene, which and its minion
engages all Heroes, but it can be ith
Use Challenges w aspects
Avoid too many of these
scenes, as they become boring hard to set up.
quickly, but it’s good on different Mightyr is
occasion to let the Heroes play (e.g., the warrioht while
out their Mighty aspects. battling a kniges the
the bard pressss)
Queen to confe
A scene where all the Heroes
are Mightier than the Challenge
is rarely worth playing through, Use a single Cha(e llenge at
.g., the
unless the Challenge has a way different scales nding
to use the Heroes’ Might against exorcist is contearm of
them, flipping the power with a whole swwhile the
balance. terror spirits, ns wrestle
other companioones).
with individual
27
—
I V - Narrating a S ession
28
—
Presenting Dilemmas
A part of your role as the Narrator is to put hard choices in the path of
the Heroes. When you Establish, you can narrate a situation that poses a
dilemma for one or more of the Heroes. An effective dilemma is a choice
between two or more things the Hero wants, or two or more things the Hero
doesn’t want, and it should in most cases involve one of the Hero’s Quests: Player-Driven
• Choosing between two Quests (such as helping their Devotion against Character
learning from a master to improve their Skill or Trade)
Development
• Choosing between a Quest and a short-term goal (such as reaching the last
Generally, it’s th e role
find
of each player to
Milestone of their Magic theme against saving an innocent life)
Try to present a situation that creates a conflict and forces a choice. For the moments whst en
ue s
example, you can pose a Threat to their Companion at the same time as their Hero’s Q It is
you pose a Threat to their village. Which will they choose? are challenged. r the
Another way to present a dilemma is to Force The Hero To Choose recommended foy to
between Consequences (page 33) during the Consequence phase. Narrator to tr mma
present one dilemost,
Giving the Spotlight per session, at st
and leave the re
The Establish phase ends when you ask the Heroes as a group or a to the players.
specific Hero “What do you do?”. This signals the Hero to consider the
stakes, the Challenges, the Threats made, and the dilemmas, and choose
their next action (Managing The Spotlight, Vol. I, page 144).
29
—
I V - Narrating a S ession
30
—
31
—
I V - Narrating a S ession
32
—
33
—
I V - Narrating a S ession
Choosing Consequences
Your choice of Consequences to deliver should build on whatever
caused them, as explained below.
If a Hero’s action was a Success, you cannot undo it with
Consequences in the same turn (Success Grants A Narrative Shield,
Vol. I, page 152). At most, you can use Yes, but… to add a caveat to
their Success, or add a negative story tag to a story theme they created.
You also cannot undo what was achieved with an extra feat (Vol. I,
page 153) or a Great Success (Pushing One’s Luck, Vol. I, page 154).
A Hero can use either to block certain Consequences for a short while,
such as to avoid a counterattack or prevent a poison from spreading.
Force The Hero Your choice of Consequences becomes limited for that turn, and
To Choose perhaps longer if you want it to have more of an impact.
the A Hero who blocks certain Consequences can still suffer
You can presentpossible Consequences from other sources. They may prevent one Threat
player with twond pass the but fall prey to one left unaddressed, or they may avoid a Threat and
Consequences a, forcing suffer Consequences from their action such as exhaustion, revealing
choice to them which is the themselves, social backlash, loss of an item or resources, and so on.
them to decide can lead to a
lesser evil. Thisnal impact! UNADDRESSED THREAT FROM CHALLENGES
powerful emotio If a Challenge has presented a Threat in the Establish phase of
this turn, or before that (page 28), and if that Threat has not
been averted or defused somehow, you may deliver the Challenge’s
Consequences.
It is up to you as the Narrator to determine whether a Threat was
addressed by the Hero. A Threat can be prevented from materializing
into Consequences with a Successful action, an extra feat, or a Great
Success that directly addresses it (Success Grants A Narrative Shield,
Vol. I, page 152). An action that isn’t directly meant to stop a Threat
does not necessarily protect the Hero from its Consequence.
Keep in mind that Threats and the Consequences that follow them
are the means by which Challenges act. Stopping them from having
their way should usually require some effort from the Heroes.
For example, landing an axe blow, even the killing blow, does not
necessarily prevent a monster from biting the Hero in the same turn.
34
—
35
—
I V - Narrating a S ession
36
—
37
—
I V - Narrating a S ession
38
—
39
—
I V - Narrating a S ession
R E LIC R E LIC
R ELIC
R E LIC
Armor of R E LIC
Blessings of the
Sir Edric The Wastrel Wild Spirit
flawlessly made (Ship) pleasant weather
light and flexible speedy sailing unharmed by beasts
draws attention canon broadside spirit’s wrath at
reputation for piracy the unrespectful
R ELIC
R ELIC I N F L U E NC E
40
—
Present Mightier Challenges. Face your crew Use their weakness tags for Consequences more
with Challenges that outclass them in terms of often. This type of Consequences is available to
ability, power, size, or numbers using the Might you even when they Succeed without Consequence
rules (Vol. I, page 167), so that they are Imperiled (unless they use an extra feat to block the use of
more often. the weakness specifically).
Create harsher environments. Use story tags Target their weak spots. If a Hero can easily
or secondary Challenges that work against the lessen one type of status, deal more of a type of
Heroes, but not against your Challenges (e.g., status that they are susceptible to or would have a
a hazardous environment your Challenges are hard time recovering from.
equipped to survive). OPTIONAL RULES
Introduce a power tag cap, capping the number
of power tags a Hero can invoke in each roll at 3.
Lower the Hero’s Limits (Vol. I, page 165).
41
—
I V - Narrating a S ession
C OM P A N ION
CO MPAN ION
Armed C OM P AN ION
C OM P A N ION C OM P AN ION
42
—
I V - Narrating a S ession
44
—
45
—
46
—
47
—
48
—
49
—
50
—
51
—
52
—
53
—
T H E G R E AT
PEAK DA NG E R
SLOPES
AGENT
AGENT
AGENT
DA NG E R
DA NG E R
Agent's
Agent's
Domain DA NG E R
Domain
Agent's
LOWLANDS
DA NG E R Domain
DA NG E R
DA NG E R
DA NG E R S
DA NG E R S
DA NG E R S DA NG E R S
DA NG E R S
54
—
SMALLER SCOPE
The Great Danger does not have to threaten the entire
world. Instead, your series can focus on a smaller part of
the world, or even only the lives of the Heroes and what
belongs to them (family, reputation, riches). The only
condition is that the Heroes care deeply about what they
stand to lose.
55
—
56
—
Checking Off
• Conquer the kingdom by force with a bloodthirsty general leading
an army of the dead
• Weaken the resolve of the king’s subjects with a dark curse of fear All Agents?
the Heroes
In most stories,y to reach
• Spread disease throughout the capital through a corrupted grove
inside the city walls
• Assassinate the king by employing the revived specter of a can devise a wager by facing
legendary killer the Great Dan g only some
or circumventinthan all.
An Agent blocks the Heroes from directly accessing the Great Agents rather
Danger. The Agents serve as narrative barriers which prevent the re legends
Heroes from just waltzing into an encounter with the Great Danger. However, there era o is required
Instead, a portion of the series is dedicated to overcoming the Agents in which the H ll Agents
and opening up the path to the Great Danger. to go through a obtain three
(for example, toy overcoming
magical items b before they
Some of the ways Agents can block the path to the Great Danger are:
• Deterrence: An Agent can threaten something the Heroes three monsters)great evil.
hold dear, such as a hostage, in hopes of deterring them from
can confront a go this path,
If you choose toAgent is a
confronting the Great Danger.
• Insurmountable power: The Agent grants the Great Danger an ability make sure each , perhaps with
which makes them invincible, like invulnerability, omniscience, or unique challengetwist, and
mind control. This can be the property of a magical item or a magical an interesting is requirement
power granted by the Agent.
avoid letting thoes’ creativity.
• Obfuscation: If the Great Danger is hidden or unknown, an Agent curtail the Her
ng off a
Otherwise, checakiy feel less
could be the one protecting its secrecy, or simply the only one who
knows them and their location.
list of agents m more like a
• Offensive guardian: The Agent actively hunts down and attacks like a story and game where all
all or certain threats to the Great Danger, making it harder for the
repetitive video t be defeated
Heroes to reach, especially once they have been marked as enemies.
lieutenants mus n be faced.
• Physical barrier: The Agent physically blocks the Heroes from before a boss ca
reaching the Great Danger. They could be an impassable fiery
wasteland, an unbreakable magical shield, or an unbeatable army.
57
—
58
—
59
—
60
—
T H E A S H MO T H E R
PEAK
CI N DE R -
SLOPES T H E B U R N I NG
T ONG U E
G R OV E
MAGRA
A R MY OF
ZEALOTS G UA R D I A N S
FIRE
Strategic aerial
S OR C E R E R S Mystical feeding
attacks
LOWLANDS
Scorchmarch
E M B E R S P AW N
T H E W I LT I NG
ARVEST SISTER MARVRA OF T H E L A N D
R OA D S & B R I D G E S E L A R VO S
M I L I TA N T NEW W I LT E D
F O L L OW E R S B E LI E V E R S L O C AT ION S
P O C K ET S
OF R E S I S TA NC E PREACHERS
DURN
S H R I N E OF T H E
E L M F OR D HO L L OW
LAST RAIN
61
—
Revelations
Throughout each act, the Heroes make discoveries about the Great
Danger, its Agents, and their representatives that point them to new
adventures, slowly climbing up the mountain. In this way, some
Revelations act as Adventure Threads (page 51), connecting
between adventures. Revelations are often one of the following:
• A New Menace: The Heroes become aware of a new threat in their
world, which becomes the Adventure Challenge of a new adventure.
s are
The Series Stake aled in the
This often happens when the current Adventure Challenge turns out
rarely wholly reeveseries. It to have a bigger force behind it, or to share a common source with
beginning of thefore the
another Challenge previously thought to be unrelated.
takes a while b the full might • A Path Forward: The Heroes uncover a new way to deal with an
Heroes discoverevastation imminent Challenge, previously thought insurmountable. This
and potential danger. Think may be a special tool, unexpected ally, magical item, hidden
of the Great D takes as lore, or secret key that can lead the Heroes to victory. Usually,
of the Series S g revised and implementing this solution isn’t easy or immediate; it requires
constantly bein ery revelation
dealing with other Challenges (acquiring items or resources,
exploring dangerous territory, defeating enemies, etc.), sparking
updated with ev about the off a new adventure.
the Heroes make a n d its Agents.
Gre a t D a n ge r • Intriguing Lore: The Heroes discover something new and fascinating
s of about an aspect of their world, such as in politics, magic, geography, or
Remind the Heroes at the cosmology. While this might not present A Path Forward just yet, it adds
the Series Stake d of richness and wonder to your fantasy world, while also “planting the seed”
beginning and en, as you and giving your Heroes ideas for future creative solutions that could help
every adventure em of overcome Adventure Challenges or even the Series Challenge.
would remind th s when For example, on their journey, the Heroes uncover a strange overgrown
the Scene Stakescene. stone shrine, and learn that the current pantheon of gods was preceded
you Establish a by older, nameless gods who now slumber. This may not mean anything
in the moment, but later in the series, it might become pertinent.
62
—
64
—
65
—
ACT II IN A NUTSHELL
Theme: To face the threat to our home and survive in a wondrous
and frightening world, we must become more than we used to be.
Heroes: Defined by their new capabilities, knowledge, and collected
experience. They become an image of the dangers they face and the
changes they undergo to endure them.
Location: Wilds, hostile lands, places of political or magical power,
the company of strangers.
Adventure Challenges: Significant life or death threats, still
addressing the Heroes’ Quests, but with stakes on a greater scale.
Challenge Might: Mostly Origin or Adventure, rarely Greatness.
66
—
67
—
68
—
69
—
SERIES DENOUEMENT
No less important than the climax itself is what
happens after it. The denouement is where
the greater impact of the Heroes’ adventures
reveals itself – for better or worse. Play through
a series of vignettes or short scenes showing
the Heroes wrapping up their unresolved issues
How to End an Epic Series in a satisfying way. Consider also including a
Ending an epic series isn’t always easy. The ending retrospect of the entire series.
serves as the culmination of the entire series and
Here is what the series denouement may cover:
should resolve open threads and questions in a
satisfying way. Consider the following points before • How did the world change? Focus on the
playing through the final adventure of your series. Heroes’ home and the places they spent the most
time and effort in during their adventures. How
THE FINAL CONFRONTATION have they been changed as the result of the Great
The climax is where most is on the line – the Danger’s progress and the Heroes’ actions?
Heroes’ lives, their world, the things they hold • How did the Heroes change? The Heroes cannot
dear. Usually, what is most at risk is the same go back to their former lives. Why? Is it because
thing they fought for in the beginning: the reason they have nowhere to return to, or because they
they embarked on this journey in the first place. themselves have changed too much? What
The scene of the climax itself can include many sacrifices did they have to make along the way?
Challenges forcing the Heroes to act, including What Themes did they leave behind?
Challenge Profiles representing Agents and other • Which other open issues and questions remain?
mundane or magical forces trying to stop the The fates of some characters, (especially servants
Heroes. The Great Danger may use its powers to of the Great Danger), places, and items might still
harm or push back the Heroes, and there could be be uncertain. Some may stay open, and others will
a Countdown Challenge egging the Heroes toward need to be decided during the denouement, by the
the final confrontation, such as the ultimate Heroes or others.
pestilence brewing in a great cauldron, about to
boil over onto the world. • What is the Heroes’ new home or life? Finally,
the Heroes and other significant characters find
However, the final interaction with the Great their homes – perhaps quite different from before
Danger itself should not be represented by a the series began, or perhaps they return to where,
Challenge Profile. Dice and numbers will not who, and what they hold dear. Whether by
avail you here. At this point, the Heroes know choice, duty, love, or for any other reason, each
what must be done and they know the price. Hero finds their place in the world.
70
—
71
—
The Crossroads
Modern storytelling takes a different approach to
fantasy tales. Rather than journeying to overcome a
single evil, we find our Heroes at the clashing point of
many conflicting forces.
Military powers, new religions, sorcerous cults, and strange
phenomena all rise, grow, and gain prominence – or are foiled – just
the
You can combinhe the
as newer factions emerge. The Heroes are at the center of it all, at the
Crossroads, choosing how to weather the storm, who to confront and
who to ally with, fighting to survive in a tumultuous fantasy world. Crossroads wit ving your
Mountain by gi a core Front
A series played with the Crossroads model does not have a single Series
dynamic series one – while
Challenge or a clear end point. Instead, it is built out of multiple Series b
– an epic backro ts are
other, minor F dn it.
Challenges called Fronts, which evolve and are resolved individually.
The Heroes are constantly beset by developments from new and
existing Fronts, and must juggle between them. developing aroun
Such a series does not have adventures, nor Adventure Stakes. It has
multiple and changing Series Stakes, arising from its Fronts. Each
session’s scenes are picked dynamically as the story unfolds, while
multiple Fronts compete for the Heroes’ time and attention.
FRONT PROGRESSION
A Front’s progression is tracked with a status. Each Front has a
number of steps – the tiers of its status – that lead to the materializing
of its Series Consequence. Each tier has its own Progress Threat,
a warning that the Front is progressing into the next tier, as well as
Progress Consequences for the implications of the Front achieving
that tier. A Front progresses in this way, tier by tier, until it reaches its
Limit, the tier at which its Series Consequences manifest. It could then
set a new goal, often of greater scope, with a new Limit.
72
—
Always Mean T t
• The Heroes take initiative to foil or set back an existing Front.
When the players decide on a course of action, play a scene revolving
Fron
To be interesting,
around their actions. Success can curtail a Front’s progression or set it
lways
Threats should acant loss
back, or it could even pave the path to permanently overcoming the
Front. Failure may lead to unexpected progression, possibly even of
another Front, or any other dramatic outcome. promise a signifiip or one of
for the Fellowsh ever, while it
• The Heroes take action not related to a Front. Such as advancing
the Heroes. Howhave a central
their own goals and Quests, personal or shared, or preparing for future
trouble. This could come at the cost of allowing a Front to progress.
makes sense toonsequences
Front whose C g (death
Often, the same Front takes center stage as the subject of a series of are series-endinmost Front
scenes, with the Heroes’ successes and failures in each scene setting or utter ruin), ould not end
up the next scene with the same Front. Other times, several Fronts Consequences shy. In most
progress at the same time, and each scene within the same session the Heroes’ storonsequences
deals with a Threat from a different Front. In some cases, two fronts cases, Front C jor setback
provide Threats simultaneously, forcing the Fellowship to make a
should be a ma ess still allows
choice: should they address one of them at the expense of the other,
which neverthel group and
the Heroes to re
or split up to cover more ground?
Over the course of multiple scenes and often multiple sessions, rebuild – changishng their
aping them,
Fronts progress and are eventually resolved: either the Heroes assumptions, re dearly, but
manage to completely address the Front or the Front’s Series or costing themem to continue.
Consequences materialize.
still allowing th
73
—
74
—
Town of Elmford
The Fellowship:
Protectors of Elmford
Threatens the Threatens the
alderwoman • The Heroes
• Their Quests entire town and
Hero, who is also the health of
a hedge witch loved ones
Threatens one of
the Heroes' farm
Roll: 3 or 4
75
—
76
—
77
—
78
—
80
—
81
—
82
—
83
—
84
—
85
—
Base ingredients are game elements that are used as a Chaos magic can
general rule, applying to all or most magic actions of a only be used in
specific Way of Magic. chaos-suffused
They include: locations.
• Narrative principles that define a magical law of the Way, such as (Prevents chaos magic
“magic is an inherent trait”. actions from being
performed elsewhere)
• Tags that feature in most or all magic actions of the Way, such as
stronger at night.
• Statuses and Limits that are used to track certain aspects of the Wizardry is an intricate
Way, such as mana. art learned over many
decades. There are no
• Consequences of using the Way, such as “magic exhausts the caster”.
young wizards.
• Special rules, such as “magic actions can only be taken when (Limits what kinds of characters
camping”. can have tags and abilities
from this Way of Magic, and
Narrative Principles gives guidelines as to how
a Hero can gain new ones –
Narrative principles define a Way of Magic by simply saying what is through prolonged study)
true about this magic. For example, “magic words must be heard by
the target in order to affect it”. Such principles outline who may use
this Way of Magic, when, where, and how. They provide context to
magical actions and therefore help the Narrator rule if a tag or status Potioncraft takes
is relevant (helpful or hindering) and what magical actions can or time, care, and delicate
cannot be done. instruments. It cannot be
done in the heat of battlE.
Many of the answers to the questions in the concept phase (page
(Prevents potioncraft
84) become the narrative principles of your Way of Magic.
magic actions from being
Some narrative principles can be turned into game elements; it performed in battle)
is your choice as the creator of a Way of Magic whether to do so.
Keeping some principles narrative-only helps reduce bookkeeping,
but making a principle into tags and statues makes it impactful. All Sidhe are magical
beings by nature, each with
Tags their own unique gift.
Typical tags are tags that often come into play when using a given (Sets an expectation that Sidhe
Way of Magic, such as common resources (memorized spells, characters have some magical
potions) or common Consequences (curse effects, transformations). tags, which can’t repeat)
A Way of Magic can have a closed list of typical tags out of which
magical abilities can be chosen, such as all spells in your spellbook,
all recipes you’ve learned, or all possible martial arts techniques. Sorcery requires a
specially-crafted wand.
Required tags are tags that the Hero must possess in order to use a Without a wand, sorcery is
magic action. For example, a potioncraft Way of Magic may require impossible, or impractical.
ingredients (mugwort, king’s foil, gryphon blood), while a Hermetic
Way of Magic may require specific spell tags to cast spells (Falcrost’s (Blocks characters from using
Revealing Razor, Bolt of Lightning). sorcery without a wand. A wand
is not necessarily a tag.)
86
—
87
—
88
—
89
—
90
—
91
—
92
—
93
—
94
—
95
—
96
—
97
—
POW E R
A rote is an optional aid for players and weapon skills • precision • quickness • magic-
Narrators, an outline of a specific magic infused weapon or stroke • familiarity with specific
armor designs • spotted weak points
ability, such as a technique, a spell, a
maneuver, or an herbal recipe. A rote is used defensive parrying • unusual, magical, or
specially reinforced armor • evasiness
to describe one of a Way of Magic’s unique
actions, that require additional explanations S UC CE S S
about its activation, operation, or results.
WEAKEN Remove the target’s armor tags.
Since rotes represent unique magical abilities, in
order to perform a rote, a Hero must possess it as
I N F L U E NC E Once all or most armor tags were
a tag. A rote lists the following details: removed, give stunned, threatened, or humiliated.
• Its title tag E X T R A F E AT S
• Practitioners who may have access to it • Continue the flurry or immediately attack the
unarmored target (keep the spotlight).
• A description of what the rote entails and its
• Make the repair of the armor much more difficult.
benefits and limitations
• Cause the target to become momentarily entangled
• Power, examples of the kinds of tags that help in the dismantled armor.
or hinder the performing of the rote • Prevent a counterattack.
• Success, whether the rote should be resolved as
CON S E QUE NC E S
a Simple, Quick, or Detailed action, and if the
latter, how Power should be spent if the rote is » The maneuver is exhausting (winded) or leaves you
successful (including extra feats unique to this open to attack (exposed).
rote) » Your weapon becomes entangled in the target’s
• Consequences typical for this rote armor (scratch tags).
» You fail the maneuver so badly it’s embarrassing
You may find additional rote examples at the end (humiliated, only if there was no Success).
of the Action Grimoire booklet. » You injure the target, if you were trying not to do so
(wounded, or Ill Tidings).
98
—
R E S T OR E Reduce bickering, despair, tired, or • Avoid smiting allies or smite only specific targets.
wounded for all group members. • Sustain the energy and unleash another lightning
E X T R A F E AT S
(keep the spotlight).
• Knock back the targets.
• Stave off despair or exhaustion for a while.
• Illuminate the surroundings or light small fires.
• Allow the group to promptly get to work or
continue to work (give them the spotlight). • Make an impressed foe reconsider attacking you
(block counterattack).
• Keep your singing hidden or innocuous to outsiders.
• Make a show of unity out of it, impressing outsiders. CON S E QUE NC E S
99
—
E X T R A F E AT S • Do it discreetly.
• Time the recipient’s awakening. • No spider was harmed.
• Stave off the progress of a specific poison or malady while • Place the web close to someone.
the concoction is in effect.
C ON S E QUE NC E S
• Secretly prepare the concoction.
• Conserve ingredients. » You are caught placing the web.
» You lose your web and/or spider.
C ON S E QUE NC E S
» No one whispers while the web is up.
» The recipient remains under for much longer than
expected.
» The recipient awakens before the planned time.
» The recipient awakens in a weakened state.
» The recipient is not fully under the effect of the
concoction, some vital signs remain.
» The recipient is fully awake while under the effects of the
concoction (paralyzed-5).
» You accidentally inhale or taste the concoction (dizzy or
paralyzed).
100
—
The Satchel
of Perils
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
Challenges
here are many perils in the world, and the Heroes of
104
—
Challenge Shorthand
A Challenge can be written as shorthand within a paragraph
describing a challenging situation, by simply mentioning tags,
statuses, and Limits (if any):
The prince is beguiled-4 and won’t listen to any ill talk
about the wizard. (Quick outcome)
The hefty oak door is barricaded-2 ; it will not be easy
to break-down 4 .
The people of the village are upset-3 and carrying
pitchforks. If the situation boils-over 5 , they will
attack and injure the imp and anyone protecting them
(wounded-2).
105
—
V - Challenges
B A
LIMITS B
Limits (Vol. I, page 165) define when a Challenge is overcome
ed to a
You are not limitd Limits. If
by using Detailed outcomes. A Challenge without a Limit can be
overcome with a Quick action.
Challenge’s liste k of another
the Heroes thine a Challenge, A Challenge with Limits is defeated when the Heroes give it the right
way to overcoma new Limit type of status to max one of its Limits (the Narrator may still opt to
you can define se a maximum resolve this Challenge with a Quick outcome for narrative reasons).
for it, and choo6 on the fly.
Therefore, if the Challenge has a Limit, ask the players to use Detailed
actions and spend their Power on giving it appropriate statuses.
between 1 and
Some Limits are progress Limits (Vol. I, page 165) that build up
towards a special outcome, such as a collapsing building, a transforming
monster, or an ongoing ritual. The outcome is specified as a Special
Feature below the Limit. When the Limit is maxed, apply the Special
Feature as given.
Immunities are Limits with no maximum ( – ) indicating a type
of status the Challenge is immune to. When the Heroes give the
Challenge such a status, reveal to them that it has no effect on it.
106
—
107
—
V - Challenges
108
—
109
—
V - Challenges
Mystery: Something the Heroes want to find out Watcher: Someone or something that is
but is not evident and may even be hidden from them. patrolling, looking for the Heroes, watching the
Heroes, or trying to assess their true intentions.
Threats: Mysteries are often passive and do not
pose Threats. Threats: Walking closer, looking your way, catching a
Consequences: The mystery becomes harder to solve scent, becoming suspicious
(give a status such as Hero becomes confused-2 or a Consequences: The Watcher find the Heroes,
witness becomes tight-lipped-3) discovers something about them (intentions,
equipment, plan), or gains the alert status
110
—
111
—
V - Challenges
AVOIDED ACQUAINTANCE
Watcher, Aggressor
This is a person who used to be close to one or more of the Heroes – a past friend,
lover, family member, or money lender – until something happened that broke
the relationship and wounded their pride. Unfortunately, they’re not over it.
An Avoided Acquaintance seems to pop up when it’s the least comfortable,
and make things awkward for the Hero by simply being around. They
can be avoided again – but this only postpones the inevitable.
112
—
F R IGH T E N E D C O M MON E R
113
—
V - Challenges
GRUMPY KEEPER
Obstacle, Watcher
This guardian – a groundskeeper, constable, or exacting cook – is standing in the
way of the Heroes, either physically at a doorway or a gate, or because they’re
keeping an object, person, or piece of information out of reach.
114
—
IMPOSING PET
Pursuer, Watcher, Aggressor
The snappy guard dog by the THREATS & CONSEQUENCES
barn, the long-clawed black cat WAT C H Stop its chewing, digging, or
that always sits by the fire, or snoozing and perk its ears up
the goat that yearns to kick
you down – such animals seem
Spot its next victim and start chasing it (Exposure)
to always be around and on Put fear in its next victim’s heart, even without noticing them (scared-1)
the lookout for new victims.
CHASE Fervently give chase, turning over
LIMI TS
tools, furniture, and farm equipment
SUBDUE 1 Catch up with its prey (remove 1 tier from outrun)
SCARE 2
AT TA C K Pounce at their prey
OUTRUN 3
Claw, bite, and stomp their victim (ouch-1)
BOND 2 Put fear into their victim (scared-1)
TAGS & STATUSES Break or snatch something useful (scratch a tag)
alert-1
115
—
V - Challenges
116
—
STERN MAGISTRATE
Aggressor, Influence
The magistrate was not born in these parts, and it shows. Although they may have lived here for
many years, their air of authority, domineering attitude, and foreign customs do not fit the local
traditions and sensibilities. While they owe their power to a higher-ranking noble somewhere far
away, in the village there’s hardly anyone who can stand up to them and their word is law.
Some magistrates walk around with a personal guard of Commoners (Militia).
117
—
V - Challenges
Harvest Festival
Every year, the community celebrates the last harvest before the coming
winter, congregating in a field near the village with a colorful, food-rich
festival just as the sun begins to set.
Tags: everyone’s here, fireflies, fresh harvest, twilight gloaming, or harvest moon
GENERAL CONSEQUENCES
You say something rude or that brings bad luck (embarassed-2 or cursed-2).
You eat too much of the harvest food (stuffed-2).
You get lost in the revelry, in conversation, or in the corn maze (time-passes-1).
118
—
119
—
V - Challenges
Insular Hamlet
This hamlet seemed innocent enough at first, but as you pass through the
main square the villagers eye you with suspicion and malice.
GENERAL CONSEQUENCES
Attract the attention of a suspicious local (they gain suspicious-2).
Startle a large domesticated animal (trampled-3 and Exposure).
Cut yourself on a tool or a rusty farm implement (cut-hand-2, and if
not lessened fully, also sickened-2).
120
—
121
—
V - Challenges
ABANDONED WELL
Influence, Mystery
A well is a central meeting point in a village, where cleansing,
lifegiving water can be pulled from deep below the ground. When
finding an unused well, overgrown with weeds, one must ask
themselves what happened that made the locals abandon it.
The well can be haunted by a spirit, corrupted by evil forces, or
simply poisoned – use the appropriate Threats & Consequence.
cold water
AT T R A C T Wailing cries echo from the
it’s dark down there well, like that of a crying child
malign influence The cries are harping on the strings of a Hero’s heart (guilt-3)
slimy stones
AT T R A C T An eerie glow emanates from below the waters
Entrance someone looking in (mesmerized-2)
122
—
fields can be long and punishing. WOR K This work needs to get done or there will be hell to pay
It takes stamina to make it
through, and a lot of common The work takes time or is delayed (time-passes-1 on sundown)
sense to avoid the simple dangers Workers are exhausted (tire-2)
and hardships of manual labor. Workers misplace something important to the work (scratch a tag
LIMI TS A worker suffers an accident using farm equipment (wounded-1)
FINISH THE WORK 4 DI S T R AC T The workers begin to ponder a break…
SUNDOWN 3 The break extends too long (time-passes-1 on sundown)
Deliver one of the End of Day Workers that didn’t get a break become disgruntled-2
Consequences. A visitor comes by during the break bearing news (New Challenge:
TAGS & STATUSES Crafty Rumormonger, page 114)
hot day
cold day
E N D OF DAY Use when sundown is maxed.
or busy day Not enough food to go around (hungry-2)
The stockpiles are not filled with needed supplies (short-on-
supplies-2)
The boss is angry (dismayed-2 and short-on-coin-2)
BACKWOODS HAUNTING
Aggressor, Pursuer
A restless presence is tethered THREATS & CONSEQUENCES
to a forest clearing. A victim of SCREAM Pierce the night with a horrific scream
a violent death, long forgotten,
the spirit harms those who Fill the living with the chill of death’s terror (terrified-3 to everyone)
draw near with soul-piercing Refuse to be pushed back behind the veil (remove 2 tiers of banished,
screams that shred like claws. and the banisher gets terrified-3)
The Haunting returns at the
AT TA C K Rend the veil between worlds with slashing claws
start of each lunar month,
even if banished. It can be put Slash someone or something with cold claws (wounded-3 or scratch a
to final rest by confronting it tag)
with its past transgressions Carry someone into the air, then drop them (aches-all-over-3 and prone-1)
or killer, after which it can be
permanently appeased 5 . CHASE Move invisibly as its next victim feels its presence closeby
LIMI TS Swiftly draw closer (drawing-closer -1)
HARM -
FLEE Let out short, hesitant shrieks
APPEASE 3
Burst into a murder of crows, and vanish, leaving only deathly
BANISH 3 silence behind (Blocked)
OUTRUN 4
123
—
V - Challenges
124
—
125
—
V - Challenges
MOLDERING JACK
Aggressor
Creeping and growing among fallow fields, old pumpkins can come to monstrous
life, ballooning in size and giving off a horrid stench. With strangling vines and a
wicked grin, the Moldering Jack takes pleasure in eating farm animals, pets, and
children, hidden within the impenetrable fog that always seems to accompany it.
Legends tell that the Moldering Jack fears only the tools of harvest reaping.
EXHAUST - The area is covered in a thick fog (foggy-2 and frightened-2 to everyone)
BANISH 6 GRASP Reach out with snaking vines, grasping at several victims
126
—
TAGS & STATUSES HARDSHIP The raven croaks: “The hardships before
black as night you will prove too great for your measure.”
small animal Make a Hero fear they’ll betray their principles (worried-1 and
prophesied hardship; manifests later as disheartened-3 after a setback)
strong or spry
F IGH T Back against a barrier, ready to defend itself
frightened-2 Let out a braying scream or howl (give tense-1 and it gains evasive-2)
and possibly escaping-1 (if Bite, scratch, kick, or claw (bruised-1)
already on the loose)
S P OI L Spot something it can ruin, like a garden,
a party, or white linen on a clothesline
Make a mess (Ill Tidings or give ruined-2)
127
—
V - Challenges
Windswept Farmlands
As the wind howls across the plains, wheat dancing in its wake, a cloud above
casts a foreboding shadow as it approaches from the faraway tree line. You
realize these pastoral surroundings might not be as safe as you’d assumed.
GENERAL CONSEQUENCES
You are momentarily lost in the high barley or dense orchards (lost-1).
You grow tired crossing the land (tired-1).
The sun hangs lower in the sky (time-passes-1).
128
—
BA D O M EN
FA LLOW FIE LD You notice superstitious signs that
A stretch of rotting pumpkin fields your journey may not be a safe one.
give off a powerful stench. You are shaken (worried-3).
The putrid scent is nauseating (sickened-2). A carrion crow settles on a fence near you
By passing through, you catch nits (itching-2). (New Challenge: Ominous Raven, page 127).
A foul fog begins to spread (New Challenge:
Moldering Jack, page 126).
L ON ES O M E FA RM
You pass by a remote farmhouse, wondering
if it’s a good place to find provisions and
FOR K IN THE ROAD rest. Upon your approach, you notice a
You come upon a fork in the road suspicious-2 farmer puttering about.
and it’s not clear which way to go.
You refrain, or you are turned away, and must
You continue up the wrong path (lost-3 or time- rely on your own supply (short-on-supplies-1) or
passes-2). find your own place to rest (Complication).
You are offered help from a dapper stranger The farmer takes note of you and reports it to
who appears out of the tall grasses (New someone else (Exposure or New Challenge:
Challenge: Bargaining Devil, page 156). Soldier, page 179).
(If stealing food) The farmer comes after you
with a pitchfork (New Challenge: Commoner,
page 113).
FART HE ST FROM HOM E
You realize you are about to venture
farther from home than you’ve ever been.
ROA DS I DE M I N S T RE L
You are somewhat scared-2 of venturing into
You encounter a traveling minstrel
the world. along an old dirt road, offering
Your heart longs for the company of your beautiful music and delicious gossip.
family and friends (homesick-2).
He shares with you some untrue rumors
You don’t know the paths going forward (lost-2). (misinformed-2).
You spend the day and evening listening to
tales and songs, slowing your progress (time-
passes-2).
Some time after his departure, something pretty
important is found to be missing (scratch a tag).
129
—
V - Challenges
AMBITIOUS CONJURER
Sapper, Aggressor
Sorcery is taken up by folks of all kinds, including those
who seek its mysteries only to increase their own wealth and
power. The Ambitious Conjurer is a renegade to a school
of magic, a spell-slinging brigand, or some other ne’er-do-
well who has found a nefarious purpose for their magic.
130
—
131
—
V - Challenges
132
—
S PECIAL FEATURES
ONE FLESH
The host suffers any physical
harm status that is inflicted on the
Gnome while they are attached.
SHREWD MERCHANT
Influence
Noting your potential interest in their wares, the Shrewd Merchant is
ready to talk you into buying something with what coin you have. Interested
is a compelling status; walking away while interested is a challenging
action. It also hinders lessening the price status (short-on-coin).
133
—
V - Challenges
Lawless Roadway
The road meanders through the countryside, twisting between hills and
delving into forests, carrying not only travellers to their destination but also
ruthless miscreants and strange wanderers.
GENERAL CONSEQUENCES
You are ambushed by an opportunistic bandit (New Challenge: Brutal Outlaw, page 131)
You begin to feel tired, or forlorn (tired-2 or homesick-2).
You come upon a crossroads, but you’re unsure where to turn (lost-2).
134
—
135
—
V - Challenges
regal antlers Look back at you with foreboding (frightened-3 and curse of nature’s
ethereal-3 betrayal)
wise-beyond-words-3
Stare with unfathomable
E M A N AT E S P L E N D OR
mysterious-3 intent as the world blooms around it
One with this wilderness Make onlookers experience awe at nature (awed-5 or awakened-5)
(a true heart) Plants grow to obscure and harry (wild thicket and remove 3 tiers of
S PECIA L FE ATURE S
preparation statuses)
TWISTED (+ ) Someone unworthy is returned to nature as plants, grass, and fungi
Not all antlered spirits are life- grow out of their body (consumed-4 or transformed-4)
loving; some are manifestations of
the deeply disturbing darkness of
nature. Increase bind-or-banish and
all Consequences by 1, and change
the statuses it gives to driven-mad
and ripped-apart.
136
—
V - Challenges
BIG CAT
Aggressor, Pursuer
A starving predator prowls this wilderness and it will not balk at bony
travellers, nor their more meaty riding mounts, to sustain itself. When it
pounces at its prey, its stealthy status hinders reaction and is then removed.
138
—
both attacks against it and CIRCLE The shadow of a large bird of prey
reactions to its attacks. The overhead passes over the land
Bird loses this status when it
lands or when grounded. Climb higher (gain swooping-2)
Swoop down and grab its prey with its talons (grabbed-3)
LIMI TS
Swoop down and tear someone or something to pieces (slashed-3)
HARM 4 Drop a boulder on someone (crushed-5)
CATCH OR ESCAPE 4
F LY Fly in pursuit of prey, or fly away with the prey it grabbed
BOND 5
Flap its mighty wings, covering great distance at speed (flying-away-2
TAGS & STATUSES or drawing-closer-2)
keen sight Buffet an airborne adversary (spinning-2)
sharp talons If wounded, drop its prey (give falling-1)
strong beak
swooping-2 F IGH T Flap, caw, slash, and hiss as it battles
its adversaries on the ground
Large and strong
Swat away with its wings or tail (knocked-back-2 or stunned-2 to
nearby foes)
Peck with its beak or claw with its talons (bleeding-3)
Break out of bonds (remove 3 tiers of restraint statuses)
139
—
V - Challenges
MADDENED WOODCUTTER
Aggressor, Charge
The Woodcutter only wants to do their job, felling trees for lumber. Unfortunately,
solitude or faerie magic has maddened them, causing them to see people as trees that must
be taken down with their axe. Often they mutter: “The trees have come alive…”
axe mastery, strong and hearty, Pull the axe from the stump (gain notched axe)
delusional-5, furious-2
FELL Begin to madly swing the axe
S PECIA L FEATURES Hit someone with the axe (wounded-4)
BLOODY MAIMER
Lop off someone’s hand or foot (no right hand or similar)
When the Woodcutter delivers a
wounded Consequence that exceeds
their victim’s Limit, they lop off
their hand, arm, leg or foot (no
right hand or similar for a Hero, or
Ill Tidings).
140
—
141
—
V - Challenges
RAMPAGING GIANT
Aggressor
Smashing through the landscape, the Rampaging Giant terrorizes the populace
with their size and destructive force. Not the most intelligent, however, they break
the world out of fun, ignorance, or primal rage. One way to bring down a Giant
is to feed them well, although satiating their Mighty appetite is no small feat!
OUTSMART 3 Tear down something big (razed-4 and Ill Tidings if there are
innocents within)
OVERFEED 4
The Giant sits down to digest or T H R OW Grab a cart, horse, or similar object
nap, recovering one tier of the Throw it at someone (wounded-4 to all involved)
feeding status every hour or so.
F IGH T Grasp at the annoying people
TAGS & STATUSES
Grab someone (grappled-4 and if not fully lessened also intimidated-2)
bellowing voice, big and strong,
destructively-rampant-3 Squeeze someone grabbed (crushed-4) or throw them (wounded-4 and
prone-2)
Cyclopean size and strength
(overfeed) Figure out someone’s place of hiding (Exposure)
Figure out what someone grabbing on to them is doing (Exposure)
142
—
THRICE IGNORED
F O L L OW Use when follow is maxed.
Whenever a Hero successfully The path leads to a hidden tar pit (surprised-2 then stuck-3)
ignores the Will-O’-The-Wisp, give The path leads to a hidden crevice (surprised-2 then wounded-3 and limping)
the Wisp ignored-1. The path leads to a Bewitching Glade (New Challenge, page 138)
The path leads to a Megalith (New Challenge, page 141)
WRATHWOOD TREE
Aggressor
The Wrathwood Tree is a malevolent tree that grasps at passersby to drink their blood.
It may be that an evil spirit possessed a natural tree, or that one grew from a cursed seed.
It is often found where a tragedy occurred. The tree gives no warning signs to betray its
nature; the only Threat is that of being in an eerie place, one demanding vigilance.
CUT DOWN 3 AMBUSH The group travels through an eerie woods or unnerving
CLEANSE 5 land, where the trees bend and creak in the blowing wind
Branches suddenly move to grasp someone! (surprised-3 to everyone
SATE -
nearby, and then grabbed-3 to the victim)
TAGS & STATUSES
thick gnarled limbs, fruit-bearing GRASP Reach out with growing, sucking branches
branches, bloodthirsty-3 Grab another victim or strengthen its hold (grabbed-3)
Large and strong Squeeze a victim like a crushed fruit (crushed-3)
Grow thorns to cut its victim and consume their blood (bleeding-2;
S PECIA L FE ATURE S
for every tier not lessened, remove one tier of a negative status from
SLAP AWAY
the Tree)
Whenever someone approaches
the tree while it already has
someone grabbed, it first hefts
its branches at them so they’re
pushed-away-3.
143
—
V - Challenges
Dark Forest
Beneath a shadowed canopy stretching across the land stand trees hundreds
of years old, steadfast against time – and you. You can hear animal cries, bird
calls, branches creaking in the wind – and something else, bestial, far away.
The smells of the forest are loamy and wet, and not a single stretch of ground
is even, dry, or lacking in insects.
GENERAL CONSEQUENCES
You (or a companion) wander too far off (lost-3).
You step in a nettle patch, ant hill, or beehive (itching-2).
The underbrush is sticky and prickly (gear gets sticky-1, torn-1, or scratch a tag).
144
—
145
—
V - Challenges
Echoing Cavern
The dank odor of the underground welcomes you at the entrance to this cave.
Your torchlight casts your own silhouettes as terrifying monsters against
the sloping stone walls, making you ponder what creatures call this grotto a
home.
146
—
147
—
V - Challenges
Mountain Pass
You are trapped under the snow (cold-4 and
trapped-4).
You lose something valuable during the escape
(scratch a tag).
You journey across the mountains, through The way forward is blocked, for the rest of the
a treacherous pass winding along dangerous winter (Blocked).
chasms, and past mysterious caves. Cold
winds bite at your flesh and a fall is always a
step away. DI FFIC ULT H I K E
Your path weaves tortuously
upwards, climbing the mountainside
Tags: biting winds, falling rocks, perilous cliffs, barren, amid boulders at a steady, steep
thin air incline. One leg at a time.
You are tired-2 of the climb, or you become
GENERAL CONSEQUENCES winded-2 or thirsty-2.
You slip and fall (bruised-2 or hanging-on-ledge-4). Some of you are slowing the others down (time-
You are buffeted by cold winds (cold-2 or passes-1).
off-balance-2). You or a companion turn sour-2 over the
distribution of carrying weight.
You drop something of yours; either go back
down to find it (time-passes-1) or leave it behind
(scratch a tag or short-on-supplies-1).
148
—
149
—
V - Challenges
Morose Mire
These marshlands offer a bounty of dismal sensations
that sap the will. How many days must you travel
through this foggy, insect-filled, pool of mud?
N EGOT I AT E A PAT H
The wetland stretches out before
Tags: obscuring fog, rotting vegetation, treacherous footing you, patches of squishy soil
intermittent with shoulder-deep pools
GENERAL CONSEQUENCES of stagnant water. You balk at the
task of crossing this labyrinth.
Your pack is soaked through with water (short-on-
supplies-1 or scratch a water-damaged item tag). You flounder in the swamp for hours, repeatedly
falling into the water (cold-2 and sick-1).
You’re sure you’ve seen this fallen log before, but
it’s so hard to tell (lost-2). You painstakingly prod and test the ground
before you, keeping you dry but slowing your
This wretched swamp is beginning to strain your progress (time-passes-1).
disposition and mind (despondent-2 or acting-
weird-2). One of you staunchly disagrees with the guide,
scout, or leader, and becomes irritated-2.
150
—
151
—
V - Challenges
DROWNING BEAUTY
Aggressor, Influence
Rising from the depths, this creature appears in the form of a beautiful
person in an attempt to lure travelers. Those who get close to the
water are then drowned, their warm breath and very life consumed.
The more mesmerized they are, the slower they are to react.
THREATS & CONSEQUENCES
LIMI TS
152
—
RAIDING LONGBOAT
Aggressor, Pursuer
A cadre of fierce and opportunistic warriors, plying the seas in a
swift vessel, the Longboat raiders strike unprotected settlements
along the shore or take on ships in open waters.
Escape and catch are polar statuses. Escape hinders actions
affected by distance and helps reactions against them. Close
combat actions can only be done when catch is maxed.
153
—
V - Challenges
Treacherous Waters
The waters of this sea (or river) are calm enough for now, but there are
dangers along these waterways hidden around every bend. Even If even
if half of
what the local sailors say is true, there is much to be ready for.
GENERAL CONSEQUENCES
Someone falls overboard (drenched-5, scratch a tag of water-damaged items,
and/or drowning-2).
The vessel’s hull is damaged (boat gets damaged-2 and taking-on-water-1).
The wind blows you off course (lost-3).
154
—
V - Challenges
BARGAINING DEVIL
Influence
Infernal spirits from the netherworld or little-understood fae creatures
are always looking to bind others in pacts of sinister intent and
deceitful wordings. Only the most cunning can escape an ironic fate,
though many fools believe themselves shrewd enough to do so.
When someone becomes entirely agreeable (their Limit is reached), they
sign or swear an agreement with the Devil and receive a signed infernal
contract. The Devil can now start using Fine Print and the devastating
C O M P E L Consequences, which cannot ordinarily be lessened.
distinctive odor, silver tongue, Flatter with compliments infused with beguiling magic (friendly-1 or
perceptive-3 scratch a tag representing willpower or resistance)
Offer exactly what someone desires right now (give a positive story
Cunning spirit (faith and purity;
tag and agreeable-3)
the Devil’s true name)
Dismiss a counteroffer as implausible (remove a tier from bargained)
S PECIA L FE ATURE S
156
—
157
—
V - Challenges
KEEPER OF THRESHOLDS
Obstacle, Mystery, Countdown
Some passages, pathways, and portals are guarded by immortal, sagacious beings who pose riddles
and mysteries to those who would pass and grant entry only in return for three true answers. The
Keeper may take many baffling shapes; one favorite is an enormous regal cat with a falcon’s head.
A Hero may take action to conceive the answer T H R EATS & CONSEQUENCES
to each question, searching their memory, calling REPEL Stand guard by the
upon their wisdom, or consulting tomes of lore. gateway, ever watchful
LIMITS Push-back-5 unworthy visitors away from the
HARM - gate, be they flesh or spirit (also gain impatient-1)
3 Break the mind of a repeating offender (memory-
OUT OF PATIENCE
loss-4 or bewildered-4) or spirit them to someplace
The Keeper refuses passage until the seeker returns as a
far away (Blocked)
new person (replace a theme), returns within a year and a
day, or returns with a gift. Refocus its all-seeing mind (regain mystically-
aware-4)
TAGS & STATUSE S
immortal, wise beyond measure, regal-3, mystically- PUZZLE Clear its throat, and pose a
aware-4 complicated riddle or an esoteric conundrum
Power over this gateway (the key) Answer a question in a manner that only makes
things more complex
SPE CI AL FEATURES
Shift uncomfortably at a wrong answer (gain
YOU SHALL NOT PASS! impatient-1)
When someone unworthy attempts to pass through
the gate, the Keeper delivers a R E P E L Consequence DI L E M M APose a hypothetical ethical
even if they were not aware of the would-be trespasser. dilemma related to recent events
in the Fellowship’s journey
The character feels guilty-2 or shamed-2
158
—
parry this spectre’s attacks and ARRIVE A frightening presence is sensed, strangely
only fabled relics can harm heralded by sorrowful wails or faraway music
it while immaterial (dealing
banished instead of wounded), Terrify all present (petrified-3) as the very air turns cold-3, hot-3, or
but some ancient rites can silent-3
force it to take mortal guise. Resist attempts to reveal, materialize, bind, or banish it (remove 2
LIMI TS
tiers or gain obscured-3)
BIND OR BANISH 5 AT TA C K Ripple darkly through the air
SCARE - toward its opponent or victim
FORCE TO TAKE FORM 3 Swiftly cut down someone (bleeding-4 or banished-4)
The Otherworldly Assailant Disarm a combatant or outskill them (scratch a weapon, armor, or
gains harm 5 and three tags of technique tag)
weapons and armor. Curl a ghastly hand out of the air and tug at a mortal soul (drained-
TAGS & STATUSES
of-life-3)
defenseless victims, Whisper a dark spell in a forsaken language to shatter an
warded-against-harm-3, obscured-3 enchantment (remove 2 tiers from warded or scratch a magical tag)
UNSHRIVEN REVENANT
Aggressor, Influence
Having died under a curse, in a bewitched land, or during an evil moon,
the Unshriven Revenant has returned as a living corpse to wander the
world, inflicting horrors upon the living. Though the body deteriorates,
the spirit remains potent, bound by an enduring-curse or by unresolved-
guilt, and at times it may release a cry for help from within the husk.
THREATS & CONSEQUENCES
LIMI TS
159
—
V - Challenges
Forlorn Ruins
goosebumps (apprehensive-2).
Your preparation takes too long (time-passes-1) and
conditions worsen (rain, fog, darkness, daylight).
Your gear is not quite suitable for such an
The crumbling, lichen-touched stone of a expedition (add a negative story tag).
ruined structure juts out against the sky, The prospect of finding treasure here is
mysterious remnants of an age no one palpable. You all either share in the excitement
can recall. The wind howls among these (hopeful-2) or leave the matter unspoken
desolate remains, telling stories of ages past (distrustful-2).
or perhaps echoing voices still lurking there A figure suddenly skulks away from you and
beyond the thin Veil. into the ruins. Someone has been watching you
(Exposure).
160
—
161
—
V - Challenges
NIMBLE PICKPOCKET
Quarry
Stop, thief! THREATS & CONSEQUENCES
PLAGUE RATS
Aggressor
In cities tainted by disease, swarms of scampering, squeaking rats gather to feed on neglected
food stores and the rotting corpses of the poor and downtrodden. Torturers and dark magicians
breed and starve rats on purpose, sometimes infecting them with maleficent diseases.
An infected character is subject to the Plague Consequences.
diseased PLAGUE You feel woozy and drift in and out of focus
small rats The symptoms grow worse (weakened-1 and one of headache, shakes,
frenzied-1 blinded or foul-mood-1)
Numbers Sores break out (bleeding-2 and repulsive sores)
You inadvertently infect-2 someone else
162
—
163
—
V - Challenges
164
—
SUBDUE 3 BRAG “I’m the best bard this side of the river…”
DRIVE OUT OF TOWN 4 Play a little ditty to prove their chops (give impressed-2)
OUTPLAY 4 Spin a tale full of mistruths and suggestions (give goaded-to-[action]-2)
The winner becomes famous-3 Challenge an entertainer to a competition (give pride-on-the-line-2
and the venue provides them and begin a Battle of the Bards)
with an unforgettable night
BAT T L E OF T H E BA R D S Begin playing beautifully
party. The loser is ridiculed-3.
and sing a popular drinking song
TAGS & STATUSES
Play a song of woe and loss (outplay-2 and make audience sad-1)
impressive instrument,
Play a song of joy (outplay-2 and make audience distracted-1)
remarkable talent, huge-ego-3,
Play an amazing solo (outplay-2 and make audience impressed-2)
well-loved-2
Plant in the crowd the idea that their competitor is cheating or
Famous entertainer rotten (vicious rumor)
(scandalous secret)
TAVERN LARK
Watcher, Sapper
There’s no such thing as a casual night at the publick house, at least not when the Tavern Lark is
around. Ready to carouse the night away, this life-of-the-party is spreading mayhem for mayhem’s
sake, then making off with money and secrets. It’s a just payment for the good times provided.
The enjoying-myself status is compelling, to stay in the tavern and not go home.
165
—
V - Challenges
Bewildering City
You make your way through crowded cobblestone
streets in a kaleidoscope of strange sights and
wretched smells. This city is old, big, and so S EEDY UN DERB E LLY
full of people – and you are unaccustomed You pass through the part of town
to its ways. one enters only when they have a very
good reason. Keep on your toes.
Some rough and tumble folk block your path
Tags: grimy, overcrowded, narrow streets (Blocked) and treat you to a beating if you
don’t turn back (bruised-2).
GENERAL CONSEQUENCES
A beggar asks you for alms (short-on-coin-1 and
You become lost in the labyrinth of city streets optionally scratch an item tag, or guilty-1).
(lost-2 or time-passes-1).
You accidentally interrupt a nefarious deal in
You are overwhelmed by the bustle, the commerce, an overshadowed alcove. These people will
or all the strange accents (overwhelmed-2). remember your face (marked-2).
Someone recognizes you, and news of your arrival Cunning eyes and steely blades greet you from
travels (Exposure). the darkest corners of this place (New Challenge:
a handful of Brutal Outlaws, page 131).
166
—
PUB LIC T RI A L S
SINIS T E R-LOOKING SHOP
Your path cuts through a central
At the end of a shadowy alley, a square, where upon a wooden platform a
shop advertising forbidden goods magistrate condemns criminals while an
tempts you with occult offerings in executioner delivers their punishment.
the window, the doorway opens into
a cramped hall, dark and musty. The executioner stares you dead in the eyes
(marked-3).
The strange concoctions and preserved animal
carcasses on offer creep you out or make you You have the misfortune of watching a public
queasy-2. beheading (troubled-3, queasy-3, or rebellious-3).
The odd shopkeep demands an unusual price You are called to stand trial, even if you committed
(scratch a tag for personality or memory). no crime (New Challenge: Stern Magistrate, page
117, and Sadistic Gaoler, page 171).
A hooded figure standing in a nearby alley
watches you leave the store (Exposure).
The promise of power keeps on your mind
even after leaving the shop (power-hungry-2 or
thirsty-for-knowledge-2).
167
—
V - Challenges
ARDENT KNIGHT
Aggressor
Noble of features and demeanor – until slighted – this proclaimed champion of the
realm struts about in shining albeit somewhat battered armor, emblazoned with
their liege’s heraldry or that of their noble house. Their oath binds them to throne
and to honor, although Knights are divided as to which of these takes precedence.
168
—
cloak of conspiracy weaved AMBUSH The shadows seem to shift in an unlit corner
by others, the Catspaw is no
more than a violent underling Strike from hiding (surprised-3 and then wounded-4; if not fully
willing to kill for someone lessened, also poisoned-3)
powerful. Keeping to the
shadows, they stalk, study, and F IGH T Deftly brandish their weapon as
strike when the time is right. they prepare to finish the job
Counter their foe’s tactics or prevent them from getting their weapon
LIMI TS
(scratch a tag related to fighting)
HARM 3
Find a weak point in defenses or armor
CATCH OR ESCAPE 5
Lunge for the kill with cold determination (wounded-3 and prone-2)
TAGS & STATUSES
Shift their balance from foot to foot, ready to dodge (evasive-2)
cloak and dagger
FLEE Make for an escape route
knowledge of the victim
fast-spreading poison Destroy evidence or an important object (scratch a tag)
stealthy Topple shelving, furniture, or stacked bushels to create an obstacle
perfect-positioning-2 Swiftly get away (Blocked or escaping-4)
Experienced killer
DISTRUSTFUL RULER
Obstacle
Holding dominion over lands for as far as the eye can see, the Distrustful Ruler knows that
every soul in the realm secretly craves to supplant them. These dark fears lead them to send
the Fellowship out on a quest that would advance their political goals, but their distrust
is deep and they are loath to allow even their allies to gain a modicum of power.
regal bearing Counter every point someone makes (Blocked and give frustrated-2)
paranoid-2 B E R AT E Dress someone down, verbally
Ruler of the realm (claim to Insult someone’s manners, lineage, or bearing (humiliated-3)
the throne) Threaten with fines, jail, banishment, or death (intimidated-4)
S PECIA L FEATURES “Remove them from my sight!” (Blocked)
MONARCH OF THEIR DOMAIN
Anyone entering the court with the COMMAND Call for an attendant
Ruler present becomes awed-3. Make a sweeping proclamation that affects the entire region (Ill Tidings)
Agree to provide support (Yes, But…) in return for taking a pledge of fealty
Proclaim war (New Challenge: Soldiers with Great army)
169
—
V - Challenges
could be leveraged, the Plotting unusual smugness – they are ready to strike
Courtier gains a tag for it. Assume a position of power (gain Authority)
Take over a stronghold (gain Stronghold)
Dispatch an adversary or ruler (Ill Tidings or New Challenge:
Catspaw, page 169, or Soldiers, page 179)
Manipulate those in power to issue a decree
Steal a Hero’s glory, reward, or birthright (scratch tag and then gain
the same tags)
Have someone condemned-5 to the gallows, exiled-5, or imprisoned-5
170
—
171
—
V - Challenges
173
—
V - Challenges
Noble Banquet
The mansion’s grounds thrum with the
GREET T H E DIGN I TA R I E S
The herald announces your name,
title, and exploits. It is time to come
forth, bow, and make an impression.
excitement of political intrigue. A lavish banquet
You bumble your presentation, making a
is placed before these nobles, but few are gauche
powerful person angry-2, disinterested-2, or bored-2.
enough to partake. Instead, they cluster in
One of the dignitaries puts you on the spot with
groups, eying each other like predators.
a tough question about your past or adventures
(Exposed or they gain insulted-2).
You are picked on by another guest (New
Tags: decadent food, famous and powerful people, Challenge: inebriated-2 Ardent Knight, page
whispered conversations 168, or a jealous-2 Rival Bard, page 165).
GENERAL CONSEQUENCES
You make a fool of yourself through some subtle slight or misstep in etiquette (embarrassed-2).
You get tipsy on fine wine and let slip a secret (inebriated-2 and Exposed).
You earn the attention or ire of a powerful player (marked-2).
A scorned noble stripped of their standing barges into the party (New Challenge: Ragged
Jester, page 158).
174
—
175
—
V - Challenges
BATTLEFIELD LEADER
Support
Surrounded by their band of Soldiers (page 179) or leading the charge, this prominent warrior and gifted
tactician inspires, rallies, and guides their troops to push to victory even in the face of certain death.
As long as the Leader is with their troops, they fight as a part of the unit
and enjoy the same statuses they impart on the troops.
LIMI TS THREATS & CONSEQUENCES
commanding voice Devise a new tactic (gain diversion, stealth, pincer movement, etc.)
standard-bearer COMMAND Shouts out brusque commands to their warriors
emblazoned shield
Military leader (personal Guide the troops to a new position (advantageous-position-2, defensive-
retreat-2, or Blocked)
blindspot)
Rally the troops (emboldened-2, focused-2, or remove 2 tiers of
S PECIA L FEATURES
negative morale statuses)
GUARDED Command the troops to charge (charging-1) or lead the charge
Whenever the Leader would be personally (charging-3, but lose the benefits of Guarded)
physically attacked or harmed Summon reinforcements (remove 2 tiers of wounded from the troops
while their troop is able to protect or New Challenge: more Soldiers, page 179, Bombardier, page
them, the troop becomes the target 177, or Frontline Healer, page 178)
of that action instead – before
counting Power for the action. F IGH T Swing their weapon and mow down
FOR WRATH AND GLORY the enemy, splattering blood
Once per scene, during a single Bash or skewer an enemy warrior (wounded-3 and gain troops'-support-1)
action or reaction, the Narrator
may tell the Hero to ignore a
Prepare to block (parrying-2) or evade (evasive-2) a charging foe
debilitating status of the Leader’s
troop or other subordinate, such as
wounded or terrified.
176
—
177
—
V - Challenges
178
—
179
—
V - Challenges
Ongoing Battle
The smell of ash and blood, the groans of clashing warriors, and the
crunching of breaking spears and shattered shields…You stand at the edge
of an enormous battlefield, where troops and companies maneuver and
engage, blowing their horns and crying their battle cries, with hordes of
warriors swarming the horizon. Now, how to get through?
180
—
C AUGH T I N T H E M I DDLE
SPIKE D BARRICADE
Lines of raging-3 warriors are
One of the sides has erected a spiked forming on either side, yelling and
barrier here that stretches far in either cursing, brandishing weapons, and
direction, blocking your advancement. hissing at each other. The signal
to clash will come any moment.
You cut yourself (bleeding-1) or exhaust yourself
(tired-1) trying to pass through. You are tramped down by the fighters (broken-
You waste precious time dismantling the bones-3).
barrier or looking for a gap (time-passes-1). You or your horse are pierced by a pike
You drop something into the spiked barrier as (pierced-4 or remove the warhorse).
you pass it (scratch a tag or Blocked). You get out by the skin of your teeth, but leave
A flaming arrow, stray spell, or deliberate something behind (scratch a tag).
sabotage have set the barricade on fire as you You will be remembered by all who fought
cross (burnt-2). here today (marked-4).
181
—
V - Challenges
CORRUPTED VERMIN
Aggressor
Twisted by sorcery into a mockery of their natural form, these person-sized pests
crawl in the shadows of the fallen empires or in the horrid places that birthed
them, feasting on anything they come across while spreading their corruption.
Only the rarest of graces or the deepest of the mystic arts can hope to
cleanse the corruption from the poor creature, leaving it weak but alive.
182
—
SWARM OF INSECTS
Sapper, Aggressor
Found in the dens of beasts, conjured by witches, or roaming swamps and marshlands,
insect swarms can spell doom for the unwary adventurer. In even greater numbers, they
become a plague that ravages the crops and livestock of entire communities.
183
—
V - Challenges
SATISFY 5 Snort, their breathing getting lighter (gain awaken-1 and give nervous-2)
Turn in their sleep, toppling down a tidal wave of coin and treasure,
AWAKEN 3
or rubble (buried-3)
The Greedy Dragon awakens and
immediately delivers one of its T E R R OR I Z E Roar and spread their wings
T E R R OR I Z E Consequences.
The hearts of all who witness such power are filled with dread
TAGS & STATUSES (terrified-4)
giant ego Batter with a buffet of winds (knocked-down-3 to everyone)
impenetrable scales Fly high to avoid attacks or prepare to swoop down (out-of-reach-3)
sharp senses
terrifying presence D O M I N AT E Rise to their full height, scowling
wings Belittle and demean (give provoked-3 or insecure-3)
rune of spell-countering Roar with displeasure (gain temperamental-3 or remove two tiers
temperamental-3 from satisfied)
Immense Speak a spellbinding demand (give obedient-3 or petrified-3)
Creature of pure magic Sense the most valuable item in one’s possession (Exposure)
S PECIAL FE ATURE S
See through a ruse (Exposure)
DRAGON’S MARK A N N I H I L AT E Bare teeth while a fiery glow emanates from within
When an item is stolen from a
Devour someone whole (consumed-6)
dragon’s hoard, the thief becomes
marked-4. The dragon can always Slam with their massive tail or rend with claws (crushed-6 or torn-
sense a marked individual’s presence. apart-6)
Breathe fire or corrosive fumes (reduced-to-ashes-6 or nothing-but-
bones-6 on multiple targets)
Destroy a building full of innocents or decimate a population (Ill
Tidings)
184
—
V - Challenges
Desolate Wasteland
A hot wind pummels your face as you look upon a tortured landscape that
might once have been lush, in a prior age. Nothing but the most deadly
creatures seem to thrive in this wasteland, consuming each other and all who
set foot here, for all else is ashes and brimstone.
Tags: extreme heat, no shelter, rocky wasteland, scarce food and water
GENERAL CONSEQUENCES
You feel as if you are being baked in an oven (dehydrated-2).
You are stung by a venomous insect or plant (poisoned-1).
You consume your supplies to survive (short-on-supplies-2).
186
—
187
—
V - Challenges
DARK TYRANT
Influence, Countdown, Aggressor
A sinister towering figure, wreathed in shadow and terror, emanating despair and the doom of
all that is fair in the world – that is the vision of those who stand before the Dark Tyrant. And
it will be the last thing they see as free people, for the Tyrant’s annihilating presence crushes
both body and soul, and restless death or eternal enslavement are all that awaits them.
Heroes who take a desperation or corruption status that exceeds their Limit become the Dark Tyrant’s servants.
LIMI TS THREATS & CONSEQUENCES
S PECIA L FEATURES
weapon, an unexpected edge, or a terrifying spell
GUARDED Infuse themselves with power (remove 2 tiers from harm or gain
Whenever the Tyrant would be overpowering-3)
physically attacked or harmed Kill a Hero or give them a fate worse than death (wounded-6 or
while their guardian is able worse-than-death-6)
to protect them, the guardian
becomes the target of that action
Declare that if they cannot have it then no one will (Blocked or
instead – before counting Power Ill Tidings)
for the action.
C ONQ U E R The Tyrant and their forces spread throughout the land
ALL POWERFUL
The Narrator may choose to The Heroes come across smoldering remains of a place they cared
deliver the Tyrant’s Consequence about (Ill Tidings)
during Establish instead of in the The Tyrant strikes a key resource (scratch a tag or Blocked)
Consequence phase (Consequences Fear spreads among the common folk (the people gain panicked-3,
from other sources may still occur
disheartened-3, or corrupted-3)
after the Hero’s action).
The Tyrant comes one step closer to finishing their grand plan
(grand-plan-1)
188
—
189
—
V - Challenges
UNDYING
A defeated Vampire recovers by
next sunrise or start of season,
unless they were dispatched of in
a specific way (put a rock in their
mouth, destroy or remove the
head/heart/liver, finish unfinished
business, proper burial).
190
—
SWARMING MINIONS
Aggressor
The faceless masses in service to a dark power, these are the rank-and-file of conquering armies and devouring
hordes. Be they heartless common folk, corrupted by the dark, or writhing shoals of vicious imps, goblins, and
devils, the Swarms rely on numbers over prowess, although they are well-versed in war and destruction.
Some Swarms are nevertheless especially equipped or trained, bearing
tough armor or acting as scouts to cover a greater area.
191
—
V - Challenges
192
—
HARM 4 RAMPAGE Blunder forth with rage and mighty awkward limbs
SCARE 3 Clobber multiple victims nearby (broken-bones-3) or grab them and
devour them through different orifices (grabbed-3 and if not fully
TURN 5
lessened wounded-3)
TAGS & STATUSES Roar and screech, spraying spittle and bodily fluids (terrified-3 and
unearthly strength give itself angry-2)
unsettling visage Feed on a corrupting element or force (remove 2 tiers from a
angry-2 negative physical status)
confused-2 Spawn a smaller version of itself (New Challenge: Twisted Creation,
hungry-2 Smaller size)
loyal-2 Cause a tunnel or corridor to collapse (crushed-2 and disoriented-2 to
Animated mass (that which all nearby and Blocked)
brought it to life: fire, lightning,
witchcraft, etc.)
193
—
V - Challenges
Craf ting
This Journey represents a process in which each Vignette
is one more step toward completion. Unrelated scenes,
and even entire adventures, could take place between the steps.
A Hero usually decides to embark on a crafting project in order to achieve the final product,
taking the initiative to engage with the Vignettes in order to gain an eventual benefit.
This benefit is decided by the Narrator, and should be agreed upon with the player.
Suggested Benefits: Represent the crafted item with a story tag, a story theme (Vol. I,
page 161), or a new Possession or Relic theme (replace an existing one, Vol. I, page 188).
GENERAL CONSEQUENCES
You ruin some of your raw materials (scratch a tag for a material).
Your work draws the attention of a mischievous spirit (New Challenge: House
Hob, page 115, or Boggart, page 124).
You grow tired-2 or frustrated-2 by the long hours and slow process.
194
—
P UT IN THE WORK
The time has come for that monotonous DA NGEROUS M AT ERI A LS
moment: sitting down to hammer, sew, The next step requires you to use some
chant, or mix, for an excruciatingly long highly toxic-2, acidic-2, flammable-2,
amount of time. You must stay awake or otherwise dangerous materials.
and focused, no break is allowed.
The potential for disaster makes you nervous-2.
You get just as tired as you assumed you would The components mix in an explosive way
(tired-2). (wounded-2 and burn a tag for your materials,
You stumble or take a break, with lingering tools, or workspace).
consequences (the final story theme gains a Someone is harmed (Ill Tidings).
flaw tag).
A single mistake is one too much, and you must
start again (frustrated-2 and replay this Vignette).
WAT C H FUL EY E
Your skilled peers, or someone
important to you, express interest
DIFFICULT DE SIG N in scrutinizing your work. Is it
This crafting design or recipe is proving going to be good enough?
particularly challenging, and requires
further development – which might
You become nervous-3.
prove to be beyond your capabilities. You begin to overthink your design (Difficult
Design, even if you’ve already done it).
Your trouble with this work harms your ego
(insecure-2 or scratch a tag for your crafting They are not impressed (embarrassed-3).
skills).
You make a critical mistake with lingering
consequences (the crafting process gains A S S I S TA N T W RA NGLI NG
inefficient or overly complex). You have assistants at your
You just can’t crack it (the final story theme disposal, but they are proving to be
too easily distracted or lazy.
gains a flaw tag).
Finding the solution takes far longer than You become frustrated-2 with them.
expected (time-passes-2). An assistant is wounded during the work (Ill
Tidings).
An assistant is too anxious, tired, or angry, to
continue working with you (scratch their tag or
the process gains lacking-necessary-help-2).
195
—
V - Challenges
Provisioning
Time to stock up on fresh supplies, and buy some new equipment for your next
adventure. Heading into the markets and side streets, you visit the shops and
follow the shouts of street hawkers, looking for better deals.
In this Journey, unlike most others, the Heroes might be allowed to choose which Vignette to
approach and in which order, out of those offered by the Narrator. It typically ends when the
Heroes have had enough, or when the Narrator deems the preparations complete. The Threat
in many of the following Vignettes is the same: the merchant’s attempt to get you to pay more.
Suggested Benefits: Create story tags and/or story themes for several items; create a well-
supplied status for the Fellowship.
GENERAL CONSEQUENCES
You pay the full price, which is quite a lot (short-on-coin-1).
You and the merchant end up not seeing eye to eye (Blocked).
You can only get low-quality items (add requires maintenance or breaks easily to
an item tag).
You reveal more about your plans than you intended to (Exposure).
You hear some bad news about what’s been going on down the road (Ill Tidings).
196
—
APOTHE CARY
T EM PL E B L ES S I NGS
The local healer and pharmacist
offer medicines, herbs, dried The chapel is silent except for
fruits and preserved roots, and the muttered prayers of a few
home-made restoratives. parishioners. A priest notes your
entrance and moves towards you,
The medicine is a bit off (gains quick to spoil robes rustling. Watch your behavior,
or side effects). there is a decorum to be kept here.
Something in the store causes an allergic The priest is unhappy with your conduct or
reaction in you (itching-2 or sickened-2). donation (guilty-2 or ill-repute-1).
The gods are unhappy with your conduct or
behavior (bad-luck-2).
AR MORE R’S SHOPPE
In this solemn place, you feel humbled-2,
The armorer’s shoppe is lined
become homesick-2, or think of the woes ahead
with displays of ornate and simple
armors. The smell of oiled leather and become disheartened-2.
and steel would comfort you, if not
for how costly these items are.
You are incorrectly measured for your armor A DVEN T URI NG H A L L
(it gains poor fit, cumbersome or stiff joints). Several adventuring-type wannabes
The merchant of an establishment as hang around this large, warm hall,
respectable as this is especially shrewd (New admiring the walls covered with
trophies and reading through journals
Challenge: Shrewd Merchant, page 133).
left by brave heroes of old. Most
appear too young and inexperienced,
but perhaps some can be of help.
WEAPON SM ITHY
The help you hire is argumentative, easily
The metallic beat of the blacksmith’s distracted, greedy, can’t stop talking, or the like.
hammer rings in your ears as the heat
of the forge blasts across your face. You leave a bad impression, and word about
Deadly weapons sit ensconced within you spreads (ill-repute-1).
wooden racks lining the walls. The dynamic in your Fellowship is strained by
The weapon is serviceable, but ugly. the new hire’s presence (rephrase a relationship
They don’t have the kind of weapon you’re tag to the worse).
looking for (Blocked).
They don’t just sell weapons to anyone, and
they don’t seem to like you (Exposure or
197
—
Ritual
Implements: magic cauldron, salt,
candles, circle of protection
Absent vessel for true power,
unseen forces shall devour.
Whether in a dank cellar, at an ivy-strewn Malicious forces or beings reach through the veil
altar, or atop a mage’s tower, conducting a (spiritual taint or weakened-2 to someone present).
religious or magical ritual is a dangerous Malicious beings focus their attention on you
and painstaking task. Every step of the (New Challenge).
ceremony must be performed accurately A cyclone of raging chaos whirls around you
and imbued with the right spirit, lest (the scene becomes chaotic-3).
terrible calamity shall be unleashed.
Suggested Benefits: At the end of a ritual, the B ES EEC H T H E WAT C H E R
practitioner gains 1 Power to spend on its magical OF T H E VEI L
Effects per successful step. Find additional rules Implements: ritual knife, paper effigy,
under Witchcraft, Vol. I, page 223. arcane talisman, burning herbs
Reveal the roads and draw the veil,
or naught will come of thy false spell.
GENERAL CONSEQUENCES
The veil demands appeasement to grant access
You are drained-2 (of life, or of magic) by the
(indebted-3).
invisible power you channel.
The pathways of magic seem labyrinthine
You’ve lost-control-2 of the ritual or you become
(confused-2 or burn tags).
power-crazed-2.
The veil rejects the spell (exhausted-1
You stumble into a situation where your skill or
or discouraged-1).
knowledge can no longer avail you (burn a tag).
The forces that guard the veil beset you
Ingredients and implements are consumed in the
(New Challenge: Ominous Raven, page
ritual (burn an item tag).
127, Keeper of Thresholds, page 158,
Otherworldly Assailant, page 159, or Stained
Saint, page 192).
198
—
199
—
V - Challenges
Chance Encounters
ANG RY LOCALS PL EA FOR A S S I S TA NCE
A mob of angry-3 locals gather Someone on the road shouts for help,
around you, looking for a scapegoat begging to be heard, their broken
after a recent disaster. cart in the ditch next to the path.
You’re singled out as suspicious foreigners and The repairs are tiring or costly (tired-1 or short-
reported to the authorities (marked-1). on-resources-1).
The locals drive you out of their lands with Your failure to help weighs on your heart
pitchforks and rotten vegetables (shamed-2 or (guilty-2).
angered-2, and Blocked). It’s an ambush! You are surrounded-2 (New
You route these so-called vigilantes, gaining Challenge: Brutal Outlaw, page 131).
yourselves a reputation of a violent gang (ill-
repute-1).
S TA M PEDE
The ground begins to tremble underfoot
C ARTOG RAPHE R and birds take flight as the sound
of a thousand hooves intensifies.
You stumble upon a map maker
surveying the region from a high You heedlessly throw yourself out of the way,
point and drawing on parchment. falling in a patch of brambles (itchy-2).
Their knowledge could be useful.
You are caught in the stampede and trampled-4
You pay through your nose for a chance to by the beasts.
study their maps (short-on-coin-2).
The stampede changes direction and destroys
Irked by your behavior, they give you the a nearby farmstead instead (ill-repute-2 or Ill
wrong directions on purpose (lost-2). Tidings).
While you converse in this exposed location,
a winged monster marks you for prey (New
Challenge: Fabled Bird of Prey, page 139). VI N DIC T I VE C H A L L ENG E R
Someone from your past tracked you
down and now challenges you to pay
ENC HA NTE R’S DE M E SN E for the misery you brought upon them.
You come upon a charming fae spirit in You are shamed-2 in public.
the wilds, or a beautiful enchanter in a
cottage. They have a tempting offer. You turn them away and they swear to return
(Complication).
You find yourself in their thrall (charmed-3),
Their words overwhelm you with remorse
as they ask you to perform a task for them
(remorseful-3).
(Complication).
You end up paying a hefty sum to appease
You reveal a secret to them, which they then
them (short-on-coin-3)
pass on (Exposure).
They accost or attack you (New Challenge:
They leave a lasting transfiguration curse on
Avoided Acquaintance, page 112, or Ardent
you (donkey’s ears or putrid odor).
Knight, page 168)
200
—
201
—
V - Challenges
202
—
H IDDE N PIT S N A RE OR B EA R T RA P
You pass through a dark tunnel You traverse a lightly wooded area
/ open land / great hall covered / wide hallway / dry patch of
in debris, dirt, or patterned tiles. the swamp. You can pick up the
There is little cover here. pace and cover more ground.
You fall into a hidden pit (trapped-4 and if not You are caught by a very fast snare (trapped-3
fully lessened bruised-3). and if not fully lessened up-side-down-3).
You fall into a hidden pit with spikes! You are caught by a thick net that envelopes you
(trapped-4 and if not fully lessened impaled-4). (restrained-4).
You fall into a hidden pit full of water, and You are caught by a powerful bear trap
there is something crawling beneath the (restrained-3, and if not fully lessened hobbled-3
surface (trapped-3 and New Challenge: and bleeding-2).
Corrupted Vermin, page 182) The snare is attached to jangling bones
and hollow shells, which alert the trapper
(Exposure).
203
—
V - Challenges
Poignant Moments I N S PI RI NG VI S TA
The natural beauty of the scenic view
Poignant Moments represent little, personal story
that surrounds you is intoxicating.
beats that prompt the Heroes to take a look at how Take a moment to take it all in.
they feel and what their thoughts are at this point
in the journey, deepening their characterization. You revel in this beauty for a while longer
They can serve to change the tone from overcoming (time-passes-1).
external challenges to inward reflection, both You consider foregoing your quest and living a
individually and among the Fellowship, or as palate simpler life (doubting-3).
cleansers to lighten the mood.
Lost in your thoughts about your deeds or
your place in the world, you become sad-2,
homesick-2, or contemplative-2.
204
—
205
—
V - Challenges
ADAPTED +
Pursuer, Watcher, Quarry
Well-adapted to living in a Choose two tags representing advantages in the chosen terrain, such
particular terrain or place, such as gills, climbing claws, wings, forest wisdom, see in the dark, tough hide,
as the sea, forested wilderness, desert navigation, pack hunter, etc.
mountain peaks, icy tundra,
underground caves, desert dunes, Choose an attitude, custom, or approach common to people or
or some otherworldly plane. creatures of that place, such as territorial-2, nomadic-2, alert-2, etc.
ETHEREAL +
Mystery, Sapper
Untethered to physical reality, this Challenge may be a spirit, a visitor
from the nether realms, or someone cursed to live as a ghost.
THR EATS & CONSEQUENCES
LI MI TS
BIND OR BANISH 3 Come into view, like dust blown in by the wind
HARM - Terrify all present (petrified-3)
Break charms and spells where they pass (burn a magic tag)
TAGS & STATUSE S
Touch someone and rob them of their life’s breath (drained-of-life-2)
invisible
Disappear again (gain invisible or Blocked)
DESPERATE +
Charge, Countdown
Struggling for survival or for something vitaly important.
They are willing to take almost any action.
TAGS & STATUSE S THR EATS & CONSEQUENCES
206
—
MOUNTED +
Aggressor, Pursuer
Possessing a trained mount and accustomed to
riding it into (and away from) battle.
TAGS & STATUSES THREATS & CONSEQUENCES
MYSTERIOUS +
Mystery
Intriguing and unknown, they are subtle and skilled
at evading followers and questions.
TAGS & STATUSES THREATS & CONSEQUENCES
207
—
V - Challenges
208
—
CHANGING CUSTOMS
ome?
Where is Ravenhset at
This year, however, Alderman Beaks has convinced the villagers that
rubbish and broken furniture can be better utilized as fuel for the
llage
festive bonfire. He has his reasons (see the Rumors of What’s to Come Ravenhome is a vie pastoral
below), but to the others he explains it thus: what better way to use the center of th ale, itself
old, discarded things than to drive away the last cold of winter?
valley of Ravensda remote
RUMORS OF WHAT’S TO COME a small part of known as
Alderman Beaks is a wise man who would not go against a beloved, mountain region the default
established tradition without a good reason. the Dales. It is for the Wake
opening locationcampaign
Recently he has heard, through traders and acquaintances, of a
of The Oldways Hearts of
growing number of bandits on the road, and of strangers roaming
included in the ting Book.
Ravensdale Set is adventure
about who harbor ill-intent. Troubled, he went to receive advice from
the village Wise One, and conversed with others in the community.
You can play th r the
Eventually, the Alderman decided the villagers would be better served as a warm-up folternatively,
reserving some of the logs ordinarily meant for the great festival campaign, or a re in any
bonfire – to be used for fortification, if such a dire need arises. So, he
set this adventu tting.
village in your se
found an alternative source of fuel for the bonfire – the discarded items
themselves – unknowingly starting a feud with the Heap-Thing.
209
—
of Twilight
bottom of the ravine, a magical being that has lived there since time
immemorial. Perhaps, in days of yore, it looked not unlike a person,
t in the
If your game isofseRavensdale albeit with gnarled limbs, scaly green skin, and eyes like orbs of amber;
official Hearts p-Thing is but owing to its greed, it had become part-rubbish, a Heap-Thing. It has
setting, the HeaTwilight”, a always considered the discarded possessions of the village as a gift and
an invitation to indirectly take part in the celebration.
a “Creature of er of sorts.
cunning monste Hearts of This year, believing itself to have been rudely disinvited, it vows to ruin
See more in th ting Book. the Spring Renewal celebration, using its magic first to inflict various
Ravensdale Set minor troubles on the villagers, then to cause complete bedlam during
the festivity, forcing the villagers to join its own twisted festival in its
trash heap, with no regard to their safety.
Synopsis
The adventure begins with the Heroes helping with the Ceremony
Preparations, during which you introduce some of the village people
and set the atmosphere. When the ceremony begins, it quickly turns
into Bedlam on the Green, with villagers acting intoxicated under
the influence of the Heap-Thing’s curse.
Even as the Heroes manage to undo the curse at the green, several of
the villagers have already begun on a Delirious Procession, making
their way toward the Heap-Thing’s lair down the ravine, risking life
and limb unless the Heroes are there to help shake them out of it.
At the Bottom of the Skunk Glen, the Heroes are asked to present a
customary gift to be allowed through the trash pile and into the Heap-
Thing’s domain, where they find its Festival of Mockery, confront
Playing the Heap-Thing, and bring an end to the whole debacle, one way or
the Wise One another.
oes is the
If one of the Herthe Legend In Hooks: How Are The Heroes Involved?
W ise One (from game), let that
The Mist demoey already know The Heroes of your Fellowship – if they are already united in a
Fellowship – may have different backgrounds and different motivations
player know th man’s true to become embroiled in this adventure. They may be:
about the Alderiating from
reasons for devshould probably • Villagers from Ravenhome (or whichever village you have chosen
to set this adventure in)
tradition, and selves. No one
keep it to them y having panic • Visitors from other communities, or local recluses who live nearby
will be served b the village just and have come in for the annual ceremony
spread throughng Renewal • Travelers, wanderers, or folk heroes passing through or staying at
before the Spri that point on, the village
ceremony. From whether to • Monster hunters or sorcerers who have heard mysterious rumors of
it’s their choicermation or not. Skunk Glen
reveal this info • Other strange creatures passing through, looking for others of their
kin or for a new lair
210
—
Make sure everyone has their Heroes ready, then read this
out loud to start things off:
Symbolic
Shedding Of
Although the last cold of winter is still felt in the air this
morning, the people of Ravenhome are unusually active.
The Old
nhome
There’s a sweet sort of tension in the air – anticipation The people of Refave
ul lot.
for the Spring Renewal celebration. Finally, it came are not a wast ems they
around! It’s tonight! Most broken itpose.
Spring Renewal, being the first outdoor event after repair or repur pring
winter, is an opportunity to finally have some fun with However, the S l is a
all your loved ones, making merry under the open sky and Renewal festiva letting go
bright stars. But first, there’s work to be done: preparing symbolic act ofwelcoming
food, setting tables, raking the village green, and more. of the old and the new,
One important job is to collect the clothes deemed too the fresh and ered bad
worn and the furniture deemed too broken to repair to the and it is consid w out
Discarded Cart. Every year, the contents of the cart are luck to not throso with
spilled over the edge of Skunk Glen to symbolize renewal. anything. And e, even the
It’s a Ravenhome tradition as old as the village itself, but great reluctancvenhome
you’ve heard rumors the tradition itself might go through hoarders of Rae small item
a renewal this year. add at least on year.
You dress up quickly, finish breakfast, and make your to the cart each
way to the center of the village. It’s time to join in with
the preparations.
ESTABLISH
Establish the scene by describing it, and let the Heroes know they all happen to
be here this morning (with some exceptions allowed). There are no immediate
Challenges or Threats, and the stakes of the scene are yet to be revealed.
ACTION
Choose a Hero to take action first. Have them describe how they arrive at the
scene, what they look like, what they say or do, and how they respond to the
excitement in the village. These are all Simple actions (Vol. I, page 146), so no
need to roll the dice yet.
211
—
212
—
CONSEQUENCES thei
Heroes can spenstdand why all these
trying to underppening. W ithout
Each task Challenge listed below has its own Consequences.
If a Hero ignores the Threat posed by the Challenge (such
as by throwing up their hands and leaving, or approaching mishaps are ha lore or magical
the Challenge without caution) or if their action generates the appropriatea Simple action
Consequence, choose one or more Consequences to deliver. ability, this is just seems like bad
that fails – it or a monster
If it has an Effect, write it on a tracking card and give it to the
luck. But a witchcover that this is
hunter could dis pernatural force,
Hero or add it into the scene.
Allow the Hero to make a reaction roll to lessen the Effects the work of a suin a Quick action.
of a Consequence (Vol. I, page 158), using reactive tags. Tags if they succeed ve them alert-2 or
already invoked in the action cannot be used again. As a reward, gi ke an action to
REPEAT allow them to table, if they wish.
Move from Hero to Hero and Establish their individual prepare for trou
Scene Reward
situations, allow them to take Action, and deliver Consequences
as needed.
pecially
Once all the tasks are finished – or botched – the day has If a Hero was es ey were not
wrapped up and the celebration begins. Continue on to Bedlam helpful (even if ththem good-
on the Green (page 216). successful), giveciated-1 with
will-1 or appre helped most.
This Is The Game Loop the villager they
By now, you’ve Established and re-established the scene,
supported Heroes’ actions, delivered Consequences, and managed
reactions. Keep using this same loop throughout the adventure.
213
—
The piemaker’s house is a mess – bubbling (If no Success) Wick reluctantly uses the
filling thickening in iron pots, empty crusts spoiled fruit for some of his pies, making
cooling down on a long wooden bench, and their rotten stench drown the green during the
flour everywhere. The smell of sugar, celebration.
spice, and sweat fills the air. A broken Wick’s mood sours and he shouts at the Hero
table leans on the wall next to the door,
(shaken-1 or upset-1).
ready to be collected for the Discarded
Cart. Wick Harrow, the piemaker, looks Impressed or furious, Wick puts the Hero to
flushed when he stops his frantic-2 work rigorous work at the bakery for the rest of the
as you step in, shouting “All the fruit in day (tired-2).
the pantry have rotted overnight! What
One of the fruit bursts open and worms pour
am I going to do?” His young apprentice,
out (disgusted-1).
Bran, approaches and whispers with
relief, “Thank the spirits you’re here!”
AUNTIE E LSWITH C ON S E QU E NC E S
Auntie Elswith lives alone in a small cottage (If no Success) Auntie Elswith won’t be adding
at the edge of the village. It is a beautiful her discard item to the pile this year, a sign of
building, half-covered with ivy, with hand- bad luck for her, which could rub off on the
painted flowers on the windows’ wooden Hero (give either or both expecting-bad-luck-1).
shutters. Inside, the air is warm with the
scent of brewed chamomile and lavender. Auntie Elswith is appalled by the Hero’s
Kindly auntie Elswith clears some folded
behavior and talks about it to the entire village
quilts from a wooden chair and invites (spurned-1).
you to sit with her. She then explains The wasps sting the Hero (stung-2).
“I want to toss out some of my broken
flower pots, but alas, the shed has been
The shed collapses on the Hero (dirty-2 and
taken over by wasps,” and she points bruised-1).
to the dilapidated shed outside.
214
—
You can hear the Dalias fighting before (If no Success) Everyone is delayed and the
you see them. Dalia Furrows and Dalia green is an absolute mess when the celebration
Miuleska, heads of their respective begins.
farmhouses, stand on the old bridge over the
stream and shout at each other, fuming-3, One of the Dalias insults the Hero in front of
fighting over whose tablecloth should the whole village (ridiculed-2).
be on the main table (a veritable honor). One of the Dalias pushes the Hero off the
Promise Furrows-Miuleska, daughter
bridge (dirty-2 and soaked-2).
of one Dalia and daughter-in-law of the
other, stands between them at a loss. Helping to carry the items across has the Hero
The fight has already devolved into name- exhausted (tired-2).
calling. Troubled villagers stand on both
sides of the bridge, carrying furniture and
supplies for the ceremony, but the Dalias
refuse to let anyone pass until their issue is
resolved. Nothing will get across at this rate.
215
—
216
—
217
—
roaring fire
Potent, strange magic
ENCHANTED VILLAGERS
Charge
Villagers that fall under the curse become careless, with clear signs of delirium: eyes glazed over, smiles too wide,
singing too loudly, and dancing with abandon, knocking into each other without care for safety or decorum.
An Enchanted Villager can be freed with a Quick action or a Detailed one (by maxing
snap out). Use delirious as a hindering status. Affecting more than a handful of villagers
with a single action is a Mighty action (Adventure, due to numbers).
LIMI TS THREATS & CONSEQUENCES
ANIMATED EFFIGY
Aggressor
Some of the discarded items in line for the fire rise up at the Heap-Thing’s command, snap and break apart,
then rearrange themselves into towering human-like shapes. They wade through the alarmed and bewildered
and try to dismantle the bonfire, but instead catch fire and spread it around, endangering the entire village.
LIMI TS THRE ATS & CONSEQUENCES
flammable, sharp edges D E VA S TAT E Dance among the villagers while wreathed in flames
Thrash and hit bystanders (bruised-2)
Wade through a group of people, flaming (burned-2)
Walk into a villager’s house, setting it on fire (Ill Tidings)
218
—
219
—
221
—
222
—
223
—
224
—
225
—
226
—
Adventure Ideas
You can generate more adventure ideas by using the Conflict
Oracle (page 245) and interpreting the outcome as the Adventure
Challenge, a problem that cannot be resolved within a single scene.
227
—
LIST OF BACKERS
Andrew Carper (Any pronouns), Andrew Castner, Andrew Cooper, Andrew Curasi,
Andrew Dell, Andrew DeSousa, Andrew DiZinno, Andrew Dodson, Andrew Fewster,
Andrew Fuller, Andrew Gotham, Andrew Gronosky, Andrew Hannah, Andrew Heath-
Turnbull, Andrew Helbert, Andrew J Wallen, AJ, AndomisJack, Mighty_AhJz, Andrew
J. Hayford, Andrew Jacques, Andrew Kell, Andrew Later, Andrew Lotton, Andrew Lynn
A J Barber, A J L Dodd, A J Martin, A Két Moór, A Lasher, A Little Baby Pigeon, A Master Holder, Andrew McKelvey, Andrew Medeiros, Andrew Miller, Andrew Mills, Andrew
Potato, A Tacit Wail, A_Zeitler, A. Denbigh Strickland, A. J. Glenen, A. Moore, A. N. Millsap, Andrew Newby, Andrew Patterson, Andrew Poirier / TheFreeWind (He/Him),
Taylor, A. Piper, A. Rico, A.K. Davis, A.M. Gienko, A3Sketchpad, Aaron (Spaceman), Andrew Porter, Andrew Robertson, Andrew Robson, Andrew Sawin, Andrew Serrano,
Aaron Alexander, Aaron Berndt, Aaron C Warner, Aaron Farrier, Aaron Finch, Aaron Andrew Shockey, Andrew Sinclair, Andrew Slade, Andrew Steinke, Andrew T Shamel,
Harmaty, Aaron Hart, Aaron M. Carpenter, Aaron Mason, Aaron Mellert, Aaron Porter, Andrew Wagner, Andrew Walker He/Him, Andrew Wong, Andrew Wooldridge, Andrii
Aaron Reeder, Aaron Robinson, Aaron Smithies, Aaron Upchurch, AAsama, Abbey, "Fishkiller" Gusarov, Andromeda O'Herlihy, Andruikanil, Andy & Amberly Winham,
Abby & Karington Hess, Abdulaziz Al-Kaboor, Abdull F. Gonzalez-Vicens, Abdullah Andy Blanchard, Andy Coe, Andy Crawford, Andy Foster, Andy G, Andy Goodman, Andy
"Sir. Cuddly Marshmallow" Ismail Abul-Qasim, Abe Abdo, Abeer Salam, AbisaLobster, Howell, Andy Insch, Andy Marshall, Andy Morrison, Andy Reichert, Anestis Arias,
ABR Patel, Abunny, AbyssWalkerLW, acaDamien, Accidental Boar, Ackamandar Angel Carnucero, Angel Cedeno, Angel Gonzalez, Angelina Sharlow, Angelique Krencius,
Darkchylde, Acropolis21 (JC III), Ad Best, Adam "Roz" Rosowicz, Adam at the Oak, Adam Angelo Concepcion III, Angelo Pavia, Angelo Pileggi, Angor de Redjak, Angus 'Doc
Baltzer, Adam Baumeister, Adam Beltaine, Adam C, Adam Canvas Giangregorio, Adam Random' Mol, Anna from R'lyeh, Anna M, Anna MacLellan, Anna Marsh-Meservier,
Caverly, Adam Cole Czuchnicki, Adam Conlan, Adam Cottrell, Adam Dagna, Adam Anna May, Annamarie Yang, Anne J, Annie Craton, anon, Anoze, Anthony Boulier,
Exum, Adam Foye, Adam Gowans, Adam Green, Adam Grzegorczyk, Adam Howe, Anthony Caldwell, Anthony Ford, Anthony Free, Anthony Goetzinger, Anthony J,
Adam J Black, Adam Jung, Adam Krump, Adam Laird, Adam Lyons, Adam Ma, Adam Anthony Mandal, Anthus Williams, Antoine Dupessey, Anton Christensen, Anton Cox,
Martz, Adam McAteer, Adam Moeller, Adam Morley (he/they), Adam Ness, Adam Antonia Geiger, Antonio M. Martorell Ferriol, Antonio Reale, Antroia, Anwyn Reha,
Norwick, Adam P (Zabkills), Adam Paciorek, Adam Rinehart, Adam Rule, Adam Russell, Anzelm, Aonghas à Cearrara, Aouri Lyslo, Apollo Kitancevski, April "twilight" McManus,
Adam Savransky, Adam Sawyer, Adam Schlager, Adam Soandso, Adam Thompson, Aramil, Aranazel & Ram, Arawn D. Draven, Arbel Ben Dor, Arbitor586, Arcanarama
Adam Thornsburg, Adam Tislický, Adam Toly, Adam Williams, Adam Young, Adam, Cam, Arcane_Desperado (Hunter Jones), Archaeron, Archie O, archivist-37, Arcturus
Kate, Rook Scanlon, Adarsh Kanodia, Addhearth, Addison, Addison Buff, Adeen, Adelaide, Fracture, Arel, ArenDhaal, Argyris, Ari Endrizal, Ari Levitch, Ariel Felizardo Goes, Ariel
Adler Patabranca Castro, Adrian 'Zholvar' Bongarts, Adrian Grothe, Adrian Madden, Jackson, Arielle Moreno, Ariinui, Aritz Cirbian (he/him), Arjun Nair, Ark the Legend,
Adrian Naumowicz, Adrian Pålsson, Adrian Praetorius, Adrian Tchaikovsky, Adrian- Arkmandius of Avelontele, Arkon63, ArkRoTan, Arlentric, Arlice Oaks, Armecia,
Paul Carrières, Adriano Anastácio, Adrien Honcoop (He/They), Adrien Rault, Adrone, ArmedBird, Arno Gradwohl, Arnold S Triplett, Arnulphe de Lisieux, Aroval, Arren D.,
adumbratus, Adventure Engines, Æ. Niamh, Aedans, Aeden, aesmael, Aethusium, ARSLOTHES, Artagan RPG, Artamis, ArtandWhimsybyKenzie, Arthur "SokK" Duthoo,
Aetlas, Aezech, Afanen Sayer, AG, Agent James, Agile Monk, Agonos, AH-DONUT205, Arthur Bocage, Arthur McMahon, Arthur Paul, Arthus, arti47, Artikhun Rattanasritai,
Ahmed J Suffety, Aidan Alejandro, Aidan Bowes, Aidan O'Hara, Aidan Wagner, Aiden Artus Kayn, Arvinraaj "KAZEfirst" K., Aschaz, Ascher, ascloutier, Ash (AKA Crumpet),
"ShamelessPromo" Auty, Aileen and Chris Kidwell, Aion, Airdragon11, Aisling Rose (She/ Ash Christians, Ash Stark, Asha Ence, Ashandra (she/her), Asher "Blueflame" Sanchez,
Her), Aislinn Smith, Aistear Oakenhart, AJ Foster, AJ Horton, AJ S, AJ Taflan, Ajax, AJay Asher (he/him), Asher Kennetg, Ashley, Ashley (She/Her), Ashley McCartney (she/
Medder, Akatosh, AkephaloS, AkinoNatsu(He/Him), Akiyo Nishimiya, AKnight1485, they), Ashley Purvis, Ashley Tate, Ashli M. Ward, Ashok Patel, Ashwath Ganesan (He/
Akuranith, Akvo, Al Abriam, Al Rusk, Al Shoopman, Alain Sarti, Alan C-T, Alan D. Him), Asia A. Le (she/her), Askara97, Asset Sagacity, Astral Raine, AstroNugget, Astrox
Kohler, Alan Douglas, Alan Gardner, Alan P. Booth, Alan Porter, ALANA WOLFGANG- Scribe of Chaos, Atomiklad, Attiragram, Audrey Der, Audrey E. Poore, Audrey Meyer,
DURAN, Albe, Albert "Owlbear" Nakano, Alberto Casado Gomez, Alberto Faria, Alchemy Augollux, August Blitz, Augusto Ballalai, Augustus Grochau, Aulywood, Aurélien
RPG, Ale_411, Alec Johns, Alec Lanter, Alec McGuire, Aled Walters, Alejabar, Alejandro Pelletier, Austin Flaherty, Austin Nickell, Austin Sorrell (He/Him), Austin Stethen,
Arellano, Alejandro Avilés, Alejandro Colomino Gimenez, Alejandro Martorell Vidal, Austin Walker, Austin Wohlfahrt, Austin Yontz, Auston Duerson, Autumn R., Ava
Aleks Jovčić, Aleksandr Yaneevich, Alendith, Alex, Alex, Alex, Alex "Dagnus" Hamelin, Miranda, Avalon, Avery Cajune (They/Them), AvgJoeCrowe, Aviad Tal, Avianpilot, Aviv
Alex (She/They), Alex Allievi, Alex and Victoria, Alex Ashley (she/they), Alex Bookbinder, M. Icel, Aviv Or, AwayLaughing, AwesomePig7 (he/they), Awibee, Axel Cardenas,
Alex Bulach, Alex Clarke, Alex Cline, Alex Fernie, Alex Garlick, Alex Gorton, Alex Green, Aybkamen, Azrael Kertesz, Azrenix, Azsamael, Azumorbbx, Azur, Azure, B Csernak,
Alex Hawke, Alex Hunter, Alex Hutmacher, Alex Kirk (he/him), Alex Lyman, Alex B. LOVE, B. Platta, B. Redpath, B.A.Maddux, B.C. Norton, b11c, Ba Tran, Babaralu, Badger,
Maxey, Alex Montgomery, Alex Okafor, Alex Ornelas, Alex Ostridge, Alex Perry, Alex Bailey Anderson, Bailey D B, Bailey Flathers, Bailey Pelland, Balázs Árvai, Balázs Hornyák,
Rybitski, Alex Sharps, Alex Spenkelink, Alex Taxiera, Alex White, Alex White, Alexander, Balkaurse Wintersmith, Bamberger Family, Bamorir, Bapf, Barak Blackburn, BardicDice,
Alexander & James Gaines, Alexander Ayers (they/he), Alexander Baratto, Alexander BaronSharp, Barry "Arkiri" Austin, Bart Goossens, Bart Van Damme, Barthélemy “Skender”
Bøhler, Alexander C., Alexander Crain, Alexander deMorris, Alexander Eliesen, Alexander Alezandaru, barthsarafin, Bartlomiej "Chronos" Zarzycki, Barx, Bastian Olpp, Bea B,
Gräfe, Alexander Hill, Alexander Kay, Alexander Kergozou, Alexander Kontoleon, Bearberserker, BearsFlatisle, Becca Elwood, Becca Fraser, Bee (They/Them), Belgabor,
Alexander Kube, Alexander Laurell, Alexander Leasenby, Alexander Lohr, Alexander bellsworth46, Belzebubs, Ben "Moose" McCann, Ben Balmaceda, Ben Bandelow, Ben
MacCumber, Alexander martin, Alexander Pecha, Alexander Probst, Alexander Racieus Cawkwell, Ben Compton I, Ben Cote, Ben Dymock, Ben E, Ben Gaede, Ben Gross, Ben
Rodriguez, Alexander Rodriguez, Alexander Secor, Alexander Thomas, Alexander Trifan, Kurner, Ben McArthur, Ben McCabe, Ben McCulloch, Ben Morgan, Ben Neilsen, Ben
Alexander Urbanek, Alexander Vaucrosson, Alexander W Graham, Alexandra "Kookie" Oliver, Ben P. Balestra, Ben Rashkovich, Ben Robertson, Ben Singer, Ben Taels, Ben
Collet, Alexandra Yarolimek, Alexandre "Sandor" Verdoni, Alexandre Bruno (Silver Welch, Bencompetence (Any/All), Benethert, Benita780, Benjamin "BlackLotos" Welke,
Almachinelo), Alexandre Glize, Alexandre Howard, Alexandre Pouteau, Alexis M. Benjamin Brack, Benjamin Burwood, Benjamin D. aka Avid The Gob, Benjamin Galliot,
Bontemps, AlexP, Alexys Flavelle, Alf Granger, alfeva93, Alfredo Amatriain, Alfredo Benjamin Garber, Benjamin Garcia, Benjamin Herndon, Benjamin Karls, Benjamin
Gérardin, Ali Ricter, Ali Yassine, Aliannon, Alice, Alice Rhodes, Alicia Parczen, Alicia Macready, Benjamin Nehring, Benjamin Peylet, Benjamin Schindewolf, Benjamin
Sokora, Alicia W, Alicja Wojciechowska, Aliharu, Alisa Chan, Alisa Heletka, Alison C, Seyller, Benjamin U., Benjamin Weber, Benjamin Wenger, Benji, Benji Herrald, Benji
Alistair Bullen, Alistair Vincent, Alistair Winters, Alkotók Szerep- és Társasjáték Tábor, Tham, Benji Vidler, Benkowaga, Bennett Cirelli, Benoit Hesse (He/Him), Benton Little,
Allan, Allan Jenkinson, Allan Rodda, Allan Samuelson, AllChocolate, Allen R. Jacobson, Berg Wess, bericheri, Berit Holden, Bernat Anton, Bernd Landauer, Bernhard Beyer,
Allen Sanchez-Capers, Allen Thomas Pizano, Allison B, Allison M., Ally Belcher, Ally Beru Delgant, Best Boy Games, Beth Allen, BettyWitch, Bex & Dina Vasiliou-Hart,
Danskin (she/her), Almnier, the faithful fool, Almog Kapach, Alondra Hernandez, beyondbounds, Bhelliom Demian Rahl, Bianca Mödersheim, Big Daddy Daniels, Big
Alonzonzonzo, Alory, AlphaHero, Alseïdon (he/him), Altrondragon, Alura Thyren, Dan D, Big Dickus, Big Mike, Big Taz, Bigfoot, Bigio, Bilbothemonkey, Bill Sickau, Billy
Alvaro Cavalcanti, alxd, AlyaskaGamer, Alyssa Arce, Alyssa H, Alyx Arts (She/Her), Allen, Billy Carter, Billy Coghill, Billy Hoffman, Billy Votta, Binary Stars, Birb Nerb (he/
Alyx Beauchamp, Alyx Gupta, Amacitare, Amadan, Amalia Schmale, Amanda Siegel him), Bishop, BISQ_T, Biurito, Bjarni Ásgeir, Björn, Björn Dreißig, Björn Elíeser, Björn
(She/They), Amara Tr’Kyrh, Amauri Antunes Pereira Jr, Amazing Rando (Randy Oest), Fähler, Bjørn Flindt Temte, Björn Svensson, Björn Trygg, Black Knight Games, Black
Amber & Anthony S, Ambris, Amee, Amelia Pate, Amer AlTurkistani, Amy Barker, Amy Thunder, Black Willy Wonka, Blackdere, Blackfox Nightengale, Blackmist, Blackwyld,
Nguyen, Amy Thorne, Ana, Ana Kiko, Anais Bir (she her), AnaMei, Ananda Ray, Blaine, Blair Miles, Blair Riddle, Blake Burns, Blake Carter, Blake Davis, Blake Ferchalk,
AnarcakE, Andaclacter, Anders Jonsson, Anders Stage, Anders Wallace, Anderson Blake Howard, Blake Hutchins, Blake McAdow, Blake Winter, Blindraven, Bliska, Blue,
Betances, Andie Riley Martin, andifroen, AndraaX, André de Boer, Andre Griffin, André Bluegrass Geek, Blueston, BlutheMoon, Blye Widmar, Bo Kehlet, Bob Fanelli, Bob
Gtz, André Le Deist, Andre Schindler, Andrea "Fakko" Facchini, Andrea Felicioni, Andrea Harrison, Bob Huss, Bob Langley, Bob Thom, Bobby Brimmer, Bobby Cymbidium Lee,
Ferrari, Andrea Fornasiero, Andrea Zanon, Andreas C., Andreas Eisenbraun, Andreas Bobby Jennings, Bodie, Bogi & Kay, Bokoyeky, Bólem, Bond Chui, Boni, Bonnibel G.,
Ferdinand Natusch, Andreas Flierl, Andreas Gottlob, Andreas Liffmann, Andreas BOOMFIST, Boon, BoredDaemon, Bosh, Boutros Saba-Norton, Bovaz, Brad Archer, Brad
Meinlschmidt, Andreas Moesgaard, Andreas Monitzer, Andrei Medon, Andrei Semenchuk, Castles, Brad Gaffney, Brad McMullen, Brad Pilon, Braden Clutter, Bradley Jackson
Andrés Rosado Sepúlveda, Andrés Suárez, Andres T, Andres Tati Baralt, Andrew "Fish" (Harkain), Bradley Skeen, Braedan Orton, Braelor, Bran, Brandee, Branden Leavens,
Popowich, Andrew "Glemogar" Garrett, Andrew "Impbrush" (he/him), Andrew Brandon "Drake" Reed, Brandon (Samaron), Brandon Bautista, Brandon Butler, Brandon
"RockiesMagicNumber" Martin, Andrew & Amber Heath-Turnbull, Andrew B. Godefroy, C., Brandon Dudley, Brandon James Patrick, Brandon Johnson (he/him), Brandon
230
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Kelley, Brandon L Miller, Brandon M. Terry, Brandon Pless, Brandon S. Lee, Brandon Chuckie Knuckles, Ciaran Carbery-Shaha, Ciel Ember, CigaWeed, Cissy Street-Mellor
Sapp, Brandon Tedoni, Brandon Visoky, Brandon Wofford, brazil808, breadateyourmom, (she/her), Civ Light, CJ Kremer, CK Cowan, Ck Williams, Claes A., Claire Kelly, Claude
Breanne Mayfield, breebo, Bren Mercado, Brendan Balasko, Brenna Carbno, Brenna Weaver III, Claudio Azevedo, Claudio Gasbarra, Clay Karwan, Clayton Blackwell, Clayton
Hynes, Brennan Dawson, Brennan Eastman, Brent Litster, Brent O. Sinclair, Brent Notestine, Clemens du Bellier, Clement auffray, Clément Lebossé, Clifford Horowitz,
Sullivan, Brett Abbott, Brett Butler, Brett Miller, Brett Volz, Brett Weidman, Brett Zeiler, Clint Edmonson, Clint Harding, Clint Vrazel, Clintak, ClockworkStarling, Cloneslinger,
Brian "Forever DM" Murphy, Brian Ahrens, Brian and Scott Ledbetter, Brian B., Brian Clyde Clark, Coby McFaul, CodeMephit, Codey Erwin, Cody Black, Cody Cornett, Cody
Black, Brian Brito, Brian Burns, Brian Caffrey, Brian Carty, Brian Espinosa, Brian Familo, Crofoot, Cody Duncan, Cody Swatek, Cody Yarbery, Coffeenut, CoGo, Colby Whittaker,
Brian Farley, Brian Fohlmeister, Brian Gresham, Brian K., Brian K. Eason, Brian Kapaun Coldesert, Coldon, Cole Tanner, Colin, Colin "Mephit James" Wilson, Colin Anderson,
/ Aboleth-Eye, Brian Kearns, Brian Kirchhoff, Brian Koonce, Brian L, Brian Lee, Brian Colin Anderson, Colin Bate, Colin Fowler, Colin Gerber, Colin Matter, Colin Mossbarger,
Manula, Brian Miranda, Brian Moore, Brian N. Schneider, Brian Newton, Brian Norquist, Colin O'Melia, Comandante Paz, Conn Miskelly, Connell Halligan, Connor, Connor
Brian P, Brian P. Kurtz, Brian Paul, Brian Smith, Brian Smith, Brian T Burrell, Brian T., Alexander, Connor Hutcheson, Connor Pratt, Connor Retallick, Connor Smith, Connor
Brian Tate, Brian V., Brian Vander Veen, Brianna “Driftless” Randazza (she/they/any), Walsh, Connor Young, Conor Edmonds, Conor Fallon, Conor McCormick, Constantine
Brianna Lutes, Briar Chappell, Briar Ro Mediavilla, Brice Tiret, Brien Tennefoss, Markides, Constantinos Demetriades, Cool-Cer, Cooper Hollis, Cora Schroeder, Corbin
Brienprime, Brightfires, Brilin Alexander, Bristow24, britfaic, Brittany Hellevik, Brittany Da Goblin, Corentin, Corey Gross, Corey Hickson, Corey James Campbell, Corey Pierno,
S., Brittin K (he/they), brningpyre, Brodie Freeth-Thomas, Brody Anderson, Brok Wyckoff, Cori Fraser (they/them), Cormac McKinstry, Cornell Daly (he/him), Corrado Schiavetto,
BrokkoliBromid, Brooke Starr Donaldson, Broonzie, Brubru, Bruce Curd, Bruce Moser, Corrin Mana, Corso Bounasaid, Cortexx, Corvin Stern, Cory B, Cory Bryant, Cory IGGP,
Bruce Turner, Bruno “Varstahl” Passeri, Bruno Baère, Bruno Oliveira de Botelho, Bryan Cory J Minor, Cory K Hirano, Cory M. Hill, Cory Rickett, CosmosKittn, Courageous
'Mocharaid' Gray, Bryan 'rabidCRABS', Bryan Barlow, Bryan Conrad, Bryan Daly, Bryan Cuttlefish, Court Dimon, cpsully, Cpt. Transit, Craig, Craig, Craig 'Miffroon' Muller,
Hardenberger/OddSquirrel, Bryan Kennedy, Bryan Lambing, Bryan Schamber, Bryan Craig “Caragond” Cruzan, Craig A Brown, Craig Bishell, Craig Edwards, Craig Fox, Craig
Tam, Bryan Vestey, Bryan Young, BryanMD, Bryant Turnage, Bryce Kelety, Bryn Cristie, Hackl, Craig Higdon, Craig Millard, Craig Myles, Craig Payne, Craig Pike, Craig Shipman,
Bryson Daugherty, Bryton Martin, BSanchez, Bubu [any pronouns], Bubumuk, Buddy Craig Sisson, Crash, crashburntoo, creative play and podcast network, Creed, CreeperNinja,
Cagle, Bulgrim, Bunbarian (she/her), BunnyPowa, Burntpepperoni, Burtallini, ButterDroid, Crevan, crillitor, Cris Gizzi, Crixell Matthews, Crixol, Croft, Crooked T Gaming Tavern,
bynightflow, Byron D. Molix, C. A. Olague, C. Blanksvard, C. Davis, C. J. Koger, C. L. E., Crossed Paths, Crosstail1344, Crowbots, CrowClockwork, crunchninja, Crvnch, Crysmalion,
C. Philip Volk, C. Robinson, C. Ruj (Tune), C.J Chandler(He/Him), C.Niemann, C2Orcus, Crysthian C, Csatai Döme, Cu, Cullen P, Curtis Hay, Curtis Koh, Curtis Mortensen, Curtis
C4Burgers, CactuarDavid, Cactus, Cade Golden, Caetano Zin, CaffeineDaemon, Cai Thornton, Cussa Mitre/Hod Studio Publishing, Cyprian, D. Rancor, D. Vyin, D.E. Wright,
Kagawa, Caine S., Caitlin Gallacher-Wawrzycki, Caker (he/Him), Calamity's Child, D.J. Kirshy, DadFatherDeluxe, DaemanTheRogue, Daeris Ulfang, daHob, Daisy Detective,
Caldaryn, Caleb, Caleb Campbell, Caleb Coppola, Caleb McBride, Caleb Primeau, Caleb Dak F Powers, Dalton Bradrick, Damian, Damian Miller & Saffron Adams, Damian S.,
Rogers, Caligos, Callesa, Calliope Rannis, Callum Emptage, Callum Jukes, Callum Damien Brunetto, Damien Cheriot, Damien Linder, Damien Williams, Damon Bradshaw,
MacErlich, Calvin Bridges-Avalos(He/Him), Calvin Johns, Calvin Ng, Calvin Park, Damon K J Mitchell, Dan 'Credorion' Griffith, Dan "Spindrift" Woodward, Dan Beaudoin,
Calvin Schaefer, Calvin Y., Cam Banks, Cam Chapman, Cam Cravensworth, Cambo, Dan Bond, Dan Carmody, Dan Collinson, Dan Connolly (He/Him), Dan Curtis Johnson,
Cameron Bush, Cameron Green, Cameron Hartley, Cameron Knott, Cameron Manski, Dan Davis, Dan Galvin, Dan Gorka, Dan Johnson, Dan Kierstead (He/Him), Dan
Cameron Olson, Cameron Parson, Cameron Stall, Campix, Camwyn, Candi Schaaf, Kozlowski, Dan Labrecque, Dan Lavoie, Dan Layman-Kennedy, Dan Leising, Dan
CandidWillow, Cantoredombre, Canwe, Captain Calculus, Captain Jim "Blood" Markus, Markowski, Dan Moser, Dan Söderlund, Dan Westman, Dane Wrigt, Dani B., Dani
Captain Marvelous, CaptainPuddle, Carcetto, Carey N., Carey Williams, Carl Bussler, Huard (she/they), Dani Soderlund, Daniel "Nakoliss" Germain, Daniel "Wanlorn" Nordin,
Carl Congdon, Carl Kloster, Carl L Gilchrist, Carl McGar, Carl Nelson, Carl Peebles, Carl Daniel B, Daniel Bailey, Daniel Benoni, Daniel Buck, Daniel Busuttil, Daniel C. (he/
Schopfer, Carl W, Carl Walter, Carl Wills, Carla L., Carles Fornés Leyda, Carlo Tietz, him), Daniel Carlson, Daniel Carter, Daniel Creusot, Daniel Cuenca, Daniel Fantis,
Carlo Zagagnoni, Carlos Mora, Carlos Viforcos - Vifor, Carly Othling, Carmine "Kroien" Daniel Fidelman, Daniel G, Daniel Gallant, Daniel Gibbs, Daniel Gingerich, Daniel
Garofalo, Carmine Laudiero, Carole Cline, Carolin & Markus Dietrich, Caroline Bignell, Golbig, Daniel Gregory, Daniel Gutiérrez, Daniel Guy Pritchard, Daniel Haynes, Daniel
Caroline M., Caroline Scott, Caronte Ríos, Carter Moellers, Carter Snelson, Casey Baker Hoerauf, Daniel Huddleston, Daniel Klee, Daniel Kraemer, Daniel Laloggia, Daniel
Tattoos, Casey C., Casey Caston, Casey L, Cassandra Taglione (they/she), Cassidy Burke, Lehto, Daniel Ley, Daniel Madejek, Daniel Mareček, Daniel Markwig, Daniel Marshall,
Cassie, Castien, Castillo, Casual Creature, Casual-T, Cath Perrett, Catherine, Catherine Daniel Moutray, Daniel Peche, Daniel Ryan, Daniel S., Daniel S. Lee, Daniel Sandholzer,
Champeval, Catherine YZ Chen, Catsidhe, Cavin B., Cayde Tesna, Cayman Stokes, Ceazar Daniel Schoenmann, Daniel Scribner, Daniel Senecal, Daniel Serrano Robles, Daniel
A. Castaneda, Cedar E, CedarRaven, Céderic VE, Cedric Guillard, Céline T. & Étienne G., Stack, Daniel Sutton, Daniel Velasquez, Daniel Weichman, Daniel Wheeler, Daniel
Celo, CelticNinja, Cengiz K, Cera Banana, Ceriath, Certifiedtrout, Cesidio, Cezary Wilson, Daniel Wlodasch, Daniele Bellantoni, Daniele Marchesotti, Danielle Costello,
"Verencius" Wysoczanski, Chad Burnett, Chad Freeburg (he/him), Chad Hanson, Chad Danielle LeBrun, Danielle Maurer, Danii Goldstein, Danny, Danny {Champion of the
Hensley, Chad Hoblitz, Chad Nash, Chad Smathers, Chad Stevens, Chad-Anthony world}, Danny {Cometwarrior}, Danny Atwood, Danny Keating, Danny Meloon, Danny
Boudreau, chadokage, Chadwick Shinabargar, Chairzerker, Chance East, Chance Swanson, Mendoza, Danny Ryba, Dante Gagelonia, Dante Ryman, Dany Dion, Dar Breckenridge,
Chandler A. Lawson, Chandler S, Chanel McCartney + James Hamilton, Chantelle Daraen, Darby Keene, Darcy.G, Daria Damonaify, Darin Elm, Dario Rodano, Darius
Lawton, Chargles BurningHands, Charles Epper, Charles F Scott, Charles Hall, Charles Sayers, Dark Alchemist Lazarus, Darkprincerazor, Darkscraper, Darkshifter, Darksun,
Lester, Charles Mitchell, Charles Phillips, Charles Ragno, Charles Smith, Charles Darkwulf Studios, Darla Burrow, Darren Hennessey, Darren Machin, Darren Peat,
Summerhill, Charles Tibbals, Charles-Édouard Savard, Charlie “mougoo” White, Charlie Darren Wright, Darrick Dahl, Darryl Ayo, Darryl T. Jones, Darth Butternutz, Darth
Mars, Charlie Maxwell, Charlie Soper, CharlieCherrywood13, Charlotte Judd, Charlotte Cibeous, Darth Mauno, Darth Revan, DarthPackman, Daryle Landers, Das_Ohngesicht,
Traynor, Chase Graham, Chase Henderson, Chase K, Chase Spinks, Chasen Pietryga, Dash_of_Nerd, Daste Patrick, Dave “Darth” Mage, Dave Driver, Dave Fielding, Dave
ChavezChavez, ChazGhost, Chee Chit Yeng, CheesyCaracal, Chellis G., Chelsy Benedicto, Fontes, Dave Jones, Dave K (He/Him), Dave McIsaac-Bailey (He/Him), Dave Peers, Dave
Chen Sharon, CherryKaiju, Cheryl Karoly, Chester “Hox” Pineda, Chet Cook, ChinaskiSlayer, Phett, Dave Sealy, Dave Wood, Davgani, David 'incogNEATo' Algiers, David ‘Plywood’
Chip Smith, Chloe H., Chloé Mousset, Chloe S, Chloe Sutherland, Chris, Chris "Grimtooth" Lewis, David A. Russell II, David Adams, David Almgren, David Alves, David Beaudoin,
Colborn, Chris "Sir Aarvan" Paladino, Chris A Challacombe, Chris Allison, Chris and David Bern, David Binder, David Bjorne, David Bonney, David Bradley, David Brett,
Alysse Bride, Chris Bentley, Chris Bowers, Chris Brashier, Chris Conley, Chris Cowger, David Brown, David Budzik, David Chumillas, David DiPaola, David E. Sharp, David
Chris Cunliffe, Chris Czerniak, Chris D, Chris Dalgety, Chris Davidson, Chris Dykes, Echols, David Edmond, David Fonz Florance, David François, David Frogier de Ponlevoy,
Chris Gardiner, Chris Gawne, Chris Gunnels, Chris Harris, Chris Hartford, Chris JM David from Pe Metawe Games, David Hayes, David Haynes, David Hoctor, David Hu,
Maloney, Chris Knight, Chris Libor, Chris MacDonald, Chris Malpass, Chris Mangum, David Hunt, David Irwin, David J. Zimmerman, David Jacobs, David Kyle, David L.
Chris McCall, Chris McGurr, Chris Michael Jahn, Chris Mitchell, Chris Mitchell, Chris Tripp, David Lacombe Laventure, David Levi, David Lewis, David Ludwig, David Mager,
Mortika, Chris Pedro, Chris Pierson, Chris Robins, Chris Scrace, Chris T., Chris Thursby, David Margowsky, David Marquez, David Meylan, David Mollá, David Morton, David
Chris Vieira, Chris W, Chris Welhaven, Christ L.M, Christi Brooks, Christian, Christian Ninos, David O., David O'Connell, David O'Connell, David Phillips, David Rath, David
B., Christian Carranza, Christian Castro, Christian Ching (they/them), Christian Freitas, Rubin, David Sara, David Seracini, David Stenbeck, David Stephenson, David Stoddard,
Christian Grundel, Christian Kukli, Christian Neuhaus, Christian Opperman, Christian David Szafran, David Tran, David W. Marshall, David White, David Wiggins, David
Thier, Christina Jones, Christine and John Resotko, Christo Meid, Christoph Laurer, Zemlyanker, David Zimmerman, David&Sean_B., DavidDane, Davide Cavadini, Davide
Christoph Leschanz, Christoph Wagner, Christophe Ollivier, Christopher "The Healer" Chemello, Davide Marcoccio, Dawid "Diewas" Wojcieszynski, Dawn Astra, DAWNOFWARIO,
Baldi, Christopher "Tiffer" Thornhill, Christopher Davidson, Christopher Dravus, DaybloomDaisy, Dazla A, DBZaddy, DC Shepard, DCC, DeadOperator, Dean Collopy,
Christopher Giannetti, Christopher Gray, Christopher Gunning, Christopher Inthiraj, Dean Schallhammer, Dean Stuart McNabb, Dean Whitman, Deathworks, Decas, Deckard,
Christopher Kopp, Christopher Lahl, Christopher Larkin, Christopher Larson, Christopher Declan B Pena, Declan W, dediledi, Deimos Wind, Deion Jones, DeKoekkoeks, Delcatas,
Mahadeo, Christopher Mifsud, Christopher P. Crossley, Christopher Rampersad, Delks (He/Him), Dellos (he/they), Delmar Almeida, Demetri Kosta Kamateras,
Christopher Slade, Christopher Stuart, Christopher Tomlinson, Christopher Urbanczyk, demonduck, DemonRogue, Denel Johnson, Denis Beaulne, Denis Detraz, Denise
Christopher Weir, Christopher Ybarra-Munoz, Christopher.B, Christy (they/them), "Celticdenefew" Atwood, Dennis Brännvall, Dennis Gorski, Dennis Keller, Dennis M,
chronicDreamer, Chronx6, Chrysanthemum (he/they), Chrystle Rivers, Chuck Dee, Dennis Peteranderl, Dennis Skerra, Deonte' Wilson, Derek (Linguabear), Derek and
231
—
Suzanne Thuecks, Derek Brouwer, Derek Hammond-Pears, Derek Jacobson, Derek Kuper, Hartmann, Felix Isaacs, Felix Tegeler, FelixFD, Fellipe da Silva, Felsic Ashlar, FelTK,
Derek Semsick, Derek W. Branim, Derik Fabrizio, DerKastellan, Derkekleon, Felucir, Felyx Granger, Ferg, Fernando "scan" Küpper, Fernando Autran, Fernando Azael
DerMogVomSchmog, Derrick Cook, Derrick S. Maltman, Desmond Hammond, Dessgilles, Mantos Tejeda, Fernando Melo, Feyjarl, Fifrö, FIG, Figgleforth, Filip Ambrosius, Filip
Deven Mitton, Devin A Feldt, Devin C, Devon Hood, Devon T, Dewa R., Dexter Brye, Barszcz, Filip C. Závorka, Filippo Dallavalle, Filippo Danesin, Filthy Monkey, Finch,
Dexter Chu, Dhagon Hunt, DiaTribal, Dice (They/He), Dice & Easy, Dichoro, Didi, Diego Finley Cremeens, Finn Winchester, Finn-Jonas Kross, Finnister (He/Him), Fiona K.T
Benavente Grebe, Diego Lizarazo, Diego Mathias Olivares, Diego Pereira, Diego Perez Howat, FireFlyFish, Fizzgig (they/them), fizzlebobbie, FlacoAlto, Fletcher Johnson,
Gonzalez, Dieter (he/him), Dillon Russell, Dillon Stockman, Dimitri K., Dimitris Havlidis Flo, Flo Poulpy - Rolistiquement Votre, FloofnBangs, Florent Hartmann, Florian "Barathon"
| World Anvil, Dionté, Dirk Eheberg, Dirk Hamel, Dirk Schlobinski, Dirty_Meeper, Bähren, Florian Douay (Altervayne²), Florian Michelet, Florian Seidler, Florian
distaros, diversionArchitect, Divina Maldad, DJ Richardson-Turner, DJAtomika, DJXero151, Waldenmaier, FlossyRossy, Floyd Putnam, fnord, Folarin Akinmade, Forecaster, Forrest
DM Dave, DM Dwalk, DM Mythall (he/him), DM Spice, DM Todd Bloom, DMCole, McKinley (He / They), Forrest Sable, Fox Carter, Fra Sca, FracturedMac, Frances Byrd,
dmDerZorn aka Velmar, DMitDammit, Dmitrii "Csahes" Ttretiakov, Dmitry Valkov, Francesco Giorgi, Francesco Joseph Bubba, Francesco Lanza, Francesco Romano,
Dobrava, Docteur Fox, Doctor Dischord, Doctor Mlem, DoctorEssen, Dodecadonuts, Dom, Francesco Salvador, Francesco Smois Gussago, Francis Amaury Garcia, Francis Arachea,
Dom Hero Ellis, Dom J, Dom Looney, Dom Mooney, Domeddi, Domigo McDuck, Domina Francis Helie, Francis Launay, Francis Pedneault, Francisco "Blackhalo" Fonseca Jr.,
Easton, Dominic Gaboury, Dominic P Stangl, Dominik Leibetseder, Dominik Makowski, Francisco Gomes Franco, Francisco M Carranza III, François Boucher, Frank Armenante,
Dominik Steinruck, Dominika "Natu" Zgud, Dominique Declerck, Domitille Gravier (she/ Frank Bath, Frank C. Carr, Frank D Obel (he/him), Frank Falkenberg, Frank J. Barbiere,
they), domnakus, Don Arnold, Don Moore, Don’t forget 3 Oct., Donald Gilliland, Donald Frank Reiss, Frank Van Camp, Franko F, Franz "Visionary" Lobianco, Franz Janson,
Kresch, Donald McLeod, Donald S. Crankshaw, Doneutz -Anthony Lr, Doni Lawson, FRAUD, Frazier Turner, Frecapone, Fred Herman, Frédéric Desrosiers, Frederick Rhythm
Donn Michael Hastings Jr, Donnchadh Gethins, Donnie Stri, Donovan Arthen, DoombeaR, Moss (He/Him), Fredrik Lyngfalk, FreeCity Games, Freya & Gor, Freya Pain, Friederike
Dootero, Dorian A Wright, Dorian Knight, Doro Spicy Alli, Dorsey, Doty, Doug "Kosh" Engels, Friedrich Mehr, Frigyes Schőberl, frnsl, Frontdoor2, FrostyPirate, Funplay11,
Williamson, Doug Bloomer, Doug Bolden, Doug Hendry, Doug Pirko, Doug Ronning, Fydge, G., G. Martin-Picotin, G. Ramirez, G. Urbanski, Gabe Fua, Gábor Szeberényi,
DougDoesCocktails, Douglas Carter, Douglas James Hermes, Douglas Molineu, Douglas Gabriel Bélanger, Gabriel Brandão de Oliveira, Gabriel Caetano, Gabriel Cali, Gabriel
Shute, Dougmysticeye, Douwe "Putzbeard" Hiemstra, Doyce Testerman, Dr Eric Silverman, Friz-Trillo - Tower, Gabriel Godbold, Gabriel Gomes, Gabriel Pappalardo, Gabriel
Dr Zabrina Corvinus, Dr. Dorian, Dr. Issun, Dracil, Dragonicus, Dragoon, Dragotom, Patterson, Gabriel Trujillo, Gabriele Svelto, Gabriella Creighton, Gaelicat, Gage Patterson,
Dragug, Drake Hummingbird, Drake Stevenson, Drakhanas, Drako Mordecai, Dreamdealer Gale Cobolt, Galen, Gamble, Game Dave, Game Masters Table, Gamerwhoshoe,
& Eliane, Dreams, Drew Carmichael, Drew Chase, Drew Herrold, Drew Pessarchick, Ganonjuke, Garebear & Peanut, Gareth Anderson, Gareth Clark, Gareth McVicker,
Drew Samiec, Drew Stevens, Drewbacca, Drewbay, Dreyton, Dridane, drnuncheon, Dror Garrett F., Garrett Forrester, Garrett Israel, Garrett MN, Garry Williams, Garth Bragg,
Rapaport, Drowrin, DrProfSr, Dtmahanen, DTristao, Duconian, Duke Hazzard, Dumat, Gary Anastasio, Gary Berg, Gary Hoggatt, Gary Liu, Gaston, Gaston Phillips, Gaudhir,
Dumitru Vlad, Duncan Baird, Duncan McConnell, Dungeon Dad, Dungeons on the Go, Gavin Arnall, Gavin Cox, Gavin Farrell, Gavin S., Gavin Winchell, GearsAndKeys, Gee
Dushanthan Nanthakumar, DuskCrane431, Dustdevils, Dustin Angell, Dustin Dunaway, Raph, Geek Philosophy, Geeknamese, GelatinousWyrm, Geneviève & Laurie, GenuineLoser,
Dustin Huynh, Dustin J. Cooper, Dustin Krott, Dustin Patrick Winter (he/him), Dustin Geoff, Geoff Englebach, Geoff Nicholls, Geoff Schumacher, Geoff Stonecipher, Geoffrey
Pfannenstiel, Dustin Walton, Dustin Winslow, Dusty Nexus, Dwarkin, Dwight McDowell, Atkins, Geoffrey Ford, Geordie Andy Smith, Georg Brzobohaty, George "Madryoch"
Dycho Starr, Dylan Barton, Dylan Kearney, Dylan Kruep, Dylan Malenfant, Dylan Walsh, Athanasopoulos, George Campbell, George H, George Kelly, George Minor, lurker in the
Dyrim, E. L. Brown, E. Lindblad, E. Tutko, E. Yaro, EBC Smith, EbonxGaming (He/Him), Mist, George Orlov, George Pitre, George Powell, George Sedgwick, George Sfendourakis,
EclecticCamel, Eclez, ecoolasice, Ed Charlton, Ed Kowalczewski, Eddie Clark, Eddie George Tzanetakis, Georgii Ishchenko, Gerald Rose, Gerardo Contreras II, Gersom Peris
Kim, Eddy McClure Jr., Eden 'Raven' Cohen, Eden Lorenz-Mitchell, edfredmen, Edgard Angulo, Gert-Jan Germeys, Ghastwood Niall (He/Him), Ghee Dondl, GhorghorBey,
Angelo Aedo, Edgars, Edgars Mihailovs, Edouard Contesse, Eðvarð Arnór Sigurðsson, Ghost Owl, Ghostcore, GhostGM, Ghoul_Tucker, Gianna Masetti, Gianni McGlasson,
Edvard Blumentanz, Edvin Aghanian, Edvin Alicajic, Edward Edwards, Edward MacGregor, Gideon Mecum MD, Gidonamor, Gilberto Galvez, Gino Kaye, Giovanni Pozzo, Giownposonno,
Edward V. Etzkorn, Egdris, Eggscendance, Ehedei Guzmán Quesada, Eibert Wagenaar, Giulio Gargioni, Gizelnort, GK & Julia Coleman, Glagroon, Glauco Leal Pires, Gleb
Eibhlín O'Dwyer, Eira, Eivenhow, Ekarline, ekrl, El Cotte, El Duende, El Watto, El_Thotho, Goncharenko, Glempo, Glen R. Taylor, Glenn Dallas, Glenn Dion, Glenn Francis II,
Eleanor Hingley, Eleanor McHugh, Elem5nts, Eleonora, Eli Anthony, Eli levinger, Eli GLHG, GlitchFire, Glödemann, Gloria H. Manderfeld, GM Darth Zanas, GM Lena, GM
M., Elias Cowie, Elijah Allred, Elijah Gilinsky, Elijah Kim, Elik Katzav, Elinn T. Andersson, MorganJ, GM Šeškas, GMBen, GMSunday, GMWolf, Gnosder, Gold Zephzellian, Gonzalo
Elio Toutain, Eliram&Spark Cohen., Elisabeth Page, Elise Francoeur, Elishai Katz, ( Gon ), Gorantharon, Gordon Brown, Gordon C, Gordon Decker, Gorrah Wintersend,
Elizabeth & Ryan Dorman, Elizabeth Brasell, Elizabeth Hope Murray., Elizabeth Purnell, Gospon Fulir, GothicBreadman, Gr3y Heron, Graeme Cave, Graf, Gragger, Graham Last,
Ella B, Ella Watts (she/her), Ellen Anderson, Elli, Ellie G, Ellie O’Connor, Ellie(she/they), Graham Spearing, Graham Vink, Grahamoram, Granby Limb, Granit, Grant Anderson,
Elliot Peterson, Elliot Smith, Elliott Freeman, Elmer Tucker, ElrondTod, Elspeth Flora Grant Fick, Grant Jackson, Grant Scowden, Grant Sumabat, Graydon Lea, Grayson &
MacAlister, MD, Elspeth T, Elyezer Costa, Em, Em Grevan, EmbreFrosste (They/He), Vasil Vangeloff, Great Sage Jinn, Grebbs, Greg 'Alehldean' Beck, Greg Cherry, Greg
EmDeeEm, Emery (He/They), Emil Åkerlund, Emil Nilsson, Emiliano Marini, Emily Conant, Greg Curley, Greg Dunn, Greg Frost, Greg Horning, Greg Klein, Greg Krywusha,
Deutsch, Emily E.W. Kern, Emily Haulman, Emily Mignini, Emily W, Emma F, Emma Greg Leatherman, Greg Mikesell, Greg Miller, Greg Moss, Greg Trent, Gregoo!!, Gregor
G, Emma Houghton, Emma Jones, Emma Laeser, Emma MacLeod, Emma McClain, Morgenstern, Gregory Belacel, Gregory E Arnold, Gregory Thomas, Gretchen Neale,
Emma Q Gross, Emma Skerry, Emmanuel DELRIEU, Emmanuel Servais, Emmet Byrne, Grey Jaffe (They/Them), Grey Nax, Grey Winters, Griffin D. Morgan, Griffin Gray,
Emmet Peak, Emory H. (she/they), Empress Roth, Emrick Mars, Emyr Ferrario, En, Grimmilane, GRIZMODEUS, GrizzlyBearon, Grozzkal, GrzechD, Grzegorix, Grzegorz
eNBeWe, Enderius (He/They), Endosine, Enlyrek, Enrique Belli, Enrique García Trzebinski, "Gregorin" Gilewicz, Grzegorz Bagiński, Guardly, Guildmaster Ryan, Guilherme "GKorn"
Ent (she/her), Enygma Hobbies, Ephy Inspired, Eppu Puumala, Era Jean, Erastis, Eremon, Korn (he/him), Guilherme Cusin Salvati, Guilherme Dei Svaldi, Guillaume NOËL,
Ergo Tesseract, Eric ''Taraka'' and Aurélia "Belette", Eric "Paper" Brousseau, Eric "Reyom" Guillaume PERRIO, Guillaume Rho-Lafortune, Guillaume Ries, Guillaume St-Pierre,
Moyer, Eric Aldrich, Eric Blair, Eric Blovits, Eric Braun, Eric Bright, Eric Butkus, Eric Guillaume Vetter, Gullible Skeptic, Gunnar Andersson, Gustavo La fontaine, Gustavo P.
Coates, Eric Conti, Eric D., Eric Dill, Eric Forsberg, Eric Gomez, Eric Harris, Eric Jett, Eric Almeida, Guy Konforti, Guy Milner, Guy Rozen, Gwilberiol, H, W. McCray, H.M. White,
Ketchum, Eric Lemieux, Eric Liberti, Eric Meader, Eric Mittelstaedt, Eric Munson, Eric Hacklemonster, Hacksmerian, Hadrien DW, Hadrien S., Haëdor, Hagai Mordechai
Pöhlsen, Eric Rosado, Eric Schumann, Eric Simard, Eric Ullman, Eric Williamson, Erica Gumpert, Hailey B., Hailey McAuliffe, Haim Gurov-Gelbart, Halaku, Halificient the
"Vulpinfox" Schmitt, Erica Abenti, Erick, Rebecca, & Anora, Erik Ekkel, Erik Ingersen, Dreadful, Halvar, Hamish "Malkizid" Elmer, HandsomeHerbivore, Hank Driskill, Hanna
Erik Long, Erik Norstedt, Erik Salholm, Erika, Erin "Cait Sidhe" Sullivan, Erin Williams, Alice Palmer, Hannah Clark, Hannah Marie, Hans Chun, Hans Kristian Hestbek-Møller,
Eris, Eris (she/her), Eris B, Ernest Soares, Erone Vestis, Ervin Hearn III, Erynn Woodward Hans-Henning Vogt, Harald Eckmüller, Häretisch, Hark, Harley Andrews, Harlock,
(She/Her), ES, Espen Heia, Essaire, Esteban Soto (He/They), Estevan P., eswat2, Ethan, Harrison, Harrond, Harry Hartmann, Harry Meier, HarryFurAlle, HatCatMoby,
Ethan Best, Ethan Crow, Ethan Davis, Ethan H., Ethan Howe, Ethan K, Ethan Krebs, HatchlingDM, Hauke Marshall, Hauke v. A., Haus of Qwert, Havok Saar, Hayden,
Ethan Miles, Ethan N., Ethan R., Ethan Sims, Etienne Guerry, Etienne Lafrance, EtreLibre, Hayden A., Hayden B., Hayden Reeve, Hayden S., Hayden Wilsey, Hays McGee and
Eugene Mokeiev, Eurico Teles, Euthrosyne, Evan Abrams, Evan B, Evan D Clark (he/ Andrea Parsneau-McGee, Hazel Possum, Heath Hartman, Heath Higgins, Heath Whalen,
him), Evan Ellis, Evan Koch, Evan Miller, Evan Miranda, Evan Munger, Evan Salce (he/ Heather, Heather A Walker, Heather M., Heather Resch, Heather Satrang, Heather W.,
him/his), Evan W.J. Parson, EvanByDesign, Evandro Silva, Eve Lightfoot, Everything Heavic, Hechlok RPG, Hector Anthony Serenil, Heda Em, Hedo, Hege Mari, Heimi,
Dice, Evie Hicks (paladin), Evil Hat Productions, Evilmonkey, Evin Weston (He/Him), Heine Juhl Jensen, Heinz, Helades the Wandering Wayfarer, Helder "A Máquina do
Exabyte_13, Exedore, Expersprobi, Eyal, eyeteemonkey, Ezekiel M. Hubris, Ezekiel Z.H. RPG" Araújo, Helen Febrie, Hellensteufel, Hendri Schreuder (they/them), Hendrik
Azib, F Bogart Wolf, F. Tayot, Fabian Fröschl, Fabian G., Fabián Matas, Fabian S., Fabian "bagoferret" Perry, Henna (He/She/They), Henning Bode, Henrike, Henrique CLJ, Henry
Scholz, Fábio Medeiros, Fabio Montelatici, Fabio Rojas, Fabrice, Fae, Faetale, Faewood, "PandaDad" de Veuve, Henry Gaudet, Henry Strong, Henryk Ratajczak, Heracles,
Falconette Faughx, Falka Stegemann (she/they), Fantasia-Mask, Faraggitakis Zaxarias, Hercules Mayes, Herkatr, Herman Duyker, Hermann Agis, Hero Ngauv, Heroic Dad
Fareed Johnson, Farli (she/her), Farmer Zanath, Fawlters, Fayna, Federico Iacoangeli, Mode, Heron Alpern, Hervé Gengler, Hervé Siorat, Hex the DM, Heygaan Rajakumar,
Federico Medina, Fehlerteufel, Felipe Bovolon, Felipe Frazatto, Felipe Pereira, Felipe Heywizards, Hezwind, Hill Family, Hills-Hughes clan, Himuken, Hipponeck, Hiren
Rodrigues de Araújo, Felipe Teixeira Moraes, Feliquin, Felix Chou, Felix Essingholt, Felix Dusara, Holger Biene, Holly Rennex, Holly Sonder (She/They), Holly Valluzzi, HolyCrow,
232
—
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Honza Linka, Hoodwink Games, Horacio "LostInBrittany" Gonzalez, Horacio Inundacio, Simonsen, Jens Nielsen, Jeramie Parenteau, Jere Widenius, Jeremi Pilote, Jeremiah
Hosoth Sithara (He/Him), Hossome, House Dragonshadow, Houseofpros (He/Him), Arthur Coley, Jérémie D. Caufour, Jeremy "Erasmas" Lilley (He/Him), Jeremy Aurik,
How DARE., Howard, Huffelz, Hugo de Le Bon MJ, Hugo Forss, Hunter Downs, Hunter Jeremy Brown, Jeremy Buzzard, Jeremy Carroll, Jeremy Decker, Jérémy Delemailly,
Guevarra, Hunter Jett, Hunter Manley, Hunter Read, Huw J Nicholas, I R Jeremy, i0m, Jeremy Hester, Jeremy Novak, Jeremy Petravicz, Jeremy Spence-Kucera, Jeremy Stewart,
I3ullseye, Iain Haukka, Ian 'Incanor' Croft, Ian Anderson, Ian B Duncan, Ian Cooper, Jeremy Van Buskirk, Jeremy Wasik, Jerepp, Jerold H Farver Jr., Jerome SINTES, Jerónimo
Ian Fay, Ian Fisher, Ian Hathaway, Ian Hutchinson, Ian James Hackworth, Ian M., Ian Tapia, Jerry Autieri, Jerry Hamlet, Jess Kingston, Jess Steele, Jesse Alexander, Jesse
Marlenee, Ian McClung, Ian McGuigan, Ian Rumpel, Ian Somerville, Ian Wilbanks, Bursee, Jesse C., Jesse D. Shultz, Jesse Demuytere, Jesse Dunnington, Jesse Goble, Jesse
Ibon Presno, Icarus & Martin K, IceReaper898, Ichmed, IcksCC, Ido Tzang, Idrin, Igor Harder, Jesse J. Kidd, Jesse largent, Jesse Lee Bigenho, Jesse LeFranc, Jesse Moore-
Kuznetsov, Iker Marín Estébanez, Ilai Bar El, Ilan Emanuel, Iliyan Iliev, Ilmari, Ilya Hendrickson, Jesse Mungle, Jesse Ott, Jesse P., Jesse R. Mullinix, Jessica Braswell, Jessica
Vaisburd, Imanit, Imanol Mondragon, ImbuedGreen, Imperius Rex, imredave, ImRegicide, Catalan, Jessica Hammer, Jessica Maass, Jessica Monk, Jessica Osborne, Jessica Poppke,
Imunar, In memory of Jessica Avelis-Fontenot, Inbar, Indi & Nícollas, indie, Indigo Jessy and Soul, Jester Knight Games, jesteram, Jesus Perez, Jeto, JF from Boston, JGaleano,
Phantasm / Tabitha K. (she/they), Indigo Shade, Indraneel "Ghosttusk" Dutt, Inferno933, JGatsby, Jhurik, Jill Please, Jim “GameKnight” Dickinson, Jim Ashman, Jim Brown, JiM
Ingo "The Duck" Arendt, Ingolf Schäfer, Ingvar Loneshield, InhabitorOfEden, Inkonsequent, Dedieu, Jim Groves, Jim Hart, Jim Mitchell, Jimbo, Jimmy Guikema, Jimmy Jerenfelt,
Innes Peek, Iona Ramirez, Iovan Raspail, Ironchicken, IronDM, Irons, Irritated Jinn Roubieu, Jintoki, Jinx, Jiri Hanslian, JMBelanger, Jo Lázaro (she/they), Joakim
Bookshrew, Irven Manalo, Isaac Gifford, Isaac Kerry, Isaac Morgan, Isabel Arden, Isabel Almgren, Joan Julia Trias, João Galindo (He/Him), João Pereira Lemos Costa, João Sousa,
Salmon (she/her), Isabell von Essen, Isabelle Rogers, Isaiah “CabooseVR” Owens, Isaiah Jocelyn Leroy, Jochen Winker, Joe 'Union Jackal' Hill, Joe Amato, Joe Castelli, Joe Crow,
S., Isawa Kumo, Ismael Cobos Benjelloul, Its J., its_j4nn1x, ItsTheGlitch, Ivan d'Leone, Joe Davidson, Joe Della Penna, Joe Felder, Joe Field, Joe Flanik, Joe Jaquette, Joe K, Joe
Ivan Moore, Ivanisov M., ivanmarte, Ixi, Iyan Cameron, Izkavan, J Chandler, J Clevenger, Kranston, Joe Martino, Joe Shanagher-Bruno, Joe Streeky, Joel “Wurgy” Wurgler, Joel
J Lee Watts, J T, J Taylor, J Young, IV, J. A. B., J. A. Rogerson, J. Angus MacDonald, J. and Lauren Lorenzetti, Joel Badeaux, Joel Clay, Joel G, Joel Holland, Joel I Castaneda,
Carter, J. Desormeaux, J. Entsminger, J. Köster, J. Nicklas Andersson, J. Orthacker, J. R. Joel Kurlan, Joel Sieh, Joemoose, Joenainsworth, Joerg Peters, Joern Dux, Joey Derks,
Garman, J. Scott Rumptz, J. Steven Cornette (khor_lord1), J.Bohon, J.Bondsa, J.J. Jefferson, Joey Magallanes, Joffrey Ziegeltrum, Johan Westberg, Johanna Askeridis, Johannes
J.P. Luchenski, J.S. Omundson, Jaakko Saari, JacinMaëron, Jack Armstrong, Jack Brabson, Forster, John, John "Rigaroga" Bell, John A. Lynch, John Allen Newcomb, John and Kim
Jack Charlatan, Jack Davis, Jack Gulick, Jack Kruse, Jack Merrell, Jack Morgan EF Hancock, John Ansari, John Aracnarua, John Arena, John Blackford, John Brunhaver,
Lavandowska (they/them), Jack Quah, Jackie Cisneros, Jackson Balcerzak, JackWhite27, John C Barstow (he/him), John C. Freymuth, John Canales, John Crosby Bryant, John
Jacky Zawyrucha, Jacob Abbott, Jacob Butcher, Jacob Certain, Jacob Cordas, Jacob Dancy, John Desmarais, John Dingman, John Dominicos, John Eghoan, John F., John
Covington, Jacob Finney (He/Him), Jacob Honey, Jacob Knoll, Jacob McCann, Jacob Favaro, John Gabriel Utanes, John Geyer, John Giovagnoni, John Graham, John Gregerson
Newton, Jacob Oland, Jacob Rosser, Jacob Sulpice, Jacob Traum, Jacob Tuepker, Jacob Handsome/Brilliant, John H, John Haggerty, John Haines, John Hardey, John Hawkins,
Van Veldhuizen &, Jacopo Serafin, Jacqueline Lebiadowski-Parish, Jae Crone (She/They), John L Hickman, John Loethen, John M. Atkinson, John M. Campbell, John Markham,
Jahd Modgrin, Jai Wilson, Jaide, Jaiden Ferraccioli, Jaime Louise, Jaime O'Brien, Jaime John McDonald, John McGrory, John McKay, John P., John Paul Camin-Calixto, John
Unson, Jait, Jake Benedek, Jake Buhrig, Jake Cleys, Jake Dievendorf, Jake Ehlers, Jake Pennisi (he/him), John Phillips, John Rogers, John Rottier (they/them), John Ryan
ET Kennedy, Jake Gillespie, Jake Magneson, Jake Neece - QuasiReal, Jake Raschke, Ramos (they/them), John Sanders, John Seidler, John Snow, John Snowberger, John
Jakebone, Jakk B. Nymble, Jakob, Jakob Collins, Jakob Holler, Jakob Pape, Jakub Sorma, John T Grose, John Taber, John Tudball, John V. Stella, John Zhang, John-Paul
Borkowski, Jakub Niścior, Jamaal Maza, Jamahl Lobb, Jamal Davis, James 'The Great & Chelsey, Johnathan Burton, Johnathan Byerly, Johnathan Turner, Johnnie Pittman,
Old One' Burke, James "rvnender" Tuttle, James (ButAHumbleKiwi) Hazeldine, James Johnny, Johnny Sörensson, Johnny Thunder, Jojo, Joker Johnny, jokomaisu, Jolene
A Monaghan, James A. Whitney, james aitken, James Bennison, James Booth, James Taylor, JoMe, Jon "Freki" Webb, Jon Blackwell, Jon C, Jon Criswell, Jon Finke, Jon Fish,
Bratten, James Burger, James C Washington, James Cain (He/Him), James Chrasta, Jon Irons, Jon Kenny, Jon Kohlingen, Jon Mitchell, Jon Odishoo, Jon Ogea, Jon Peacock
James Dezomits, James Dring, James Duke IV, James E Deeley, James F. Anderson, (he/him), Jon Robertson, Jon Schwartz, Jon Snodgrass, Jon Terry, Jon-Paul Dumont,
James Feore, James Gabriel, James Hardin, James Harnett, James Haughney, James Jonah L., Jonah Prout, Jonas Flühs, Jonas Gabrielson, Jonas Schulz, Jonat, Jonatan
Knevitt, James L Smith, James M. Anthony, James McCombe, James McManus, James Serue, JonatanS, Jonathan "Buddha" Davis, Jonathan "Ryomasa" Mendoza, Jonathan
Meredith, James Minor, James Morris, James Mowatt, James Pacheco, James Phung "TredHed" Young, Jonathan (he/him), Jonathan A. Cohen, Jonathan Agens, Jonathan
Nguyen, James Piiparinen, James R, James Ramsey, James Ray, James S Lauber (He/ Angel, Jonathan Beard (He/Him/His), Jonathan Bonner, Jonathan Cash, Jonathan David
Him), James Smith, James Street, James Tompkins, James W. Armstrong-Wood, James Rust, Jonathan Fish, Jonathan Francia, Jonathan Garcia-Rodrigues, Jonathan Honey,
Woodward, James Yoo, Jamie Carolyn Reulbach, Jamie Lee, Jamie MacRae, Jamie Jonathan James, Jonathan Korman, Jonathan Kretzmer, Jonathan Leslie, Jonathan
Scotland, Jamiel Seebadri, Jamieson Mockel, Jamiroquai McJackson, Jamis Buck (he/ Richeson, Jonathan Rozenbergs, Jonathan Schmalzer, Jonathan Zimmerle, Jonathon
him), Jamison Giles, Jamsus, Jan "Crowen" Rosa, Jan Bernd ten Berg, Jan Časta, Jan Hughes, Jonesy, Jonny, Jonnyscout, Jonsie Mnemonic, Jooho Bae (He/Him), Joom,
Dohring, Jan Kietzmann, Jan Oetjen, Jan Richard, Jan Stawarz, Jan Štercl, Jan Tam Joonas Heino, Jordan E., Jordan Hunt, Jordan Konicki, Jordan McKay, Jordan P. Sims,
Leta, Jan Thomaskamp, Jan Vetter, Jan-Felix Siegmund, Jancy Pena, Janell Cisla, JanGi, Jordan Parker, Jordan Peltier, Jordan Roberts (he/him), Jordan Saba, Jordan Sanderson,
Jannessa Cruzan-Maurath, Janning Cunis, Jannis Jorre (he/him), Janoeszki, Janos Zeller Jordan Springer, Jordan T. Brantley, Jordan Toomey, Jordi Rabassa, Joren Peeters, Jörg
(He/Him), Jantiene van Drunick and Liam Rougoor, Jared Rascher, Jared Ruchalski, Bours, Jörg Hagenberg, Jorge "Kokke" Amaya, Jorge Alonso-Colmenares Gualda, Jorge
Jared Sexton (he/him), Jared trulock, Jarod Cerf, Jarod R. Atchley, Jarot Vanger, Jarrett GM, Jorge Kaique Pereira Affonso Pongitor, Jorge-André Fulgencio Esteves, Jorian Jewell,
Jackson, Jase and Tycho Rebotoc, Jasmin Fröhlich, Jasmine H., Jason "Argonaut" Joris Kühl, Joris Van der Vorst, Josan Chou, Jose "GilGul" Soler, Jose "LeVoid" Mejia, Jose
Blackstone (he/him), Jason and Kristin Childs, Jason Attard, Jason B, Jason Brandt, Andrade, Jose Gutierrez Saturno, José Luiz "Tzimiscedracul" F. Cardoso, Jose Montalvo,
Jason Bratley, Jason Burkitt, Jason Chen, Jason Cotton, Jason Courtney, Jason Duff, Jose Pamintuan, Jose Peguero, José Rocha Gonçalves, Joseph ("Joey") Disser (ANP-C,
Jason Duke, jason e. bean, Jason Eldridge, Jason Enos, Jason Flowers, Jason Fryer, Jason AGAC-NP, DNP), Joseph Bojovic Jr., Joseph Collins, Joseph Dickinson (he/him), Joseph
Howe, Jason Huibregtse, Jason Jones, Jason Jordaan, Jason Kibozi-Yocka, Jason Kottler, Katula, follower of Dice Christ, Joseph Mosse', Joseph Nath, Joseph Noll, Joseph Schutte,
Jason L. Napier, Jason Levine, Jason March, Jason Marshman, Jason Melin, Jason Miller, Joseph Scott, Joseph Shields, Joseph T. Richardson, Joseph Young (he/him), Josephine
Jason Neff, Jason Nevins (he/him), Jason P. Crawford, Jason Rainey, Jason Richardson, 'Astraliminal' Mitchell, Josh "Jolly" Sorey, Josh "Kingdom" Roberts, Josh "Rour" Fiehrer,
Jason Sant, Jason Schindler, Jason Schmidt, Jason Simpson, Jason Staple, Jason Steel, Josh & Terra Higham, Josh Atkins, Josh Baller (he/him), Josh David, Josh Flint, Josh
Jason Sunday, Jason Templeton, Jason Tipsword, Jason Tolley, Jason Ward, JasonSK, Flora, Josh Mitchell, Josh Moeller, Josh Runals, Josh Saffle, Josh Simpson, Josh Sjothun,
Jasper Bernard Weyers, Jasper Landman, Javier Martínez-Abarca Manzano, Javier Velez, Josh Storey, Josh Towler, Josh Trudelle, Josh Ward, Josh Whitehurst (He/They), Josh!,
Javon Walker-Peters, Jaxl Snow, Jay, Jay "LittleOak" Daniels, Jay Coleman, Jay Coro, Jay Josh902 Darling Of The South, Joshua 'Jaarka' Peebels, Joshua C. Wilson, Joshua Clark,
Dancer, Jay Forster, jay linnell, Jay Loomis, Jay M Salazar, Jay Olson, Jay Peters, Jay Rin, Joshua D Knight, Joshua D. Ball (He), Joshua Flippen, Joshua Gopal-Boyd, Joshua
Jay Rivera, Jay S. Barber, Jay Szekely, Jay the Fae, Jayde Tyger, Jayden Lilly and Isaiah, Grosser, Joshua Hudner, Joshua Kagan, Joshua Keeling, Echo & Jive, Joshua Kurtz,
Jaye Baker, Jayhad Wrobel, Jaylung, Jayna Pavlin, Jazery Thurgood, JC Hay, JC Wallett, Joshua Lake, Joshua Lantz, Joshua LeBlanc, Joshua Mass, Joshua Pries, Joshua Reubens,
JD Crouch, JD Maynard, JD Short, Jean Joeri, Jean-Baptiste Breton, Jean-Philippe Brière, Joshua Spicka, Joshua Velo, Joshua Vierheller, Joshua Ward, Joshua Wilson, Joshua
Jean-Thomas Baillargeon, JeanDinoZorg, Jeanette Briggs, JediJon, Jeeeshhh, Jeferson Wolf, Josiah McMeekin, Josu, Josu Recio, JoToMo1993, Jouni Koskinen, JP Coovert, JR,
Moreira do Brasil, Jeff “Arbron” Hitchcock, Jeff Baker, Jeff Boerboom, Jeff Boynton, Jeff JR Lonergan, JT Sukeforth, Jtheme, Juan D. Martinez, Jule Rastetter, Julia D. Hillebrandt,
C., Jeff Cleek, Jeff Dean, Jeff Devin, Jeff Folb, Jeff H, Jeff Lininger, Jeff McDowall, Jeff Julia Lewis (she/her), Julia Mierswa, Julia Pluta (she/her), Julian F. Macias, Julian Green,
Morovich, Jeff Murphy, Jeff Pedersen, Jeff Stratford, Jeffery Chin, Jeffery Moulton, Julian M. Künkel, Julian St. Pierre, Julian T. and Carolyn D., Julian Viezens, Julian
Jeffrey Backer, Jeffrey Bartlett, Jeffrey E. Cox, Jeffrey Fentress, Jeffrey S. James, Jeffrey Wiffen, Juliane & Lukas, Julianji, Julie Verone, Julien Démaret, Julien Fenoglio (he/
Smith, Jeffrey Swanson, Jeffrey Taylor, Jeffry Crews, Jem Wyatt, JemmyJam™, Jemrys him), Julien Prince, Julius ter Pelkwijk "Mr. Seeker", Juniper, Jürgen Goretzki, Jurie
J. Rueff, Jen Bowles, Jen Dean (she/her), Jen Van Kirk (they/them), Jenei István, Jeni Horneman, Just One Anna, Justin, Justin Barron, Justin Bengtson, Justin Caneron, Justin
De Crotie, Jenii Stewart, Jenn Linton (she/they), Jenna Cunningham, Jenna Humble, Dale, Justin F. Hess, Justin Hebels, Justin Hes, Justin K Hastings, Justin Lacombe, Justin
Jenna Peterson, Jenni Parlej, Jennifer Manley, Jennifer Neves, Jennifer Rohlfing, Jennifer Lindlof, Justin Lomelino, Justin Ludeman, Justin McKeag, Justin Mims or Mimzy, Justin
Salomonsson, Jenny Carlisle She/They, Jens "Gemmenzwerg" Racherbäumer, Jens Heika Moll, Justin Scott, Justin Scott, Justin Shiroff, Justin Shultz, Justin Stoddard, Justin
233
—
Symons, Justin Whitman, JustJessGM, Justus LeCates, Juuso Alanen, Juwulia, K Lord Nabu, Lord Scratch, Lord Sevron, Lord Smite, Lord Stefán Nielsen, LordOrlando,
McDonnell, K. Blackthorn, K.C. Kramer, K.L. Van Dam, Kaaz, Kacper Goc, Kaduck, Kael LordTaylor love the mist, Lorenzo Bandieri, Lorenzo Bo, Lorenzo Bramani, Lorenzo G.,
Luna, Kaellora, Kahvitauko, Kai 'Highelf' Tibay, Kai B. O'Donnell, Kai Ewert, Kai LorePastor, Lost 50oon, Lost.illustrator, Lotte, Louis Mayall, Louise Razon, Lowbo,
Salminen, Kai Yau, Kai Yu, Kaia MacLeod, Kainu7, Kajjs, Kal, Kalbinos, Kaleb Barker, Lowell Burton, Lowfer, Lu kay, Lubberz, Luc Mahsun, Luca Beltrami, Luca Carioni,
Kaliastro, Kameron "TheGentlexFist" Kidd, Kamil 'Thandul' Szczepanski, Kamil Luca Telloli, Lucas Almeida, Lucas Bell, Lucas Gruber, Lucas Gunsch, Lucas J. Cifranic,
Baranowski, Kamil Wiśniewski, KanaNoob, Kandice Saum, Kanga, Kannon Servoss Lucas Lepère, Lucas Lomnicki, Lucas Powell, Lucas Salgado, Lucerne, Lucifer, Lucii
(he/him), Kappachuno, Kaptcha, Karafelinus, Kardius, Karel Kratochvíl, Karen Lam, (she/they/it), Lucio Cataldi, Lucjan Wilczewski, Lucky Obermeyer, Ludipe, Ludovic
Kári Gauti Guðlaugsson, Karim Dimashki, Karin Hoffmann, Karl Brevik & Becca Daniels, Gasse, LUF, Luigi Magliulo, Luigi Marson Grandi, Luis Aliaga, Luís Fernando Matoso
Karl Holmberg, Karl Kreutzer, Karl Mo, Karl Robson, Karl Rodriguez, Karlton "Kahele" Mendes, Luís Guimaraes, Luis I Luyanda, Luis J Rodriguez, Luís Manuel Cardoso, Luis
Baring, Karo W, Karol Rybaltowski, Karolus Africanus, Karsten Witthaut, Kass F, Kat Martin Barbero, Luis Miguel Fernández, Luis Navia, Luis Vega Mendoza, Lukas, Lukas
& Eric B, Kat Lugo, Katarabi, Katarzyna Balicka, Kate Gierschke, Katelyn Agunat, Katelyn Höppner, Lukas Meyer (he/him), Łukasz, Łukasz Czerski, Łukasz Mańkowski, Luke &
Holland, Katharina Wilding, Katherine Fortenbacher, Katherine Rayburn, Katherine Tommy Babbi, Luke Aleo, Luke Edgemon, Luke Elias (Pumpkin), Luke Federer, Luke
Winter, Kathryn And Koby, Katie & Charlie, Katie Grad, Katie Jasmann, Katie Provance, Feigl, Luke Gallagher (He/Him), Luke Gomez, Luke Katafiasz, Luke Kumanchik, Luke
Katie Wolfson, KatoHearts, katorthomata, Katrina Hennessy, Katze & Wolf, Kauê Morris, Luke Robinson, Luke Thornburg, Luke Van Popering, Luke Veninga (PF Anderson),
Carvalho, Kay, Kayci Keenan (they/them), Kayleigh Gordon, KDH, Keane Wa the Lulu, Lumei, Lumenar, Lumpington, Luna Leo Rose, Lunafeywild (they/them), Lunernova,
Merciful, Keemonto, Keillan Wong, Keira Ford, Keira Lawrence, Keitero, Keith, Keith Luuk Zwaans, Lyanda & Matt Bernard, Lycoris Wah, Lydia Bené, Lydos Arts, Lyedar.
Clendenen, Keith Daniell, Keith Fannin, Keith Hinman, Keith Jacobson, Keith Krummel, gif, Lygot, Lying in Wait, Lyle Enright, Lyndon Baugh, Lynna Landstreet, Lyxander
Keith Rohrer, Keith Rolston, Keith Zulawnik, Keldy Bale & Zin Foe, Kelly Fisher (Magic), Denoyer, M Allerton, M Shumate, M. Josh (The OKMC) Roberts, M. Lepp, M. S. Knight,
Kelly John Wildrick, Kelsey Munsell, Kelsie Ryan, Kelson Smith, Kemba, Ken "Jiriki" M. Sean Molley, M. Smith, M. Tro, Maarten Valcke, Mac Senour, Maciej 'Tarkis' Dybał,
Anderson, Ken Trench, Ken Wright, Kendell Kilgore, Kendra, Kenner, Kenneth L Young, Maciej Danielak, MackanCar, Macross, Mad Wizard, Madayara, MadBeardMan, MadBlue,
Kenneth Lavender, Kenneth W., Kenny K., Kenny Pillars, Kenoyama, Kent Dirckx, Kent Maddcat (they/them), maddi_go_lucky, Maddie Disedare, Maddy Gale (she/her),
Wold Christensen, Keraph, Kerby Lambert, Kergillian, Kerys, Kestrel, Kestrel, Kev Bates Madeleine Bo, madoc anthony, Mads Ingdal, Maera Knight, Maeve, Magali the Record
(they/them), Kevin, Kevin "Dungeon Muser" Madison, Kevin "TheLawfulGeek" Kutlesa, Keeper, Magdalena 'Vejne' Skrętkowicz, MAGDELENAT, Philippe, Mage Master Malzra,
Kevin Allen, Kevin Bender, Kevin Campbell, Kevin Chen, Kevin Chiasson, Kevin Chong Magical Melon, MagicMan, magistrasa, Magnere, Magnus Murdock, Maia W., Mainjari
Shiong Hoong, Kevin Cobb, Kevin Cuffe, Kevin D., Kevin DeBaun, Kevin Donachie, Friedland, Maja Griem, Mako/GoblinEnergy, Maksim Krautsou, Maksym Burtsev,
Kevin Frank, Kevin Gavillet, Kevin J. "Womzilla" Maroney, Kevin J. Mulder, Kevin Joffre, Makubex, Mal’ienthiel, Malcolm Mackenzie, Malcolm Robertson, Maleesha Thompson,
Kevin Justus, Kevin Lachance (Empire/Empire), Kevin Lawton, Kevin Morrell, Kevin Mallory Harper, Mallow, Malphas Arc, Malu Castro, Mammon Sliver, Mandi Hutchinson
O'Reilly-Hoisington, Kevin R Maloney, Kevin Rae, Kevin Ringeisen, Kevin Stumme, (she/elle), Mangin "Mercz" Fabrice, Maniac von Hannover spielt!, Manuel, Manuel
Kevin Tanner, Kevin Thien Vu Long Nguyen, Kevralyn, KeyInk, Keyneston, Keyshawn Buchwald, Manuel Castañón, ManxMeeple, Mar & Ted, MaraudingMagi, Marc "Mister
Kibbe, Keyton Weissinger, Kha, Khalid Collier, Khandra & Khalera, Khashièl Embersong, Nym" Perry, Marc A, Marc Bacher, Marc Brandt, Marc Keyner, Marc Mileur Le Plaine,
Ki, Kickhi, Kidaroto, Kieran DuHoux, Kieran R, Kieran Wood, Kili Fylch, Kilian Laudt, Marc Pantel, Marc Ryan, Marc Seidel, Marc Sullivan, Marc von Canal, Marcel, Marcel
Killerrabit, Kiltia, Kim Good (He/They), Kim Nguyen, Kim Vo, Kimi Hughes, King Claxton, Marcel z Rivii, Marceline Rose, Marchug, Marcin Piwek, Marcio Chammas,
Aether, King Of Zhoops, King Wedgie, Kirsten Simkiss, Kirstin Davidson (they/them), Marco Conti, Marco Isaacs, Marco Lins, Marco Monti, Marco Rower, Marco Stricker,
Kirt Senser, Kiszu, Kit Armour, Kit Hensley, Kit Kindred, Kit M-B (they/them), Kit Veach Marcos Lopez-Carlson, Marcus "NerdFlyer" Luft, Marcus A., Marcus D. Gibson Jr., Marcus
Albright, Kits Knight, Kitt Dvorchak, Kitty Jynx, Kiwi Tokoeka, Kiyoritha, Klaudia T, Elmer, Marcus Howell, Marcus McCoy, Marcus Neumann, Marcus Siew, Marcus
Klaus Wichmand, Klil H. Neori, Klokwerks, Kloveisme, Knight Zhang, KnightsaberZ42, Sollmann, Marek Benes, Marek Kisala, María and Matthias Seyfferth, Maria S. (Ohio),
Knox Townsend, Kobe Ross, Kodi Gonzaga, Kodie Caldwell, Koest & MelLula, Koguma Marian Esters-Wendland, Marie B., Marie Jeantet, Marie-Michelle Poitras, Mariin, Marin
Ana, kongu12395, konkbood, Konstantinos 'YoMaster' Rentas, Konton, Kookapics, Kori Williams, Marina Peonia, Marinetoast88, Mario Cordova, Mario Dupont, Marion Anème,
Lopreore, Kory Peterson, KoschKosch, Kosmitoras, Kostiantyn Kiriushyn, Kovács Zsolt, Marion Carpenter Jr., MariRainbowGirl, Marius Höfer, Mariusz Kutek, Mark “Higgs”
Kraeyx, Kraig Przybylski, Kraits, Krases, KRÄUTEREULE, Kreggen, Krellian, Krešimir Higginson, Mark "Sherlock" Hulmes, Mark & Josie Albert, Mark and Jessica Hughey,
Flegar, kris allison, Kris Gobeil, Kris Wong (She/Her), Krisjan McClanahan, Krissa Mark Andrew Smith, Mark Barnes, Mark Bivens, Mark Campbell, Mark Costello, Mark
Green, Kristian D Noble, Kristian Zirnsak, Kristina Alyssa, Kristoff Alejo, Niccolo Estrella, Delsing, Mark Diaz Truman & Marissa Kelly, Magpie Games, Mark Dinhobl, Mark
and Jay Steven Uy Anyong, Kristoffer Kjos-Kendall, Kristy Rollet, Krisztián Reizinger, Edwards, Mark Ferguson, Mark Fielding, Mark Fisher, Mark H., Mark Hillengass, Mark
Kruno Hrvatinić, Krys Bingham, Krzysztof "Carlos" Haczewski, Krzysztof Chyla, Krzysztof Kernow, Mark Maltz, Mark McKibben, Mark Mekkes, Mark Miller, Mark Mobbs, Mark
Cywicki, Krzysztof Lipka, Krzysztof Rabidblackdog Bieniawski, Ktacik, KtG, KuneKunos, Proctor, Mark Rae, Mark Rummel, Mark Shocklee, Mark Somogyi, Mark Sponholtz,
Kurdrey Williamson, Kuregu, KURNIKOWSKI Michael, Kurt Blanco, Kurt Piersol, Mark Tempini, Mark Theurer, Mark van Ginkel, Mark Whittaker, MarkStarter, Markus
Kwaku R., Kyle Botterill, Kyle Brannan, Kyle Brock, Kyle Dunbar, Kyle Foster, Kyle Frid, „Azzu“ S., Markus Mosbech, Markus Raab, Markus Rütters, Markus Schönell, Markus
Kyle Friedman, Kyle Gordon, Kyle H., Kyle Jenkins, Kyle Kiefer, Kyle Kolbert, Kyle Thor, Markus Vollert, Marlon Campos, Marlowe House, marmosetmarmalade, Mars
Konicki, Kyle Koster, Kyle McCordic, Kyle nelson, Kyle O, Kyle Oppy, Kyle Preece, Kyle Valentin, Marshal_Mullet, Marshall (Cookie) Davis, Marshall Miller, Marta Roussel
Rattell, Kyle Smith, Kyle Taylor, Kyle Webb, KyoshiroKami, Kyouu, Kysa, Kytah, KzMz, Perla, Marterau, Martha R Matusik (Alchemyfox), Marthen, Martin "WarShriek" Botha,
L Rafil, L. M. Lalande, LACEM Gaudet, Lachlan Fergusson, Ladislao Lainez, Lady, Lady Martín Alcalde, Martin Domke, Martin Glenz, Martin Greening, Martin Hoeve, Martin
Midna, Lady NiWia, LadyDuckOfDoom, Lagio, lain, Lake Rosenberg, Lalo Landa, Lana John Manco, Martin Kim, Martin Klima, Martín Linares (He/Him), Martin Nguyen,
T, Lance VanV, Lancer3219, Landon Barnickle, Landon Rogers (He/They), Landon S. Martin Schramm, Martin Seidel, Martin the Wizard, Marty Brunker, Marty Chodorek,
Wyndham, Lanistra, Lara Korosec, Lara van Veldhuizen, Lark Fairwind, Larry Swasey, Marty Price, Marvin Langenberg, Marwin, Mary Jabagchourian, Mary Thompson,
Lars Martin Franke, Lars Menden, Lars-Simon Malinowski, Lasse Dalsgaard Andersen, Marybeth, Marylène Plante-Germain, MaskedMagus, Maso Perez, Mason, Massimiliano
Laszlo Stadler, Laura D'Angelo, Laura Griffin, Lauralin, Laure Bruyère, Lauren Ino, Johnson, Matalina, Mateo Grubišić, Mateo Westwood, Mateusz Treder, Matheus Alfred-
Lauren McIntyre, Lauren Voswinkel, Laurence Walls, Laurene Tampigny, Lauri Sankari, Olmedo (he/him), Matheus Nogueira, Mathew Reuther, Mathias Betge, Mathias Lechner,
Laurie Bajt, Lauro Moraes, Lawrence, Lawrence Borba, Lawrence Parks (he/him), Lazy Mathieu Lefebvre, Mathis Gr, Mathsedonia, Matic Kačič, Matisse, Matt "Catapult" Wang,
Uncle J, Le Chevalier, Le Sotong, Lea Strang, Leah Dennis, Leah Ferguson, Leaked Prism, Matt "Gnipp" Slowiak, Matt & Ben Bond, Matt B, Matt Barron, Matt Batten, Matt
LeavanDragon, Lee (He/They), Lee Alley, Lee Donovan, Lee Storey, LegendairyHealer, Blackledge, Matt Casedonte, Matt Dameb, Matt Daniels, Matt Dickson, Matt Duval,
Leila Rose, Lekzap, Len C., LenaRio, Lenn Art (he/him), Leo H, Leó Páll Hrafnsson, Leo Matt Farmer, Matt Felten, Matt Filizzi, Matt Francis, Matt Franklin, Matt Gilliard, Matt
Warszawski, Leon and Minh, Leon Glaser, Leon Pena, Leonard G, Leonardo Chavez Gilson, Matt Grady, Matt Harding, Matt Houck, Matt Kay, Matt Laird, Matt Legler, Matt
Weyand, Leonardo Negreiros, Leonardo Prunk, Les & Dashiell Simpson, Les Howard, Leung, Matt Loving, Matt Montney, Matt Morrison, Matt Oliver, Matt Peña, Matt Probst,
Leslie Champ & Martin Beecroft, Leslie Weath, LesNouveauxDisciples, Lester Ward, Matt Richardson, Matt Risby, Matt Rock, Matt Sherman, Matt Shinners, Matt Smith,
Lethality, Level 3 Wizard, Levi Hooper, Levielle & Nakyra, Lex Burney, Lex van der Matt Smith, Matt Wrycraft, Matteo "CrimsonChinotto" Rubino, Matteo Casali, Matteo
Raadt, Lexi PizzaYeti (she/her), LHS, Li-So, Liam Charbonneau, Liam Harrison, Liam Fox, Matteo Signorini, Matteo/Alessandro/Luca, Matthan Westerneng, Mattheau Casey,
Holahan, Liam Knisley, Liam McCrickard, Liam McGowan (He/Him), Liam Naughten Mattheus, Matthew “TravelingWizard” Ward, Matthew Aaron, Matthew B. Monagon,
(he/him), Liam Powell, Liat and Alon T, Lichtjaeger, Lily Lin, LilyRosetheDreamer, Matthew Bialobrzeski, Matthew Broome, Matthew Dansereau, Matthew Eaton, Matthew
Limón Caducado, Linda, Linda Larsson, Lindsay Cullen, Lins Gee, Lionel "Wagnerius" Franklin, Matthew Fried, Matthew George, Matthew Godfrey, Matthew Greenwald,
Barret de Nazaris, Lionel Hawthorne, Lisa & Martin Kümmerling, Lisa H., Lisa Padol, Matthew Grieser, Matthew Harvey, Matthew J Dawson, Matthew J Roberts, Matthew
Lisa S, LittleDuck, Liz Moonbury, Liz/BorzoiBard, Llama_Bill (He/Him), llamazenpai, James Cooper, Matthew Jones, Matthew Kelly, Matthew Knight, Matthew Koleda,
Llewington, Lloyd Miller, LMB, Lo the Berserker, Locklann, Logan, Logan Hanley, Logan Matthew Mallinos, Matthew Melvoen, Matthew Offenbacher, Matthew Pemble, Matthew
K, Logan Land, Logan Marks, Logan P. Davis, Logan Phillips, Logan Reese, Logan Rollins, Persico, Matthew Phillips, Matthew Poonamallee, Matthew Reynolds, Matthew Roberts,
Logan W Terwilliger, Loïc "Deadbau1" Piallat, Loïc Guennou, londonmatthews, Lonnie Matthew Russo, Matthew Sarmiento, Matthew Sonshine Moore, Matthew Stenson,
J Sargent, Loong Kwok (he/him), LooseGoose, Lopez, Lord Elmchen, Lord Ferran Noguera, Matthew Tomsinski, Matthew Tucker, Matthew Weber, Matthew White, Matthew
234
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Wood, Matthew Ybarbo, Matthias Peter, Matthieu B, Matthieu Bonnaffoux, Matthieu, Kitić (voidruner), Nenatechae S Mars, Neo&Sio, Neocandie, Neonparty, Nepeo, Nephaeryn,
Morgane & Rose Fornerod, Mattias Karlsson, Mattijs Reinen, Mattiwan, MattyChan, Nerd Immersion, Nerds and Dragons, Nerdwit, Nereza, Nergont Kolonus, Nerivan
Matvei Vdovitsyn, Maude Barme, Maunmaun, Maurizio Mancino, Mauro Adorna, Maus (Gábor Kerekes), Nessalantha, Netigy, Nevym, New Puldrix, Newt Newton, NHS, Niall
Wyvern, Max, Max "Dekka" Wojciechowski He/They, Max "Pugsley" Williams, Max Percy, Nicholas C Skoglund, Nicholas Jensen, Nicholas Johnston, Nicholas Manzo,
"Rocket" Rudenko, Max Abe, Max and Lucy, Max Beaulieu, Max Doppman, Max Gerry, Nicholas Mc., Nicholas P Squires, Nicholas Peter, Nicholas Pfeufer, Nicholas Roloff,
Max Lancaster, Max Metzler, Max Orlok, Max Protzen, Max S., Maxence Bouhenic, Nicholas S. Pires, Nicholas Schmel, Nicholas T, Nichole Hudson, Nick “GB” Gray-Bakker,
Maxence Delsaut, Maxime Arribat, Maxime Bombardier, Maxime Girard, Maxime Nick Armet, Nick Bee, Nick Carruthers, Nick Clements, Nick Costanzo, Nick DePasquale,
Tremblay, Maximum Morowsky, MaxiPoki, Maxohwell, Maya B, MayhemMeg, Mayor Nick Dosland, Nick Duff, Nick F, Nick Garcia, Nick Goodman, Nick Impey, Nick Irvine,
Manly, Mazaron, McnadersDixon, Mcrackenstan, 780,00 MDL, Meason Kolkhorst (Mr. Nick Kellas (He/Him), Nick Lake, Nick Louie, Nick Merrick, Nick Moguel (he/him),
K.), Medanius, medullaoblongata, Medx, Meelis Mikker, Meg Jones, Megafluffy, Megan Nick Raborn, Nick Riggs, Nick Rowe, Nick Ryan, Nick Simmons, Nick Slowes, Nick
Dansie, Megan K Parsons, Megan Mitchell, Megan Pisarik, Megan Sullivan (she/her), Stevenson, Nick Stone, Nick W, Nick wingedferret Brown, Nick-Nack, Nicki Coyle,
Megan Walton, Mehnert, Mehreen Anjum, Mehrtelb, MeisterEda (he/him), Mejren Nickolaus "BossRush" Hairston, Nico "BARD" Varner, Nico Michalczyk, Nicola Caputo,
Mohammed Al-binali, Mel Follmer, Mel Gage, Melinoë, Melody Fae, Melody Haren Nicola Iliffe, Nicola Went, Nicolás Brian, Nicolas Duliere, Nicolas Grinschgl, Nicolas
Anderson, Melvin "The ShizteOne" Davis, Merasaurus, Mercie Tilley, Mercy Rhymes, Heitz, Nicolas Richard-Aubut, Nicolas Taylor, Nicole Clutter, Nicole F., Nicole van der
Merle Wenk, Mermuse, Metamancer, Mezdorin, MFdV, Mfmage, Miau, Micah Brandt, Hoeven, Nicrey, Niels E. Wisth, Nigel Bolden, Nik, Nik Wolinski, Nikita Blizniuk, Nikita
Micah Dean Hicks, Micah Morris, Micah R. Maloney (They/Them), Micah Rodriguez Litov, Nikki Hall, Nikki Isidora F., Nikola Cimbaljević, Nikola Mitrovic, Nikolai Harrison,
(she/they), Micah-Shalom Kesselman, Micha | Neuromancer, Michael 'Cyrion' Kirschbaum, Nikolajs Samsonovs, Nikolaos Polychronidis, Nikolas Totief (The Eren Chronicles),
Michael 'Xiao' Kromisz, Michael "Balmung" Kim, Michael “Chef Pandakage” Salas, Nikolidus92, Nils D. Nicolai, Nimrod Vilensky, Nina, Nina Kneubühler, Nina Scheffler,
Michael "Dancermike" DeMeritt, Michael “mlev” Levenick, Michael A Campbell, Michael Niobe Schumer (she/her), Nir Merkel, Nitewolf, Nituki, Niv Rachevsky, Nixon, Nizor
A.P. Hill, Michael Adam Gabzdyl, Michael Ashe, Michael Barrett, Michael Bowman, Belg, NJ Glassford, NJ Marin (she/they), Nneyba TheGreen, Noah ‘Auto’ Reynolds, Noah
Michael Brost, Michael Brown, Michael C, Michael Carson, Michael Chernicoff, Michael Jo Casillas, Noah Johnson, Noah McCammon, Noah P., Noah Sennett, NoctXPyre, Noé
Craft, Michael Cule, Michael D. McDonald, Michael De Rosa, Michael DeOssie, Michael Falzon, Noé Thoumy, Noël Frodelius-Fujimoto, NogiReborn, Nonat1s, Nonnogeppo,
Dettmer, Michael Donnelly, Michael Doppel, Michael Dorn, Michael Dougan, Michael Norah Jihan, Noranrik, Nostab, NotAWizard, NotDoc, Nothing Ventured, Nothing
Eichhorn, Michael Emmelmann, Michael Ersan, Michael F., Michael G Kinsley Jr, Gamed, Nova Starks, Novax, Nox Rabenold, NPC-42, nrebhun, NSG, NuffSaid13,
Michael Gotcher, Michael Grilliot, Michael Hyatt, Michael J. Thomas, Michael Kailus, NumbLock, Nurax, Nyal, Nykoelas Manning, Nyl Morrigan, O'Malley, Obedh Ornelas,
Michael Kanaris, Michael Kennedy, Michael Kolb, Michael Kusnetsov, Michael L., Oberon Naga (He/Him), ObliqueOtter, Oblivivian, Oceans., Octo, Odd Gunnar Fatland,
Michael Liu, Michael M. Brislawn, Michael Macri, Michael Maroon, Michael Matthews, Oded Nachshon (he/him), Odinson, Odon, Ofer Metuki, OgreForge, Oh SeungHan,
Michael Miley, Michael Nachtigal, Michael Nathanael, Michael Neumayer, Michael P. OhDubGee (he/him), Ojacid, Okra, Olaf C. Bressel, Oldstead of Blackwald, Ole Sandbæk
Charlton, Michael P. McMullen, Michael Peace, Michael Perez, Michaël Plastria, Michael Jørgensen, Oleg Slovesnyi, Oleh Krasovskyi, Oleksii Furman, Oliver Ahrendt, Oliver
R. Smith, Michael Reynolds, Michael Rinere, Michael Seay, Michael Sewbalak, Michael Hoffmann, Oliver Kast, Oliver Lind, Oliver Peltier, Oliver Shields, Olivér Varga, Oliver
Sperling, Michael Stein, Michael Tendy, Michael Tice, Michael Tomczak, Michael Vernon, Olivia DeForge, Olivier Bos, Olivier Bouchard, Olivier Deschenes, Olivier Fanton,
Underwood, Michael Wallack, Michael Wiese, Michael Wilson, Michael Wolf, Michael Oliviervb, Olle Karlsson, Olna Jenn, Ols Jonas Petter Olsson, Olufemi Sowemimo, Omar
Woodcock, Michael Zinda, Michał "Vincu" Kowalski, Michal Dobrota, Michał Godlewski, Eid, Omega-Envych, OmegaScales, Omer "Stellagama" Golan-Joel, Omer lekach, Omer
Michal Granec, Michał Sołtysiak, Michelle Johnson, Mick Hinrichs, Mick O'Brien, Raviv, Ondra „Dzagy Jahoda, Ondrej "Andreas" Trecha, one cent, ong (they/them/their
Middlenam, Midnight Haether, MidnightLightning, Miguel "Specter" Gagné, Miguel or ey/em/eir), onlunarseas, Opossum Zakaji, or, Or, or, Or, Or, Or @EunoiaRPG, Oran
Molina, Miguel Torija, Miika, Mika, Mike "Jaide" Harrington, Mike "Krik" Tucker, Mike Mosteller, Orcadrake, OrcStSam, Oren Geshuri, Orion Arthur, Orion Burke, Orko the
Birosak, Mike Blank, Mike Bollin, Mike Burgess, Mike Cripps, Mike F., Mike Geier, Mike Wise, Orlando Brandi, Orlando St Clair-Charles, Ornithorynque, Oscar Eriksson, Oscar
Goldrich, Mike Greszler, Mike Hjerppe, Mike Huber, Mike Kern (he/him), Mike Koslap, Ortiz, Osher Zizemski, Osmanthus, Ostap Soroka, OtterPuppy, Our Hero Andy, OwainB,
Mike L., Mike M., Mike R., Mike S., Mike Salopek, Mike So, Mike Teuscher, Mike Owen Fingerhut, Owen Meldrim Moore, Owen Wyatt, Oyeatia, Oz, Oz, OzNeverland,
Verhaeghe, Mike Webb, Mike Welham, Mike Westley, Mikel Hall, MikeMac, Mikey Oπo Menegasso Pires, P. McCurry, p1erx0R, Pablo Jorda "Papy_Shadock", Pablo Saldaña,
Kaine Odell, Mikey Smedley, Mikhail Gordin, Mikko Peltola, Milani Jace, Mildra The pad_illalach_upa, Paegis, Paladoxical, PaloMayor-1492, Pam Hansel, Pan Hammer,
Monk, Miles Grayson, Milo & Mal, Miloš "milda.28" Vacek, Mimi J., Mimi R. R., Mini PandaWarlock, Pandora, Pangur Bán, Panicmolt, Panu ”Possessed” Laukkanen, Paolo
Myths, miniatureian, MiniPainterJen (She/Her), MiraMira, Mirco Sana, Mirko Betancourth, Paolo Biggio, Paolo Buratti (He/Him), Paolo Cecchetto, Paquerette,
Hübschmann, Mirko Schroeder, Miron, Mirunin, Mish Pantin, Mist Master, Mitch, Paradogmatic, Parker Herrera, Parker Wilby, Pascal Ronghi, Pascal Rousseau, PastaMight,
Mitch McLaughlin, Mitchell "Sulyaga" M, Mitchell G., Mitchell Ketterling, Mitchell PastaSauce, Pat Callahan, Pat Gamblin, Pat Gurdgiel, Pate, Pathel, Patric Davis, Patrick,
Loveall, Mitchell Ross, MixBagofWeird, Mizzrum, MJ Feral, MKKA, Mo Al-Gailani, Mo Patrick 'Winterfuchs' Fittkau, Patrick 'Wyscot' McConnell, Patrick "Celowin" Jones,
Anne, Mo Holmes, Mocan, Modi Muse(They/Them), Mohan Grewis, Mohit Sadhu, Patrick “Noffham” Seymour, Patrick Atchison, Patrick Bauer, Patrick Braley, Patrick
Moises "Mo" E. Sorto, Molly Landgraff, Molly Porter, Mollymauk! (They/Them), Mommy, Burns, Patrick D. (he/him), Patrick Daniel Kell, Patrick Dishington, Patrick Erwich,
Daddy, and the Moon Bits, Momo, Momo Hinamori, Moni, Monica G, Monica Nissen, Patrick Grenier, Patrick J.A. Barrett, Patrick Joannisse, Patrick John Hayes, Patrick
Monika and Xen, Moongravity, mOOOn, Moose, Morgan Buck, Morgan Burden, Morgan Lambert, Patrick Linn, Patrick Lueftner, Patrick McCoy, Patrick Milner, Patrick Mooney,
Forsythe, Morgan Fuller, Morgan Geraghty, Morgan Mofle, Morgan S, Morgan W, Patrick O’Shea, Patrick Palm, Patrick R., Patrick Rass, Patrick Riley, Patrick Schladt,
Morgan Weeks, MorganKF, Morgaxx, Moritz "Moe" Köhler, Moritz Weingraber, Patrick Sonner, Patrick Theiner, Patrick Thompson, Patrick Vega, Patrick Willoughby,
Morningbird, Moró Stivali, Mortag, The Fell Knight, Morys Drecht, Mosquetero Rolero, Patrik Brinning, Patrik Olterman Rodhe, Patryk Adamski, Ruemere, Paul "LostLegolas"
Motschegiebchen, Mouri, Mouse, Mouse of Glen, Moxie Melody (she/they), Mr Coleman, Leone, Paul “Polly” Stephenson, Paul & Riley Thomas, Paul & Tiggy, Paul Arezina, Paul
Mr Dave, Mr_Riddleman, Mr. Anonymous, Mr. Bit, MrDelicatesse, mrdimsim, Mrgamgeezy, B, Paul Beakley, Paul Booher (They/Them), Paul Davis, Paul Di Blasi, Paul Elliott, Paul
MrGoodEnough, MrKaelann, MrMicci, MrMistoffeleez, Mrówek, MrSatterday, MrT3a, Gerrish Jr., Paul Gibson, Paul Goldenstein, Paul Grayson, Paul Gregoire, Paul Hayes,
mrtedmartin, MrtheAlfo, MrVoids, MrWednesday, MrWise, MsceofSpadez, MShihab, Paul Kiefer, Paul Kießhauer, Paul Lillehaugen, Paul Maloney, Paul Marr, Paul Nack,
Mubarak Mohamad Al-Mishwit, Muffin Cakes, Muffin Man, Murloc, Murmeldjuret, Paul Seme, Paul W. Herlan, Paul Webster, Paula Lorenzo, Paula Sheridan, Paulie
murphzero, Mushigawa, Muskrat, MutantRobo, Mx Aki Hewlett (They/them), Myles Pennington, Paulina "Kiraśna" Radziszewska, Paulo Daniel Salles Ramos, Pavel Bareš,
P, Myles Shirley, Myles Williamson, Mÿr, Myros, Mysterious Green Bean, Mystinen, Pavel Žák,, Paweł Borawski, Pawel Daruk, Paweł Gach, pax, Pax! (they/them), Pedro
Myther, N. C. Polley, N. Palasse, N. Tanak, N.A. Vreugdenhil, N1ewierny, Nadav Ben «vehrka» Ferrer, Pedro Salgado, Pedro(Te) (he/him), Peiblit, Pelle Bording (he/him),
Dov, Nadav Picar, Nadav Soroker, Nadein Rex, Nads264, Nagisakara, Nahdacajou, Nai, penwing, Peregrine Sage, Péricles Vianna Migliorini, Persephone, Perverseness, Petajsh,
Nai Nui na Niu, Nainakra, Najm Haq, Namashe Yellowglove, Nancy Feldman, Nani C, Pete, Pete Sinn, Pete Sterpe, PetePeteRepeat, Peter "Waximus" Waxmonsky, Peter Brown,
Naoki shibadda, Naomi Durall, Nara Van Rossum, Naridas, Nartis, Naseweiss, Nashatal, Peter Ciaralli, Peter Clemmens, Peter Duerst, Peter Folkert, Peter Gates, Peter Guenther,
Natalia, Natalie Holland, Nataniel, Natasha Chapman, Nate B., Nate DragonMyAce Peter Haynes, Peter J. Backman, Peter Jepsen, Peter Knebel, Peter Mose Jensen, Peter
Laleman, Nate McLaughlin, Nate Miller, Nate Munn, Nate P, Nate Reed, Nate Richmond, Ryzanych, Peter Schnellenberger, Peter Schubert, Peter Vertesi, Peter Wallace, Petey
Nate Solano, Nate Thompson (Dayman), Nath.G, Nathan and Jenna Huff, Nathan C, Mainardi, Petr Dem., Phanraven, Phil 'PhilboBaggins' Taylor, Phil Burge, Phil Clayburn,
Nathan Camp, Nathan Collett, Nathan Cox, Nathan EmCeeKhan, Nathan Ewald, Nathan Phil Doud, Heroically Games, Phil Markwalder, Phil Pehlke, Phil Ulrich, Philip Gorski,
Graham, Nathan Greenup, Nathan Holt, Nathan Lewis, Nathan Lucas, Nathan Nolan, Philip Jaques, Philip Lewis, Philip P., Philip Shafer, Philip W Rogers Jr, Philipp Ehmann,
Nathan Patrick Lane (he/him), Nathan Raj, Nathan Roller, Nathan Swift, Nathan Philipp Gerritsen, Philipp Ottensamer, Philippe Marcil, Philippe Tousignant, Philippe
Whitsel, Nathaniel Bonin, Nathaniel Bowers, Nathaniel Clark, Nathaniel H, Nathaniel Vergé-Brian, Phillip Bailey, Phillip Breja, Phillip H, Phillip McGregor, Phillip P., Phillip
Hamilton, Nathaniel Sievert, Natxo "Oxtan" Abal, Navarre F., Navve Segal, Naylyn Sdao, Phillip VanDerBurg, Philosophy Josh, PhoenixBlade, PhoenixRisingFromAshes,
Gaffney, Neal Dalton, Neal Devlin, Neal Zupancic, Necromuncher, Neema Sadry (he/ Phubar, picnicprince, Piero Di Giovacchino, Pierre 'Le Dude' Gravelat, Pierre Coppet,
him), Neerg Hanoy, Neil Brannigan, Neil McGuire, Neil Merryweather, Neil Priewe, Pierre Voigtlaender, Pierre-Olivier REGIN, Pierrick Guillou, PIETRO1410, Piggypeguin,
Neil Reigelsperger, Neil Shader, Neil Standish, Neil Tirado, Nelson Hallidy, Nemanja Pik, Pike Ivyborn, Pilsy Lewis, Pingouin ninja, Pinstripe Costi, Pinyx, Piotr Korczyński,
235
—
Piotr Król, Piotr Patelski, Piper Hoffman, Piper Rowanoak Swim (they/them) - Oaksong Ryne Martin, Ryu Takumi, Ryuu_OwO, ryyyne, S, S. C. Harrison, S. Jense, S. Leber, S.
Games, PKisFreakay, Platon Palaiologos, PleasantlyGrimm, Pokeypillow, Pol Gamez, M. Griffin, S. Paauw, S. Viswanathan, S.Knowles, Saajan 9000, Saala, Saalis, Saaz Ai'el,
Pól Stafford, Polinchka, Political_Humour, Polychromika, Pomum Terrestre, Poon_Nropay, Sabine ten Hoeve, Sable Brine, sabr, Sabrina Ray, Sadok Kohen, SadPillow, Saega,
PopeBacon, Poppy Reffold, Port Arthur Game Society, Potato On The Beach, Potty & Saelind, Saeric, SaerynK, Saga Mackenzie, Sage Widebrim, SagusAcies, Sal Puma,
Pablo, Preacher Kitty, Preston Bruce, Preston Kaye, Preston Short, Pri K, Primetide, Salbrin, SalemSage, Sally Adora Belle, Salski, Salvatore Fontana III, Sam, Sam Allen,
ProfBeard, Professor RPG, Prolific Fire, Psiphyre, Psychic Cactus Games, PsychicP1xel, Sam Balana (he/him), Sam Blanchard, Sam Carter of Mars, Sam Cattle, Sam Dannemiller,
Psychotrickery, Pun, PunnelVision, purepolarpanzer, Pyrod, Quazal, Questline VTT, Sam Dark, Sam Fuller, Sam H, Sam Jackson, Sam K, Sam K, Sam Kanely (They/Them),
Questor The Elf, Quill's Tiny Quests, Quinn Grey, Quinn Henderson, Quinn Levandoski, Sam Mott, Sam Oughton, Sam S, Sam Saitta, Samantha & Patrick Harris, Samantha Di
Quinn Majeski, Quinnhuman, Quiqui The Kappa, Quirin, Qwenz, R (from MR Boardgames), Girolamo, Samantha F.G. Hamilton, Samantha Woodier, Samira Sunesara, Samm Taffe-
R Alexander Calahan, R Brian "Antlers" Scott, R C Spillman, R Fournier, R Mark Buffington, Ebanks, Sammy & Hayley Hart, Sammy Bosma, DorkTw, Sampo Vuori, SamT, Samuel
R R Clark, R Zemlicka, R. Butler, R. M. Prouty, R. P. BARON van Reede van Oudtshoorn, Beal, Samuel Dallaire, Samuel Flores, Samuel Gordon Mitson, Samuel Hawk, Samuel
R. Stone, R.T.Scherzer, Rabenvogler, Rachael Cruz, Rachael Swertfeger (Jade Vala), Lagace, Samuele Ragazzini, Samuli Siira, SamuraiN, Samwise Shepard, Sandon Joubert,
Rachel Amberglass, Rachel Bauer, Rachel Deborah, Rachel G, Rachelle Farrar, Raece Sandro Griesser, Sangarunya, Sangorn, Sangrakkor, Santiago Baca, Santiago Campo,
Young, Raefeodane, Rafael & The Band of the Silver Raven, Rafael Carvalho, Rafael Santiago Cesar Cabrera Castellanos, Santiago Javier Mejias, Santiago Ureña, Sara "Minini"
Ferreira, Rafael Gonzalez (he/him), Rafe Petersen, Rafe Stanley, Raffa, Raffy Espiritu, Isakova (She/Her), Sara E. Rabinovitch, Saragonvoid, Sarah Dahlinger, Sarah H., Sarah
ragecryx, Raiden, Rainy Panda, Rajan Khanna, Raldor(Nicolas T Guerin), Ralf Teusner, Rose, Sarah S., Sarah Terman, Sarah Wong, Sascha Goslin (She/They), Sasha Twen,
Ralofen, Ralph Holland, Ralph Mazza, Ralyn MacArren, RamblinPhoenix, Ramnath Saturntoodles (she/her), Scarlet Song, Schlumpf, Schneids, Schofl, Schorsch Wild,
Nanthakumar, Ramon Villarreal, Ramse Angel Lambaria Gonzalez, Randall Brown, Schrodinger's King, Schubacca, Scoot and Yarnipur, Scot Reed (He/Him), Scott "Lyshote"
Randall Wright, Randolphus Barbarrossa, Randy "Sir Gryphon" Williams, Randy Banks, Scott & Jessie, Scott Alexander, Scott Brown, Scott Charette, Scott Gibson-Uebele,
“Syntruth” Carnahan, Randy Hightower, Randy Ulch, Ranttone, Raphael Bressel, Raphaël Scott Heyden, Scott Hoopl, Scott Jarvis, Scott Kelly, Scott Machen, Scott McGill, Scott
Hémery, Raptorus77, Rara, Raseba, Rashard Williams, Rasmus Nicolaj West, rat0nlav3ur, McIndoe, Scott McIntosh, Scott Olejarczyk, Scott Osburg, Scott Paquette, Scott Raby,
Ravenrie, Ray Baker, Ray Lodevico, Raya Darley (she/her), Rayfasa, Raymond Best, Scott Ryan, Scott Thede, Scott Uhls, Script Wizards, Scruffy nerfherder, ScruffyDuck,
Raymond Cotter, Raymond Jasinski, Raymond Nichols, rayners, Rebe, Rebecca Fay, Scryl, Sdebeli, Sean "Raven" Donohue, Sean Furlong, Sean Gerow, Sean Goodman, Sean
Rebecca L Jones, Rebekah Proctor, Rebekah R. Ganiere, RebornJade (He/Him), Red Gregor, Sean Hayes (he/him), Sean Hoffman, Sean Holman, Sean Jack, Sean Lickfold,
Fraser, Rederthere, RedEyeRake, Redi Spades, Reece | Game Night, Reece Patterson - Sean Littlepage, Sean Marcum, Sean Nittner, Sean O, Sean P. Phelan, Sean Seeto, Sean
AKA Squirrel, Reece V, Reed B. (He/Him), Reed England, Reed Logan Westgate, Reg Swezey, Sean Toland, Seb Tudor, Sebastian Andrada Ottonello, Sebastian Berger, Sebastian
Stuart, Regdar the Seer, Reggie Carlisle, Reggie Tsai, Reid Bathgate, Reid Zimmerman, Braun, Sebastian Farchione, Sebastian Geiger, Sebastian H. Fosse, Sebastian Kraus,
Reimiel, Relic, Remi D'Amours, Rémi Gisclon, Remington Riddle, Ren, Ren Magnus, Sebastian Kruppert, Sebastian Valdivia, Sebastian Velasquez, Sebastian Wawrzyńczyk,
Rena & Sascha, Rene, René Reinhold Schallegger, René Schultze, René-Pier Deshaies- Sebastian Wersin, Sébastien Pinto, Sébastien Richer, Sebastien Torres, Secondhand
Gélinas, Renn Sørensen, Renzo Gambone, Reseru' Sansone, Resias Han, Retrotom, Rex Samurai, Security Seans, Sefish, Seggo Furrytoes, Sekh Bird, Selenio, Selmeci László,
Rose, RexCelestis, ReynRE, RG Troll, Rhainda (he/him), Rhett and Ty Wilson "He/ him Seneca, Sentaran, Sequaia, Ser Eld Camrey, Seraphel Daystar, Serena Tempest, Sergey
and she/her", Rhodri2P, Rhonda Seymour, Rhoslyn Mills, Rhuby Elizabeth, Ric Baines, Tverdokhleb, Sergio Solorzano, Sérgio Sousa, SerpensFumosus, Seth "WhiteFoxSG",
Ricardo Esteves, Ricardo J Silva, Riccardo Siligato, Ricebits, Rich "Grismare" Pierce, Rich Seth (he/him), Seth Croston Barber, Seth Garrett, Seth Halbeisen, Seth Hartley, Seth
Hiner, Rich Warren, Rich Winslow, Richard, Richard 'Vecna' Hussey, Richard A Gonçalves, M, Seth M, Seth Thomson, Seth Tims, Seth Webb, Knight of Springtime, sev, Sevr,
Richard Appleby, Richard August, Richard C Plemons, Richard Delaplace, Richard Shacked A. Rosenthal, Shadowkirby, Shadowluigi, ShadowRose, Shae McCarty, Shamolow,
Dracconos “The Great Riki” Goulart, Richard Evans, Richard Fearn, Richard Frolkovič, Shams pour Carte Blanche (they/them), Shane Doyle, Shane Gee, Shane Holladay, Shane
Richard Ginisty, Richard Heslop, Richard Jennens, Richard Lam, Richard Mendonsa, Huston, Shane Mclean, Shane Taylor, ShangryLlama, Shank, the Tonsured Ape, Shankar
Richard Nimmons, Richard R. Martin, Richard Ruane, Richard Sands, Richard Wride, Nakai Goncalves dos Santos, Shannon R Lewis, SHAQER85, SharkTheBait, Sharon Alix,
Richardo Mroczek, Richie Ablaza, Richie Lambert, Rick "Portholus" Moore, Rick C, Rick Shashidharan N. Subramaniam, Shaun Benvie, Shaun D. Burton, Shaun Farley, Shawn
Gentry, Rick Neal, Rick Wilson, Rico Reinhold (he/him/any), Riebino, Riffler, Rifqi Hanf, Shawn Hod Speidel, Shawn Rose, Shawn Tomkin, Shawn Walters, Shawn Winn,
Dahlgren, Righan Meehan, Riley, Rio Noriega-Nicholson (they/them), Rion Urven, Shay J., Shayed, She/They, Shelby D White, Shen. Hung-Yang, Shenandoah Brown,
Risoto, Risto Bubert, River Daniel, Rixie, RJ, RJ Mariani, RMH (He/Him), Roan1430, Sheol Firen Brimstone, Sherman Sheftall, Shiki136, Shinsudo, Shiro, Shmidu, shoes,
Roar Ladd, Rob Coughlin, Rob Lally, Rob Macquarrie, Rob Meerscheidt, Rob Modzelewski, Shon Lewis, Shredded Wombat, Shrimpy DuGrasEtDesJeux, Shu Sam Chen, Shukin,
Rob Nadeau, Rob Saronson, Robbert Schut, Robbie Breese, Robbie Eberhardt, Robert Shy Tsunami, Shylie, Si Hibberd, SidLord, Sierra Hosea-Kilkenny and Kiernan Kilkenny,
"Ayslyn" Van Natter, Robert "Jefepato" Dall, Robert & Rachel Hirst, Robert Beyda, Robert Silas Andrews, Silent Gabe, Silinthar Bolenstar, Sillade, Sillywyrm (they/them), silvaril,
Buurman, Robert D. Wilson, Robert Dale, Robert Davison, Robert Day, Robert Doner, Silvère Coulin, Silvio Herrera Gea, Simon, Simon Best, Simon Bogaerts, Simon Cotterill,
Robert Drager, Robert E. Spencer II, Robert Esser, Robert Foster, Robert Galonski, Robert Simon Fournier, Simon Oh, Simon Pearson, Simon Stroud, Simon Trudeau, Simon Ward,
H. Mitchell Jr., Robert Hahn, Robert Hammitt, Robert Hazelton, Robert J. Guadagno, Simon Widman, Simona Gelati, Simone Coluccelli, Simone Ettorre, Simonne Drasdauskis,
Robert James, Robert Kropiewnicki (PhantomNJ), Robert L. Flowers Jr, Robert Lewis, simply josiah, simply_sviat, Sindri Snær Helgason, Sion A., Sir Eric Coutu, Sir Jared
Robert Mania, Robert McIntosh, Robert Murray, Robert Newman, Robert Peacock, Ellesmere, Sir Leo of House Jenicek, Sir. Rok Locksley, Sir.ElfoMaroto, SirAston, SirGoaty
Robert Phillips, Robert Rae Mohr III, Robert Rappoport, Robert Scripps IV, Robert (He/Him), Sirly Eric, SirRageALot, Six Wing Studios, Sizzlelean, Skersch, Sketch,
Watson, Róbert Zsolt Nagy, Robhawk12, Robin, Robin "Zemce" Gonzales, Robin Dante skinnyjeansus, Skox, skwiziks, Skye Burnett, Skye H, Skye Sutton, Skyler Escamilla,
(He/Him), Robin G., Robin H., Robin Longhurst, Robin M, Robin Miller, Robin Trosien Skyler J.B., Skyler Kehren, Slabibi, Slade Eide-Ettaro, SleepyNinja, SlibberGloob, Slorder,
(he/him), Robo Goblin, Robot_Hermit, Robyn Hemlocke, Rockisus, Rod Freund, Rod Slumbering Druid, Sly Ningen, Slyfree3, SmiCat, Smiley, Smiley McCloseToDeath,
Meek, Rodrigo “Rolquimia” Murillo, Rodrigo Gallo, Roger FV, Roger G., Roger Haxton, Smoke, Snag, snir kolodni, Snorri, Yonni and Michal Mendes, Snowcat, snushbear,
Rogier, Roi Gaash, Roi Horowitz, Roipingu, Roland Scaife, Roland_Malius, Snydly, Soana, Socially Inept Clown, Sohan "Soula" Govind, SolarFlora, Soli Alpert, Solly
RoleplayUnderMaintenance, Roll 4 Gravity, ROM ROM, Romain 'Celyus' RAVELLA, "directxman12" (it|she), Some Other Heroes, SomeKnight, Sonia 'Edzik' Allan, Sophia,
Roman Kuzyk, Roman Penna, romulus, Ron 'Rune' Forbes, ron beck, Ron Lugo, Ron Toreador Fan Girl (She/Her), Sophie C., Sophie Ooi, Sophie Schell, Sorceress Jules, Sorcha
Müller, Ronald Dietz, Ronald H. Miller, Ronan Laiken Plessis, Ronan O'Connor, Ronie Cahill (she/her), Sören Kohlmeyer, SoulAngel Fedaykin, SoulOfTerra, Sourjya Sinha
Uliana, Ronnie Kieklak, Roodie, RootDwarf, Rose O’Reilly, Rose Stem, Rosespark(she/ Roy, SouzaGM, SovereignCast, spacht, Spantzz, Sparrow, Sparrow, Spencer Drake,
her), Ross A. Metcalf, Ross Aitken, Ross Cheung, Ross Fisher & Hazel Tyler, Rotochron, Spencer Wolford, Spenser Rubin, SpikeFaceSam, SpitefulFox, Spoon (sneaky), Spyros
Rowan Estes (she/her), Rowan Nairn, Rowan Spiers-Floyd, Rowan/Icarus (They/Them), Gkiouzepas, Spyros Tzanakis, Squall, Squireminime, Squirtlenick, SrBerjillos, Stacy
Rowanberrypie, Rowen Higley, rowlandg, Roxley, Roxy Reyes, Roy Mumaw, Royce Forsythe (she/her), Stafan Lynch, Stahlwardt, Stanislav Nowak, Star_Lex (They/Them),
Ogburn, Royce Piels, RpgSoldier, RPJ Creative, Rrok Anrolle, Rubén Acevedo III, Ruben Starfirewater, Stay Simple, StealthyDruid, Steel Stormwind, Stef Lahr, Stefan Ichters,
Brandt, Ruben L. Archilla, RubinRitter4, Rubynight, RudeGuy, Rudy, Ruebennase, Stefan Johansson, Stefan Matthias Aust, Stefan Ohrmann, Stefan S., Stefan Sterzenbach,
Rufino Contreras, Rui aka Ariamus, Rui Gregório Gomes Pestana, Rules Artificer, Rummel, Stefan Strobl, Stefan Struck, Stefanie Notar, Stefano Starhaus, Stefano Tagliaferri, Steffen
Rumo of Zamonia, Rune Æther, Rune Kjeldsen, Rune Soldier Dan, Ruslans Andrejevs, Brand, Stella Kosmistr, Stella Sheputa (they/them), Steph Chiu, Stephan, Stephan Davis,
Russ LeBar, Russel Harder (he/him), Russell Akred, Russell Cain, Russell Hoyle, Russell Stephan Szabo, Stephan van Hugten, Stephane Henriet, Stéphane Lorek, Stéphane
Jones, Russell Podgorsek, Russuel Wood (he/him), Rusty Gray, Ruud "Snapmist" Kuchlein, MOUNIER, Stéphane Schmieszek, Stephanie, Stéphanie Dusablon, Stephanie Mah,
He/him, Ruy, Ry-Man, Ry3an, Ryan 'Uncle Rufus' King, Ryan Blatchford-Smith, Ryan Stephany R.H., Stephen (Hippo) Abel, Stephen (SplitPersona) Kelly, Stephen B. Nolan,
Bolstad, Ryan Bombard, Ryan C. Reeves, Ryan Elliott, Ryan Forgione, Ryan Fury, Ryan Stephen Bayes, Stephen Brown, Stephen Carr, Stephen Edge, Stephen Esdale, Stephen
Giff (he/him), Ryan Glass, Ryan Gregory Usher, Ryan Hoolehan, Ryan Kanniard, Ryan G. Paterson, Stephen Hardy, Stephen L McMorland, Stephen Michael Kellat, Stephen
Kelln, Ryan Kent, Ryan Leonshield, Ryan M. Vent, Ryan McGilloway, Ryan McRae, P, Stephen Palmer, Stephen Rokitka, Stephen Rosia, Stephen Schiber, Stephen Schweitzer,
Ryan Mueller, Ryan Oliver, Ryan Patterson, Ryan Rasey, Ryan Schroeder, Ryan Stephens, Stephen Shea, Stephen Turner, Stephen Watkins, Stephen Waugh, STERBEN_FX5,
Ryan Thames, Ryan W., Ryan Young, Ryder & Duskwood, Ryland H Garnett, Rylie, Sterling Bates, Sterz Sebastian, Steve "Platinu" Smith, Steve Bennett, Steve Benton, Steve
236
—
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
Hall, Steve Hyatt, Steve Latta, Steve Locke, Steve Martin, Steve McSmailes, Steve Moore, Schwennsen, Tristan Willaume-Real, Tristen B. Conner, Troels Frostholm Søe-Larsen,
Steve Morrison, Steve Powers, Steven “Boosted Reality” Holmes, Steven Alexander Melin, Trond Birkeland, Troy Ellis, Troy Stubblefield, True MT, Truman Leung, Ts Kennedy,
Steven Charbonnier, Steven Collins, Steven DeVito, Steven Grey, Steven Iasella, Steven TSDY, Tubby McButters, Tulloran, Tuomo Nyrhilä, Turisan, Tuure Saloheimo, Twelveseal,
Kei Kenobi, Steven Kou, Steven Niu, Steven Noren, PhD, Steven Setzer, Steven Sorokin, Twinzeko, Twizt, Ty Kelly, Tyger, Tyler A, Tyler Baskind, Tyler Brenman, Tyler Keith,
Steven Vales, Steven Watkins, Steven Wolf, Steven Wyman, Steveon Walker, Stew Danger Tyler Matheson, Tyler P., Tyler Petrie (she/her), Tyler Russell, Tyler Scott Smith-Taylor,
Wilson, Stinkyk8, Stirling Argent, Stove, StpdSxySzchn, Strahinja Todorović, StruckerGee, Tyler Soto, Tyler W. Ruff, Tyler Wike, Tyrell, Tyson Carrett, Tyson Pink, Tyto, tzigi,
Stuart Chaplin, Stuart McDougall, Stuart McKay, Stuart Skilton, Stuart Watkins, Stuart Tzvi Jasper, UFJelly-O(he/him), Uli Claushallmann, Ulises "ScornWeed" Gomez, Ulrich
Whitehouse, Styxette/she, Suavemente, Sune Nødskou, Sunrunner, Super Bob the bunny Drees, Ulver the Nerd Viking, unMadeGaming, unseenlibrarian, Uri Lifshitz, Uriel, V.
boy, Surányi Miklós Sumi93, Suratada Kaewkangwal, SuzPhDM, Sven, Sven, Swagittarius Douglas Chapman, V. Garrett Bittner Jr., Vakarian, Valdrianth, Valene Mitchell, Valérian
(it/its), Swan, Swordsmoose, Sybil Blackwood, Sydney H (She/Her), Sydney H. Thorne, Chasserio, valleyman, Valmira (they/fae), Valoutine, Valric Constantine, Valrou, Vampure,
Sylvestra Cantrell, Sylvie, Synarune he/they, SyncophantGreen, Synopsis, Synthetic20, Vanja LoVerso, Vanta Bleu, Vash_GR, Vaughan Cockell, Vele Mamba, Vellie, Vellor,
Syrus Quinn, Szabó Bence, Szabó Gábor, Szilágyi L. Gábor, Szopen Marcin Bartmański, Vemund.D, Vendross Argentum, Venita Pereira, Venrix, Vera Schooler, Verdun Vairemonte,
Szymon Glav Konicz, Szymon Kafel, Szymon neishin Szweda, Szymon Ulenberg, t, T Veronika Matousova, Vesku "Weze" Heikkinen, Vespers, Vicente Cartas Espinel, Víctor
J Zeeman, T Siew, T. C. Dion, T. L. Bainter, T. Shirts, T.J. Finch, T.J. Tague, T.R. Bower, "Enrad" Martin, Víctor Castaños Pastor, Victor G. Balcazar Moctezuma, Victor Gil [JinShiro]
T.R. Grimm, T.R. Woodruff, Tabea, Taber Fisher, Tabor Grindrod, Tad Cooper, Tadedy, Salonga, Victor Otani, Victor P. Haerinck Jr., Victor Pires Mendonca, Victoria Bosley
Tadhg Mackay, TadK, Tahalanan, Tal Mazor (He/Him), Tall Gnome, Talon Slead, Talos, (she/her), Victoria Steele, Victoria V, Victoria Valen, victusfate, Vidar, Vidya and John's
Talysin Thorn, Talzyon (he/him), Tama Beazer, Tamuz, Tanja Neubacher, Tanner dad., Vierus, Viktor Engholm, VillainousVoxx, Villifer Lunaria Massey (she/they), Vince
Coladasnti, Tanner McCracken, Tannin, Tannor G., Tanqq, Tanukibashira, Tanya Itkin, "Blackpaladin" Arebalo, Vincent B, Vincent Bezic, vincent furstenberger, Vincent Henrotte,
TaR, Tara Saha, Targrus, Tarkil, Tarooki Games, TarrinOfAzinor (they/them), TaTooKa, Vincent Pelletier, Vincent van Breukelen, Vinessa Taylor, Vinh Ho, Vinh Phan, Vinicius
Tatxu, Tavon Gatling (he/him), Taylor, Taylor 'GrokMonkey' Cobb, Taylor Howard, Pataco, Vinny M., Violet Epoche, viri, Vithigar, Vitor Tumoli, Vittorio DeParasis, Vivi
Taylor M, Taylor Ogg, Taylor Patience, Taylor Repetti, Taylor Walders, Tazzy D, Tbird, Franco (She/They), Vlad Croitoriu, Vladislav Sukhmel, Vladrynne, Vladyslav Volchenko,
TeaEra, Teapot Error, Tebra Hansing, tecknobabble, Ted Lee, Ted Pwyll, Ted WyrdGM Vojtech Pribyl, Volsung, Vonkalts, VonToto, Vorkof, VTTom, Vuk Kremić, W. Jade Young,
LeBeau, Teddy Fuller, Teemons and Jarwons, Tegan Mannino, Teis Høeg, Telelia, Telvin, W.A. McMurray, W.Stenz, Wabbafluga, Waco Glennon, Wade Gregory Tripp, Wade
Templar's Tabletop, TenbatsuZ, Téo Rozet, Teoph, Teräspersilja, Terriblyuncreative, Jones, Wagner Finger Hörbe, Wago, WaiserGreif, Waldemar Müller (he/him), Walker
Terroar, Terry Dana Jachimiak II (he/him), Terry L Gilbert Jr, Terry Wilcox, Tess Winlock, (she/they), Walt McGough (he/him), Walter A. Chacon, Walter Brediger, Wando, Ward
Tex Galloway, Thadius Rushing, Thalji, ThAT1gUY, Thayne Blake, The Aldin Brothers, Donovan, warlockelder, Warren Worthington, WaterDogNeptune, Wayne Ligon, Wayne
The Ardent Archer, The Bengrys, The Broken Seal, The Cardboard Family, The Craftsman, Rossi, Wayward, Wei-Hua, Hsieh, Wes Ascolese, Wes M, Wesley B, Wesley Barta, Wesley
The Cursing Dungeon Master, THE Donnie, The Druidic Monk, The Freelancing Blair, Wesley Green, Wesley Sansom, Wesley Williams, Wheat, WhimsicalWisp, Whit
Roleplayer, The Fulgent Crow, The Geekery, The God of Purple, The Grebo, the Grizz, Mattson, Whitney Winkler, Widoo, Wigiot12, Wil Yau, Wilbeck, Wilde Karde, Wilfredo
The Heart, The Huffakers, The Initiative Inn, The Karch Tan, The Last Squirrycorn, The Santos Jr, Wilhelm Kubein, Will Briggs (he/him), Will Dunlop, Will Godar, Will Gordon,
Legend Smithy, The Mad Queen, The Madman, The Maxfields, The Mondolori, The Will Gorman, Will Harvey, Will Johnson, Will K, Will McConnell Simpson, Will
Monster's Mother, The Nameless Phantom, The Orange Nebula Team, The Outlier, The McKenzie, Will Merriott, Will P, Will the Wize, Will., Will0Wisp, Willbo, Willbo
Real MacGuffin, The Screaming Rat, The Sleeping God, The Sovereign Rat or The Dude, Boggins, Willem, William & Toby, William A Frederick, William Bailey, William Balvanz,
The Steve’s D’Amato, The Underground Dojo, Collinsville, IL, The Unknown Stuntman, William Brown, William E. Johnson, William Fisher IV, William Flack, William G.
The Vitruvian Meeple, The Wegrzyns, The World Anvil Publishing, The333Man, Theanael, Banowsky, William Gerke, William Hill, William King, William Kotas, William M
TheAutumnWriter, TheBabes, Thebenhatton, TheBlueOak, thebrooder, Thecodex, Lucero, William Mayorga, William Moore, William R Clark, William Read, William
TheEldritchFox, TheeScottieP, theGoopo, TheGreatRasputin, TheLoopymonkey, Schiavi, William Weiler, WilliamB, Willie Davis, Willofol, Willow Alexis McClelland,
TheMechanic, Theo Frielinghaus, Theo Rivera, Theodore, Theologicalbear, Theredfox64, Willow M, Winter (she/her), wiskeyjac, Wizard Dave, Wizard Staffing Co, Wodhan,
TheZMage, Thibaud Huber, Thibault Schwartz, Thierry "Triangle" DEVILLERS, Thierry Woj, Wolfe Scott, Wolfgang, WONG JING, Wouter McGrory, WP, Wren Stark, Wren
Alves, Thierry De Gagné, Thijs van der Velden, Thom Jorgensen (He/They), Thomara Walden, Wrenintheworks, Wumby Flappy, Wuvly Wuvs You, Wyatt Fetner, Xander
B., Thomas "Lunayar" Moy, Thomas "TheSabotender" Beswick, Thomas Baker, Thomas Tide, Xav Leonard, Xavier Miriam Leia Aixendri Moneny, Xavier Richardson, Xavier
Behrens Jr, Thomas Bugg, Thomas Clarke, Thomas Elfing, Thomas F. Johnson, Thomas Wolford, Xavier Wolfs, Xavl, xeno120, Xenothon Stelnicki, Xero Larkspur, Xiahou [they/
Faßnacht, Thomas Foote, Thomas from Sixpence Games, Thomas Gerlick, Thomas them], Xiasmus, Xkhi, Xosé Oscar López Rascado, Xuan, Xylemicarious, Yadiel Rosario
GLORIEUX, Thomas Haakinen, Thomas Häfele, Thomas Kavanagh, Thomas Kenrick, Cruz, Yago Domingues, Yakier Bunker, Yamio, Yan Kodiac, Yannick Meyer, Yay, Yemika,
Thomas Mansour, Thomas P Kurilla, Thomas Penny (He/Him), Thomas Peterson, Yevhen Tabakov, Yew, Yiftach Govreen, Ymir, Yoav Bartov, Yoav S, Yogmeister, Yong Jia
Thomas Pine, Thomas Richardson, Thomas Twiton, Thomas Wess, Thomas Woodland, Yaik, Yoshiaki Mimura, Yotam L, Your D&D: Echoes of Legend, Your GM Chandler, Yu
Thor Hay Sørensen, Thoran Rodrigues, Thore Schmidt, Thorn, Thorsten M., Thorsten Tsai Su, Yuffie, Yuki Astrea, Yukio Ryudo, Yurian00, Yurii "Saodhar" Furtat, Yuriszoo, Z
Sick, Thorunge, Three Sails Studios, Tiago DUARTE, Tiago Panaro de Oliveira, Tianna the RPGguy, Z. M. Smith, Zac, Zac Colbran, Zac Derenne, Zac Simpson, Zac Wirth, Zach
Janali, Tibalt the Jester, Tibby_LTP, Tica, Tiest Vilee, Tiffani Sahara, Tiffany Korta, Bohn, Zach Cullimore, Zach Decker, Zach Gyorffy, Zach McCoy, Zach Norton, Zach
Tillerz, Tim "Danger" Hall, Tim Baker, Tim Clark, Tim D., Tim D. Daigle, Tim Ellis, Tim Sebring, Zach Yokell, Zachary Bailey, Zachary Bean, Zachary Carns, Zachary Hall,
Flannigan, Tim Gonzalez, Tim Guy, Tim Hennigar, Tim Hoepker, Tim Leard, Tim Zachary Honzik, Zachary J. Davis, Zachary Moix, Zachary Pollak, Zachary Presnall,
Leuftink, Tim Rangi, Tim Sorrels, Tim W Brown, Tim Welch, Timo I., Timo Robl, Timotej Zachary Stevens, Zachery Naldrett, Zachery Strider (She/They), Zack Ashcraft, Zack
Karafa, Timothée Aubry, Timothy Ardoin, Timothy Bruning, Timothy Choate, Timothy England (He/Him), Zack Patty, Zack Wenning, ZACKary Betsch, Zaff the Wanderer,
Doughty, Timothy G Smith, Timothy Griffin, Timothy J. Watkins, Timothy M. Elliott, Zahc Rhen, Zak Knippel, zak ralston, Zamak, Zani Mattia, Zaphikel, Zara Sluys, Zarock,
Timothy Masamitsu, Timothy Merryman, Timothy Miller, Timothy Yarcia, Timothy Judge of Chaos, zaser, ZaSkTa, Zaxxon, Zayne Lantz, Zealot, Zeb Berryman, zeek20004,
Yuen, Timu King, Tina perkins, TitanTalos, Tiwi, TJ Ferrell, TJ Walker, TJ Young, TL zeitiger, Zelda Smith, zemesan, Zennihilation, Zephier, zer0daylight, Zerohikaru, ZeroPF,
Barnes, TNTablet, Toadeq, Toagreshnuva, Toasted Mittens, Tobias Niemitz, Tobias Zeus Legion, Zhyraxx, zi hzuo, Zin, zino.212, Zinzer, Zio Hal, Zion Seda, Ziri Vier, Ziv
Theis, Todd Biggs, Todd C. Neff, todd estabrook, Todd Reis, Todd Thomas, Tom "palfrey" Kitaro, Zivairyn (they/them), zmef, Zodka, Zoe Tunnell, Zoltán Sarkadi, ZombieBitz,
Parker-Shemilt (he/him), Tom A Moore, Tom and You-Sun, Tom B. Curvis (he/him), Zomg, Zomrand, Zorgoll, Zowa, Zuzanna Janczewska, Zwagerman, Zxithenull, 老祁,
Tom Chiverton, Tom Davidson, Tom Douwes, Tom Dowd, Tom Gartin, Tom Gilvear, 404, .Nvaet, (My recently passed Australian shepherd), (No caps please), (Odinfirewood),
Tom Hardy, Tom Kollman, Tom Laptain (they/them), Tom Lavery, Tom R, Tom Trinkle, @Just_a_little_guy, @Rhummz!!!, ♥ Rose ♥, 01000011 01000100 01010010, 2joueurs,
Tomáš "Tomislav" Mužík, Tomáš Kapal, Tomas Thales Pribyl, Tomasz Pudło, TomColmaire, 4R73M1S, 4Sight, 5-Tet, 92mechas,
Tomer Norman, Tommi Sundström, Tommy Fix, Tommy Pynnonen, Tommyh,
TomorrowsYesterday, Toni (They/Them), Toni Saktiawan, Toño, TontonFra, Tony C.
Hsieh, Tony Evans, Tony Parmenter, Tony Pi, Tony Rockbeard, Tony Stiglich, Tony
Vessels, Tony WInkler, Tony, Anjie & Juan Mendoza, Topher W, Topper, Torben "LeGit"
Jones, Torie, Torill Lindan, torradin341, Tory Cristancho, Total Party Chill, Tractor
Wheel, Tradjincal, Tralfamado, TrAllda, Trance, Transliminal Tales, Transmuted Elf
(she/her), Travis Boward, Travis Casey, Travis Chase, Travis Collins, Travis D., Travis
Farrar, Travis Hunnings, Travis Nilest, Travis Northup, Travis Tessmer, Trax, Tre F,
Treantstar, Trees, Tregg Duhigg, Treighton Mauldin, Trel Blackfeather, Trent Schultz,
Trent Slabaugh, Trep Maul, Trever “Kid Vorpal”, Trevor Grandison, Trevor Griggs, Trevor
Hannon, Trevor Hardesty, Trevor Honeycutt, Trey McCoy, Trey Parker, Trezyr, Tricia
Houchin, Trickstersholic, trickstertao, Trip Space-Parasite, Triss, Tristan Buss, Tristan
Chenier, Tristan Ham, Tristan Hubert, Tristan Marshall, Tristan Mortenson, Tristan
237
—
238
—
239
—
A ppendices
3. Discover your first adventure What drives your Hero to set out
on a journey or face adversity?
ADVENTURE CHALLENGE ADVENTURE STAKES ADVENTURE HOOKS
Use the Conflict Oracle (page Note why your Hero embarks on Is your Hero aware of the
245) and interpret the results this adventure and which of their Adventure Challenge? If yes,
as a problem or situation that Quests are at stake. how did they learn about it? If
cannot be resolved in one scene. not, what sets them on a path
toward it?
SETTING UP A SCENE
240
—
Establish
DESCRIBE THE SCENE SE T THE SCENE INTRODUCE CHALLENGES
Use the details from the STAKES & MAKE THREATS
Conflict Oracle (step 4) to Connect the greater Introduce the main or secondary
paint a picture of the situation. stakes of the adventure Challenges of the scene (Step 4 and 5).
Use the Question Oracles with the stakes of the Pick a Threat from their Challenge Profile
(page 242) to answer any scene. Why does this (step 5) or use the Challenge Action
unclear details. moment matter? Oracle (page 251). Describe it to yourself.
Action Take a Hero action (Vol. I, page 145), responding to the situation, and resolve it normally.
Consequences
FROM CHALLENGES FROM THE FROM HERO'S
Use the Challenge Profile (step 5) or the HERO'S ACTION WEAKNESS TAGS
Challenge Action Oracle (page 251). (usually on a 7-9 roll) Choose a weakness tag
Randomizing: If there is more than one to invoke. Pick an apt
Use the Consequences
Consequence listed, assign a number to Consequence or use the
Oracle (page 254).
each and roll a d6 to choose between them Consequences Oracle (page
(reroll if you get an unassinged number). 254).
Repeat the Game Loop (Establish, Action, Consequence) until the Challenges are overcome and/or the
scene stakes have been won, lost, or deferred, marking the end of the scene.
241
—
A ppendices
242
—
243
—
A ppendices
244
—
SCENE 1
Central Challenge 2-4 A lone person… Not sure yet who that is. As I try to follow the footsteps
of the thief, I pass by a
Central Threat & 4-1 is manipulating or Need more information. I’ll roll wayside shrine where I see a
Consequences influencing… another column. merchant trying to swindle a
young boy out of his offering.
Target of the 1-3 An innocent bystander. Hmmm. So one person is My duty obliges me to
Challenge manipulating another. respond…
Secondary Challenge 5-5 A whole group of the It sounds like a cult. Someone is
Central Challenge recruiting someone naive to a cult.
Interpretive Question: 1-2 The Merchant. Polite It’s a mercantile guild. This
What is this cult? conflict. Bargains. peddler is trying to swindle
Contracts and promises. someone out of their money.
A worldly person.
245
—
A ppendices
...physically endangers...
... one or all of the
11-13 A monster... (Aggressor or Pursuer cause bodily harm or death Heroes.
- Ill Tidings, or negative physical statuses)
...presents a dilemma...
...a Quest-related object
21-23 An animal or beast... (Influence threatens two things, only one can be or magic.
prevented; roll twice on Target of the Challenge)
The terrain...
(use a Landscape Journey, ...stands as a major obstacle for... ...a Quest-related
31-33 location or region.
location Challenge, or (Obstacle or Mystery Blocked)
Vignette)
An event, occurrence, or
coincidence...
...is manipulating or influencing... ...a community or
41-43 (use an Occasion Journey, organization.
(Influence swayed)
event Challenge, or
Vignette)
An unseen force...
...is tricking, fooling, infiltrating, or entrancing... ...a nearby location or
51-53 (enchantment, curse, your camp.
(Influence or Sapper loss of a resource, beguiled)
spirit)
64-66 Roll again twice Roll again twice Roll again twice
246
—
At home, in a village, or in a
small building Overt action or A bystander, or a group of
11-13 No tag-worthy features
aggression them (Charge)
(Homestead & Village, p112)
A liminal or bucolic area, Notable landscape features
beyond the towns The Heroes’ vulnerable
14-16 Pleas or cries for help (sharp rocks, dense woods, spooky
allies (Charge)
(Outskirts & Fields, p122) marshes, tall barley stalks)
On the roadway, highway, or Dangerous or useful objects
major trails Mysterious, requires An unrelated monster
21-23 (roaring bonfire, alchemy supplies,
investigation (Aggressor)
(On the Trail, p130) stashed weapons, crates)
Off the beaten path or An unrelated animal People
An offer, contract,
24-26 somewhere truly wild or beast (Aggressor, (town elder, gathering crowd,
inquiry, or temptation
(In the Wilds, p136) Charge, Quarry) children at play)
At a port, out at sea, or along Condition
river Terrain (location Challenge
31-33 A Hero is affected first (cold winds, bright sunlight,
or Landscape Journey)
(Open Water, p152) obscuring fog, eldritch glow)
Somewhere forgotten, dark, Mood
An ambush or An event taking place
34-36 or dismal (partying, somber mourning, eerie
surprise (Occasion Journey)
(Forsaken Places, p156) silence, desperate struggle)
In a bustling area, with many The weather, a hazard, or Enchantments
41-43 people Slowly and gradually a trap (in a Journey, use a (warded-against-magic, wall of
(Town & City, p162) Vignette) flames, supernatural gloom)
In a castle, court, or other The Heroes are separated Notable structural features
One Hero learns
or isolated (Complication,
44-46 place of political power of it while alone or (battlements, rickety bridge,
Blocked, or an Obstacle
(The Castle, p168) isolated balcony, window)
Challenge)
A pervasive negative Animal or beast
Near a violent conflict Sudden reveal upon emotion (jealousy,
51-53 (bleating calf, climbing goat,
(On the Battlefield, p176) entering or arriving anger, hopelessness, etc.)
(Sapper) barking dog)
64-66 Roll again twice Roll again twice Roll again twice Roll again twice
247
—
A ppendices
VIGNETTES
ROLL
VIGNETTE CATEGORY VIGNETTE - ROLL D6
D6
(1) Angry Locals (p200)
(2) Cartographer (p200)
(3) Enchanter’s Demesne (p200)
1 Chance Encounters (p200)
(4) Plea for Assistance (p200)
(5) Stampede (p200)
(6) Vindictive Challenger (p200)
(1) Blizzard (p201)
(2) Heatwave (p201)
(3) Heavy Rain (p201)
2 Environmental Conditions (p201)
(4) Obscuring Fog (p201)
(5) Thunderous Storm (p201)
(6) Wildfire (p201)
(1) Dwindling Supplies (p202)
(2) Exhaustion (p202)
(3) Injury (p202)
3 Mishaps (p202)
(4) Lost Companion (p202)
(5) Sickness (p202)
(6) Worn-Down Transportation (p202)
(1) Boobytrapped Chest (p203) or Cursed Item (p204)
(2) Hidden Pit (p203)
(3) Puzzle or Riddle Door (p203) or Warded Passageway (p204)
4 Locks & Traps (p203)
(4) Snare or Bear Trap (p203)
(5) Tripwire or Pressure Plate (p204)
(6) Grease Patch (p204)
(1) Cautionary Tale (p205)
(2) Deep Conversation (p205)
(3) Down at the Pub (p205
5 Poignant Moments (p204)
(4) Inspiring Vista (p204)
(5) Marching Song (p205)
(6) Overgrown Shrine (p205)
248
—
249
—
A ppendices
STEP 3 : LIMITS
Limits: Choose a hard, medium, and/or easy way
to overcome the Challenge; each one will become
a Limit such as harm, convince, trick, threaten,
destroy, subdue, dispel, banish, catch, escape, etc. Set
a maximum for each Limit:
• Hard = Challenge rating + 1
• Medium = Challenge rating
• Easy = Challenge rating - 1 (If that brings it to zero,
remove this Limit)
Progress Limits: If the Challenge is
working toward a crescendo, completion, or
transformation, give it a progress Limit with a
maximum of 4, such as turn-into-a-wolf(4).
250
—
(page 110) which was chosen when you rolled F O L L OWTry to match the
the Conflict Oracle for the scene. Hero’s steps, inadequately
• Find the Challenge Role on the Challenge Action Make too much noise or distract (Exposure,
Oracle table. remove hidden, or distracted)
• Roll a d6. The table will point you to a specific Suddenly be gone, having been separated from
Consequence that is about to occur, and offer a the Hero or wandered off (Complication)
Threat you can use to warn the Hero of what is
about to happen. B L U N DE RMove toward danger in
a panicked or oblivious state
Move right into the path of danger
Ag g re sso r (Complication, or gain exposed or panicked)
T H REATS & CON S EQUE NC ES
Scream for help (Exposure, New Challenge,
AT TA C KRush or clash with or give compelled-to-help)
obvious violent intent Become captured, trapped, or entangled (gain
Strike defensively (give a weak harmful status, restrained)
and gain parry-1 or guarded-1)
Strike with force (give a harmful status such as B E H U RT Come under attack
wounded) or immediate danger
Lash out with a violent strike (give a strong Suffer harm or injury, possibly fatal (gain a
harmful status, but gain exposed-1) harmful status, or Ill Tidings)
251
—
A ppendices
My ste r y Pu rs ue r
T H REATS & CON S EQUE NC ES T H R EATS & CONSEQUENCES
Conditions worsen, making revealing the truth GIVE CHASE Move with haste
harder (gain obscuring status or tag such a foggy-2 towards the quarry
or disturbed evidence)
Draw closer and closer (add a status on the
A useful source of information runs dry or is catch or track Limit)
exhausted (scratch a tag)
Gain momentum (gain speeding-1, and add a
Clues are inconclusive or only part-true (Yes, status on the catch or track Limit)
But...)
Overcome an obstacle (scratch an obstacle tag
The truth is slipping away (gain confounding, or and add a status on the catch or track Limit)
give a witness tight-lipped or bewitched)
The investigators pay a price: frustrated by lack H I N DE RPrepare an attack or a trick
of progress, shocked by what they find, etc. that would slow its quarry down
A vital clue or witness escapes the investigators Force the quarry to slow or reveal itself (give
(New Challenge with the Quarry role) or a a hindering status, such as hobbled or slow, or
someone steps up to repel the investigators (New scratch a movement, mount, or transport tag)
Challenge with the Aggressor role) Create an obstacle up ahead or steer the chase
into one (create an obstacle tag)
Maneuver to block escape in a specific path
(Blocked)
252
—
FLEE Escape its pursuers with AID Rush to the help of their allies
great speed or cunning Empower their allies (give inspired, confident,
Move further away (add a status on the outrun energized, etc., or increase their Might)
or escape Limit) Protect their allies, block an attack, or create
Gain momentum or mask their tracks (gain cover (give a defensive status such as guarded or
speeding-1 or hidden-1, and add a status on the warded, or cover tags such as barricade, or Blocked)
outrun or escape Limit) Heal their allies or restore their strength
Clear an obstacle (scratch an obstacle tag and (reduce a hindering or harmful status)
add a status on the outrun or escape Limit) Recover their allies’ abilities (restore a
Challenge’s original tags)
H I N DE RManeuver or devise a way to
Grant their allies a new asset or ability (create a
put obstacles in the way of its pursuer
tag)
Slow or confuse the pursuer with diversions or
Restore or replace a fallen ally (New
by impairing abilities (give a hindering status or
Challenge: bring a defeated Challenge back)
scratch a tag)
Put an obstacle in the pursuer’s path (create an
obstacle tag)
Draw another party into the chase (New
Challenge)
Sapper Wa t c h er
T H REATS & CON S EQUE NC ES T H R EATS & CONSEQUENCES
MEASURE Study the Hero and their P AT R O L Look out for anything suspicious
actions, seeking a weak point Notice something that makes them agitated or
Identify a Hero’s weakness (Exposure or give a vigilant (gain alert or suspicious)
negative tag) or break their defenses (scratch a tag) Spot its quarry, or find evidence of activity
Find an advantageous-position or hide in the (Exposure)
shadows or on the fringes (gain hidden)
CLOSE IN Approach steadily,
WEAKEN Make a move against a Hero’s narrowing down the options
very strength or capabilities Remove obstacles in their path to the truth
Harry the Hero or sap their strength (give (remove a concealing tag or status, such as
a hindering status such as drained, despaired, disguise, hidden, or mysterious)
hobbled, weakened, exposed, etc.) Close down a path of escape or evasion
Deplete an important resource (reduce a (Blocked)
resource status, such as supplies, or give a scarcity
status, such as low-on-arrows) S T U DY Work to figure out what is going on
Sabotage a useful ability, item, position, or Reveal vital information about their quarry or
process (scratch a tag, reduce a positive status, or their plans (Exposure, and remove preparedness
set back a progress status) statuses or tags)
Put an obstacle in a Hero’s path (create an Figure out their quarry’s next move (Exposure
obstacle tag) and gain prepared)
253
—
A ppendices
254
—
ROLL
ACT I ACT II ACT III
D66
A dangerous undertaking is The Great Danger has a specific A price that the Hero is unwilling to pay
51-54 needed to find a way to overcome end goal toward which it may be traded for another, but arranging
the danger. strives. this is extremely difficult.
A greater threat will produce more There is a way to overcome or The Heroes are now able to approach the
63-66 dangers if the Heroes don’t rise to circumvent one of the Great Great Danger and make their attempt to
meet it. Danger’s chief Agents. stop it.
255
—
A ppendices