PT110 2023 Pro Tools Fundamentals II
PT110 2023 Pro Tools Fundamentals II
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Pro Tools
Fundamentals II
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Pro Tools® Fundamentals I Introduction
Acknowledgements
Avid Learning Services would like to recognize the following contributors for the development of this book:
Andy Hagerman, Author
Thomas (TJ) Guardino, Technical Editor and Author (Exercise 4)
Paola Bianca Flores, John Patrick Dalangin, Reeve Adubal, Copy Editors
Special thanks to Alex Brooke, Brian Smithers, Ryan Summers, Anders Motz, Dave Philips, Joe Simmonds,
Chris Mckeith, Felipe Capilla, Joseph Sierzputowski, Rachel Becker Wright, Christian Valente, Stefano
Pinzi, Fabio Nicholls, and Mako Uetake (植竹真子).
We would also like to recognize the immeasurable contributions of the worldwide community of Avid Certified
Instructors for their ongoing suggestions and comments, based on their experience in the classroom and their
professional expertise, which have resulted in the continued improvement of Avid’s curriculum.
Andy has accumulated varied experience as a performer, composer, arranger, and producer, including as a
musician and arranger for Walt Disney productions and Tokyo Disneyland, to composer, arranger, and
producer on a wide range of music projects and post-production work. As an educator, he began teaching at
Full Sail University in Winter Park, Florida, where he rose to the position of Associate Course Director of
Advanced Audio Workstation Studies. in 2005, he joined the training team at Avid Technology as Training
Services Manager for the Asia-Pacific region (with his office based in Tokyo Japan, where he resides today) and
is now audio curriculum manager within the learning services team. During this period, he has authored
numerous books on music and audio production and continues to create content to inspire the next generation
of creative professionals.
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Pro Tools® Fundamentals I Introduction
Table of Contents
Acknowledgements .................................................................................................... iii
About the Author ........................................................................................................ iii
Using This Book ......................................................................................................... xiv
Using The Course Material ........................................................................................ xiv
Prerequisites ............................................................................................................. . xv
System Requirements ...............................................................................................xvi
Becoming Avid Certified .............................................................................................xx
Lesson 1: Making the Most of Your Pro Tools System .......................................... 1
Using the Playback Engine Dialog Box ........................................................................ 2
Changing the Playback Device ...................................................................................... 2
Hardware Buffer Size ...................................................................................................... 2
Limit Number of Real-Time Threads ................................................................................ 4
Intel® Turbo Boost .......................................................................................................... 5
Disk Playback................................................................................................................. 5
The Hardware Setup Dialog Box .................................................................................. 6
Using Your Computer's Built-In I/O .................................................................................. 7
The System Usage Window ......................................................................................... 8
The Session Setup Dialog Box...................................................................................... 9
Setting Inputs and Outputs in the I/O Setup Dialog Box ............................................ 11
Inputs ............................................................................................................................. 11
Outputs ......................................................................................................................... 14
Working with Paths ....................................................................................................... 14
Busses ........................................................................................................................ 17
Output Busses ............................................................................................................... 17
Internal Busses .............................................................................................................. 18
Working with Busses ..................................................................................................... 20
Managing I/O Settings .............................................................................................. 22
Exporting I/O Settings ...................................................................................................22
Importing I/O Settings ...................................................................................................23
Summary of Key Concepts ....................................................................................... 25
Keyboard Modifiers and Shortcuts from this Lesson ................................................. 25
Knowledge Check ..................................................................................................... 26
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
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Pro Tools® Fundamentals I Introduction
INTRODUCTION
Congratulations on continuing your study of Pro Tools with the Avid Learning Series. The Pro Tools
Fundamentals II (PT110) course expands upon the basic principles taught in the Pro Tools
Fundamentals I (PT101) course and introduces the core concepts and techniques students need to
competently operate a Pro Tools system running mid-sized sessions.
Students learn to build sessions designed for commercial purposes and improve the results of their
recording, editing, and mixing efforts. The hands-on exercises provide experience setting up
sessions, importing media, working with digital video, spotting sound effects, using loop recording
and MIDI Merge techniques, working with virtual instruments, warping with Elastic Audio, applying
Real-Time Properties, creating clip loops, applying signal processing, using automation, and using
submixes and track groups to simplify a final mix.
Prerequisites
• Completion of the Pro Tools Fundamentals I (PT101) course, or equivalent experience
• Ability to create sessions, select appropriate session parameters, record audio and MIDI, use
Edit modes and tools effectively, set Grid and Nudge values, create and recall memory
locations, navigate tracks and media, create Edit selections using a variety of common
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Pro Tools® Fundamentals I Introduction
techniques, use plugins for signal processing and virtual instruments, create a basic mix, and
use basic automation techniques
• For additional refreshers and tutorials covering Pro Tools fundamentals, check out the Pro
Tools > Getting Started page on Avid.com:
https://www.avid.com/pro-tools/getting-started
System Requirements
This book assumes that you have a system configuration suitable to run Pro Tools software. To
verify the most recent system requirements, visit https://tinyurl.com/PTsystemReqs.
This course’s exercises employ a number of plug-in effects. These effects are all free, and included
with Pro Tools, but they should be installed on your system prior to beginning the first exercise. The
required plug-ins are:
• AIR Chorus • Dyn3 • Pro Multiband
Compressor/Limiter Dynamics
• AIR Filter Gate
• EQ3 1-Band • Pultec MEQ-5
• AIR Frequency
Shifter • EQ3 7-Band • Reverb One
• AIR Vintage Filter • Impact • SansAmp PSA-1
• Channel Strip • Mini Grand • Space
• Click II • Mod Delay III • Trim
• D-Verb • Pitch II • Vacuum
• Dither • Pro Compressor • Xpand!2
• Pro Limiter
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Pro Tools® Fundamentals I Introduction
Specialist Certification
To gain the title of Avid Certified | Pro Tools Specialist, you must take two foundational courses, Pro
Tools Fundamentals I (PT101) and Pro Tools Fundamentals II (PT110), before sitting and passing the
associated certification exam.
Becoming an Avid Certified | Pro Tools Specialist verifies that you possess a fundamental
understanding of and the capability to use Avid Pro Tools to engineer a project through to
completion, with all of the fundamental operational skills to record, edit, mix and output the finished
session.
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LESSON 1
Making the Most of Your Pro Tools System
From bedroom studios to high-end music and post-production facilities, Pro Tools is the industry's
DAW of choice. That's great news for anyone beginning a study of Pro Tools — the skills you learn
here will be useful in a wide variety of situations. However, to make the most of Pro Tools in any
given scenario, you'll need to know how to customize the behavior to the DAW, and that's what
you'll learn in this lesson.
Duration: 1 hr
GOALS
• Optimize Pro Tools for your needs using the Playback Engine and Hardware Setup dialog
boxes
• Understand the System Usage window
• Customize your session using the Session Setup dialog box
• Create and name inputs and outputs to suit your needs
• Understand the two types of busses, and how to make the most of them
• Learn how to manage I/O settings
Lesson 1 Making the Most of Your Pro Tools System
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Lesson 1 Making the Most of Your Pro Tools System
[2] Ignore Errors During Playback/Record: The first item in the Optimizations section of the
Playback Engine dialog box is the Ignore Errors During Playback/Record check box. When
enabled, Pro Tools will suppress errors related to processing. This can sometimes be useful
with plug-in intensive sessions but take care — when this option is enabled, you may record or
play back with clicks and pops (something that can cause massive problems for you in other
phases of your production).
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Lesson 1 Making the Most of Your Pro Tools System
When active, this setting runs the risk of compromising critical audio quality, so Ignore Errors
During Playback/Record should only be enabled when absolutely necessary. It's recommended
to enable Ignore Errors During Playback/Record only if you are experiencing frequent error
messages to the point that your workflow is being disrupted. Also, whenever recording or
creating a final mix, this should be disabled.
[3] Minimize Additional I/O Latency: When Ignore Errors During Playback/Record is enabled,
you'll see one more option become available — Minimize Additional I/O Latency. When active,
Pro Tools will limit the amount of latency needed by Ignore Errors During Playback/Record to
work to its minimum value (128 samples). This option relates only to Ignore Errors During
Playback/Record.
This feature can be independently enabled for the Main Playback Engine and the Aux I/O.
Workflows involving Auxiliary I/O are explored in other courses in the Avid Learning Series.
[4] Dynamic Plug-in Processing: In older versions of Pro Tools (prior to Pro Tools version 11,
released in mid-2013) all real-time plug-ins consumed the same amount of CPU power, whether
there was audio to be processed or not. Put another way, a plug-in on an empty track
consumed the same resources as the same plug-in on a track with audio files.
With the introduction of Dynamic Plug-in Processing, your Pro Tools processing power gets a
big boost. When enabled, Pro Tools will only draw CPU power for a plug-in when there is audio
on the track's timeline to be processed. Enabling this feature is generally recommended, with
only a few advanced workflow scenarios in which it would be disabled.
[5] Optimize Performance at Low Buffer Sizes: The Optimize Performance at Low Buffer Sizes
improves the performance of the host computer's CPU at the smallest two Hardware Buffer
settings. It is generally recommended to enable it, except in cases where certain plug-in effects
cause the system to hang for a few seconds (disabling this option or increasing the Hardware
Buffer will remedy this problem).
Beyond these options, you might see a few others, depending upon your system:
• Limit Number of Real-Time Threads (Intel-based Mac computers only): Pro Tools uses
real-time threads for low-latency processing, which can sometimes conflict with other
applications running on the same system that also use real-time threads. This can result in
various errors and enabling this option can resolve such problems.
If you're not running into this issue, it is recommended to leave this box unchecked, allowing
Pro Tools to make best use of the available CPU resources.
TIP: When recording, an enabled Limit Number of Real-Time Threads option can sometime cause
errors (including AAE -6101 and AAE -9093). As a general rule, it is recommended to disable this option
when recording if possible.
• Intel® Turbo Boost (Intel-based Mac computers with Turbo Boost support only): In Mac
computers that support it, the Turbo Boost feature can accelerate the CPU beyond the rated
processing frequency, increasing performance. However — and this can be an important
factor in audio production facilities — when Turbo Boost is active, the CPU may run hotter
than normal, resulting in more fan noise as your system tries to keep its cool.
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Lesson 1 Making the Most of Your Pro Tools System
As a general rule, the Intel® Turbo Boost option should be enabled, but if you find that the fan noise
of your computer is becoming a problem, you may consider disabling it (though processing power
may decrease somewhat).
Disk Playback
As discussed in the PT101 course, a Pro Tools session file plays audio files that are stored on your
system's hard drives. Disk playback can optimize playback of your system by copying audio from
your drive (or shared network storage) into your system's RAM and plays back the audio data from
RAM. This has a few advantages — more responsive playback and less reliance on the drives upon
which your audio is stored chief among them.
Clicking on the Disk Playback Cache Size pop-up menu will reveal a menu of different options, which
fall into one of two categories:
• Dynamic: When Normal is chosen
from the Disk Playback Cache
Size pop-up menu, the playback
cache is dynamically managed by
Pro Tools, and will vary in size
based upon the amount of audio
file data on the timeline.
• Fixed: The bottom section of
the pop-up menu will reveal a
number of cache size options,
which will vary based on the
amount of RAM in your system.
Choosing any of these
will copy audio used in your session
from your storage into RAM for Choosing a Disk Playback Cache Size
Choosing whether to use a dynamic or fixed cache is largely a matter of circumstance: If you have
plenty of unused RAM and agile playback is a priority, choosing a fixed setting may be the right
choice. However, it's important to be aware that any RAM being used by the cache for audio
playback will be unavailable for plug-in processing. If you want to prioritize the use of your system's
RAM for plug-in effects and playing back from the hard drive isn't a specific problem, it’s
recommended to choose Normal from the pop-up menu.
If you are choosing a fixed size, the choice you make in the Disk Playback Cache Size pop-up menu
will represent the limit of RAM that can be used for audio file caching. How much of this cache
you're using will be shown in the System Usage window (which will be discussed later in this lesson).
The rule of thumb in this case is to choose a cache size that is big enough to hold all of your
session's audio file data.
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Lesson 1 Making the Most of Your Pro Tools System
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Lesson 1 Making the Most of Your Pro Tools System
ASIO4ALL
In most cases, your Windows computer will have WASAPI (Windows Audio Session API) or ASIO
(Audio Steam Input/Output) drivers that you can choose in the Playback Engine dialog box. If your
computer doesn't, you're not out of luck — ASIO4ALL is a free universal ASIO driver that you can
download and install to provide a connection from Pro Tools to your WDM (Windows Driver Module)
hardware.
Clicking the Launch Setup App button in the Hardware Setup dialog box will display a list of all
devices that have WDM drivers. Like the Mac's Pro Tools Aggregate I/O, you can choose multiple
devices for input and output.
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Lesson 1 Making the Most of Your Pro Tools System
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Lesson 1 Making the Most of Your Pro Tools System
The default shortcut to show or hide the Session Setup window is Command+2 (on your computer
keyboard's numeric keypad) on a Mac, or Ctrl+2 (on your computer keyboard's numeric keypad) on a
Windows computer.
In the Format section, there are a number of different controls, many of which are beyond the scope
of this course (or will be discussed later in this course). Let's focus on some of the most critical.
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Lesson 1 Making the Most of Your Pro Tools System
[1] Sample Rate: This field will display the sample rate of your session. Unlike most other fields
in this dialog box, this setting is not changeable.
[2] Bit Depth: This field will display the currently active bit depth in your session. This can be
changed at any time, which will change the bit depth of recorded and processed audio files (the
change is not applied retroactively to previously recorded or processed files). Files of different
bit depths can coexist in a single session.
[3] Audio Format: This field will display the currently active audio file format in your session.
This can be changed at any time, which will change the file format of recorded and processed
audio files (this change is not applied retroactively to previously recorded or processed files).
Files of different formats can coexist in a single session.
[4] Interleaved: This check box will display the currently interleaved file status in your session.
This can be changed at any time, which will change whether recorded and processed
multichannel audio files will be multi-mono or interleaved (this change is not applied
retroactively to previously recorded or processed files). Interleaved and multi-mono clips can
coexist in a session.
The controls on the far-right side of the Session Setup dialog box primarily relate to workflows
involving video (a topic that we'll begin to cover in Lesson 9), including:
• Session Start
• Session Length Limit
• Timecode
• Timecode Rate
• Feet+Frames Rate
• Timecode 2 Rate
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Lesson 1 Making the Most of Your Pro Tools System
Although the setup of your various inputs and outputs can happen in any order, for the purposes of
this lesson, we'll move from left to right, starting with the setup of your inputs.
Inputs
At the top of the I/O Setup dialog box, you'll find a series
of tabs. Clicking the Input tab will display Pro Tools' input
paths — the avenues by which Pro Tools can record
tracks through your interface's inputs.
Directly underneath the tabs, you will see the available
channels of the interface that you've chosen as the Choosing the Input tab
device in the Playback Engine dialog box. Below that, you'll see an
area where you can manage the various input paths associated with those channels.
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Lesson 1 Making the Most of Your Pro Tools System
There are a few ways that you can create a new input path:
1. Do one of the following:
• Click the New Path button.
• The shortcut to create a new path is Command+N on a Mac, or Ctrl+N on a Windows
computer.
The New Paths dialog box that appears is similar (but simpler) to the New Tracks dialog box
you've used to create new tracks. You can create multiple paths, change their channel width
and name them descriptively, just as you did with tracks.
At the bottom of the box, there are a few options that pertain to I/O paths:
• Add default channel assignments: When this box is checked, Pro Tools will create
channel assignments to each path. When unchecked, you'll need to make these
assignments manually.
• Auto-create sub paths: Every multichannel path can include subdivisions, called sub
paths. In the case of a stereo path, the sub paths would be a mono left path and a mono
right path. When this box is checked, these subpaths are created along with the path —
when unchecked, any desired sub path must be created manually.
2. Click the Create button. The path (and sub paths, if the check box is enabled) will be created.
In this example, a stereo path is created, named My Keyboard. Because Add default channel
assignments was enabled, you'll see individual left and right channel boxes under the
corresponding interface channels.
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Lesson 1 Making the Most of Your Pro Tools System
When creating a path with the Add default channel assignments box unchecked, you'll need to
create the channel assignments manually. Just click in the appropriate row and channel, and
the assignments will be created.
If you want to change the channel assignments associated with the path, you can click and
drag the path's channel assignment boxes under different interface channels. These
channels do not need to be adjacent to each other.
3. Click the OK button in the lower right-hand corner of the dialog box. Your changes will be
applied to the session.
Clicking the Cancel button will discard your changes and close the I/O Setup dialog box.
Outputs
Once you have your inputs
set up, the next thing to do is
take care of your outputs.
Here again, we'll start out
with a blank Output tab,
meaning that, despite the
capabilities of our interface,
Pro Tools cannot be heard
through our speakers.
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Lesson 1 Making the Most of Your Pro Tools System
Sub Paths
When sub paths are created along with an input or output path, you can reveal them by clicking the
disclosure triangle to the left of the path name. In this case, you'll see that the left and right channels
of a stereo input path are individually available.
If you don't create sub paths with the creation of a path, you can do so at any time:
1. Select the path that you want to
create sub paths for.
2. In the lower left-hand section of
the dialog box, click the New Sub-
Path button. The New Sub-
Paths dialog box will appear. The New Sub-Paths dialog box
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Lesson 1 Making the Most of Your Pro Tools System
Selecting Paths
The selection of a single path or multiple paths follows the same convention as selecting tracks or
clips in the Edit or Mix window:
• Clicking on a path will select it
• Holding the Shift key will enable you to select a range of paths
• Holding the Command key (Mac) or Ctrl key (Windows) will enable you to select and deselect
individual paths
• Holding the Option key (Mac) or Alt key (Windows) and clicking on a single path will select all
paths in the tab
Renaming a Path
The naming of paths can be done at the time of creation — here are two ways that they can be
renamed after they have been created:
1. Double-click the name of the path that you want to rename.
2. Once the text is selected, type a new name.
TIP: Pressing the Tab key will advance to the next path's naming dialog box. This can be useful when naming
multiple paths.
OR
1. In the Edit or Mix window, right-click on
the Input or Output Path selector and
choose Rename from the menu.
2. Type a new name in the Rename
I/O dialog box. After typing a new name
for the path, the change will be reflected
in the I/O Setup dialog box.
TIP: Renaming a path will automatically rename Renaming an input path
any associated sub paths. Sub paths can also be from the Mix window
individually renamed, which will not rename the
parent path.
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Lesson 1 Making the Most of Your Pro Tools System
Clicking this button will not remove any paths already used in the session but will add default values
for any unassigned interface channels or unused paths. In the image shown here, a single stereo
input path is created, and assigned to interface channels 1 and 2. Clicking the Default button created
paths for the other channels without affecting the pre-existing path.
Paths that are used in a session are indicated with bold fonts used for the path name.
Beyond the control you have over the paths that you use in your session, you have some flexibility
as to how to deal with paths you're not using.
Deactivating a Path
When assigning inputs or outputs to a track, active paths will appear in the Input Path selector or
Output Path selector menu (depending on the track's channel width). If you don't want a given path
to appear in that list, you can deactivate the path by clicking the path's Active/Inactive Status check
box to remove the green check mark.
Deleting a Path
Going a step beyond deactivating a path, you can also remove the path entirely:
1. Select the path (or sub path) that you want to delete. Multiple paths can be selected.
2. In the lower left-hand section of the dialog box, click the Delete Path button. All selected
paths will be deleted.
Deleting a path will also delete any associated sub paths. Deleting a sub path will not delete the
associated parent path.
TIP: To create a fully default path list, first delete any pre-existing paths before clicking the Default button.
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Lesson 1 Making the Most of Your Pro Tools System
Busses
In older versions of Pro Tools, the Bus tab of Pro Tools looked much like the input and output tabs,
and busses were used exclusively for internal routing within the Pro Tools software. In current
versions of Pro Tools, the Bus tab is structurally and functionally much different from inputs and
outputs.
The creation, renaming, deactivating, and deleting of busses is identical to that of input and output paths.
Busses can also include sub paths.
When it comes to busses, note that all track outputs are busses. Put another way, a track's output
doesn't directly go out of an output path, but rather through a bus that is mapped to that output.
Busses can function in two different ways — as Output Busses or Internal Busses.
Output Busses
When an output path is created, Pro Tools does something interesting in the background — it
creates a bus that is named after that path. In the images below, you can see output paths (in
the Output tab) and the busses that are automatically created along with the output paths.
The image below shows the default output
paths for a Universal Audio Apollo Twin audio …and this image shows the busses that are
interface… created along with those output paths.
If you take a look at these busses, you'll see that they are mapped to outputs. When you create
output paths, the naming of the bus is based on the corresponding output path. For example, the
automatically created MON L/R bus is mapped to output MON L/R, shown in the Mapping to Output
column.
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Lesson 1 Making the Most of Your Pro Tools System
Busses that are mapped to an output path are called Output Busses.
The management of output busses (and I/O settings in general) depends on personal preference
and the system's needs of the moment, but for the sake of illustration, we'll rename our output
busses for the function they serve. In this example, the Main MON output bus is mapped to
the MON L/R output path. Cue 1 and Cue 2 (our headphone mix outputs) are mapped to the Line 3-
4 and HP L/R output paths respectively.
Note that in this example, the bus menu item (directly below output), is greyed out. This is because
there are no non-mapped busses (all busses are output busses and displayed in
the output submenu).
Internal Busses
If output busses enable us to route signals to a physical output path, Internal busses allow us to
route a signal from one point within Pro Tools to another. For example, you'd use an internal bus to
route the output of an audio track to the input of an Auxiliary Input track when creating a subgroup
(which you learned about in the Pro Tools 101 course).
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Lesson 1 Making the Most of Your Pro Tools System
Here's the result: The five new stereo busses are not mapped to any output, as indicated by the
unchecked box in the Mapping to Output column. This makes our Internal Busses, and as the name
suggests, they are used for internal signal routing within the Pro Tools software.
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Lesson 1 Making the Most of Your Pro Tools System
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Lesson 1 Making the Most of Your Pro Tools System
By default, the browser window will open with the default I/O setting location (on a Mac,
it's Documents > Pro Tools > IO Settings, and on a Windows computer it's C:\Users\[Account
Name]\Documents\Pro Tools\IO Settings). You can choose to save in this default location or choose
any other location for the file.
The location for your I/O Settings file is a matter of personal preference, with pros and cons for
either storing the settings in the default location, another location, or both:
• For freelance engineers that work at different studios, it can be advantageous to save to a
portable hard drive, so that they can be recalled at whichever studio the engineer is working
at the time.
• I/O settings that are saved in the default location will appear in the I/O Settings pop-up menu
when creating a new session.
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Lesson 1 Making the Most of Your Pro Tools System
When saving an I/O settings file, it's important to note that you're saving all tabs' data in a single file
— inputs, outputs, busses, and so on are all included in a single file.
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Lesson 1 Making the Most of Your Pro Tools System
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Lesson 1 Making the Most of Your Pro Tools System
1. From the Setup menu, choose Keyboard Shortcuts. The Keyboard Shortcuts dialog box will appear.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
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Lesson 1 Making the Most of Your Pro Tools System
Show or hide the Session Setup window Command+2 (on your computer keyboards numeric keypad) on a Mac,
or Ctrl+2 (on your computer keyboards numeric keypad) on a Window's
computer
Create a new input, output, or bus path in the Command+N (Mac) or Ctrl+N (Windows)
I/O Setup window
To select input, output, or bus paths: • Hold the Shift key to select a range of paths
• Hold the Option key (Mac) or Alt key (Windows) and clicking on
a single path will select all paths in the tab
Import I/O settings to all tabs of the I/O Setup Hold the Option key (Mac) or Alt key (Windows) while importing a
dialog box single tab
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC1
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Exercise 1
I/O Setup Workflows
Setting up your inputs, outputs and busses to suit your session is an important part of working
efficiently, and the further ability to modify, save, and recall I/O settings to suit various stages of
your workflow can help you keep things moving smoothly. In this exercise, you'll create an I/O setup
and use it in a few common scenarios.
Media: PT110 2023 Exercise 1 (Cue Mix), PT110 2023 Exercise 1 (Piano Solo)
Duration: 30 minutes
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_1.zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
This exercise is designed to be completed using an audio interface with a minimum of 4 outputs. If your
system doesn't meet that standard, you can still go through the steps—workarounds are provided where
necessary.
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Exercise 1 I/O Setup Workflows
7. Click the Create button and your busses will populate the Bus tab:
8. Assign the Main MON bus to the output path assigned to your monitor speakers.
9. Do one of the following:
• If you have an interface with more than two outputs, assign the CUE MIX bus to another
available stereo output path. This will be the output that we'll use for our performer's
headphone mix in this simulation.
• If you are using an audio interface with only 2 outputs, do not assign the CUE MIX bus to
an output path at this time.
10. Assign your Default Output Bus to be Main MON for both mono and stereo tracks.
11. Click the OK button, and your changes will be applied to the session. Save your session
before proceeding to the next part of this exercise.
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Exercise 1 I/O Setup Workflows
4. Open the I/O Setup dialog box, and show the Bus tab.
5. Make sure that the Apply to all tabs box is unchecked.
6. Click the Import Settings button.
7. Navigate to the IO Settings for Import.pio file that you created earlier.
8. Click the Open button.
9. You'll be asked if you want to delete unused busses. Click the Yes button.
10. The preexisting busses will be removed (since none of them were used), and your new
busses are now in the Bus tab.
TIP: You could have also imported the I/O settings from the Exercise 1 (IO Setup).ptx file that you created in
this exercise.
3. Using File > Save As, save your session as PT110 2023 Exercise 1 (Cue Mix) - [Your Name]
[today's date].
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Exercise 1 I/O Setup Workflows
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Exercise 1 I/O Setup Workflows
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LESSON 2
Getting Around in Style
In the Pro Tools 101 course, you learned about the basics of the Pro Tools Graphic User Interface
(GUI) and basic navigation. In this lesson, you'll learn how to refine your control over your Pro Tools
production environment and work more effectively than before, with your improved efficiency
translating to more time for creativity!
Duration: 1 hr
GOALS
• Learn new ways to zoom in and out of your timeline
• Set locations and make selections
• Navigate Your session with the Universe view
• Use Markers and Memory Locations
• Manage multiple windows
LESSON 2 Getting Around in Style
Zooming
Zooming in and out of your timeline is essential to working in the Pro Tools environment, and in any
normal editing (and many mixing) workflows, you might zoom hundreds — sometimes thousands —
of times in a single sitting. The ability to zoom quickly and easily will help you in a wide range of
workflow situations.
We began a discussion on zooming at a basic level in the PT101 course (In Lesson 4, the Scrolling and
Zooming in the Edit Window section). Let's build upon that foundation in ways that will boost your
ability to navigate your session.
Zoom Presets
As you learned in the Pro Tools 101 course, in the Edit window's
toolbar you can show the Zoom controls cluster. Here you will see
two side-facing triangle buttons — clicking the left triangle
(Horizontal Zoom Out) button will show more time on the timeline,
while the right triangle (Horizontal Zoom In) button will show less
time on the timeline. Clicking and dragging horizontally on either
of these buttons will smoothly zoom in or out (dragging left will
zoom out and dragging right will zoom in).
Horizontal Zoom buttons
Immediately below the zoom buttons, you'll see a row of five
numbered buttons. These are zoom presets — easy ways to recall
your favorite zoom settings.
Once you have a zoom setting that is useful to you (and you want
to be able to recall quickly), you can assign it to one of these
numbered buttons:
1. Set your horizontal zoom setting to the desired level.
2. Holding the Command key (Mac) or Ctrl Key (Windows),
click the button to which you want to assign the settings.
Zoom presets
The box will flash, and your setting will be stored.
To recall the setting, just click on the appropriate Zoom Memory button, and your session
will zoom to that preset level.
TIP: You'll see similar rows of 5 numbered buttons in other contexts throughout Pro Tools. You'll be able to
configure presets in a similar way to store (and later recall) a variety of settings.
There are also shortcuts to recall zoom presets — if you want them. You can set them up in Pro
Tools' Preferences dialog box:
1. From the Setup menu, click Preferences. The Pro Tools Preferences dialog box will appear.
2. Click the Editing tab.
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LESSON 2 Getting Around in Style
If you select the 1-5 keys to control zoom presets, you can recall zoom settings through keys 1
through 5 on your QWERTY keyboard (above the lettered keys on your computer's keyboard).
Single Zoom
You already worked with the Zoomer tool in the Pro Tools 101 course, but there is a variation of that
tool, called the Single Zoomer tool, that can help you work faster.
Before you can use it though, you have to be able to access it — here are a couple of ways:
• Click and hold the Zoomer tool button. In the pop-up menu that appears, choose Single
Zoom.
• Repeatedly press the F5 key. The first press will select the Zoomer tool, and subsequent
pressing will toggle between the Normal Zoom and Single Zoom tools.
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LESSON 2 Getting Around in Style
Zoom Toggle
While shortcuts and the Single Zoom tool are significant improvements over basic zoom workflows,
there's one feature that for many professionals stands apart — Zoom Toggle. This feature allows for
users to zoom in quickly, do their work, and zoom back out just as quickly.
The secret to using Zoom Toggle is in the setup:
1. In the Pro Tools Preferences dialog box, click the Editing tab.
In the lower right section of the dialog box, you'll see the Zoom Toggle preferences section.
The preferences in this section have a profound effect on how you’ll work with this tool, so
let’s take a moment to get familiar with your options.
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LESSON 2 Getting Around in Style
[1] Vertical MIDI Zoom: The setting you choose here will determine the vertical zoom level
when you activate Zoom Toggle for MIDI or Instrument tracks:
• Selection: The vertical zoom adjusts to fit the range of MIDI notes in the selected area.
• Last Used: MIDI vertical zoom will be set to the level last used when Zoom Toggle was
activated.
[2] Horizontal Zoom: This setting will determine the lateral zoom level recalled when Zoom
Toggle is activated:
• Selection: When activated, Zoom Toggle will horizontally zoom based on the selected
area on the timeline.
• Last Used: Horizontal zoom will be set to the level last used when Zoom Toggle was
activated.
[3] Remove Range Selection After Zooming In: This check box will determine how a
selected area is treated when using Zoom Toggle:
• Unchecked: When Zoom Toggle is activated, the selected area will be maintained.
• Checked: When Zoom Toggle is activated, the selected area will be cleared. This can be
a useful time-saver, removing the need for the user to manually clear the selected area
before continuing work.
[4] Track Height: The setting chosen here will determine the height of tracks in the selected
area when Zoom Toggle is activated. The track height options are:
• Last Used: Track height will be set to the level last used when Zoom Toggle was
activated. (Medium, Large, Jumbo, Extreme).
• Fit to Window: Selected tracks will be resized to maximize available space in the Edit
window.
[5] Track View: In this setting you can choose the track view of tracks in the selected area
when Zoom Toggle is activated:
• Waveform/Notes: Audio tracks will be displayed in Waveform view, and
MIDI/Instrument tracks will be displayed in Notes view.
• Warp/Notes: Audio tracks will be displayed in Warp view, and MIDI/Instrument tracks
will be displayed in Notes view.
• Last Used: Tracks will be set to the view last used when Zoom Toggle was activated.
• No Change: The view of selected tracks will not be changed when Zoom Toggle is
activated.
[6] Separate Grid Settings When Zoomed In: When this box is checked, the user can
change grid setting when Zoom Toggle is active without changing the grid setting when
Zoom Toggle is deactivated. The grid setting changes made when "zoomed in" with Zoom
Toggle will be recalled when Zoom Toggle is activated.
[7] Zoom Toggle Follows Edit Selection: When this box is checked, any selection that you
make when Zoom Toggle is active will reapply the Zoom Toggle preferences.
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LESSON 2 Getting Around in Style
Once you've set your preferences in a way that suits your workflow, the rest is easy.
2. Select the area on your track (or tracks) that you want to zoom in on.
3. Do one of the following:
• Click on the Zoom Toggle
button.
• Press the E key.
Your session's view will immediately change to reflect your Zoom Toggle preferences. Now
that you're zoomed in, you can do your detailed work. But that's not the end of the workflow
— the beauty of Zoom Toggle is that you can get back to your previous zoom level as easily
as you zoomed in.
4. Do one of the following:
• Click on the Zoom Toggle button.
• Press the E key.
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LESSON 2 Getting Around in Style
3. Confirm the number by pressing the Return key (Mac) or the Enter key (Windows), and the
blue arrow icon will move to that position, indicating that playback will start at that point.
When you enter a value in the Main Counter, the values in the Selection Fields (Start, End, and Length) are reset
to match the value you entered in the Main Counter (with a length of zero).
Typing Selections
In addition to typing a location in the Main Counter (which will determine where playback will begin,
without a specified stopping point), you can type values in the Edit Selection fields, which can
determine when playback will start and end. Though you can click on the desired field (Edit Selection
Start, Edit Selection End, and Edit Selection Length), you can also do this with shortcuts:
1. Pressing the Forward Slash (/) key in your computer's numeric keypad will immediately select
a field of the Edit Selection Start section. As when you were typing values in the Main
Counter, the field will differ according to the timescale you're using.
2. Do one of the following:
• If the entire field of the Main Counter is selected, type the location that you want.
• If only part of the Edit Selection Start display is selected, you can navigate between the
different fields of the counter using the Left Arrow and Right Arrow keys.
3. You can advance to the next field in the section by again pressing the Forward Slash (/) key in
the numeric keypad. The selected will cycle between Edit Selection Start > Edit Selection End
> Edit Selection length.
4. Once you've typed all the values you need, confirm the number by pressing Return (Mac) or
Enter (Windows).
The Edit Selection End and Edit Selection Length values are linked — changing one of these will
change the other accordingly. For example, if you wanted to create a selection that begins playback
at bar 12 and ends at bar 16, you would set the start position and the end position or set the start
position and a length of 4 bars. Either will give you the same result.
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LESSON 2 Getting Around in Style
As you've learned already, there are a few intuitive ways of positioning the playback cursor on the
timeline:
• Marking a point: Clicking on a ruler will reposition the playback cursor to the position you
clicked (or the nearest grid line if you're in Grid edit mode).
• Marking selection: Clicking and dragging horizontally on a rule will create a selected area on
the timeline.
1. Holding Option key (Mac) or Alt key (Windows), click and drag on either the Timeline
Selection In Point or the Timeline Selection Out Point. You'll see that as you move one of the
points, both points will move, changing the position of your timeline selection, but not its
length.
2. When your selection is in the desired new position, release the mouse.
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
The Universe view shows an overview of your entire session, with clips on all of your shown tracks
represented by horizontal lines that match the color of the corresponding clips (audio, MIDI, or
video) on your timeline.
There are a few things to keep in mind with the Universe view:
• Though Auxiliary Input, VCA, and Master Fader tracks can't contain clips, they are
represented in the Universe view, appearing as "empty" tracks.
• The Universe view only displays the shown tracks in your session. Hidden tracks will not be
represented in this view.
• The Universe view also will show the Markers ruler (if it's shown).
Using Markers are covered later in this lesson.
If the Universe view is too short to show all tracks in your session, you'll see a scroll bar to the right of the
Universe view, enabling you to show other tracks.
If you narrow the Universe view to less than its minimum height, the view will be hidden (and the
corresponding check boxes in the View menu and Edit Window pop-up menu will be cleared).
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
7. Marker Properties: In this section, you can choose where your marker will be created — on
the Marker Ruler (Main Ruler) or on a targeted track. For the purposes of this course, choose
Main Ruler.
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LESSON 2 Getting Around in Style
Also in this section, you have the ability to choose among 16 different colors for your
marker. Simply click the colored tile that you want for your marker or use one of the
shortcuts:
• Hold the Option key (Mac) or Alt key (Windows) and press numbers 1-8 (in your numeric
keypad or QWERTY keyboard) to choose a color from the leftmost bank of 8 colors.
• Hold the Command key (Mac) or Ctrl key (Windows) and press numbers 1-8 (in your
numeric keypad or QWERTY keyboard) to choose a color from the rightmost bank of 8
colors.
8. General Properties: In the General Properties section, you can choose additional aspects of
your session that will be recalled:
• Zoom Settings: Horizontal and vertical zoom settings
• Pre/Post Roll Times: Position of your pre-roll and post-roll indicators
• Track Visibility: Tracks that are shown or hidden
• Track Heights: Height of shown tracks
• Group Enables: Edit and Mix group active/inactive status
• Window Configuration: When this is chosen, a window configuration will be recalled
along with the Memory Location. The desired window configuration is chosen from the
accompanying pop-up menu. The topic of Window Configurations is covered later in this
lesson.
• VENUE Snapshot: When connected to a VENUE system, clicking this check box will recall
the snapshot chosen from the accompanying pop-up menu.
9. Comments: In the Comments field, you can type any descriptive notes about the Memory
Location.
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LESSON 2 Getting Around in Style
Once created, here's how your Memory Location would appear in the Memory Locations window.
In the Memory Locations
window, each row represents
a Memory Location, including
the number and name of the
Memory Location, whether it
is a Marker or Selection (the
first two icons), any General
Properties recalled by the
Memory Location, and any
comments associated with the The Memory Locations window, with one Marker Memory location listed
Memory Location.
Memory Location comments can be shown or hidden from the Memory Locations window's pop-up menu.
The icon on the Markers ruler will tell you whether the Marker is Bar|Beat or Absolute — if the icon
is an irregular pentagon, it's a Bar|Beat Marker, and if it's diamond-shaped, it's an Absolute (sample-
based) Marker.
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LESSON 2 Getting Around in Style
Recalling a Marker
Recalling a Marker at a basic level is simple. Here are three ways to do it:
• Click on the desired Marker in the Memory Location window.
• If the Memory Location is a marker, you can click the desired Marker icon in the Marker
ruler.
• Press the Period (.) key on your computer's numeric keypad, then the number of the
Memory Location that you want to recall (also on the numeric keypad), and then the Period
key again. So, if you wanted to recall Window Configuration #1, you'd press .1., all on the
numeric keypad.
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
Memory Locations created with Selection or None chosen as their Time Properties will not appear on the
Marker ruler.
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LESSON 2 Getting Around in Style
Scan the QR code or type the URL below into your browser to view this course addendum.
https://tinyurl.com/PT101-23-Add02-1
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LESSON 2 Getting Around in Style
Managing Windows
Before we finish this lesson on making the most of the Pro Tools environment, here are a few useful
tips to help you manage your desktop:
Floating Windows
Windows like the Transport window, System Usage window, and plug-in windows fall into a category
called floating windows. You’ll use various floating windows as you go through the production
process, and sometimes your desktop can get pretty cluttered with them. Of course, you could close
and then show them one at a time, but here's another way to do it:
1. From the Window menu, choose Hide All Floating Windows. Any currently visible floating
windows will move behind the Mix or Edit window.
2. If you go back to the Window menu and click Hide All Floating Windows again (unchecking
that menu item), all your floating windows will come back, in the same position they were
before.
TIP: Professional Pro Tools users will show and hide floating windows frequently, so here's the shortcut: On
a Mac, press Control+Option+Command+W, or on a Windows computer, press Ctrl+Start+Alt+W.
Window Configurations
Just as Memory Locations allow us to recall elements of a session, Window Configurations give you
the ability to save and recall the positions and views of your Pro Tools windows (up to 99 different
configurations in a single session).
1. Arrange your windows as desired.
2. From the Window menu, choose Configurations. A submenu will appear.
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
Selecting the Auto-Update Active Configuration option will automatically change an active Window
Configuration with any display changes you make.
This window will not only show you a list of Window Configurations but will also show you the
aspects that are recalled with each configuration through the icons to the immediate right of the
configuration name (Window Layout, Edit Window, Mix Window, Score Editor, Transport Window,
and MIDI Editor). Just click on the configuration you want to recall.
The Window Configurations window, like many other Pro Tools windows, has a pop-up menu button
in the upper right-hand corner that will reveal a number of options (including the ability to create a
new Window configuration).
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
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LESSON 2 Getting Around in Style
Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
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LESSON 2 Getting Around in Style
Single Zoom tool Repeatedly press the F5 key to toggle between the two Zoom tool
modes
Select a field of the Main Counter Press the Asterisk (*) key in your computer's numeric keypad
Select a field of the Edit Selection Start section Press the Forward Slash (/) key in your computer's numeric keypad
Navigate between different fields of the Main Left Arrow and Right Arrow keys
Counter or Edit Selection value
Confirm changes to the Main Counter or Edit Press the Return key (Mac) or the Enter key (Windows)
Selection value
Move a selected area on the timeline without Hold the Option key (Mac) or Alt key (Windows), and drag either
changing its length the Timeline Selection In Point or the Timeline Selection Out Point
Show or hide the Memory Locations window Command+5 (on the computer keyboard's numeric keypad) for a
Mac, or Ctrl+5 (on the computer keyboard's numeric keypad) on a
Windows computer
Recall a Memory Location Press the Period (.) key on your keyboards numeric keypad, then
the number of the Memory Location that you want to recall (also
on the numeric keypad), and then the Period key again
Create a Memory Location from the Markers ruler Hold the Control key (Mac) or Start key (Windows) and move your
cursor to the position that you want to recall. When you see the
cursor turn into a pointing finger with a Plus (+) sign, click the ruler
Modify a Memory Location in the Memory Locations Right-click (or hold the Control key (Mac) or Start key (Windows)
window when clicking) the Memory Location that you want to change
Create a Window Configuration Press the Period (.) key, then the number of the Window
Configuration that you want to create, and then the Plus (+) key, all
on your computer's numeric keypad
Recall a Window Configuration Press the Period (.) key, then the number of the Window
Configuration that you want to recall, and then the Asterisk (*) key,
all on your computer's numeric keypad
Knowledge Check
Scan the QR code shown to experience a fully interactive online knowledge check
with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC2
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Exercise 2
Getting Around in Style
A big part of being a more effective Pro Tools user is the ability to navigate your session quickly and
efficiently, and to have control over your workspace. In this exercise, you'll review many of the
techniques covered in this lesson to improve your workspace skills.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_2_(Ryan's_Session).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
This session comes to us from Ryan Summers, a gifted composer and former Avid Certified Instructor in
the United States. Though this session was used for a demonstration of a Pro Tools feature, it's a good
example of a common part of the creative FXprocess—the exploration of a musical idea that could serve
as the foundation of a finished project.
To learn more about Ryan and his work, visit his website:
https://www.ryansummers30.com/
Exercise 2 Getting Around in Style
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Exercise 2 Getting Around in Style
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Exercise 2 Getting Around in Style
3. Create a selection from the START Memory Location to the pre-existing Bounce End Memory
Location by first recalling one of the Memory Locations, then while holding the Shift key,
recall the other Memory Location. This can be done by opening the Memory Locations
window or with shortcuts.
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Exercise 2 Getting Around in Style
• A Memory Location named Show Drum Tracks, which shows the Kick Snare 1, Kick Snare 2,
Bass Snare, Hat Perc, Acoustic Hats, Pitched, Rides, Crashes, and Rides FX tracks
8. To check your work, recall Memory Location #3 (Bounce Selection) and begin playback. If
you've set things up correctly, recalling Memory Locations #4 through #8 will change the
tracks shown without interrupting playback of the session.
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Exercise 2 Getting Around in Style
• In the Mix window, show only the Meters and Faders view and resize the window so that
it only occupies the bottom half of the monitor screen.
Depending on your
monitor resolution, you
might have to do some
tweaking, but the goal is
to be able to see both the
Edit and Mix windows
simultaneously,
something like this:
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LESSON 3
Working with Tracks
Tracks and clips are the twin cornerstones of your Pro Tools session, and in the next two lessons in
this course, we'll take a closer look at how to work efficiently with these important elements. In this
lesson, we'll start with tracks and how to work with them quickly and efficiently.
Duration: 1 hr
GOALS
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Lesson 3 Working with Tracks
A Routing Folder track includes all of the controls seen in a Basic Folder track
(group membership, Solo, Mute, Audio and MIDI Signal Indicators), plus the
inputs, outputs, pan, and volume controls that are also found in an Auxiliary
Input track.
Routing Folder tracks are commonly used to control mix subgroups, enabling the
user to control the visibility and levels of subgrouped tracks, which will be discussed
in Lesson 10 of this course.
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Lesson 3 Working with Tracks
If a Folder track is selected when a new track is created, the new track will be placed within the Folder track.
1. Using any of the normal methods of deleting a track (from the Track menu, or by right-
clicking the track name) delete the Folder track. A dialog box will appear:
Track Colors
As your session gets larger with more tracks, being organized becomes increasingly important, and
color-coding your tracks is a great way to keep things in order. Fortunately, there are a number of
ways that you can make track colors work for you:
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Lesson 3 Working with Tracks
• To change the setting in the Edit window, click the Edit Window View selector and
choose Track Color. When enabled the box will be checked.
• To change the setting in the Mix window, click the Mix Window View selector and
choose Track Color. When enabled the box will be checked.
When you show track colors, you'll notice that colored tabs appear (on the left end of tracks in the
Edit window and at the tops and bottoms of channel strips in the Mix window), as well as
correspondingly colored blocks by each track in the Tracks List.
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Lesson 3 Working with Tracks
TIP: The Apply to Selected menu will change according to what's selected — for example, if you click a
clip in your track's timeline, it'll automatically switch to Clips in Tracks. An easy way to let Pro Tools
know you want to recolor a track is to simply select a track by clicking the track name.
3. Select the track (or tracks) that you want to change. As tracks are selected, their
corresponding color block will be indicated with a white outline in the Color Palette window.
4. Next, just choose the desired color tile in the Color Palette window, and any selected tracks
will change to this color.
In the upper right-hand corner of the Color Palette window are three buttons that can come in
handy:
• Clicking the Hold button will slightly reduce the size of the color tiles that are currently
indicated with a white outline. As you select other tracks (with different colors) this smaller
tile will persist, letting you know the color of the
previously selected tracks.
• Clicking the Default button will change the tracks
back to their default coloring, based upon your
preference settings.
• Clicking the None button will remove all coloring
from the track, making the track black.
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Lesson 3 Working with Tracks
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Lesson 3 Working with Tracks
Here is the shortcut: Double-clicking in any of those blank areas will create a track just like the last
track you’ve created. For example, if the last track that you created was a stereo Master Fader,
double-clicking would create another stereo Master Fader track.
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Lesson 3 Working with Tracks
But this feature is even more useful — if you hold a modifier key, you can create a new track of a
specific type (even if it's different from the last track you created):
• Holding down the Command key (Mac) or the Ctrl key (Windows) and double-clicking will
create an Audio track.
• Holding down the Control key (Mac) or the Start key (Windows) and double-clicking will
create an Auxiliary Input track.
• Holding down the Option key (Mac) or the Alt key (Windows) and double-clicking will create
an Instrument track.
• Holding down the Shift key and double-clicking will create a Master Fader track.
This shortcut really comes in handy when you want to quickly create tracks, but there are a few
behaviors that you should bear in mind:
• If you haven’t added any new tracks since opening a session, double-clicking in one of the
above locations will create a new stereo Audio track by default. Double-clicking while holding
a modifier will create a stereo track (of a type determined by the modifier).
• Even when using modifier keys, the channel width of the new track will be the same as the
last created track. For example, if you last created a mono Audio track, holding the Shift key
would create a new mono Master Fader. Instrument tracks are the exception to this rule and
are always created as stereo tracks when using this workflow.
• Holding down multiple modifier keys will create multiple new tracks. For example, if you hold
down Command+Control (Mac) or Ctrl+Start (Windows) and double-click, a new Audio Track
and Aux Track will be created.
Batch Renaming
Though tracks can be named when they are created, sometimes you'll find yourself in need of
renaming large numbers of tracks. Sometimes individual renaming is unavoidable, but there are
other situations in which Pro Tools' Batch Rename feature can become a huge time-saver.
2. Right-click on one of the selected track nameplates (either in the Edit window, Mix window,
or Tracks List). A menu will appear.
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Lesson 3 Working with Tracks
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Lesson 3 Working with Tracks
• The Increment value determines the steps in which the numbering will be structured.
• Clicking the Separate With check box will enable you to insert a single character or
space between the numbers and the rest of the track name. This field can contain only a
single character or space — if there's already a space in the field, you won't be able to
add another character!
• Clicking the Use A-Z check box will use letters for the "numbering" sequence instead of
numeric characters.
4. After setting up the Batch Track Rename dialog box to suit your needs, click the OK button,
and your selected tracks will be renamed according to the settings you've chosen.
Here's a workflow example: In this hypothetical example, let's assume that we have 10 Audio tracks
that have not been descriptively named. Because these will be vocal tracks, we want them to be
named "Vocal 01", "Vocal 02", Vocal 03", and so on. (If you want to follow along, you can create a
blank session and add 10 mono audio tracks with the default naming.)
After selecting the tracks and right-clicking on one of the names, you choose Batch Rename. There
are a few ways that you could rename these tracks — here's one:
1. Since we don’t want to keep the previous names, you will click the Replace check box, and
then the Clear Existing Name check box.
2. Since we're building new track names from scratch, un-check the Trim check box.
3. Check the Add check box, and then the Prefix check box, and in the corresponding field, type
"Vocal".
4. This one can get a little tricky: Check the Numbering box, and choose End as a number
position. Because you want the numbering to be "01, 02, 03" and so on, you'll want to set
the Number of Places at 2 characters. And because you want to put a space between the
name and the number, check the Separate With box and enter a single space in the field.
Yes, the field looks empty, but there is actually a single space in there.
Renamed tracks
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Another point worth noting is that these shortcuts will toggle a track's state — for
example, Shift+M will mute a track that is un-muted, or un-mute a track that is muted. This opens up
a number of workflow possibilities.
For example, let's say that you have two vocal tracks, and you're not sure which one to use in your
session. To quickly toggle between the two tracks as your session plays (if you want to follow along,
you can do this with any two tracks in a session):
1. Manually mute one of the two tracks that you want to switch between (in our scenario, we'd
mute one of the two vocal tracks).
2. Make sure that there are edit cursors on both of the vocal tracks (and only these tracks). In
this case, enabling Link Track and Edit Selection makes it easy.
3. Begin playback, and whenever you press the Shift+M shortcut, one track will be muted at the
same time that the other track is un-muted, effectively swapping the tracks in your mix as it
plays.
Though this scenario only involved two tracks, this technique can be applied to any number of
tracks.
The Solo Status indicator will appear as an "S" within a yellow square (shown
here) whenever any track in your session is soloed. Clicking this box will
"clear" any soloed tracks (un-soloing all tracks).
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The Mute Status indicator will appear as an "M" within an orange square
(shown here) whenever any track in your session is muted. Unlike
the Solo Status indicator, clicking this box will not have any effect on
your session, since mute is an automateable element in your
session.
The Mute Status indicator
Scrolling to Track
When you're working with big sessions (sessions with many tracks), you might find that you spend a
good deal of time vertically scrolling in the Edit window or horizontally scrolling in the Mix window to
get to the desired track. Here again, Pro Tools lends a hand with its Scroll to Track feature.
Let's say that you're working on a big band session, and you want to get to a track that isn't in view,
and moreover, it's in a closed Routing Folder track. Normally, getting to that track would take some
time, but we're going to do it quicker:
2. Type the name of the track that you want to locate. As you type, Pro Tools will provide a
drop-down menu of potential tracks for you to choose from. If you see your desired track in
that menu before you're done typing the full name of the track, just click the appropriate
menu item, and the Scroll To Track field will be populated.
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Consider this: During the course of your production work, you'll occasionally find that you don't
need certain tracks any longer — for example, if you wrote a musical part using a Virtual Instrument
on an Instrument Track and then converted that MIDI data into an audio file on an Audio track,
you'd no longer have any need for that Virtual Instrument.
You could delete the track, but that would cause a couple of problems: First, the track would no
longer be available in the session, and secondly, deleting the track would clear the session's undo
history.
Here's an alternative way to work with tracks that you don't need any longer:
1. Create a new Basic Folder track and name it descriptively (something like "Trash Can"
or "Unused Tracks").
2. Make the Folder track inactive (using the same methods you would use to make any other
track type inactive).
And you're done! Now, instead of manually deactivating or deleting the tracks you don't need in
your session, you can just drag them into your new Trash Can track, and they will become inactive. If
the folder is collapsed, the track will also be hidden from view, helping to keep your Tracks List more
manageable.
If you later decide that you need that track again, you can just drag it out of the “Trash Can” Folder,
and the track will resume its active status (unless you manually deactivated the track before
dragging it into the Trash Can). When you drag it out again, the track will become fully active —
including sends and plugins.
This workflow represents a few advantages:
• Tracks aren't deleted, so they can be recovered if you need them later (by simply dragging
them out of the trash)
• Tracks are automatically made inactive or active, without the need to manually change the
state of the track.
• Clips and automation on inactive tracks can be dragged, copied, and pasted onto active
tracks, allowing you to recover elements of tracks in the Trash Can Folder
• Since no track has been deleted, Pro Tools' undo history is not affected.
Track Timebases
In the Pro Tools 101 course, you learned that MIDI deals with time in terms of Ticks (960 ticks per
quarter note) in the same way that audio files deal with time in terms of Samples (a certain number
of samples per second, commonly referred to as the sample rate). On a larger level, virtually all timed
elements are either tick-based (also referred to as relative), or sample-based (also referred to
as absolute). This applies to things like Rulers, Memory Locations and tracks.
Understanding track timebases and how to use them is an important skill for the Pro Tools user, so
let's take a closer look at how these timescales apply to the tracks in your session.
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Sample-Based Tracks
The definition of a sample-based track is simple: All elements on the track, including clips and
automation, are tethered to a "real time" location on the timeline. If the tempo of the session is
changed (for example, in the tempo ruler), nothing changes on sample-based tracks.
Tick-Based Tracks
If a track isn't sample-based, it's tick-based, which means that every element on the track (clips,
notes, automation, and so on) are not tethered to an absolute position, but rather a tick location on
the timeline. Since ticks and tempo are interrelated, changing tempo on a tick-based track will
change the position of elements on the track.
For example: Your session has a tempo of 120 BPM, and you have a MIDI note at the beginning of
measure 2 (2|1|000) on a tick-based Instrument track. In absolute terms, your note would begin at 2
seconds on your timeline. Now, let's say that you changed the tempo to 60 BPM — half as fast as the
previous tempo. On a tick-based track, the note would still start at 2|1|000, but in real-time, the
note would start at 4 seconds.
A tick-based track can be identified by a
green metronome icon displayed in the
track's Timebase Selector.
With MIDI data, changing tempo will affect not only the start of notes, but also the duration of notes, since
MIDI note start and end positions are separate events. This is not the case with audio, unless Elastic Audio is
used on the track. The topic of Elastic Audio is discussed in Lesson 4 of this course.
Track Defaults
By default, the following track types default to sample-based:
• Audio • VCA
• Auxiliary Input • Routing Folder
• Master Fader • Video
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These defaults work in many situations, but some Pro Tools users (particularly MIDI and music
production, which can rely heavily on tempo) might want all of their tracks to be created as tick-
based tracks. No problem — we've got a preference for that:
3. In the Tracks section, click the New Tracks Default to Tick Timebase check box.
When this preference is enabled, all tracks (except Basic Folders and Video tracks) will be created as
tick-based tracks. Pre-existing tracks' timebases will not be changed.
Video tracks can only be sample-based, and thus do not have a Track Timebase Selector.
Sample-based MIDI
Traditionally, MIDI data is used in musical situations, so it's generally desirable for it to be able to
follow tempo changes — in other words, to be tick-based. However, MIDI can be used for more than
just music: It's frequently used for sound effects and other audible elements in post-production,
with sounds synchronized to video.
Since video is always sample-based, and since it is critically important for sound effects to be aligned
with the corresponding visual element, it's often a good idea to change the MIDI-based track (either
a MIDI track or an Instrument track) to sample-based so that any tempo changes that might occur
during production won't change the position of the MIDI data.
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Tick-based Audio
Tick-based audio is more commonly used than sample-based MIDI and can be a very powerful
production tool. The concept to bear in mind when working with tick-based audio is that the
beginning of each clip is anchored to a tick-based location.
Let's take a look at
how not to do this first: In
this situation, you’ll see a
typical repeated drum beat
clip on an Audio track.
Following the default Pro
Tools preferences, the track
is a sample-based track. A basic drum beat
The reason why this didn't give us what we were hoping is because the beginning of each clip is
locked to a tick-based location, and in this situation, each clip in the timeline comprises an entire
bar-long beat. The solution is simple.
First, we'll undo what we've done (removing the tempo changes from the timeline and getting back
to our originally sounding beat), and then we'll call on some skills you learned back in the Pro Tools
101 course — Separate Clip at Transients:
1. Select all the clips that we want to separate (in this situation, all of the drum loop clips).
2. From the Edit menu, move we move our cursor to the Separate Clip menu item. A submenu
will appear.
4. In this case, we don't have any need for a pre-separate amount, so we just click
the OK button. The selected area will be separated wherever there's a transient. In this case,
because it's a drum loop, it's a quick way to cut at every drum hit.
Now, instead of a clip boundary at the start of every drum beat, we have a clip boundary at every
drum hit, and because the track is a tick-based track, each of those drum hits will be locked to a
Bar|Beats|Ticks location.
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If your Instrument tracks are tick-based and your Aux track is sample-based, you might run into a
problem. If you change the tempo of your session, the MIDI data will move, but the automation data
on the sample-based Aux won't!
The solution is simple: Change the subgroup Aux track (or Routing Folder track) to be tick-based as
well. With all tracks being tick-based, the musical information and their corresponding mix
automation will move together!
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2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
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Change track types in the New Tracks dialog box Command (Mac) or Ctrl (Windows) and the Up Arrow or Down Arrow keys
Create an Audio track Hold down the Command key (Mac) or the Ctrl key (Windows) and double-click
in an empty space in the Edit window, Mix window, or Tracks List.
Create an Auxiliary Input track Hold down the Control key (Mac) or the Start key (Windows) and double-click in
an empty space in the Edit window, Mix window, or Tracks List.
Create an Instrument track Hold down the Option key (Mac) or the Alt key (Windows) and double-click in an
empty space in the Edit window, Mix window, or Tracks List.
Create a Master Fader track Hold down the Shift key and double-click in an empty space in the Edit window,
Mix window, or Tracks List.
Store a preset in the Batch Track Rename dialog Hold the Command key (Mac) or Ctrl Key (Windows) and click the Batch Track
box Rename Preset button to which you want to assign the settings
Scroll to Track Hold the Shift+Control keys (Mac) or the Shift+Start keys (Windows) and click
on the desired track name (in the Edit window, Mix window, or Tracks List)
Knowledge Check
Scan the QR code shown to experience a fully interactive online knowledge check
with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC3
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Exercise 3
Track Layout
In Lesson 3, you learned techniques that take your mastery of tracks to the next level. In this
exercise, you'll put those new skills to the test. The steps outlined in this exercise comprise a task
commonly referred to as "track layout," a fundamental task for producers and studio interns alike.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_3_(Mako's_Cheesecake_Blues).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
The music used for this exercise is a composition by the author titled Mako's Cheesecake Blues, a big band
arrangement dedicated to Mako Uetake (植⽵真⼦). One notable feature of this session is that it's a
mixture of live performances using Virtual as well as "real" instruments, and special thanks go to:
3. First, we'll need to do some manual renaming. Rename the first four mono Audio tracks the
following:
• Bari Solo • Bass
• Bari • Guitar
4. Next, we'll manually name the first four stereo Audio tracks:
• Bone Falls • Piano Comp
• Drums • Piano Solo
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Exercise 3 Track Layout
5. Rename the first two generically-named mono Audio tracks Alto 1 and Alto 2. Save your Batch
Rename settings in preset #1.
6. Rename the next mono Audio tracks Bass Bone 1 and Bass Bone 2.
7. Rename the next three mono Audio tracks Bone 1, Bone 2, and Bone 3. Save your Batch
Rename settings in preset #2.
8. Rename the next two mono Audio tracks Tenor 1 and Tenor 2.
9. Rename the last four generically named mono Audio tracks Trumpet 1, Trumpet 2, Trumpet
3, and Trumpet 4. Save your Batch Rename settings in preset #3.
10. Finally, rename the last three generically named stereo Audio tracks Trumpet Falls 1, Trumpet
Falls 2, and Trumpet Falls 3.
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9. Next, move and the following tracks to the Trombone SUB track, and reorder them to match
the list below. You should then route the output of these six tracks to input of the Trombone
SUB track, using the Bone SUB Bus:
• Bone 1 • Bass Bone 1
• Bone 2 • Bass Bone 2
• Bone 3 • Bone Falls
10. Moving on to the piano tracks, move and properly route the following tracks to the Piano
SUB track, in this order. Use the Piano SUB Bus to route the output of the audio tracks to the
input of the Routing Folder track:
• Piano Solo
• Piano Comp
11. Finally, using either of the methods, move and properly route the following tracks to
the Rhythm SUB track, in this order (using the Rhythm SUB Bus to route the output of the
audio tracks to the input of the Routing Folder track):
• Guitar • Drums
• Bass
While we're routing audio, let's get our monitoring set up:
12. Route the output of all of the Routing Folder tracks to MAIN MIX.
13. Route the output of the Bari Solo track to MAIN MIX.
14. Create a Stereo Master Fader Track, and name it MAIN MIX. Assign the output of this track
to MAIN MIX.
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Exercise 3 Track Layout
6. If your session sounds and looks good, well done. You've successfully completed a solid
track layout session (an important and often-overlooked part of professional production). As
always, save your session before moving on to the next lesson!
This completes the exercise.
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LESSON 4
Making the Most of Clips
Along with tracks, clips are essential building blocks of your session. In this lesson, we’ll explore ways
to manage clips that will take your workflow to the next level!
Duration: 45 min
GOALS
The Batch Clip Rename dialog box will appear. It's similar to the Batch Track Rename dialog
box you've seen in the previous lesson, with just a few differences:
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contain only a single character or space — if there's already a space in the field, you
won't be able to add another character!) Clicking the Use A-Z check box will use letters
for the "numbering" sequence instead of numeric characters.
[5] Process Order: This is unique to the Batch Clip Rename dialog box, and differs from the
track renaming feature you learned about in Lesson 3. When you renumber your clips, you
have two options regarding how they will be applied:
• Timeline Order (Left to Right, Top to Bottom): Clips will be numbered according to
their position on your session's timeline.
• Clips List Sort Order: Clips will be numbered according to their current order in the
Clips List.
3. Once you've made your choices in the Batch Clip Rename dialog box, click the OK button and
your changes will be applied.
Like the Batch Track Rename dialog box, in the Batch Clip Rename dialog box you have the ability to save up
to five presets or save your settings for easy recall later.
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Clip Colors
Like many other elements of your session, you have control over the color of your clips — both in
terms of setting a session default coloring and manually coloring specific clips. Let's first look at your
default coloring options:
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• Tracks and MIDI Devices: Clips on Audio tracks will be differentiated on a track-by-track
basis. MIDI clips will be colored according to the MIDI channel chosen in the
track's Output Path selector.
• Groups: Clips will be displayed according to the color of their associated group. Two
things to bear in mind with this setting: Note that if the group is deactivated or
suspended, the coloring will revert to None (black and grey).
• Track Color: Clips will be displayed in the same color as the tracks that they are on. If
you change the track color, the clips' color will change as well.
• Marker Locations: This is an interesting option: If you have a marker in the Markers
ruler, and if that marker is colored, all clips that begin within that colored area in the
Markers ruler will be correspondingly colored. If they begin in an area where there is no
colored marker, the clip will take on the None coloring (NOTE: This coloring will be
applied even if the Markers ruler is hidden).
• Clip List Color: Clips can be manually colored in two ways — Clips in Tracks and Clips
in Clips List. When this option is chosen, clips will be colored according to their Clips List
coloring. If a clip isn't colored in the Clips List, the clips will take on the None coloring.
4. Click the desired setting's radio button.
5. Click the OK button. Your settings will be applied and the Pro Tools Preferences dialog box
will close.
Now let's say that one of the clips has a problem that we want to mark so that we can easily find it
later. Here's how to do it:
1. Select the clip(s) whose color you want to change.
2. From the Window menu, choose Color Palette.
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3. In the upper left-hand corner of the Color Palette window, you'll see a menu selector.
Clicking on this will reveal a list of aspects of your session that can be manually colored,
including:
o Tracks o Groups
o Clips in Tracks o Markers
o Clips in Clip List
4. Choose Clips in Tracks. The menu will close, and the current colors used by the selected
clip(s) will be indicated by a white outline in the corresponding color tile(s).
5. Click on the desired color tile. The color will immediately be applied to the selected clip(s).
As an example, here's what you'd see on the blue track if you chose one clip and changed its color to
bright yellow:
There are a few things to bear in mind when it comes to coloring a clip in this way:
• This color will persist. If you changed your track color in this example, the other clips in the
track would change accordingly (since in this example, we've chosen the default coloring to
follow the track's color in the Pro Tools Preferences dialog box). The manually colored clip will
retain its coloring.
• If you drag or copy this clip from its current location to elsewhere in the timeline, the
coloring will persist, despite the default clip coloring preference you've chosen.
• This coloring only pertains to the specific clip in the tracks area of the Edit window. If you
drag this clip from the Clips List onto a track, that clip will follow the default coloring.
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The colors that you assign to clips in the Clips List are completely independent from colors you assign to clips
in a track's playlist area. Coloring in the Clips List is essentially a way for you to quickly differentiate clips in
the Clips List but will not affect how they appear in tracks.
Distinct from coloring clips in a track, these colors are largely organizational tools. They don’t affect
the color of the clip when you drag it onto a track — at that point the clip will adopt the defaults
you've set in the Pro Tools Preferences dialog box. That said, when dealing with a complex session
with an extensive Clips List, the ability to color-code your clips can come in very handy!
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Clip Groups
In the PT101 course, you learned that clips are used to manage media on your timeline — audio and
video clips point to media files stored on your hard drive, and MIDI clips are containers for MIDI
data. With clips you can position individual media elements in your session.
Clip Groups are containers for clips, enabling you to work with multiple clips of different types. A Clip
Group looks and acts much like a clip and is useful in a wide variety of workflows.
TIP: Clip Groups containing audio clips can be previewed from the Clips List just like other clips — just press
the Option (Mac) or Alt (Windows) key and click and hold on the Clip Group that you want to preview.
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There are no restrictions on the number of clips that can be included in a Clip Group. A Clip Group can even
be created that includes no clips (by selecting an empty area on the timeline and creating a Clip Group
according to the steps shown here).
The size of the edit selection determines the size of the Clip Group. All clips within the edit selection will be
included in the Clip Group.
If a Clip Group includes only Audio clips, a small waveform icon will be
shown.
If a Clip Group includes only MIDI clips, a MIDI cable waveform icon will be
shown.
A keen eye will note that a MIDI cable has 5 pins, not the 3 pins that are
shown in the Clip Group icon. This was due to the limited space for the icon.
However, for those who are interested in MIDI trivia, it's worth noting that of
the 5 pins in a MIDI cable, only 3 of them are used!
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If a Clip Group includes only Video clips, a film icon will be shown.
Video clips are not supported in Pro Tools Artist, one video clip is supported
in Pro Tools Studio, and multiple video clips are supported in Pro Tools
Ultimate. As such, video Clip Groups are only possible when using Pro Tools
Ultimate.
Mixed
Clip Groups can contain clips of different types (Audio, MIDI, and Video).
When a Clip Group contains more than one type, a bar icon is shown in
the lower left-hand corner of the Clip Group.
It is possible to create a Clip Group from an empty section — in other words, a Clip Group with no clips in it.
This can come in handy in a number of workflows, and is often used to manage gaps between clips, as a
placeholder for clips to be added later, or even as a way to put notes in the timeline.
Clip Groups can also contain other Clip Groups. A Clip Group within a Clip Group is called a nested Clip
Group. This happens more than you might think — for example, whenever a multi-track Clip Group is
created, Pro Tools first creates track-by-track Clip Groups within the selected area, and then groups those
Clip Groups. So, for example, if you had a Clip Group comprising three Audio tracks, a single clip multi-track
Clip Group would be created, within which would be three nested Clip Groups.
You might run across another Clip Group icon, one you need to take note
of: When you see a Clip Group with and icon that looks like a ripped piece
of paper, that Clip Group is separated, meaning that the Clip Group you're
looking at doesn't represent all of the clips in that group. This can happen
during the normal course of production — for example, hiding a track that
is part of the Clip Group, or moving a track so that it "breaks" the Clip
Group block.
A separated Clip Group
Why is this icon particularly important to take note of? The reason is that even if separated, Clip
Groups still function, meaning that they will all move and edit as a group even if they are separated.
When you see a separated Clip Group icon, be aware that the changes you're making may affect
tracks that you can't see.
Clip Groups can also be identified in the Clips list, and will be displayed with a similar icon next to
the Clip Group name. Nested Clip Group are shown associated with their parent Clip Group.
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When you ungroup a Clip Group that is used multiple times in your session, only the selected Clip
Groups will be ungrouped. However, if you choose to regroup that Clip Group, you have the option
to only change that clip group or to change all instances of the Clip Group in the session.
Here's an example: Let's say that you have
a Clip Group that has been used three
times in a session. You ungroup the last
Clip Group and make a change.
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When the clip is regrouped, the following dialog box will appear.
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The Export Clip Groups dialog box will appear, enabling you to choose the location for the
clip group(s) and how duplicate Clip Groups will be renamed.
3. Click the Export button.
Clip Loops
Looping — the multiple repetition of a clip (or Clip Group) — is a widely-used technique in both
music and post-production workflows. In previous lessons, you've learned how to duplicate and
repeat clips; Now you'll learn another way: Clip Looping.
Looping a Clip
Let's start by reviewing a basic example:
1. Select the clip that you want to loop (this can be an audio clip, MIDI clip, or Clip Group).
2. From the Clip menu, choose Loop. The Clip Looping dialog box will open.
3. Choose how will you loop. You have
three different options with regard to
the length of the Clip Loop:
• Choosing the Number of Loops
radio button will enable you to
enter a number of loops
(including the selected clip).
• Choosing the Loop Length radio
button will enable you
to enter a duration for the loop.
The timescale of the field follows the main time scale.
• Choosing the Loop Until End of the Session or Next Clip will loop the clip until the end
of the session's timeline or until the next clip on the track.
4. (Optional) Create a crossfade. You also have the ability to create crossfades between each
repetition, by clicking the Enable Crossfade check box.
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5. Once you've chosen how you want your Clip Loop to behave, click the OK button in the Clip
Looping dialog box.
TIP: Though Clip Loops are more frequently used in music production, they certainly can come in handy in
the post-production world as well. Clip Loops are often used for ambient background audio or as "room
tone" inserted between lines of dialog.
Looping can't be applied to multiple clips on a track. If you want to loop a number of clips, the easy
workaround is to group those clips and loop the clip group.
Clips on multiple tracks can be looped simultaneously, but be careful: The clips will be looped based upon
the length of each individual clip. For example, if you have a one-bar loop on one track and a short snare hit
on another which are aligned with each other, they will both loop, but it might not be the result you want.
The easy fix is to group the clips — multi-track clip groups can be looped in the same way as single clips. For
example, if you want to loop a live recorded drum set (comprising multiple tracks). Group those clips and
loop them — easy!
A Clip Loop
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Fading
When clips are duplicated or repeated in the traditional way, you'll end up with a number of
individual clips on the timeline. In this case, you're limited as to how long your fade-in and fade-outs
can be (since fades can't span multiple clips, unless those clips are grouped).
Additionally, the edit tools can be used, but in different ways. For example, the Grabber tool and
Selector tool can both be used to remove individual loops from within a series of loops.
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• Cancel: Clicking this button will close the dialog box with no changes made to your session.
• Flatten: Clicking the Flatten button will result in a series of clips on your timeline that is
equal to the length of the previous Clip Loop. This is similar to the result that you'd get if you
had repeated or duplicated the clip (though there may be partial loops at the beginning
and/or end of the Clip Loop, depending on the length of the Clip Loop).
• Remove: Clicking the Remove button will completely eliminate the Clip Loop, resulting only
in the first iteration clip.
Note that whenever a Clip Loop is unlooped, fades applied to the loop will not be preserved.
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Lesson 4 Making the Most of Clips
This workflow is the culmination of many features that you've learned up to this point:
1. First, we'll group the clips in the Bass track, and then loop the clip group to match the drums.
We'll work in Grid edit mode to make the job easier.
Up to now, we've looked at single drum loop tracks, but in many production workflows, drums
comprise multiple tracks (Kick, Snare, Hi-Hat and so on). In this session, we have just such a layout.
Can we create a multi-track Clip Group and loop that? Yes we can, but why stop there!
2. Group all of the individual drum clips, and also the newly-looped Bass Clip Group. at this
point we have a looped clip group nested within a larger multi-track Clip Group.
3. Since this larger Clip group is a single object, it can be looped (even though it contains
multiple tracks as well as another looped Clip Group), now it's easy to loop it as many times
as you want, with all the drums and the bass being kept in perfect alignment.
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Looping the Bass and drum tracks as a single multi-track Clip Group
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We'd also be tempted to say that the track name is Bass. Though the audio community commonly
refers to this as the track name (which we also do throughout the courses in the Avid Learning
Series), it's perhaps not the more technically accurate term. More precisely, Bass is the Edit Playlist
name. In other words, Bass is the name for the sequence of clips on the track.
Edit Playlists — the sequence of clips on a track — are not the only playlists on your tracks. You've learned
about writing mix automation (volume, pan, and so on) in the Pro Tools 101 course. Those lines and
automation breakpoints are known as Automation Playlists.
While you aren't limited in the number of Edit Playlists that you can create, you are limited with
Automation Playlists — one Automation Playlist per automation type per track. Put another way, while
you can create many Edit Playlists on an Audio track, that track can only have one volume Automation
Playlist.
The New Playlist dialog box will appear. By default, the Name for new playlist field is
populated with the name of the currently active playlist, followed by a period and a number.
For example, the first new playlist you create on a track named Bass would be Bass.01, with
the next one you create being Bass.02, Bass.03, and so on.
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4. Click the OK button. The "track name" (which you now know is the Edit Playlist name) will
change to match what you chose in the New Playlist dialog box, and the tracks timeline will
be empty, containing no clips.
At this point, you might be feeling a bit of panic — did you lose your previous track's clips?
Absolutely not — you can change playlists at any time you want by going back to the Playlist Selector
and choosing the playlist you want to see from the list of playlists.
In the playlist menu, you'll see a number within parenthesis by
the name of each playlist. This indicates the order in which the
playlists were created in the session.
But which tracks in your session have multiple playlists and which do not? Fortunately, the Playlist
Selector itself will give you a clue. The selector will be colored, indicating that there are other
playlists that you can choose from.
Edit Playlists is a big topic in its own right, and bigger still in its impact on different workflows (some
of which we'll discuss in later lessons in this course), and the secret to learning Edit Playlists is to
take it slow and make sure you really understand what you're doing. Let's take stock of what we've
covered so far, and get some terminology straight:
• The "Track Name" on any track that can contain clips (Audio, MIDI, or Instrument tracks) is
more precisely an Edit Playlist name, referring to the arrangement of clips on that track.
• Changing the Edit Playlist on a track will change the track "name" in the Edit window, Mix
window, and Clips List.
• Since an Edit Playlist is only a sequence of clips on a track, changing playlists will not affect
other aspects of a track, like inputs, outputs, plug-ins, and so on.
• The Edit Playlist that you see on a track is called the active playlist. Other playlists that are not
visible on any track are referred to as alternate playlists.
• Only the active playlists can be audible in the session. Alternate playlists are inactive and
inaudible, but ready for you to call upon when you need them.
The uses for new Edit Playlists are as many and varied, fitting a variety of workflow situations.
Perhaps their most traditional role is in recording multiple "takes" on a track: By creating a new Edit
Playlist on a given track (a vocal track, for example), you can record multiple attempts at a track
without having to create and set up an entirely new track per take. When you're done with recording
those takes, you can create a composite — or "comp" — track on yet another playlist, keeping the
best bits of each take into a final track.
Track "comping," and Edit Playlists' role in that workflow, will be discussed in Lesson 7 of this course.
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We want to try a different edit, but preserve the one we have, so that we can give ourselves (or our
client) some options later in the production process.
The steps to create a duplicate playlist are similar to those you took in creating a new playlist, but
with a different result:
1. Click the Playlist Selector button.
2. At the top of the menu, click Duplicate.
Just like when creating a new Edit
Playlist, you'll be presented with a
window that enables you to type a
name for the playlist — this time
for your duplicate playlist:
3. Type the name for the duplicate
Edit Playlist.
The Duplicate Playlist dialog box
4. Click the OK button.
At this point, you will see that the track “name” has changed, but apparently nothing else. You're
right — when created, a duplicate playlist is identical to the original in all ways. But since it's a copy,
you can make changes without losing the original.
You'll find that the ability to create duplicate Edit Playlists to be massively helpful. With these new
abilities, you not only have a new level of freedom in working with clips without losing alternate
versions you've already created.
TIP: You can even use alternate playlists to manage system resources. For example, if you had a track with a
large number of small clips, you could reduce the workload put on your hard drive by consolidating the
multiple clips into a larger single clip. By using playlists, you can have a consolidated playlist as your active
consolidated playlist (reducing the stress put upon your hard drive), and keep the original playlist as an
alternate playlist, so that you can go back and make changes if needed.
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1. From the Setup menu, choose Keyboard Shortcuts. The Keyboard Shortcuts dialog box will appear.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
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Audition clips in the Clips List Hold the Option key (Mac) or Alt key (Windows) and move your cursor
over the clip that you want to hear. When the cursor turns into a speaker
icon (shown here), click and hold your mouse button
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC4
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Exercise 4
Working with Clips
In Lesson 4, you learned how to maximize your use of Clips and Edit Playlists in your Pro Tools
session. In this exercise, you will use those tools to craft an entire guitar part from just a few basic
clips and add them to your session.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_4_(Suspense).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
Here's another session from former Avid Certified Instructor and composer Ryan Summers. To learn
more about Ryan and his work, visit his website:
https://www.ryansummers30.com/
Additional guitar parts have been created by T.J. Guardino and Alex Brooke.
Exercise 4 Working with Clips
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4. Next, locate the Suspense Guitar Part 1 Clip 2 clip in the Clips List.
5. Drag this clip onto your new track as well, so that it starts at 27|1|000.
When placed correctly, here is what your clips will look like on your Guitar 1 track:
We have our first guitar part placed on our track, but we have two more guitar parts to
consider before deciding which one belongs in our song. Here's where Edit Playlists can help
us get the job done quickly and efficiently!
6. First, we want to create a new Edit Playlist on our track. We can do this by clicking on the
drop-down icon next to the track nameplate and clicking New.
7. A dialog box will appear asking for you to name the new playlist. For our purposes, let's
name this playlist Guitar 2.
8. Locate the Suspense Guitar Part 2 Clip 1 clip in the Clips List and drag it to 24|3|000 on the
timeline.
9. Locate the Suspense Guitar Part 2 Clip 2 clip in the Clips List, and drag it to 27|1|000 on the
timeline.
Once again, we will repeat this process for the third guitar part.
10. Create another new Edit Playlist on this track, and name it Guitar 3.
11. Locate the Suspense Guitar Part 3 Clip 1 clip in the Clips List and drag it to 24|3|000 on the
timeline.
12. Locate the Suspense Guitar Part 3 Clip 2 clip in the Clips List and drag it to 27|1|000 on the
timeline.
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13. Create one final Edit Playlist on this track and name it Guitar 4.
14. Locate the Suspense Guitar Part 4 Clip 1 clip in the Clips List and drag it to 24|3|000 on the
timeline.
15. Locate the Suspense Guitar Part 4 Clip 2 clip in the Clips List and drag it to 27|1|000 on the
timeline.
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6. Using the Trim tool, move your cursor to the edge of your looped clip. You will see a loop
icon appear beside your Trim tool.
7. Click and drag your loop until it reaches the beginning of the fade-out (41|1|000).
Now, your clip is looped until the end of our track, but we have a problem! If you listen to
your clip loop, you'll hear that the dead space at the end of the last of the Clip Group is
causing the loop to become increasingly out of sync with the music. You could un-loop the
Clip Group, trim that silence, and then re-loop the group, but there's a much faster way to
get the job done.
8. Make sure that you're using Absolute Grid Mode, with a grid setting of a quarter or half note.
(This step isn't technically required, but it'll help you make sure you trim the loop properly.)
9. Move the Trim tool to the bottom right-hand side of any of the loop iterations (near the
curved arrow icon). Since we want to trim the end of a loop (and not the beginning), make
sure that the open side of the trim tool is facing left.
10. Click and drag to the left until you see the dead space erased and the curved icon in each
clip loop iteration lines up with a bar line. Notice that this has resolved our dead space issue
for every loop all at once, without changing the overall length of the loop!
Part 6: Cleaning Up
Let's take a moment to listen to our newly formed guitar part. The guitar should be looping correctly
and play through the end of the song smoothly and consistently. Before we wrap up this exercise,
let's remove any unused Edit Playlists to keep our session nice and tidy.
1. From the Playlist Selector of any track, choose Delete Unused.
2. The Delete Unused Playlists dialog box will appear, asking which playlists you want to delete.
The three playlists you have not chosen to use in your song should appear.
3. Holding the Shift key, select all three playlists, then click the Delete button.
4. If your session looks and sounds good, you're done! As always, save your session before
moving on to the next lesson!
This completes the exercise.
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LESSON 5
Track and Clip Processing Workflows
Tracks and clips are the twin cornerstones of your Pro Tools session, and in the next two lessons in
this course, we'll take a closer look at how to work efficiently with these important elements. In this
lesson, you'll learn how to make the most of your tracks and how to work with them quickly and
efficiently.
Duration: 1 hr
GOALS
• Work with Track Freeze
• Work with Track Commit
• Bounce tracks
• Work with clip gain
• Gain skills with Elastic Audio
• Learn Warp workflow
Lesson 5 Track and Clip Processing Workflows
Track Freeze
In this lesson, we'll discuss a few ways to process your tracks and clips that will help you work more
efficiently and make the most of your system's resources. Let's start with a feature called Track
Freeze.
The primary (but certainly not the only) use of Pro Tools' Track Freeze feature is to help you manage
your system's processing resources. What Track Freeze does is quickly render the track, including
any clips and plug-ins, in a way that's most easily playable.
Let's say that you're working with Virtual Instruments in an extensive composition project. Your MIDI
and Instrument tracks can add up quickly, and these active tracks will use computer processing
resources whether you're currently working on them or not. Track Freeze allows you to render the
tracks that you're not actively working on, so that you have the most processing power for the tracks
you're currently focused on, and in a way that is easily "un-frozen" so that you can make changes
whenever you need to.
Freezing a Track
Tracks can be frozen in different ways. Let's start out with freezing a whole track:
1. Select the track(s) that you want to freeze.
2. Do one of the following:
• From the Track menu, choose Freeze.
• Right-click any of the selected track names. From the pop-up menu, choose Freeze.
At that point, you'll see a progress bar indicating the process of rendering the track. When
completed, the selected track(s) will be frozen.
TIP: You can freeze multiple tracks by clicking The Track Freeze icon
the Track Freeze icon, if you use some familiar
modifiers:
• Holding the Option (Mac) or Alt (Windows) key when clicking the icon of one track will freeze (or
unfreeze) all freeze-able tracks.
• Holding Shift+Option (Mac) or Shift+Alt (Windows) when clicking the icon of one selected track will
freeze (or unfreeze) all selected tracks.
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Depending upon the track type, you'll see a change in the track's area:
• On a frozen Audio track, you'll see a waveform representing the output of the track,
including the processing of any frozen plug-ins.
• On a frozen Auxiliary Input track or Routing Folder track, you'll see a waveform, representing
the output of the track, including the processing of any frozen plug-ins.
• On a frozen Instrument track, you'll see the track's MIDI notes superimposed with a
waveform representing the output of the track, including the processing of any frozen plug-
ins.
MIDI tracks, VCA tracks and Master Fader tracks cannot be frozen.
Un-Freezing Tracks
The power of Track Freeze is that tracks can be frozen, un-frozen, and re-frozen at will, allowing you
to manage the processing load of your system while giving you the ability to make changes when
you need to. The methods of un-freezing a track are similar to that of freezing them:
1. Select the frozen track(s) that you want to un-freeze.
2. Do one of the following:
• From the Track menu, choose Unfreeze.
• Right-click any of the selected track names. From the pop-up menu, choose Unfreeze.
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• If you only want to quickly un-freeze a single track, click the frozen track's Track
Freeze icon.
https://tinyurl.com/PT110-23-Add5-1
Track Commit
Track Freeze is very useful if you want to be able to render and restore tracks at will within your
session to save resources, but frozen tracks come with significant limitations — for example, you
can’t edit clips on frozen tracks. That's where Track Commit comes in handy, enabling you to
permanently apply plug-in effects, and leaving you with an editable new audio track.
Committing a Track
Let's start with a basic workflow:
1. Select the track(s) that you want to commit.
2. Do one of the following:
• From the Track menu, choose Commit.
• Right-click any of the selected track
names. From the pop-up menu,
choose Commit.
At this point, the Commit Track dialog box will
appear, enabling you to determine how your
track will be committed:
[1] Commit: Clicking this menu will determine
what you commit.
• Choosing Selected Tracks will commit all
selected tracks in their entirety, from the
beginning of the sound on the track to the
end of the last sound on the track
(including aspects such as reverb tails).
• Choosing Edit Selection will commit the
selected area in your Edit window's tracks The Commit Tracks dialog box
area.
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• Audio
• Auxiliary Input
• Instrument
A committed track
Let's take a look at this in a workflow context: Let’s suppose that we have 10 mono Audio tracks,
each with audio on them. On each of these tracks is the same volume automation, which dips the
volume before coming back to the original level. In this example, we want to commit only the third,
sixth, and ninth tracks, and leave the others alone.
The first thing that we'll do is select the three tracks that
we want to commit. Then, using any of the methods
we've discussed, we'll open the Commit Tracks and apply
the following settings:
• Commit: Selected Tracks
• Consolidate Clips: Unchecked (which doesn't
affect the result in this scenario)
• Render: Volume an Mute and Pan
• Copy: Sends and Group Assignments
• Insert after last selected track: Unchecked
• Source Tracks: Hide and Make Inactive
• Offline: Checked
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Just as with Track Freeze, there's more than meets the eye with
Track Commit. If you're interested in learning more about its uses,
start here!
Scan the QR code or type the URL below into your browser
to view this course addendum.
https://tinyurl.com/PT110-23-Add5-2
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Lesson 5 Track and Clip Processing Workflows
Bouncing Tracks
Last in our trio of track processes (including Track Freeze and Track Commit) is our ability to bounce
tracks. Think of this as another way to bounce to disk, but instead of bouncing your entire session,
you're just bouncing a single track.
Bouncing a track is similar in many respects to committing and freezing tracks, but each of these
features are used for different purposes:
• Track Freeze stores audio in the Rendered Files subfolder and is useful for temporarily
rendering and unrendering tracks to save system resources.
• Track Commit stores audio in the Audio Files subfolder and is also useful for saving
resources. However, since audio tracks are created, this feature is also useful for editing,
mixing, and collaboration.
• Track Bounce stores files (by default) in the Bounced Files subfolder. This feature is useful
for creating audio files for collaboration and for creating final deliverables.
The workflow to bounce a track is a combination of the traditional "Bounce Mix" workflow and Track
Commit:
1. Select the area on the timeline that you want to bounce.
2. Select the names of the track(s) that you want to bounce.
The following track types can be bounced:
• Audio
• Auxiliary Input
• Instrument
• Master Fader
• Routing Folder
TIP: To select a range of tracks, hold the Shift key while clicking. To select (or deselect) non-adjacent tracks,
hold the Command key (Mac) or CTRL key (Windows) while clicking track names.
TIP: It is highly recommended that you make a timeline selection prior to bouncing (whether traditional
bouncing or bouncing tracks), but not technically required. If you don't make a selection, the bounce will start
at the beginning of the session's timeline and will end with the last sample of audio on the track(s).
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At this point, the Track Bounce dialog box will appear, enabling you to determine how your track(s)
will be bounced:
[1] Name Prefix:
The track(s) that you
bounce will be
named after the
track name(s) of the
source tracks. The
text you type into
the Name Prefix field
will be added to the
track. In this
example, if the name
of a source track is
Sax SUB, the
bounced file would
be MAKO'S
CHEESECAKE
BLUES_Sax SUB in
this example.
[2] File Type: Here,
you can choose the
type of the audio
file(s) that you will
create. Your
available choices are
WAV (BWF), AIFF,
MP3, and MXF (Op-
Atom).
Workflows that involve
MXF files are explored
in other courses in the
Avid Learning Series.
[3] Automation: In
the Automation
section you can
determine what aspects of the source tracks The Track Bounce dialog box
will applied to the bounced files you create.
Here, you have two check boxes: Render Volume Automation and Render Pan Automation.
[4] Compression Type: This section is more of an indicator than a parameter — the
Compression Type setting typically defaults to PCM (Uncompressed) for most file types and
cannot be changed. If MP3 is selected as the file type, it updates to MP3 and cannot be
changed.
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[5] Add MP3: This is a very useful feature: When you click the Add MP3 check box, MP3 files
will be created in addition to types of files that you chose in the File Type menu. This can be
especially useful if we want to simultaneously create smaller (but lower-quality) files for
sharing with collaborators prior to delivering final files.
[6] File Format: Here's where you will determine how the number of channels (or "width") of
your tracks will determine what files are created. You have three options (depending upon
the files you're bouncing and the file type you choose):
• Mono (Summed): Multichannel tracks will be rendered as single mono audio files. For
example, in this case a bounced stereo track would be bounced as a mono file, with
both left and right channels merged.
• Multiple Mono: Multichannel tracks will be rendered as separate mono files per output
channel. For example, in this case a bounced stereo track would be bounced as two
audio files — one for the left side and another for the right.
• Interleaved: When this option is chosen, each track will be bounced as a single file
maintaining the different channels of the source track. In this case, a stereo track would
be bounced as a single audio file, but the left and right channels would remain separate.
[7] Bit Depth: Here, you can choose the bit depth of your bounced files, as 16 Bit, 24 Bit, or
32 Bit Float (not available when bouncing to MXF). (NOTE: This menu is unavailable when
MP3 is chosen in the File Type field.)
[8] Sample Rate: Here, you can choose the sample of your bounced files. This list will
include all of the standard sample rates when bouncing to WAV or AIFF files, but will be
limited when bouncing to MP3 or MXF files. (NOTE: Unlike when freezing or committing
tracks, the sample rate of your bounced tracks can be different from your session's sample
rate.)
[9] Pad to Frame Boundary: Checking this box will create a file that extends (or "pads") the
audio files' length outward to the nearest frame, according to the frame rate that you set for
your session. This is useful when preparing files to be used in post-production workflows,
ensuring proper placement in frame-based video editing software like Avid's Media
Composer.
[10] Import After Bounce: After bouncing your track, you can import it into your session
(either to a new Audio track or just to the Clips List) by checking the Import After Bounce
check box. (NOTE: This option is not available if your bounce is of a different sample rate
from your session.)
[11] File Destination: When it comes to choosing a location for storing your bounced files,
you have a great deal of flexibility:
• Session Folder: Choosing this option will create your bounced file in the session folder,
including any subfolder in the field to the right (by default, the Bounced Files subfolder).
• Prompt For Location: Choosing this option will allow you to choose any location you
wish for your bounced file. Before the bounce begins, you'll be presented with a
browser window.
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• Directory: This is a good option if you want to have all of your bounced files stored in a
single location, regardless of the session file. Clicking the Choose button will present you
with a browser window from which you can choose your default storage location.
[12] Offline: Clicking this checkbox will bounce your track(s) as quickly as your computer's
processing power will provide. When unchecked, the bouncing of the tracks will occur in real-
time.
TIP: You'll see that, at the top of the dialog box, you have the ability to save and recall presets (you can
save them by holding the Command (Mac) or CTRL (Windows) key and clicking the desired preset), as
well as save and recall settings from the Librarian menu (which currently reads <Factory Default>).
You've seen this before in many other context, including the GUI settings and Fade dialog boxes.
4. Once you've made your choices in the Track Bounce dialog box, click the OK button. When
creating MP3 files, you'll be presented with a dialog box, enabling you to choose MP3 file
settings. Your tracks will be bounced and created in the location you determined in
the Location section.
Let's take a look at this feature in a workflow context: Let’s imagine that we have a big band session,
with saxophones, trumpets, trombones, and so on, all routed to subgroups (in this case, Routing
Folder tracks are used). Our goal is to create individual audio files that represent the different
subgroups (often referred to as "printing the stems"), as well as one bounce of the whole mix (as
heard through a Master Fader track).
Here's what we'll do:
1. Select the tracks that we want to bounce. In this example, it'dll be the individual subgroup
masters as well as the Master Fader controlling the entire output of the mix.
2. Right-click one of the track names and choose Bounce.
3. Choose our settings in the Track Bounce dialog box. In this example, we'll want to create Red
Book audio files for our collaborators, plus smaller MP3 files to attach to an email, so that
they can hear the tracks before the receive the full-quality WAV files:
Red Book audio is a standard introduced with audio CDs, and still a popular bounce choice. For red
book audio, the bit depth should be set to 16, the sample rate should be 44.1 kHz, and the file format
should be interleaved.
4. Click OK.
5. We'll then choose our MP3 file settings, and then click the OK button in that dialog box. At
this point, the bouncing will begin, with a progress bar indicating how long the task will take.
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Lesson 5 Track and Clip Processing Workflows
Clip Gain
In this Lesson, we've covered trio of track-based process (Freeze, Commit, and Bounce). We’ll
conclude with two clip-based processes. First up: Clip Gain.
Clip Gain is most significant not by what it is, but where it is in terms of signal flow. Let's quickly
review the signal flow of an Audio track:
1. Input: Signal from the live input of the track, or from the clips in the Edit Playlist.
2. Inserts: Most often used for effects, like plug-in compressors, EQs, and so on.
3. Pre-Fader Sends: Copies of the signal after the inserts but before the track's main fader,
that can be routed to the input of other tracks, or to an interface output. This is most
commonly used for effects.
4. Fader: The main volume control of your track
5. Post-Fader Sends: Copies of the signal after the track's main fader, that can be routed to the
input of other tracks, or to an interface output. This is most commonly used for headphone
(or "cue") mixes.
6. Pan: Control over the spatial positioning of your track.
7. Output: Signal from the track, that goes to either the input of another track (in the case of
subgroups), directly to the Pro Tools mix engine, or to an interface output (in the case of "out
of the box" mixing workflows).
We most commonly think of gain control of your track as being the tracks fader, but changes to the
fader will affect the level of the signal post-insert. In other words, moving the fader up or down on
your track will have no impact on the level of the signals going to your inserts (for example, a plug-in
compressor). So you can think of your volume fader as gain control at the end (or very nearly the
end) of the signal chain.
Clip Gain, on the other hand, is at the beginning of the signal chain, at the clip level. That means that
changes that you make with Clip Gain will affect the level of the signal sent to your first insert, which
give you much more control over how those inserts will behave and sound.
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Let's take a classic example: Here we have a vocal track with a number of phrases sung. You'll see
that the second phrase is significantly louder than the others. This isn't unusual at all in a recording
session, but when we're mixing, we want to be able to even the levels out a bit so that the track fits
in the overall mix a bit better.
A compressor works by attenuating (reducing) the levels of any signals over a threshold. So, it might
make sense use a compressor on this track and set the threshold to be around the level of the
quieter clips, meaning that the level of the louder clip will be reduced to around the same level of
the other clips.
While this might technically seem like a fine solution, compression can change the tonal color of a
sound — part of the reason that we use compression in the first place — and though the output
levels might look the same, that second phrase still won't match the other phrases due to the
coloration of the compressor. Changing the volume fader in this situation won't help either, since
the level of the signal hitting the compressor is happening far in advance of the volume fader in the
track's signal chain.
Clip Gain will help us fix the problem at the source — let's start with a basic Clip Gain workflow:
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TIP: Just like a volume fader, you can reset a Clip Gain fader to unity (0 dB) by clicking the fader icon while
holding the Option key (Mac) or Alt key (Windows).
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TIP: In the Pro Tools 101 course, you learned that you could move a track's volume fader (and other
parameters) with fine resolution by holding the Command key (Mac) or CTRL key (Windows) while moving
the parameter. This works for the Clip Gain fader as well — holding this modifier will enable you to change
values in .1 dB increments.
You can see within the clip a section that is significantly louder than the rest, and while we might be
able to separate clips at different phrases, it's going to be time-consuming and limited in its
effectiveness. It would be awesome if we could change the clip gain with more flexibility within a
single clip. And of course, we can!
To do this though, we're going to need more discrete control than the Clip Info view can provide.
What we need to see is the Clip Gain Line:
1. From the View menu, move your cursor to Clips. A submenu will appear.
2. Click Clip Gain Line. When checked, the Clip Gain Line will be shown.
Here's what you'll see now:
This might look like the volume automation line at first glance, but instead of changing your track's
level at the end of the signal chain, you're changing the clip's level at the beginning! There is one
visual cue letting you know you're looking at Clip Gain and not volume automation — the Clip Gain
line begins and ends at the boundary of each audio clip in your session.
Not only does the Clip Gain line look like a volume line, but it can also be manipulated like one as
well. You can edit tools in the same way, or even use the Pencil tool to draw using either
its freehand mode or its variety of drawing shapes.
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And here's the payoff: By easily changing the level of the clip, the signal being sent to the
compressor is far more consistent, allowing the plug-in to subtly enhance the sound, rather than act
as a brutish level manager.
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The workflow of nudging Clip Gain up and down is simple: Select the area you want to change and
apply the shortcut for the direction that you want to nudge. You'll notice that Pro Tools will
automatically create Clip Gain breakpoints at the beginning and end of the selected area, and the
shape of any Clip Gain breakpoints within the area are preserved (just shifted upward or
downward).
There's another way that you can nudge automation up or down: If your mouse has a scroll wheel,
just hold Shift+Control (Mac) or Shift+Start (Windows) and move your scroll wheel (or scroll with your
computer's touchpad) in the direction you want to move the Clip Gain. Just as with the Arrow Key
shortcuts, your Clip Gain will shift based upon the Clip Gain Nudge Value you've set in your Pro Tools
Preferences.
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Let's put this into real-world situation: Say, your vocal track has hundreds of clips on the timeline,
with many having meticulously tweaked Clip Gain. Now, you want to try something new on some of
those clips, but you don't want to lose what you have already.
The workflow is easy: Just create a duplicate playlist and make changes to the Clip Gain of the clips
you want. As soon as a change is applied, a new clip will appear in your Clips List, ensuring that your
original playlist is unchanged. Now you have the ability to switch between an infinite number of
playlists, each supporting independent Clip Gain modifications. Better yet, you can switch between
these playlists during playback!
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This workflow is a workaround of one of Pro Tools' mixing limitations: On any given track, you've
only got one volume automation playlist, but with Clip Gain and Edit Playlists, you can, in a sense,
create alternate "mixes" on a track (with the stipulation that the flexibility that Clip Gain and Edit
Playlists provides is limited to pre-insert gain).
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1. On the Audio track upon which you want to activate Elastic Audio, click the Elastic Audio
Plug-in Selector, immediately to the right of the Timebase Selector. A menu will appear.
2. Because no one time-stretching algorithm is best for all kinds of audio, Pro Tools gives you
five different algorithms (which fall into then general category of "plug-in") to choose from:
• The Polyphonic plug-in is a general, all-purpose algorithm that is effective with a wide
range of material.For complex loops and multi-instrument mixes, use the Polyphonic
plug-in.
• The Rhythmic plug-in is best suited to material with clear attack transients, such as
drums and other percussive instruments.
• The Monophonic plug-in is best suited to single-note instruments — everything from
single vocal tracks, to one-pitch-at-a-time instrument tracks (instruments like bass,
woodwind and brass instruments). The Monophonic plug-in analyzes pitch as well as
transients in order to provide high-quality results for monophonic tracks.
• Use the Varispeed plug-in when you want to change pitch and speed at the same time.
This plug-in works a lot like tape or a record — when speed increases, the pitch goes up,
and as the sound slows down, the pitch goes down as well. This plug-is great for special
effects.
• ElastiquePRO is a new addition to Pro Tools, being introduced in version 2023.3. This
algorithm gives generally excellent audio performance in a wide range of situations, and
performs particularly well when stretching long audio segments or even whole songs.
• X-Form is a simplified version of an Avid AudioSuite plug-in that is very popular,
especially for post-production workflows. Though each of the algorithms on this list
have their strengths, X-Form often yields the best results. There's one draw-back
though: X-Form only operates in a rendered mode (we'll talk about that later in this
section).
Directly below the X-Form plug-in, you'll see Melodyne. Choosing this will enable Melodyne on your track for
rhythmic and pitch correction. Melodyne workflows are beyond the scope of this course, but are explored in
detail in other courses in the Avid Learning Series.
3. Choose your desired algorithm. You'll notice that for some time, the clips on the track will go
"offline" (turning grey and being inaudible). This is due to the analysis needed for the audio,
and will vary depending on the size of the audio files used on the timeline. Once the clips
return to their normal view, you're ready to go!
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• You can switch from real-time to rendered — or change Elastic Audio plug-ins — anytime
you want. For example, you could work in Polyphonic mode in real-time, and when you're
done, change to X-Form (which only runs in rendered mode).
Changing Elastic Audio's operational mode is easy:
1. Click the Elastic Audio Plug-in selector (the small icon to the left of the active Elastic Audio
plug-in name).
2. In the bottom segment of the pop-up menu, you'll see the two modes, with the currently
active one marked with a check mark. Click the other mode, and the menu will close and
your change will be applied.
You'll notice that when you change from Real-Time Processing to Rendered Processing, the
green "light" in the square to the left of the Elastic Audio plug-in name will "turn off". This is a
signal to you that the track is now operating in a rendered mode.
You can choose processing modes on a track-by-track basis, using the best mode per track to suit your
workflow.
In extreme cases where your computer is having trouble keeping up with all of the real-time processing
needed for playback, you may be shown a message box recommending that you change your Elastic Audio
tracks to rendered mode.
Making sure that you only have the event markers you want will help greatly with any quantize- or
tempo-related workflows, and there are a number of ways you can work with Event Markers:
• Adding Event Markers: Not seeing an Event Marker where you need one? Here are three
ways you can add an Event Marker:
• Choose the Grabber tool and double-click where you want a Marker.
• Using the Pencil tool, single-click where you want to create an Event Marker.
• Right-click where you want to add an Event Marker and choose Add Event Marker from
the pop-up menu.
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• Deleting Event Markers: If you want to remove an Event Marker, there are a number of
ways you can do it:
• Using the Grabber tool, double-click on the Event Marker that you want to remove.
• Using the Selector tool, select a range on your clip, then press the Delete key.
• Using the Pencil tool, hold the Option key (Mac) or Alt key (Windows) and click the Event
Marker that you want to remove.
• Right-click on an Event Marker and choose Remove Event Marker from the pop-up
menu.
Event Markers are only part of the story. In order to stretch your audio, you'll need to go into the
other new view: Warp Markers.
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At this point, we should be clear that the terms "handle" and "anchor" aren't proper, official terms,
but they are useful way to think about how we use Elastic Audio. With that disclaimer in mind, here's
what we've done. We've created a Warp Marker at the same position as the first, third and sixth
Event Markers, With the middle Warp Event being the one that we'll manipulate, and the outer ones
serving as boundaries for the changes that we make.
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4. Now, we're ready. Click and drag on the Warp Marker you want to move (the "handle" in our
unofficial terminology). You'll see that the change stops at the preceding and following Warp
Markers (our "anchors").
Now that you understand how Warp Markers work, let's look at different ways to work with them:
• Adding Warp Markers: Not seeing a Warp Marker where you need one? Here are three
ways to create a Warp Marker
• Choose the Grabber tool and click or double-click where you want a marker.
• Using the Pencil tool, single-click where you want to create a Warp Marker.
• Right-click where you want to add a Warp Marker and choose Add Warp Marker from
the pop-up menu.
Given that Event Markers are placed at significant transients, they are often a natural place to
create a Warp Marker, but they're by no means the only place you can create a Warp Marker. You
can use the Grabber tool or Pencil tool to create Warp Markers in places where there are no Event
Markers.
TIP: If you want to warp within a selected area, you might want to create two Warp Markers at
either end of that selection first. Here's a great workflow: After selecting your area, right-click
within the area and choose Add Warp Marker. Two Warp Markers will be created, at either end of
the selection!
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The trick to getting Quantize to work the way you want is to make sure you've got all the Event
Markers you need, and no others. When you quantize audio with Elastic Audio, Pro Tools will treat
each Event Marker as if it was a MIDI note, and having unnecessary Event Markers can result in
audio being stretched in ways we don't want.
Since in this case we
want to line up the
beginnings of the
notes, let's keep things
simple and remove all
but the three Event
Markers that signify
the beginnings of each
note. There are a
number of ways that
you learned how to
manage your Event
Markers, but in this
case, right-clicking the
clip and lowering the
Event Markers only where we need them
Event Sensitivity in the Elastic Properties
dialog box gets us to what we want quickly.
After this, it's easy, and a workflow that's nearly identical to quantizing MIDI:
1. Select the clip or area that you want to quantize.
2. From the Event menu, move your cursor to the Event Operations menu item. A submenu will
appear. From the Event Operations submenu, choose Quantize.
3. In Event Operations/Quantize dialog box,
you'll first need to make sure that you're
quantizing the right things. In the What to
Quantize pop-up menu, make sure that
you're set to be quantizing Elastic Audio
Events.
4. In the Quantize Grid pop-up menu,
choose a grid resolution. For this
example, since we want each note to be
on the down beat (first beat) of each bar,
we'll choose 1/1 note.
5. Click the OK button. Quantizing Elastic Audio Events
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A warped clip
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Scan the QR code or type the URL below into your browser
to view this course addendum.
https://tinyurl.com/PT110-23-Add5-3
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
Freeze (or unfreeze) all tracks Hold the Option (Mac) or Alt (Windows) key when clicking
the Freeze icon of one track
Freeze (or unfreeze) all selected tracks Hold Shift+Option (Mac) or Shift+Alt (Windows)
when freezing one selected track
Store a preset in the Bounce Track dialog box Hold the Command key (Mac) or Ctrl Key (Windows) and
clicking the Bounce Track Preset button to which you want
to assign the settings
Reset a Clip Gain fader to unity (0 dB) Click the fader icon while holding the Option key (Mac)
or Alt key (Windows)
Move a track's Clip Gain fader with fine resolution Hold the Command key (Mac) or CTRL key (Windows) while
moving the fader
Show or hide the Clip Gain Line Shift+Control+- (Mac) or Shift+Start+- (Windows)
Nudge a selected area's Clip Gain down Shift+Control+Down Arrow (Mac) or Shift+Start+Down
Arrow (Windows)
Nudge Clip Gain up or down with a mouse scroll wheel Hold Shift+Control (Mac) or Shift+Start (Windows) and move
your scroll wheel (or scroll with your computer's touchpad)
in the direction you want to move the Clip Gain
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Horizontally nudge Clip Gain Hold Shift+Control (Mac) or Shift+Start (Windows) and on
your computer keyboard's numeric keypad, press
the plus (+) key to move your breakpoints later by the
nudge amount or press the minus (-) key to move your
breakpoints earlier by the nudge amount
Horizontally nudge Clip Gain Hold Shift+Control (Mac) or Shift+Start (Windows) and press
the period (.) key to move your breakpoints later by the
nudge amount or press the comma (,) key to move your
breakpoints earlier by the nudge amount
Delete Event Markers Using the Selector Tool, select a range on your clip, then
press the Delete key
Delete Event Markers Using the Pencil Tool, hold the Option key (Mac) or Alt key
(Windows) and click the Event Marker that you want to
remove
Move Warp Markers Using the Grabber tool, hold the Control key (Mac)
or Start key (Windows) and move your cursor over an
existing Warp Maker. When your cursor changes, just click
and drag
Create a Warp Marker Using the Grabber tool, hold the Control key (Mac)
or Start key (Windows) and click in the desired location
Delete Warp Marker Using the Selector Tool, select a range on your clip, then
press the Delete key
Delete Warp Marker Using the Pencil Tool, hold the Option key (Mac) or Alt key
(Windows) and click the Warp Marker that you want to
remove
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC5
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Lesson 5 Track and Clip Processing Workflows
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Exercise 5
Clip and Track Techniques
In Lesson 5, you learned ways to work with clips and tracks that will help you in a wide range of
situations. The job at hand in this exercise is to open a session from a client, do some clean-up, and
send final tracks back.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_5_(Danny_Boy).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
Now, you have five new Audio tracks along with the original Instrument tracks, which we
don't need any longer. Let's create a “Trash Can” track to put them in, instead of deleting
them.
4. Create a Basic Folder track, and name it Trash Can.
5. Right-click the Trash Can nameplate and choose Make Inactive.
6. Drag all of the Instrument tracks into the Trash Can track. Note that they will automatically
become inactive.
7. Since we're not using the Click track either, let's drag that into the Trash Can as well.
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There's one other place that we want to do a little sonic surgery: the next to the last note of the
French horn is just a little too jarring:
6. On the Horn.cm track, using the Grabber tool, create three Clip Gain breakpoints:
• At around 19|1|480
• At around 19|2|480
• Anywhere between those two breakpoints
7. Grab the middle breakpoint and lower it so that the attack of the note doesn't stick out as
much. You can drag the breakpoint both vertically and horizontally to suit your tastes.
Here again, it's a matter of taste, but here's what might work:
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8. Switch to Warp view on the Tuba.cm track. You'll still see the Event Markers, slightly greyed-
out.
9. Click (or double-click) on the first three event markers, promoting them to be Warp Markers.
10. Now, let's have some fun: drag the beginning of the first tuba note so that it's roughly at the
same time as the first note on the Trombone 2.cm track.
This was recorded to a click track, meaning that the performer was limited in what they could do,
tempo-wise. In the next lesson, you'll learn how to work with tempo in a deeper way, but you know
that tick-based tracks will respond to tempo changes, and with Elastic Audio enabled, that means
stretching audio to respond to tempo changes. So, let's add some simple tempo changes and inject
some emotion!
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There's one thing we'll have to do first: We haven't deleted the original frozen tracks, and tempo
changes can't be added when there are frozen tracks in a session.
11. Using File > Save As, save a new version of your session (in the same folder) with "TEMPO
CHANGES" added to the end of the session name.
12. Delete the Trash Can track. In the dialog box that appears, choose to delete all the member
tracks.
13. Now, let's make some tempo changes (To do this, refer to Lesson 5 of the Pro Tools 101
course, in the "Setting Tempo and Meter" section. Remember that in order to have tempo
changes in your session the Conductor track must be enabled):
• At 9|1|000, change the tempo to 45 BPM.
• At 9|3|000, change the tempo to 50 BPM (NOTE: You'll need to uncheck the Snap to
Bar check box).
• At 13|3|000, change the tempo to 43 BPM.
• At 14|1|000, change the tempo to 50 BPM.
• At 18|3|000, change the tempo to 40 BPM.
14. There are some audio artifacts creeping in, but we can fix that: change the Elastic Audio
plug-in on all Audio tracks to X-Form.
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LESSON 6
Import, Export and Recording
In this lesson, we’ll explore new ways of recording and importing audio, and take the discussion a
few steps beyond, into session interoperability as well. The topics that you learn in this lesson will
improve your efficiency in a wide range of workflow scenarios.
Duration: 1 hr
GOALS
Batch Importing
All of the basic import methods support "batch" importing of audio (the importing of multiple audio
files) into your Pro Tools session. A few aspects of this way of working to bear in mind:
• Any files with a different sample rate from the open session will be converted (re-created at
the session's sample rate within the session's Audio Files subfolder).
• Any files of formats that are not directly supported by Pro Tools (MP3 files, for example) will
also be converted.
• When importing multiple files to your session's Tracks List or an empty area in the tracks
area, one new track will be created for each imported audio file, and each file will appear in
the Clips List.
• When dragging multiple audio files into the Edit window's tracks area, you must have
enough tracks of the right types and widths to accommodate the audio. For example, if you
are dragging three stereo audio files onto tracks in a session that only has two stereo Audio
tracks, you won't be able to import them (unless you're holding down the Shift key, which
will create new tracks for your audio files).
Exporting Clips
In addition to importing audio files into your session and creating clips in your Clips List, you have
the ability to reverse the process — to export clips from your session as new audio files. Bear in
mind, however, is that when you are exporting clips, you are not including any plugin processing or
mix automation that might be on the track where the clip resides (to export that, you could use track
commit or bounce track, which you learned about in Lesson 5). With that said, the exporting of clips
is a valuable tool, enabling you to render specific elements of your current session for use in other
projects.
Let's start with a basic workflow.
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• 32 bit Float
[4] Sample Rate: From this pop-up menu, you can choose the sample rate for your exported
files, including Pull Up/Down formats used in post-production, or even custom sample rates.
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• [5] Enforce Avid Compatibility: When this check box is enabled, files are created in formats
that are broadly compatible with Avid's Media Composer software, including:
• MXF file support
• Sample rates limited to 32, 44.1, and 48 kHz
• Frame-accurate file boundaries
• [6] Destination Directory: Knowing where your files will be created is important, and by
clicking the Choose button (which will open a browser window) you can choose precisely
where to find them. Just open the folder where you want the files to be created and click the
Open button to confirm your choice. Your choice will be listed directly below (in this image,
the location for new files will be Macintosh HD: Users: AVID DATA FOLDER)
You can also create a new folder from the browser window, by clicking the New Folder button in the
lower right-hand corner.
• [7] Resolve Duplicate File Names By: When your file exporting creates duplicate file names,
you have three choices as to how to deal with them:
• Prompting For Each Duplicate will enable you to manually rename any exported file with
a name that conflicts with a preexisting file in the destination directory. This is done on a
per-file basis, with a browser window appearing for each file whose name presents a
conflict.
• Auto Renaming will automatically append the file name with an underbar and number
at the end of the file name. For example, if you were to export a file named vocal.wav
into a file that already had a file by that name, the exported file would be named
vocal_01.wav.
• Replacing With New Files will overwrite existing files with the same name as files being
created during export.
4. After making your selections in the Export Selected dialog box, click the Export button, and
your new files will be created.
Elastic Audio and Clip Gain will not be exported when using this workflow — files will be created with their
original timing and amplitude.
1. In the Workspace Browser window, make sure you're seeing your tags pane (by clicking the
Tags button in the upper right-hand corner of the browser window. When the Tags pane is
visible, this button will appear colored blue.
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2. The Tags pane will be populated by any file tags within the area being shown, so the location
that you choose is as important with this workflow as with any other search you do in the
Workspace browser. Choose the location (in the Locations pane) that you want to search.
TIP: If you want to search your entire system, choose Volumes in the Locations pane.
TIP: The Tags pane can take some time to populate, depending upon the speed of your computer and the
amount of storage that you're searching. A good rule of thumb is to limit your search locations as much as
possible.
3. With the tags being shown, the rest is easy. Do one of the following:
• Click the button named for the tag that you want to search.
• Type a keyword that you want to search in the Search Tags field at the top of the Tags
pane. Pro Tools will auto complete as you type, based upon the tags available.
4. As you click additional tags, the files shown in the browser will be correspondingly filtered.
As you refine your search, the available tags will change, reflecting the filtered results in the
Browser pane.
Any results you see in the Browser pane will reflect any filtering present in the Advanced Search pane. For
example, if you wanted to search by tags, but limit the results to a specific key, you would use a combination
of tag-based searching but filter the results in the Advanced Search field.
In order to remove a Tag from the Search Tags field, just click the X in the desired tag.
TIP: You can clear any selected tags from the Search Tags field by clicking the Escape (esc) key.
Let's change things a bit. Let's say that we still want to search for basses, but specifically don't want
any distorted audio files. Here's what we do:
1. Click the Bass tag. This will show all files in the search location that have that tag.
2. Holding the Option key (Mac) or Alt key (Windows), click on the Distorted tag.
TIP: Tags that you're searching with (tags already in the Search Tags field) can be inverted by holding the
Option key (Mac) or Alt key (Windows) and clicking the desired tag.
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Scan the QR code or type the URL below into your browser
to view this course addendum.
http://tinyurl.com/PT110-23-Add6-1
Sound Libraries
Sound libraries are collections of sounds for different purposes. For music producers, they might be
a collection (either purchased or compiled by the user themselves, or both) of drum hits, bass loops,
phrases, and more. For a Pro Tools user who is focused on audio for film, sound libraries would
contain things like footstep sounds, sound effects, atmospheric sounds, and other commonly used
audio segments.
As you gain experience, you’ll build your own libraries and perhaps buy some from third parties —
the Workspace and Soundbase windows make it easy to quickly search your ever-growing collection!
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• Viewing Sound Libraries: You can see which folders are part of your Sound Libraries by
clicking the disclosure triangle to the left of the Sound Libraries item in the Locations pane.
• Removing Sound Libraries:
To remove a folder from the
Sound Libraries locations, just
right-click the desired folder in
the Sound Libraries location
and choose Remove Sound
Library Location from the
drop-down menu, and the
folder will be removed.
At no time during this process were any files copied, moved, or deleted. The Sound Libraries is
simply a collection of folder aliases that you can add to as your sound libraries grow, enabling you
quick access to frequently searched audio files.
Session Interop
So far, we've discussed ways to get aspects of a session — audio, clips, and so on — out of and into
your session. Now let's think a bit bigger and look at a few ways to work with sessions themselves.
Session Templates
In the Pro Tools 101 course, you learned how to create a session from a session Template, as
opposed to creating a blank session. This is a great way to save effort in creating new tracks and
signal routing and get right to work. Of course, the templates included with Pro Tools' installation,
while a good starting- off point, aren't the only templates you'll want to be able to work with.
Let's say that you've created a session that you'd like to be able to use as a basis for future projects.
Here's how you can create your own session templates:
1. Configure your session in the way that you want to be able to recall (including tracks,
routing, and so on).
2. From the File menu, choose Save as Template. The Save Session Template dialog box will
appear, with some options:
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3. Navigate to the session file (not an audio, video or MIDI file) that you want to import. The
Import Session Data dialog box will appear.
You can also drag a session file from a Workspace browser into your current session’s tracks area or
Track List to open the Import Session Data dialog box.
The Import Session Data dialog box can be daunting when you first open it, but if you break it down
by section, it will make sense:
[1] Source Properties: In the Source Properties section, you'll see relevant information
about the session you'll be importing from. Of particular note are the Audio sample rate(s),
which will determine how audio media can be imported and the Start time, which determines
where clips will be placed on the timeline.
[2] Timecode Mapping Options: Sometimes, the start time of the session you're importing
from and the session that you're importing to will be different (this is more commonly found
in post-production workflows but can naturally occur in music workflows as well). Clicking
the pop-up menu will give you three options:
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• Maintain absolute timecode values: Choosing this option will place clips according to
their timecode positions. For example, if you imported from a session with a 60-minute
start time to a session with a 0-minute start time, clips from the source settings will start
at 60 minutes and later.
• Maintain relative timecode values: Choosing this option will place clips according to
your min:secs timeline, regardless of any differences in session start times. For example,
any clips that start at the beginning of your source session would start at the beginning
of your current session when imported.
• Map start timecode to: This option enables you to choose the start time of clips. For
example, if you choose a value of 10 minutes (which you would type in the field below
the pop- up menu), it will cause any clips that start at the beginning of your source
session's timeline to begin at the 10-minute mark in your current session.
• Adjust Session Start Time to Match Source Start Time: This check box will be
available in different situations, where the start times of the source session and the
current session are different. When checked, the start time of the current session will be
changed to the value of the source session (which you can see in the Source Properties
window).
[3] Track Offset Options: Any value typed into the Offset Incoming Tracks By field will shift
clips in addition to any offset that you've entered in the Timecode Mapping Options section.
You can enter a value in:
• Bars, Beats and Ticks (Bars|Beats) • Feet+Frames
• Minutes and Seconds (Min:Secs) • Samples
• SMPTE Timecode (Timecode)
[4] Audio Media Options: This pop-up menu will determine how audio will be imported into
your session:
• Link to source media (where possible): Imported audio clips will refer to audio files in
their original location. This does not apply to audio files of a different sample rate from
the open session.
• Copy from source media: Audio files will be copied into your session's Audio Files
subfolder.
• Consolidate from source media: Only the portions of audio files that are used in the
imported tracks will be copied into your session. When this option is chosen, you can
also type an amount of padding in the Handle Size field (padding is an extra amount of
audio before and after the used portion, to enable further editing such as crossfading
with other clips).
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• Force to target session format: Audio files will be copied into your session's Audio Files
folder, and any files that don't match the current session's format (audio file format, bit
depth, and sample rate) will be converted upon import.
Video Media Options: This pop-up menu will determine how video will be imported into
your session:
• Link to source media: Imported video clips will refer to video files in their original
location.
• Copy from source media: Video files will be copied into your session's Video Files
subfolder.
• Import as offline Satellite media: Video clips will be imported into your session, but as
offline video clips (referring to no media files). This is typically only chosen when working
in a Video Satellite system (which is beyond the scope of this course but is discussed in
other courses in the Avid Learning Series).
[5] Sample Rate Conversion Options: This section enables you to apply sample rate
conversion (SRC), and to specify a Source Sample Rate (that typically will be set to the sample
rate of the source session), a Destination Sample Rate (that will typically be set to the sample
rate of the current session), and a Conversion Quality pop-up menu (which will enable you to
determine the accuracy of the sample rate conversion). This box will automatically be
checked whenever data from a session of a different sample rate is being imported.
[6] Tracks: In the Tracks section of the Import Session Data dialog box, you'll see a list of all
tracks in your source session. On a track-by-track basis, you can choose to import the tracks
in a few different ways:
• None: Leaving the pop-up menu for a track set to none will not import the track.
• New Track: Choosing New Track from a track's pop-up menu will import the track as an
additional track, without disrupting any existing tracks in your session.
• Existing Track: In each track's pop-up menu, you'll additionally see any tracks in your
current session that match the source track's format. For example, importing a mono
Audio track will list all of the current session's mono Audio tracks. Choosing any
preexisting track from the pop-up menu will overwrite that track, based on the settings
made in the Session Data section at the bottom of the Import Session Data dialog box.
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• Match Tracks: The Match Tracks button is a fantastic feature: When clicked, Pro Tools
will compare track names in the source session with track names in the current session
and assign similarly- named tracks in the destination field (if their track type and format
also match).
This can be a great tool when working with different sessions with consistently named
tracks, but it's a good rule to double-check the assignments before clicking the OK
button at the bottom of the Import Session Data dialog box!
TIP: You can import all of the source session's tracks as new tracks by holding the Option key
(Mac) or Alt key (Windows) and choosing New Track in any track's pop-up menu in the tracks area.
You can also reset all tracks to None by holding the same modifier and changing a single track to
None.
[7] Import: In this section, you can choose to import various global session aspects,
including:
• Tempo/Meter Map (This will overwrite the session's existing tempo and meter
settings.)
• Key Signature/Chord Map (This will overwrite the session's existing key signature and
chord rulers.)
• Markers/Memory Locations (This will add to your session's Markers and Memory
Locations.)
• Window Configurations (This will add to your session's Window Configurations.)
• Mic PRE Settings (This will overwrite your session's existing Mic PRE settings.)
• HEAT Master Settings (This will overwrite your session's HEAT settings.)
[8] Main Playlist Options: When you're importing a track from the source session to an
existing track in your current session, you have three options as to how the main Edit Playlist
will be changed:
• Import - Replace Existing Playlists: This option will remove clips from the timeline of
the existing track in favor of the main Edit Playlist of the imported track.
• Import - Overlay New On Existing Playlists: This option will keep the existing clips on
the track, and add clips from the source track.
• Do Not Import: This will not import clips from the source track. Clips on the existing
track will not be changed.
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If you click the Track Data to Import/Choose button, you'll see another window, which
determines which aspects of your source session's tracks will be imported.
• Presets: As with many windows in Pro Tools, you can store up to five of your most
commonly used settings as user presets. To save a preset, hold the Command key (Mac)
or Ctrl key (Windows) and click on the desired button. The button will flash briefly,
indicating that the settings have been stored. To recall the settings of a preset, click the
desired button.
• Librarian Menu: By clicking the Librarian Menu, you will reveal a list of option, including
the ability to save your settings, recall saved settings, and import settings. (NOTE: The
default to save settings is Shift+Command+S or Shift+Ctrl+S.)
• Track Data: In the Track Data section, you can choose which aspects of your source
session's tracks will be imported. Items marked with a check will be imported in your
session.
4. After making your choices in the Import Session Data dialog box, click the OK button to
import the selected data from the source session. Clicking the Cancel button will close the
dialog box without importing any data.
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
Force Pro Tools to create new tracks when importing Hold the Shift key when dragging from a browser (either the
audio files Pro Tools Workspace Browser or your computer's file
browser)
Clear any selected tags from the Search Tags field Escape (esc)
Filter results that are not tagged with that keyword Hold the Option key (Mac) or Alt key (Windows) and add a tag
to your search
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Import all of the source session's tracks as new tracks in Hold the Option key (Mac) or Alt key (Windows) and choose
the Import Session Data dialog box New Track in any track's pop-up menu in the tracks area
Save a preset in the Track Data to Import dialog box Hold the Command key (Mac)
Ctrl key (Windows) and click on the desired button
Knowledge Check
Scan the QR code shown to experience a fully interactive online knowledge
check with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC6
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Exercise 6
Import and Export Worflows
In this exercise, we're going to look at different importing and exporting workflows!
To complete this exercise, you will need to use various files included in the PT110 (2023) Exercises folder.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_6_(Stressin').zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
This session includes tracks created by Avid Certified Instructor Dave Phillips. Dave is an Avid Certified
Instructor teaching at Point Blank, an Avid Learning Partner in the United Kingdom. Thanks for the tracks,
Dave!
To learn more about Dave and his work, visit his website:
www.davephillipsmusic.co.uk
This session is a good example of a backing track being prepared for an artist, and our job will be to move
that process forward!
3. Navigate to the folder containing the exercises for this course and locate the PT110 2023
Exercise 6 (Stressin') subfolder. Within that folder, locate the Stressin' Session folder and open
it.
4. Double-click the PT110 2023 Exercise 6 (Stressin').ptx session file.
5. Using File > Save As, save a new version of the session file, naming the session descriptively.
Here's a possible name: PT110 2023 Exercise 6 (Stressin') - [Your Name] [today's date].
5. In the Audio Media Options pop-up menu, choose Copy from source media.
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6. In the Tracks
section, import all
of the tracks as
New Track.
TIP: If you hold Option (Mac) or Alt (Windows) and click on one track name, you can do this all in one click!
7. In the Session Data section, make sure that none of the boxes are checked.
11. Click the Import Session Data dialog box's OK button. The tracks will be imported into your
session. Play your session to make sure you're hearing all tracks.
12. Just to organize things, drag the Mix and Master tracks to the bottom of the tracks list.
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5. Make sure the Conform to Session Tempo button (the green metronome at the top of the
Workspace window) is enabled (green).
6. Click the Drums tag, and then the Tech House tag. You should now see a list of twelve
results.
7. Make a selection on your timeline from 52|1|000 to 54|1|000.
8. Start playback.
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9. Click the triangular button in the Waveform column of different files to preview them. There
are many that sound good, but let's choose DA_123_Lazers_Drums.
10. Holding the Shift key, click on the file name (DA_123_Lazers_Drums), and drag it into the tracks
area of the Edit window. Because you're holding the Shift key, a new track will be created
when you release the mouse. Don't worry about the position of the clip on the timeline—
we'll take care of that in just a bit.
Next, we're going to look for a bass hit, but there's a potential problem: This song is in the
key of D#, which isn't too common. We'll have to filter our results to find the right file:
11. Clear the two tags from the Search Tags section.
12. Click the Bass tag.
13. In the Advanced Search pane, in the Key row, choose D#/Eb. Your search results will be
reduced to three files.
14. Preview the individual files. Let's decide on ENE_D#_Bass_Hit_4.
15. Click on the file name and drag it to the Tracks List. A new track will be created, with the clip
at the beginning.
16. Stop playback.
Now, let's assemble a basic part with these two clips:
17. On the DA_123_Lazers_Drums track, we'll place the clip at 52|1|000, and loop it until
101|1|000.
18. On the ENE_D#_Bass_Hit_4 track, place the clip at the following positions (you'll need to
duplicate the clip):
• 64|1|000
• 66|1|000
• 68|1|000
• 70|1|000
• 86|1|000
• 88|1|000
• 90|1|000
• 92|1|000
• 94|1|000
• 96|1|000
19. This next step is optional: On the ENE_D#_Bass_Hit_4 create a send that is assigned to the
VERB BUS. Set the send's fader to unity (0.0).
20. Once that's done, adjust the volume of your two newest tracks to suit your tastes, and we're
ready to move on!
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4. In the Destination Directory section, click the Choose button. In the browser window that
appears, locate the PT110 2023 Exercise 6 (Stressin') subfolder. Within that folder, create a
folder named Sound Effect Export.
5. Click the Export button.
6. Using your computer's file browser, navigate to the Sound Effect Export folder and confirm
that the files have been created.
7. If all looks and sounds good, save your session, and you're done!
This completes the exercise.
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LESSON 7
More Editing!
As discussed in the Pro Tools 101 course, the process of editing essentially boils down to a few basic
processes done multiple times in the course of an editing session. The mark of a professional editor
is the ability to accomplish these simple tasks quickly, and that’s what we’ll focus on in this lesson!
Duration: 1 hr
GOALS
• Learn new trimming workflows
• Explore the Grabber Tool variations
• Learn how to reverse operations with the Option (Mac) and Alt (windows) keys
• Work with unlinked edit and timeline selections
• Learn more ways to create and edit fades
• Work with Edit Groups
• Comp tracks using Edit playlist workflows
Lesson 7 More Editing!
Trim to Selection
Here’s an effective way to trim a clip’s start and end to a selected area in the same way you crop a
picture.
1. Using the Selector tool (or the Smart tool in Selector tool mode), select the area of a clip that
you want to keep on your timeline.
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The shortcut to choose the TCE Trim tool (and the Loop Trim tool, which will be discussed later in this lesson)
is to repeatedly press the F6 key. As you repeatedly press the F6 key, the various Trim tools will cycle.
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4. Drag the boundary left or right, just as if you were using the standard Trim tool.
When you release the mouse button, a new audio clip will be created with a different
duration from the original clip, but with its pitch unchanged.
TIP: The TCE Trim tool is especially useful in Grid mode. Suppose you’ve imported a drum loop that doesn’t
match the tempo of the rest of your project (as is the case in the exercise session). Just make sure your
Grid is set to a musical value and use the TCE Trim tool. The edges of the clip will snap to the nearest grid
line when released, and you’ll be right in tempo!
• Click and hold on the Trim tool button until the Trim tool pop-up menu appears. The
currently selected version of the Trim tool will be indicated with a checkmark.
Choose Loop to change to the Loop Trim tool.
• Repeatedly press the F6 key until
the Loop Trim tool is the active
version of the Trim tool.
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Let’s go back to our hypothetical vocal track, with three clips on the timeline. This time, let's assume
that we want to move the first clip of a phrase and the third clip of a phrase, but not the one
between them.
The Object Grabber tool makes it easy. We'll again choose the first clip of the phrase and hold
the Shift key while we click the third clip. In this case, you'll see a yellow outline around these two
clips. This indicates that these are the clips that will be moved when you drag either of the selected
clips.
Clicking and dragging a selected area of a clip with the Separation Grabber tool will separate the clip
and move the selected area only.
There's a variation of this workflow that's commonly used as well. You have already learned that
you can make a copy of a clip when dragging by holding down the Option key (Mac) or Alt key
(Windows). When you're using the Separation Grabber, this has the effect of dragging a selected
area to another location, leaving the original clip unchanged.
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The Grabber tool is an exception to this rule. Holding the Option or Alt key with this tool will make a copy that
is dragged.
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Here's the thing to remember when you work with an unlinked timeline and edit selection: When
you start playback, the timeline selection will play. This can be a bit disconcerting at first, since we
often will select clips in the tracks area to determine playback, but it's important to be aware that
selecting clips and hearing that area play only works when the selections made in the track's Edit
Playlist area are reflected in the timeline selection (which ultimately determines playback).
That said, there's a powerful advantage to working with the timeline and edit selection unlinked
when the situation calls for it. Consider: You've got a dialog track comprising a number of clips on a
track, and have selected a phrase that we're working with. The problem is that whenever we select
a clip within that phrase, our previous timeline selection goes away. This is because when Link
Timeline and Edit Selection is enabled, the selection you make in the track is mirrored in the
timeline. Many times that's the way you want to work, but in this case, we're losing our selected
phrase.
When we unlink the timeline and edit selection, Pro Tools' behavior significantly changes. Now
when we select a clip, the timeline selection does not change, and when we restart playback, it
begins playing the timeline selection, not just the selected clip.
TIP: Perhaps the most important part of any workflow involving the unlinking of your timeline and edit
selection is to re-link these selections when you're done with this way of working, so that you can return to
the more traditional linked behavior of Pro Tools.
Dynamic Transport
Pro Tools' Dynamic Transport feature takes the unlinking of the timeline and edit selection one step
further. When enabled, not only will your selections be unlinked, but you'll have additional playback
control.
1. Do one of the following:
• From the Options menu, choose Dynamic Transport.
• Right-click the Play button and choose Dynamic Transport from the pop-up menu
• The shortcut to enable or disable Dynamic Transport is Control+Command+P (Mac)
or Start+Ctrl+P (Windows)
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When Dynamic Transport is active, you'll notice that a few things have changed:
• Link Timeline and Edit Selection has been disabled (if it was previously enabled).
• Loop Playback is enabled.
• The Main Time Scale ruler has increased in height relative to the other rulers.
• There is a blue side-facing triangle (called the Play Start Marker) in the Main Time Scale ruler.
Dynamic Transport takes the idea of independence one step further than what we've seen so far.
Now, not only are our timeline and edit selections independent (since Dynamic Transport will unlink
these selections when activated), but the relationship between your timeline selection and playback
is also partially independent.
Your playback start point will be determined by the location of the Play Start Marker, which can be
positioned by clicking and dragging the icon or by clicking with any tool in the Play Start section of
the Main Time Scale ruler (the bottom half of the expanded ruler).
TIP: You can reposition the Play Start Marker by pressing Fast Forward or Rewind button in the Transport
window or in the Transport section of the Edit window toolbar
TIP: Double-clicking in the Play Start section of the Main Time Scale ruler (the bottom half of the expanded
ruler) will move the Play Start Marker to that position and begin playback.
• If you move the Play Start Marker to a point within the timeline selection area, playback will
start at the Play Start Marker and continue to the end of the selected area.
TIP: Dynamic Transport can really help when you want to check the beginning and end of a selection
from which you want to create a loop, especially if that selection is a long one.
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Without Dynamic Transport enabled, you'd have to listen to the entire selected area before you could
check to see how the end of the selection loops back to the beginning. But with Dynamic Transport, you
can position your Play Start Marker close to the end of the selection and save some time — as soon as
the playback cursor reaches the end it'll loop back to the beginning of the timeline selection.
• If you move the Play Start Marker to a point after the timeline selection area, playback will
start at the Play Start Marker and continue until playback is stopped.
Dynamic Transport is also particularly convenient for unlinked Timeline and Edit Selection-based
workflows. Not only does it unlink the selections when activated, when deactivated it will do the
following:
• Re-activate Link Timeline and Edit Selection (if it was previously enabled).
• Disable Loop Playback (if it was previously disabled).
• Return the Main Time Scale's ruler to its normal height.
This enables you to quickly change your mode of working, take advantage of the changed behavior
that comes with unlinking your timeline and edit selection, and then change back and continue
working in a more traditional mode.
Fade Presets
As with other windows in Pro Tools (including the Edit window, Workspace browser and others),
you'll see five numbered buttons in the upper left-hand corner of a Fade dialog box. These are your
fade presets, enabling you to quickly store (and later recall) the settings in your fade dialog box.
The process is similar to other presets you've stored: Hold the Command key (Mac) or Ctrl key
(Windows) and click the preset button to which you want to store the settings.
Recalling a preset is also similar to what you've done in other windows: Just click
the Fade Preset button that you want to recall, and your settings will change accordingly.
You can save separate preset settings for the Fade In, Fade Out, Crossfade, and Batch Fades dialog boxes.
Fade Settings
Beyond five presets, you can also save
your fade settings from the Librarian
menu.
1. In a Fade dialog box (Fade In, Fade
Out, Crossfade, or Batch Fades),
click the Librarian menu button.
The Fade Librarian menu button
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[5] Delete Current Settings File: When a setting has been chosen from the Librarian
menu list, choosing Delete Current Settings File will remove the file from your system.
Prior to the file's deletion, you'll be presented with a dialog box asking you to confirm that you
want to permanently delete the file.
[6] Lock Settings File: When a setting has been chosen from the Librarian menu list,
choosing Lock Settings File will protect the setting file from being overwritten or deleted.
When a locked setting has been chosen in the Librarian menu, the Save Settings and Delete
Current Settings File menu items are unavailable.
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[7] Save Fade Settings To: If you move your cursor to the Save Fade Settings To menu
item, you can choose where fade preset files (with a .fdpreset file extension) will be
saved. Here you have two options:
• Root Settings Folder: Settings are saved in the default location for fade settings, as
determined in the Pro Tools Preferences dialog box (in the Operations tab, in the
User Media and Settings Location section).
• Session Folder: Settings are saved in a subfolder of your session folder, named "Fade
Presets."
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The REX Default Fade Setting applies to imported REX files (subject to other preferences in the Pro
Tools Preferences dialog box). This fade setting does not apply to fades created with the Smart tool.
4. In the fade dialog box you can adjust your settings. Once you're done, click the OK button —
future fades created with the Smart tool will have this shape.
The difference in behavior relates to when you drag the shape of a curve in a fade on your track's
timeline:
• Always On: Moving your cursor within a fade. Once you see your icon changes into a fade
icon (a square with a diagonal line), you can click and drag the curve without holding down
any modifier keys.
• Requires Command/Control Key: When you choose this preference, you must hold
the Command key (Mac) or Ctrl key (Windows) in order to click and drag the curve line. This
is similar behavior to when you're working with other edit tools.
Batch Fades
When cutting or trimming a clip, it’s important to cut on the zero-volt line with the waveform
ascending to avoid clicks and other unnatural behaviors. In reality though, there’s not always
enough time to do that kind of detailed work in high-pressure situations. What to do?
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One defining aspect of fades is that they either start or end at a point of silence, and silence is zero
volts. This means that when you create a fade (fade-in, fade-out, or crossfade), you’re creating a
zero-volt start or end.
Here’s a situation where using fades lets us work quicker: The image below shows a few cut pieces
of dialog. We have a tight deadline, so we don't have time to zoom in on each clip boundary to
make sure that we're cutting on the zero-volt line. The risk, of course, is that there might be clicks
and pops in the track, which is completely unacceptable!
The workflow workaround would be to create fade-ins, fade-outs, and crossfades at all the
appropriate boundaries, but it’s time-consuming to create them individually. Not to worry, though
— Batch Fades to the rescue!
1. Select an area that includes all the clips that you want to fade-in, fade-out, or crossfade.
• Click on the Edit menu, then move your cursor to Fades. The Fades submenu will
appear. Choose Create.
• Press Command+F (Mac) or Ctrl+F (Windows)
The Batch
Fades dialog box will
open.
The Batch Fades dialog box is the combination of a fade-in, a fade-out, and a crossfade dialog box.
This will cover all the possible fades that could be created in your selected area.
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The top part of the Batch Fades dialog box will allow you to choose different curves for your
different kinds of fades/crossfades. This works like other fade dialog boxes you’ve learned about
previously in this lesson.
The bottom section of the Batch Fades dialog box is new, and covers aspects of the fade creation
that apply specifically to this kind of workflow:
• Create New Fade Ins (or Fade Outs or Crossfades) will allow you choose what batch fades
will be created. For example, if you want to create new batch fade-ins and batch fade-outs,
but not batch crossfades, you can uncheck the Create New Crossfades check box.
• Often, you’ll have existing fades in your selected area — the question is whether you want
your batch fades to change those existing fades or not. Clicking the Adjust Existing Fade
In (or Fade Out or Crossfade) Shape & Slope check box will change the shape of any existing
fades within your selected area.
• Again, relating to any existing fade, clicking the Adjust Existing Fade In (or Fade Out or
Crossfade) Length will change the duration of any existing fades within your selected area.
TIP: If you want your existing fades to remain completely unchanged, uncheck both the Adjust Existing Fade
In (or Fade Out or Crossfade) Shape & Slope and the Adjust Existing Fade In (or Fade Out or
Crossfade) Length check boxes.
Crossfade Placement
In the Pro Tools 101 course, you learned various ways to edit fades — dragging, trimming, changing
the fade curve and so on — and in this section we'll add another control you have over the fades
that you create, one that relates to how you create batch fades. The specific setting that we'll look at
is the crossfade placement setting.
This is an important (though often overlooked) setting in the Batch Fades dialog box, and is perhaps
best shown with clips that have clearly defined transients,
like a snare drum track:
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Typically, we think of crossfades as being centered between the two clips being crossfaded — in
other words, the center of the crossfade is positioned where the two clips meet. This creates a
potential problem:
Here's a close-up of a portion of the track's
timeline: You'll see that the beginning of
the snare clip represents a strong, punchy
transient — things that we're looking for in
a snare track.
Unfaded clips on the snare track
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Edit Groups
Earlier in this course, we learned how Elastic Audio changes made on a track are shared by all
members of that track's Edit Group. Now, let's dig a bit deeper into what Edit Groups are and how
you can use them.
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[1] Name: In the Name field, type a descriptive name for your Edit Group.
[2] ID: In the ID field, you can choose the identification letter for your group (there are uses
for this, which we'll discuss later in this course). You can choose from four banks of 26 letters
(giving a total of 104 available Edit Groups in a single session). If you don't manually choose
an ID, the first available ID will be assigned.
A good workflow habit is to choose a letter that corresponds with your group name — for example, in
this example, since we're naming this group "Saxes," we'd choose ID "s" from the first bank.
[3] Follow Globals: When the Follow Globals box is checked, the groups attributes will be
based on the attributes that are active in the Globals tab.
Advanced workflows involving Globals are beyond the scope of this course, but are explored in other
courses in the Avid Learning Series.
[4] Type: When you create a group, you have three options:
• Edit: This will create an Edit Group only. The group will not function as a Mix Group.
• Mix: This will create a Mix Group only. The group will not function as an Edit Group.
• Mix/Edit: The group will function as both a Mix Group and an Edit Group.
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[5] Tracks: The Tracks tab is where you will choose which tracks will be grouped. Tracks that
are not currently part of the group are listed in the Available column, and tracks that are part
of the group are listed in the Currently in Group column.
[6] Attributes: When the Follow Globals box is unchecked, the behavior of the group, and
what aspects of the tracks are linked, is based on the settings in this tab. Some of the
aspects that can be linked in this tab are:
• Track level, mute, pan, and LFE
• Send level, mute, pan, and LFE
• Insert controls and bypass
• Mix attributes, including record states, solo, automation, and so on
[7] Globals: When the Follow Globals box is checked, the behavior of the group, and what
aspects of the tracks are linked, is based on the settings in this tab. Some of the aspects that
can be linked in this tab are:
• Track level, mute, pan, and LFE
• Send level, mute, pan, and LFE
• Insert controls and bypass
• Mix attributes, including record states, solo, automation, and so on.
When settings are changed in the Globals section, this will affect the behavior of all groups that are
set to follow globals.
[8] Tracks (Available): This is a list of tracks that are not included in your new Edit (and/or
Mix) Group. You can add Tracks to the group by selecting them in this list and clicking the
Add button.
[9] Tracks (Currently in Group): This is a list of tracks that are included in your new Edit
(and/or Mix) Group. You can remove Tracks from the group by selecting them in this list and
clicking the Remove button.
When initially creating a group, any selected tracks will automically be in the Currently in Group
column. This button is typically only used when modifying an existing group.
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[10] Add: The Add button will become active whenever you select a track in the Available
column. Clicking this button will move the track to the Currently in Group column.
[11] Remove: The Remove button will become active whenever you select a track in the
Currently in Group column. Clicking this button will move the track to the Available column.
[12] Use Track Selection from Mix/Edit Window (Add): Clicking the Add button will move
the tracks currently selected in your session from the Available column to the Currently in
Group column, adding them to the tracks that are already in the Currently in Group column.
[13] Use Track Selection from Mix/Edit Window (Replace): Clicking the Replace button will
clear the Currently in Group column, and replace the column with the tracks that are
currently selected in your session.
3. Once you've chosen your Edit Group's settings, click the OK button.
You can make a group active or inactive by clicking it. When active, the group will be highlighted.
Multiple groups can be simultaneously active.
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Folder tracks can be powerful allies when working with large sessions.
But Folder tracks go beyond simply containing tracks — you have the
ability to edit multiple tracks as well, without even opening the folder!
In this optional module, you can see how easy it is to edit multiple tracks
using folders.
Scan the QR code or type the URL below into your browser
to view this course addendum.
http://tinyurl.com/PT110-23-Add7-1
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Workflows involving Edit Playlists and track comping are varied and can get quite complex. In this course,
we'll focus on the basics of comping with Edit Playlists. More advanced features and workflows are explored
in other courses in the Avid Learning Series.
Track comping is done in numerous ways, and there's no one "right way" to do it, but a commonly-
done first step is to create a new blank playlist to comp to.
Here's an example: we have done multiple loop recording passes on a track called Lead Vocal. In
the Pro Tools Preferences dialog box has the Automatically Create New Playlists When Loop
Recording preference enabled, so each loop will create a new Edit Playlist automatically (something
that isn't required, but makes the process a lot easier). The latest full take is the ninth take, which
has been recorded to an Edit Playlist named Lead Vocal.08.
You might wonder why the ninth take is on a playlist with a .08 suffix. Viewing all of the Edit Playlists
together will answer that question and help you take control of your organization.
1. Click the track's Track View selector (directly below the track's nameplate). A pop-up menu
will appear.
2. From the Track View menu,
choose Playlists.
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Using Solos
In order to effectively manage multiple takes, you must be able to preview them individually —
and to do that, you'll need to solo them. When you're working in Playlists view, you have not one
level of solo control, but two:
The Solo button on the main Edit Playlist does what it has
always done: It will isolate the output of that track, and this
button that will allow you to hear only the track you're
working with.
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Here's what will happen: The selected area will be copied to the Target playlist (which in this case is
the main Edit Playlist). The clip that's created on your "comp" track is a subset clip (if it's a portion of
another clip) and can be moved, trimmed, or otherwise edited as normal.
There's a term that's crept into our discussion — Target Playlist. This relates to some of the more
advanced features that are beyond the scope of this course. If you click a track's Playlist Selector button,
you'll see the Target Playlist submenu. By default, the Target Playlist is the current Main Playlist, and that's
the option that you should use for the workflows described in this course.
Advanced track comping workflows using Edit Playlists, including those using manually-defined Target
Playlists, are explored in other courses in the Avid Learning Series.
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
Change the Trim tool variation (Normal, TCE, and Loop) Repeatedly press the F6 key to cycle through the different
Grabber tools
Change the Grabber tool variation (Time, Separation, Repeatedly press the F8 key to cycle through the different
and Object) Grabber tools
Select a range of clips using the Time Grabber tool Hold the Shift key while selecting multiple clips
Select multiple clips using the Object Grabber tool Hold the Shift key while selecting multiple clips
Reverse the operation of the Zoom, Trim, and Pencil tools Hold Option (Mac) or Alt (Windows)
Store a preset in a fade (Fade In, Fade Out, Crossfade, Hold the Command key (Mac) or Ctrl key (Windows) and
or Batch Fades) dialog box click the preset button to which you want to store the
settings
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Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
http://tinyurl.com/PT110-23-KC7
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Exercise 7
Mini-Gauntlet #2
When it comes to editing, the twin imperatives are accuracy and speed—we want to get the job done
right, get it done quick, and move on to other things. In the Pro Tools 101 course, we introduced the
concept of a "gauntlet," a component of testing for students pursuing Expert certification. In the Pro
Tools 101 course, the first Mini-Gauntlet was a way for you to put your editing skills to the test and
refine your editing workflow—in this exercise, we'll do it again.
This hands-on exercise isn’t a graded test, but it is a challenge: How fast can you get things done and
still do exactly what’s being asked in each step?
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_7_(Mini-Gauntlet_2).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
5. Using File > Save As, save a new version of the session file, naming the session descriptively.
Here's a possible name: PT110 2023 Exercise 7 (Mini-Gauntlet #2) - [Your Name] [today's date].
6. Next, let's make sure that your session is properly set up:
• Make sure that the Edit and Timeline selection is linked.
• Loop Playback should be enabled.
In this Mini-Gauntlet, some of the directions will specify that you use shortcuts to do the job as
quickly as possible. Some of these (like recalling Memory Locations) require that your computer
keyboard have a numeric keypad—those might not be possible on all systems.
Here's a list of the shortcuts you will need to know to get through this gauntlet (the Pro Tools default
shortcuts are listed here):
Shuffle Mode F1
Slip Mode F2
Spot Mode F3
Grid Mode F4
Switch between Absolute Grid and Relative Grid Mode Repeatedly press F4
Trim Tool F6
Selector tool F7
Grabber tool F8
Activate the Smart tool Any two- or three-key combination of F6, F7, and F8Any two- or
three-key combination of F6, F7, and F8
Nudge a clip's contents Hold the Control key (Mac) or Start key (Windows) and use
the Plus/Minus keys on your computer keyboard's numeric
keypad
Copy a selection on an alternate playlist to the Target Shift+Option+Up Arrow (Mac) or Shift+Alt+Up Arrow (Windows)
Playlist
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Exercise 7 Mini-Gauntlet #2
4. On the TCE track, stretch the clip at the beginning, so that it is exactly 1 measure (Hint:
Putting yourself into Grid mode will help with this.).
5. Repeat or Duplicate the stretched clip on the TCE track 7 times, so that there is a total of 8
measures of drums on the track.
6. Loop the clip on the Loop track, so that there’s a total of 8 measures of audio on that track.
When you’re done, the two tracks should look like this:
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Exercise 7 Mini-Gauntlet #2
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LESSON 8
More Music Making!
In the Pro Tools 101 course, you learned the fundamentals of MIDI and music production — in this
lesson we'll take those foundational concepts to the next level. We'll explore ways to creatively use
Pro Tools as a compositional platform and explore other techniques that, though they can be used
in non-musical workflows, will be important tools when producing your next big hit.
Duration: 45 min
GOALS
• MIDI Tracks: Since MIDI tracks involve only MIDI data, the different track view options are
related to MIDI data and not audio. In the pop-up menu, you'll see choices like notes, velocity,
(MIDI)volume, pitch bend, and so on.
• Instrument Tracks: Instrument tracks, unlike MIDI tracks,
perform dual roles with MIDI data as well as audio signals.
Clicking the Track View selector will show a list that reflects
this expanded capability.
The trick to understanding the pop-up menu on an Instrument
track is the dividing line: All of the menu items above the line
relate to MIDI data and are identical to the views that are
available on a MIDI track. Below the dividing line are audio-
related view, identical to what you'd see on an Auxiliary Input
track.
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2. Each lane has its own Lane view selector, which functions similarly to the track's Track View
selector, enabling you to choose what is shown in each lane (in the image shown here, it's
Velocity). You can show additional lanes by clicking the Add automation lane below this
one button (the circular + button to the left of the lane) and hide individual lanes by clicking
the Remove this automation lane button (the circular - button to the left of the lane).
• Because MIDI isn't audio, there is no such thing as a MIDI whole-file clip. Each loop-recorded
take is a separate clip, but there won't be an additional clip created that comprises all of the
clips back-to-back.
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• MIDI and Instrument tracks don't support playlists track view, so comping is a bit more
manual when using multiple Edit Playlists (manually changing playlists and copy-pasting
from one playlist to another).
• Whenever Loop Record mode is active, there is a button in the MIDI controls that becomes
greyed out: the MIDI Merge button. This behavior will factor heavily into our different loop
recording worlflows.
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6. Click on the Record Enable button in the Transport window (or in the Transport controls at
the top of the Edit window).
7. Click on the Play button. Recording will begin.
8. With MIDI Merge recording, there’s no rush since there’s no requirement to play each time
your selection repeats. Whenever you do play, though, you’ll add MIDI data to the clip.
When you’re finished, you’ll have a single clip that includes all the notes (and other MIDI data) that
you’ve played.
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The job at hand is to decide which of these Virtual Instruments will be our Default Thru Instrument to
which MIDI data is routed:
1. From the Setup menu, choose Preferences.
2. In the Pro Tools Preferences dialog box, click the MIDI tab.
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• If you choose none, you've effectively turned the MIDI Thru functionality in Pro Tools
off. No MIDI data will be automatically sent to a destination. This can be the best choice
in situations where you don't want to run the risk of inadvertently triggering a Virtual
Instrument or MIDI device.
• In the second section of the menu, you'll see a list of all the Virtual Instrument plug-ins
in your session. Note that you're seeing instruments on both the Instrument tracks as
well as the Auxiliary Input tracks. If you choose an instrument from this list, it'll be your
session's Default Thru Instrument — you'll learn more about what that means later in
this section.
• Though a default instrument will be commonly set to a Virtual Instrument in your
session, it doesn't have to be: If you move your cursor to the Predefined menu item,
you'll see a submenu of the available physical MIDI outputs (the items on this menu will
vary based on your system's attached interfaces, or not at all if you don't have a MIDI
device connected). You can choose a physical MIDI output port through which the MIDI
data will be sent, enabling you to use a hardware MIDI sound module as your Default
Thru Instrument.
• Finally, the Follows First Selected MIDI Track is an interesting choice. When you
choose this, you aren't making a definitive choice in your preferences, but rather setting
up a situation where you can have your first selected MIDI track (actually, an Instrument
or MIDI track) behave as your Default Thru Instrument. It takes a little extra setup, but
this gives you the ability to not only preview a MIDI clip, but also preview it with different
instruments without having to change your preferences.
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• You can preview MIDI clips the same way that you preview audio clips, by holding
Option (Mac) or Alt (Windows) and clicking and holding on the clip that you want to preview.
Here again, the instrument that you've chosen as your Default Thru Instrument will sound,
audible through its track.
It's important to note that when you're previewing a MIDI clip using the Default Thru Instrument, the
sound that you'll hear will be from the track that is hosting the Virtual Instrument (or that is monitoring
the external sound-generating MIDI device, if you've chosen an output from the predefined category in
the Preferences dialog box). This is fundamentally different from previewing audio files and clips, the
output of which is determined by the Audition Path that you choose in the I/O Setup dialog box.
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If you have Virtual Instruments on Aux Tracks, they won't be able to be previewed by clicking the track if the
Follows First Selected MIDI Track preference is chosen. This is remedied by creating MIDI tracks's and routing
their outputs to the Aux tracks, a technique that was covered in Lesson 6 of the PT101 course.
TIP: For MIDI-based workflows, the benefits of MIDI Thru are well worth the effort, but there's no denying
that setting up a session just right can take some time. This is a case where Session Templates (which you
learned about earlier in this course) can really come in handy: After creating tracks with your favorite Virtual
Instruments and presets, and setting up MIDI Thru in your Preferences, save the session as a Session
Template, so that you can recall it easily when you create a new session in the future, saving time and getting
your creative juices flowing!
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• In the bottom left-hand corner of the Edit window, you'll see the MIDI Editor button (this will
only be clickable in sessions that have at least one MIDI-based track). Clicking this button will
show the docked MIDI Editor.
• Double-click on a MIDI clip (if the Double Clicking a MIDI Clip Opens preference is set to Docked
MIDI Editor in the MIDI tab of the Pro Tools Preferences dialog box).
When the docked MIDI Editor is shown, this button will switch to a downward pointing arrow just above the
docked MIDI Editor. Clicking this button will hide the MIDI Editor.
When you show the docked MIDI Editor, you'll see it appear in the lower section of your Edit window.
Just like the lists on the two sides of your Edit
window, you can resize the border of the
docked MIDI Editor, and control how much
space it'll take up on your desktop. Just
position your cursor near the top edge of the
docked MIDI Editor, and when the cursor
turns into a double-arrow icon, you're ready
to drag up or down to manage your on-
screen space.
• MIDI Editor
• Score Editor
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These buttons are very useful for controlling tracks not only in the
MIDI Editor, but in your Edit and Mix windows as well:
• Record: Clicking this button will record arm (or disarm) all of
the tracks that are currently shown in the MIDI Editor. Record, Solo, and Mute buttons
• Solo: Clicking this button will toggle the solo status for all of
the tracks that are currently shown in the MIDI Editor.
• Mute: Clicking this button will toggle the mute status for all of the tracks that are currently
shown in the MIDI Editor.
Notation Display
If you read music notation, you'll love
this: Clicking the Notation Display
button will change your notes from
the colored blocks that you've seen
up to now (commonly called "Piano
Roll" view) to traditional notes on a
staff. Both views have their strengths,
which makes this easy way of
switching so useful for composers
and arrangers. The Notation Display button
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Edit Toolbar
The top of the MIDI Editor is a slightly miniaturized version of the Edit window toolbar, complete
with familar-looking edit tools, edit modes and so on. Certain controls (Like Link Timeline and Edit
Selection and Mirrored MIDI Editing) have migrated somewhat, but you'll find all the edit tools you
need in this top toolbar.
Target
You can have multiple MIDI Editor window's open, but only one of
them can be the target window (indicated by a red Target button —
any window that isn't a target will show this button in grey). Any
changes to the Edit selection in the Edit window are reflected in the
Targeted MIDI Editor window.
Features and workflows involving multiple windows are explored on other
The Target button
courses in the Avid Learning Series.
Tracks List
The Tracks List in the MIDI Editor window (and Docked MIDI Editor) works in much the same way as
the lists in the Edit and Mix windows — you can select and show tracks using the techniques you've
used in those other windows. There are, however, two differences worth mentioning:
• You'll see that not all of your session's tracks are
represented in the list. This list will show only
Instrument, MIDI, and Auxiliary Input tracks (since
we often use Aux tracks to host Virtual
Instruments). Track types that don't relate to
MIDI production aren't included in this Tracks
List.
• You will see a small pencil icon to the far right of
the list — this shows you what track you will be
actively changing when adding notes using the
Pencil tool. Just click on the right edge of Tracks
List to move the pencil icon to the track that you
want to work with. You can have multiple tracks
selected (using the Shift or Command/Ctrl
modifiers), enabling you to write multiple MIDI
notes at the same time.
The Tracks List
Note Coloring Options
In the main section of the MIDI Editor, all notes for all shown tracks are displayed in a single
environment. By default, the coloring of these notes follows the coloring of their clips in the Edit
window. Frequently, this means that many tracks' worth of data is displayed in the same color,
making it hard to tell which notes are on which tracks!
There are two controls in the upper left-hand corner of the MIDI Editor that can help: The Color Code
MIDI Note By Track button (the top button in the image shown here) and the Color Code MIDI Note By
Velocity button.
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Automation Lanes
In the Pro Tools 101 course, and then again earlier in this lesson, you learned how to show
additional lanes below your track, enabling you to see multiple types of information simultaneously.
It works the same way here, but multiplied: For every kind of additional data you want to see, you'll
see an additional lane for each shown track (with the exception of the velocity lane, which shows all
the shown tracks' velocity data in one lane, color-coded to match its associated note).
Groups List
This operates identically to the Edit window's Groups List.
Scan the QR code or type the URL below into your browser
to view this course addendum.
http://tinyurl.com/PT110-23-Add8-1
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Navigation
Let's start out with a couple of ways to navigate MIDI notes:
Tabbing
When looking at a MIDI-based track in Notes view, the Tab key behaves in much the same way as it
does on Audio tracks:
• When Tab to Transient is disabled, pressing the tab will cause the edit cursor to jump from
clip boundary to clip boundary.
• When Tab to Transient is enabled, when you press the Tab key, the edit cursor will jump to
the next note to the right, progressing down the timeline of the track.
Tabbing backwards (right to left) also follows the same conventions you've learned when working with Audio
tracks: Hold Option (Mac) or Alt (Windows) while tabbing to reverse the tabbing direction.
Holding the Shift key as you tab will select notes as you navigate.
• Notes are selected from left to right, and when chords are played, from bottom to top when
using the Right Arrow key, and the opposite directions when using the Left Arrow key.
• Notes are played when they are selected, enabling you not only to navigate, but to hear the
notes as you navigate.
Holding the Shift key as you use the Arrow keys will select notes as you navigate.
Transposing
You can use the Left and Right Arrow keys for navigation — wonder what the Up and Down
Arrow keys do? They allow you to nudge the pitch up or down, with a few helpful modifiers that
make these keys even more useful:
Chromatic Nudging
At a basic level, the Up Arrow and Down Arrow keys will nudge any selected note(s) up or down
chromatically (in increments of half-steps). Just as the Up/Down Arrow keys did when navigating, the
note will play each time the key is pressed, letting you know its new pitch (if multiple notes are
selected, you'll hear the first selected note).
Diatonic Nudging
Holding the Control key (Mac) or the Start key (Windows) and using the Up Arrow or Down
Arrow keys will nudge any selected note(s) up or down diatonically (within the key signature).
For example, if the key signature in your session's Key ruler was C major each time you pressed an
Arrow key, the note would be nudged to the next note in a C major scale.
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Octave Nudging
Holding the Shift key and using the Up Arrow or Down Arrow keys will nudge any selected note(s) up
or down in increments of an octave.
If, as you use the arrow keys to navigate or transpose notes, you aren't hearing them as expected, the
first thing to check is whether the Play MIDI Notes When Editing option is enabled.
You can enable this option by first making sure that at least one MIDI or Instrument track is visible (if
you're trying to navigate MIDI notes, that's already taken care of), and then going to the far right side of
the Counter section of the Edit window toolbar. You'll see a MIDI cable/Speaker icon, which you can click
to enable or disable the option. When enabled (as shown below), you'll hear MIDI notes as you navigate
and edit notes. When disabled, the icon will be dimmed, and you won't hear MIDI as you edit in Notes
view.
Rendering MIDI
When anybody mentions "converting MIDI to audio", it's a bit misleading — what's really happening
during these workflows is that the sound that is created by MIDI's control of a MIDI device (either an
external sound-generating device, or a Virtual Instrument) is rendered as an audio file.
You've already learned a couple ways to do it — Track Freeze (for temporarily rendering a track to
free up system resources) and Track Commit (to render the track as an Audio track). If your MIDI is
on an Instrument track, here's another way:
1. Create an Audio track that matches the same format (mono, stereo, and so on) as the
Instrument track whose MIDI you want to render.
2. On the Instrument track, select the clip(s) that you want to render.
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3. Using the Grabber tool, drag the clip(s) from the Instrument track into the Audio track. When
you release your mouse, the audio will be rendered, using the Virtual Instrument on the
Instrument track as a sound source.
The size and position of the audio clip that is created will be based on the selected MIDI clips, and
sometimes that might mean that the sound of the Virtual Instrument (which can often go on longer
than the duration of the MIDI notes triggering it) might sound cut off. Not a problem — this useful
Pro Tools feature renders all of the audible sound of the Virtual Instrument, meaning that you can
use the Trim tool, extend the end of the clip, and reveal the ends of the notes.
Extracting MIDI
In recent versions of Pro Tools, you can create MIDI clips based upon an analysis of an audio file.
The software that powers this feature is called Melodyne, from a company named Celemony. There
are various versions of Melodyne available, including the Melodyne Essentials version, which is
installed along with Pro Tools.
Track Extraction
There are a number of workflows that you can choose from to extract MIDI from audio — let's start
out with the most basic:
1. Select the Audio track whose audio you want to extract.
2. Do one of the following:
• From the Track menu, choose Extract MIDI to New Track.
• Right-click the track name whose audio you want to extract. From the pop-up menu that
appears, choose Extract MIDI to New Track.
The Audio to MIDI Properties dialog box that appears gives you control over how your MIDI will be
created:
[1] Destination Track Type: When your
new MIDI is created, the MIDI clip will be
deposited on a track. From the
Destination Track Type pop-up menu,
you can choose whether that track will
be a MIDI or Instrument track.
[2] Conversion Type: The choice that
you make in the Conversion Type menu
will determine the way that the audio is
analyzed. By default, you have the
following options:
• Automatic: Melodyne will make its
own determination as to which
algorithm to use.
The Audio to MIDI Properties dialog box
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TIP: Different conversion types can result in different results. If one extraction doesn't give you the MIDI
you're looking for, you can easily and quickly perform another extraction with another conversion algorithm
(without having to delete the previous extraction).
Drag-and-Drop Extraction
Here's another way to extract MIDI from audio, which is essentially a simplified workflow from the
track-based extraction you just learned:
When using this drag-and-drop workflow, you'll need to have preexisting MIDI or Instrument tracks to drag
to. You'll need one MIDI-based track per track that you're dragging from — if you don't already have the
available destination tracks, you'll need to create these before starting these steps.
1. Select the audio clip(s) (or Clip Groups) that you want to extract MIDI from.
2. Drag the clip(s) to the destination MIDI or Instrument track(s). As you drag, yellow rectangles
will indicate where your MIDI will be created.
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
1. From the Setup menu, choose Keyboard Shortcuts. The Keyboard Shortcuts dialog box will appear.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
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Audition a MIDI clip from the Clips List Hold Option (Mac) or Alt (Windows) and click on the clip that
you want to preview
Move the edit cursor to the next note Tab (with Tab to Transients activated)
Select and play notes Left Arrow key or Right Arrow key
Nudge note pitch diatonically Hold the Control key (Mac) or the Start key (Windows) and
press the Up Arrow or Down Arrow keys
Nudge note pitch by octaves Hold the Shift key and press the Up Arrow or Down Arrow
keys
Duplicate a note when nudging with the Arrow keys Hold the Option key (Mac)
Alt key (Windows)
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
http://tinyurl.com/PT110-23-KC8
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Exercise 8
Making More of MIDI
In Lesson 8, you learned some new ways to work with MIDI, including an introduction to the
powerful MIDI Editor window. In this exercise, we'll take a look at a typical session—one with MIDI
and audio living side-by-side—and apply some of what you've learned in Lesson 8 to take the
production process forward.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_8_(Revelation).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
This session represents the latter stage of the composition process of a project I worked on many years
ago with laser show producer extraordinaire David Oxenreider (who provided the rough video to
compose to). Thanks to Dave for the use of this video!
The audio tracks in this session represent bounces of sound effects and the existing (incomplete) music
track. Our job is to add some finishing touches.
Exercise 8 Making More of MIDI
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Exercise 8 Making More of MIDI
4. Using the Selector tool, click anywhere in the piano roll before the first note.
5. Press the Right Arrow key once. You'll see that the first MIDI note is selected.
6. Now press it four more times, and you'll have selected the first note of three ascending
pitches.
7. Holding the Shift key, press the Right Arrow key two more times. Now the entire ascending
line is selected.
8. Hold Shift+Option (Mac) or Shift+Alt (Windows), and press the Down Arrow key. You'll create
a copy of the selected notes one octave below the originals.
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Exercise 8 Making More of MIDI
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LESSON 9
Post-Production Primer
In the Pro Tools 101 course, we began a discussion on MIDI and music composition tools (which we
have continued in this course). Now, let's switch gears and delve into the world of audio post-
production.
Generally speaking, audio post-production refers to audio production for visual media, including
television and movies. Like music production, audio post-production has its own formats, terms, and
workflows. In this lesson, we’ll take a first look at the world of audio post-production engineer.
Duration: 45 min
GOALS
Scan the QR code or type the URL below into your browser
to view this course addendum.
http://tinyurl.com/PT110-23-Add9-1
Frame Rates
Just as a second is broken down into increments of a sample when we're talking about digital audio,
a second is broken down into frames. in the world of video and SMPTE Timecode. The most used
frame-based standard is SMPTE (Society of Motion Picture and Television Editors) timecode. It's this
standard that we'll focus on in this lesson. just as there are different sample rates you can choose
from, there are different frame rates supported by SMPTE.
SMPTE Timecode indicates the current time of a video in terms of hours, minutes, seconds, and
frames (which are subdivisions of a second). SMPTE timecode is displayed as a series of numbers
separated by colons or semicolons (depending on the timecode format) —
Hours:Minutes:Seconds:Frames.
The importance of choosing the right frame rate cannot be overstated. Even one of the production
team members is using a different frame rate from the rest of the group, the results can jeopardize
the entire project.
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The correct frame rate is generally specified at the beginning of a project (before filming even
begins), and there are some standard frame rates that you should know:
• 23.976 fps (Frames Per Second): Commonly used by many digital cinema cameras, this
frame rate can be easily converted to film or NTSC.
• 24 fps (Frames Per Second): Commonly used for film production.
• 25 fps (Frames Per Second): Commonly used for PAL video (a broadcast format used in
Europe and other countries).
• 29.97 fps (Frames Per Second): Commonly used for NTSC video (a broadcast format used in
the United States and other countries).
• 30 fps (Frames Per Second): Commonly used for ATSC video (short for Advanced Television
Systems Committee, this is a digital replacement format for NTSC). It is also used for music
production that involves SMPTE synchronization.
There are also a number of "drop" frame rates — for example, there are both 30 frames per second
and 30 frames per second drop. Drop frame rates are technical compromises that have been
created by SMPTE to work around certain technical issues. These compromises work by skipping (or
"dropping") a portion of the timecode frames to make sure that the hours, minutes, and seconds of
the timecode can be maintained. It's important to note that no frames of video are being dropped —
only timecode.
From a production perspective, you should consider drop frame rates as being completely distinct
frame rates and be very careful that drop and non-drop frame rates aren't being simultaneously
used by members of the production team.
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Lesson 9 Post-Production Primer
For the purposes of this course, we'll focus on basic video track operations using Pro Tools Studio.
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Importing Video
If you're using Pro Tools Studio, you'll notice that in the New Tracks dialog box, there's no option to
create a Video track. This isn't a bug — since there's only one Video track supported in this version
of Pro Tools, the only way to create a Video track is to import a video file into your session.
When using Pro Tools Ultimate (which does support multiple video tracks), you will see "Video" as a track
type option in the New Tracks dialog box.
Importing a video file can be done the same way as an audio file — by dragging it in from a file
browser or Workspace Browser window. If you want to import it from the File menu, you'll do it just
a little bit differently:
1. From the File menu, move your cursor to the Import menu item. A submenu will appear.
2. From the Import submenu, choose Video. A browser window will appear.
Pro Tools supports the following video file types for import and playback:
• H.264 • .mp4
• H.265 • .m4v
• .mov • .mxf
3. Navigate to the location of your desired video file and select it in the browser window.
4. Click the Open button.
5. You'll be presented with the Video Import
Options dialog box. From here, you can
choose where your video clip will be
positioned (Session Start, Song Start,
Selection, or Spot, just as when importing
audio), and you have the option of also
importing the audio from the video (by
checking the Import Audio from File check
box). When you've made your selections
press the OK button.
The Video Import Options dialog box
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6. If you've chosen to import the audio from the video file, you'll be prompted to choose a
location for that video file (by default, the browser will select your session's Audio
Files subfolder). Clicking the Open button will import the audio.
7. If you have chosen Spot as your location, you must choose a location from the Spot Dialog
dialog box that appears.
Pro Tools will import the movie as a new Video track in the Edit window, and a floating Video window
will appear. The first frame of the movie will be placed at the selected start location in your session.
You learned the difference between adding and copying when you import. When you import video using this
method, your file will be added, meaning that the file will be referred to in its original location in your system.
Pro Tools Studio (as opposed to Pro Tools Ultimate) supports only one video file per session. This means that
if you import a video file into a session that already contains video, that new video file will replace the
preexisting file.
With video tracks, you've got only two track views — Blocks and Frames:
• Blocks View: This is the
simplest view possible:
The video clip is
represented as a colored
block. This has the
advantage of being easy
on your computer’s
resources, but there’s no
visual feedback
in the clip to let you know A video track in Blocks view
what’s inside.
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Editing Video
If you're using Pro Tools Studio, you are limited to a single Video track and a single video clip. That
clip can't be edited, but it can be moved. This ability to move the video clip follows the same
conventions as other (audio and MIDI) clips in your session and will depend upon the Edit mode that
you're using.
There are many different ways to spot video and audio clips, which are beyond the scope of this post-
production primer but are discussed in other courses in the Avid Learning Series.
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The techniques that you'll learn here have three things in common:
• All the techniques in this section utilize the Control key (Mac) or the Start key (Windows),
either on their own or with another modifier.
• All the techniques shown here will use the Grabber tool (or the Grabber behavior of the
Smart tool).
• All the positioning of the clips will be in relation to the position of the Edit cursor.
Bearing these three things in mind, let's dive in!
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Here again, the rest of the workflow techniques are similar to the other workflows. Here's
how you can snap the sync point of a clip to the Edit cursor position:
3. Make sure that your Edit cursor is exactly where you want the sync point of the clip to snap
to.
4. Hold Control+Shift (Mac) or Start+Shift (Windows) before clicking on the clip with the
Grabber tool (or dragging from the Clips List).
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Clip Effects give you the ability to apply basic effects (those included in Avid's Channel Strip plug-in)
to individual clips that need it, without affecting other clips on the track. Better still, the feature is
optimized to make otherwise time-consuming editing quick and easy.
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Clip Effects comprise the same different kinds of effects as Avid's Channel Strip plug-in, including
(from left to right):
• Input trim and phase inversion
• An EQ section, including four parametric bands
• A Filters section, including high-pass and low-pass filters
• A Dynamics section, including a compressor/limiter and expander/gate
Using Clip Effects is similar to using AudioSuite in that the settings are statically applied to the clips
you've selected and cannot be automated. However, the functionality differs from AudioSuite in that
the clips are processed in real-time, without new files being created, and can be changed or
removed at any time without degradation to the original audio.
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• To store a Clip Effect preset, hold the Command key (Mac) or Ctrl key (Windows), and click
the button to which you want to assign the settings. The box will flash, and your setting will
be stored.
• To recall the settings, click on the appropriate Clip Effects Memory button, and the settings
will appear in the Clip Effects controls.
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TIP: If you choose to be able to access Clip Effects Presets using the 1-5 Number Keys, you don't need to
be able to have the Clip Effects view enabled to be able to use the feature. With this preference chosen, you
can recall Clip Effects presets and apply them to a clip even if the Clip Effects Edit window view is disabled.
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
1. From the Setup menu, choose Keyboard Shortcuts. The Keyboard Shortcuts dialog box will appear.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
Snap the start of a clip to the Edit cursor • Hold the Control key (Mac) or the Start key (Windows),
and click on the clip that you want to move using the
Grabber tool
• Hold the Control key (Mac) or the Start key (Windows),
and drag the desired clip from the Clips List
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Snap the sync point of a clip to the Edit cursor Hold Shift+Control (Mac) or Shift+Start (Windows), and click
on the clip that you want to move using the Grabber tool
Hold Shift+Control (Mac) or Shift+Start (Windows), and drag
the desired clip from the Clips List
Store a Clip Effect preset Hold the Command key (Mac) or Ctrl key (Windows), and click
the button to which you want to assign the settings
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
http://tinyurl.com/PT110-23-KC9
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Exercise 9
Post-Production Techniques
In Lesson 9, you learned fundamental concepts and techniques associated with audio post-
production. In this exercise, we'll apply them in a basic workflow scenario.
To complete this exercise, you will need to use various files included in the PT110 (2023) Exercises folder.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_9_(Agent_MX-Z3R0).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
3. Name the session descriptively. Here's a possible name: PT110 2023 Exercise 9 (Agent MX-
Z3R0) - [Your Name] [today's date].
4. Click Create. If you have chosen Prompt for Location, you'll need to choose a location for
your session. After that, your session will appear, showing a blank Edit or Mix window.
Creating a 2-Pop
The next job is to create a "2-Pop," which is a quick tone that is heard two seconds before the video
begins. This will line up with the flash of white that we see in the video.
9. Make sure your Edit mode is Absolute Grid mode, with a grid setting of 1 Frame (which is
included in the Timecode category of grid settings).
10. Create a mono Audio track, and name it "2POP."
11. Using the Selector tool, select an area that begins exactly at 3 seconds, with a duration of
exactly 1 frame. You'll need to zoom in to make the selection.
12. From the AudioSuite > Other category, open the Signal Generator plug-in.
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Now, when you play your session, you will hear a tone that corresponds to the flash of white in the
Video window.
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Exercise 9 Post-Production Techniques
15. Create a Sync Point on the clip at the beginning of the word "care."
16. Now, let's find the place where Mysterion speaks the word "care" in the video. It's visible on
screen at 01:07:53:14. Place your edit cursor there.
17. Switch your Edit tool to the Grabber.
18. Holding Shift+Control (Mac) or Shift +Start key (Windows), click on the Mysterion First Line clip.
5. Now, let's take a look at the third clip in that selection ("I'd play with this"), boost the low
frequencies a little and raise the input trim, so that it follows the previous phrase a bit more
dramatically.
6. As always, save your session before moving on to the next lesson!
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LESSON 10
More Mixing!
The latter lessons of the Pro Tools 101 course explored the fundamental concepts of mixing, but
there’s much more to learn about this important phase of production. In this lesson, you’ll learn how
to use Pro Tools mix features to bring more power to your mix process!
Duration: 45 min
GOALS
• Mirror outputs
• Explore Sends
• Use Output Windows
• Learn new ways to create and edit mix automation
• Work with Mix Groups
• Mix with Folder Tracks
• Apply finishing touches
Lesson 10 More Mixing!
Mirroring Outputs
The essence of mixing is signal flow, and that means inputs and outputs. You've already learned that
an input (be it a track's input or Pro Tools' mix engine) can receive signals from multiple sources (for
example, an Aux track being used as a subgroup master, receiving signals from multiple tracks), but
we traditionally think of outputs as going to only one place. In this section, you'll learn how to send
the output of a track or output bus to multiple destinations — something that in Pro Tools, we
call mirroring.
There are multiple ways that an output can be mirrored — in this section we'll look at mirroring the
output of a track and a bus.
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Mirrored outputs
Mirrored outputs
In order to change a mirrored output to a single output path, just click the Output Path selector and choose
an output path (holding no modifier keys) and select an output as normal.
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The process of mirroring a bus is similar to what you've already learned with tracks, except that it's
done in the I/O Setup dialog box:
1. Open the I/O Setup dialog box (from the Setup menu), and click the Bus tab.
2. Do one of the following:
• Holding the Control key (Mac) or Start key (Windows), select output paths for a bus (in
the Mapping to Output column). There's no limit on how many output paths that can be
selected, and paths can be individually selected (and deselected) as long as you hold
down the modifier.
• Right-click in the Mapping to Output column of a bus and select an additional path for
the bus. The main difference between this workflow and holding the
Control/Start modifier is that using this technique, the menu will close each time you
select a path, so if you want to map to additional outputs, you'll need to right-click again.
When a bus' output is mirrored, you'll see the different names of the output paths in the Mapping to
Output column, separated by a comma. In the image shown here, the bus named Cue OUT 1 is being
routed to both the Cue OUT 1 and Stereo OUT output paths.
The Cue OUT 1 bus, mapped to the Cue OUT 1 and Stereo OUT output paths
Exploring Sends
Let's take a closer look at how sends can be used in your session:
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The Expanded Send view is a great way to see multiple sends' settings, but the controls included in
this view are minimal. Next, let's take a closer look at a send's Output window...
You can quickly show a send's Output window by clicking the Send
Assignment button for the send you want to view.
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Automation Safe
If you've got automation on a track or send, you can protect it from
accidentally being overwritten by clicking the Automation Safe button.
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Panning Options
With any multichannel track, you have independent pan controls for each channel of the track (in
both main Output windows and Send Output windows). For example, with a stereo track being
output to a stereo output, you'd have two pan knobs — one that controls the position of the left
channel and another for the right.
For example, if you had a stereo track that you wanted to position to the left
but still maintain some of the stereo qualities of the track, you could change
your pan settings as shown here.
A stereo track
leaning to the left
If you wanted to move the track to the right but maintain exactly the same
stereo width, you'd need to move both the left and right pan knobs the same
amount, and the Link button (right next to the Automation Safe button) makes
it easy. Just click the button to activate linking (the button will turn orange)
and move one of the pan knobs — the other will move correspondingly.
If you click the Link button and the Inverse Pan button (to the right of the
Link button), changes you make to one pan control will move the other pan
control as well, but in reverse.
Inverse linking
pan changes
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Automation Modes
In the Pro Tools 101 course, you learned a bit about mix automation — the ability to have
parameters like volume and pan change over time. In that course, you learned how to create
automation using various Edit tools — now let's take a look at how you can perform your mix
changes in a more direct way.
In addition to creating automation with the Edit tools, you can capture your adjustments of faders,
pan knobs, and other controls as your project plays. In fact, in many mixing situations, this “live”
writing of automation movement is the first step after creating a static mix, and the written
automation is then adjusted with editing tools.
In this course, we'll look at six automation modes included in Pro Tools Studio, which determine the
way your fader, pan, mute, send, and plug-in parameters will be written. Each automation mode is
unique to fit a wide variety of mixing workflows, and understanding the distinction between these
modes is the best way to choose when and how to use them.
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But which automation mode is the right one? That depends on what you want to do with the track.
Auto Read
By default, Auto Read mode is the active mode on any new track. Read mode does what its name
implies: with this mode selected, any written automation will be read during playback. For example,
if a volume automation line goes downward over time, the fader will move accordingly.
Auto Read mode is a good choice if you have finished your automation work on the track and you
just want it to read your automation. With this mode selected, even if you accidentally touch a fader
during playback, you will not write any new automation data.
One point about Read mode: When a track is created, the automation line is flat, as you’ve seen previously in
this chapter. In these cases, where there is only one automation breakpoint at the beginning of the track,
the fader will not read any automation (since there is not enough automation to be read). The fader will
stay wherever you position it.
Auto Off
Auto Off is another automation mode that is aptly named for its purpose. When a track’s automation
mode is set to Auto Off, no automation data will be read as your project plays, even if there is
automation on the track. With this mode selected, you will see a blue line (called the Composite
Playlist) indicating the current level of the parameter.
You’ll use Auto Off mode when you want to temporarily disable the motion of parameters on a
track. It’s commonly used when you want to compare a simpler, non-automating track to a more
complex track with changing mix parameters.
Auto Touch
The essence of Auto Touch mode is that it will write automation data for parameters that you are
changing (or “touching”) and will revert to reading automation whenever you're not release that
parameter.
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The steps that outlined in this section mention using a mouse to move a mix parameter — something that
can be done on any system. Alternately, if you have a control surface (or the Avid Control app) connected to
your Pro Tools system, mix parameters can be changed using those more intuitive controls.
AutoMatch Time
When using Auto Touch mode, you'll notice that when you release a mix parameter, that parameter
takes a little bit of time to smoothly glide back to reading the preexisting automation. But just how
fast does it go back, and can you change that speed?
In fact, you can — the time taken from the point that a parameter is released to the point where it
goes back to reading automation is called AutoMatch Time, and you can change its value from the
Preferences dialog box:
1. In the Pro Tools Preferences dialog box, click the Mixing tab.
2. In the lower right-hand
corner of the Automation
section, you'll see the
AutoMatch Time field, where
you can enter a value in
milliseconds. The default
value in this field is 250
milliseconds (a quarter of a The AutoMatch Time field in the Pro Tools Preferences dialog box
second), which works well in
most situations, but you can decrease the value all the way down to zero or up to 5000
milliseconds (five seconds).
3. Click the OK button. The Pro Tools Preferences dialog box will close and your settings will be
applied.
TIP: Be careful of using very low AutoMatch Time values. A short AutoMatch time means that a parameter
will go from writing automation to reading automation very quickly. In some cases, where large volume
changes are occurring in a very short time, clicks can result.
Auto Latch
Auto Latch is easy to describe — it's exactly like Auto Touch, except for what happens when you
release a parameter. If using Auto Latch mode, your mix parameter will stay at the value where you
released your mouse and continue writing automation at that level until playback is stopped.
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AutoMatch Time doesn't apply to Auto Latch mode — as soon as playback stops, automation will stop writing.
Touch/Latch
Touch/Latch mode is a combination of both Auto Touch and Auto Latch modes:
• The main volume fader on the track behaves as if in Auto Touch mode.
• All other parameters on the track behave as if in Auto Latch mode.
This mode fits workflows where the volume of a track is temporarily adjusted to suit the needs of
the track, but in which other parameters' adjustments need to be retained after they are let go. This
automation mode is a popular choice in many post-production mixing workflows.
Auto Write
Since it’s already been established that automation is written (as opposed to recorded), you might
assume that Auto Write is the best mode to use when starting your mix. However, this mode is
actually the least used by many mix engineers!
Let’s take a look at an automation workflow using Auto Write mode to change the volume of a track.
1. Select Write automation mode from the Automation Mode selector.
2. Using the Selector tool, move your playback cursor to the point where you want to start
writing automation.
3. Change your mix parameter(s) to the value that you want them to have when writing begins.
4. Start playback. Automation will be written for all parameters that can be automated (volume,
pan, mute, sends, and plugin parameters), whether you touch that parameter or not. As your
automation is being written, you will see the data represented as a red line in the track’s
automation playlist. Initially, the automation data written will be the level of the mix
parameter before playback begins, but you can change this during playback (similar to how
you would use Touch or Latch modes).
5. When you’re finished writing automation, stop your project’s playback.
You might have noticed that the track’s Automation Mode selector turned red as soon as you changed your
automation mode to Write. This indicates one of the unique behaviors of this mode. It begins writing
automation as soon as playback starts.
The strength of Auto Write mode is that it writes on all enabled automation parameters (volume,
pan, sends, and plug-in parameters), whether you touched those parameters or not. That makes it a
choice for many for first passes at automation, but rarely beyond that. To tweak individual
parameters, you’ll use Touch and Latch modes.
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The Automation window has multiple controls, broken into sections. In this
course, we'll look at the ones at the top of the window.
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Editing Automation
In Lesson 10 of the Pro Tools 101 class, you learned how to use the Trim tool and the Grabber tool
to edit automation. In this section, we'll add more editing techniques for you to use.
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• When you select an area of automation and paste it to a new location on the timeline, an
additional automation breakpoint will be added to the beginning and end of the pasted
selection.
• Cutting or copying data from an automation playlist that contains no data (other than a
single breakpoint at the beginning of the track) will not add breakpoints when pasted.
• Copying and pasting clips will also copy and paste all the automation accompanying that clip.
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2. Select the area where you want to clear automation data (this area can span multiple tracks).
The Paste Special submenu is a bit different, and gives you control over your copied data:
• Merge: This applies to
MIDI data — copying
MIDI data and then
using Edit > Paste
Special > Merge will
paste the copied MIDI
data without
overwriting any existing
MIDI data in the
selected area.
• Repeat to Fill Selection works with any The Paste Special submenu
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The different Paste Special actions discussed here don't require any unusual copying — just copy a
selection in the normal way, and then choose the right option from the Edit > Paste Special submenu.
Edit > Paste Special > To Current Automation Type allows for different Pro Tools automation types to be
pasted to each other or different MIDI Continuous Controller data to be pasted to each other, but not
between the two kinds of data. For example, audio volume automation cannot be pasted to MIDI volume or
vice versa.
Clearing Automation
You can clear automation in one of three ways:
• Edit > Clear
• Command+B (Mac) or
Ctrl+B (Windows)
• The Delete key.
The result will be that any automation
breakpoints in the selected area will be
removed. In this example, the result would
be a straight line, with only the first and
third of the original breakpoints remaining.
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In the Pro Tools 101 course and continuing in this course, you learned about different nudging
workflows. This can be applied to automation data as well:
1. Change your track view to the type of automation you want to nudge (or show additional
automation lanes so that you're seeing the various types of automation you want to move).
2. Choose the desired nudge value from the Nudge pop-up menu.
3. Using your computer keyboard's numeric keypad, press the Plus (+) key to move selected
automation breakpoints later, or press the Minus (-) key to move the selected automation
breakpoints earlier.
Suspending Automation
When you don't want to hear your automation but don't want to delete it, you can suspend the
reading of automation. You have different levels of control:
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Mix Groups
In Lesson 7, you learned about Edit Groups and their use in the Edit window. Mix Groups (also
referred to as Fader Groups) play a similar role in the Mix window. The primary use of a Mix Group is
the ability to link the movement of faders, including the ability to write automation to multiple tracks
simultaneously.
The creation and management of Mix Groups is identical to Edit Groups. In this section, we'll focus
on tips and tricks to make the most of groups when you're mixing!
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Only Group IDs in the first bank of letters can be activated or deactivated using your keyboard.
To activate or deactivate the <All> group, press the exclamation point key (Shift+1).
Tracks that are members of multiple active Mix Groups are indicated with an upper-case Group ID in
the Group Indicator. Clicking the indicator for one of these tracks will display a list of the multiple
active groups of which the track is a member.
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"Clutching" a Group
In some cars, a pedal called a clutch is used to take a car "out of gear," so that the gears can be
manually changed. For as long as this pedal is held down, the car will coast, but not be powered by
the engine, even though it's still running.
That's what the Control key (Mac) or Start key (Windows) does with groups: When held, it
temporarily suspends the group, enabling you to move individual parameters without affecting
other members of the group. When the key is released, the group goes back to its normal behavior.
It's like disabling and re-enabling a group, but much easier.
This is perhaps best shown with volume faders. With no modifiers being held, all faders will move
together (if the group is active and volume is one of the linked attributes), but as soon as the
Control/Start key is held, any fader can be moved in isolation. Releasing the modifier, the faders are
again linked.
TIP: Here's another way to work: Hold the Control key (Mac) or the Start key (Windows) and click on the first
group you want to see. If you want to add another group without hiding the currently visible one,
hold Shift+Control (Mac) or Shift+Start (Windows) and click on an additional group. As long as you hold these
modifiers, you can selectively show and hide group members.
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Any previously created Folder tracks will also be accessible from the Move To menu.
The Move to New Folder dialog box looks and acts much like the New Tracks dialog box, and from
here you can move the selected tracks to a new Basic Folder or Routing Folder track. This is already
a time-saving workflow as it will create a new Folder track and move the selected tracks into it, but
there's more — if you choose to move the tracks into a Routing Folder track (as shown here), you will
see a small check box in the lower left-hand corner.
This Route Tracks to New Folder check box will change the outputs of the member tracks and the
input of the soon-to-be-created Routing Folder track so that the track will function as a subgroup
master for the member tracks.
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This is a powerful workflow, which in one single operation accomplishes multiple tasks:
• Creating a Folder Track
• Moving the selected tracks into the folder
• Configuring the inputs and outputs so that the outputs of the member tracks will be routed
to the input of the Routing Folder.
1. Select the Aux track(s) that you want to convert to Routing Folders.
2. Do one of the following
• Right-click one of the selected track names (either in the Edit window, Mix window, or
Tracks List).
• Click the Track menu.
3. Choose Convert Aux to Routing Folder from the menu. The Auxiliary Input track will be
changed into a Routing Folder. The signal routing will not change, meaning that the new
Routing Folder track performs the same mix function as the previous Aux track.
4. Though you've changed the track type, you haven't moved any tracks, so in order for the
new Routing Folder to do its job as an organizational tool, you'll probably want to drag the
desired tracks into the folder.
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Finishing Touches
Your mix is done — what's next?
Using Dither
In the realm of mastering, there is a process called dither — though it’s something that many audio
professionals use, there's still uncertainty and confusion surrounding this process. In overly
simplistic terms, dither is a very low-level noise that is added to digital audio to offset the negative
effects of reducing bit depth. For example, if you’re working on a 24-bit session, but you need to
create a 16-bit file, you can improve the quality of your audio by instantiating a dither plug-in on a
Master Fader track.
Dither should be considered only when the final product needs to be at a lesser bit depth than the original
session. For example, if you have a 24-bit session and must make a 16-bit final mix, you should add dither. If,
however, your final mix is to remain 24-bit, don't use it. Sample rates and file formats have no bearing on
dither.
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In the workflow shown here, we'll be using the POW-r Dither plug-in. POW-r stands for Psychoacoustically
Optimized Wordlength Reduction.
1. On an insert on the Master Fader track, select a dither plug-in (in this example, POW-r
Dither) from the Multichannel Plug-In menu. The plug-in’s window will appear.
TIP: It's common to place this plug-in on the last insert in case we want to add any other plug-ins to the
Master Fader — it’s important that dither is the last process in your mix.
2. Click on the Bit Resolution selector menu (the box in the lower left-hand corner of the plug-
in window, which by default reads “16 bit”) and choose the final resolution for your mix from
the list that will appear. For example, if you wanted to make a 16 bit bounce of your mix
(assuming that your session was 24 or 32-bit), you would choose the 16-bit option.
3. Next to the Bit Resolution selector is the Noise Shaping Type pop-up menu. Noise shaping
can help make dither “noise” even less perceptible than it would otherwise be. Click the
Noise Shaping Type button and select a noise-shaping type from the list.
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• Type 1 has the flattest frequency spectrum in the audible range of frequencies, modulating and
accumulating the dither noise just below the Nyquist frequency. This type is recommended for less
stereophonically complex material such as solo instrument recordings
• Type 2 has a psychoacoustically optimized low-order noise shaping curve. It's recommended for
material of greater stereophonic complexity.
• Type 3 has a psychoacoustically optimized high-order noise shaping curve. It's recommended for
full-spectrum, wide-stereo field material.
This process is typically done in two stages: selecting the unused clips, and then clearing the
selected clips:
1. In the Clips List pop-up menu, move your cursor to the Select menu item. A submenu will
appear.
In the Select submenu, you have three options (which can come in handy anytime, but
especially when you're archiving):
• All: This will select all clips in the Clips List.
• Unused: This will select only clips that are not being used in your session (including
whole-file clips).
• Unused Audio Except Whole Files: This will select only unused audio subset clips.
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2. Choose Unused.
The default shortcut to select unused clips is Shift+Command+U (Mac) or Shift+Ctrl+U (Windows).
Once your unused clips are selected, you can remove them from your session:
3. In the Clips List pop-up menu, click Clear. A dialog box will appear.
The default shortcut to clear selected clips in the Clips List is Shift+Command+B (Mac) or Shift+Ctrl+B
(Windows).
• If your selected clips include whole file clips, you'll see more options:
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• Delete: Selected whole-file clips and their associated audio files will be
permanently removed. Selected subset clips will be removed from the session, but
their files won't be deleted (unless their parent whole-file clip is also selected).
• Move to Trash: Selected whole-file clips will be removed from your session, with
their associated audio files being moved to your computer's Trash bin. Selected
subset clips will be removed from the session, but their files won't be moved to the
trash (unless their parent whole-file clip is also selected).
• Remove: Selected clips will be removed from your session, but no audio files will be
deleted or moved to the Trash bin.
For archiving workflows, click either Delete or Move to Trash.
Compacting Files
Once you've removed all unused clips from your Clips List, you can go one step further and remove
all unused audio from the remaining audio files. For example, a snare drum hit that's used in your
session might be a small portion of a much larger file, with most of the audio in that file being
unused by your session.
This is where Compact comes in. This process removed unused audio from the selected clips' files.
The workflow is pretty straightforward.
1. In the Clips List pop-up menu, move your cursor to the Select menu item. A submenu will
appear.
2. In the submenu, choose All. All clips in the Clips List will be selected.
The default shortcut to select all clips is Shift+Command+A (Mac) or Shift+Ctrl+A (Windows).
3. In the Clips List pop-up menu, click Compact. A dialog box will appear.
In the Compact Selected dialog box,
you'll see a description of the
compacting process, plus the ability to
add "padding" to your resultant audio
files. "Padding" is similar to "handles"
in AudioSuite plug-ins, allowing for
future operations like trimming and
fading. The default value is 1000
milliseconds (one second) at the
beginning and end of each file
(excluding whole-file clips).
4. After choosing the value you want,
click the Compact button. The session
will automatically save, with unused
Setting the Padding
portions of audio files permanently removed.
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Congratulations!
Congratulations, you've made it to the end of the Pro Tools 110 course. The Pro Tools 101 course
covered a lot of ground, but this course dug much deeper into making the most of your Pro Tools
system. Armed with the skills you've learned in these combined two courses, you're poised to do
great things. We can't wait to hear what you'll come up with.
For many of you, the Pro Tools User certification is coming up next, and we wish you the very best of
luck with it. Getting certified is your way to prove your mastery of the material covered in this
course, and passing the exam is an accomplishment you can be proud of.
At Avid, “Powering Greater Creators” is more than a slogan — it’s a passion. On behalf of the whole
Avid Learning team, we hope that this course has inspired you, and we wish you all the success that
you wish for yourself.
Good luck!
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Beginning with Pro Tools version 2022.4, keyboard shortcuts can be customized, allowing flexibility in
choosing individual workflows. For the purposes of this course, and to build a strong foundation that is
most compatible with the broader Pro Tools-using community, Pro Tools' default keyboard shortcuts will
be used.
2. In the bottom right-hand corner of the dialog box, click the Reset All button. An Are You Sure? dialog
box will appear.
Mirror the output of a bus • Holding the Control key (Mac) or Start key
(Windows), select additional output paths in the
Mapping to Output column
• Right-click in the Mapping to Output column,
and select additional output paths
Show a send in Expanded Sends mode Hold the Command key (Mac) or Ctrl key (Windows),
and click the small arrow icon next to a send that you
want to see in expanded mode
Open or close the Automation window Command+4 (on your computer keyboard's numeric
keypad) on a Mac, or Ctrl+4 (on your computer
keyboard's numeric keypad) on a Windows computer
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Suspend an automation parameter on a single Hold the Command key (Mac) or Ctrl key (Windows),
track and click the Track View selector
Suspend an automation parameter on all tracks Hold Option+Command (Mac) or Alt+Ctrl (Windows),
and click the Track View selector
Activate or deactivate a group in the Mix window. Press the key corresponding to the group's ID letter
Activate or deactivate the <All> group in the Mix Press the exclamation point key (Shift+1)
window
Temporarily suspend a Mix Group Hold the Control key (Mac) or Start key (Windows)
when moving mix parameters
Show only the members of a Mix or Edit Group Holding the Control key (Mac) or the Start key
(Windows), click on the name of the group whose
tracks you want to see
Show the members of a Mix or Edit group without Hold Shift+Control (Mac) or Shift+Start (Windows) and
hiding currently shown tracks click on the name of a group
Knowledge Check
Click or scan the QR code shown to experience a fully interactive online
knowledge check with scored results.
You can also type the URL below into your browser:
https://tinyurl.com/PT110-23-KC10
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Exercise 10
Mix Workflows
In this exercise, we'll take a second look at the big band song, Mako's Cheesecake Blues, and look at
how the features and techniques you learned in Lesson 10 can bring out your best mix!
To complete this exercise, you will need to use various files included in the PT110 (2023) Exercises folder.
• Download all the media files for the course by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_All_Exercises.zip
• Download just the media files for this exercise by pointing your browser to
http://learn-cdn.avid.com/IPT/Avid_Training/PT110_2023_Exercise_10_(Mako's_Cheesecake_Blues).zip
TIP: If clicking either of the links above does not initiate the media download, copy the link address and
then paste it into a new tab in your browser.
The music used for this exercise is a composition by the author, named Mako's Cheesecake Blues, a big
band arrangement dedicated to Mako Uetake (植⽵真⼦). One notable feature of this session is that it's a
mixture of live performances using Virtual as well as "real" instruments, and special thanks go to:
This session uses some of the same files used in Exercise 3 but was mixed by Avid Master Instructor
Anders Motz, using many techniques you'll recreate in this exercise.
Exercise 10 Mix Workflows
Part 2: Subgroups
This big band arrangement has several instrumental sections — saxes, trumpets, trombones, piano,
and the rhythm section (guitar, bass, and drums). The saxes are arranged in a Routing Folder track,
but the rest aren't, so let's get things organized before we move on to mixing:
1. Select the Tpt SUB track (which is currently an Aux track) and convert it to a Routing Folder
track (either by right-clicking the track name or from the Track menu).
2. Drag the following tracks into the Tpt SUB Routing Folder track:
• Trumpet 1 SWAM VI EDITED • Trumpet 4 SWAM VI EDITED
• Trumpet 2 SWAM VI EDITED • TPT Falls Opus VI 1 EDITED
• Trumpet 3 SWAM VI EDITED • TPT Falls Opus VI 2 EDITED
3. Select the Bone SUB track and convert it to a Routing Folder track.
4. Select the following tracks:
• Bone 1 SWAM VI EDITED • Bass Bone SWAM VI EDITED
• Bone 2 SWAM VI EDITED • Bass Bone Kontakt VI EDITED
• Bone 3 SWAM VI EDITED • BONE Falls Opus VI EDITED
5. Right-click any selected track, and choose Move To > Bone SUB.
6. Select the Piano SUB track and convert it to a Routing Folder track.
7. Drag the following tracks to the Piano SUB Routing Folder track:
• Piano Solo EDITED
• Piano Comp EDITED
8. Select the Rhythm SUB track and convert it to a Routing Folder track.
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The individual tracks of each subgroup are positioned correctly in relation to each other — now
we're going to move the sections so that they are properly positioned:
1. On the Sax SUB track, set the Left Pan to left 28 and the Right Pan to right 100.
2. On the Tpt SUB track, set the Left Pan to left 20 and the Right Pan to right 69.
3. On the Bone SUB track, set the Left Pan to left 12 and the Right Pan to right 58.
4. On the Piano SUB track, set the Left Pan to left 67 and the Right Pan to left 1.
5. On the Rhythm SUB track, set the Left Pan to left 100 and the Right Pan to right 28.
6. We want to make sure that the positioning of signals on sends mirrors the positioning of our
tracks. Click the Send Assignment for each send in your session, and make sure that Follow
Main Pan (FMP) is enabled.
TIP: If you hold Option (Mac) or Alt (Windows) and change any send to Follow Main Pan, FMP will be activated
on all sends in that position (send a, send b, and so on).
By now, the mix is really starting to come into focus. However, the point of view that you're hearing
is quite close to the band (essentially, you're sitting in the band leader's position). If we moved back
in a real listening space, the distance between the leftmost and rightmost player would decrease.
This is where our Dry Band SUB track is going to help!
7. Click the Dry Band SUB track's Output Window button. The Output window will appear.
8. Click the Link button.
9. Click the Inverse Pan button.
10. Start playback of your session from the beginning.
As your session plays, move either of the pan knobs to narrow the panning width of the dry
track. Note that if you release a control, the parameters will stay where they are (since there
is no previously existing automation on the track for the track to
read). Note that this doesn't affect the width of the reverb or delay,
meaning that the listening space won't change, but the width of the
dry band will.
11. As always, let your ears be your guide. A setting that might work is
Left pan = -60 and Right pan = 60.
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2. Create a Mix Group named Trumpets, assigned to ID letter t in the first bank of group IDs.
Check the Follow Globals check box, and include the following tracks:
• Tpt SUB • Trumpet 4 SWAM VI EDITED
• Trumpet 1 SWAM VI EDITED • Trumpet Falls Opus VI 1 EDITED
• Trumpet 2 SWAM VI EDITED • Trumpet Falls Opus VI 2 EDITED
• Trumpet 3 SWAM VI EDITED • Tpt SUB MF
3. Create a Mix Group named Bones, assigned to ID letter b in the first bank of group IDs.
Check the Follow Globals check box, and include the following tracks:
• Bone SUB • Bass Bone SWAM VI EDITED
• Bone 1 SWAM VI EDITED • Bass Bone Kontakt VI EDITED
• Bone 2 SWAM VI EDITED • Bone Falls Opus VI EDITED
• Bone 3 SWAM VI EDITED • Bone SUB MF
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4. Create a Mix Group named Piano, assigned to ID letter p in the first bank of group IDs. Check
the Follow Globals check box, and include the following tracks:
• Piano SUB • Piano Comp EDITED
• Piano Solo EDITED • Piano SUB MF
5. Create a Mix Group named Rhythm, assigned to ID letter r in the first bank of group IDs.
Check the Follow Globals check box, and include the following tracks:
• Rhythm SUB • Bass Opus VI EDITED
• Guitar EDITED • Rhythm SUB MF
• Drums EDITED
Now let's create a Mix Group of all of our subgroup masters and other tracks that we'll
primarily use to mix:
6. Create a Mix Group named Mix, assigned to ID letter m in the first bank of group IDs. Check
the Follow Globals check box, and include the following tracks:
• Bari Solo • MIX
• Sax SUB • Dry Band SUB DLY
• Tpt SUB • DLY
• Bone SUB • VRB
• Piano SUB • Main SUB
• Rhythm SUB MIX • Master
7. In the Mix window, and using only your computer's keyboard, deactivate each Mix Group (by
pressing the corresponding Mix Group ID letter) until no groups are active, including the
<All> group.
8. Holding Control (Mac) or Start (Windows), click the Rhythm Mix Group. Only the members of
that group will be shown.
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Part 7: Finishing Up
We're almost done — to wrap things up, we'll bounce your mix of Mako's Cheesecake Blues as a Red
Book Format (44.1 kHz/16 bit) audio file, using dither:
1. Make a timeline selection from the beginning of your timeline to the Bounce End marker
(180|1|000).
2. On the second insert of the Master track, instantiate a multi-channel POW-r Dither plug-in.
3. In the POW-r Dither plug-in, choose 16 bit and Noise Shaping Type 2.
4. Bounce your mix (File > Bounce Mix) to your Bounced Files folder with the following settings
(you can name the bounce however you prefer):
• File Type: WAV (BWF)
• File Format: Interleaved
• Bit Depth: 16 bit
• Sample Rate: 44.1 kHz
• Offline: Checked
5. Save your session, and close Pro Tools.
6. Check your bounced mix in any media player (or by previewing the file using your
computer's file browser). If it sounds good, you're done — as always, save your work!
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