Microsoft Word - PTA Book - DF - Do - Avid Technology
Microsoft Word - PTA Book - DF - Do - Avid Technology
All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means,
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The media provided with this book, and any accompanying course material, is to be used only to complete the ex-
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subject to change without notice.
Trademarks
Avid, the Avid logo, Avid Everywhere, Media Composer, Pro Tools, Avid NEXIS, MediaCentral, iNEWS, AirSpeed®, Si-
belius, Avid VENUE, FastServe, and Maestro, and all related product names and logos, are registered or unregistered
trademarks of Avid Technology, Inc. in the United States and/or other countries. The Interplay name is used with the
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About Avid
Avid delivers the most open and efficient media platform, connecting content creation with collaboration, asset pro-
tection, distribution, and consumption. Avid’s preeminent customer community uses Avid’s comprehensive tools and
workflow solutions to create, distribute and monetize the most watched, loved and listened to media in the world—
from prestigious and award-winning feature films to popular television shows, news programs and televised sporting
events, and celebrated music recordings and live concerts. For more information about Avid solutions and services,
visit www.avid.com.
Views ............................................................................................................................................................................ 81
Menu Structure ........................................................................................................................................................ 85
Lesson 3 Conclusion ................................................................................................................................... 87
The material in this book is based primarily upon content written and provided by Andy Hagerman, Avid’s
Audio Curriculum Manager. Special thanks to Bryan Castle, Curtis Poole, and the entire worldwide
training team at Avid for their input and support of this program.
Andy has experience as a performer, composer, arranger, and producer, including a stint as a musician for
Walt Disney productions and composer and arranger on both music projects and post-production works. As
an educator, he began teaching at Full Sail University in Winter Park, Florida, where he rose to the position
of Associate Course Director of Advanced Audio Workstation Studies. In 2005, he joined the training team
at Avid Technology as Training Services Manager for the Asia-Pacific region (with an office based in Tokyo
Japan, where he resides today). He has authored numerous books on music and audio production and
continues to create content to inspire the next generation of creative professionals.
Contributing author and editor Frank D. Cook is a musician, author, educator, and entrepreneur. He is the
author of numerous books in pro audio, including multiple Pro Tools titles for the Avid Learning Series. He has
worked closely with Avid for nearly 20 years in support of Avid’s official training and certification programs.
Frank has taught digital audio at the college level since 2008. He currently runs the Multimedia
Entrepreneurship program at Augustana University in Sioux Falls, South Dakota, where he helps prepare
students for careers in digital media and technology. Frank is also an Avid Master Instructor, providing
training and certification for educators. Through his company NextPoint Training, Inc., Frank develops
tools and technology to empower students and educators, including the Elements|ED learning assessment
platform (ElementsED.com).
Introduction
First of all, congratulations on becoming a Pro Tools user. Pro Tools is the professional audio production
standard, and your decision to learn it is a step in the right direction. Before jumping into details, here’s an
overview of the software and of our approach in this book.
When Avid says that their DAW, Pro Tools, is the industry standard, you can believe it. You’ll find Pro
Tools at all levels of audio production, from modest software-only systems that anyone can use, all the way
up to high–end hardware and software systems (with advanced features and price tags to match) that
produce Hollywood blockbuster films. As you go through this book, you’ll see why pros have chosen
Pro Tools, and how learning to use it puts you in very good company.
This book also serves as the official text for the Avid Learning Academy (ALA) program and the associated
certification. The ALA program is designed for high schools and middle schools and provides curriculum for
music creation, audio production, and video production. The program prepares students with the skills they
need in their creative endeavors, on the job, or in continued study in their chosen field. Students who
complete this program can become Avid Certified, thereby achieving a globally recognized industry credential.
xviii
This book is geared towards beginners with little or no experience working with a DAW. When it comes to
audio production, the assumption will be that everything here is new, so basic key terms and concepts are
described in plain English as we go along. That does not mean that the book is purely surface-level,
however. Even experienced uses are sure to find information, details, and tips on features they did not know!
As you work your way through the text, you will find that it is quite thorough. Beginning users are
encouraged to skip or gloss over the more advanced topics their first time through the curriculum. These
topics can be explored in more depth on a second or even third pass through the course.
Don’t worry if you’re not a formally trained musician, or if you really haven’t dealt with digital audio
before. The beauty of Pro Tools—and computer music in general—is that even those without formal
training can express their creativity! Of course, any general music or audio knowledge that you bring to the
table is an added advantage, but it’s certainly not a requirement for this book.
Pro Tools is a very deep program, and even the Artist tier has more features than we can cover in this book. As
such, we’ve had to limit our scope. We assume that you’ve already mastered basic computer operation.
However, you only need general computer knowledge for this course: how to download and locate files, install
and launch applications, open and close documents, quit an application, and shut down or reboot your system.
Middle school and high school teachers who would like to join the Avid Learning Academy—and begin
offering Avid Pro Tools certification for their students—can find additional information here:
Not part of the Avid Learning Academy? Learners who are studying this material independently can
access additional resources to supplement this text from the Make Music Stage Pass module in
ElementsED.com. For more information, visit nxpt.us/make-music.
Lesson 1
Getting Started
Welcome to the world of Pro Tools! Throughout its decades-long history, Avid’s Pro Tools has established
itself as a leader in audio technology and the preeminent Digital Audio Workstation (DAW) worldwide.
Pro Tools can be found in virtually every facet of the audio industry: from music production for streaming
services to surround sound for movie soundtracks. The skills you will learn at the beginning of your journey
can take you all the way to the top of the professional audio world.
This Lesson focuses on the basics: Sound—how does it exist in the physical world and the digital domain?
How has digital audio technology evolved over the years, giving us the current powerful tools that we enjoy
today? And why Pro Tools?
Learning Targets
! Learn how audio behaves in the real world
! Understand audio conversion to (and from) digital formats
TOPIC 1.1:
CHARACTERISTICS OF SOUND
In this section, you will explore the fundamental characteristics of sound. What makes a piano sound
different from a trumpet? Why does the D string on a guitar sound higher than the A string? Why is a shout
louder than a whisper? Each sound that we hear has unique characteristics that allow our ears to interpret the
sound, distinguish it from other sounds, and understand what the sound means to us.
Waveform
Waveform is perhaps the most recognizable part of a sound. It refers to the shape of a sound. For example,
here is an image of a sine wave with its distinctive smooth shape:
You’ll see here that even though the waveforms have different shapes, they share a few common features. For
example, whenever we look at a waveform graph (which is what these images are), there is a horizontal line
in the middle of the graph, which indicates zero energy.
A silent waveform would appear as a straight horizontal line following this zero line:
You’ll also note that in each case (except for the silent audio), the waveform begins by ascending from the
zero line. Since all sounds in the real world require energy, you’ll see this same behavior in all naturally
occurring audio waveforms.
This energy will reach its peak, and then return to the zero line. This part of the audio waveform—energy
going up and then coming back down—is called the compression phase of an audio waveform. The term
comes from the fact that air pressure increases in this part of an audio wave.
Sound has a natural back-and-forth motion (since its energy comes from something vibrating). So the
energy will next drop below the zero line into negative territory. Here it will have a negative peak and return
to the zero line. This is called the rarefaction phase of an audio waveform. This term is used to denote the
fact that air pressure decreases in this part of the audio wave.
In the natural world, a sound never immediately stops. As the energy making the sound subsides, the
waveform will settle down back to the zero line and silence. This is easy to see with a brief sound, like the
snare drum hit shown below, as a brief burst of audio energy quickly settles back down to silence.
If that’s what a waveform is, then how is it perceived? A sound’s waveform is critically important—the shape of
the audio waveform represents the tone or timbre of the sound. For example, a sine wave is a very simple and
pure sound, quite different from a square wave of the same pitch and loudness. As sounds become more
complex, their waveforms become more complex as well. You can see this in the waveform of a human voice:
Even though this waveform is highly detailed, it still follows the same general compression/rarefaction
structure as every other sound. (Note that within each compression or rarefaction phase, there can be
multiple peaks and dips.) In the real world, no two sounds are exactly alike (every sound-producing object
vibrates differently), so every waveform has a distinctive shape.
Frequency
The frequency of a sound determines that sound’s pitch. High-pitched sounds have a high frequency value,
and low-pitched sounds have a low frequency value. On the surface, audio frequency is a very simple and
straightforward matter, but let’s dig a little deeper.
As you’ve already learned, waveforms have a compression phase followed by a rarefaction phase (followed by
another compression phase, then another rarefaction phase, and so on until the sound ends). One period of
compression followed by one period of rarefaction is called a cycle. (See Figure 1.8.)
Getting Started 5
The illustrations above represent very short amounts of time: a single cycle translates to an imperceptibly brief
sound. Any sound of significant duration has many cycles. Frequency is measured in cycles per second, in units
called Hertz (Hz). A low-frequency sound has fewer cycles per second than a high-frequency sound.
Figure 1.9 shows how a low-frequency sound might appear, compared to a higher-frequency sound. In this
case, both sounds are sine waves—they have similar waveforms; the only difference between them is the
number of cycles that each has in a given amount of time.
Animals can hear different frequencies than humans. That’s how a dog whistle works—it makes a loud
sound at a frequency that dogs can hear, but humans cannot. The frequency range of human hearing is
generally considered to be from 20 Hz to 20,000 Hz (or 20 kilohertz, abbreviated as kHz).
Although the range of 20 Hz to 20 kHz is used to estimate human hearing, it really doesn’t apply to
everyone. As we age, humans generally lose high-end frequency sensitivity. In general, our sensitivity to
frequencies above 10 kHz begins to decrease significantly, beginning in our 30s.
Frequent exposure to loud sounds can also affect hearing sensitivity. That is why
� it is so important to use hearing protection in loud environments; once you’ve
suffered from lost or impaired hearing, you cannot repair the damage.
6 Lesson 1
Amplitude
Amplitude, like frequency, is easy to recognize visually in a waveform. Amplitude refers to the energy level
of a sound and is visually represented in a waveform by its height. Sound with greater amplitude will display
a taller waveform, and sound with lower-amplitude will display a shorter (smaller) waveform.
Here you can see two sound waves that are identical in all aspects except one. They are both sine waves with
the same frequency, but they represent sound at different amplitudes.
Amplitude can be affected in many ways—you can hit a drum harder or softer, blow more air through a
tuba, or turn up the volume to send more voltage to a speaker. No matter how energy is supplied though,
the result is the same: Waveforms with greater amplitude have stronger compression and rarefaction phases,
move more air, and can be heard over greater distances.
Decibel scales come in a few variations, depending upon the measurement being made. In the audio world,
we use dB SPL (Sound Pressure Level) to measure the amplitude of sound traveling through the air, and
dB FS (Full Scale) to measure the amplitude of digital audio signals in a DAW like Pro Tools.
TOPIC 1.2:
CHARACTERISTICS OF DIGITAL AUDIO
In this section, you will begin exploring the nature of sound that is stored in a digital format. How do
computers store and play sounds? How does the way a sound file is created affect how the file sounds when
played back? How is digital audio different from the natural sound around us? How is it the same? When
we record a sound, the way we capture and store the digital data impacts the sound’s natural characteristics.
This can then impact how we interpret, distinguish, and understand the sound.
A single sample isn’t nearly enough information to record or reproduce a sound. What’s needed are many
samples, spaced evenly in time, to properly map out a sound wave. Individually, a sample represents only a
single amplitude value, but together they can represent a complete waveform!
8 Lesson 1
The number of samples recorded per second is called the sample rate. Sample rates are measured in Hertz
and Kilohertz, just like frequency. Here are some sample rates that are commonly used:
Sample rate theory gets its roots from a mathematician named Harry Nyquist, one of the fathers of digital
audio and the co-creator of the Nyquist-Shannon sampling theorem. Put simply, the Nyquist-Shannon
sampling theorem states that in order to accurately record or reproduce a sound, the sample rate must be at
least twice the highest frequency of that sound. In other words, you need at least one sample in each
compression phase, and one sample in each rarefaction phase.
A sine wave recorded with a sample rate that satisfies the Nyquist-Shannon sampling theorem can be
accurately reproduced and played back.
Since the highest frequency that a human can hear is 20 kHz, a 44.1 kHz sample rate seems adequate (more
than twice 20 kHz). However, when sound is recorded digitally, there is a small amount of distortion in the
frequencies very near the Nyquist frequency (or one half of the sample rate). At 44.1 kHz, the Nyquist
Getting Started 9
frequency is 22.05 kHz (44.1 divided by two). This high-frequency distortion can become audible—
especially in sounds with a lot of high frequency content, like cymbals.
When recording at 96 kHz, however, the Nyquist frequency is 48 kHz, which is well above the audible
range. And at 192 kHz, the Nyquist frequency is 96 kHz—even further beyond our ability to hear. In both
cases, distortion near the Nyquist frequency is still there, but it’s so far out of the human hearing range that
it doesn’t become a problem. While some professionals can hear a difference between 44.1 kHz audio and
48 kHz audio, few can distinguish between 48 kHz and 192 kHz.
Bit Depth
As you just learned, each sample is a digital measurement of the amplitude of a sound in an instant of time.
As with all computer data, this measurement consists of ones and zeroes. The number of ones and zeros
used to store each sample is what we call bit depth. In the audio production world, the most common bit
depths are 16-bit and 24-bit.
Bit depth affects the accuracy of each measurement — the more bits in each sample, the more precise the
measurement of amplitude can be. For example, 16-bit audio provides 65,536 discrete loudness levels (216).
On the other hand, 24-bit audio (224) provides 16,777,216 loudness levels. This allows for more accurate
measurements, and a more faithful recording of an audio signal.
Greater bit depths also result in a broader dynamic range. In fixed-point audio, each bit provides
approximately 6 dB of dynamic range. Therefore, 16-bit audio has a maximum dynamic range of 96 dB
(16x6) while 24-bit audio has a maximum dynamic range of 144 dB (24x6).
As you learned earlier, the theoretical dynamic range of human hearing is around 120 to 130 dB. A 16-bit
audio file is limited to a 96 dB dynamic range, which is short of this dynamic range. On the other hand, 24-
bit audio provides up to 144 dB of dynamic range—more than enough for human hearing. The trade off is
that a 24-bit audio file will be 50% larger than a 16-bit file of the same sample rate and duration.
16-bit and 24-bit audio use fixed point recording. Pro Tools also provides a 32-bit
� floating point option. Floating point is covered in other courses in the Avid
Learning Series.
Here are a few standard figures to bear in mind when working with digital audio:
! One minute of 16-bit/44.1 kHz mono audio requires about 5 MB of storage space.
! One minute of 24-bit/44.1 kHz mono audio requires about 7.5 MB of storage space.
From there, it’s basic multiplication: if you double the sample rate, you’ll double the file size. Stereo files
(having two channels) will be twice the size of a mono file.
The chart below lists sample rates, bit-depths, and file sizes for a mono, one-minute audio file, rounded to
the nearest tenth of a Megabyte.
TOPIC 1.3:
AUDIO EDITING PRINCIPLES
Editing is a primary way to improve the digital audio we use to capture sound, communicate through
sound, and create with sound. This unit introduces basic principles for working with audio files and file
segments. Here you will explore the role of the digital audio workstation. You’ll learn about tracks, audio
files, and audio clips (or regions), and get an introduction to the nature of editing in a digital environment.
As you explore this topic, consider the following questions: How can editing be used to improve a recorded
sound? How might editing change the meaning of a recording? Are such changes good or bad? What
happens to audio you’ve removed or modified through editing? Are the changes you’ve made permanent?
When we edit a sound, the changes we make can impact the meaning, message, and emotion of the sound.
When done skillfully, you can shape a listener’s response to the sound to enhance your story or message.
! Solo each track and listen to them in turn. Describe the differences you hear.
! Use the Grabber tool (hand icon) to reposition the audio clips on the first track, removing the gaps.
Solo and play back.
! Use the Grabber tool to rearrange the audio clips on the second track, changing their order. Solo and
play back.
! Discuss the editing process. How might edits like these be beneficial? Can editing be dishonest or
misleading?
It was around this time that the company Digidesign introduced the digital audio recorder known as Sound
Designer, which in turn evolved to the “tapeless studio system,” Sound Tools. This then became the
pioneering digital audio workstation (DAW) Pro Tools in 1991. In 1994, Digidesign merged with another
company called Avid Technology (itself a leader in the video production world).
12 Lesson 1
DAW Basics
Digital audio workstations combine comprehensive audio and MIDI recording, editing, and mixing tools,
putting the power of a full audio production facility in a computer. Let’s take a look at how DAWs work.
Figure 1.13 An audio clip (left) and the corresponding audio file on disk (right)
Non-Linear, Non-Destructive
Working with clips has many advantages. For example, you can move clips earlier or later on the Pro Tools
timeline and position them anywhere you want. An environment in which you can manipulate elements
independently on the timeline is commonly described as being non-linear.
Another advantage of clip-based DAWs is that you can edit your audio non-destructively. This means that
you can change the start and end times of clips (removing audio from your project’s timeline) with no data
loss. If you don’t like an edit you’ve made, you can recover missing audio in the clip from the original file.
Real-Time Processing
In the early days of digital audio, computer power was relatively low. If we wanted effects on a track, we
often needed to render out brand new files of processed audio. These days, most of the effects that we use in
Getting Started 13
a session run in real time. This means that the effects are non-destructive; if you want to change a particular
effect’s settings in real time, you can do that easily.
But audio is not all that Pro Tools can do—Pro Tools has many powerful MIDI functions as well, which
means that you can compose music, record live performances, and edit and mix MIDI and audio together,
all in one software environment. And if you can read music notation, there’s great news for you—you can
view MIDI data as traditional notation, as well as in a “piano roll” view.
� You’ll learn more about MIDI in Pro Tools in Lessons 9 and 10 of this course.
A word you’ll commonly hear in discussions of audio production is workflow. This refers to a series of steps
or features used to get a job done. Good software design provides the flexibility to work how you want in
any situation. When it comes to recording, editing, and mixing, Pro Tools’ workflow features are top-notch.
! Inputs and outputs (I/O): The more inputs and outputs you have, the more individual audio signals you
can record and route to discrete outputs at once. Pro Tools Artist supports up to 16 channels of I/O, Pro
Tools Studio supports up to 64, and Pro Tools Ultimate maxes out at a whopping 256 channels.
! Tracks: Pro Tools Artist supports up to 32 simultaneous Audio tracks, plus MIDI tracks, Instrument
tracks, and more. Track counts progressively increase as you upgrade to Pro Tools Studio and Pro
Tools Ultimate. You’ll learn about specific track types and track counts later in this course.
! Mixing: You can create stereo mixes in Pro Tools Artist, with full access to standard automation features.
For Surround mixing and advanced automation, Pro Tools Studio or Pro Tools Ultimate is required.
14 Lesson 1
TOPIC 1.4:
COMPONENTS OF A DIGITAL AUDIO WORKSTATION!
To get started making music or other audio creations, you will need a computer capable of running your
digital audio application. Typically called a DAW, this application is really only one component of a digital
audio system. In this section, you will explore the hardware and software components that make up a typical
audio production system.
! What else might you need in order to record and produce music, besides a computer and Pro Tools?
What other devices would you consider buying?
Mac or Windows?
When building a Pro Tools system, the computer’s operating system is often one of the first considerations.
Mac or Windows? The biggest difference between the two platforms—beyond the operating system itself—
relates to the modifier keys and shortcuts that Pro Tools will use.
Even if you’re more comfortable on one platform than the other, you can still easily switch between them by
bearing in mind the keyboard shortcut equivalents shown in the table below.
Getting Started 15
Mac Windows
Command Ctrl
Option Alt
Control Start
Shift Shift
Return Enter
CPU
Pro Tools systems can operate in one of two ways: Native, where the host computer is responsible for all
processing tasks, or DSP, where specific hardware has been added to offload some of these tasks, increasing
capacity and improving performance.
Pro Tools Artist and Pro Tools Studio systems operate natively, meaning that the computer’s Central
Processing Unit (or CPU) will do everything from mixing to real-time effects processing and more. The
faster your computer’s CPU is, the more powerful your Pro Tools software can be.
Pro Tools Ultimate can operate as either a native or DSP system, depending upon the system setup.
Advanced DSP system configurations are discussed in advanced courses in the Avid Learning Series.
RAM/Unified Memory
In addition to CPU power, your computer’s Random-Access Memory (RAM) or Unified Memory (UM) plays
an important role in how your Pro Tools system will perform. RAM/UM serves as a short-term memory for
your CPU, and here again, more is generally better. Pro Tools Artist requires a minimum of 8 GB of RAM
to run, but Avid recommends 32 GB or more (especially for higher tiers of Pro Tools).
Storage Drives
DAWs rely on storage drives to store their audio. Two key factors for Pro Tools drives are size and speed. A
larger-capacity drive enables you to store more audio data, higher-resolution data, or both. Most recording
studios require multiple terabytes of drive space. It’s also important that the data can be retrieved quickly, so
the speed of the drive is very important. Avid recommends drives that have a minimum rotational speed of
7200 RPM (for traditional hard drives), or the use of solid state drives (SSDs).
Beginners might be tempted to use their computer’s internal system drive for all their audio tasks. While
this can work for small jobs, at a certain point your system drive won’t be adequate. For that reason, it’s
highly recommended to use a separate drive dedicated to audio data storage when using Pro Tools.
fatigue. Also, spend the extra money to invest in an extended keyboard for your Pro Tools system; many
Pro Tools keyboard shortcuts and operations utilize the numeric keypad on an extended keyboard.
Choosing a mouse, trackball, or trackpad is a matter of personal preference. Trackballs and trackpads
generally take up less space, and so are commonly seen on professional recording studio desks.
There’s no single right answer for what to use. Choose what is comfortable and what will stand up to many
hours of use—you’ll be glad you did in the long run.
This course covers several functions and workflows that require the use of the
� numeric keypad. A full-sized, extended keyboard is highly recommended.
Computer Connections
Audio interfaces can connect to your computer using USB, Thunderbolt, or other connections. As a general
rule, the faster the connection between the interface and the computer, the more channels of input and
output or the higher quality audio you will be able to play and record.
You’ll want to make sure that the gear you purchase can accommodate devices you want to attach to it:
! Line level inputs are generally used for connecting synthesizers, drum machines, and audio and video
media players. Line inputs usually use a quarter-inch phone connector.
! Microphone inputs are used to connect microphones to your interface. These generally use 3-pin
XLR-type connectors.
Some microphones require extra voltage to operate, called phantom power. This
� is sometimes labeled as “48v” on an interface. If your microphone requires
phantom power, make sure that your interface can supply it.
Getting Started 17
! Instrument inputs are typically used to connect an electric guitar or bass directly into Pro Tools. This
type of input, sometimes referred to as a DI (for Direct Inject or Direct Input), is where you will plug
in your instrument. Instrument/DI inputs also use a quarter-inch phone connection.
The types of outputs on your interface are also crucial. Monitor speakers (discussed later in this lesson)
commonly use quarter-inch or XLR connectors. Make sure that your audio interface supports the same
connection as your speakers. A headphone output is also convenient to have.
Digital audio formats include coaxial S/PDIF, optical S/PDIF, ADAT optical, or AES/EBU. Here again,
make sure you have the kinds of connections that your digital peripheral gear requires (if you have any).
The topic of digital audio connections is beyond the scope of this book but is
� covered in detail in other courses of the Avid Learning Series.
The goal of good monitor speakers is to give you an honest reproduction of your recordings and mixes,
without any sonic enhancements. It’s only when you can hear your mix with all its imperfections that you
can fix problems, so that your work will sound great on a wide range of playback systems in the real world.
Case in point: For decades, Yamaha NS-10M speakers were many professionals’ choice. Even though
they’ve been out of production for years, they can be found in many studios today. They were never
particularly expensive and were originally designed to be home bookshelf speakers. Did they sound
especially great? No—their value as studio monitor speakers was that they were so average that they
effectively represented a typical playback system. If your audio work sounded good through those speakers,
they’d sound pretty good anywhere.
18 Lesson 1
! Frequency response: As a general rule, you want an even frequency response over the audible
frequency range: the speaker shouldn’t artificially boost or cut any frequencies. Most speaker
manufacturers publish frequency response charts for their products. The flatter the shape between 20
Hz and 20 kHz, the better.
! Size: If you’re working in a small room, you don’t need huge monitor speakers. However, if you’ve
got a large studio, small speakers will not provide the power that you need. Shop around for speakers
designed to match the size of your production room.
! Ports: Some speakers have a hole in the cabinet, called a port, to enhance low frequencies. Rear-
ported speakers need some space. The back of the speaker should be at least 1 meter (or 3 feet) away
from the wall behind it. If you have a small production studio and cannot position your speakers that
far from the wall, it might be better to choose front-ported speakers.
However, headphones can be an important tool for audio production. Just as with studio monitor speakers,
there are headphones that are specifically suited for mixing, with an even frequency response.
! Most headphones on the market are called closed-back. This means that the outer cover of the
headphone is solid and does not allow sound to pass through. This is useful when you’re recording a
vocal performance and you don’t want the microphone to pick up what’s being played through the
headphones. Closed-back headphones are a good choice for recording.
Getting Started 19
! Open-back headphones on the other hand, have an outer case that allows sound from the speaker to
pass through. Due to their more accurate sound reproduction, most professional mixing headphones
(as opposed to recording headphones) have an open-back design.
Great Resources
Here are a few places to get up-to-date answers as you put together your system.
COMPATIBILITY DOCUMENTS—Avid maintains a list of Pro Tools system requirements, which it updates as
new versions are released. To check on requirements for your computer and find out what you need to run
Pro Tools, go here:
! https://avid.secure.force.com/pkb/articles/compatibility/Pro-Tools-System-Requirements.
KNOWLEDGE BASE—Avid also has a database called the Knowledge Base, where you can search for
information on a variety of technical topics. To access the Knowledge Base, go here:
! https://www.avid.com/search#t=KB&sort=relevancy.
IN-APPLICATION HELP—Once you’ve installed Pro Tools (discussed below), you can use the HELP menu to
search topics based on keywords, or to access Pro Tools online help and support.
TOPIC 1.5:
SOFTWARE INSTALLATION AND CONFIGURATION
This section explores the process of installing Pro Tools software, associated plug-ins, and other software
components that come with a subscription. It also discusses PACE iLok authorization, which is required to
run all Pro Tools software tiers.
1. Go to avid.com and click the SIGN-IN link in the top right-hand corner of the window.
2. To create a new account, enter your details in the right-hand side of the resulting screen.
3. Click the CREATE AN ACCOUNT button at the bottom of the page to complete the process.
Many industry manufacturers also use the PACE iLok system. iLok keys are a common fixture in many
studios. An iLok key can hold hundreds of authorizations for all your iLok-enabled software. After a
software license is placed on an iLok key, you can use it to authorize the software on any computer.
When you purchase Pro Tools and register the software to your Avid account, you will be prompted to
create an iLok account, if you don’t have one already. (The onscreen instructions will walk you through this
process.) In most cases, it is simplest to use the same username and password for your iLok account that you
use for your Avid account. However, it is important to recognize that these are two separate accounts.
To learn more about PACE and iLok, including the activation of your iLok Cloud-
� or iLok USB-based licenses, go to www.ilok.com.
You can also install Pro Tools using the Avid Link application. See the discussion
� later in this Lesson and the process described in Exercise 1.
22 Lesson 1
4. In the My Products page, you’ll see each purchased product represented as a horizontal black row.
Click on the Pro Tools listing to expand it and drill down.
5. Click the VIEW SOFTWARE DOWNLOAD LINKS & PRODUCT DETAILS link.
6. From the list that appears, click on the desired version of the software. The installer will begin
downloading.
7. Once downloaded, launch the installation program. Installation from this point on is straightforward
and follows normal installation processes based on your computer’s operating system.
Getting Started 23
Installing Plug-Ins
In the world of Pro Tools, plug-ins provide software processing equivalent to traditional hardware effects
and synthesizers. These include everything from EQ to compression, reverb, delay, and virtual instruments.
A number of plug-ins are automatically installed with Pro Tools. You will find other plug-in installers in
your Avid account. These will appear in the Software Download Links & Product Details section, under
your Pro Tools product listing.
Some plug-ins and bundles you will want to install for this course include the following:
! XPand!2
Avid Link
When you install Pro Tools, another application called Avid Link is also installed. Avid Link is a useful
utility that can help you manage your software licenses, keep up to date with the latest versions, and more.
If you have an Avid account, but have not yet installed Pro Tools, you can install
� Avid Link individually. Just log into your Avid account and click the Avid Link item
in your My Products page.
You can learn more about Avid link from the Avid Link product page. Visit
� https://www.avid.com/products/avid-link. From here, you can download Avid
Link by clicking the Download Now button in the top right corner of the page.
1. After launching the Avid Link application, click the PROFILE icon at the top left corner to get to the
Sign-In page.
2. Enter the email address and password that you have set up for your Avid account.
3. Click the SIGN IN button.
Figure 1.23 Signing into your Avid account via Avid Link
Click the PRODUCTS icon (left-hand side of the window) to see a list of all your Avid licenses. (This list
may take a while to populate, as Avid Link synchronizes with your Avid account.) Next to each item in
the list, you’ll see a button that allows you to open the application, install a product, or update a
product that is out of date.
Getting Started 25
LESSON 1 CONCLUSION
This Lesson provided an overview of the characteristics of analog and digital audio and introduced the
concept of a digital audio workstation for editing and manipulating audio.
! How audio behaves in the real world, in terms of waveform, frequency, and amplitude
! How audio is converted to (and from) a digital format
! The process of installing Pro Tools, including creating an Avid Account, using an iLok account, and
keeping up to date with Avid Link
26 Lesson 1
Waveform Pitch
Amplitude Intensity
Frequency Shape
Sine
Hertz
Decibels
Ohms
Beats
Hertz
Decibels
Ohms
4. The highest frequency that can generally be heard by a human being is:
20 Hz
120 Hz
10 kHz
20 kHz
32 kHz
Getting Started 27
5. The Nyquist-Shannon sampling theorem states that in order to accurately reproduce a signal, the
sound wave should be sampled at a rate that is _____ times the highest frequency you wish to record.
8. Of the three commercial tiers of Pro Tools software, which support surround mixing?
Red Points
3DS
NAGRA
PACE/iLok
Hudson Analytix
10. True or False? When you install Pro Tools, another application called Avid Link is also installed.
Exercise 1
Exercise Details
! Required Media: None
! Go to https://avid.secure.force.com/pkb/articles/compatibility/Pro-Tools-System-Requirements.
! Review the computer hardware specifications: minimum available storage/drive space, minimum
RAM requirements, and qualified processors/CPUs.
! Review compatible operating systems.
If your system isn’t qualified for the latest version of Pro Tools, you’ve got two options: install an older
version of Pro Tools for which the system is qualified, or upgrade to a qualified system.
Installing Pro Tools 29
For most new Pro Tools users, the simplest way to get started is to install Avid’s free 30-day trial. At any
point during or after the trial, you can purchase a license to extend your access.
1. Go to https://my.avid.com/get/pro-tools-trial.
• Creating a new Avid account. (Be sure to use a valid email address that you have access to.)
• Creating an iLok account, with the same email address and password as your Avid account.
• Installing the Avid Link application.
1. Click the Avid Link icon in the top menu bar area of the screen (Mac) or the bottom tray area
(Windows) and select SHOW from the popup menu.
3. Click on the PRODUCTS button on the left to access your products page.
1. Click on the Included Apps & Plugins link under the Pro Tools listing to drill down.
2. On the resulting page, click the INSTALL buttons for each of the following primary components:
Figure 1.26 Plug-ins and sound library to install for this course
Installing Pro Tools 31
3. Scroll down to locate and install each of the following for use in this course:
• GrooveCell plug-in
• PlayCell plug-in
• SynthCell plug-in
• Xpand!2 plug-in
4. Optionally install other components as desired.
1. Launch the iLok License Manager (installed with Pro Tools) using the conventions for your
operating system.
2. Click the SIGN IN button at the top left and log in with your account credentials.
3. From the FILE menu, select OPEN YOUR CLOUD SESSION.
4. Select all of the products listed in the right pane. (Click the first one; then shift-click the last one.)
6. In the resulting dialog box, select your iLok Cloud session as the destination, if not already selected,
and click the ACTIVATE button. (See Figure 1.28.)
32 Exercise 1
Figure 1.28 Selecting the iLok Cloud session as the destination for Pro Tools licenses
Verify Installation
To verify proper installation and authorization, you can simply launch Pro Tools. If it starts up ok, then you
have completed the above steps without issue.
1. Launch Pro Tools according to the conventions for your operating system. Once startup completes,
you should see the Pro Tools Dashboard. This is enough to verify the installation.
2. (Optional) Close Pro Tools when finished:
Now that you’ve gotten to know a bit about sound, digital audio, and Pro Tools systems, it’s time to start
exploring the basic functionality of Pro Tools Artist software.
This course focuses on the entry-level Pro Tools Artist software. Unless
� otherwise indicated, everything you learn here will apply equally to Pro Tools
Studio and Pro Tools Ultimate software, as well.
This Lesson covers a lot of ground—from opening a session and playing it back, to creating a new session
from scratch. You will also learn to recognize the session components and the role they each play in the
session hierarchy. Understanding these fundamentals is an important step on the road to Pro Tools mastery.
Learning Targets
! Power up and launch Pro Tools
! Open and play back a Pro Tools session
TOPIC 2.1:
POWERING UP PRO TOOLS
In this section, you will learn about turning on an audio system that includes a computer, an audio
interface, and monitor speakers. As you explore, consider why it might be important to start up the
equipment in a certain order. What might happen if the equipment is started in the wrong order? Have you
ever before experienced issues using a computer system and connecting or disconnecting devices? What
kinds of problems have you run into? Electronic equipment can be sensitive, so it’s important to understand
the proper startup procedure… and what to do when things stop working!
Your monitor speakers should be the last thing you turn on when starting up a Pro Tools system, and the first thing
that you turn off when shutting it down.
If you have spent significant money and time on your setup, you’ll want to make sure your gear is taken care
of properly. Ensuring that speakers aren’t accidentally damaged when powering on or off is not just
professional etiquette. It is a good habit to get into from the start to protect your gear.
Start-Up Sequence
Beyond your monitor speakers, here’s the recommended order for powering up a Pro Tools system:
2. Turn on any devices (other than the computer) that use external power. This can include external
drives, audio or MIDI interfaces, and so on. Wait for each device to initialize, as needed.
3. Power up your computer. If some devices are USB-powered, wait for them to initialize as well.
4. Launch Pro Tools.
5. Turn on your monitor speakers.
More complex systems often require special power-up processes. Refer to your
� equipment’s documentation for specific details.
Getting Inside Pro Tools 35
Many audio interfaces are muted upon startup, as an extra precaution to protect
� the attached speakers. For these devices, remember to unmute the interface
after your system is completely powered up.
Troubleshooting
If your equipment is not functioning properly after startup, or if it stops functioning at some point while
you’re working, here are some simple steps you can take.
! For playback issues, choose SETUP > PLAYBACK ENGINE and check the following:
• If you are not hearing playback, verify that your audio interface is displayed in the Playback
Engine pop-up menu. If not, select the audio interface and click OK to enable it. The session will
save and close. Reopen the session once the process completes.
• If your audio interface is not available in the Playback Engine dialog box, first close the session.
Then unplug and reconnect your audio interface, and check the Playback Engine dialog box
again. If the audio interface displays in the pop-up menu, select it and reopen the session.
Otherwise, quit Pro Tools and visit the audio interface manufacturer’s website to locate the
appropriate driver. After downloading and installing the driver, restart Pro Tools and verify that
the audio interface is selected in the Playback Engine dialog box. Then reopen the session.
• If you are hearing distorted playback, change the H/W BUFFER SIZE setting to a different value
and click OK to close the dialog box. This will clear the buffer and reset it. Often this step alone
will fix the problem. Afterward, you can reset the H/W Buffer Size to its original setting.
For more information about the Playback Engine dialog box, see Topic 2.2 later in
� this Lesson.
! For other issues, or if the above steps don’t help, take the followings steps, in order, until the problem
is resolved:
• Close and reopen the session. This can often clear minor issues with Pro Tools behavior.
• Quit and relaunch the Pro Tools software. This process can clear problems at the application
level.
• Power down and restart your system, including peripheral devices that use external power. This
can clear problems with the computer at the operating system level as well as any problems you
might be having with external devices.
36 Lesson 2
TOPIC 2.2:
OPENING AND PLAYING A PRO TOOLS SESSION
In this section, you will learn how to open a Pro Tools session and configure Pro Tools’ basic settings. You
will also learn how to control playback and how to use various transport controls. As you complete this unit,
consider what operations in Pro Tools may be familiar to you based on other software or devices you’ve
used. What operations or behaviors are unfamiliar? Does anything seem strange, redundant, or pointless
about the controls? What aspects of this unit do you think may not apply to you or the work you hope to
do in Pro Tools?
! Press spacebar to start playback. Let the session play for several seconds. Press spacebar again to stop.
! Repeat the above. What observations can you make about playback in Pro Tools?
! Try using the various transport controls. What do they each do? How might you use these functions?
! Discuss the transport controls. Do the buttons make sense to you?
1. Launch Pro Tools software, according to the conventions of your computer’s operating system.
Once launched, Pro Tools will display the Dashboard. (See Figure 2.1.)
Getting Inside Pro Tools 37
On the left-hand side of the Dashboard, you’ll find four tabs: CREATE, RECENT, PROJECTS, and
GETTING STARTED. The Recent tab will display a list of your 10 most recently created and opened
sessions or projects for easy access. If you’re just getting started with Pro Tools, this list will be empty.
2. In the lower right-hand portion of the Dashboard, click the OPEN FROM DISK button.
3. In the browser window that appears, navigate to the folder that contains the desired session file.
4. Click on the session file to select it and then click the OPEN button, or simply double-click the
session file to open it.
38 Lesson 2
1. From the SETUP menu, choose PLAYBACK ENGINE. The Playback Engine dialog box will appear.
2. In the DEVICE field, choose the hardware that is attached to your speakers or headphones.
If your audio interface does not show up on the Device list, you might be missing
� the driver. Make sure that your hardware drivers are installed and up to date.
Mac computers use the “Pro Tools Aggregate I/O” setting to access the
� computer’s built-in inputs and outputs for recording and playback.
Getting Inside Pro Tools 39
If a session is open when you change the Playback Engine device, a message will
� display letting you know that Pro Tools will save and close your session. You will
need to reopen the session to use the new Playback Engine settings.
3. Click the OK button in the lower right of the Playback Engine dialog box to apply your changes.
1. From the SETUP menu, choose HARDWARE. The Hardware Setup dialog box will appear.
2. The Hardware Setup dialog box will vary depending on the interface connected to your computer.
The device selected in the Playback Engine dialog box will display in the upper left-hand corner of
the dialog box. For some devices, hardware setup options can be configured directly in this window.
Others will use a dedicated control app that can be launched from this dialog box.
Figure 2.7 The Hardware Setup dialog box: Pro Tools | Carbon (left) and Pro Tools Aggregate I/O (right)
40 Lesson 2
� The Pro Tools Aggregate I/O option is available on Mac-based computers only.
3. Once you’ve configured your settings, click the OK button to close the Hardware Setup dialog box.
If you’re not seeing the Edit window, you can show it by going to the Window
� menu and choosing Edit.
Later in this Lesson, you’ll learn the Pro Tools user interface in detail. For now, let’s go through some of the
basic ways to play and hear your session.
One way of controlling playback is from the Pro Tools Transport window:
1. From the WINDOW menu, choose TRANSPORT. (See Figure 2.9.) The Transport window will open.
Getting Inside Pro Tools 41
Figure 2.9 Opening the Transport window from the Window menu
The shortcut for opening (and closing) the Transport window is Command+[1] (on
� the numeric keypad) on a Mac, or Ctrl+[1] (on the numeric keypad) on Windows.
As your session plays, you will see a vertical line moving from left to right. This is commonly called
the playback cursor. This line indicates where the playback point is in the session’s timeline.
You will also see large green numbers at the top of the Edit window. These show the playback cursor
location numerically, in minutes and seconds, bars and beats, or other measurement units.
Figure 2.11 The playback cursor moving across the Edit window during session playback
42 Lesson 2
On the left-hand side of the Edit window, you’ll see level meters showing the volume level of each
individual row (or track).
3. To stop playback, click the square STOP button (left of the Play button) in the Transport window.
You can also press the Spacebar on your computer keyboard to start and stop
� playback.
! Clicking the RETURN TO ZERO button will place the cursor at the beginning of the session’s timeline.
! Clicking and holding the REWIND button will move the playback cursor backwards on the timeline;
clicking and holding the FAST FORWARD button will move the cursor forward on the timeline.
Figure 2.15 The Rewind button (left) and the Fast Forward button (right)
! Clicking the GO TO END button will take your cursor to the end of your session’s timeline.
Navigation Shortcuts
Here are two shortcuts that you will find useful when navigating your session’s timeline:
• To get back to the beginning of the timeline, press RETURN (Mac) or ENTER (Windows).
• Select SAVE to overwrite the session file with any changes you’ve made.
• Select SAVE AS to save a new session with your changes, leaving the original session unchanged.
Closing the Pro Tools windows will NOT close your session; the session will still
� be open with its windows closed. If you save it in this state, it will save (and later
reopen) with the windows closed.
Quitting the Pro Tools application follows the convention of your computer’s operating system.
TOPIC 2.3:
CREATING A PRO TOOLS SESSION
In this section, you will create a new session from scratch. As with many things in Pro Tools, there are a few
different ways that you can approach this. You will explore the processes of creating a new blank session,
creating a new session from a template, and selecting session parameters.
As you prepare to create a session, you’ll want to think about the kind of work you are setting out to do:
What is the purpose of your session? Will you be composing music? Creating sound effects? Recording
narration? Who will be listening to your production? What will be the delivery medium? How might your
work be used in the future? The answers to these questions will help you determine the choices you need to
make when you are first getting started.
• Music production
• Podcast production
• Radio/broadcast advertisements
• Sound effects for film, TV, games, theater, and broadcast
• Audio books
• Game audio
• Foley sound
• Recording / broadcasting live events
• Audio restoration
• Music remixing
• Post production
! Discuss how the requirements might be different for the audio you create for each of these activities.
• Which activities can you complete using lower quality recordings and equipment? Which might
require a higher-end production value?
• Which do you think can be done using a limited dynamic range and a limited frequency
spectrum? Which do you think will require a broad dynamic range or wide frequency spectrum?
• What other considerations might apply?
Getting Inside Pro Tools 45
If the Dashboard is not visible, click on the FILE menu and choose CREATE NEW.
� The Dashboard window will appear with the CREATE tab selected.
You can also use the shortcut Command+N (Mac) or Ctrl+N (Windows) to create
� a new session.
3. Name your session descriptively—the default name (“Untitled”) doesn’t provide any information
about the session!
Illegal Characters
Certain characters are “illegal” in both Windows and Mac computer systems, and should be avoided
when naming a session:
* | “ : < > ? / \
It’s worth noting that you can use these characters when working within Pro Tools (for things like
naming tracks), but not for naming a session file.
5. Make sure the CREATE FROM TEMPLATE checkbox is unchecked. (See Figure 2.17.)
46 Lesson 2
6. Choose the FILE TYPE that your session will use. This will determine file format that will be used for
audio files that you record in the session. You have two choices:
• BWF (.WAV): This option will create .wav files (short for Waveform Audio File) when recording
in Pro Tools. Pro Tools uses the Broadcast Wave Format (BWF) as its default audio file format.
• AIFF: This option will create .aiff files (Audio Interchange File Format). Originally a Mac-only
format, Pro Tools provides this option on both Mac and Windows-based systems. AIFF can be
used in circumstances where you might share files with applications that don’t support .wav files.
7. Choose a SAMPLE RATE for your session. Available options will vary depending upon the audio
interface (or other device) that you’ve chosen in the Playback Engine dialog box.
8. Choose a BIT DEPTH for your session. Your choices are 16-bit, 24-bit, and 32-bit float.
9. Select I/O SETTINGS to determine the number, naming, and organization of your audio inputs and
outputs. You’ll find more detail on this later in this course; for now, consider these two settings:
• Last Used: This is the default setting. This option reuses the I/O settings from the most recent
session opened on that system.
• Stereo Mix: This option will load default input and output settings for the audio device currently
selected in the Playback Engine dialog box. This is often a good starting point, especially if you
are creating a Pro Tools session on an unfamiliar system.
10. (Optional) Enable the INTERLEAVED checkbox. This determines how stereo recordings are treated:
• Unchecked: Audio recorded on a stereo track will be stored as two mono audio files (one for the
left channel and one for the right channel). This is also known as split-stereo or multi-mono.
• Checked: Audio recorded on a stereo track will be stored as a single stereo audio file, comprising
both left and right channels.
The choice to use interleaved files or not has no impact on how Pro Tools
� functions or on the quality of the recorded files. This setting affects only the type
and quantity of audio files created on disk (in the Audio Files folder).
Getting Inside Pro Tools 47
11. Near the bottom of the Dashboard, you’ll find two radio buttons. These enable you to control where
your session will be created:
• If you select the PROMPT FOR LOCATION radio button, Pro Tools will present a dialog box
allowing you to choose a location for your session from among your local drives.
• If you select the fixed location radio button, Pro Tools will automatically create your session in
the indicated folder. (The default location is your Documents folder.) You can change this
location by clicking the LOCATION button and navigating to the desired destination.
12. To complete the process, click the CREATE button in the lower right-hand corner of the window. If
you chose the PROMPT FOR LOCATION option, you will be prompted to choose a location for your
session. Otherwise, your session will be created in the folder selected for the fixed location.
Pro Tools allows only a single session to be open at a time. If you already have a
� session open when you create a new one, you’ll be given the option to save and
close the session before the new session opens.
After creating a new session, you’ll see the Pro Tools Mix and/or Edit window with no tracks displayed.
3. In this case, make sure the CREATE FROM TEMPLATE checkbox is enabled. You will see a list of
templates that you can choose from.
4. Click the TEMPLATE GROUP pop-up menu and choose a template category. The list of templates will
update to display all templates in that category.
5. Choose the template that you wish to use for your new session.
6. Specify a name for the new session in the Name field at the top of the Dashboard. (Pro Tools auto-
populates the name field with the template name; however, you should get into the habit of naming
your sessions descriptively.)
After this, the process is identical to the steps used to create a blank session.
• File Type
• Sample Rate
• Bit Depth
• I/O Settings
• Interleaved option
9. Click the CREATE button. A new session will be created with the contents from the selected template.
When you create a session from a template, your session will come preloaded with tracks. You’ll see these in
both the Edit window and the Mix window.
! Higher sample rates are not always better. A recording at a sample rate of 176.4 kHz includes four
times as many samples as the same recording at a sample rate of 44.1 kHz. This means the file will be
four times as large. Although a higher sample rate allows for more accurate high frequencies, for
many home- and semi-professional recordings, the difference will be inaudible.
! At any given sample rate, a 24-bit file will be 50% larger then a 16-bit file. That additional file size
can give you significant benefits when recording material with a broad dynamic range, such as
orchestral music. In these cases, 16-bit audio may fall short of the dynamic range you need, while 24-
bit audio provides more than enough to cover the entire usable range of audible sound.
The session sample rate and bit-depth don’t need to match the settings used for
the final output. Professionals often record, edit, and mix at higher settings than
� they use in their stereo file. Higher specs can provide better results, even if you
reduce sample rate and bit-depth for the final export.
WAV and AIFF files are both uncompressed Pulse Code Modulation (PCM) files.
� As such, there is no difference in sound quality between the two formats.
TOPIC 2.4:
COMPONENTS OF A PRO TOOLS SESSION!
After creating a new Pro Tools document, you might reasonably assume that you’ve created a session file,
and you’d be right—but that’s not the only thing that you’ve created! A Pro Tools session consists of an
ecosystem of different elements that work together to get the job done.
This section takes a look at the different files and folders that make up the Pro Tools session hierarchy. This
discussion addresses questions like, “Why does a session require so many files? Why doesn’t Pro Tools use a
single, self-contained document for each session?” As you progress through this unit, also consider why some
session content is saved within the session file and other content is saved externally.
! Return to the open session folder. What has changed? Why do you think the content is different?
! Optional: Return to Pro Tools and record something to a track and bounce the session.
! Return again to the session folder and explore. What new files do you find?
! Close the Pro Tools session. What effect does that have on the session folder?
! Discuss what you’ve observed and try to draw some conclusions about the files Pro Tools creates.
Session Folder
When you create a session, Pro Tools will automatically create a folder to put it and the other elements of
the session into for easy organization. In the case of a session called My Next Big Hit, you can see some of
the typical elements of a Pro Tools session. Note that the folder is named for the session that you’ve created.
52 Lesson 2
Session Components
Within the session folder, you’ll find different files and folders that contribute to how a Pro Tools session
operates. Let’s take a look at each element individually and the role that it plays.
Certain folders are created automatically when you create a session, others may
� be created later as needed. If you don’t see all of the folders discussed below in
one of your sessions, it’s likely because the session doesn’t need them.
Session File
Your Pro Tools session file is the nexus of your Pro Tools work. This is where you’ll be doing all of your
recording, editing, mixing, and more.
You can perform a number of production tasks using the Pro Tools session file only—working with MIDI
and balancing levels of different tracks to name a few—but for other jobs, a Pro Tools session acts as a map,
pointing to media files on your system and controlling when they will play back on your session’s timeline.
When you create a Pro Tools session, a Pro Tools session file is created within the session folder. Both the
session folder and session file will have the same name, with the session file having a .ptx file extension.
Getting Inside Pro Tools 53
WaveCache File
When you view audio clips in Pro Tools, you’ll see a visual representation of each audio file’s waveform.
These visual representations of your session’s audio are stored in a file named WaveCache.wfm.
The WaveCache file is automatically created by Pro Tools within the session folder.
Deleting or losing the WaveCache file will not harm a session. When the session file is next opened, Pro
Tools will simply reconstruct the WaveCache file in the session folder, without data loss.
If your session doesn’t include any audio clips, you won’t see a WaveCache.wfm
� file in your session folder.
Subfolders
Pro Tools also creates a variety of subfolders to handle the needs of the session. These subfolders can include:
! Audio Files: This is the default location for any audio files that are created as a result of recording to
Audio tracks in Pro Tools. Each recording is typically stored as a separate file within this folder.
Within the Audio Files folder, WAV files will have the .wav file extension, and AIFF
� files will have the .aif file extension.
! Video Files: In certain workflows, video files used in Pro Tools will be placed in the Video Files
subfolder. This applies only in situations where the video is copied into the session.
� Pro Tools Artist does not support video files, so no Video Files folder is created.
! Rendered Files: A number of features within Pro Tools will temporarily render an audio file. The
Rendered Files subfolder is created to store these files. Rendered files will be in either .wav or .aif
format and are dynamically managed by Pro Tools (being created and deleted as needed).
! Bounced Files: When you finish your mixing work, you can export a mixdown, or bounce, of the file.
This process creates a single stereo audio file that can be listened to outside of the Pro Tools
environment. The default location for the resulting audio file is the Bounced Files folder.
54 Lesson 2
! Clip Groups: Clip groups combine multiple clips into a single editable object on the Pro Tools
timeline. Clip groups are normally included within the session file, but they can be exported for use
in other sessions. The default location for exported clip groups is the Clip Groups folder.
� The topic of Clip Groups is covered in the Pro Tools 110 course.
! Session File Backups: Pro Tools periodically creates auto backups of your session file to protect you
from losing all your work if something goes wrong. In the Pro Tools Preferences dialog box, you can
choose how many backups to keep, and how frequently new backup files are created. The files used
for auto backups are saved in the Session File Backups folder.
To set your Auto Backup preferences, choose Setup > Preferences and select
� the Operation tab.
Auto Backup files are named after the Session, with file suffixes that aid in
� organization. Naming is structured as [Session Name].bak.[backup number].ptx.
Getting Inside Pro Tools 55
LESSON 2 CONCLUSION
In this Lesson, you explored processes for launching and troubleshooting Pro Tools. You learned about
opening existing sessions and creating new sessions of your own, and you saw how to control the Pro Tools
transport. Along the way, you also learned about audio file formats and the hierarchy of files used in a
Pro Tools session.
! The proper order in which to power up and shut down your system, and why it’s important
! How to launch Pro Tools and open a session
! How to change the playback device in the Playback Engine and Hardware Setup dialog boxes
! The file hierarchy of a Pro Tools session, and the function of the various files and folders it includes
! Press the RETURN key (Mac) or the ENTER key (Windows) to move the Edit cursor to the beginning
of the session’s timeline.
! Press OPTION+RETURN (Mac) or ALT+ENTER (Windows) to move the Edit cursor to the end of the
session’s timeline.
! Press COMMAND+S (Mac) or CTRL+S (Windows) to save an open session.
1. When powering up your Pro Tools system, which device should be turned on last?
Computer
Audio interface
MIDI Interface
Monitor Speakers
2. Which of the following steps are recommended if Pro Tools is not playing audio properly?
Verify that your audio interface is selected in the Playback Engine dialog box
Change the H/W Buffer Size setting in the Playback Engine dialog box
3. What dialog box lets you change the device or audio interface that Pro Tools uses for audio playback?
5. What is the name of the small floating window that provides access play, stop, fast-forward, and
rewind buttons?
6. Rather than creating a session from scratch, you can choose to create a session from a __________ to
start from a preconfigured set of tracks.
7. When creating a new session, which two audio file types are available to choose from for the session?
8. What is the difference between interleaved stereo and split-stereo files? Does it matter which option
you use in Pro Tools?
Getting Inside Pro Tools 57
Rendered Files folder Storage for safety copies of Pro Tools sessions
10. True or False? When you create a session, Pro Tools will automatically create a session folder to
contain all the elements of the session for easy organization.
Exercise 2
Creating a Session
In this exercise, you will create a Pro Tools session, configuring the session parameters as needed for a simple
radio advertisement. Once you’ve created the session, you will display the Edit window and the Transport
window. You will then use the Save As command to save the session with a different name for use in
subsequent exercises.
Exercise Details
! Required Media: None
Getting Started
To get started, you will need to create a new 44.1 kHz, 24-bit session. You can do this by launching your
Pro Tools software and configuring the CREATE tab in the Dashboard.
3. In the Dashboard, select the CREATE tab at the top left, and enable LOCAL STORAGE (SESSION).
4. Make sure the CREATE FROM TEMPLATE checkbox is NOT selected (unchecked).
5. At the top of the Dashboard, name your session Exercises-XXX, where XXX is your initials.
Creating a Session 59
1. Make sure the Edit window is displayed by choosing WINDOW > EDIT.
2. Then maximize or resize the window as needed to utilize the available space on your desktop. This is
an important step to be able to work efficiently.
• On macOS systems, hold the OPTION key while clicking the green Maximize button at the top
left of the Edit window. This will make the window full-size without obscuring the main menus.
• On Windows systems, click the square Maximize button at the top right of the Edit window.
As you work, you may also need to access the Transport controls from time to time. These are available in
the Transport window and may also be available in the Edit window toolbar.
For now, open the Transport window so that its controls will be readily available:
With the window open, you can position it anywhere on screen that feels comfortable. When finished, your
session should look something like this.
Figure 2.28 Exercise 2 session with the Edit window and Transport window displayed
Finishing Up
To complete this exercise, you will need to save your work under a new name and close the session. Note
that you will be reusing this session in subsequent exercises, so it is important to save the work you’ve done.
Creating a Session 61
2. In the SAVE SESSION AS dialog box, rename the session as Exercise02-XXX (where XXX is your
initials), and click SAVE.
Do not move the renamed session to a different location. The exercise revisions
� you create in this book should all remain within the original Exercises folder.
3. Choose FILE > CLOSE SESSION to close the session when finished.
You cannot close a Pro Tools session by closing the Mix and Edit windows. This
� common mistake leaves the session open with no active windows. Instead, you
must choose CLOSE SESSION from the FILE menu.
This Lesson explores the Pro Tools user interface and its primary windows. First, we dive into the Pro Tools
Edit window and examine its layout, tools, and component parts. Next, we look at the Mix window and its
component parts. Then we move on to the Transport window. We wrap up this Lesson by taking a look at
ways to customize the appearance of the Pro Tools windows through themes and views. Here we also
provide an overview of the main Pro Tools menus.
Learning Targets
! Learn the layout and function of the Pro Tools Edit window
! Learn the layout and function of the Pro Tools Mix window
! Learn the layout and function of the Pro Tools Transport window
! Learn how to customize the Pro Tools display
! Learn how to work with various views and menus available in Pro Tools
Getting to Know Pro Tools 63
TOPIC 3.1:
THE EDIT WINDOW
The first step to using any software is to get familiar with the user interface. The Pro Tools user interface is
comprised of its main windows. The Edit window is generally where you will start work on a session. In this
unit, you’ll learn how to customize the Edit window to suit your personal style.
! Maximize the Edit window as needed by double-clicking on title bar at the top of the window.
! Click on each of the four Edit mode buttons on the far left side of the Edit window toolbar:
SHUFFLE, SLIP, SPOT, and GRID. Notice the colors associated with each mode. What do you think
each color represents?
! Position your mouse over each of the Edit tool buttons in the Edit window toolbar, starting with the
magnifying glass icon and working your way to the right.
Hover over each button long enough for the Tool Tip text to appear, showing the name of the tool.
What do you think each tool is used for?
! Spend some time experimenting with the Edit tools and Edit modes. What conclusions can you draw
from your observations?
To show the Edit window in Pro Tools, go to the Window menu and choose Edit.
� Displayed windows are indicated by check marks in this menu.
64 Lesson 3
In this Lesson, we will discuss the Edit window toolbar by naming its clusters and describing them in
general terms. Throughout the course, you’ll learn how to use each of these tools in detail.
Edit Tools
The Edit tools are grouped together in the cluster shown in Figure 3.4. From left to right, these are as
follows:
! Selector tool
! Grabber tool (hand icon)
At the left and across the bottom, from left to right, are the following option buttons:
! Zoom Toggle button (arrows pointing each direction, left of the Zoomer tool)
! Tab to Transient button (bottom left)
so on) and can even show two scales simultaneously. (Figure 3.5 shows Bars and Beats in the Main Counter
on the top, and Minutes and Seconds in the Sub Counter below).
To the right of the Main Counter, you’ll see Edit Selection indicators, which will tell you the start, end, and
duration (length) of any selection you might have made on the timeline. The bottom row of the Counter
and Edit Selection area has a collection of indicators as well, including the position of your cursor and
various status indicators.
Figure 3.5 Counter and Edit Selection area of the Edit window toolbar
Additional tool clusters can be shown or hidden in the toolbar as needed. These include Zoom controls,
Transport controls, MIDI controls, and Output Meters.
Zoom Controls
Zoom controls allow you to quickly zoom in or out horizontally on the timeline, or vertically for audio or
MIDI clips in the session. Zoom levels can also be saved as one of five Zoom Presets, accessible from the
bottom row of buttons.
Transport/Expanded Transport
You may have already worked with Transport controls in the Transport window. You can also show these
controls in the Edit window toolbar, in two ways:
Figure 3.8 Transport controls (Left) and Expanded Transport controls (right)
MIDI Controls
When you’re working with MIDI information (short for Musical Instrument Digital Interface), you’ll want
to be able control aspects of your session like Tempo, Meter, and Count Off. The MIDI Controls cluster
enables you to do that, and more.
Output Meters
The session’s Output Meters will show the total signal level coming out of your designated outputs. It is
commonly used to show the level of signals that are routed to your speakers or headphones.
Rulers Area
Just below the Edit window toolbar, you’ll find another horizontal strip subdivided into segments. These are your
session’s rulers, which measure and mark the passage of time in different ways. The rulers display your current
position within the session. They also enable you to set start and end points for playback and recording.
Figure 3.11 Rulers in the Pro Tools Edit window (Pro Tools Studio shown)
You can show or hide any of the following rulers in the Edit window. These rulers are divided into two
categories: Timebase rulers, which indicate the progress of time, and Conductor rulers, which display other
important events that can occur as your session plays.
! Markers
! Tempo
! Meter
! Key
! Chords
As you work in Pro Tools, you may notice a thin vertical red line in your ruler area.
� This indicator displays whenever your cursor is positioned in the Tracks area of
the Edit window. If you can’t find your cursor, look for the red line in the rulers!
Getting to Know Pro Tools 69
The Tracks List shows a list of all tracks in your session, in the order that they appear in the main area of the
Edit window. Here, you can select, show, hide, or reorder your tracks.
The Groups List in the Edit window is directly below the Tracks List. Here, you can view and work with
various Edit Groups that you create in a session.
Edit Groups allow the user to make changes on multiple grouped tracks
� simultaneously.
Edit Groups are beyond the scope of this course. They are discussed in detail in
� the Pro Tools 110 course of the Avid Learning Series.
Clips List
On the right side of the Edit window, you’ll see the Clips List. Just as the Tracks List shows all tracks in
your session, the Clips List displays clips of various types that are in your session (whether they are actively
used in tracks or not). Your Clips List is a comprehensive list of the media in your session.
In Pro Tools Artist or Pro Tools Studio, only audio, MIDI, and clip group clips are
� shown. In a Pro Tools Ultimate, video clips are also shown in the Clips List.
Tracks Area
In the main part of the Edit window is the tracks area. This is where you’ll see horizontal strips with
descriptive names like Vocals, SFX, Strings, and so on displayed to the left of each row. Each one of these
rows is a track, and the colored blocks on the strips are called clips. The number of tracks in your session,
and the number of clips on each track will vary, depending on the work that you’re doing. (If you haven’t
created any tracks in your session, this area will be blank.)
Getting to Know Pro Tools 71
There’s a term that you’ll learn more about in later courses—playlists. Simply put, an edit playlist is a
sequence of clips on a track, including the order and position of the clips. For that reason, the tracks area of
the Edit window is also referred to as the playlist area.
In the upper right-hand corner of the Edit window, you will see a small circular icon with a downward-
facing triangle, called the Edit window pop-up menu. This menu lets you select items to show or hide. The
top section of the menu includes Edit window toolbar controls, with a check mark indicating which
controls are shown. Clicking outside of the menu will close the pop-up menu.
You can move different control clusters laterally along the Edit window toolbar to suit your preference.
While holding the COMMAND key (Mac) or CTRL key (Windows), move your cursor to the control cluster
that you want to move. When the icon is displayed as a hand, click and drag the cluster to your desired
location. As you move along the Edit window toolbar, you’ll see a yellow bar indicating where the tool
cluster will be positioned when your mouse is released.
In the Grid and Nudge controls, the word Grid isn’t just a label—it’s also the Show Grid Lines button.
When the word Grid is displayed in black text against a green background, grid lines will be visible in the
tracks area. When the word is in green text against a black background, the grid lines are hidden.
You can show or hide either the left or right columns (the Tracks/Groups Lists or the Clips List) by clicking
the small side-facing arrow buttons in the lower corners of the track’s area.
You can also customize your Edit window by changing the width of your side columns. Just move your
cursor to the border between the column and the tracks area—your cursor will then change to a double
arrow. Resize the column by dragging left or right to suit your needs.
Professionals keep track names as short as possible. This serves two purposes:
� First, names can be displayed without being abbreviated. Second, the Tracks List
can be narrower, leaving more room in the Edit window for other things.
Double-clicking with the cursor positioned at the column border (where the
� cursor changes to a double arrow) will hide the column.
Getting to Know Pro Tools 73
TOPIC 3.2:
THE MIX WINDOW
In this unit, you will learn about the Pro Tools Mix window. You’ll learn different ways to access the
window and what the primary components of the window are. You will also learn about different ways to
customize the Mix window.
! Press the spacebar to begin playback and observe what happens. What do you see and hear?
! Drag a fader up and down. What effect does this have?
! Click and drag up/down on a pan knob. What effect does this have?
! Close the Mix window by clicking the Close button in the upper left or right corner. What happens
to playback? What can you infer about the session based on this observation?
! Go to the WINDOW menu and choose MIX. What happens?
! Stop playback and choose FILE > CLOSE SESSION.
Pro Tools provides two easy ways to get to the Mix window:
The Mix window is a bit simpler than the Edit window and will look familiar to anyone who’s ever sat
behind a mixer.
74 Lesson 3
Tracks Area
Like the Edit window, the Mix window has a large tracks area. Each of the vertical strips in the Mix window
represents a track, in the same order as they appear in the Edit window. (Tracks are listed from top to
bottom in the Edit window and from left to right in the Mix window). Just as with the Edit window, if your
session doesn’t have any tracks, this area will be blank.
Just as in the Edit window, the Tracks List will show you a list of all tracks in your session, in the order that
they appear in the Tracks area of the Mix window. Here you can select, show, hide, or reorder your tracks.
Note that the Tracks List in the Edit window and the Tracks List in the Mix window are linked, meaning
that the changes that you make in one will also apply to the other. The tracks shown and selected in the
Tracks area of the Mix and Edit windows are identical.
Mix Groups are helpful when mixing a large session, enabling you to make changes to multiple grouped
tracks at once. The Groups List in the Mix window is directly below the Tracks List.
The use of Mix Groups is beyond the scope of this course. Mix and Edit Groups
� are discussed in detail in the Pro Tools 110 course of the Avid Learning Series.
76 Lesson 3
You can show or hide the Mix window side column by clicking the small side-facing arrow button in the
lower corner of the track’s area.
Figure 3.22 Button for showing and hiding the Mix window side column
You can also change the width of the Mix window side column. Just move your cursor to the border
between the column and the tracks area—the cursor will change appearance to a double arrow. Resize the
column by dragging left or right to suit your needs.
In sessions that have many tracks, it can be useful to fit more tracks on screen at once. This is where
choosing Narrow Mix view can help—from the VIEW menu, choose NARROW MIX. The width of each
track’s strip will decrease, showing more tracks in the window.
The keyboard shortcut to change between Narrow Mix view and normal view is
� Command+Option+M (Mac) or Ctrl+Alt+M (Windows).
Getting to Know Pro Tools 77
TOPIC 3.3:
THE TRANSPORT WINDOW
In this section, you will learn about the Pro Tools Transport window. You’ll learn different ways to access
the window and get an overview of the primary components of the window and when you might need
them. You will also learn how to customize the Transport window so that it shows the controls you need.
! Click the PLAY button; after a few seconds, click the STOP button.
! Click PLAY again. Observe the result. Where does playback begin?
! Click the on the FFW button one time and release it. Click it a second time and note the cursor
location. What effect did that have?
! Click and hold the FFW button for a few seconds. What effect does this have?
! Click the RETURN TO ZERO button. Then click the GO TO END button. What do these buttons do?
! Experiment with other transport functions. What other observations are you able to make?
Here are two easy ways to show or hide the Transport window:
! Press COMMAND+[1] (on the numeric keypad) from a Mac computer or CTRL+[1] (on the numeric
keypad) from a Windows computer.
78 Lesson 3
You must use the numeric keypad for this shortcut. Using the number keys at the
� top of your keyboard won’t work.
The numeric keypad has many uses in Pro Tools, so you’ll usually see keyboards
� with numeric keypads in professional studios.
You’ve seen most of the Transport window’s controls before in the Edit window.
Playback Controls
On the top from, left to right, are the Online, Return to Zero, Rewind, Fast Forward, Go to End, Stop,
Play, and Record Enable buttons. Below these buttons, on the left-hand side, you’ll see Pre-roll and Post-
roll (important in the recording process), and below them is a Fade-in option. To the right of these, you’ll
see Start, End, and Length fields for the current Timeline selection.
Counter Controls
To the right of this area, you will see the Counter controls, showing the Main Counter and Sub-Counter.
These fields enable you to see the passage of time in two scales. In the example above, the Main Counter’s
time scale is set to Minutes and Seconds, and the Sub-Counter is set to Bars and Beats.
MIDI Controls
The Transport window’s MIDI Controls mirror the MIDI Controls in the Edit window.
Getting to Know Pro Tools 79
Output Meters
The session’s Output Meters will show the total level coming out of any outputs that you choose. This
display is commonly used to show the output level going to your speakers or headphones.
The Transport window also includes controls for Synchronization and Ableton
� Link. These topics are beyond the scope of this course.
You can show or hide the displays for Counters, MIDI Controls, Synchronization, Ableton Link, and
Output Meters by selecting them in the menu. Displayed controls will be indicated by a check mark.
Toggling the Expanded Transport menu option will show or hide the bottom row of the Transport window.
80 Lesson 3
TOPIC 3.4:
THEMES, VIEWS, AND MENUS
In this unit, you will learn how to customize the Pro Tools display. You will also learn rules about each of
the main Pro Tools menus so you know where to look for the various commands, windows, and operations
you will use in Pro Tools.
Color Themes
Pro Tools Artist provides two preset color themes to choose from—Dark and Classic. The theme you
choose is a matter of personal taste and preference for your working conditions.
1. From the SETUP menu, choose PREFERENCES. The Preferences dialog box will appear.
2. Click the DISPLAY tab at the top of the Preferences dialog box.
3. In the Basics section, click the UI THEME menu. A choice of Classic or Dark will appear.
4. Select the theme that you prefer. The Pro Tools display will instantly change to match.
The majority of images presented in this course use the Dark UI theme. The
� layout of controls and operation of Pro Tools is identical with either theme.
Getting to Know Pro Tools 81
Views
When we refer to views in Pro Tools, we’re talking about the display areas within a window—or what we
might call the parts of a window. The following view options are available in the different windows.
Ruler Views
Various different rulers can be shown or hidden in the Edit window, based upon your needs. Here are two
ways to show or hide rulers:
! Choose the VIEW menu, select RULERS, and enable/disable an individual ruler from the submenu.
! Click on the small rectangular icon in the upper right-hand corner of the rulers area (called the
RULER VIEW SELECTOR) and enable/disable each of the rulers you wish to show or hide.
! Comments
! Instrument
! Inserts A-E
! Inserts F-J
! Sends A-E
! Sends F-J
! I/O
! Real-Time Properties
! Track Color
As with rulers, there are two ways to show or hide individual Edit window views:
! Choose the VIEW menu, select EDIT WINDOW VIEWS, and enable/disable an individual view from
the submenu.
Figure 3.33 Working with Edit window views from the View menu
! Click the small rectangular icon in the upper right-hand corner of the Tracks area (called the EDIT
WINDOW VIEW SELECTOR) and enable/disable each of the views you wish to show and hide.
(See Figure 3.34.)
Getting to Know Pro Tools 83
You can also access the Edit Window View menu by right-clicking on the heading
� of any displayed Edit window column.
To hide any Edit window view, Option-click (Mac) or Alt-click (Windows) on the
� heading of the Edit window column.
! Instrument
! Inserts A-E
! Inserts F-J
! Sends A-E
! Sends F-J
! EQ Curve
! Delay Compensation
! Track Color
! Comments
84 Lesson 3
As in the Edit window, there are two ways to show or hide the Mix window views:
! From the VIEW menu, select MIX WINDOW VIEWS and enable/disable a view from the submenu.
Figure 3.35 Working with Mix window views from the View menu
! Click the small rectangular icon in the bottom left corner of the Mix window (called the MIX
WINDOW VIEW SELECTOR) and enable/disable each of the views you wish to show and hide.
Figure 3.36 The Mix Window View selector (left); views displayed in the Mix window (right)
Whereas Edit window views appear as columns to the left side of each track, Mix window views appear as
rows across the mixer. The views shown in the image above include Inserts A-E, Sends A-E, EQ Curve,
I/O, and Meters and Faders.
Getting to Know Pro Tools 85
You can also reveal the Mix Window View menu by right-clicking on the heading
� of any Mix window view on any track’s channel strip.
To hide any Mix window view, Option-click (Mac) or Alt-click (Windows) on the
� heading of the Mix window view on any track’s channel strip.
Menu Structure
Above the Pro Tools windows, you’ll find a number of menus. While it’s not important to memorize
everything in these menus at this point, it is important to get a sense of what each menu covers. Each menu
has unique characteristics, so knowing what the menus are designed for will help you locate a specific
command or feature that you need.
Figure 3.37 The Pro Tools Menus at the top of the screen
! FILE—This menu provides file-based commands, allowing you to open and close a Pro Tools
document (session file), save the document, and so on. Here, you can also import audio and MIDI
files and export your final mix as a file.
! EDIT—Here you’ll find edit commands, such as cutting, copying, and pasting selections and more.
This menu provides access to all of the selection-based editing commands discussed in this and other
Avid Learning Series courses.
! VIEW—As you’ve already seen, the View menu lets you show or hide Rulers, Edit window views, and
Mix window views. To show or hide any display within a window, you’ll go to the View menu.
! TRACK—This menu is for track-based commands that affect one or more selected tracks. Commands
related to the creation, duplication, deletion, or modification of tracks, you’ll find in the Track menu.
! CLIP—The Clip menu can be thought of as a sibling of the Edit menu, but focused specifically on
clips. This is where you can perform clip-based commands that affect one or more selected clips.
86 Lesson 3
! EVENT—Here’s a simple rule: to make adjustments to time or MIDI, look first in the Event menu.
This menu affects how and when events occur in time.
! AUDIOSUITE—Plug-in effects come in two types: real-time processors and file-based (non-real-time)
processors. In the AudioSuite menu, you will find all of the file-based plug-ins.
! OPTIONS—Individual functions can toggle on or off (either enabled or disabled) can be found in the
Options menu (think “O” for On or Off, and “O” for Options). Items in this menu are either active
or inactive; either checked or unchecked.
In the Options menu, enabled features display a check mark; disabled features
� do not. You can enable or disable any feature by clicking on it in this menu to
toggle its state.
! SETUP—The Setup menu lets you configure multiple behaviors within a dialog box. Examples
include the Playback Engine and Preferences. The selections under this menu all lead to dialog boxes.
! WINDOW—the Window menu is easy to understand: it’s used to show, hide, or arrange Pro Tools
windows. All of Pro Tools’ main windows are found under the Window menu.
! AVID LINK—This menu allows you to access various functions included in the Avid Link application
without leaving Pro Tools.
The Avid Link menu opens an in-application browser in Pro Tools that lets you
� access certain Avid Link functionality. This menu does NOT launch the Avid Link
application. For full functionality, launch Avid Link outside of Pro Tools.
! HELP—The Help menu lets you search for commands, find information on a topic by keyword, or
access Pro Tools online help and support pages. It also provides important documentation, such as
the Pro Tools Reference Guide and a comprehensive list of shortcuts.
Getting to Know Pro Tools 87
LESSON 3 CONCLUSION
This Lesson provided an overview of the Pro Tools Edit, Mix, and Transport windows. It also discussed
how to customize the Pro Tools appearance using color themes and optional views. Lastly, it introduced the
Pro Tools menu system and provided rules for understanding what you will find under each main menu.
! Press COMMAND+= (Mac) or CTRL+= (Windows) to toggle from the Edit window to the Mix
window and vice versa.
! Press COMMAND+[1] (Mac) or CTRL+[1] (Windows) using the numeric keypad to show or hide the
Transport window.
! To hide any Edit window view, OPTION-CLICK (Mac) or ALT-CLICK (Windows) on the heading at
the top of the column for that view.
! To hide any Mix window view, OPTION-CLICK (Mac) or ALT-CLICK (Windows) on the heading
above the view on any track’s channel strip.
88 Lesson 3
1. Refer to the Image: The Pro Tools window shown below is called the window.
2. Refer to the Image: The Pro Tools window shown below is called the window.
3. Refer to the Image: The Pro Tools window shown below is called the window.
Getting to Know Pro Tools 89
4. Which two of the following can you use to show or hide the I/O view in the Edit window?
5. Which two of the following can you use to show or hide the Tempo ruler in the Edit window?
6. What keyboard shortcut can you use to toggle between the Mix and Edit windows in Pro Tools?
A. SHIFT+W
7. True or False. The Track List is available in both the Edit window and the Mix window.
8. The Group List is displayed directly beneath the _______ List in the Mix window.
9. True or False. The Clip List is available in both the Edit window and the Mix window.
View menu Used for file-based commands, such as opening, closing, and saving sessions
Options menu Used to configure the behavior of a Pro Tools system through dialog boxes
Setup menu Used to access (show, hide) and arrange whole windows in Pro Tools
Exercise 3
Configuring a Session
In this exercise, you will open the Pro Tools session you created in Exercise 2 and continue work. You will
configure the Main Time Scale, rulers, color theme, and other display options for the session. You will then
save the session for use in subsequent exercises.
Exercise Details
! Required Media: None
! Exercise Duration: 10 to 15 Minutes
Media Files
To complete the exercises in this book, you will be using various files included in the PT Academy
Media Files folder. You can download the media files from your course learning module in
ElementsED.com. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you saved at the end of Exercise 2. If that session is not
available, you can use the provided Exercise03-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 2: Storage Drive/Folder > Exercises-XXX >
Exercise02-XXX.ptx.
Alternatively, you can use the Exercise03 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise03-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise03-XXX. Keep the session inside the original
Exercises-XXX folder (or move it into Exercises-XXX if working from the starter file).
92 Exercise 3
The session will open with the Edit and Transport windows displayed, as they were when you saved it.
1. Choose VIEW > MAIN COUNTER > BARS|BEATS to set the Main Time Scale to Bars|Beats.
The Bars|Beats Ruler will display highlighted above the tracks in the Edit window, and the Main
Counter will display its location information in Bars|Beats.
2. If the Sub Counter is not already displayed, click the down arrow next to the Main Counter and select
SHOW SUB COUNTER from the pop-up menu. The Sub Counter will display under the Main Counter.
3. Next, click on the down arrow next to the Sub Counter and select MIN:SECS for the Sub Time Scale.
4. Verify that the Min:Secs ruler is displayed (VIEW > RULERS > MIN:SECS).
! If needed, click the arrow icons in the bottom left and right corners of the Edit window to display the
Edit window side columns. (See Figure 3.39.)
The Tracks List will display in the left side column of the Edit window, and the Clips List will
display in the right side column.
Figure 3.39 Clicking the arrow icon in the bottom left corner of the Edit window to display the left side column
Configuring a Session 93
5. Once you’ve selected your preferred option, click OK to close the Preferences dialog box.
Finishing Up
To complete this exercise, you will need to verify your settings and save your work. Note that you will be
reusing this session in Exercise 4, so it is important to save the work you’ve done.
1. Verify that your Edit window has been configured properly. Check the Counters area (top center),
the side columns (left and right), and the color theme.
Your Edit window should look similar to Figure 3.41 below.
94 Exercise 3
Figure 3.41 The Edit window: dark theme (left) and classic theme (right)
We will use the Classic theme for screenshots in the remaining exercises in this
� book. You may wish to set your Preferences to match; however, either option will
work. The choice is yours.
You cannot close a Pro Tools session by closing the Mix and Edit windows. This
� common mistake leaves the session open with no active windows. Instead, you
must choose CLOSE SESSION from the FILE menu.
In Lesson 2, you learned how to create a blank session. While a blank session is a great starting-off point,
you’ll also want to create some tracks and begin getting some media onto them!
In this Lesson, you will learn about different track types available in Pro Tools and what each track type is
designed to do. You’ll learn how to create tracks and how to configure track routing. You’ll also learn how
to manage the tracks that you create in your session and adjust their visual display.
Learning Targets
! Recognize the different track types available in Pro Tools Artist
TOPIC 4.1:
TRACK TYPES
In this unit, you will explore the different types of tracks available in Pro Tools. What is the difference
between an Audio track and an Aux Input track? When would you want to use an Instrument track? Should
your tracks be mono or stereo?
Before you can start creating tracks, it’s important to understand the types of tracks available to you, and
how each type of track functions within a session.
! Open the Activity 4.1.ptx session. This session has various types of media in the Clips List.
! Using the NEW command under the TRACK menu, create tracks of different types.
! Drag the clips of different media onto the different track types and observe what happens.
! Play the session and observe what happens.
Discuss what you learn. What types of tracks can you put audio clips on? What types of tracks can you put
MIDI clips on? What restrictions apply? What do different tracks look like and sound like?
Audio Tracks
Audio tracks are the foundation upon which Pro Tools stands. Audio tracks are used any time you want to
record an audio signal, regardless of its sound source. When you record audio, the sound that you capture
will appear on an Audio track as a waveform.
Figure 4.1 An Audio track in the Mix window (left) and a close-up view of the Audio track type icon (waveform icon: right)
In the Mix window or Tracks List, Aux Input tracks are indicated by a down-pointing arrow icon.
Pro Tools Artist supports up to 32 mono or stereo Aux Input tracks.
Figure 4.2 The Aux Input track type icon (down arrow)
MIDI Tracks
MIDI tracks are one of two track types that support MIDI recording and MIDI clips. A MIDI track cannot be
heard on its own; however, it can be used in combination with a virtual instrument on an Aux Input track.
MIDI tracks are indicated by a circular MIDI 5-pin connector icon in the Mix window and Tracks List.
(See Figure 4.3.) Pro Tools Artist supports up to 64 MIDI tracks.
98 Lesson 4
Instrument Tracks
Instrument tracks are the other kind of track that supports MIDI recording and MIDI clips. This track type
can be thought of as the combination of a MIDI track and an Aux Input track, allowing the MIDI data to
generate sound from the track, through the use of a virtual instrument placed directly on the track.
Details on working with MIDI and virtual instruments are provided in Lessons 9
� and 10.
In the Mix window or Tracks List, Instrument tracks are indicated by a keyboard icon. Pro Tools Artist
supports up to 32 mono or stereo Instrument tracks.
In the Mix window and the Tracks List, Master Fader tracks can be distinguished by the Greek letter, Sigma
(Σ). This symbol represents a sum in mathematical terms, just as a Master Fader represents a sum of the
audio in a session. Pro Tools Artist supports a single mono or stereo Master Fader track.
Folder Tracks
Folder tracks are tracks that you use to contain other tracks, simplifying sessions that have a high number of
tracks. Folder tracks are available in two types: Basic Folders and Routing Folders.
Basic Folders are used simply for organizing tracks. Although a Basic Folder has some control over the
tracks it contains, it lacks the more sophisticated functionality of a Routing Folder track.
Routing Folders combine the organizational convenience of a Basic Folder with the signal flow of an Aux
Input track. These tracks help simplify larger sessions, and they play an important role in the mixing process.
In the Mix window’s tracks area, Folder tracks can be identified by a folder icon just above the track name.
In the Tracks List, Folder tracks are indicated by a triangle icon next to the track name.
Figure 4.6 The Folder track type icon: Basic Folder (left) and Routing Folder (right)
Pro Tools Artist supports both Basic Folder tracks (up to 2000) and Routing Folder tracks (up to 32).
� The topic of Folder tracks is covered in the Pro Tools 110 course.
The track format (mono or stereo) relates to the input of the track, not the output. Both mono and stereo
Audio tracks are typically routed to the session’s stereo outputs.
� Since MIDI on its own makes no sound, a MIDI track is neither mono nor stereo.
100 Lesson 4
TOPIC 4.2:
CREATING TRACKS
In this unit, you will begin exploring how to add tracks to your session. Start by considering what types of
tracks you want and how many of each you will need. What do you plan to record? How many different
sound sources do you need to capture? Will you be using a MIDI keyboard? Will you use virtual instruments?
You may not know all of the answers to these questions up front, but the more complete your plan is at the
beginning, the better you will be able to anticipate your track needs for the session.
Figure 4.7 The New Tracks dialog box (Dark color theme shown)
Basic Track Techniques 101
To select track parameters, work from left to right in the New Tracks dialog box:
1. Enter the number of tracks you want of a given type in the CREATE field at the left.
2. Choose the channel width of your track(s) (mono or stereo) under the TRACK FORMAT menu.
3. Select the kind of track you want to create from the TRACK TYPE menu.
4. For this course, leave the track timebase set to its default.
The track timebase determines whether the track is affected by tempo changes
� made to the session.
5. Provide a descriptive name for the track(s) in the field at the right.
6. Optionally click the + symbol at the end of the row to add another row and repeat the process.
Adding multiple rows to the New Tracks dialog box allows you to simultaneously
� add tracks of different types or different channel widths.
To rearrange rows, click and hold on the Move Row icon at the far right of a row.
� A blue outline will appear around the row. Drag the row up or down, as needed.
When finished, click the CREATE button to add the track(s) to your session. The tracks will be added in the
order that they were listed in the New Tracks dialog box.
…the result will be three tracks in your session, named Vocal 1, Vocal 2, and Vocal 3.
102 Lesson 4
TOPIC 4.3:
ROUTING YOUR TRACKS
Once tracks have been created, your next job is to make sure that you can hear them. If you’re recording,
you also need to make sure the input signal is routed properly. That’s where a track’s input and output
selectors come into play.
In this section, you’ll learn how to display inputs and outputs in your Pro Tools session. You will also learn
how to route signals into your tracks for recording and how to route signals out of your tracks for playback.
Things you’ll want to consider include: What do you want to record? How can the sound or signal be
connected to your computer? How will Pro Tools know which connected signals to record on each track?
What will you use to listen to playback from your tracks? How will Pro Tools know where to send the signal
from each track so you can hear it?
This view is also available above a track’s pan and automation controls in the Mix window. (See Figure 4.10.)
Basic Track Techniques 103
The I/O view in each window shares a similar design. Any changes you make to a track’s input or output in
one window will be reflected in the other window.
In the Edit window, the I/O view changes at different track heights. For example,
� when a track is small, the Input and Output Path selectors will be side-by-side
rather than top and bottom.
The images in the following sections show the process of setting inputs and outputs in the Mix window.
The process is identical in the Edit window.
1. Click the track’s Input Path selector. A menu will appear. (See Figure 4.11.) This menu will vary
based on your audio interface and I/O setup.
Figure 4.11 Clicking an Audio track’s Input Path selector and selecting an interface input
104 Lesson 4
2. From the menu, select the desired input. The menu will close, and the selection will be applied.
1. Click the desired track’s Output Path selector. A menu will appear. (See Figure 4.13.) As with the
inputs, this menu will be based on your audio interface and I/O setup.
2. From the menu, select on the desired output. The menu will close, and the selection will be applied.
Basic Track Techniques 105
1. Go to the SETUP menu and choose I/O. The I/O Setup dialog box will appear.
5. Click the OK button. The I/O Setup dialog box will close, and your inputs and outputs will be
set to the default settings for your audio device.
106 Lesson 4
TOPIC 4.4:
WORKING WITH TRACKS
Once you have tracks in your session, you may at times need to make some changes to the tracks. In this
unit, we explore various ways to modify your tracks and change how your tracks appear on screen.
! Click and drag up or down with the double-headed arrow. What happens?
! Now position your mouse over the track nameplate for the Drums track.
! Click on the nameplate and drag up or down. What happens?
! Based on your observations, how can you change a track’s height? How can you rearrange the order
of the tracks in a session?
Selecting a Track
Here are three ways to select a track:
! In the Tracks List (in either the Mix or Edit window), click the name of a track to select it.
! In the Edit window, click on a track name at the head of the track. This area is known as the track
nameplate.
! In the Mix window, click on a track nameplate at the bottom of the track.
No matter how you do it, the result will be the same: the name of any clicked track will become highlighted
in the Tracks List, the Edit window, and the Mix window.
Deselecting a Track
Deselecting a selected track is not as simple as just clicking on the track name. Here are a couple ways to
deselect a track:
108 Lesson 4
! Hold the COMMAND key (Mac) or the CTRL key (Windows) while clicking on a track nameplate in
the Tracks area (or while clicking a track name in the Tracks List). This modifier is used to add or
remove individual tracks from the selection.
! Hold the OPTION key (Mac) or the ALT key (Windows) while clicking on a track nameplate. This
modifier is used to add or remove all tracks from the selection.
When you click a track to select it, any other selected track(s) will be deselected.
� By holding Command (Mac) or Ctrl (Windows) while you select a track, the new
track will be selected without deselecting any already-selected tracks.
You can select a range of tracks by clicking on the first track in the range and
� then holding the Shift key while clicking on the last track in the range.
In the Tracks List, you’ll find a circular dot to the left of each track name, called the Track Show/Hide icon.
A dim-colored dot indicates that the track is hidden, while a solid-colored dot indicates that the track is
visible. In the image below, three tracks are visible while the rest are hidden.
Hidden tracks are still audible. When you hide a track, you simply remove it from
� view, not from your mix.
To show or hide a track, just click on the track’s corresponding Track Show/Hide icon, changing the track’s
view state. This will affect the tracks shown in both the Edit window and the Mix window.
Basic Track Techniques 109
Figure 4.20 Hiding the Guitar 2 track: before (left) and after (right)
To show or hide multiple successive tracks, you can click and drag across a range of Track Show/Hide icons.
You can show (or hide) all tracks in your session by clicking any track’s
� Show/Hide icon while holding the Option key (Mac) or Alt key (Windows).
You can also hide a track by right-clicking on the track name and selecting Hide
� from the pop-up menu.
• In the Edit or Mix window, double-click the nameplate of the track you want to change.
• Right-click the name of the track to be changed and select RENAME from the pop-up menu.
(See Figure 4.21.)
110 Lesson 4
2. In the dialog box that appears, type a new name for the track. When using the double-click
method, you can navigate through your tracks using the PREVIOUS and NEXT buttons at the
bottom of the dialog box.
In the Track Rename dialog box, hold Command (Mac) or Ctrl (Windows) while
� pressing the Right or Left Arrow keys to advance to the next track or return to the
previous track, respectively.
! In the Tracks List, click and drag the track name for the desired track up or down.
! In the Edit window tracks area, click the track nameplate and drag the track up or down.
! In the Mix window tracks area, click the track nameplate and drag the track left or right.
Basic Track Techniques 111
In all three instances, a yellow line will indicate where the track will be placed once you release the mouse.
! Micro
! Mini
! Small
! Medium
! Large
! Jumbo
! Extreme
! Fit to window
1. Click in the area immediately to the left of the track’s clip area. (See Figure 4.23.) This area is called
the Vertical Zoom Scale.
Figure 4.23 The Vertical Zoom Scale area for the Bass Gtr track
2. A menu will appear, giving you a choice of different heights for the track. Choose the desired option,
and the track height will change accordingly.
112 Lesson 4
You can also click on the Track Options menu button (the small circular icon to the left of each track
name). Depending on the current track height, different menus may appear, one of which will be Track
Height. From here, you can choose the desired height option.
Figure 4.24 Clicking the Track Options menu for the Bass Gtr track
At smaller track heights, some controls are resized, rearranged, or hidden. Click
� the Track Options menu to access the hidden controls.
As a third and potentially easier option, just move your cursor to the bottom boundary of the track that you
want to resize. A double arrow icon will appear—then, click and drag up or down to set your desired height.
Hold the Control key (Mac) or Start key (Windows) and press the Up or Down
� Arrow keys to change the height of any track containing the Edit cursor.
Change the height of all tracks simultaneously by holding the Option key (Mac) or
� Alt key (Windows) while changing the height of any one track.
Basic Track Techniques 113
When a track is soloed, that track will be the only one heard—all non-soloed tracks will be silent (or
implicitly muted). To solo a track, click the Solo button (marked with an S) in the Edit or Mix window.
The adjacent Mute button (marked with an M) on any non-soloed tracks will be a dark orange color,
indicating that they have been muted as a result of another track being soloed.
Figure 4.26 A soloed track as it appears in the Edit and Mix windows
A track that is muted will not be heard. To mute a track, just click the track’s Mute (M) button in the Mix
or Edit window.
Figure 4.27 A muted track as it appears in the Edit and Mix windows
114 Lesson 4
You can toggle solos or mutes for all tracks in a session by holding Option (Mac)
� or Alt (Windows) while clicking the solo or mute button on any one track.
Modifier Behaviors
In Pro Tools, a frequently used key is the OPTION key (Mac) or the ALT key (Windows). Among other
useful functions, this modifier key enables you to make changes on one track and apply them across
all of the tracks in your session.
This modifier behavior is referred to as DO TO ALL, and the OPTION/ALT key is likewise commonly
called the Do To All modifier.
Multiple modifier keys can work in combination, and that is the case here as well.
The SHIFT key often relates to working with selections (think S for Shift, S for Selection). When you
add this key to the Option/Alt key, you can apply changes to all selected tracks: OPTION+SHIFT
(Mac) or ALT+SHIFT (Windows). This modifier key combination is often referred to as the DO TO
SELECTED modifier set.
Deleting Tracks
Deleting tracks is easy to do — perhaps too easy. Beware: deleting tracks in Pro Tools is irreversible (not
undoable). When you delete a track, it’s gone forever, so make doubly sure that you don’t need that track
before deleting it!
Deleting a track will also clear your session’s Undo History. This means you
� cannot undo deleting the track, and you also cannot undo any action completed
before deleting the track.
With that warning in mind, here are two ways you can delete a track.
! Right-click on the track name of a track and choose DELETE from the menu that appears.
� Deleting a track will not remove its clips from the Clips List.
Basic Track Techniques 115
LESSON 4 CONCLUSION
This Lesson gave you an overview of track types and track operations in Pro Tools. You learned how to
create tracks, how to assign inputs and outputs to tracks, and how to change the appearance and order of
your tracks.
! The different track types and their unique functions within Pro Tools
! How to create new tracks—individually or by creating multiple tracks at once
! To open the New Tracks dialog box, press COMMAND+SHIFT+N (Mac) or CTRL+SHIFT+N
(Windows).
! To select or deselect all tracks in the Mix or Edit window, OPTION-CLICK (Mac) or ALT-CLICK
(Windows) on any track’s nameplate.
! To add or remove an individual track from the track selection in the Mix or Edit window, hold
COMMAND (Mac) or CTRL (Windows) and click on the track nameplate.
! To select a range of tracks, select the first track by clicking its nameplate; then hold SHIFT while
selecting the last track in the range by clicking its nameplate.
! To show or hide all tracks in a session, OPTION-CLICK (Mac) or ALT-CLICK (Windows) on any
track’s Show/Hide icon in the Tracks List.
! To change the height of all tracks in a session, hold OPTION (Mac) or ALT (Windows) while
changing the height of any track.
! To toggle solos or mutes for all tracks in a session, hold OPTION (Mac) or ALT (Windows) while
clicking a solo or mute button for any track.
116 Lesson 4
Master Fader Track is identified in the Tracks List and Mix window by a down-facing arrow icon
MIDI MIDI can be recorded to this track type and heard audibly
Simple Folder
Basic Folder
Sub Folder
Root Folder
Routing Folder
An audio waveform
A down arrow
A keyboard
A triangle
5. What is the keyboard shortcut to open the New Tracks dialog box?
Basic Track Techniques 117
6. Which Edit or Mix window view can you use to set a track’s Input?
Inserts A-E
Inserts F-J
Sends A-E
Sends F-J
Instrument
I/O
7. True or False? In the image shown, the Kick Drum 1 track is currently shown (visible) in the tracks
area of the Edit window.
8. What track control can you use to hear an individual track in isolation, silencing all other tracks?
What control can you use to silence an individual track while allowing all other tracks to continue to
play back?
10. What will be the result if you hold the OPTION key (Mac) or ALT key (Windows) while you change
the height of a track in your session?
Exercise Details
! Required Media: None
! Exercise Duration: 10 to 15 Minutes
Media Files
To complete the exercises in this book, you will be using various files included in the PT Academy
Media Files folder. You can download the media files from your course learning module in
ElementsED.com. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you saved at the end of Exercise 3. If that session is not
available, you can use the provided Exercise04-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 3: Storage Drive/Folder > Exercises-XXX >
Exercise03-XXX.ptx.
Alternatively, you can use the Exercise04 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise04-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise04-XXX. Keep the session inside the original
Exercises-XXX folder (or move it into Exercises-XXX if working from the starter file).
The session will open with the Edit and Transport windows displayed, as they were when you last saved it.
Adding Tracks to a Session 119
On macOS systems, hold the OPTION key while clicking the Maximize button to
� make the window full-size without obscuring the menus at the top of the screen.
In the next series of steps, you will create tracks for the session, giving them appropriate descriptive names.
4. Click on the PROCESSING tab at the top of the dialog box to switch to that page.
5. Disable the checkbox next to Enable Elastic Audio on New Tracks in the Elastic Audio section on
the right side of the page.
Figure 4.28 Preferences settings after being disabled; Editing tab (left) and Processing tab (right)
1. Choose TRACK > NEW to open the New Tracks dialog box.
Try using the keyboard shortcut for new tracks: COMMAND+SHIFT+N (Mac) or
� CTRL+SHIFT+N (Windows).
120 Exercise 4
2. Configure the displayed row for two mono Audio tracks named Audio.
3. Click the plus sign at the right to add a second row; configure this row for two stereo Audio tracks.
4. Press the TAB key and rename this row Music.
5. Add a third row and configure it as a stereo Instrument track.
6. Press TAB and rename this row Beat Wave.
7. Add one more row, configured as a stereo Master Fader named Master.
Figure 4.29 New Tracks dialog box configured for this exercise (Classic color theme shown)
1. Double-click on the track nameplate of the first audio track. A dialog box will open, allowing you to
rename the Audio 1 track.
2. Rename the track VO without closing the dialog box. This track will be used for the voice over.
3. Click the NEXT button at the bottom of the dialog box. The Name field will show the Audio 2 track.
8. Rename the track Drums; then click OK to close the dialog box.
Figure 4.31 The Edit window with the tracks from this exercise (Classic color theme)
In this section of the exercise, you will change the order of the tracks in your session. The desired track order
is as follows:
! VO
! Drums
! Hi Hat
! Guitar
! Beat Wave
1. OPTION-CLICK (Mac) or ALT-CLICK (Windows) on the nameplate of any selected track to deselect all
of the tracks.
2. Click on the Drums track nameplate and drag the track above the Hi Hat track.
3. Drag other tracks as necessary to put the tracks in the order shown above.
122 Exercise 4
Figure 4.32 The Mix window with the tracks from this exercise (Classic color theme)
Make sure that your tracks have the same names, track type icons, and number of pan controls as shown
here. If your session does not look like the figure above, consult your instructor to make changes as needed.
Finishing Up
To complete this exercise, you need to save and close your session. Note that you will be reusing this session
in Exercise 5, so it is important to save the changes you’ve made.
1. Choose FILE > SAVE to update the session with your changes.
You cannot close a Pro Tools session by closing the Mix and Edit windows. This
� common mistake leaves the session open with no active windows. Instead, you
must choose CLOSE SESSION from the FILE menu.
In the previous Lesson, you learned how to create and configure tracks of different types. In this Lesson, you
will learn how to import audio files into your session and how to work with clips within Pro Tools.
This Lesson covers three basic import methods: using the IMPORT > AUDIO command under the FILE
menu, dragging and dropping files into Pro Tools from an open Finder or Explorer window, and importing
from a Workspace browser window.
Learning Targets
! Use the Import Audio command to import files from your system
TOPIC 5.1:
USING THE IMPORT COMMAND
Once you’ve created a session and added some tracks, it’s time to get some audio onto the tracks. Although
you will often record audio to your tracks, that’s not the only option. You can also import audio files that
you have on your computer.
In this section, we discuss one common way to bring external audio files into a Pro Tools session: using the
Import command under the File menu.
The Import Audio dialog box will appear. (See Figure 5.2.) This dialog box will look slightly
different on macOS than on Windows, but the functionality is the same.
Techniques for Importing Audio 125
From top to bottom, the sections of the Import Audio dialog box include:
! NAVIGATION (1)—The top of the Import Audio dialog box (Mac) or left column (Windows) consists
of standard navigation tools, similar to your computer’s file browser. The appearance and features of
this section will vary slightly between Mac and Windows systems.
! FILE BROWSER (2)—Like the navigation tools at the top of the dialog box, these will follow the
conventions of your computer. In this section, you can further navigate within folders and select files
to import. It’s worth noting that although you can see non-audio files in this section, only audio files
can be selected.
! FILE PROPERTIES (3)—Once a file is selected, the file properties section will show important
information, including type, length, file size, sample rate, bit-depth, and number of channels.
! COMMENTS (4)—This section will give you valuable information relating to your different import
options.
! CLIPS IN CURRENT FILE (5)— This area shows the whole-file clip (parent file) and any subset clips
included in the file. Whole file clips are differentiated from subset clips by their icons.
! ADD/CONVERT/COPY CONTROLS (6)—The ADD CLIP and COPY CLIP (or CONVERT CLIP)
buttons will let you control how imported media files are treated (as discussed below). Clicking any
of these buttons will populate the Clips to Import section.
126 Lesson 5
! CLIPS TO IMPORT (7)—The Clips to Import section lists the audio clips that will import into your
session when you click the OPEN button. This list can be adjusted with the REMOVE and REMOVE
ALL buttons at the bottom of this section.
! CLIP DETAILS (8)—This section shows the start time, end time, and length of the clip selected in the
Clips in Current File section.
! AUDITION CONTROLS (9)—These controls let you preview a selected clip from the Clips in Current
File area. The horizontal slider adjusts the play position, and the vertical slider adjusts the volume.
! SAMPLE RATE CONVERSION CONTROLS (10)—When sample rate conversion is required, this
section let’s you adjust the parameters for the conversion.
If the controls shown here aren’t appearing in your system, click the Options
� button in the lower left-hand corner of the Import Audio dialog box.
3. Optionally audition any clips in the Clips in Current File section by selecting them individually and
clicking the PLAY button in the Audition Controls area.
4. Use the ADD, COPY, or CONVERT buttons to place the clips in the Clips to Import section:
• ADD—Click this button to place the selected clip(s) into the Clips to Import list. This will cause
the session to reference (or link to) the audio file in its original storage location.
• ADD ALL—Click this button to place all clips from the Clips in Current File list into the Clips to
Import list. This will cause the session to refer to all audio files in their original storage location.
Clips that don’t match your session sample rate will not play back at the correct
� pitch and speed when imported using Add or Add All. If a Convert button
appears instead of the Copy button, your sample rates don’t match.
When adding files, if the audio files are later moved or otherwise become
� inaccessible, the session will no longer be able to play the referenced files.
• COPY—Click this button to place the selected clip(s) into the Clips to Import list. This will cause
the file to be copied into the Audio Files folder for your session.
• COPY ALL—Click this button to place all clips from the Clips in Current File list into the Clips to
Import list. This will cause all files to be copied into the Audio Files folder for your session.
Audio files that are incompatible with your session – files using a different sample rate, or file format
(MP3 files, for example) – must be converted. When an incompatible clip is in the Clips in Current
File list, the COPY and COPY ALL buttons are replaced by CONVERT and CONVERT ALL.
• CONVERT—Click this button to place the selected clip(s) into the Clips to Import list. This will
cause a new file to be created, matching the audio settings for your session.
• CONVERT ALL—Click this button to place all clips from the Clips in Current File list into the
Clips to Import list. This will cause new files to be created for each source file, matching the audio
settings for your session.
5. Click the OPEN button to accept the settings and import the clips into your session.
If you’re copying or converting files, a file browser will appear, allowing you to select the location for
the new files. By default, this will be your session’s Audio Files folder.
7. Select the desired import destination—you can import to a new track or to the Clips List.
128 Lesson 5
• NEW TRACK—Choosing this option will create a new track for each imported clip and place the
clip on the track. The clips will also be represented in the Clips List.
• CLIP LIST—Choosing this option will place the imported clips in the Clips List only. They won’t
be audible in your mix until they are placed on a track.
If you choose to import to New Track, you can use the Location menu to select where to place the
clips on your session’s timeline.
Figure 5.6 The Location menu of the Audio Import Options dialog box
Using the Spot option when importing files is similar in many ways to using Spot
� mode. Spot mode is discussed in Lesson 6 of this course.
8. Click the OK button in the Audio Import Options dialog box to import the clips into your session.
Techniques for Importing Audio 129
TOPIC 5.2
IMPORTING FROM A FILE BROWSER
You can import any audio files from your computer into your session using a drag-and-drop process, as long
as Pro Tools supports the audio file type. You’ve already learned about two audio file types that Pro Tools
supports natively: What are they? What other audio file formats do you think Pro Tools will support? Can
you think of any audio file types that Pro Tools might not support?
! Drag some files into the session from the open Media Files folder. Where can you place the files to
have them import? What types of files can you import to each location?
! Do any messages appear when you drag certain files into Pro Tools? Why do you think this might
happen?
! What was the result of dragging files to different locations in your session?
1. Open your computer’s file browser (Mac Finder or Windows Explorer) and navigate to the folder
that contains the file that you want to import.
2. Drag the file from the open folder into the Pro Tools Edit window. You have a few options for this
that will give you different results:
• If you drag the file into the Clips List, a new clip will be added to the Clips List only—no tracks
will be created.
• If you drag the file into the Tracks List, a new track will be created, and the clip will be placed at
the beginning of the timeline.
• If you drag a file onto an existing track, an outline will display showing where that file will be
placed once you release the mouse.
130 Lesson 5
Mono files cannot be placed on stereo tracks, and stereo files cannot be placed
� on mono tracks. If you drag a stereo audio file onto the first of multiple mono
tracks, two separate mono clips will be created on the first two mono tracks.
• If you drag a file to a blank area in the Edit window (below the existing tracks), an outline will
display showing where the file will be placed. When you drop the file, a new Audio track will be
created, with a clip placed on it. The track name will follow the name of the imported file.
Whether you’re using the File > Import menu or dragging from a file browser
� window, you can import multiple audio files at the same time.
Added or Copied?
When you drag a file from a browser into Pro Tools, the file may or may not be copied into your Audio
Files folder. Here are the rules:
! If the file does not require conversion—in other words, if the sample rate and file format are
compatible with the session—Pro Tools will add the file, referencing it in its original location.
! If the file does require conversion (due to sample rate or file format), Pro Tools will create a new copy
of the file to match the audio settings for the session. This file will be placed in the Audio Files folder.
While this default behavior is useful in conserving disk space, it is sometimes helpful to have all of your
session’s audio in the Audio Files folder. Here are two ways that you can influence this:
! Hold the OPTION key (Mac) or ALT key (Windows) while dragging a file into Pro Tools. Pro Tools
will force-copy the file into the session’s Audio Files subfolder, even if no conversion is necessary.
! Open the Preferences dialog box (SETUP > PREFERENCES), select the PROCESSING tab, and check
the box next to AUTOMATICALLY COPY FILES ON IMPORT. With this setting activated, Pro Tools will
always copy files into the Audio Files subfolder when importing, even if no conversion is necessary.
TOPIC 5.3:
IMPORTING WITH A WORKSPACE BROWSER
Searching for files to import can be difficult and time consuming. If you search for “vocal” in a Mac Finder
window, for example, you may find PDF files, videos, emails—everything with the word “vocal” in it! As an
alternative, you can use search functions that are customized for Pro Tools from within a Workspace
browser window.
In this unit, you will explore how to locate audio files in a Workspace browser. You can search for media by
file type, by location, by size, and more.
! Search for a file containing the name Drum-C5U3 and drag it out of the Workspace browser into the
Clip List area.
! Search for a file containing the name Guitar-C5U3 and drag it out of the Workspace browser into the
Track List area.
Discuss what you learn. What happened to the first audio file you imported? Can you place it onto a track?
What happened to the second audio file? What observations can you make about the track that the file is
on? What do you hear during playback?
1. From the WINDOW menu, select NEW WORKSPACE. A submenu will appear.
2. In the submenu, choose DEFAULT. A new Workspace browser window will appear.
132 Lesson 5
To open a new Workspace browser from the keyboard, press Option+I (Mac) or
� Alt+I (Windows).
Figure 5.8 A Workspace browser window showing the browsing tools across the top and the two display panes underneath
! SOUND LIBRARIES—Provides access to sound libraries that are installed for use with Pro Tools.
Sound libraries are collections of sounds for different purposes. For music
producers, they might be a collection of drum hits, bass loops, guitar phrases,
� and more. Users focused on audio for film might have things like footstep
sounds, sound effects, atmospheric sounds, and other audio enhancements.
! VOLUMES—Provides access to all of your attached storage drives (including your internal drive).
! SESSION—Provides access to the individual audio files imported or recorded into your session.
! TRACK PRESETS—Provides access to saved Track Presets, which can be recalled to quickly add a
stored track or set of tracks to a session.
! CATALOGS—Provides access to user-created Catalogs that contain pointers to commonly used folders
and favorite sounds.
! USER—Provides quick access to your Desktop, Documents folder, and User folder.
When you select an area in the Location pane, its contents will be visible in the main area of the browser.
134 Lesson 5
If the browser does not provide enough space to view all the columns that you
� want to see, you can resize it or use the scroll bar at the bottom to navigate
through the columns to the left or right.
Figure 5.12 Searching for “Bass” using the simple search method
Techniques for Importing Audio 135
While the search is in progress, an X with a spinning circle around it will appear to the right of the search
field. As the search progresses, additional items may be added in the Browser pane.
To stop a search in progress, click on the X button. The spinning circle will disappear, and no additional
search results will be added to the Browser pane.
To clear the search, click the X button one more time. The results will be cleared, and the button will return
to its default state (magnifying glass icon).
1. Type the key word into the search field. The Workspace browser will immediately start searching and
populating the Browser pane with results.
2. Click the ADVANCED SEARCH button, which appears as a magnifying glass with a plus sign (+).
The Advanced Search Settings pane will display, with a single row visible. From left to right, the row
will display the search criterion type (in this case it will read Any Text Column) followed by the
search criterion (Contains), and then the value you typed in the search field.
At this point, your results will be identical to the Simple Search workflow, but the Advanced Search
Settings pane will give you new ways to filter your search:
3. Click the ADD ROW button, indicated by a plus (+) sign, to add another criterion to your search. A
new row will appear below the current row.
4. Change the filters as needed. For example, to show only audio files, you would set the search criterion
to Kind – Is – Audio File.
5. You can further refine your search by adding more rows. For example, if you wanted to show only
stereo audio files, you’d add a new row and set the columns appropriately:
• Column 1: # Channels
• Column 2: Equal to
• Column 3: 2
Previewing Audio
Once the Browser pane shows the search results, you can preview the files before you commit to importing
them. It is here where the Workspace browser really shines.
Techniques for Importing Audio 137
At the top of the Workspace browser are tools that will assist you in previewing your audio.
Preview Button
On the leftmost side of the preview controls, the PREVIEW button will start and stop playback of an audio
file selected in the Browser pane.
While audio is being previewed, the Preview button will be colored green.
� Otherwise, the button will be grey (with a green Play triangle icon).
Preview Volume
Next to the Preview button is a volume display, showing the level of the audio playback. You can change the
preview volume by clicking and dragging on the fader icon to the right of the display. The small meter to
the right of the control indicates the output level of a previewed audio file as it plays.
Figure 5.21 The Workspace browser’s Audio Files Conform to Session Tempo button (disabled)
138 Lesson 5
Clicking the AUDIO FILES CONFORM TO SESSION TEMPO button will ensure that any musical file you
preview will be played at the tempo of your current session, regardless of its original tempo!
Not all audio files are musical, so not all files should change to match the tempo
� of your session. Keep an eye of this button if you are importing sound effects so
that they don’t accidentally get sped up or slowed down.
To preview a long file from midway through the file, you can click at the desired location in the waveform
display. This is especially useful if the audio file begins with silence.
Regardless of how you preview a file, the preview will follow the selected Preview
� options, as set at the top of the browser.
1. Click on the file that you want to import in the Browser pane of the Workspace browser. Your cursor
will appear as a small hand icon. (See Figure 5.23.)
Techniques for Importing Audio 139
2. Drag the file into your Edit window and drop it in one of the following locations:
• The Clips List: A new clip will be added to the Clips List and no tracks will be created.
• The Tracks List: A new track will be created, and the clip will be placed at the start of the track.
• An existing track: The new clip will be placed on the track at the dropped location.
• The blank area below the tracks: A new Audio track will be created with a clip placed at the
dropped location. The track name will follow the name of the imported file.
Added or Copied?
Importing audio from the Workspace follows the same rules as importing from an open folder:
! If the file does not require conversion, Pro Tools will add the file, referencing it in its original
location.
! If the file requires conversion (due to sample rate or file format), Pro Tools will create a new file copy
to match the audio settings for the session. The new file will be placed in your Audio Files folder.
The Pro Tools preference “Automatically Copy Files on Import” also applies to
� files imported from the Workspace browser. With this preference activated,
Pro Tools automatically creates a new file in the session’s Audio Files folder.
140 Lesson 5
LESSON 5 CONCLUSION
This Lesson explored various ways to import audio into your Pro Tools sessions. You were introduced to
importing audio from the File menu and learned the difference between adding and copying audio files.
You learned how to import from an open folder on your computer and examined how to use a Workspace
browser. You also learned the modifier key that you can hold to force-copy audio files when importing from
an open folder or from a Workspace browser.
! How to import audio using the FILE > IMPORT > AUDIO command
! How to use the audition controls in the Import Audio dialog box
! The difference between the ADD button and the COPY button in the Import Audio dialog box
! Why the Import Audio dialog box might display a CONVERT button instead of the COPY button
! What can cause imported audio to play back at the wrong pitch and speed
! How to import audio from an open folder on your system
! How to use simple search and advanced search modes in a Workspace browser
! Different ways to audition audio files from within a Workspace browser
! Press OPTION+I (Mac) or ALT+I (Windows) to open a new Workspace browser window.
! Hold OPTION (Mac) or ALT (Windows) to force-copy a file when dragging it into Pro Tools from a
file browser or Workspace browser window.
Techniques for Importing Audio 141
1. The Import command in Pro Tools is found under the _____ menu.
2. True or False? The ADD button in the Import Audio dialog box will place a copy of the imported file
in your session’s Audio Files folder.
3. The _____ button in the Import Audio dialog box will create a new file at the correct sample rate if
the file you want to import does not match your session.
4. Which of the following conditions can cause an audio file to import at the wrong pitch and speed?
5. Which of the following locations can you use to drop an audio file when dragging it into your session
from an open folder on your computer? (Select all that apply.)
Tracks List
Existing track
Clips List
Groups List
6. True or False? Dragging an audio file into Pro Tools from an open folder in your computer’s file
browser will always copy the file into the session’s Audio Files folder.
B Preview button
D Preview volume
10. How can you audition a file in a Workspace browser that starts with a long period of silence, to skip
to the portion with meaningful content?
Exercise 5
Importing Audio
In this exercise tutorial, you will import audio files into the session you saved in Exercise 4. You will import
audio files to the Clip List and directly to new tracks and place the clips at the proper locations.
Exercise Details
! Required Media: Beach FX_01.wav, Fire.wav, Drums_04.wav, Hi Hat_03.wav, GTR_01.wav
! Exercise Duration: 10 to 15 Minutes
To download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you saved at the end of Exercise 4. If that session is not
available, you can use the provided Exercise05-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 4 (Storage Drive/Folder > Exercises-XXX >
Exercise04-XXX.ptx).
Alternatively, you can use the Exercise05 Starter file (PT Academy Media Files > 01. Starter
Sessions > Exercise05-Starter.ptx).
The session will open with the Mix and Transport windows displayed, as it was when last saved.
3. Choose FILE > SAVE AS and name the session Exercise05-XXX, keeping it inside the original session
folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
1. Choose FILE > IMPORT AUDIO and navigate to the Media Files folder: PT Academy Media Files >
02. Exercise Media.
2. Select the following audio files by clicking on the Drums file, then COMMAND-CLICKING (Mac) or
CTRL-CLICKING (Windows) on each of the other two files.
• Drums_04.wav
• GTR_01.wav
• Hi Hat_03.wav
3. Copy the files into your session by clicking the COPY or COPY FILES button and then clicking OPEN
or DONE to import the audio. A dialog box will open, prompting you to select a save location.
� Be sure you choose the button to Copy files, not the button to Add files.
4. Save the files in the Audio Files folder for your session (the default) by clicking OPEN (Mac) or USE
CURRENT FOLDER (Windows). A progress bar will appear as the audio is copied to your session.
5. When the Audio Import Options dialog box appears, choose the option to import to the Clip List.
(See Figure 5.24.) Click OK. The files will appear in the Clip List (right side of the Edit window).
Figure 5.24 Audio Import Options dialog box set to import to the Clip List (Classic color theme shown)
Importing Audio 145
1. Select the GRABBER tool (hand icon) in the Edit window toolbar.
2. Click in the blank space below the clips in the Clip List to deselect the clips you imported.
3. Select only the Drums_04 clip in the Clip List and drag it anywhere on the Drums track.
4. Next, select the Hi Hat_03 clip in the Clip List and drag it anywhere on the Hi Hat track.
5. Finally, select the GTR_01 clip and drag it anywhere on the Guitar track.
1. Using the Grabber tool, drag the Drums_04 clip to the very start of the Drums track.
2. Repeat the process with the Hi Hat_03 clip, dragging it to the start of the Hi Hat track.
3. Click the MUTE button (M) on the Guitar track to silence the track for now. You’ll come back to this
in the next exercise.
4. Click the GRID button in the Edit window toolbar (underneath the Spot button) to put the session
into Grid mode.
1. Choose FILE > IMPORT > AUDIO and again navigate to the 02. Exercise Media folder.
2. Copy the following files into your session (select the files and click the COPY or COPY FILES button):
• Beach FX_01.wav
• Fire.wav
3. Click OPEN or DONE to import the audio and proceed to the prompt to choose a save location.
4. Choose the default save location (Audio Files folder), as before. A progress bar will appear as the
audio is copied to your session.
Once again, the Audio Import Options dialog box will appear.
5. This time, choose the option to import to New Track. (See Figure 5.25.)
146 Exercise 5
6. Set the LOCATION pop-up to Spot. This will cause the Spot dialog box to appear, allowing you to set
the import location.
Figure 5.25 The Audio Import Options dialog box configured to import to new tracks
8. Set the TIME SCALE selector at the top to Min:Secs. Then set the START field to 0:01.050.
9. Click OK to proceed. Two new tracks will appear in your session, with each of the audio clips aligned
to the specified Min:Secs location.
1. Double-click on the track nameplate of the Beach FX_01 track and shorten its name to Beach FX.
Then click the NEXT button and rename the Fire track to Fire FX.
2. Click OK when finished.
3. Mute the Fire FX track for now. You will return to this track in a later exercise.
4. Double-click on the ZOOMER tool icon in the Edit window toolbar to fit the entire session timeline
within the Edit window display.
5. Re-activate the GRABBER tool when done.
Importing Audio 147
Finishing Up
You have now imported the music and sound effects for the radio advertisement. To complete this exercise,
you will need to verify your work and save and close the session. You will be reusing this session in
subsequent exercises, so it is important to save the work you’ve done.
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Verify that your session looks like Figure 5.27 below. If not, review the earlier steps and consult your
instructor to make changes as needed.
Figure 5.27 The Edit window showing completed work for this exercise
3. Press the SPACEBAR to play back the session and confirm your results.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 6
Editing Fundamentals
You’ve created a session, made your tracks, and imported some audio to work with. The next step in the
production process is editing—the adjusting, tweaking, and moving of the elements in a session to a point
where it’s ready to be mixed. In this Lesson, we focus on the basics of the editing process.
Learning Targets
! Play from any place on the session timeline using Counters and Rulers
! Navigate in the Edit window
TOPIC 6.1:
GETTING AROUND THE TIMELINE
In this unit, you will explore how to navigate a session using the counters and rulers in the Edit window. As
you work through this unit, consider the following: Why might you need to navigate to different locations
in a session? How many different ways can you move around your session? What options might be the
quickest? When should you use one method over another?
! Allow playback to continue until the audio ends. Did the display scroll during playback? When does
scrolling occur? Do you think you can change this behavior?
! Stop playback and click somewhere on a track with the Selector tool. What does the counter area
show now?
! Press the spacebar again. Where does playback start this time? Stop playback when finished.
Discuss what you’ve learned or observed. What is the effect of clicking at different locations on a track?
How might this be useful?
Figure 6.1 The playback cursor at the beginning of measure three (3|1|000)
The counter display does more than show location; you can type in a value to move the cursor to that spot.
Main Counter
The large, singular value shown in the image above is what is known as the Main Counter. The Main
Counter can be set to any one of various timescales.
1. Click the Main Counter selector (small triangle icon on the right). A pop-up menu will appear.
2. Choose the desired timescale from the list. The Main Counter will change accordingly.
Changing the Main Counter’s timescale will also change the Edit selection’s
� timescale and will show the corresponding ruler, if it is not already visible.
Another way to change the Main Counter is to click on the name of any displayed timebase ruler
(Bars|Beats, Min:Secs, Timecode, or Samples). The ruler will become highlighted, and the Main
Counter’s timescale will change accordingly.
Editing Fundamentals 151
Sub Counter
In the Counter section, you can optionally display a second timescale. This is called the Sub Counter. This
can be useful, for example, if you’re working on a music project. You might want to be able to track time in
Bars and Beats with the Main Counter and Minutes and Seconds with the Sub Counter.
1. From the Main Counter pop-up menu, choose SHOW SUB COUNTER at the bottom.
2. Like the Main Counter, the Sub Counter can be set to different timescales. You can set the timescale
by clicking the selector (triangle icon) to the right of the Sub Counter.
The Main and Sub Counters are similar. However, the Main Counter’s timescale also determines the
timescale for the Edit Selection fields. Also, the ruler corresponding to the Main Counter’s timescale will
always be shown. This ruler is known as the Main Timebase Ruler.
The settings for the Main and Sub Counters in the Edit window toolbar mirror the
� counters in the Transport window; changing the timescale for a counter in one
window will also change it in the other.
! From the VIEW menu, select the RULERS submenu. Displayed rulers are indicated with a check
mark. Click on an unchecked ruler’s name to show it, or click a checked ruler’s name to hide it.
! Click on the RULER VIEW SELECTOR on the left side of the main timebase ruler. (See Figure 6.4.) A
menu will appear, with shown rulers indicated by a green check mark. Click a menu item to show or
hide the corresponding ruler.
152 Lesson 6
In either method, one menu is grayed out and cannot be unchecked. This is the
� main timebase ruler, which cannot be hidden.
Rearranging Rulers
You can easily reorder rulers by clicking on the name of a ruler that you want to move and dragging
vertically to a new location. A yellow line will indicate the new position as you drag.
Reordering rulers in the Edit window will not affect the order of the rulers in the
� View > Rulers submenu or the Ruler View Selector menu.
Editing Fundamentals 153
TOPIC 6.2:
SELECTING A PLAYBACK POINT
One of the great features of DAWs is the ability to navigate instantly to any location in your work. With
Pro Tools, you can do this in several ways. In this unit, you will learn how to jump to a new position by
typing in a location, by clicking in a ruler, and by using Transport controls. You will also learn about
selections—and the difference between a Timeline selection and an Edit selection.
Typing a Location
To choose a playback position, you can simply type a number in the Main or Sub Counter fields at the top
of the Edit window. Just enter the location to move to and press the RETURN key (Mac) or ENTER key
(Windows). The Edit cursor will move to that position, and playback can now start from that point.
� You can also navigate from the Transport window using a similar process.
You can also make selections from the counters. To do so, type values into both the Start and End fields in
the Counters area. (You can also use the Length field to specify duration.)
When you press RETURN (Mac) or ENTER (Windows), the designated area will become selected
(highlighted) in the ruler and on any tracks that contained the Edit cursor.
Figure 6.5 Selecting an area on the timeline using the Edit Location fields in the Counters area
154 Lesson 6
You can similarly make a selection on the timeline by clicking and dragging across a range from a ruler. A
selected area will appear on the timeline. This area will determine your playback range.
Drag the blue arrow icons on either side of the selected area to adjust the
� beginning or ending of the selection.
The Shift key is useful for making and extending selections in Pro Tools. Shift-
� clicking enables you to set or change the start or end point of a selection.
! To move the Edit cursor to the beginning of your timeline (aka, Go to Zero), press the RETURN key
(Mac) or the ENTER key (Windows).
! To move the Edit cursor to the end of your timeline (aka, Go to End), hold the OPTION key (Mac) or
the ALT key (Windows), and press RETURN (Mac) or ENTER (Windows).
By default, a session’s Timeline and Edit selections will be linked. You can enable and disable this behavior
under OPTIONS > LINK TIMELINE AND EDIT SELECTION. You can also turn this on and off from the Edit
window toolbar using the LINK TIMELINE AND EDIT SELECTION button.
For this course, make sure the LINK TIMELINE AND EDIT SELECTION button is enabled (blue).
Editing Fundamentals 155
When you make an Edit selection on a track with Link Timeline and Edit Selection activated, you will also
make a corresponding Timeline selection in the rulers.
You’ll learn about the Selector and Grabber tools later in this Lesson. These tools
� can be used to make Edit selections on your tracks.
Loop Playback
The selected area on your session’s timeline will determine the playback range. Playback will begin at the
start of the selection and stop at the end of the selection. When an area is selected, you can also use Loop
Playback mode. With this mode active, your selected area will repeat until you stop playback.
Figure 6.8 Play button showing a looping arrow with Loop Playback active
3. Click the PLAY button or press the SPACEBAR to start playback. Once the end of the selected area is
reached, playback will seamlessly start from the beginning again.
156 Lesson 6
TOPIC 6.3:
SCROLLING AND ZOOMING IN THE EDIT WINDOW
In this unit, you will explore different ways of zooming in and out in the Edit window. You will also learn
about the Edit window scrolling modes. These techniques can be useful to help you focus on what you want
to see at any given time as you work.
! Begin playback and let it continue past the visible section of the audio.
! Stop playback. Make some observations about what happened. Could you see the audio that you are
listening to? What are you now viewing on screen?
! Select OPTIONS > EDIT WINDOW SCROLLING again, and this time choose AFTER PLAYBACK.
! Play the same portion of the audio a second time and stop. What observations can you make about
playback this time? How might this scrolling mode be useful?
! Repeat the process for each of the other scrolling modes: PAGE and CONTINUOUS.
! How does each of these modes affect what you are seeing during and after playback? Which option
do you think would be the most useful?
Scrolling Operations
Scrolling in Pro Tools, on a basic level, isn’t all that different from scrolling a webpage, except that you can
scroll vertically and horizontally.
Horizontal Scrolling
At the bottom of the Edit window, you’ll find a Horizontal scroll bar that allows you to shift your view
earlier or later in time. You can also scroll earlier or later using the triangular buttons in the lower right
corner of the window. (See Figure 6.9.)
Editing Fundamentals 157
Figure 6.9 Left-right scroll triangles at the bottom right side of the Edit window
Vertical Scrolling
Along the right edge of the Edit window, you’ll find a Vertical scroll bar. This will allow you to shift your
view up or down to view tracks at the top or bottom of the arrangement in a larger session.
In the lower right-hand edge of the window, you’ll also see a pair of up-down triangles (when enough tracks
are present). Clicking on the up-down triangle buttons will scroll your view up or down one track at a time.
On a mouse with a scroll bar or scroll wheel, up-down gestures will scroll your
� Edit window up and down. Holding the Shift key while using up-down gestures
will scroll your window left or right (earlier or later in the timeline).
1. From the OPTIONS menu, select the EDIT WINDOW SCROLLING submenu.
2. Choose the desired behavior from the submenu. Available options include:
• No Scrolling: When selected, Pro Tools will not auto-scroll during playback. This means that
when your playback cursor moves off the right edge of the window during playback, you will no
longer see what you’re hearing.
• After Playback: With this option selected, although Pro Tools will not scroll during playback,
when you stop the transport, the Edit window will scroll to the point where playback stopped.
• Page: In this mode, whenever the playback cursor reaches the right edge of the window, Pro Tools
will immediately scroll later by one screen, putting the cursor at the left side. This option has the
advantage of enabling you to always see what you’re hearing.
Page scrolling may not behave properly under particularly high zoom
� magnification settings.
158 Lesson 6
• Continuous: In Continuous scrolling mode, the playback cursor is fixed in the middle of the Edit
window. During playback, the playhead stays put, with the Edit window content scrolling past it.
Of the four scrolling options available in Pro Tools Artist, Continuous scrolling
� requires the most processing power from your computer.
Zooming Operations
Zooming is also critically important—so much so that there is a dedicated Edit tool just for that purpose.
Like scrolling, you can zoom horizontally and vertically.
Horizontal Zooming
Zooming out or in horizontally changes how much time you can see in your session. Zooming out shows
more time in the Edit window, while zooming in will shows less time at greater detail. Pro Tools provides
several methods that you can use to zoom in and out horizontally.
ZOOM CONTROLS—On the left side of Edit window toolbar you’ll find a cluster of Zoom controls. These
include two side-facing triangle buttons. Clicking the left triangle (Horizontal Zoom Out) will show more
time on the timeline; clicking the right triangle (Horizontal Zoom In) will show less time on the timeline.
Clicking and dragging on either of these buttons will smoothly zoom in or out.
� (Drag left to zoom out and right to zoom in.)
SCROLL BAR BUTTONS—You can also zoom in and out using the plus and minus buttons in the lower
right-hand corner of the Edit window, next to the horizontal scroll bar. Click the minus button to zoom out
and show more of your timeline; click the plus button to zoom in and show more detail.
EDIT FOCUS MODE KEYS—Lastly, you can use Edit Keyboard Focus mode to zoom in and out. In this
mode, press the R key to zoom out and the T key to zoom in.
Vertical Zooming
Vertical zooming can be useful for seeing more detail in your audio files. Again, Pro Tools provides several
ways that you can do this.
Vertical zooming will change the display size of your audio waveforms; however,
� it will not change the amplitude of the audio. This function simply gives you the
ability to see low-amplitude waveforms more clearly.
ZOOM CONTROLS—The two buttons in the center of the Zoom controls cluster are the Audio Zoom
In/Out button on the left and the MIDI Zoom In/Out button on the right. Here, we focus on audio
zooming, but the effects are similar for both buttons.
Click the top half of the Audio Zoom In/Out button to zoom in vertically on your audio clips, making the
audio waveform appear taller. Click the bottom half of this button to zoom out vertically.
160 Lesson 6
Clicking the top or bottom of the button will incrementally zoom your audio up or
� down. For a smooth zoom, click and hold either button and drag up or down.
SCROLL BAR BUTTONS—In the upper right-hand corner of your tracks area, above the vertical scroll bar,
you’ll see miniature Audio Zoom In/Out and MIDI Zoom In/Out buttons. You can click the top and
bottom of each of these buttons to zoom in and out vertically.
Figure 6.15 The Zoomer tool in the Edit tools cluster area of the Edit window toolbar
� Press Function Key F5 to activate the Zoomer tool from the keyboard.
• To zoom in, position the Zoomer tool anywhere in the tracks area; a magnifier with a plus sign
will display. Each click will incrementally zoom in on your timeline.
• To zoom out, position the Zoomer tool anywhere in the tracks area and hold the OPTION key
(Mac) or ALT key (Windows); a magnifier with a minus sign will display. Each click will
incrementally zoom out on your timeline.
Editing Fundamentals 161
Figure 6.16 Using the Option or Alt modifier to zoom out with the Zoomer tool
! Double-click on the Zoomer tool button to zoom your session all the way out, showing the longest
displayed track in its entirety. This is a quick way to see your entire timeline.
! Click and drag over an area with the Zoomer tool. A marquee box will indicate the selected range.
Release the mouse to zoom in on the selected area.
! Hold the CONTROL key (Mac) or START key (Windows) while you click and drag left or right
anywhere in a track to smoothly zoom in or out.
! Hold the CONTROL key (Mac) or START key (Windows) while you click and drag up or down on
any track to smoothly zoom the track’s waveforms up or down.
162 Lesson 6
TOPIC 6.4:
PLAYING BACK YOUR SESSION
Now that you are armed with techniques for navigating, scrolling, and zooming, it’s time to start looking at
playback options. In this unit, we explore common playback behaviors and functions available in Pro Tools.
! Start playback and note where the Edit cursor is during playback.
! Stop playback and note where the Edit cursor is after playback.
! Start and stop playback again. Note what happens to the Edit cursor.
Discuss what you observed. What effect does the Insertion Follows Playback option have on Pro Tools’
playback behavior? When might you want this behavior? When might you not want this?
! When Insertion Follows Playback is disabled (default), the Edit cursor remains parked when you start
and stop playback. This means that when you start the transport again, playback will start from the
same position.
! When Insertion Follows Playback is enabled, the Edit cursor will move to the point where a playback
pass ends. This means that when you start the transport again, playback will pick up where it left off
previously. This is sometimes called tape transport mode, since it behaves like a tape deck would.
Pro Tools provides three ways to enable or disable Insertion Follows Playback:
! From the OPTIONS menu, select INSERTION FOLLOWS PLAYBACK to toggle the behavior on/off.
When enabled, the menu item is marked with a check mark.
! Click the INSERTION FOLLOWS PLAYBACK button in the Edit window toolbar. When enabled, the
button will be colored blue, as shown below.
Figure 6.17 Enabling the Insertion Follows Playback button in the Edit window toolbar
! When the playback cursor is earlier on the timeline, the triangle icon will display on the left side of
the ruler. (See Figure 6.18.)
164 Lesson 6
Figure 6.18 Playback Cursor Locator indicating that the playback cursor is to the left of the visible area
! When the playback cursor is later on the timeline, the triangle icon will display on the right side of
the ruler.
Figure 6.19 Playback Cursor Locator indicating that the playback cursor is to the right of the visible area
Clicking the Playback Cursor Locator will scroll to the playback cursor at any time during playback.
EDIT CURSOR—Clicking the Playback Cursor Locator will scroll to the Edit cursor when the transport is in
stop. You can also quickly scroll to the Edit cursor at any time using either the LEFT ARROW or RIGHT
ARROW keys. This works whether the transport is rolling or in stop.
When you have an Edit selection, you can scroll to the start of end of the selection using the arrow keys:
! Press the LEFT ARROW key to scroll to the start of the Edit selection.
! Press the RIGHT ARROW key to scroll to the end of the Edit selection.
When you have a selection on a track (an Edit selection), the Left/Right Arrow
keys will center the start or end of the selection on screen, respectively. With no
� selection, the Edit cursor represents a “selection” that starts and the ends at the
same point, so both keys do the same thing.
Editing Fundamentals 165
TOPIC 6.5:
THE EDIT TOOLS
Pro Tools has a wide variety of Edit tools and features. You’ve already been introduced to the first of these,
the Zoomer tool. In this unit, we introduce the remaining Edit tools: the Trim tool, the Selector, the
Grabber, the Scrubber, and the Pencil tool.
1. Click the Trim tool button in the Edit window toolbar to activate it.
� To activate the Trim tool from the keyboard, press Function key F6.
2. Position your cursor near the start (left) or the end (right) of the clip that you want to trim. The
cursor will become a bracketed icon.
3. Click and drag left or right to trim the clip. The clip boundary will adjust accordingly.
The Trim tool’s direction is based on which end of the clip your cursor is closest to. In the front half of the
clip, the tool will trim the clip start; in the back half, it will trim the clip end.
You can reverse the direction of the Trim tool by holding Option (Mac) or Alt
� (Windows) before you click. This will to flip the direction of the Trim tool bracket.
Note that Pro Tools provides non-destructive editing. This means that when you remove audio content from
the timeline, the audio data is not permanently deleted. To recover trimmed material, for example, you can
simply click and drag with the Trim tool in the opposite direction. This will restore the removed content.
1. Click on the Selector tool button in the Edit window toolbar to activate it.
� To activate the Selector tool from the keyboard, press Function key F7.
2. Click and drag over the area that you want to select. This creates an Edit selection.
Edit selections can used for a number of purposes. For example, if you wanted to eliminate the selected area,
you could press the DELETE key and the selected content would be removed.
In addition to selecting a range, you can use the Selector tool to select an entire clip or your entire track:
! Double-clicking within a clip with the Selector tool will select the entire clip.
! Triple-clicking in a track with the Selector tool will select all clips on that track.
1. Click on the Grabber tool button in the Edit window toolbar to activate it.
� To activate the Grabber tool from the keyboard, press Function key F8.
2. Click on a clip and drag it to a new location on the timeline (or to a different track in your session).
You can select multiple clips and move them with the Grabber tool, moving the
� clips and any spaces between them. Click on the first clip, then Shift-click on the
last clip; all clips and space in between will become selected.
Here’s a handy little tip: Hold the OPTION key (Mac) or ALT key (Windows) while moving a clip to make a
duplicate copy of the clip. This lets you create a copy of the clip in a new location while leaving the source
clip in its original position.
Double-clicking an audio clip with the Grabber tool will open the Clip Name
� dialog box, enabling you to rename the clip.
168 Lesson 6
� To activate the Scrubber tool from the keyboard, press Function key F9.
2. Click on a track in the Edit window and drag left or right to begin playback in either direction.
For more precise scrubbing, zoom in horizontally on your tracks. The greater the
� zoom level, the more control you will have over the scrubbing behavior.
If you position your cursor on the boundary between two adjacent tracks in the
� Edit window, you can scrub the two tracks at once.
� To activate the Pencil tool from the keyboard, press Function key F10.
Editing Fundamentals 169
TOPIC 6.6:
THE EDIT MODES
You’ll choose your Edit tools—Trim, Selector, Grabber, and so on—based on what you want to do to a
clip. Another choice that you must make is which Edit mode to use. Your Edit mode choice will determine
how your Edit tools affect your track content.
Shuffle Mode
Shuffle mode is quite powerful for arranging clips. In this mode, clips on a track will snap to each other as
you drag them with the Grabber tool. Adjacent clips will swap places if you drag one on top of another.
This lets you assemble clips back-to-back and easily rearrange the order of clips on a track.
Another effect of Shuffle mode is that it closes up any gap that would ordinarily be left when you delete a
clip or selection. This lets you remove unwanted audio—like coughs, um’s and uh’s, or background noises in
a voiceover—without leaving an awkward silence behind.
! Click the Shuffle button in the Edit window toolbar. The Shuffle mode button will highlight in red.
The images below show an example of using Shuffle mode to rearrange the order of clips on a track.
Figure 6.28 Reordering the clips on the Song track: before (top) and after (bottom)
170 Lesson 6
Any edit you make on a track in Shuffle mode will affect the location of any clips
� later in the timeline. This behavior makes Shuffle mode unsuitable for work
involving tracks that must stay in sync with one another.
Slip Mode
Slip mode is the most flexible of the Edit modes. In this mode, you can make edits and move clips around
without any constraints.
! Click the Slip button in the Edit window toolbar. The Slip mode button will highlight in green.
! Use the Grabber tool to drag clips forward or backward in time to any location. This can be used to
fine-tune the position of clips.
! Use the Selector tool to make an Edit selection that starts and ends at any point.
! Use the Trim tool to adjust the beginnings and ends of clips with a high degree of flexibility.
Spot Mode
Spot mode is most commonly used in post-production work. Spot mode lets you specify a location for a clip
by typing in a numeric time value.
1. Click the Spot button in the Edit window toolbar. The Spot mode button will highlight in orange.
2. Click on a clip with the Grabber tool. The Spot dialog box will display. (See Figure 6.31.)
Editing Fundamentals 171
4. Click OK. The clip will instantly move to the specified location.
Grid Mode
Grid mode constrains any selections or clip movements that you make, aligning them to timing intervals on
a grid. This is especially useful in music production when using a bar and beat-based grid.
1. Click the Grid button on the left side of the Edit window toolbar. The Grid mode button will
highlight in blue.
2. Click on the GRID VALUE SELECTOR to the right of the Counters area to configure the spacing of the
grid increments. (See Figures 6.33 and 6.34.)
172 Lesson 6
Figure 6.33 The Grid Value Selector to the right of the Counters area
Figure 6.34 Using the Grid Value Selector to set the grid to 1/4 notes
The grid spacing will be represented in the Edit window by vertical grid lines.
3. (Optional) Show or hide the grid lines by clicking the SHOW GRID LINES button (the word GRID to
the left of the Grid Value Selector). When this button is green, the grid lines will display.
Figure 6.35 Showing/hiding the grid lines with the Show Grid Lines button
When working in Grid mode, the Edit tool behaviors will be constrained as follows:
! GRABBER TOOL—As you drag a clip earlier or later on the timeline, the start of the clip will jump
from grid line to grid line. For example, if the grid value is set to one bar, any clip that you drag will
snap to the start of the nearest measure.
! SELECTOR TOOL—As you make a selection, the start and end of the selection will snap to the nearest
grid lines. To make a 1-bar selection with the grid value set to one bar, you would select one
increment. (With set the grid value to quarter notes, you would select four increments.)
! TRIM TOOL—As you make adjustments to the beginning or the end of a clip, the clip boundary will
trim to the nearest grid line.
Editing Fundamentals 173
In Absolute Grid mode, moving a clip will cause the clip start to snap to the grid, regardless of where the
clip was previously positioned. So for example, when using a 1/4 note grid, if you move a clip that originally
started ahead of the beat (or behind the beat), it will align to start right on the beat.
In Relative Grid mode, moving a clip will maintain its offset, while the clip moves in grid increments. In
this case, dragging a clip that is ahead of the beat on a 1/4 note grid will allow you to move it forward or
backward in 1/4 note steps, keeping it ahead of the beat by the original amount.
1. Click and hold on the Grid button on the left side of the Edit window toolbar. A menu will display
showing the two available grid mode options.
2. Select Relative Grid mode. The Grid mode button will highlight in purple, and the button will
display REL GRID.
Figure 6.36 Relative Grid mode active in the Edit Modes section of the toolbar
LESSON 6 CONCLUSION
In this Lesson, we introduced techniques that you can use to navigate and get around your session. We also
discussed how to control playback and how to enable auto-scrolling in the Edit window during playback.
Along the way, you learned about the differences between the playback cursor and the Edit cursor. You also
learned techniques for scrolling the Edit window to each cursor when they are off-screen. Lastly, we covered
the various Edit tools and Edit modes available in Pro Tools and described what they each can be used for.
! How to use the Counters and Rulers to set a location or playback point on your session’s timeline
! How to scroll vertically and horizontally in the Edit window
! How to activate and use the Edit modes—Shuffle, Slip, Spot, and Grid
! To move the Edit cursor to the start of a session, press the RETURN key (Mac) or ENTER key
(Windows).
! To move the Edit cursor to the end of a session, hold OPTION (Mac) or ALT (Windows) while
pressing RETURN (Mac) or ENTER (Windows).
! To zoom out horizontally, press the R key in Edit Keyboard Focus mode.
! To zoom in horizontally, press the T key in Edit Keyboard Focus mode.
! To zoom out with the Zoomer tool, hold the OPTION key (Mac) or the ALT key (Windows).
Editing Fundamentals 175
! To zoom all the way out and show the longest shown track in its entirety, double-click on the
Zoomer tool.
! To smoothly zoom in or out using the Zoomer tool, hold the CONTROL key (Mac) or START key
(Windows) while dragging left or right in a track.
! To smoothly zoom the waveforms up or down for a track using the Zoomer tool, hold CONTROL
(Mac) or START (Windows) while dragging up or down in a track.
! To enable or disable Insertion Follows Playback, press the N key in Edit Keyboard Focus mode.
! To scroll the Edit window to the Edit cursor or the start of a selection, press the LEFT ARROW key.
! To scroll the Edit window to the Edit cursor or the end of a selection, press the RIGHT ARROW key.
! To flip the direction of the Trim tool, press the OPTION key (Mac) or the ALT key (Windows).
2. What shortcut can you use to immediately place the playback cursor at the beginning of the session?
3. Which scrolling option causes the screen to scroll by one screen at a time, each time the playback
cursor reaches the end of the screen?
4. True or False? The Insertion Follows Playback option will allow you to easily play the same section
over and over in succession.
6. What happens when you double-click on a clip with the Selector tool?
7. What happens when you hold OPTION (Mac) or ALT (Windows) while dragging a clip with the
Grabber tool?
Spot mode Allows you to type a location for a clip into a dialog box
10. Name and describe the two types of Grid mode that are available in Pro Tools.
Exercise 6
Exercise Details
! Required Media: None
! Exercise Duration: 10 to 15 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you saved at the end of Exercise 5. If that session is not
available, you can use the provided Exercise06-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 5: Storage Drive/Folder > Exercises-XXX >
Exercise05-XXX.ptx.
Alternatively, you can use the Exercise06 Starter file (PT Academy Media Files > 01. Starter
Sessions > Exercise06-Starter.ptx).
178 Exercise 6
2. Choose FILE > SAVE AS and name the session Exercise06-XXX, keeping it inside the original session
folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
The session will open with the Edit and Transport windows displayed, as it was when last saved.
Configuring Rulers
In the first part of the exercise, you will configure the Edit window to display the required rulers.
1. Click on the RULER VIEW SELECTOR on the left side of the Bars|Beats ruler. A pop-up menu will
appear.
• Min:Secs ruler
• Markers ruler
• Tempo ruler
1. Click on the SPOT button on the left side of the Edit window toolbar to activate Spot mode.
Spotting and Trimming Audio 179
2. Click on the GTR_01 clip with the Grabber tool; the Spot dialog box will display.
3. Set the Time Scale at the top of the dialog box to MIN:SECS.
4. Configure the Start location in the Spot dialog box to 0:01.118 and click OK. The clip will move to
start at the specified location.
Figure 6.39 Spot dialog box configured for the GTR_01 clip
5. Click the GRID button in the Edit window toolbar (underneath the Spot button) to put the session
into Grid mode.
6. Choose FILE > SAVE to save your work in progress.
1. Activate SLIP mode on the left side of the Edit Window Toolbar.
2. Click on the Trim tool in the toolbar to activate it.
180 Exercise 6
3. Click in the front part of the Hi Hats_03 clip and drag to adjust the trim point. Trim up to the start
of the first major transient in the clip (the first hi hat strike).
Figure 6.41 Trimming the start of the Hi Hat clip: before (top) and after (bottom)
5. Click in the end part of the clip and drag to adjust the trim point. Trim back to the end of the decay
on the last hi hat strike.
Finishing Up
To complete this exercise tutorial, you will need to save your work and close the session. You will be reusing
this session in Exercise 7, so it is important to save the work you’ve done.
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Press the SPACEBAR to play back the session and confirm your results.
3. Press the SPACEBAR a second time when finished.
4. Choose FILE > SAVE to save the session.
5. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 7
The things you’ve learned thus far are important skills in becoming a strong Pro Tools user. Sooner or later
though, you’ll need to start recording performances. For this, you will need an appropriate input source for
the material you wish to record. You will also need to make sure you have adequate space on your computer
or on an external drive to store your recordings. In a music session, you may also want to configure the
session tempo and meter to match the piece you are recording.
Learning Targets
! Recognize characteristics of different types of microphones
TOPIC 7.1:
GETTING AUDIO INTO YOUR SYSTEM
Recording audio is straightforward enough—the goal is to acquire a signal as accurately as possible, with
minimal noise. In fact, that’s been the aim since the earliest days of recording, and the basic process has
remained essentially the same throughout the decades.
In this unit, you will explore the idea of signal flow. What happens first on a track? What happens last? Why
is the order of operations important? You will also learn how to configure a system for recording. How do
you get audio into the system? How can you control record levels? Lastly, you’ll consider what to do after
recording. How can you keep the record takes that were good and discard the takes that were bad?
Microphone Basics
One of the most commonly used input devices is the microphone.
Microphones and speakers are closely related and are both forms of transducers—devices that convert one
form of energy into another. With speakers, an electrical signal is applied to an electromagnet (called a voice
coil), which then moves the speaker cone in and out. The speaker vibration creates variations in air pressure
that we perceive as sound.
If you reverse that process, you have a microphone. In microphones, changes in air pressure create vibrations
to a component within the microphone. The movement of that component creates an electrical signal.
The electrical signal is then transmitted through the microphone cable to your recording medium.
However, the voltage coming from microphones is unusably low. To increase the signal level to something
useful, we use preamplification. Preamplification can be applied a few different ways. Here are two examples:
! Audio Interface: Many audio interfaces have built-in microphone preamps, solving the voltage
problem. If an interface has 3-pin XLR microphone connections, it’s a safe bet that it has an
integrated mic preamp. The preamp can be adjusted using the gain control on the audio interface.
! USB: USB microphones are arguably the simplest solution for boosting the signal. USB mics will
include not only a built-in microphone preamp, but also a built-in audio interface, converting the
analog sound to digital audio.
184 Lesson 7
Types of Microphones
There are different microphone types: dynamic, condenser, and ribbon microphones. Let’s take a look at the
pros and cons of each type.
Dynamic Microphones
A dynamic mic works by moving a coil of wire around a magnet (or moving a magnet around a coil of wire),
pushing electrons in the wire and creating an electrical current, similar to how an electrical generator works.
When sound causes the diaphragm to move, the coil interacting with the magnetic field generates a small
electrical current, which is then sent to a microphone preamp to boost the signal.
! They are generally less expensive than other kinds of microphones. Two of the most popular dynamic
microphones, the Shure SM57 and SM58, are only about $100 USD.
! They have a simple design and tend to be very sturdy. Not only can they withstand the occasional
knocks and drops, but they are also well-suited to record loud sounds like guitars and drums and are
commonly used in live music stage performances.
Classic examples of dynamic microphones, the Shure SM57 and SM58, are not only relatively affordable,
but they are among the most popular microphones today.
Dynamic microphones have some downsides, though; they are generally not the most sensitive type of
microphone and will not capture all the nuances of a performance, particularly in the higher frequencies.
Condenser Microphones
Condenser microphones are also commonly found in recording studios. Condenser microphones contain
two metal plates that are oppositely charged and separated by a small gap. One metal plate is attached to the
diaphragm, while the other has a fixed position. As vibrations cause the diaphragm to move, the relative
distance between the two plates changes, producing capacitance, which generates an electrical signal.
Getting Ready to Record 185
Condenser microphones are typically a bit more expensive than dynamic microphones. They also tend to be
more delicate due to their more complex construction, meaning you should not put one too close to a kick
drum or guitar amp. However, they can record sound in greater detail and over a larger frequency range.
The Neumann U87, perhaps the most coveted microphone in the world, is a great example of a condenser
microphone.
One important characteristic of condenser microphones is that they need power in order to function.
Electrical current must be supplied to the two metal plates, typically from an external source. This is
commonly provided by the microphone preamp or audio interface, and is known as phantom power. If
you’re using a condenser microphone, make sure that phantom power is turned on for that connection.
Condenser microphones can cause noise when they are plugged in due to their
� circuitry powering up. Turn down your studio monitors before connecting these
kinds of microphones to your preamp or interface.
Ribbon Microphones
A ribbon microphone is generally the most expensive kind of microphone you can buy. In a ribbon
microphone, an extremely thin strip of metal is suspended between two magnets. As sound hits the ribbon
and causes it to move, its vibration in the magnetic field generates an electrical current.
If you need to capture sound with very high quality and accuracy, it’s hard to beat a good ribbon
microphone. The ribbon design can capture detail and clarity from very low to very high frequency ranges.
These mics also provide a good reproduction of the area around the microphone, making them very
effective recording tools in professional recording spaces and concert halls.
Ribbon microphones are typically on the higher end of the price range (the Royer R-121 for example, is
over $1,000 USD). And the thin ribbon—the core of the microphone’s design—is very delicate. It can be
torn by wind or rough handling, rendering the microphone useless.
186 Lesson 7
Small diaphragm microphones tend to be smaller than large diaphragm microphones, but their differences
go beyond size:
! Large diaphragm microphones have a higher signal level and lower noise. They are generally less
sensitive than small diaphragm microphones, but although they don’t record as accurately, they have
a pleasing warmth in the low frequencies, making them a popular choice for recording vocals.
! Small diaphragm microphones tend to be more technically accurate in recording a performance. The
small vibrating area is far more responsive, especially to the initial attack (or transient) of sounds and
higher frequency ranges. Small diaphragm microphones are better for recording all the details of a
performance, and are commonly used for drums, guitar, piano, and other instruments.
Polar Patterns
Last, but certainly not least as it pertains to your microphone choices, is the microphone’s polar pattern. The
polar pattern is a representation of the directional sensitivity of the microphone. Microphones use different
polar patterns that characterize their sensitivity to sound arriving from different directions. The three most
common polar patterns are omnidirectional, cardioid, and figure 8.
Getting Ready to Record 187
Figure 7.4 Microphone polar patterns: omnidirectional, cardioid, and figure 8 (left to right)
A microphone with omnidirectional polarity is sensitive to sound in all directions. This design typically gives
you the most natural sound and is resistant to plosives (the pop sound that microphones will often pick up
with hard P’s, B’s, and other consonants).
The most common polar pattern is called cardioid. The name is derived from the heart (cardio) shape of the
pattern. This kind of microphone is most sensitive to sound in front of it, making it more directional than
other microphones. Sounds behind or to the side of the mic will not be picked up as well. For that reason,
cardioid microphones are commonly used in live performances. Unlike omnidirectional microphones
though, cardioid microphones are susceptible to plosives.
The last pattern, called figure 8 (or sometimes bidirectional), is equally sensitive to sounds in front of it and
behind it, but not on the sides. Ribbon microphones, as a result of their design, tend to have this polarity.
Figure 8 microphones give a clear recording of a performer, plus the ambience of the recording space.
If you want to record a guitar or bass amplifier directly into Pro Tools, look for a line level output on the
amp and connect that to a line input on your audio interface.
Alternatively, you can connect an electric guitar or bass directly into an interface without going through an
amp. Instruments like guitars and basses have an output signal that is a bit stronger than microphone level
and a bit lower than line level signals. Many audio interfaces include direct injection (or DI) inputs for this
purpose. These inputs may be labeled Instrument, Inst, or simply DI.
Digital Inputs
Many audio devices have digital outputs that can be connected to corresponding digital inputs on your
system. Keeping a signal in the digital realm will minimize noise levels and signal degradations that can
accompany Digital-to-Analog (D/A) and Analog-to-Digital (A/D) conversions.
188 Lesson 7
Three common digital audio formats that you might encounter in a recording situation include:
! S/PDIF—Uses RCA (also called coaxial) or TOSLINK fiber optic connections. A single S/PDIF
connection carries two channels of information.
! AES/EBU—Uses XLR cables and is a professional digital format. A single AES/EBU connection
carries two channels of information.
! ADAT—Uses a TOSLINK fiber optic cable. A single ADAT connection carries 8 channels of audio
information.
The audio quality of these formats is virtually identical, but if you have a choice,
� AES/EBU or ADAT formats are generally preferable, as they do not include any
copy protection encoded into the audio signal.
Getting Ready to Record 189
TOPIC 7.2:
YOUR RECORDING SPACE
Recording spaces come in all shapes and sizes. The importance of the room design will vary depending upon
the kind of recording work you are doing. If you’re only recording instruments or devices that are plugged
directly into an audio interface, pretty much any room will do the trick. Recording with microphones,
though—that’s another story.
! Which recording sounds better? Why? How would you characterize each take?
Discuss your observations. What conclusions can you make about the impact of the recording environment
on the sound quality of the recording?
Microphone Stands
Using a microphone stand prevents handling noise. Mic stands come in a variety of shapes and sizes, from
desktop to standalone. Frequently, microphone extensions called boom arms are attached to a basic
microphone stand. These not only extend the height of a microphone stand, but they also give more
flexibility with microphone placement.
Additional isolation is often used in the form of a shock mount. This device suspends the microphone using
elastic cords or springs.
Pop Filters
Unwanted vibrations could also come from the performer, in the form of powerful bursts of air called
plosives. These normally occur when we pronounce hard consonants like B or P sounds. Such plosives can
be picked up by microphones as noticeable pops.
Pop filters are designed to minimize plosives by dispersing the air from the performer’s mouth before it
reaches the mic. Pop filters are inexpensive and easy to use; just clip one to your microphone stand and
position the circular barrier between the performer and the microphone.
To prevent the microphone from picking up playback audio from Pro Tools,
� performers can listen to playback using headphones. Closed-back headphones
work best in these situations.
Sound Absorption
Sound, like light, can be reflected. The sounds you are recording also produce sound reflections that bounce
off nearby walls. These reflections, in turn, are picked up by the microphone. Generally speaking, you’ll
Getting Ready to Record 191
want these reflections to be minimized. This is where sound absorption panels applied on walls and other
surfaces can help.
Sound absorbers are not tremendously expensive, but they can be a bit difficult from a logistical perspective.
Sometimes it’s just not practical to put sound-absorbing foam on your walls or to hang absorption panels
everywhere. Less intrusive alternatives include small sound-absorbing panels that can be attached to a
microphone stand.
Moving the mic further from the sound source will also affect the reflections
� being recorded: you’ll get less of the source and more of the room sound. So
sound absorption becomes more important.
192 Lesson 7
TOPIC 7.3:
SETTING TEMPO AND METER
Once you’re ready to begin recording from a technical perspective, you may have a few other details to
consider. This is especially true when recording music.
In this section, we go through a pre-session checklist to prepare for recording to a metronome click.
Tempo
Tempo is the speed at which beats are played. In music, tempo is measured in beats per minute, or BPM.
By default, Pro Tools uses a tempo of 120 BPM. However, you can change this as needed.
The Tempo Ruler Enable button determines how your session will derive its tempo:
! When active (blue), the tempo settings applied in the Tempo ruler will be in effect. This is called
TEMPO MAP MODE. In this mode, your session could start at a tempo of 120 BPM, and then change
tempo at measure 3 to 100 BPM. This mode is required for a session that includes tempo changes.
! When inactive (grey), your session will be in MANUAL TEMPO MODE. In this mode, the tempo will
simply be the value that is set in the Tempo field. Any tempo settings applied to the Tempo ruler will
be disregarded. Manual Tempo mode provides a quick way to experiment with tempo after you’ve
created a tempo map.
Getting Ready to Record 193
Setting Tempo
When the Tempo ruler is disabled (or before tempo changes have been added to the Tempo ruler), the
Tempo field in the MIDI controls section will let you set the tempo for the session:
Figure 7.8 Clicking the Tempo field in the MIDI Controls section
2. Type a tempo value and press the RETURN key (Mac) or ENTER key (Windows).
When the Tempo ruler is enabled, you can create tempo events in the Tempo ruler itself:
1. Click the plus (+) button to the right of the word Tempo in the Rulers area of the Edit window.
2. In the TEMPO CHANGE dialog box, specify the location where your tempo event will take effect. (In the
image below, the location is set to Bar 11, Beat 1, Tick 000.) In the BPM field, type the desired tempo.
Tap Tempo
Sometimes you might not know the numeric value of the tempo you need. In this case, you can highlight
the tempo or BPM field and repeatedly tap the T key on your keyboard, in tempo. As you tap, Pro Tools
will quickly calculate the tempo from your keystrokes.
Meter
A song’s meter (or Time Signature) determines the number of beats in a measure (the first number), and the
note value that gets one beat (the second number). Most songs that you hear on the radio have a 4/4 meter,
meaning that there are four beats in a measure and a quarter note gets one beat. However, other meters are
commonly used as well. Setting the meter correctly will ensure that the click provides the right beat.
1. In the MIDI controls section of the Edit or Transport window, double-click the METER value.
Figure 7.11 Double-clicking the Meter value in the MIDI Controls section
Alternatively, you can click the plus (+) button to the right of the word Meter in the Rulers area of
the Edit window.
2. In the Meter Change dialog box that appears, choose the location for your meter change. (See
Figure 7.13.) Then type in the Meter you want, and finally choose your click value.
Getting Ready to Record 195
The check box in the upper left-hand corner, labeled Snap To Bar, will cause the
� meter change to be applied on Beat 1 of the bar. You can safely leave this box
checked in most cases to help align the meter change correctly.
Figure 7.14 Tempo and Meter rules shown in the Edit window
As another example, Figure 7.15 shows a tempo change at Bar 3 from 120 BPM down to 100 BPM.
LESSON 7 CONCLUSION
Getting good quality audio into your Pro Tools system involves several stages before the DAW itself. In this
Lesson, you learned how different types of microphones impact the input signal. You also learned how to
get various different types of signals into a track and reviewed some options that can be used to improve the
audio captured by a microphone. Lastly, you learned how to set the meter and tempo for your session.
! The different types of microphones, and their individual strengths and weaknesses
! The differences between different input sources—microphones, line-level signals, instrument-level
signals, and digital signals—and how to get them into your DAW
! How a microphone’s polar pattern affects its ability to record the sounds around it
! Press the T key repeatedly with the tempo field highlighted to derive tempo using the Tap Tempo
function.
1. What component in a recording signal flow is used to increase the signal level coming from a
microphone going onto a Pro Tools track?
a. A microphone preamp
b. A microphone cable
c. A pop filter
d. A shock mount
Getting Ready to Record 197
2. The most rugged type of microphone is _____. The most delicate and easily damaged type is _____.
a. Condenser
b. Dynamic
c. Ribbon
4. The _____ microphone polar pattern works best to record sound from the front and reject sound
from the back. The _____ polar pattern works best to record sounds from front and back, rejecting
sounds from the sides.
a. Omnidirectional
b. Cardioid
c. Figure 8
7. What inexpensive device can you use to reduce plosives when recording vocals? What microphone
polar pattern is most sensitive to plosives?
8. How are sound absorption panels useful in a recording space? What problem sounds can they reduce?
9. The _____ button in the Transport window can be used to switch between Manual Tempo mode
and Tempo Map mode (to add tempo changes to your session).
b. Metronome
d. Countoff
10. How can you add a tempo change to your session? How can you add a meter change?
Exercise 7
Exercise Details
! Required Media: None
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 6. If that session is not available,
you can use the provided Exercise07-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 6: Storage Drive/Folder > Exercises-XXX >
Exercise06-XXX.ptx.
Alternatively, you can use the Exercise07 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise07-Starter.ptx.
Configuring Tempo and Meter 199
2. Choose FILE > SAVE AS and name the session Exercise07-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
1. Before making any changes, play through the session one time to get familiar with the musical
material. Stop playback when finished.
2. Click on the GRID button on the left side of the Edit Window Toolbar to activate Grid mode. The
button will light blue when active.
3. Use the GRID VALUE SELECTOR on the right side of the Edit Window Toolbar (to the right of the
Counters area) to set the grid size to 1 Bar.
4. Click on the HORIZONTAL ZOOM IN button on the toolbar to zoom in a level for a better view.
200 Exercise 7
Figure 7.18 Clicking on the Horizontal Zoom In button on the Edit window toolbar
5. Make a selection on the Drums track from Bar 5 to Bar 7. The selection will snap to bar boundaries
as you drag. (Note that you will need to drag at least half way across each bar to select it.)
6. Choose OPTIONS > LOOP PLAYBACK to activate Loop Playback mode. A looping arrow will display
on the Play button in the Transport window.
7. Start playback and take note of the results. You should hear that playback does not begin on a beat
and it does not loop smoothly. This is because the beats in the performance do not match the beats
represented in the Pro Tools Bars|Beats ruler.
1. Choose VIEW > RULERS > METER to display the Meter ruler, if not already shown.
2. Verify that the Meter ruler shows 4/4 at the head of the ruler. If not, click the plus (+) button on the
Meter ruler and enter the correct meter in the resulting dialog box. (See Figure 7.20.)
Configuring Tempo and Meter 201
Figure 7.20 The Meter Change dialog box configured for 4/4 timing
3. Take note of the tempo displayed at the head of the Tempo ruler. This will be the default tempo of
120 BPM.
4. Double-click on the red tempo event at the start of the Tempo ruler. (See Figure 7.21.) The Tempo
Change dialog box will open.
Alternatively, you can press Return (Mac) or Enter (Windows); then click the plus
� (+) button on the Tempo ruler to open the Tempo Change dialog box at Bar 1.
Figure 7.21 The red tempo event on the Tempo ruler; double-click to modify the tempo
5. Change the session tempo in the dialog box to 123 BPM and click OK. The red tempo event will
update to reflect the change.
Figure 7.22 Tempo configured properly in the Tempo Change dialog box
202 Exercise 7
The red triangle at the head of the Tempo ruler is a special kind of tempo event,
� known as the Song Start Marker. This marker is actually diamond-shaped, with
half of the diamond hidden behind the head of the ruler.
6. If needed, re-create your selection on the Drums track from Bar 5 to Bar 7.
7. Press the SPACEBAR to start playback again. Notice the results. Playback should now start on the
downbeat of the measure, and the selection should loop smoothly.
8. Stop playback when finished.
Finishing Up
You have now configured your radio ad session to match the musical content used in the ad. To complete
this exercise tutorial, you will need to save your work and close the session. You will be reusing this session
in Exercise 8, so it is important to save the work you’ve done.
You may also want to listen to the results from different locations before exiting.
• Use the SELECTOR tool to place the cursor at a different location in the session, such as at Bar 8.
• Press the SPACEBAR to play back the session and listen to the results. You should hear playback
begin on the beat. Press the SPACEBAR a second time when finished.
• Repeat the process, positioning the cursor to a new bar and listening again. (Try listening from
Bar 10, Bar 14, Bar 18, or other locations of your choice.)
2. When finished, press ENTER or RETURN to place the cursor at the beginning of the session.
3. Choose FILE > SAVE to save the session.
4. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 8
Recording Audio
Recording audio is an area where Pro Tools really shines, and its flexibility has helped Pro Tools earn its
place as a leader in the audio field. This Lesson will start you on the road to recording great takes!
Learning Targets
! Create a click track
! Prepare tracks for recording audio
TOPIC 8.1:
CONFIGURING A METRONOME
You’re almost ready to start recording. Before proceeding, you will often need to set up the session so that
musicians can keep time during the recording.
! Stop playback and choose TRACK > ADD CLICK TRACK to add a new click track to the session.
! Begin playback again, and again toggle the Metronome on and off. What effect does this have now?
Discuss what you’ve observed. What conclusions can you draw about using a metronome in Pro Tools?
The click track is an Aux Input track with a plug-in on it called Click II. This simple plug-in plays short
click sounds (beeps, beats, or notes) to indicate tempo.
! Double-click the Metronome button in the MIDI controls section in the Edit window or Transport
window.
The Click/Countoff Options dialog box will appear. Here, you can choose when your click will play.
The Click/Countoff Options dialog box is divided into three sections. At the top, you can select the
conditions for playing the click:
! During Play and Record: This option plays the click sound during playback and during recording.
Since click tracks are typically needed only during recording, this is not a common choice.
! Only During Record: This is the most common option. During playback, the click will be silent.
The click sound will be heard only when one or more tracks is in the process of recording.
! Only During Countoff: Countoff plays a set number of beats before recording starts, allowing
musicians to adjust to the tempo in advance. With this option chosen, the click will be heard only
during the countoff—once recording begins, the click track will be silent.
The middle section of the dialog box is largely unused. It allows you to choose an external sound module to
provide the click sound. If you’re using a click track, this section can be ignored.
206 Lesson 8
At the bottom of the dialog box, you can set how many measures (bars) of countoff the musicians will hear.
If you use a countoff, it is recommended to select the Only During Record option here.
To use a click track, there’s one more step: enabling the metronome to play the click sound. Pro Tools
provides two ways to activate the metronome:
! From the OPTIONS menu, you can choose CLICK to toggle the metronome sound on or off.
! In the Transport controls, you can click the METRONOME button to toggle the metronome sound on
or off. When active, this button will display in blue.
TOPIC 8.2:
PREPARING YOUR TRACKS
Before starting a record pass, you need to take a few steps to prepare the record tracks.
For this, you need to use the I/O view. If needed, enable this view in the Edit window (or Mix window) by
selecting VIEW > EDIT WINDOW VIEWS > I/O (or VIEW > MIX WINDOW VIEWS > I/O).
1. Click the INPUT PATH SELECTOR (top selector in the I/O view), and choose the input that
corresponds to your audio source.
Each record track should have a different input selected. For example, if the lead
� vocalist is recording through the Mic 1 input, a background singer would need to
use another track with a different input (Mic 2, for example).
2. Click the OUTPUT PATH SELECTOR (bottom selector in the I/O view), and choose the output that
corresponds to the connection you’ll use to monitor your session as you record.
3. (Optional) Adjust the volume level on a track-by-track basis in the Edit or Mix window.
4. (Optional) Change the pan setting on a track-by-track basis. Panning will shift the output of the
track left or right.
To get you started though, here’s how to create the default inputs and outputs you need:
6. Click the OK button. The I/O Setup dialog box will close, and your inputs and outputs will be
set to their default settings for your audio device.
Recording Audio 209
To quickly reset your volume to unity (0.0) or your pan to center (0), hold OPTION
� (Mac) or ALT (Windows) while clicking on the volume or pan controls.
To avoid feedback, turn off or turn down your speakers and instead monitor
� playback through closed-back headphones.
In Pro Tools, when you record onto a track (Audio or MIDI), the names of the recorded clips and files are
based on the name of that track.
For example, if you record to a track named Lead Vocal, the name of the first recorded clip (and its
corresponding audio file) will be Lead Vocal_01. The number at the end of the clip indicates that this is the
first clip recorded on the track. Subsequent recordings on this track will be named Lead Vocal_02, Lead
Vocal_03, Lead Vocal_04, and so on.
Changing the name of the track after recording will not change the name of the clips or files.
The names of the files in your session’s Audio Files folder and the clips in the Clips List are vitally
important as you continue your production process. Recording to tracks using generic names like Audio 1,
Audio 2, and so on may very well cause confusion later, as you face a long list of clips whose names give no
clue as to what they contain. Therefore, the best practice for a recording session is to descriptively name
your tracks prior to recording.
Pro Tools gives you visibility into how much available space you have, in the form of the Disk Usage
window. To access this window, choose WINDOW > DISK USAGE.
210 Lesson 8
! Disk Name: The names of the various drives that are connected to your computer. Bear in mind that
in a basic recording situation, your audio is recorded to the Audio Files subfolder of your session, so
it’s important to know which drive is holding your session.
! Size: The total size of each drive connected to your computer.
! Avail: The available space on each drive connected to your computer.
! %: The percentage of space remaining available on each drive.
! Track Min.: The number of minutes of recording possible on each drive, at your current sample rate
and bit depth. This number is calculated for mono recordings.
The last thing you want is to run out of disk space in the middle of a recording session, so it’s a good idea to
quickly check the Disk Usage window before beginning to record.
! Estimate the amount of time you need to record on all of your tracks for the duration of the session,
including multiple takes. Remember that stereo tracks require twice the disk space of mono tracks.
! Compare this number to the Track Min number in Disk Usage to ensure you have adequate drive
space before beginning the project.
For example, to record 8 mono tracks and 1 stereo track for a three-minute song, you will need 30 mono
track minutes. If you need to record three takes of the song, you will need at least 90 track minutes of
available storage.
Recording Audio 211
TOPIC 8.3:
BASIC RECORDING
With setup complete, you’re now ready to record!
1. Avoid feedback situations—if you’re recording with a microphone in the same room as your monitor
speakers, turn your speakers down or off. Consider using closed-back headphones for monitoring.
2. Verify that signal is reaching your destination track. Click the Input Monitor button (labeled I).
Once active, the track will have a live input, and you’ll hear your incoming signal.
Figure 8.8 Activating the Input Monitor feature for the Lead Vocal track
3. Watch the meter on the track to gauge the signal level. Adjust the sound source or the gain control
on your audio interface to get a strong signal without clipping (red light at the top of the meter). To
start out, target having levels peak in the light green section of the meter, but not in the yellow range.
Any volume and pan changes you make will affect the track’s output only, not its
input. If you’re recording a loud signal that is clipping your input, you’ll need to
� bring down the level of your sound source (instrument, microphone, and so on)
rather than the track’s volume fader in Pro Tools.
4. Once you’re happy with the incoming level of the track, disable input monitoring.
5. Click the Record Enable button to arm the track for recording. (See Figure 8.9.) When a track is
armed, its input will be active (similar to input monitoring), so take care to avoid feedback situations.
Note that the In and Out points in the rulers area will switch from blue (playback)
� to red (record) whenever any track in your session is record-enabled.
6. Position the Edit cursor where you want recording to begin (or select the area where you want to
record).
7. Click the RECORD button in the Transport controls. The Record button will begin to flash.
8. Click the PLAY button or press the SPACEBAR. Recording will begin.
9. Click the STOP button when you want to stop recording. A new clip will be shown in the track.
Recording Audio 213
TOPIC 8.4:
AFTER RECORDING
After you’ve finished a recording, you may have some housekeeping to do. Have you captured a good take?
Are you finished recording on that track? What should you do with any bad takes you’ve recorded? Mostly
how you proceed is up to you, but there are a few good habits to get into.
Playing Back
When you’re done recording on a track, it’s generally a good idea to put the track into a playback-only
mode. This will safeguard against accidentally recording over what you’ve just done!
Managing Clips
Once you’ve completed recording, you’ll find that you have new clips in your Clips List. At times, you may
need to identify the clips from the Clips List and/or manage the clips in your session.
Any edited clip that doesn’t represent a complete file is called a subset clip. For example, if you use the Trim
tool to remove the beginning or end of a whole-file clip, the result no longer represents the entire file. This
is now a subset clip.
Identifying whole-file clips and subset clips is an important part of media management. Whole-file clips
appear in the Clips List in a bold font. For example, the image below includes four whole-file clips:
! Break.02_03
! Crash
Clips that are in plain text (not bold) are subset clips. Clip names also indicate a relationship between the
clips. For example, Crash is a whole file clip, with Crash-02 being a subset clip related to it. The whole-file
clip is sometimes referred to as the parent file.
When you edit a whole-file clip, Pro Tools adds a hyphen (-) to the subset clip name, followed by two digits
to indicate the edit number. For example, if you start with a whole-file clip named Crash, and then trim
that clip, you’ll get a new subset clip named Crash-01. If you create additional subset clips from the same
clip, they’ll be appended with -02, -03, and so on.
Stereo clips are easily identified in your Clips List in two ways. First, the clip name is appended with
(Stereo) in the list. Secondly, there is a small disclosure triangle to the left of the clip name.
In the image below, the Drums_01 clip and the Keys_01 clip are stereo clips—all of the others are mono.
Recording Audio 215
If you click on a stereo clip’s disclosure triangle, you’ll see the two mono clips that comprise that stereo clip.
The mono clip names indicate the channel: a clip with a .L extension indicates the left channel, and a clip
with a .R extension indicates the right channel.
Figure 8.13 Showing the mono clips that comprise a stereo clip
Renaming Clips
As you’ve already learned, Pro Tools names recorded clips based on the tracks they are recorded on. Even so,
from time to time you’ll want to rename a clip.
The NAME dialog box will appear. The dialog box will vary slightly between a subset clip and a
whole-file clip. (See Figure 8.14.)
2. Enter a new name for the clip.
3. In the case of a whole-file clip, select whether to rename the clip only or to rename the clip (in the
session) and the parent file (on disk). The image on the right in Figure 8.14 shows these options.
216 Lesson 8
Figure 8.14 The Name dialog box for subset clips (left) and for whole-file clips (right)
• Right-click the clip that you want to remove (either in the Edit window’s tracks area or in the
Clips List), and choose CLEAR from the pop-up menu.
• Select the clip(s) that you want to delete in the Clips List, then click on the Clips List pop-up
menu (small circular icon in the upper right-hand corner of the Clips List) and choose CLEAR.
You can select a range of clips in the Clips List by selecting the first clip then
� holding Shift while selecting the last clip. You can add or remove individual clips
by holding Command (Mac) or Ctrl (Windows) while clicking additional clips.
The resulting dialog box will vary based on whether you are removing subset clips or whole-file clips.
2. Click the REMOVE button for subset clips, or select from the available options for whole-file clips:
• DELETE—Selected whole-file clips and their associated audio files will be permanently deleted.
• MOVE TO TRASH—Selected whole-file clips will be removed from your session and their
associated audio files will be moved to your computer’s Trash or Recycle bin.
• REMOVE—Selected clips will be removed from your session, but no audio files will be deleted or
moved to the Trash/Recycle bin. (Audio files will remain in your session’s Audio Files folder.)
Recording Audio 217
Figure 8.15 The Clear dialog box for subset clips (left) and for whole-file clips (right)
The selected clips will be removed from the Clips List and any audio files associated with whole-file
clips will be affected as described above for the selected option.
In some cases, Pro Tools will display an additional dialog box before completing the selected action:
! If you attempt to clear a clip that is used in your session (including in your Undo History or your
clipboard), you’ll be prompted to proceed or cancel.
! If you try to delete a parent file that is being used by any subset clips in your session, Pro Tools will
present a warning that it cannot delete that file. If you’d like to remove the clip from your Clips List
while leaving the audio file on your storage drive, click the YES button.
Figure 8.17 Dialog box regarding a parent file that is still needed by the session
218 Lesson 8
LESSON 8 CONCLUSION
The recording process is simple when you break it down to its component parts. This Lesson described how
to create a click track, how to check your available drive space, and how to complete an audio recording.
! To reset volume to unity (0.0) or pan to center (0), hold OPTION (Mac) or ALT (Windows) and click
the volume or pan control.
! To start the transport in record mode, press COMMAND+SPACEBAR (Mac) or CTRL+SPACEBAR
(Windows). Alternatively, press Function key F12 or press the [3] key on the numeric keypad.
! To select a range of clips in the Clips List, select the first clip in the range, then hold SHIFT and select
the last clip in the range.
! To add or remove individual clips from a selection, hold COMMAND (Mac) or CTRL (Windows) while
clicking on a clip.
Recording Audio 219
1. What kind of track is created when you choose the TRACK > CREATE CLICK TRACK command?
a. Audio track
d. Instrument track
2. With a click track added to your session, what button in the Transport window can you use to toggle
the click sound on and off?
b. Metronome
d. Countoff
3. True or False? You can open the Click/Countoff Options dialog box under the OPTIONS menu.
4. The display area that you can use to select inputs and outputs for a track is called the _____ view.
This display area can be shown in the Edit window using the _____ menu.
5. Which of the following keyboard shortcuts can you use to begin recording, once a track has been
record-armed? (Select all that apply.)
6. True or False? If the input level is clipping on a track, you can turn down the track’s fader to reduce
the level and avoid clipping.
8. What aspect of your session determines the names used for your recorded files?
a. Zero
b. Two
c. Five
d. Fifteen
10. True or False? With a whole-file clip selected, you can use the Clear dialog box to either (1) remove
the clip from your session only or (2) remove the clip and delete the associated audio file from disk.
Exercise 8
Recording Audio
In this exercise, you will be recording the voiceover (VO) for your radio advertisement. You have two
options available to complete this exercise.
Option 1: Live Recording. For this option, you will first connect a microphone to Pro Tools and then
record yourself or a classmate speaking the script for the ad.
This exercise does not include detailed instructions for routing audio from a
� microphone into Pro Tools. See Topic 8.2 for basic setup information. Consult
your instructor for additional help as needed.
Option 2: Bus Recording. If live recording is not possible or practical in your school, you can instead record
from an existing bus in the included starter session by routing the bus to the input of the VO track.
Exercise Details
! Required Media: None
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
1. Launch Pro Tools and choose FILE > OPEN SESSION (or choose OPEN FROM DISK from the
Dashboard).
2. Navigate to the session file that you created in Exercise 7: Storage Drive/Folder > Exercises-XXX >
Exercise07-XXX.ptx.
Alternatively, you can use the Exercise08 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise08-Starter.ptx.
3. Select and open the session. The session will open displaying eight tracks in the Edit window.
4. Choose FILE > SAVE AS and name the session Exercise08-XXX, keeping it inside the original session
folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
5. Toggle the display to the Mix window by choosing WINDOW > MIX or by pressing COMMAND+=
(Mac) or CTRL+= (Windows).
1. Locate the AUDIO INPUT PATH SELECTOR for the VO track. This will be the top selector in the I/O
section. (See Figure 8.18.)
2. Click on the AUDIO INPUT PATH SELECTOR and select INTERFACE > INPUT 1 (MONO) (or the
corresponding input where your microphone is connected).
Recording Audio 223
Figure 8.18 Audio Input Path selector for the VO track in the Mix window
3. Record-enable the track by clicking on the RECORD ENABLE button so that it begins flashing red.
1. Test the input level by having the announcer (yourself or a classmate) talk into the microphone in the
same manner that you will use when recording. (Keep the speaking distance and volume consistent
while setting levels.)
Try using the first line or two of the voiceover script as you set the level: “Summer’s here and it’s time
for some fun in the sun. But don’t hit the dunes unprepared.” Have the announcer repeat the lines as
needed.
2. Keep an eye on the track meter as you set levels. Adjust the gain on your audio interface or make
other adjustments to get a strong input signal with consistent levels around two-thirds of the way up
the meter while the announcer speaks.
Be careful not to push the meter into the top half of the orange zone, as this
� could lead to irreversible clipping in the recorded audio file.
224 Exercise 8
2. Toggle the display to the Edit window by choosing WINDOW > EDIT or by pressing COMMAND+=
(Mac) or CTRL+= (Windows).
3. Use the HORIZONTAL ZOOM OUT button on the toolbar to zoom out as needed to see 30 seconds on
the Min:Secs ruler. (You can also use the R key in Edit Focus mode to zoom out.)
You may also want to resize the side columns (Tracks List and Clips List) to allow more screen real
estate for your tracks area.
4. Press the SPACEBAR to begin playback and have the announcer read the script aloud to get a sense of
the proper pacing.
Keep an eye on the Min:Secs ruler and the Sub Counter display at the top of the Edit window as you
practice. The voiceover should start around 2-3 seconds into the session and end shortly before
reaching the 30-second mark (0:30.000).
This is a 30-second radio spot, so the announcer will not have much time to
� complete the script. Practice keeping a brisk pace without sounding rushed.
1. If needed, choose WINDOW > TRANSPORT to display the Transport window; then disable the
COUNT OFF button, if active (lit green). (See Figure 8.21.)
2. With the VO track record-enabled, record-arm the Transport window. The Record button will flash red
when active.
Record button (active) Count Off button (inactive)
Figure 8.21 The Transport window with countoff disabled and the session in Record Ready mode
3. When ready, click the PLAY button or press the SPACEBAR to begin recording.
4. Have the announcer read the script while keeping an eye on the Sub Counter and/or Min:Secs ruler
to complete the script within 30 seconds.
5. When finished, click the STOP button or press the SPACEBAR a second time to stop recording.
6. If needed, repeat the above process to record additional takes until you are satisfied with the results.
1. Launch Pro Tools and choose FILE > OPEN SESSION (or choose OPEN FROM DISK from the
Dashboard).
2. Navigate to the starter session in the download media folder: PT Academy Media Files > 01. Starter
Sessions > Exercise08-Starter.ptx.
3. Select and open the session. The session file will open displaying eight tracks in the Edit window.
226 Exercise 8
5. Name the session Exercise08-XXX (where XXX is your initials) and click SAVE.
6. Maximize the Edit window as needed to utilize the available space on your desktop. (On Mac, hold the
OPTION key while clicking the Maximize button to enlarge the window without obscuring the menus.)
7. Use the HORIZONTAL ZOOM OUT button on the toolbar to zoom out as needed to see 30 seconds on
the Min:Secs ruler. (You can also use the R key in Edit Focus mode to zoom out.)
You may also want to resize the side columns (Tracks List and Clips List) to allow more screen real
estate for your tracks area.
8. Toggle the display to the Mix window by pressing COMMAND+= (Mac) or CTRL+= (Windows).
9. Maximize the Mix window as needed to utilize the available space (again holding OPTION on Mac).
1. Locate the AUDIO INPUT PATH SELECTOR for the VO track. This will be the top selector in the I/O
section of the track. (See Figure 8.23.)
2. Click on the AUDIO INPUT PATH SELECTOR and select BUS > SCRATCH VO (MONO) to record the
voiceover from existing audio included in the session.
Recording Audio 227
Figure 8.23 Audio Input Path selector for the VO track in the Mix window
3. Record-enable the track by clicking on the RECORD ENABLE button so that it begins flashing red.
1. If needed, choose WINDOW > TRANSPORT to display the Transport window; then disable the
COUNT OFF button, if active (lit green). (See Figure 8.25.)
2. With the VO track record-enabled, record-arm the Transport. The Record button will flash red.
Record button (active) Count Off button (inactive)
Figure 8.25 The Transport window with countoff disabled and the session in Record Ready mode
228 Exercise 8
3. Toggle the display to the Edit window by pressing COMMAND+= (Mac) or CTRL+= (Windows).
4. When ready, click the PLAY button or press the SPACEBAR to begin recording.
5. Let the script complete. Keep an eye on the Sub Counter display at the top of the Edit window
and/or the Min:Sec ruler as you record. The voiceover should end shortly before reaching the 30-
second mark (0:30.000).
6. When finished, click the STOP button or press the SPACEBAR a second time to stop recording.
Finishing Up
To complete this exercise tutorial, you will need to save your work and close the session. You will be reusing
this session in Exercise 9, so it is important to save the work you’ve done.
1. Click the RECORD ENABLE button on the VO track to take the track out of record mode.
2. Press ENTER or RETURN to place the cursor at the beginning of the session.
3. Press the SPACEBAR to play back the session and hear your results.
4. Press the SPACEBAR a second time when finished.
5. Choose FILE > SAVE to save the session.
6. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 9
The term MIDI (short for Musical Instrument Digital Interface) represents a protocol that enables
keyboards, synthesizers, and other musical devices to interact with each other. Invented in the early 1980s,
MIDI technology transformed the music industry. The protocol has become an essential tool for music
creation of all kinds.
For this Lesson, we limit the discussion to the basics of what MIDI is and how it’s commonly used on tracks
in Pro Tools. Advanced MIDI operations are discussed in the next Lesson.
Learning Targets
! Understand the basics of MIDI
TOPIC 9.1:
MIDI BASICS
In order to understand MIDI, we need to go back to the early days of music technology.
Three years later, the MIDI specification was unveiled at the 1984 NAMM convention. Soon, virtually all
music manufacturers worldwide had adopted this revolutionary standard.
If a piece of music is placed before a tuba player, they will read the printed notes, tempo, dynamics, and so
on. When they play the music, they translate it into sound produced through their tuba. If the same music
were put in front of a saxophone player, they would translate it into sound through their sax. The printed
music that guides both players has no sound on its own—MIDI works the same way.
! MIDI Channels: Most MIDI data is assigned to one of 16 MIDI channels. Channels allow for each
piece of MIDI information to be directed differently. This is what allows a DAW to send a single
stream of MIDI data that controls multiple sounds discretely.
! Note Data: Individual notes can be recorded and played back with specific pitch, timing, duration,
and velocity. All this information is stored numerically.
Getting Started with MIDI 231
! Continuous Controllers: MIDI can store non-note data, like volume, pitch change, and expression.
These values can change smoothly over time, allowing sounds to change over the course of a
performance or over the course of a single, held note.
! Other: MIDI also stores messages that affect a song more globally, such as tempo, meter, and key.
The connection was easy enough—one end of the cable was connected to the MIDI keyboard’s MIDI Out
port, and the other was connected to a synthesizer module’s MIDI In port.
Other Controllers
Over the years, MIDI controllers have taken on new forms, moving beyond the keyboard style. Alternative
controllers like the Akai EWI (Electronic Wind Instrument), the Moog Theremini, and drum pad
controllers like the M-Audio Trigger Finger enable performers to record MIDI data in different ways.
Figure 9.2 Alternate controllers: Moog Theremini (top left), Akai EWI (bottom left), M-Audio Trigger Finger (right)
232 Lesson 9
Virtual Instruments
Today, hardware sound modules are not as common as they once were. MIDI controllers are still used, but
they now typically control software synthesizers commonly called virtual instruments. These typically
operate as plug-ins inside a DAW such as Pro Tools.
With the advent of virtual instruments, the way that MIDI controllers are connected has also changed.
Although the traditional 5-pin cable is still around, today it is common for MIDI controllers to connect to
computers via USB connections.
Getting Started with MIDI 233
TOPIC 9.2:
MIDI AND INSTRUMENT TRACKS
As discussed above, MIDI isn’t audible on its own. A common misconception is that MIDI and audio are
directly related. This misunderstanding can cause inefficiency and frustration in getting MIDI to work.
The images in this section show the Edit window, but these workflows could
� easily be accomplished in the Mix window as well.
The first step is to create a MIDI track. In Figure 9.3, we’ve created a MIDI track named Piano.
The next step is to create an Aux Input track for the virtual instrument. In Figure 9.4 we’ve added an Aux
Input named Piano VI and then added the Xpand!2 virtual instrument using an Insert selector on the track.
Figure 9.4 Clicking on Insert A of the Aux Input track (left); the Xpand!2 virtual instrument placed on Insert A (right)
234 Lesson 9
Next, we connect the MIDI track’s output to the virtual instrument, using the MIDI track’s OUTPUT
SELECTOR (bottom selector in the I/O section).
Figure 9.5 Routing the MIDI output from the Piano track to channel 1 of the Xpand!2 plug-in on the Piano VI track
The above steps can be used to configure a basic MIDI signal flow and the associated the audio signal
routing that are required for playback through a virtual instrument. However, today there is an easier way.
1. From the New Tracks dialog box, create a Stereo Instrument track with an appropriate name.
Figure 9.6 An Instrument track named Synth Pad in the Edit window, with Inserts A-E and the I/O view displayed
2. Use the top insert selector on the Instrument track to add a virtual instrument, such as Xpand!2.
(Select Multichannel Plug-in > Instrument > Xpand!2.) (See Figure 9.7.)
To display the INSERTS A-E view in the Edit window, use the Edit Window View
� selector or select View > Edit Window Views > Inserts A-E.
Getting Started with MIDI 235
Figure 9.7 Selecting the Xpand!2 plug-in from Insert A (top); the Xpand!2 plug-in on the track (bottom)
Once a virtual instrument is added to an Instrument track, the MIDI Output on the track will
automatically route to the plug-in.
! MIDI data routes through a MIDI or Instrument track (from a MIDI clip on the track or from a
connected MIDI controller).
! The MIDI Output routes to a virtual instrument, which exists as a plug-in on an Insert.
! The virtual instrument responds to the MIDI data by creating audible sound.
On an Instrument track, you can view the MIDI I/O and the MIDI meter in the Instrument view.
Alternatively, you can select View > Edit Window Views > Instrument to display
� the Instrument view from the main menus.
236 Lesson 9
! MIDI INPUT SELECTOR (1) — This controls where the MIDI signal is coming from.
! MIDI OUTPUT SELECTOR (3) — This determines where MIDI data is going to, such as a virtual
instrument (VI).
! MIDI VOLUME (4) — This displays the MIDI volume level for the track.
! MIDI PAN (5) — This displays the MIDI Pan position for the track.
! MIDI VELOCITY METER (6) — Shows how energetically each MIDI note is played.
To test your MIDI setup, you can record-enable the MIDI or Instrument track and play some notes on a
connected MIDI controller. If you see activity in the MIDI meter, then you know that MIDI data is getting
to the track. If you hear sound from the virtual instrument, then you know the virtual instrument is
receiving the MIDI data and generating audio output.
If you don’t have a MIDI keyboard handy, you can also test your setup using the mini keyboard on a track.
1. On the MIDI or Instrument track, click the TRACK VIEW SELECTOR (which will initially read Clips).
3. In Notes view, click on any note on the mini keyboard to the left of the track’s playlist area. This will
trigger the associated note, allowing you to audition playback.
If everything is set up properly, MIDI data will be created, the data will be sent to the virtual
instrument, and the instrument will sound.
As yet another alternative, you can use the built-in virtual MIDI keyboard in Pro Tools (WINDOW > MIDI
KEYBOARD) to test your setup. The virtual MIDI keyboard is introduced later in this lesson.
For information on using the virtual MIDI keyboard, see Topic 9.4 toward the end
� of this lesson.
238 Lesson 9
TOPIC 9.3:
MIDI CONTROLS
In Lesson 2, we explored the Edit window toolbar, including the MIDI Controls section. Now that we’re
starting to work with MIDI, we’ll take a closer look at these tools and where they fit into a MIDI workflow.
Figure 9.11 The MIDI Controls section in the Edit window toolbar
In the MIDI Controls section, you’ll find a COUNT OFF button that can be used to enable or disable the
count off function. When the COUNT OFF button is active, the words will be shown in a green box.
Clicking on this button will toggle its state.
You can change the count off settings from the CLICK/COUNTOFF OPTIONS dialog box, which you can
access from the SETUP menu. You can also access this dialog box by double-clicking on the Count Off value
displayed in the Edit window toolbar or in the Transport window.
Getting Started with MIDI 239
The Count Off function can be enabled or disabled by pressing the [8] key on the
� numeric keypad of an extended keyboard.
Meter
As discussed in Lesson 5, the meter determines how many beats are in one measure, and which note
increment gets the beat. For example, in 4/4 meter, there are 4 beats in a measure, and a quarter note gets
one beat. In 5/8 meter, there are five beats in a measure, and an eighth note gets a beat.
Double-clicking the meter value in the MIDI Controls section will open the Meter Change dialog box,
allowing you to specify a meter for the session.
Tempo
Also introduced in Lesson 5, tempo refers to the speed of the beats in a musical piece. Tempo is measured in
beats per minute, or BPM.
Tempo works differently depending upon whether a session is in Manual Tempo mode or Tempo Map
mode (following the Tempo Ruler). In Manual Tempo mode, you can easily change the tempo by selecting
the tempo value and pressing the T key on your computer’s keyboard in tempo.
When enabled, the WAIT FOR NOTE button will be colored blue. In this state, recording will not begin until
a MIDI event is received (for example, when the first note is played on a keyboard).
Figure 9.15 The Wait for Note button in the MIDI Controls section
If you use the Wait For Note feature frequently, you can enable a shortcut for this function. From the
Preferences dialog box (SETUP > PREFERENCES), select the MIDI tab and enable the USE F11 KEY FOR
WAIT FOR NOTE setting. This lets you activate or deactivate Wait For Note using Function key F11.
Figure 9.16 Enabling the F11 key for Wait For Note in Pro Tools Preferences
Getting Started with MIDI 241
Metronome
The METRONOME button is an easy way to enable or disable your click track. When enabled, the
Metronome button will be colored blue. In this mode, the click track will be audible, following the settings
in the Click/Countoff Options dialog box.
If you need to make changes to the way your click behaves, you can easily access the CLICK/COUNTOFF
OPTIONS dialog box by double-clicking the METRONOME button.
MIDI Merge
Normally, when you record MIDI over existing MIDI data, the new MIDI will replace the existing MIDI
on the track. This behavior can be changed using the MIDI MERGE button.
Figure 9.18 The MIDI Merge button in the MIDI Controls section
When MIDI Merge mode is enabled, the MIDI Merge button will be colored blue. When you record over
existing MIDI data in this mode, the new data will be added into the existing data on the track. This is
especially useful for things like MIDI drum recording, allowing for new drum parts to be added without
recording over previously created drum parts.
MIDI Merge mode can be enabled or disabled by pressing the [9] key on the
� numeric keypad.
242 Lesson 9
Figure 9.19 Tempo Ruler Enable button in the MIDI Controls section
When active, the Tempo Ruler Enable button will be colored blue. In this mode, tempo changes can be
applied in the Tempo ruler for your session.
Workflows involving tempo maps are discussed in other courses in the Avid
� Learning Series.
Getting Started with MIDI 243
TOPIC 9.4:
IMPORTING AND RECORDING MIDI
Now that we have set up our tracks, let’s turn to the topic of acquiring MIDI data for a session.
! Record-arm both the Drum VI track and the session (Transport window). Ensure that MIDI Merge
mode is enabled in the Transport window.
! Start the transport by clicking the PLAY button or by pressing the spacebar. (Make sure the COUNT
OFF button is active in the Transport window.)
! After the count off, begin pressing the A key on your computer keyboard on every beat (1, 2, 3, 4) to
create a kick drum pattern. Continue for 4 bars; then stop the transport.
! With the track still record-enabled, record-arm the transport again and start a second record pass.
! After the count off, begin pressing the W key on your computer keyboard on every other beat (Beats
2 and 4) to create a snare drum pattern. Continue for 4 bars; then stop the transport.
! Record-arm the transport again and start a third record pass.
! After the count off, begin pressing the S key on every 8th note (1, and, 2, and, 3, and, 4, and) to
create a hi-hat pattern. Continue for 4 bars; then stop the transport.
! Repeat the process as desired, experimenting with different keys and patterns for additional parts.
Discuss what you’ve observed. How might you remove a part that you added if you weren’t happy with the
performance? How might you replace the entire recording if you wanted to start over?
Pro Tools provides several ways that you can import a Standard MIDI File into your session.
! From your computer’s file browser, navigate to a MIDI file that you want to import. (MIDI files will
have a .mid file extension.) Drag the MIDI file from an open folder into your session’s Edit window.
! From a Pro Tools Workspace browser, navigate to a MIDI file that you want to import. Drag the
MIDI file from the Workspace browser into your session’s Edit window.
2. Navigate to the MIDI file that you want to import and click the OPEN button.
Regardless of which method you use, the MIDI IMPORT OPTIONS dialog box will appear.
Getting Started with MIDI 245
! NEW TRACK(S) (1)—Choosing this option will import the MIDI to new tracks as needed. You can
also choose whether to use Instrument or MIDI tracks from the associated menu.
! CLIP LIST (2)—Clicking this radio button will import the MIDI data to the Clips List only.
! LOCATION (3)—When importing to new tracks, this option lets you choose where on the timeline
the MIDI clips will start. Available choices include Session Start, Song Start, Selection, and Spot.
! IMPORT TEMPO MAP FROM MIDI FILE (4)—When checked, the tempo settings from the imported
MIDI will overwrite the tempo settings in your session. When unchecked, the session’s tempo
settings will be unchanged.
! IMPORT KEY SIGNATURE FROM MIDI FILE (5)—When checked, the key signature settings from the
imported MIDI will overwrite the key signature settings in your session. When unchecked, your
session’s key signature settings will be unchanged.
! REMOVE EXISTING INSTRUMENT TRACKS (6)—When checked, any Instrument tracks in your session
will be permanently deleted. When unchecked, Instrument tracks in your session will be unchanged.
! REMOVE EXISTING MIDI TRACKS (7)—When checked, any MIDI tracks in your session will be
permanently deleted. When unchecked, MIDI tracks in your session will remain unchanged.
! REMOVE EXISTING MIDI CLIPS (8)—When checked, any MIDI clips in your session will be
permanently deleted. When unchecked, MIDI clips in your session will remain unchanged.
After choosing the appropriate settings in the MIDI Import Options dialog box, click the OK button to
complete the import.
246 Lesson 9
Recording MIDI
The process of recording MIDI is similar to audio recording in many respects, but with some additional
flexibility.
Before you start recording MIDI, you might want to set up a click track.
� Remember to use the Metronome button to enable the click.
The ALL setting lets the track accept MIDI data from any port on any channel. This is convenient for basic
MIDI recording. With ALL selected as the input, you can play any MIDI device connected to your
computer and record to any record-enabled MIDI or Instrument track, without any further configuration.
After recording MIDI, you’ll see a MIDI clip on the track, similar to an audio clip. The MIDI clip will
display MIDI note data within the clip rather than an audio waveform.
A classic use of MIDI Merge mode is for recording a MIDI drum pattern. With MIDI Merge enabled, you
can record a kick drum part first, then stack a snare drum part on top of it, then layer in hi-hats, cymbals,
toms, hand claps, and so on. Although you might only play one part per pass, you’ll end up with a single
clip that contains all of the notes that you played, combined.
Getting Started with MIDI 247
1. Record a first pass of your MIDI performance (for example, a Kick drum pattern).
2. Click the MIDI MERGE button in the MIDI Controls area of the Transport window or Edit Window
Toolbar to enable MIDI Merge mode. The button will turn blue when active.
3. Record a second pass of MIDI. The notes you play will be added to the existing part.
With MIDI Merge recording, whenever you play, you’ll add MIDI data to the clip. If you don’t play
anything during a pass, nothing new will be recorded, leaving the original MIDI unchanged. If you record
something you don’t like, you can use the UNDO command to undo just that record pass, keeping the MIDI
from previous passes intact.
When you’re finished recording with MIDI Merge mode, you’ll have a clip that includes all the notes that
you’ve played from all passes you’ve kept.
! From the WINDOW menu, choose MIDI KEYBOARD. The virtual MIDI keyboard will appear.
(See Figure 9.23.)
To open and close the onscreen MIDI Keyboard from your computer keyboard,
� press Shift+K.
248 Lesson 9
! A-K Keys: The black and white piano keys of the MIDI Keyboard allow you to play notes. The
physical layout of these keys on your computer keyboard is similar to a piano’s keyboard, so when
you press the A key, a C note will play; when you press the S key, a D note will play, and so on.
! Z and X Keys: The range of the onscreen MIDI Keyboard is one octave (from one C to another).
You can shift the octave of the keyboard down an octave by pressing the Z key, or you can shift up an
octave by pressing the X key. The current octave is displayed in the lower left-hand corner of the
screen, indicating the starting pitch of the currently targeted octave.
! C and V Keys: These keys give you control over the MIDI velocity of the notes that you play. You
can decrease the velocity by pressing the C key, or increase it by pressing the V key.
1. Click on the track’s RECORD ENABLE button to arm the MIDI or Instrument track for recording.
2. Click the RECORD button in the transport controls.
3. Click the PLAY button. Recording will begin (after the count off, if enabled).
4. Begin playing using the keys on your computer keyboard.
Pro Tools’ onscreen MIDI Keyboard makes recording MIDI easy and portable!
Getting Started with MIDI 249
LESSON 9 CONCLUSION
In this Lesson, we talked about the basics of MIDI—from how MIDI functions to how to record MIDI
data into Pro Tools. There’s certainly more to talk about in the wide world of electronic music, but if you
understand the concepts in this Lesson, you’re off to a strong start.
! The function and purpose of each of the MIDI controls in the Edit or Transport windows
! To use the Tap Tempo function, select the tempo value displayed in the Transport window and press
the T key on your computer’s keyboard at the desired tempo.
! To enable the Wait for Note option, press Function key F11 (when enabled in Preferences).
! To display the onscreen MIDI Keyboard, press SHIFT+K.
! To enable or disable the Metronome button, press the [7] key on the numeric keypad.
! To enable or disable the Count Off button, press the [8] key on the numeric keypad.
! To enable or disable the MIDI Merge button, press the [9] key on the numeric keypad.
250 Lesson 9
2. Software synthesizers that operate as plug-ins inside of Pro Tools are known as _____________.
4. What kind of track is commonly used with a MIDI track for hosting a virtual instrument?
5. What view on an Instrument track lets you click a note on the mini keyboard to trigger the virtual
instrument and audition playback, as shown in the image?
a. Waveform view
b. Clips view
c. Notes view
d. Blocks view
6. Refer to the Image: What is the name of the control outlined below?
b. MIDI Merge
c. Tap Tempo
d. Tab to Transients
Getting Started with MIDI 251
8. True or False? When you import MIDI into Pro Tools, the MIDI file can either be referenced from
its original location or copied into the MIDI Files folder within your session folder.
9. Which MIDI record mode lets you record a MIDI drum performance in layers, adding the kick
drum, snare drum, hi hats, and toms, each during a separate record pass?
10. Which of the following options can be used to record MIDI data to a MIDI or Instrument track?
(Select all that apply.)
Recording MIDI
In this exercise, you will start by adding a click track to your session and activating the metronome. Then
you will assign the Xpand!2 virtual instrument to the existing Beat Wave track and record a MIDI
performance on the track. Lastly, you’ll import MIDI clips to use in your session.
Exercise Details
! Required Media: BeatWaves.mid
! Exercise Duration: 20 to 25 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 8. If that session is not available,
you can use the provided Exercise09-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 8: Storage Drive/Folder > Exercises-XXX >
Exercise08-XXX.ptx.
Alternatively, you can use the Exercise09 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise09-Starter.ptx.
Recording MIDI 253
2. Choose FILE > SAVE AS and name the session Exercise09-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
3. Click the MUTE button (M) on each of the existing tracks to temporarily mute them.
Press OPTION (Mac) or ALT (Windows) while clicking the Mute button on any
� unmuted track to mute all of the tracks at once.
Configure Tracks
In this part of the exercise, you will add a click track to your session and configure the click settings. Then
you will assign the Xpand!2 virtual instrument plug-in to the Beat Wave track. Lastly you will select an
appropriate preset in Xpand!2 for the MIDI part you will be adding to the session.
1. Choose TRACK > CREATE CLICK TRACK. An Aux Input track named Click 1 will be added to your
session.
2. Open the Transport window, if not already displayed, by choosing WINDOW > TRANSPORT.
3. Click on the TRANSPORT WINDOW POP-UP menu and verify that MIDI CONTROLS and EXPANDED
TRANSPORT are enabled.
Transport
window pop-up
menu
Figure 9.24 MIDI Controls and Expanded Transport enabled in the Transport window
4. In the MIDI Controls section of the Transport window, verify that the METRONOME (click) button is
enabled (blue). Turn off the WAIT FOR NOTE button, if active.
1. Choose WINDOW > MIX or press COMMAND+= (Mac) or CTRL+= (Windows) to display the Mix
window.
2. Click on INSERT SELECTOR A for the Beat Wave track and choose MULTICHANNEL PLUG-IN >
INSTRUMENT > XPAND!2 (STEREO). The Xpand!2 plug-in window will display.
254 Exercise 9
3. Click on the LIBRARIAN MENU (displaying <factory default>) and select 04 ACTION PADS >
18 SAMPLE HOLD PAD. (Scroll down past +72 Take Off, where the numbering starts over at 01.)
Librarian menu
You will have to scroll down past the “+##” presets to reach the 18 Sample Hold
� Pad preset.
• Verify that the MIDI device you will be using is powered on and connected to your system
through an available MIDI In port or USB connection.
• Choose WINDOW > MIDI KEYBOARD to display the onscreen virtual keyboard.
Recording MIDI 255
2. Choose SETUP > PLAYBACK ENGINE and verify that the H/W Buffer Size setting is set low, in order
to minimize latency while recording.
For best results, use a H/W Buffer Size setting of 128 Samples or lower. Increase
� this setting only if Pro Tools displays frequent error messages during recording
or playback.
1. Verify that the session is in GRID mode (blue Grid button on the left side of the toolbar), and set the
grid to 1/4 notes (0|1|000) using the Grid Value pop-up selector on the right side of the toolbar.
Figure 9.26 Grid mode enabled (left); Grid value set to quarter notes (right)
2. Using the SELECTOR tool, make a selection on the Beat Wave track, extending from Bar 2 to Bar 10
(2|1|000 to 10|1|000).
� Use the Start, End, and Length fields in the Counter area to verify your selection.
3. Click the COUNT OFF button in the Transport window, if needed, so that it is highlighted in green.
Figure 9.27 Count Off button enabled in the Transport window (right side)
1. If using the virtual MIDI Keyboard, press the Z key to transpose the keyboard down to octave C2.
2. When ready, click the PLAY button or press the SPACEBAR to start the count off. The count off will
sound for two bars before the transport begins rolling.
3. At the end of the two-bar count off, play the 8-bar pattern shown below. (See instructions below.)
For this recording, the timing does not need to be exact. You may want to release each note a little
before the end of the bar to start the next note on time.
• Play the E2 key on your MIDI keyboard to begin the pattern. (Press D on your computer if using
the virtual MIDI Keyboard.)
• Play the A2 key on your MIDI keyboard to continue the pattern. (Press H on your computer if
using the virtual MIDI Keyboard.)
• Play the E2 key again for the end of the pattern. (Press D on your computer if using the virtual
MIDI Keyboard.) Hold the note steady for the final 2 bars.
When finished, your recording should look similar to Figure 9.32.
4. Review your results. If you are not happy with the recording, choose EDIT > UNDO MIDI RECORDING
and try again.
5. Challenge (optional): Select the next nine bars on the Beat Wave track (from 10|1|000 to 19|1|000)
and record the 9-bar pattern shown below.
6. When finished, click the RECORD ENABLE button on the Beat Wave track to disable recording.
7. Next, disable the COUNT OFF and METRONOME buttons in the Transport window. Also close the
MIDI Keyboard window if it is open.
258 Exercise 9
1. Choose FILE > IMPORT MIDI and navigate to the Exercise Media folder: PT Academy Media Files >
02. Exercise Media.
2. Select the BeatWaves.mid file and click OPEN. The MIDI Import Options dialog box will appear.
3. In the MIDI Import Options dialog box, select CLIP LIST as the destination and click OK. (See
Figure 9.34.) Two new clips will be placed in the Clip List (1st Wave-01 and 2nd Wave-01).
Figure 9.34 The MIDI Import Options dialog box with Clip List selected as the destination
Place MIDI clips on the Beat Wave track to finish the performance:
1. If you are not happy with initial 8-bar MIDI recording you completed in the previous section, you
can replace it with the first MIDI clip you’ve imported:
• Using the GRABBER tool, select just the 1st Wave-01 MIDI clip in the Clip List.
• Drag the clip onto the Beat Wave track and position it to start at Bar 2.
2. If you did not complete the 9-bar challenge recording, or if you are not happy with the results, you
can use the second MIDI clip you imported:
• With the GRABBER tool, select just the 2nd Wave-01 clip in the Clip List.
• Drag the clip onto the Beat Wave track and position it to start at Bar 10.
Recording MIDI 259
Finishing Up
To complete this exercise, you will need to save your work and close the session. You will be reusing this
session in Exercise 10, so it is important to save the work you’ve done.
You should also listen to your progress thus far before exiting.
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. OPTION-CLICK (Mac) or ALT-CLICK (Windows) on the mute control of any muted track to unmute
all of the tracks. Then re-enable the Mute control on the Fire FX track.
3. Press the SPACEBAR to play back the session and review your results.
4. Press the SPACEBAR a second time when finished.
5. Choose FILE > SAVE to save the session.
6. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 10
For this Lesson, we discuss how MIDI is commonly used in Pro Tools. This Lesson introduces some MIDI
skills that any engineer might need when working with a MIDI musician in a studio environment.
Learning Targets
! Select appropriate virtual instruments and assign sounds
! Measure time in bars, beats, and ticks
TOPIC 10.1:
WORKING WITH VIRTUAL INSTRUMENTS
Now that you know how to get MIDI data onto tracks, we’ll spend some time focusing on virtual
instruments—how to choose the right one for the job and how to pick a sound for your tracks.
All instruments discussed here are included with Pro Tools Artist; however, they
are not automatically installed with Pro Tools. If any of these instruments are
� missing on your system, see the discussion on Installing Plug-Ins in Lesson 1 and
review the steps outlined in Exercise 1.
Xpand!2
Xpand!2—created by the Advanced Instrument Research (AIR) group—is an example of a multi-timbral
synthesizer. This plug-in has four parts, giving it the ability to create everything from layered leads and pads,
to a respectable selection of drum kits.
Xpand!2 is a workhorse VI and is a great place to start when looking for a specific sound or instrument. One
of the strengths of this instrument is the sheer number and variety of presets that it includes. You’ll find
presets for trumpets, violins, drum kits, choirs, pianos, bells, guitars, basses, xylophones, sitars, flutes,
saxophones, trombones, timpani, synthesizers, and a whole lot more.
262 Lesson 10
Boom
AIR’s Boom virtual instrument is based on classic drum machines like the Roland TR-707 and TR-808.
Drum patterns can be created using a 16th note pattern sequencer (on the left side of the plug-in window).
Clicking on an “LED” will add a note on that step; successive clicks will cycle through velocity levels before
removing the note.
MIDI notes from C1 to D#2 trigger individual drum hits in Boom. MIDI notes from C3 to D#4 trigger
each of the 16 drum patterns available through the pattern sequencer.
Mini Grand
AIR’s Mini Grand is a great-sounding piano plug-in with just a few simple parameters. Although many
other piano plug-ins exist on the market, Mini Grand can get you great sounds with minimal fuss!
DB-33
Another simple but effective plug-in instrument, AIR’s DB-33 emulates a drawbar organ, paired with a
rotating speaker. This VI is based on the Hammond B3, used in a wide range of styles, from rock to jazz.
Working with MIDI in Pro Tools 263
Vacuum
AIR’s Vacuum emulates a vacuum tube synthesizer, a longtime favorite for all kinds of sounds. This
instrument is especially useful for lead and bass sounds that can drive a mix.
Structure Free
Last on the list from AIR, Structure Free is a kind of MIDI instrument called a sampler. Simply put, a
sampler uses short recordings (called “samples”), letting you play them from a MIDI keyboard. Samplers are
especially well suited to recreating real instrument sounds, like drums, strings, or vocal phrases.
SynthCell
Avid’s SynthCell is a simple but flexible synthesizer plug-in. SynthCell features 32-note polyphony, two filters,
two operators, a built-in arpeggiator, and integrated effects (reverb, delay, modulation, and distortion).
GrooveCell
Avid’s GrooveCell emulates popular pad-based drum machines. This virtual instrument allows for sample
layering (up to 3 layers per pad), has a built-in sequencer, and includes a host of other useful features. You
can even drag clips directly from Pro Tools onto the pads to create drum kits from your own sounds!
Avid’s latest virtual instrument, PlayCell, is a sample player with a large library of
drums, pianos, guitars, basses, synths, orchestral instruments, and more. It
� includes a selectable list of musical scales to ensure you’re never composing out
of key and provides four macro controls to help you dial in the perfect sound.
Working with MIDI in Pro Tools 265
Choosing Sounds
Once you’ve chosen an instrument to use, your next step is to pick the sound that you want. Most virtual
instrument plug-ins include a number of presets that you can use for this purpose.
Presets are used by all types of plug-ins in Pro Tools. Presets are simply preconfigured settings for the plug-in.
Sound presets for virtual instruments are often referred to as patches. This term
� finds its roots in the earliest days of synthesis, when different sounds were
created by connecting (or patching) different electronic components together.
1. If the plug-in window isn’t open already, click the Insert button on the track. It will highlight, and
the plug-in window will open.
2. Click the LIBRARIAN menu (which will initially display <factory default>). A menu of available
sounds will appear, sometimes nested into submenus.
Figure 10.9 Selecting a sound using a preset from a plug-in’s Librarian menu
Following are a few specific ways to work with some of the virtual instruments included with Pro Tools.
266 Lesson 10
Each of Xpand!2’s parts can be turned on or off at any time by clicking the Power
� button above the part letter. (When active, the Power button is colored green.)
From the pop-up menu, you can experiment with the 10 different kits provided with Boom. You can even
change kits while Boom is playing, to pick out the best drum sound and style for your song.
You can change the piano that is used by going to the MODEL knob and choosing from seven different
fundamental sounds. If you find that a Real piano sound is getting lost in the mix, try changing to Hard and
listen to the difference!
Working with MIDI in Pro Tools 267
TOPIC 10.2:
TIME AND MIDI
Early in this course, you learned about samples and how they relate to digital audio. Audio files have a set
number of samples per second. These samples play back at the same speed every time, so the audio
characteristics don’t change. For example, a one-minute audio file will always take one minute to play back.
Audio files are based on absolute time (hours, minutes, and seconds) and typically don’t change their
placement or duration based on tempo changes in a session.
What is a Tick?
A tick is the smallest measurement of time used when working in Bars and Beats. Ticks are subdivisions of a
quarter note. Pro Tools provides 960 ticks per quarter note. Ticks can designate musical measurements that
are shorter than a quarter note. They can also indicate locations that are not exactly on a quarter note beat.
Figure 10.11 Pro Tools provides 960 subdivisions (ticks) between each beat in a measure.
Measuring in Ticks
Here’s a scenario: Let’s say that a musician plays a piece of music that consists of four quarter notes.
Because humans may not play with absolute precision, a recorded MIDI performance will typically have
some imperfections, as shown in Figure 10.13. In this illustration, you’ll see that the second note is
noticeably late—it is behind the beat at Bar 1, Beat 2 (shown as 1|2 on the Bars|Beats ruler). The fourth
note of the performance is early, coming in slightly ahead of the beat at 1|4.
268 Lesson 10
Ticks allow us to measure the imperfections in this performance. Here are the note locations, measured
numerically in Bars, Beats, and Ticks:
! The second note of the performance has a numeric location of Bar 1, Beat 2, Tick number 136. This
is represented as 1|2|136 in the Main Counter when the note is selected. This number indicates that
the note is 136 ticks behind the beat.
! The fourth note of the performance is at Bar 1, Beat 3, Tick number 897. This is represented as
1|3|897 in the Main Counter when the note is selected. With 960 ticks in the beat, this tells us the
note is 63 ticks ahead of beat four (1|4|000).
The beginnings of notes aren’t the only things measured in ticks; the ends of
� notes are also tick-based, which means that the starts, ends, and durations of
the notes that you play can be designated down to 1/960th of a quarter note.
Working with MIDI in Pro Tools 269
Track Timebases
Tracks in Pro Tools can be either sample-based or tick-based. MIDI and Instrument tracks are tick-based by
default. This means that their contents are aligned to specific Bar|Beat|Tick locations. All other tracks are
generally sample-based, meaning their contents are aligned to specific sample-number locations.
When you set the Main Counter to BARS|BEATS, you can view the passage of time in your session in bars,
beats, and ticks. You’ll see that the spacing of the grid lines changes as you change your session tempo: the
higher the tempo, the faster the MIDI will play, and the closer the grid spacing will become.
A tick-based track is indicated by a green metronome icon in the lower left-hand corner of the track.
A sample-based track is indicated by a small blue clock icon in the lower left-
� hand corner of the track.
Figure 10.16 A track using tick-based timing, as indicated by the green metronome icon under the mouse cursor
You can change a track’s timebase by clicking on the track’s Timebase Selector and changing from TICKS to
SAMPLES (or vice versa) in the menu that appears.
When a track is set to use sample-based timing, clips, notes, and other events on
� the track will not respond to tempo changes.
Audio tracks, Aux Input tracks, and Master Fader tracks are sample-based by
� default in Pro Tools Studio and Pro Tools Ultimate.
You can change the default timebase for Audio tracks, Aux Inputs, and Master
� Faders by choosing Setup > Preferences, selecting the Editing tab, and enabling
the New Tracks Default to Tick Timebase checkbox.
270 Lesson 10
TOPIC 10.3:
EDITING MIDI
You’ve already learned how to use the basic Edit tools (Trim, Selector, and Grabber) with audio clips. These
functions also apply to MIDI. But because MIDI is fundamentally different from audio, you have a few
more editing operations to consider.
Depending on the track view you select for a MIDI or Instrument track, you will be able to make different
kinds of adjustments using various Edit tools.
Clips View
The default view of a MIDI or Instrument track is the Clips view. When you’re in Clips view, you’ll see
your MIDI data in clip-sized blocks.
If you need to trim, select, or move a clip, this is the view you want. In this regard, editing is very similar to
the work you’ve already done with Audio tracks.
Working with MIDI in Pro Tools 271
Notes View
When you need to edit specific notes, you can work in Notes view. Changing to Notes view will give you
access to each individual note, so that you can change it independently of other notes.
To switch to Notes view, click the TRACK VIEW SELECTOR. A list of options will display, with the currently
active view checked. On a MIDI or Instrument track, you’ll find NOTES just below CLIPS view in the menu.
In Notes view, you may see notes at the top or bottom of the track that are skinnier than the others—for
example in the image shown below, the first and last of the four notes display as thin lines. This indicates
that those notes are out of range of the current view.
You can scroll the viewing range by clicking the up or down arrow icons at the top or bottom of the Mini
Keyboard on the left side of the track.
MIDI vertical zooming will come in handy when working in Notes view. The MIDI
� vertical zoom button is in Zoom Controls area of the Edit window’s toolbar, to the
right of the Edit Mode buttons.
! The Trim tool can be used to adjust a note’s length: move the cursor near the start or end of a note and
drag to the desired point. As with trimming clips, the Trim operation will be subject to the current Edit
mode. Choose SLIP mode for smooth dragging or GRID mode to snap edit points to the grid.
! The Selector tool lets you select a range of notes in Notes view; however, only notes whose start point is
within the selection will be included. Selected notes can be further edited (copied, deleted, and so on).
! Double-clicking with the Selector tool in Notes view will select the area of the clip (or space between
clips) where you are clicking. Triple-clicking will select all notes on the entire track.
! The Grabber tool lets you click on an individual note to select that note. You can also drag a note up
or down to a new pitch location or forward or backward to a new time location. To select multiple
notes with the Grabber, hold the SHIFT key while clicking.
As with clips, holding the OPTION key (Mac) or ALT key (Windows) will create a
� copy as you drag, leaving the original note(s) unchanged.
272 Lesson 10
Velocity View
MIDI velocity is a powerful parameter that can breathe life into your MIDI projects.
Velocity refers to the speed, or force, that a performer used to play a MIDI note. Notes that are played
faster, with more velocity, typically result in an increased amplitude for the instrument. Velocity may also
affect the timbre or character of the sound. Each instrument responds to velocity in different ways, but
changes in velocity will generally result in changes in amplitude and tonal color.
To get a MIDI composition to sound more lifelike while making it louder, raise the
� velocity before you reach for the volume fader. This will give you an amplitude
and tonal change that will more naturally emulate what “real” instruments do.
In Velocity view, you’ll see a vertical line with a diamond at the top at the beginning of each note. This line,
called a velocity stalk, indicates the velocity value for that note: The taller the line, the higher the velocity.
As with Notes view, your Edit tools will take on different functions in this view:
! The Selector tool will allow you to select multiple velocity stalks by clicking and dragging.
! The Grabber tool will change to a finger icon when positioned near the top of a velocity stalk.
Dragging up or down will change the velocity value for the associated note (or all selected notes).
� Changing velocity for an unselected note will cause the note to become selected.
! Placing the cursor over the middle of a note will make the Pencil tool behave like the Grabber tool,
enabling you to select and move the note.
! Placing the cursor close to the beginning or end of a note will make the Pencil tool behave like the
Trim tool, allowing you to adjust the note duration. (See Figure 10.23.)
! When positioned in an area where there is no note, the Pencil tool will allow you to create a new
MIDI note by clicking on the track.
Figure 10.24 Using the Pencil tool to create a new MIDI note
274 Lesson 10
! Holding the OPTION key (Mac) or ALT key (Windows) will flip the Pencil tool over, to become an
eraser. Clicking on a note while using the eraser will delete it.
You can also erase MIDI notes with the Pencil tool by double-clicking on them in
� Notes view.
In Velocity view, the Pencil tool can also be quite powerful: You can click and drag to “draw” velocity
changes over multiple MIDI notes. Many musicians think of musical phrases as organic curves, with their
own peaks and valleys—the Pencil tool makes it easy to draw those kinds of velocity changes.
Here’s how the Edit tools behave when working with MIDI continuous controller graphs:
! The Pencil tool lets you draw the parameter line, according to Pencil tool mode you’ve chosen.
Drawing with the Pencil tool creates a series of connected dots, called breakpoints.
! The Selector tool lets you select a range of breakpoints, after which you can cut, copy, and paste.
! The Trim tool can be used to increase or decrease the value of breakpoints by dragging up or down.
After selecting a target range with the Selector tool, you can scale it up or down with the Trim tool.
Working with MIDI in Pro Tools 275
• Click on an existing breakpoint to move it to a new location (left, right, up, or down).
• Hold OPTION (Mac) or ALT (Windows) while clicking on an existing breakpoint to delete it. (A
small minus sign next to the finger icon indicates that the targeted breakpoint will be removed.)
TOPIC 10.4:
MORE WAYS TO WORK WITH MIDI
In this section, we take a quick look at how you might work more deeply with MIDI data. Here we explore
advanced features for changing tempo and timing in a session, as well as advanced features for fine-tuning a
MIDI performance.
1. Click the triangle icon at the far left of the Tempo ruler to reveal the Graphic Tempo Editor. The
tempo ruler will expand to show a tempo graph.
2. Using the Pencil tool, draw tempo changes on the tempo graph. The Pencil tool allows you to create
tempo curves, based on the currently active Pencil mode. Figure 10.30 shows a curve drawn with the
Free Hand Pencil mode.
The Insert Time operation (Figure 10.31) allows you to add a blank area anywhere in your timeline and
shift elements in your mix later in your timeline. If you need to add a few bars between the first and second
verse and shift tempo changes, clips, and other MIDI data later in time, Insert Time is your solution.
Working with MIDI in Pro Tools 277
The opposite of Insert Time, the Cut Time operation allows you to remove any area of your timeline and
shift subsequent material earlier in your timeline. Like Insert Time, this operation lets you including tempo
changes and other MIDI data.
Included in the Event Operations window (and the Event Operations submenu) are the following
operations:
! Quantize: This operation changes the timings of notes, aligning them to a selected grid value.
! Change Velocity: This operation changes the velocity of notes in different ways, including scaling
them or randomizing their values.
! Change Duration: This operation changes the duration of notes, including removing any overlap of
notes or changing the gaps between notes.
! Step Input: This operation allows notes to be recorded from a MIDI controller one at a time,
without having to record MIDI data in real time.
! Restore Performance: This operation reverts MIDI to the original performance, removing
transformations made by quantizing, changing velocity, changing duration, or transposing notes.
! Flatten Performance: This operation creates a new restore point for a MIDI performance. Once an
area is flattened, any later Restore Performance operation will go back to this state.
Working with MIDI in Pro Tools 279
LESSON 10 CONCLUSION
In this Lesson, you learned advanced MIDI operations—from using virtual instruments to the effects of
tempo on MIDI data and various ways to edit MIDI information. You also learned some advanced
operations for working with tempo and time.
! How to choose the right Virtual Instrument for the job, and then how to choose the right sound
preset (or “Patch”) within that plug-in
! The difference between ticks and samples, and how tempo changes affect the timing of MIDI
information
! How to edit different kinds of MIDI data, using various Edit tools (including the Pencil tool) and
different track views in the Pro Tools Edit window
! How to work with tempo and time, as well as the basic functions included in the Event Operations
window
! To flip the Pencil tool, turning it into an eraser, hold the OPTION key (Mac) or ALT key (Windows).
! To delete breakpoints with the Grabber tool, hold the OPTION key (Mac) or ALT key (Windows).
280 Lesson 10
Mini Grand Four-part multi-timbral virtual instrument with a large library of presets
a. Click the TRACK VIEW SELECTOR under the Record, Solo, and Mute buttons.
b. Click the LIBRARIAN menu in the plug-in window (where it displays <factory default>).
5. True or False. MIDI recordings typically respond to tempo changes in your session, speeding up
when the session tempo increases and slowing down when the tempo decreases.
Working with MIDI in Pro Tools 281
6. What track view do you need to use on a MIDI or Instrument track to edit a MIDI note with the
Grabber tool, moving it to a different pitch?
a. Clips view
b. Notes view
c. Velocity view
d. Pitch view
7. Refer to the Image: The Bass MIDI track is shown in ________________ view.
8. True or False. The Selector tool functions as a Grabber when placed over the middle of a MIDI note
and as a Trim tool when placed near the start or end of a MIDI note.
9. What modifier can you hold while editing MIDI with the Pencil tool to flip the tool over to act as an
eraser in order to delete MIDI notes?
10. Which of the following functions does the Grabber tool provide when editing breakpoints on a
continuous controller graph?
a. Lets you add new breakpoints by clicking on the graph with the Grabber tool
b. Lets you select a range of breakpoints by clicking and dragging on the graph with the Selector tool
c. Lets you invert existing breakpoints by clicking on them with the Scrubber tool
d. Lets you remove breakpoints by OPTION-CLICKING (Mac) or ALT-CLICKING (Windows) with the
Grabber tool
Exercise 10
Exercise Details
! Required Media: SynthBits.mid
! Exercise Duration: 15 to 20 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 9. If that session is not available,
you can use the provided Exercise10-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 9: Storage Drive/Folder > Exercises-XXX >
Exercise09-XXX.ptx.
Alternatively, you can use the Exercise10 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise10-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise10-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
Adding MIDI and Virtual Instruments 283
1. Press COMMAND+SHIFT+N (Mac) or CTRL+SHIFT+N (Windows) to open the New Tracks dialog box.
2. Configure dialog box for two stereo Instrument tracks named Synth Bits.
Figure 10.34 New Tracks dialog box configured for two Instrument tracks
3. Click CREATE. Two new Instrument track will be added to your session.
Figure 10.35 Selecting Clip List in the MIDI Import Options dialog box
Two new clips will be placed in the Clip List (SB1-01 and SB2-01).
1. Using the GRABBER tool, select just the SB1-01 MIDI clip in the Clip List.
2. Drag the clip to the start of the Synth Bits 1 track.
3. Next, select the SB2-01 clip in the Clip List and drag it to the start of the Synth Bits 2 track.
4. Press RETURN (Mac) or ENTER (Windows) to go to the beginning of the session; then press spacebar
to play back the session and hear the results.
1. Press COMMAND+= (Mac) or CTRL+= (Windows) to switch back to the Mix window.
2. Click the plug-in button on Insert A of the Synth Bits 1 track to open the SynthCell plug-in.
Figure 10.36 Clicking the plug-in button to open SynthCell for the Synth Bits 1 track
3. Click on the button displaying <factory default> in the SynthCell plug-in window to open the
LIBRARIAN MENU and select a preset.
Adding MIDI and Virtual Instruments 285
Figure 10.37 Clicking the Librarian Menu in the SynthCell plug-in window
4. Select one of the preset options below. (Audition each by playing the session after making the
assignment; then select your favorite option for the track.)
Try soloing the track periodically as you listen to isolate the sound better. Also try
� changing the preset during playback to hear how the sound changes in the mix.
5. After selecting the preset of your choice, close the plug-in window. Be sure to unsolo the track before
continuing.
6. Open the SynthCell plug-in on the Synth Bits 2 track by clicking its plug-in button on Insert A.
7. Click on the LIBRARIAN MENU and select a preset for this track. Choose from the options below.
(Audition each to select your favorite for the track.)
Finishing Up
To complete this exercise, you will need to save your work and close the session. You will be reusing this
session in Exercise 11, so it is important to save the work you’ve done.
You can also listen to your progress thus far before exiting.
286 Exercise 10
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Press the SPACEBAR to play back the session and review your results.
3. Press the SPACEBAR a second time when finished.
4. Choose FILE > SAVE to save the session.
5. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 11
In this Lesson, we take a deeper look at workflow. The different steps you’ll take during the course of
production are fairly simple (you’ve learned many of these already), but you’ll do certain things countless
times during the course of your work. The trick is to execute the individual steps quickly and efficiently—
the faster and easier you work, the more work you’ll get done, and at a higher quality. That’s what we mean
when we talk about building your workflow skills.
This Lesson isn’t so much a discussion of new editing concepts as it is an assortment of new ways to work,
boosting your Pro Tools power.
Learning Targets
! Work on multiple tracks simultaneously
! Perform clip editing techniques
! Nudge clips
! Create and edit fade-ins, fade-outs, and crossfades
TOPIC 11.1:
MANAGING MULTIPLE TRACKS
Working with individual tracks is one thing, but being able to deal with multiple tracks at once can be a
huge time-saver!
! Click on the track name in the Edit window (at the head of the track).
! Click on the track name in the Mix window (at the bottom of the channel strip).
! Click on the track name in the Tracks List (in the left column of the Edit window or Mix window).
Here are some techniques you can use to select multiple tracks:
! To select a range of tracks, click on the first track name; then hold the SHIFT key while clicking on
the last track name in the range.
! To individually select (or deselect) multiple tracks, hold the COMMAND key (Mac) or CTRL key
(Windows) while clicking on the track name for any tracks that you want to select (or deselect).
! To select all tracks, hold the OPTION key (Mac) or ALT key (Windows) while clicking on any
unselected track’s name. All tracks will be selected. You can use the same process to deselect all tracks:
Hold OPTION (Mac) or ALT (Windows) while clicking on any selected track.
Using O p t i o n (Mac) or A l t (Windows) while selecting tracks in the Track List will
� select or deselect all tracks, shown and hidden. When used in the Edit or Mix
window’s Tracks area, this will select or deselect shown tracks only.
! To make a change to all shown tracks, hold the OPTION key (Mac) or ALT key (Windows) while
making the change on any track. All tracks will be similarly changed. The OPTION or ALT key is
known as the DO TO ALL modifier in Pro Tools.
Taking Your Workflow to the Next Level 289
! To make a change to selected tracks only, hold OPTION+SHIFT (Mac) or ALT+SHIFT (Windows)
while making the change on any selected track. All selected tracks will be similarly changed. The
OPTION/ALT+SHIFT combination is known as the DO TO SELECTED modifier set in Pro Tools.
To toggle Link Track and Edit Selection on/off, do one of the following:
! From the OPTIONS menu, choose LINK TRACK AND EDIT SELECTION.
! Click on the LINK TRACK AND EDIT SELECTION button in the Edit window toolbar. When enabled,
the button will be colored blue.
� The keyboard shortcut to toggle Link Track and Edit Selection on/off is SHIFT+T.
290 Lesson 11
Here’s how the Link Track and Edit Selection option works:
! When disabled, any Edit selection on a track is unrelated to the track selection(s). This means you can
have a selection of material on one track while another track’s nameplate is highlighted.
! When enabled, any track that has an Edit selection will also be selected (its name will be highlighted).
Additionally, changing the track selection will affect the Edit selection as well: selecting a different
track by clicking its nameplate will move the Edit selection to that track.
The ability to quickly and efficiently manage multiple tracks (and their Edit selections) is a skill that will
help you in a number of situations, from recording, to editing, to mixing, and beyond!
Taking Your Workflow to the Next Level 291
TOPIC 11.2:
BASIC EDITING COMMANDS
In this section, we take a look at a variety of way to edit the media on your tracks. If you’ve ever typed an
email or used any kind of text-based application, you’ll understand how cut, copy, and paste works. Let’s
look at these processes and some related edit commands in Pro Tools.
The COPY command works the same as Cut, but it does not remove the selected media from the playlist.
Just like when you cut, the entire selection (including any empty area) will be added to the clipboard.
The PASTE command places the data from the clipboard onto the timeline at the edit insertion position.
For example, if you copy media on a track from measure 3 to 4 (placing that data on the clipboard), and
then move your Edit cursor to measure 7 and choose the Paste command, the copied material will be placed
from measure 7 to 8 on the track.
Figure 11.2 The Cut, Copy, and Paste commands in the Edit menu (left to right)
292 Lesson 11
The keyboard shortcuts for the Cut, Copy, and Paste operations use the
� COMMAND key (Mac) or the CTRL key (Windows) plus the X, C, and V keys,
respectively.
Clear
You have the ability to clear an Edit selection (EDIT > CLEAR), removing the selected material from the
track playlist without putting it onto the clipboard. This command has the same effect as pressing the
BACKSPACE or DELETE key.
Undo/Redo
As you edit, from time to time you may make a mistake or do something that you wish you hadn’t. You can
undo or redo an action by accessing the associated commands from the Edit menu.
! To undo the last change you made, select EDIT > UNDO. The Undo menu item will display the most
recent undoable operation.
! To reinstate an action that you’ve undone, select EDIT > REDO. Like the Undo command, the Redo
menu item will display the most recent redo-able operation.
The keyboard shortcuts for Undo and Redo are Command+Z (Mac) or Ctrl+Z
� (Windows) and Command+Shift+Z (Mac) or Ctrl+Shift+Z (Windows), respectively.
The DUPLICATE and REPEAT commands can get the job done more easily and flexibly. As Edit commands,
these operations will work on any Edit selection, whether empty space, a partial clip, a full clip, multiple
clips, or any combination.
Duplicate
The Duplicate command creates a copy of a clip or selection and places it immediately after the original.
To duplicate a selection:
2. Choose EDIT > DUPLICATE. A duplicate of the selected material will appear immediately after the end
of the selection.
Repeat
The Repeat command lets you create multiple copies of a clip or selection in one quick process. This has the
same effect as using the Duplicate command multiple times in succession.
To repeat a selection:
3. Enter the number of repetitions you want (excluding the original) and click OK. The selected
material will be repeated the specified number of times and placed back-to-back on the track.
The keyboard shortcut for the Repeat command is OPTION+R (Mac) or ALT+R
� (Windows).
294 Lesson 11
TOPIC 11.3:
SEPARATING AND CONSOLIDATING
Other skills that will increase your efficiency include the ability to split clips and to merge clips—that’s
where the SEPARATE, HEAL, and CONSOLIDATE commands come into the picture.
Pro Tools provides a few different ways to create clip separations and to combine clips together.
Basic Separate
Oftentimes, you will need to break a clip into two different parts. This could be necessary in order to affect
the second half only, while performing an edit operation. Suppose, for example, that a line of dialog you
have recorded needs a pause in the middle. You could separate the clip where you want to insert the pause
and move the second half of the clip later on the track.
1. Using the Selector tool, place the Edit cursor at the location where you want to make the separation.
2. From the EDIT menu, choose SEPARATE CLIP > AT SELECTION. The clip will be split into two
smaller clips at the Edit cursor location.
Figure 11.4 Choosing the Separate Clip > At Selection command from the Edit menu
If you make an Edit selection before using this command, the clip will be split into three smaller clips—one
clip before the Edit selection, one clip where the Edit selection exists, and one clip after the Edit selection.
Separating on a Grid
A useful variation on the basic separation workflow creates separate clips at each grid line.
1. Set your Grid value to the interval you want to use for the separations.
3. Select EDIT > SEPARATE CLIP > ON GRID. The PRE-SEPARATE AMOUNT dialog box will appear.
4. Optionally enter a value in the pre-separate amount to shift the separations earlier in time. For
example, enter a pre-separate value of 3 mSec to make separations 3 milliseconds before each grid
line. To keep the separations precisely on each grid line, leave the value at 0.
Use the pre-separate value to preserve the beginnings of sounds (attacks) that
� start before the grid line, such as for music with a rushed feel.
5. Click OK to complete the separation. The clip will be split into multiple pieces, corresponding to the
current grid setting.
Separating on Transients
Another variation creates a new clip boundary at each detected transient within a selection.
A transient is a rapid increase in amplitude (loudness) found at the beginning of a percussive sound, such as
where the hammer hits a piano string or where a drumstick hits the head of a drum. Different types of
instruments have different kinds of transients, but they tend to be good visual cues when editing, indicating
the beginnings of notes (or words, in the case of a vocal track).
3. Optionally enter a value above zero to add padding before the transient points. The greater the value,
the farther ahead of each transient the separations will be.
4. Click OK to complete the separation. The clip will be split into multiple pieces, with separations at
each detected transient.
Heal Separation
If you previously separated a clip, or deleted a portion in the middle of a clip, you may later find you need
the original material back intact. That’s what the Heal Separation command was designed for.
You can heal a separation only if the clips involved have not been moved in
� relation to each other. For example, if you split a clip and then move one of the
resulting pieces, you wont be able to heal the separation.
Consolidating
As you progress in an editing session, you’ll tend to accumulate more and more clips as you cut, copy, paste,
and move clips on your tracks. At some point, the sheer number of clips on a track may become a nuisance.
If you want to combine some clips into a new, single clip, you can consolidate the clips.
The Pro Tools Consolidate feature renders a selection into a single new clip. When applied to audio, this
also creates a new audio file on disk.
1. Select the area that you want to consolidate. This can be any combination of clips, partial clips, and
blank space.
2. Select EDIT > CONSOLIDATE CLIP. The selected area will be combined into a single clip. Any spaces
between clips will be rendered as silence.
TOPIC 11.4:
TRIM TOOL VARIATIONS AND CLIP LOOPING
You’ve learned previously how to use the Trim tool to remove the start or end of a clip. Here we’ll take a
look at advanced trim operations using two of the Trim tool’s variations: TCE Trim and Loop Trim.
1. Click and hold on the Trim tool button and select TCE from the pop-up menu. The icon will change
to reflect the selected mode.
� To toggle the Trim tool through its alternate modes, repeatedly press the F 6 key.
298 Lesson 11
2. Click on a clip boundary and drag left or right, just as if you were using the standard Trim tool.
When you release the mouse button, a new audio clip will be created with a different duration from the
original clip, but with its pitch unchanged. This can be especially useful in Grid mode, for example, to slow
down or speed up an imported loop to match the session tempo.
With this tool, you can create a clip loop by clicking and dragging outward on a clip boundary to extend the
clip. You can also modify an existing clip loop by clicking and dragging in either direction. As you drag, the
clip will be lengthened by adding loop iterations or shortened by removing loop iterations.
TOPIC 11.5:
NUDGING
Moving clips in large increments is easy to do with the Grabber tool. But sometimes you need to move clips
or selections with surgical precision. That’s where the Nudge function comes in.
1. Click on the down arrow to the right of the Nudge value display in the Edit window toolbar.
3. After setting the Time Scale, reopen the menu and select the nudge increment from the top of the list.
300 Lesson 11
Once you have selected an appropriate Nudge value, you can easily move your clips in Nudge increments.
To nudge clips:
1. Using the SELECTOR or GRABBER tool, select the clip(s) you want to move.
• Press the PLUS [+] key on the numeric keypad to move the selected clip(s) later in time (to the
right) by the nudge amount.
• Press the MINUS [–] key on the numeric keypad to move the selected clip(s) earlier in time (to the
left) by the nudge amount.
Nudging uses the Plus and Minus keys on the numeric keypad only. This will not
� work using the plus and minus keys in the top row of the QWERTY keyboard.
If you don’t have a numeric keypad, you can nudge using the Edit Focus mode,
� as introduced in Lesson 6. With Edit Focus mode active, press the COMMA (,) key
to nudge earlier or the PERIOD (.) key to nudge later.
Taking Your Workflow to the Next Level 301
TOPIC 11.6:
USING FADES
Fade-ins and fade-outs are used to gradually transition into or out of a clip. Additionally, you can create
crossfades between clips to make a smooth transition from one clip to another. Although adding fades is an
editing operation, it overlaps with the topic of mixing, since it involves changing the level of your audio
content over time.
In Pro Tools, you can create a fade-in or fade-out for any individual audio clip on a track.
1. Using the Selector tool, select the area of a clip that you want to have fade in or fade out.
For a fade-in, make a selection that begins at or before the clip start point and extends into the clip; for
a fade-out, make a selection that begins within the clip and extends up to or beyond the clip end point.
For the Fade operation to be available, your selection must touch or cross a clip
boundary. Fade-ins will be created starting at the clip start point and fade-outs
� will be created ending at the clip end point, regardless of where your selection
starts or ends, respectively.
2. Choose EDIT > FADES > CREATE or press COMMAND+F (Mac) or CTRL+F (Windows).
The Fades dialog box will open. (See Figure 11.13.) The curves shown in the Fades dialog box will be
different depending on whether you’re creating a fade-in or fade-out, but the controls are the same.
302 Lesson 11
3. Use the section of the dialog box labeled In Shape (fade in) or Out Shape (fade out) to control the
contour of your fade.
• Click on the STANDARD option to select a basic linear or logarithmic shape for the new fade. (The
shape changes depending on what you select in the Slope section.)
• Click on the S-CURVE option to select an S-shaped curve for the new fade.
• Click on the PRESET CURVE option to select a standard fade curve from a menu.
4. Click the OK button at the bottom right of the dialog box to apply the fade. The Fades dialog box
will close.
After creating a fade-in, you’ll see the fade shape applied at the start of the clip. Similarly, after creating a
fade-out, you’ll see the fade shape applied at the end of the clip. (See Figure 11.15.)
Taking Your Workflow to the Next Level 303
Figure 11.15 A fade-in (left) and a fade-out (right) applied to an audio clip
Creating a Crossfade
A crossfade is a simultaneous fading out of one sound while another sound fades in, creating a smooth
transition from one sound to the other. You can create a crossfade between any two overlapping clips.
To create a crossfade:
1. Select across the border between two clips. Note that the clips must overlap, meaning they must be
subset clips with underlying audio available on either side of the current border.
2. Choose EDIT > FADES > CREATE or press COMMAND+F (Mac) or CTRL+F (Windows). The
Crossfade dialog box will display.
3. Select the In Shape curve and Out Shape curve for the crossfade as you would for fade-ins and fade-
outs.
4. Use the Link Out/In section to change the gain at the center point of the crossfade:
• EQUAL GAIN: Select this option to place the midpoint of the fade curves at half amplitude. When
crossfading very similar audio, this will typically create a smooth transition from clip to clip.
• EQUAL POWER: Select this option to compensate for the volume drop that sometimes occurs
when significantly different waveforms are combined. This boosts the midpoint of the fade curves.
• NONE: Select this option to change the fades independently. This lets you adjust the shape,
beginning, and ending of the curves using the small black handles that appear on either end of
each fade curve.
5. Click the OK button in the Fades dialog box to apply the crossfade.
If there’s not enough overlapping audio in both clips when you apply a crossfade, a notification will appear.
Here you can choose either to skip the crossfade or to let Pro Tools adjust the fade boundaries as needed.
1. Using the Selector tool, place your Edit cursor within a clip, either where you want a fade-in to end
or where you want a fade-out to start.
2. Press the D key to create a fade-in from the start of the clip to the cursor location, or press the G key
to create a fade-out from the cursor location to the end of the clip.
1. Using the Selector tool, select an area of two overlapping clips where you want to add a crossfade.
2. Press the F key.
Taking Your Workflow to the Next Level 305
Editing Fades
To change the shape of a fade that you previously applied, you can simply double-click on the fade graphic
with the Grabber tool. The Fade dialog box will reopen, allowing you to make changes as needed.
Some other ways you can edit an existing fade include the following:
! Use the GRABBER tool to adjust the placement of the fade by clicking and dragging. For fade-ins and
fade-outs, this will also trim the start or end of the clip, respectively.
! Use the TRIM tool to adjust the duration of a fade by clicking on either end of the fade and dragging,
just as you would do with an audio clip.
Deleting Fades
Deleting a fade you don’t want is also easy. There are a number of ways you can do it:
! Select the fade that you want to delete and press the DELETE or BACKSPACE key. The fade will be
removed, and the original (non-faded audio) will remain.
! Right-click a fade (or a selection that has fades in it). From the pop-up menu, choose DELETE
FADES. Any selected fades will be removed.
! Select a fade (or make a selection that includes multiple fades) and choose EDIT > FADES > DELETE.
306 Lesson 11
TOPIC 11.7:
USING THE TAB KEY
The Tab key provides a great way to navigate your session. The Tab functionality can also be used to create
selections.
Basic Tabbing
We’ll look at basic tab behavior first. The general idea is that the Tab key will allow us to navigate from one
clip to the next on a track without reaching for the mouse. For this, the TAB TO TRANSIENTS function
should be disabled.
1. Disable the TAB TO TRANSIENTS button in the Edit Window toolbar (below and left of the Zoomer
tool). The button will display in gray when disabled.
To toggle the Tab to Transients feature on and off from the keyboard, press
� OPTION+COMMAND+TAB (Mac) or CTRL+ALT+TAB (Windows).
2. With the Edit cursor on a track containing several clips, press the TAB key. The Edit cursor will move
forward to the next clip boundary. If the Edit cursor was before a clip, it will move forward to the
start of that clip; if the Edit cursor was at the start of a clip or within a clip, it will move forward to
the end of the clip.
Modifier keys will affect tab behavior. Holding the OPTION key (Mac) or CTRL key
� (Windows) will reverse the behavior and tab backward through clip boundaries.
Holding the SHIFT key will make or extend a selection while tabbing.
Taking Your Workflow to the Next Level 307
Tab to Transients
With the TAB TO TRANSIENTS function enabled, the Tab key will continue to advance through to clip
boundaries, but it will also stop at each transient with a clip. The first step is to enable Tab to Transients.
! Click the TAB TO TRANSIENTS button in the Edit Window toolbar so that it becomes highlighted in
blue. This indicates that Tab to Transients is active.
! Choose OPTIONS > TAB TO TRANSIENT. When active, there will be a checkmark next to the TAB TO
TRANSIENT menu item. Selecting this function from the OPTIONS menu will toggle its state.
1. With the Edit cursor on the target track, press the TAB key. The Edit cursor will move forward to the
next clip boundary, if starting from outside of a clip, or to the next transient within the current clip,
if starting from within a clip. If no transient is detected within the current clip, the cursor will
advance to the end of the clip.
2. Press the TAB key again to advance the cursor to the next detected transient or the next clip
boundary. As you tab, the Edit cursor will jump from transient to transient. This is a fantastic way to
locate drum hits and other transient-based audio.
Modifier keys function similarly when using Tab to Transients: The OPTION key
� (Mac) or CTRL key (Windows) will reverse the tab direction; the SHIFT key will
make a selection while tabbing.
The TAB key is also useful for navigating MIDI and Instrument tracks, allowing
� you to navigate between clip boundaries. With Tab to Transients active, the TAB
key will navigate from note to note within each MIDI clip.
308 Lesson 11
LESSON 11 CONCLUSION
This lesson focused on workflow techniques to make your work in Pro Tools more efficient. It covered track
management techniques, editing techniques, and navigation techniques that you will use regularly as you
edit and arrange the media in your sessions.
! How to use the variations of the Trim tool—TCE Trim and Loop Trim
! How to nudge clips by a selected increment
! How to create and edit fade-ins, fade-outs, and crossfades
! To nudge a selection, press plus [+] or minus [–] on the numeric keypad or press period or comma
in Edit Focus mode.
! To select a range of tracks, click on the first track name; then hold SHIFT while clicking on the last
track name.
! To select or deselect individual non-contiguous tracks, hold COMMAND (Mac) or CTRL (Windows)
while clicking on each track name.
! To select all tracks, hold OPTION (Mac) or ALT (Windows) while clicking on the name of any
unselected track.
! To make a routing change on all tracks, hold OPTION (Mac) or ALT (Windows) while making the
change on any track.
! To make a routing change on all selected tracks, hold OPTION+SHIFT (Mac) or ALT+SHIFT
(Windows) while making the change on any selected track.
! To extend an Edit selection to another track, hold SHIFT while clicking on the playlist of the target
track with the SELECTOR tool.
! To create a fade-in, fade-out, or crossfade, press COMMAND+F (Mac) or CTRL+F (Windows).
! To move the Edit cursor forward to the next clip boundary or next transient (with Tab to Transients
active), press the TAB key.
! To move the Edit cursor backward to the previous clip boundary or transient, hold OPTION (Mac) or
CTRL (Windows) while pressing the Tab key.
3. True or False? The EDIT > DUPLICATE command can be used repeatedly to create multiple copies of
a clip.
4. What command lets you break a selected clip into multiple smaller clips at each grid line?
b. Match Grid
a. Rejoin clips that have a deleted section, restoring the original audio
6. What are the three modes of the Trim tool in Pro Tools Artist?
7. True or False? In order to nudge a clip, your computer’s keyboard must have a numeric keypad.
Create a fade-in from the clip start to the Edit cursor Command+F (Mac) or Ctrl+F (Windows)
Create a fade-out from the Edit cursor to the clip end The D key
9. How can you move the Edit cursor to the start or end of a clip without using the mouse?
10. What is the purpose of the Tab to Transients feature in Pro Tools?
b. Enables you to navigate through a clip, moving the Edit cursor to successive transients
c. Enables you to add a transient to a track at the Edit cursor location by pressing the TAB key
Exercise Details
! Required Media: none
! Exercise Duration: 15 to 20 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 10. If that session is not available,
you can use the provided Exercise11-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 10: Storage Drive/Folder > Exercises-XXX >
Exercise10-XXX.ptx. The session will open with the Mix window displayed.
Alternatively, you can use the Exercise11 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise11-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise11-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the sample file.)
Editing the Session 313
2. Enable the following options, as needed, by clicking the associated buttons in the Edit window
toolbar (buttons should be lit blue, as shown in Figure 11.20):
• Tab to Transients
• Link Timeline and Edit Selection
• Link Track and Edit Selection
3. Click and drag on the nameplates to arrange the track order as follows, from top to bottom:
• VO
• Drums
• Hi Hat
• Guitar
• Synth Bits 1
• Synth Bits 2
• Beat Wave
• Beach FX
• Fire FX
• Click 1
• Master 1
314 Exercise 11
1. Select the VO track by clicking on the track nameplate so that it becomes highlighted. The Edit
cursor will appear on the track.
2. Press RETURN (Mac) or ENTER (Windows), if needed, to return the cursor to the start of the track.
3. Tab to the first major transient on the track to locate the start of the voiceover. This should be 2 to 3
seconds into the track. (If your recording includes a lot of background noise, you may have to tab
several times to get to the start of the spoken script.)
4. If needed, press the SPACEBAR to audition the track and verify the location. (Solo the VO track, if
necessary.) Press the SPACEBAR a second time to end the audition and make adjustments as needed.
5. Once you’ve verified the location, choose EDIT > TRIM CLIP > START TO INSERTION to remove the
portion of the clip before the Edit cursor.
Editing the Session 315
2. Click and drag with the Scrubber across the VO track around Bar 6 or 7. Listen for the words “so you
don’t get baked by the sun.”
3. Scrub back and forth to locate the start of the word “baked” and release the mouse at that position.
The edit cursor will be placed at the released location.
4. Activate the GRABBER tool (hand icon); then hold CONTROL (Mac) or START (Windows) and click
on the clip on the Fire FX track. The start of the clip will snap to your Edit cursor location.
The Control key on Mac (Start key on Windows) activates Snap to Head behavior
� in Pro Tools, allowing you to quickly align the head of a clip to the Edit cursor.
5. Unmute the Fire FX track so that the fire sound becomes audible in the mix.
1. Click on the GRID button on the left side of the Edit window toolbar to activate Grid mode, if not
already selected. The Grid button will light blue when active.
2. Activate the SELECTOR tool in the Edit window toolbar.
Figure 11.23 Enabling the Selector tool in the Edit window toolbar
3. Place the cursor at Bar 15 on the Beat Wave track by clicking near the associated grid line. In Grid
mode, the cursor will snap to the closest grid location. (See Figure 11.24 below.)
316 Exercise 11
4. Press the MINUS key (–) to toggle the Beat Wave track from CLIPS view to NOTES view.
Figure 11.24 The Beat Wave track in Clips view (top) and in Notes view (bottom)
5. Select EDIT > SEPARATE NOTES > AT SELECTION. The MIDI note under the Edit cursor will be cut
in two, as shown below.
Figure 11.25 Separated MIDI note at Bar 15 on the Beat Wave track
6. Press the MINUS key again and return the track to CLIPS view.
1. Make a selection on the Beat Wave track from Bar 15 to Bar 17 (15|1|000 to 17|1|000).
Figure 11.26 Two-bar selection on the Beat Wave track, starting at Bar 15
2. Extend the selection across all the music tracks (above) by holding SHIFT while clicking on the
nameplate of the Drums track.
1. Put the session into SHUFFLE mode by clicking on the Shuffle button in the toolbar. The Shuffle
button will light red when active.
Editing the Session 317
2. Press the DELETE or BACKSPACE key. The selected audio and MIDI material will be removed, and
the remaining material on the tracks will slide over to close up the gap.
Finishing Up
To wrap up this exercise, you can listen to the work you’ve completed up to this point. You will be reusing
this session in the next exercise, so it is important to save the work you’ve done before closing the session.
1. Clear any solos you might have in the session, such as on the VO track.
2. Press ENTER (Windows) or RETURN (Mac) followed by the SPACEBAR to begin playback from the
session start and hear the results of your edits.
3. After listening through the session, press the SPACEBAR a second time to stop playback.
4. When finished, save and close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 12
The mixing process represents the culmination of all your composition, recording, and editing. Mixing
processes, techniques, and goals are debated vigorously among professionals; there are few rights and
wrongs. Mixing is also nuanced; the tiniest tweak can significantly change a mix.
At its core, mixing combines individual elements (such as vocal tracks, bass tracks, sound effects tracks, and
so on) into a final product that can be enjoyed by the audience. Care must be taken to make sure that all
elements work well collectively, creating a harmonious whole.
Despite its rigorous demands, mixing is also a heck of a lot of fun. It is one area of production where your
artistic vision can really shine. Even though mixing techniques and approaches may vary, its fundamental
rules are consistent and simple enough to get started quickly.
Learning Targets
! Understand mixing concepts, including “in the box” and “out of the box” mixing
! Discern the difference between mixing and mastering
! Learn about the signal flow for Audio, Aux Input, and Instrument tracks
! Set up and create a “static” mix
TOPIC 12.1:
WHAT IS MIXING?
Multitrack recording became popular in the 1960s, and with that technology came the need to blend
individual recorded tracks. In the early days, the same person who recorded the music would do the mixing
as well. As mixing tools and effects evolved over the years, mixing as a specific profession became more
common. By the 1980s, mix engineers like Dave Pensado, Chris Lord-Alge, and Bob Clearmountain started
making names for themselves due to their iconic mixes.
But what constitutes a “good” mix? There’s no single answer—mixing is a topic that involves no small
amount of subjectivity, and whether a mix is good or bad is ultimately a matter of personal preference.
! Manage the levels of different tracks. Each track should be appropriately loud in relation to one
another. This involves making choices about which sounds should be most prominent. For example,
in a typical movie, the single most important element is the dialog. If other sounds obscure what’s
being said, the mixer needs to lower those sounds, raise the dialog, or a bit of both.
! Ensure that sounds can be heard clearly. This applies even to sounds that are relatively quiet in the
mix. Improving clarity can involve changing the timbre of the sound. For example, in a song that has
kick drum and bass guitar, the low frequencies of the two instruments can cause them to obscure
each other. Through tonal shaping tools like equalization (EQ), mixers carve out frequencies in one
or both of the tracks, allowing them to coexist in a way where both musical parts can be clearly heard.
! Add a sense of space to the mix. Mixers will commonly add ambient effects like reverb and delay for
this purpose. Careful use of ambient effects can create the impression of depth in a mix.
! Imprint a characteristic style to the mix. Iconic, trademark sounds can be added as part of the
mixing process. For example, reggae music typically has exaggerated reverb and delay, and the liberal
use of those effects is completely appropriate for this style. However, the same treatment would be
inappropriate for a string quartet playing a Bach chorale! Mix engineers must understand the stylistic
requirements of the work, and their mix choices should support the artists’ vision.
The advent of DAWs changed that. Today, the power of hundreds of hardware devices is available right
from your computer. The mixing power of DAWs like Pro Tools has allowed for professional work to be
done entirely within the computer at a fraction of the cost of building a studio. Mixing entirely on the
computer is what is known as mixing in the box.
Although mixing in the box has become commonplace, you will still find mixers who prefer to complete at
least some aspect of the mixing process using external gear. Known as out of the box mixing, this involves
taking audio from Pro Tools and routing it out of the computer for processing. This could entail routing
the audio through an external effects unit and back into Pro Tools. It could also involve routing Pro Tools’
outputs into an analog mixing console where the final mixing and summing is done.
For the purposes of this course, we focus on in-the-box mixing. The concepts
� you learn here are applicable to a wide range of mixing scenarios, and many will
apply equally to out-of-the-box mixing.
Many mixes (particularly music projects) require an additional final stage called mastering. People often
think of mastering and mixing as being related phases of production, and they are, up to a point. Once a
final mixdown (or bounce) is created—typically as a stereo file—it is sent to a mastering engineer. The goal
of mastering is to “polish” the mix and make it sound as good as possible for consumer delivery. This
involves using tools and techniques that you normally would not use during the mixing process.
Another important function of mastering is to ensure that a song sounds good in a wide a variety of
listening environments. Your song won’t sound the same over cheap headphones as it does when played
through professional studio monitor speakers. It is the job of the mastering engineer to make the most of the
final mix, so that it can be fully enjoyed on many different playback devices.
Although some producers also master their own mixes, many professionals will opt to use a dedicated
mastering engineer. This is someone who has devoted their professional life to mastering mixes. Mastering
engineers will often be able to bring things out of a track that a producer can’t. The mastering process allows
for a second set of ears to listen objectively, bringing a deep understanding of genre to the mix.
The Basics of Audio Mixing 321
A thorough discussion of mastering is beyond the scope of this course, but many mixing topics we cover can
also be applied when mastering a final mix. If you are going to master your own tracks, here are a few tips:
! Take some time off. Give yourself a few days—or better yet, a few weeks—between completing the
mix and beginning to master the project. You’ll be surprised at what you’ll hear after some time away
from the session, including details you didn’t notice while you were in the thick of mixing.
! Listen and study. Professional mastering engineers usually bring a deep understanding of different
musical styles and the sonic aspects that define them. If you plan to master your own mix, it’s
important to listen critically to other music in the same style. While taking time away from your mix
prior to mastering, immerse yourself in critical listening of similar songs to help prepare your ears.
! Compare. As you work, switch periodically between the mastered version of your song and your
original mix. Are the changes you’re making improving the song or not? In Pro Tools, you can have
one track containing the unmastered final mix, and a second track containing your in-progress
master. You can use the original track as a reference track, keeping it muted as you work. Every so
often, unmute/solo it to compare your mastering work to what you did as a mix engineer.
! Make small moves. When a mastering engineer gets a mix, they are getting what the mixing engineer
considers to be the final product. Any changes made to this mix should be very nuanced. Mastering is
a subtle and profound part of the production process.
! Don’t be fooled by loudness. Louder isn’t necessarily better. During mastering, certain dynamic
effects are used. These tend to raise the overall amplitude of the mix. It can be easy to perceive these
changes as improvements just because they make things louder. It’s important to guard against this.
Compare the peak levels of the mastered track to the levels on the unmastered reference track to
make sure that they are as similar. That way, you can make an unbiased comparison between the two.
You might want your track to be louder, but you also want to make it sound better.
! Compare different playback devices. Listen to your mastered track on headphones, in the car, and
on your TV. The more environments you can hear your work in, the better you’ll understand how
the mix translates to different listening environments. The goal is to make your masters sound as
good as possible in a wide range of listening conditions.
TOPIC 12.2:
SIGNAL FLOW, SIGNAL FLOW, SIGNAL FLOW
To quote an old joke, “What are the three most important things in mixing? Signal flow, signal flow, and
signal flow.” It’s funny, but true: When you begin mixing, you’re fundamentally working with signal flow.
The more complex your mix gets, the more complex signal routing can be. But even the most complex
mixes can be reduced to a few simple elements applied in a specific order.
Stage 1: Input
On an Audio or Aux Input track, the input can be from an audio interface or an internal bus path. In the
case of an Audio track, the input can also come from the audio clips on the track. When an Audio track is
playing back clips that are already on the track, the track does not require any input routing.
An interface input is a signal coming from outside of Pro Tools (like a connected
� microphone), while a bus input is a signal routed from another track or other
internal source from within Pro Tools.
Stage 2: Inserts
Inserts are most commonly used for effects. Inserts are patch points that are placed in-line with the signal
flow of the track, between the input and the output stages. If a plug-in effect is placed on an insert, the
entire signal of the track is routed through that effect before passing on to the next stage in the track’s signal
flow. Inserts are processed in series, from top to bottom.
Pro Tools provides up to 10 insert positions on every Audio and Aux Input track. (See Figure 12.2.)
The Basics of Audio Mixing 323
Figure 12.2 Insert positions on an Audio track, with EQ and dynamics plug-ins applied to the top two inserts
A pre-fader send makes a copy of the signal before it hits the track’s volume fader. This means that the send
level is not affected by any changes made to the source track’s output volume.
The destination of a send can be an interface output (for routing outside of Pro Tools) or an internal bus
(for routing to a different track within Pro Tools).
Pre-fader sends are indicated by a blue Send Selector button to the left of the send’s output path name.
Figure 12.3 Send positions on an Audio track, with a pre-fader send applied at the top send position
Remember that the volume fader controls the output of the track only, meaning
� that it has no effect on the track’s input levels. When routing audio into a track,
you may need to adjust the level of the source signal to prevent clipping.
A post-fader send is indicated by a grey Send Selector button to the left of the send’s output path name.
Sends in Pro Tools are post-fader by default; they can be switched to pre-fader
� mode using the PRE button in the send window (discussed in Lesson 14).
Stage 6: Pan
The next processing stage is where panning is applied. Pan controls on a track set the balance of the signal
between the left and right outputs. Pan controls let you create a stereo mix from your mono or stereo tracks.
Using panning, you can create unique placements for individual sounds within the stereo field.
Stage 7: Output
The final stage is the track output. This is used to route the signal out of the track to an interface output or
an internal bus path. In a basic mix, track outputs are typically used to route the track’s signal through an
audio interface, which in turn connects to monitor speakers or headphones for playback.
1. The I/O view in the middle of the Mix window is where you select the INPUT (stage 1) and the
OUTPUT (stage 7). The Input selector is above the Output selector in this section.
2. The Inserts section at the top of the Mix window provides 10 insert slots, in two banks of 5: INSERTS
A-E and INSERTS F-J. These two views can be individually shown or hidden.
3. The Sends section is below the Inserts section in the Mix window. This section provides 10 send
slots, in two banks of 5: SENDS A-E and SENDS F-J. This is where you apply both pre-fader and
post-fader sends.
326 Lesson 12
4. The VOLUME FADER in the bottom half of the mixer strip allows you to adjust the output volume of
a track. When you create a track, the Volume Fader is set to 0 dB, commonly called unity. You can
boost the level of a track by up to 12 dB, or reduce it to silence at minus infinity (-∞).
5. Although it represents the last stage before the track output, the PAN control is located above the
Volume fader in the mixer strip. This control allows you to balance the post-fader signal between the
left and right speakers.
The signal flow of an Aux Input track is identical to that of an Audio track, with the exception that Aux
Inputs cannot use clips on the track as their input source (they cannot contain clips). These same signal flow
stages are used for audio routing through an Instrument track. The only primary track types that are
significantly different are MIDI tracks (which have no audio signal flow) and Master Fader tracks, which are
discussed later in this lesson.
The Basics of Audio Mixing 327
TOPIC 12.3:
CREATING A “STATIC” MIX (ROUGH MIX)
In this section, we take a look at basic mixer settings to create a static mix. In a simple project, this may be
all you need to complete the mix for your project. More commonly, the static mix may represent the rough
mix stage of your project, where you get basic levels and balance set before you start fine-tuning the details.
1. Confirm that the output of each track is set correctly, so that you can hear each one. If you’re in
doubt about a given track, it’s a good idea to solo that track to make sure it’s audible.
2. When a track is playing back its content, the input setting will not impact that track. However, if you
use effects returns or submixes (which you’ll learn about later), you’ll need to make sure that their
inputs are set correctly.
3. Optionally disable automation on your tracks by setting them to OFF mode. You can do this using
the Automation Mode selector at the head of the track in the Edit window.
Hold OPTION (Mac) or ALT (Windows) while selecting OFF mode for any track to
� set all tracks to Off mode.
Setting Levels
It is important to adjust the volume when you’re working on your static mix so that the relative levels of the
different tracks sound good. Adjusting a track’s volume fader works pretty much like you would expect—
just click and drag up to increase the volume level or drag down to decrease it.
! Adjust faders by 2 to 3 dB at a time to make small but noticible changes to track levels.
! Adjust faders by 6 to 9 dB at a time to make large, dramatic changes to track levels.
328 Lesson 12
! Rough in the levels across all tracks to get started so that the parts start to fit together and each track
is audible in the mix.
! While you listen and make other mixing changes, fine-tune the track levels periodically. This will be
an iterative process.
Here are a couple modifier behaviors that may be useful as you set levels:
! To move faders in very small increments (0.1 dB steps), hold COMMAND (Mac) or CTRL (Windows),
while dragging up or down.
The COMMAND modifier on Mac or CTRL on Windows provides fine control for
� mixer settings and other Pro Tools parameters.
! To quickly reset a volume fader to unity on a track, hold OPTION (Mac) or ALT (Windows) while
clicking on the fader. The fader will jump back to 0 dB.
Setting Pan
Along with volume, positioning various elements of your mix with panning is an important part of a static
mix or rough mix. When you listen to a musical group perform, the players do not all occupy the exact same
location. Rather they have individual positions in relation to you, the listener. That’s essentially what we
want to do when we pan: to create a sonic landscape with different elements placed in different locations.
This not only creates a sense of realism, it also allows each element to be heard as clearly as possible.
! Lead vocals, bass guitar, kick drums, and snare drums are commonly panned dead center.
! In audio for video, dialog is typically panned dead center (even if the speaker is not in the center of
the screen). However, off-screen dialog is often panned to whichever side the off-screen speaker is.
! Drum kits are panned either from the drummer’s perspective or the audience’s perspective. In the
drummer’s perspective, the hi-hat would be placed to the left and the toms would span from left-to-
right. In audience perspective, the hi-hat is panned to the right and the toms are panned right-to-left.
! Other instruments are panned off-center, giving more sonic space to the lead vocal, kick, snare, and
bass. There are few established traditions when it comes to these instruments, so experiment!
! Watch the left and right meters on the Master Fader and try to keep them in the same range. If your
left side’s meter is significantly louder than your right side’s meter, your mix will sound lopsided.
The Basics of Audio Mixing 329
Revisit your volume settings after making panning changes. A track’s level—both actual and perceived—can
change based upon its position.
Try to avoid going into a mixing session without having a clear idea of what your final product will sound
like. Picture in your mind how you want your mix to sound and keep that vision throughout the entire
process. A common mistake is to simply start moving faders and pan knobs without a clear goal, hoping that
something good will emerge. More often than not, this approach only leads to confusion and frustration.
! Make the Most of Each Track: One approach is to listen to only one family of instrument—drums,
for example—and make sure it sounds as good as possible before moving on to other elements. When
using this method, be aware that if every element of the mix sounds full by itself, they’ll all compete
when combined, and the mix may suffer.
! Work Up From the Bottom: This approach starts by introducing elements from the bottom up,
making sure that the drums and the bass sound good together, before adding other elements. This
can work well for some styles of music, particularly for styles that depend on a strong beat.
! Work From the Most Important Part: With this approach, you identify the most important part of
the song and then make sure it sounds exactly the way that you want. Then slowly bring in other
elements, making sure that they don’t overshadow the part you’ve deemed the most important.
! Create a Landscape: One great way to solidify a concept for your final mix is to draw it out.
Figure 12.8 shows a sample chart that you can use for this purpose. This chart represents an overhead
view of your mix. Concentric circles indicate perceived distance from the listener. Simply write the
names of the different sonic elements in the position and distance that you envision them. Taking the
time to think through the sonic landscape and to sketch it out can be a very useful exercise!
TOPIC 12.4:
CONTROLLING LEVELS
When you’re mixing, you should always let your ears be the final judge of the results. However, meters can
give you important visual feedback. There are a number of things to watch for in your meters. In this
section, we discuss some details about what your meters tell you and how they function.
Mix by Numbers
You will notice that the meters in the Mix window have a value of 0 (zero) at the top of their scale. The
numbers below this point get steadily larger as you work your way down the meter. This may seem odd, but
there is a reason for the backward numbering process.
The numbering you see on meters is related to a concept that we mentioned in Lesson 1: digital audio
signals are measured in decibels relative to full scale, known as dBFS. The value 0 dBFS represents the
loudest signal that can be recorded at a given bit depth. All signals below this point have decibel values
below full-scale audio. So the number 10 on the meter represents 10 dB below full scale, or -10 dBFS.
Avoid Clipping
When it comes to audio, especially digital audio, louder is not always better. One absolute rule of mixing
digital audio is that you must avoid clipping at your outputs. But what exactly is clipping?
In digital audio, loudness values are stored using a string of ones and zeros. A 16-bit audio file uses sixteen
ones and zeros per sample; a 24-bit file uses twenty-four ones and zeros. When all 16 or 24 of these digits
are ones, you’ve hit the loudest signal you can accurately represent: full-scale audio. Recording or playing
anything louder than this will cause clipping.
Clipping is indicated by a yellow or red light that appears at the top of a track’s meter. The red clip light
tells you that clipping is occurring at the input or output of your audio interface, which will result in digital
distortion. In this case, you should reduce the input or output levels to preserve quality.
A yellow clip indicator is a warning that the signal on that track exceeds the 0 dBFS limit of your audio
interface. However, this will not clip the Pro Tools mixer, which operates at a higher resolution. As long as
you attenuate the signal before the final output stage (at the Master Fader), yellow clips wont hurt your mix.
The Basics of Audio Mixing 331
This all boils down to one simple principle while mixing: watch the meter on your Master Fader. If a red
clip indicator appears, adjust your levels until it goes away. Since clip indicators are persistent, you will have
to clear them after you make an adjustment to see if you’ve solved the problem. To clear a clip, click on the
clip indicator light at the top of the meter.
2. Select PRE-FADER METERING to toggle its state (from checked to unchecked or vice versa).
! Pre-Fader Metering: In pre-fader metering mode, the meters of your tracks will reflect signal levels
after the insert stage, but before the volume fader. Changing the gain of a plug-in will affect the
meter levels, but changing the volume fader will not. This mode of metering (Pro Tools’ default) is
useful in showing if your signal is clipping as a result of effects on your inserts.
! Post-Fader Metering: When Pre-Fader Metering is disabled, your meters will show the level of your
tracks after any adjustments on the volume fader. In this case, any level changes that you make with a
fader will be reflected in the metering on that track. The advantage of this metering choice is that it
gives a clear visual indication of the relative output levels of your tracks.
332 Lesson 12
TOPIC 12.5:
USING SUBMIXES
In a large mix, trying to adjust the relative levels of related tracks can be a challenge. One solution is to use
submixes. In this section, we’ll take a look at using submixes (sometimes called subgroups) as a way to
simplify the mix for a large session.
What is a Submix?
Simply put, a submix takes the outputs of a set of source tracks and routes them to the input of a destination
track (usually a stereo Aux Input or Routing Folder track). The audio from the source tracks plays through the
destination track. You can adjust the level for the group using the destination track’s volume fader. As an
added benefit, you can add processing to the group using an insert on the destination track.
Creating Submixes
Creating a submix is easy, as long as you think of the process in terms of signal flow. Here we’ll outline the
steps for submixing to an Aux Input track.
Submixing using Routing Folder tracks is described in the Pro Tools 110 course
� in the Avid Learning Series.
1. Create a stereo Aux Input track to serve as the submix destination and give the track a suitable name.
2. Assign an unused bus to the input of the submix track. (See Figure 12.10.)
The Basics of Audio Mixing 333
Figure 12.10 Assigning Bus 1-2 as the input to the Aux Input track
3. Select the source tracks that you want to submix by clicking on the nameplate of the first track and
then Shift-clicking on the nameplate of the last track.
4. Hold OPTION+SHIFT (Mac) or ALT+SHIFT (Windows) while clicking the output of one of the source
tracks and selecting the same bus assigned to the input of the submix track. The outputs of all
selected tracks will be assigned simultaneously.
The Aux Input track’s fader will now control the overall volume of the submixed tracks. The metering on
the submix track will show the combined level of all the member tracks.
Without this, soloing a member track within a submix would effectively silence the submix (by muting it),
and you would hear nothing. Solo safe mode prevents the Aux Input track from muting when any other
track in the session is soloed.
In current versions of Pro Tools, Aux Input tracks are in solo safe mode by default. This is indicated by a
dimmed Solo button on the track.
To toggle solo safe mode on or off, hold the COMMAND key (Mac) or CTRL key (Windows), while clicking
on the target track’s Solo button.
The Basics of Audio Mixing 335
TOPIC 12.6:
USING MASTER FADERS
As you have learned earlier in this book, Master Fader tracks become important when mixing. Although a
Master Fader looks similar to an Audio or Aux input track, its function is substantially different from those
and other track types that we have been exploring to this point.
! Repeat the process, making small adjustments until you can play back the entire session without
clipping.
Discuss what you’ve experienced. How far did you have to reduce the fader to avoid clipping? What visual
indications are available to guide you in this process? How else might you prevent clipping in this session
without using the Master Fader?
With this simple but powerful track, you can control the entire level of any summed signal your session.
336 Lesson 12
One of the most striking differences between a Master Fader track and other track types is that the Master
Fader doesn’t have an input in the I/O section. This underscores the function of a Master Fader—it
controls the amplitude of signal going out of a session, like a faucet’s handle controls the amount of water
coming out of the spout.
The signal flow of a Master Fader track has fewer stages than an Audio track, and the processing at those
stages works somewhat differently.
Stage 2: Inserts
Like other tracks, one hundred percent of the signal passes through each insert on a Master Fader, and the
plug-ins used on inserts are processed in series. Unlike other tracks, all the inserts on a Master Fader are post-
fader, meaning that the changes that you make to the Volume Fader will change the signal level going to the
inserts, potentially altering the tone of the final output.
Stage 3: Output
After these stages, the signal continues out through the associated interface output or bus.
! Send selectors
! Pan knobs
! TrackInput button
! Mute button
The Basics of Audio Mixing 337
1. Using any of the techniques you’ve learned, add a stereo Master Fader track after the last track in
your session.
2. Click on the track’s OUTPUT PATH selector and select your session’s main outputs (typically the audio
interface outputs connected to your stereo speakers).
A Master Fader’s output can be set in either the Mix or Edit windows. This track
� type also cannot hold clips—in this regard, it’s similar to an Aux Input track.
! Control the Total Output of Your Mix: The most common use of a Master Fader is to control the
level of your entire session. Having a single Master Fader assigned to the output for your main
monitor speakers is an easy way to take control of the total output of your mix.
! Apply Post-Fader Inserts: A Master Fader track can be used to get the final levels for your mix just
right. You can optimize output levels using certain plug-ins (such as a Limiter or Maximizer,
discussed in the next lesson). You’ll want such plug-ins to be the last thing in your signal flow.
Putting them on a Master Fader track ensures that processing is applied in the final stage of the mix.
338 Lesson 12
LESSON 12 CONCLUSION
This Lesson provided an important first step into the big wide world of mixing. The concepts you’ve
explored here will serve you well throughout your mixing career!
! How mixing is used to blend together different sonic elements into a cohesive whole
! The difference between mixing “in the box” versus “out of the box”
! To apply a change to all tracks in the session, hold the OPTION key (Mac) or the ALT key (Windows)
while making the change on any one track.
! To apply a change to all selected tracks in the session, hold OPTION+SHIFT (Mac) or ALT+SHIFT
(Windows) while making the change on any one selected track.
! To reset the volume level to unity on a track, hold the OPTION key (Mac) or ALT key (Windows)
while clicking on the track’s Volume Fader.
! To adjust a Volume Fader in fine resolution (0.1 dB steps), hold COMMAND (Mac) or CTRL
(Windows) while moving the fader.
The Basics of Audio Mixing 339
1. Fill in the blank. Mixing entirely within a DAW like Pro Tools is referred to as mixing __________.
2. True or False? Inserts on an Audio track are post-fader (affected by the track’s volume fader setting).
4. Which modifier key can you use to quickly set a volume fader to unity (0) by clicking on it?
5. In audio for video, where is dialog typically panned: left, right, or center?
8. Which modifier key can be used to toggle solo-safe on/off for a track by clicking on the Solo button?
9. True or False? Inserts on a Master Fader track function exactly the same as inserts on Audio tracks.
10. Which of the following controls can be found on a Master Fader track? (Select all that apply.)
a. Input selector
b. Insert selectors
c. Send selectors
d. Output selector
Exercise 12
Exercise Details
! Required Media: None
! Exercise Duration: 15 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 11. If that session is not available,
you can use the provided Exercise12-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 11: Storage Drive/Folder > Exercises-XXX >
Exercise11-XXX.ptx.
Alternatively, you can use the Exercise12 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise12-Starter.ptx.
Creating a Basic Mix 341
2. Choose FILE > SAVE AS and name the session Exercise12-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
1. Using the Selector tool, triple-click anywhere on the audio playlist for the Drums track. The entire
track contents will become selected.
2. Select OPTIONS > LOOP PLAYBACK to enable loop playback mode. A looping arrow will appear on
the Play button.
4. Mute the VO track along with the Beach FX and Fire FX tracks so that you can focus on mixing just
the music tracks.
5. Begin playback and adjust the levels of each of the music tracks to achieve a clear, balanced music
bed. All parts should be audible without being overbearing.
Following are some suggestions for balancing the levels (feel free to experiment):
• The Synth Bits tracks may be too loud in the mix compared to other elements. Try lowering the
faders on both of the Synth Bits tracks anywhere from 3 to 7 dB. Adjust as needed, depending on
the sounds you selected for each track.
• The Xpand!2 synthesizer part is a bit too prominent and tends to overpower the guitar and drum
tracks. Try lowering the fader on the Beat Wave track by 3 to 6 dB.
• The guitar part may get a bit buried in the mix. Try raising the Guitar fader by 1 or 2 dB.
• As you work, solo individual tracks from time to time to remind yourself what each track sounds
like. Unsolo the track and make sure that it is not too loud compared to other tracks.
• Also try muting each track from time to time. You should notice something missing from the mix
when the track is muted. Adjust levels as needed to hear each track’s contribution when unmuted.
1. Start playback.
2. Adjust the panning for various tracks to create a balanced mix, with some instruments offset to the
left and others offset to the right. Try to give certain sounds a unique position within the stereo field.
Following are some suggestions for panning the tracks (feel free to experiment):
• Pan the Hi Hat track to the left, for a drummer’s perspective. Try a setting between 35 and 60.
• Offset the Guitar track to the right. Try setting the left pan knob between 25 and 40.
• Offset the Synth Bits1 track to the left, opposite of the Guitar track. Set the right pan knob to the
same value that you used for the left pan on the Guitar track to balance the two tracks.
• Narrow the width on the Beat Wave track. Try setting both the left and right pan knobs to a
value between 35 and 50.
2. Shift-click on the Beat Wave track to extend the track selection to all of the music tracks.
3. Hold OPTION+SHIFT (Mac) or ALT+SHIFT (Windows) while completing this step: click the Output
Path selector on any selected track and choose BUS > BUS 1-2.
� The Output Path selector is the bottom selector in the I/O section.
All of the music tracks should now be routed to Bus 1-2. (See Figure 12.13.)
Creating a Basic Mix 343
4. Choose TRACK > NEW to open the New Tracks dialog box.
5. Configure the dialog box for a stereo Aux Input track named Music Sub.
7. Click on the Input Path selector for the Music Sub track and select BUS > BUS 1-2 to set it as the
submix destination.
8. Play back a portion of the session to verify that you can hear the music through the Music Sub track.
You should see metering on this track when the music begins.
2. Lower the fader on the Music Sub track until you can hear the voiceover track clearly. The amount
of attenuation you’ll need depends on the amplitude of the voiceover you recorded, but you will
likely need to bring the music down by around 10 to 15 dB.
344 Exercise 12
4. Use the faders on each of these tracks to adjust their levels relative to the music and voiceover. Again
your needs will vary, but here are a few suggestions:
• Make sure that the Beach FX track can be heard clearly to establish the beach ambience. You may
need to increase the level of this track by 1 to 2 dB or more to keep it audible throughout the mix,
but be careful not to obscure the dialog.
• Make sure the Fire FX track is not too loud. Sound effects should generally add a subtle
enhancement without drawing attention to themselves. You may need to reduce the level on this
track by somewhere between 4 and 7.5 dB or so.
5. Stop playback when finished.
Finishing Up
To complete this exercise tutorial, you will need to save your work and close the session. You will be reusing
this session in Exercise 13, so it is important to save the work you’ve done.
You may also want to take another listen to your mix and make additional level changes before exiting.
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Press the SPACEBAR to play back the session and review your results. Adjust individual tracks or
submix levels as needed.
Don’t worry if your overall mix has gotten quieter throughout this process. You’ll
� address the total output levels in a later exercise. For now, the goal is to set the
balance between tracks properly.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 13
Mixing largely involves adjusting volume and pan controls, as you saw in the previous lesson. However,
these changes don’t affect the tone or character of your tracks. To do that, you’ll need to start using effects.
When considering effects, it’s common to divide them into different types. One approach is to divide them
into families like gain-based processing (effects that change the amplitude of a sound) and time-based
processing (effects that operate in the time domain). Another is to separate them into types like filters,
spectral effects, and more—and many effects defy categorization entirely.
In this Lesson, we look at effects processors like EQ and dynamics that you that you can apply directly to
individual tracks. We also discuss common parameters for these types of processors.
Learning Targets
! Understand inserts and how they are used in Pro Tools
TOPIC 13.1:
INSERTS
In Lesson 12, you learned about basic signal flow for Audio tracks, Aux Input tracks, Instrument tracks, and
Master Fader tracks. In this section, we dig deeper into the inserts stage and how to use inserts in Pro Tools.
Using inserts, an engineer could introduce a new processor into a channel. For example, if a mixing desk
didn’t have an onboard compressor, you could add one using an insert. Patch cables would connect an
external compressor to a mixer channel’s insert. Inserts weren’t required, and if a particular effect wasn’t
needed, it simply wouldn’t be patched in.
With the advent of DAWs, inserts have been virtualized to a large degree. But the fundamental logic behind
them is quite the same as in the early days of analog mixing desks.
Instantiating a Plug-In
As you have learned, Pro Tools has ten (10) insert positions. These are available for Audio, Aux Input,
Instrument, and Master Fader tracks. Placing a plug-in on an insert position is known as instantiating the
plug-in on the track. (This is a fancy way of saying you’re putting an instance of the plug-in on the track.)
1. Display the INSERTS A-E or INSERTS F-J view, as needed, by selecting VIEW > EDIT WINDOW
VIEWS or VIEW > MIX WINDOW VIEWS and selecting the appropriate option from the submenu.
4. Select the desired effect category (such as EQ). A second submenu will appear, showing all the
specific plug-ins of that type. (See Figure 13.4.)
5. Select the desired plug-in. The plug-in will be added to the insert position, and the associated plug-in
window will open.
6. Set the plug-in parameters as desired.
7. When finished, you can close the plug-in window by clicking the red close button in the top left
corner (Mac) or top right corner (Windows).
To move a plug-in:
! Click and drag an Insert Assignment from its original position to a new insert position. As you drag,
a yellow outline will indicate the targeted position.
You can use this method to reorder plug-ins on a track or to move plug-ins to a
� different track.
Using Inserts for Effects Processing 349
To copy a plug-in:
! Hold the OPTION key (Mac) or ALT key (Windows) while dragging a plug-in assignment. A copy
will be instantiated in the new location, leaving the original plug-in assignment unchanged.
In addition to moving and copying plug-ins, you can also bypass or deactivate plug-ins on inserts.
Managing Plug-Ins
After instantiation plug-ins on your tracks, you will need to make changes from time to time. This could
involve modifying parameters in the plug-in windows, auditioning tracks with and without their plug-ins,
moving plug-ins to new locations, and more.
If you click on a second Insert Assignment, the plug-in window for that insert will replace the previous one,
by default. If you want to open multiple plug-in windows simultaneously, you can do one of the following:
! Click the TARGET BUTTON of the first plug-in window(s) to deselect it before opening the second
plug-in window. The Target Button will change from red to grey. (See Figure 13.5.)
Figure 13.5 A plug-in window with an active target button (left) and an inactive target button (right)
! Hold the SHIFT key as you click the Insert Assignment button for the second plug-in.
Using either of the above methods, the second plug-in will appear in a new window, without affecting the
previously displayed plug-in window.
Bypassing Plug-ins
A bypassed plug-in will allow signal to pass through it unchanged. For example, if you have an EQ plug-in
on a track, but you want to temporarily hear the unprocessed original sound, you can bypass the EQ.
350 Lesson 13
! In the plug-in window, click the BYPASS button located in the upper right-hand area. When
engaged, the bypass button will be orange, as shown in Figure 13.6.
! Right-click the INSERT ASSIGNMENT button and select BYPASS from the pop-up menu. The Insert
Assignment button will change to a darker color, indicating that the plug-in is bypassed.
! COMMAND-CLICK (Mac) or CTRL-CLICK (Windows) on the INSERT ASSIGNMENT button for the
plug-in. The Insert Assignment will change to a darker color, indicating that the plug-in is bypassed.
Deactivating Plug-Ins
Bypassed inserts remain active, meaning that they continue to use the computer’s processing power. By
contrast, if you make an insert inactive, the insert will stop processing audio and will no longer use any
computer resources. You can activate and deactivate plug-ins at any time.
! Right-click the INSERT ASSIGNMENT button for the plug-in and choose MAKE INACTIVE from the
pop-up menu.
! Hold COMMAND+CONTROL (Mac) or CTRL+START (Windows) while clicking the INSERT
ASSIGNMENT button for the plug-in.
When inactive, the Insert Assignment button will appear greyed out with the name of the plug-in displayed
in italic text.
Removing Plug-Ins
If you need to remove an insert, do the following:
1. Click the INSERT SELECTOR for the plug-in that you want to remove. This is the small dot to the left
of the plug-in name. The Insert selector menu will appear.
2. At the top of the menu, choose NO INSERT. The insert will be removed.
Using Inserts for Effects Processing 351
Later in this lesson, we discuss dynamic effects, which can add punch and power to your mix and help you
manage levels:
! Dynamic effects on Audio/Aux/Instrument tracks: Since inserts on these tracks are pre-fader, the
input signal is processed by any dynamic plug-ins before it goes to the volume fader. This means you
can change the output level without affecting the processing being applied.
! Dynamic effects on Master Fader tracks: Since insets on Master Faders are post-fader, the fader is
the first step in the signal flow, followed by the inserts. This means the fader levels will affect the
processing being applied on that track’s inserts. This can dramatically change the character and
function of a dynamics plug-in.
352 Lesson 13
TOPIC 13.2:
PLUG-IN EFFECTS
A plug-in is a bit of computer code that adds functionality to a host program. When a plug-in is added
within the host program, it can add features and possibilities that the host application on its own doesn’t
provide. Many applications use plug-ins, from word processors and web browsers, to every DAW on the
market. In the DAW world, plug-ins initially replaced hardware effects and instruments. They have since
become more complex and loaded with exotic features.
Plug-In Formats
Different types of plug-ins are supported by different DAWs. The three major audio plug-in formats are
VST, AU, and AAX.
! VST (Virtual Studio Technology): Introduced by Steinberg, this format is widely supported by many
DAWs, including Cubase, Studio One, and Ableton Live. This format is particularly popular with
freeware developers and is a common format for virtual instruments (a variant called VSTi).
! AU (Audio Units): AU plug-ins were designed for use with Apple’s Logic Pro DAW, but the format
is supported by other DAWs as well. AU plug-ins are available on the Mac operating system only.
! AAX (Avid Audio eXtension): The AAX plug-in format was designed for use in Pro Tools and other
Avid products. This format operates on both Mac and Windows systems and is the only plug-in
format supported and available within Pro Tools.
! The TRACK SELECTOR shows the track that the plug-in is associated with. To quickly jump to
another track, click the TRACK SELECTOR and choose another track from the displayed list to
instantly open the plug-in window at the same insert position on that track. (See Figure 13.7.)
Using Inserts for Effects Processing 353
! The INSERT POSITION SELECTOR is a small, lettered button to the right of the Track Selector that
displays the position of the insert on the track. To jump to a different insert position, click this
button and choose a position (a through j) from the displayed list.
! The PLUG-IN SELECTOR (immediately below the Track Selector and Insert Selector) shows the name
of the plug-in used at the selected insert position. To assign a different plug-in, click this selector and
navigate to the desired a plug-in from the displayed menu.
! The LIBRARIAN menu lets you select a preset for the plug-in. (See Figure 13.10.) Most plug-ins
provide a selection of preconfigured settings (presets) that will display in a pop-up menu here.
354 Lesson 13
You can also change a plug-in’s preset without opening the plug-in window: Just
� right-click on the corresponding Insert Assignment button and choose a preset
from the User Presets submenu.
! The PREVIOUS and NEXT buttons are small minus (–) and plus (+) buttons below the Librarian
menu. These buttons apply the previous or next preset available in the Librarian menu. Click these
buttons while playing the track to browse presets and see what sounds best.
Figure 13.11 The Previous Setting (–) and Next Setting (+) buttons
! The COMPARE button is situated to the right of the Previous and Next buttons. After you’ve made
changes to a preset, this button will turn blue. Clicking it will toggle between the changes you’ve
made and the original preset, allowing you to hear the settings back-to-back.
! The BYPASS button is situated on the right side of the plug-in window. As discussed previously, this
button lets you bypass the plug-in so that its processing does not affect the audio signal on the track.
! A multichannel plug-in is a plug-in that processes multiple audio streams within a single plug-in
window. Any changes you make in the plug-in window will be applied to both the left and right
channels of the track.
! A multi-mono plug-in typically works the same as a multichannel plug-in, applying your changes to
both channels of the track. However, multi-mono plug-ins offer the unique ability to process each
channel independently, if needed.
For the purposes of this course, we will be using only multichannel plug-ins.
1. Click the INSERT SELECTOR for the target insert position. The Insert Selector menu will appear.
2. Select either MULTICHANNEL PLUG-IN or MULTI-MONO PLUG-IN from the Insert Selector menu.
For simplicity as you work through this course, select MULTICHANNEL PLUG-IN if
� given the choice.
3. Proceed through the submenus to select the desired plug-in, as you would for a mono track.
356 Lesson 13
TOPIC 13.3:
USING EQ
One of the most important mixing effects in the mixer’s bag of tricks is equalization (EQ). An EQ processor
gives you direct control over parameters like bass (low frequencies), mid-range (mid frequencies), and treble
(high frequencies).
EQ Types
EQ processors are available in two basic types that are commonly used in audio production: the graphic EQ
and the parametric EQ. Although they have similar functions (boosting or cutting frequencies), the way
they achieve the task is fundamentally different.
Graphic EQ
A graphic equalizer divides the frequency range into a series of bands, with the number and width of the
bands varying depending on the model of the EQ. You can raise or lower the level of an individual
frequency band using its associated slider.
Graphic EQs are quite easy to use and provide a good view of the adjustments you’re making to a sound.
However, the EQ bands are fixed, and sometimes this won’t provide enough flexibility.
Using Inserts for Effects Processing 357
Parametric EQ
A parametric equalizer typically has fewer knobs and sliders than a graphic EQ, but it gives you more
control. Parametric EQs feature a number of bands, each of which lets you adjust the frequency, amplitude,
and bandwidth (or “Q”) for that band.
Although it might not be as intuitive as a graphic EQ, you’ll have more precise control of the sound using a
parametric EQ. The included parameters let you zero in on the exact frequencies that you want to change.
Using EQ
In Pro Tools, you’ll use EQ to shape the tone of individual tracks, allowing them to better fit together, and
allowing the parts that need to stand out to do so without simply relying on volume and pan.
EQ processors can be used in many ways, and mixing is often a process of making educated guesses and
experimenting. That said, there are some traditional roles that equalization can play, as outlined below.
Tonal Control
When you record a sound into a DAW like Pro Tools, EQ will enable you to cut the frequencies of the
sound that you don’t like and boost the frequencies you do like. Let’s say you record a vocalist and the
recorded part has too much low frequency content as a result of proximity effect (discussed in Lesson 7). To
address this you can reduce the lows a bit. If you also notice a nasal quality you don’t care for somewhere in
the higher frequencies, a parametric EQ will let you zero in on the offending frequency range and reduce it
to the point where the sound is more pleasing.
Special Effects
You can create different special effects with EQ. A common approach for background vocals is to reduce the
low end and pan them away off-center; this can give them an airy quality (especially when combined with
reverberation, which you’ll learn more about in Lesson 14). If you want a track to sound like it’s coming
358 Lesson 13
through a phone, you can cut both the low frequencies and high frequencies, so that you only have the mid
frequencies, imitating the frequency output range of a hand-held device.
Mix Cohesion
Try as you might, volume and pan settings alone will not be enough to let all the different elements of your
mix be heard clearly. Often, the problem stems from competing frequencies between multiple tracks. That’s
where EQ comes in handy, allowing you to sculpt the tonal qualities of a track, so that it fits within the mix.
Here’s a classic example: both kick drum and bass are low-frequency instruments. After bringing out the
best in each track, and they may sound fantastic when you solo them. However, when you put them
together, the two tracks become muddy and indistinct. At this point, you can reduce the prominent
frequency range of each of the two instruments in the opposite track to allow them each their own space.
This sort of carving out space in the frequency spectrum is not limited to kick and drum tracks; you’ll do
this in all kinds of tracks and submixes as well.
! Additive EQ is an approach where the desirable frequencies are boosted. If a specific frequency band
captures the best character of a sound, find that frequency and raise the level of that band. Although
this is an intuitive way to work, it can lead to excessive gain, causing a track to clip.
! With subtractive EQ, instead of boosting the desired frequencies, you cut the unwanted ones. This is
a popular approach these days for two reasons: First, if you have a loud signal, cutting frequencies
won’t cause it to clip. Also, cutting unnecessary frequencies tends to reduce unwanted noise. (Noise
may be barely audible on one track, but it quickly accumulates when you add noisy tracks together.)
You don’t have to commit yourself to one approach or another. In professional workflows, even mixers who
prefer subtractive EQ will boost frequencies when it’s needed.
EQ Parameters
Avid’s EQ3 7-Band equalizer is a fitting example of a parametric EQ. Understanding the key parameters of
this plug-in will allow you to understand virtually every EQ processor.
Figure 13.16 Input and output meters and controls in the plug-in window
There’s a good bit of similarity in the controls of the different bands. We’ll use the Mid Frequency band as
an example to discuss a few of the most important parameters.
! Each band can be enabled or disabled with the Band Enable (IN) button. This button lets you
compare the sound with or without a particular band’s changes.
! The Frequency control (FREQ) allows you to choose the center frequency of the band. Any changes
you make to the frequency are reflected in the associated node in the frequency graph.
360 Lesson 13
! The GAIN control lets you cut or boost frequencies. In the EQ3 7-Band plug-in, you can boost or cut
a frequency by up to 18 dB.
! The Q control lets you adjust how wide a band is. This control takes some getting used to: Setting
the knob to the 12 o’clock position (at a value of 10) gives you the narrowest bandwidth. Turning
the knob counterclockwise from this position broadens the bandwidth, to a minimum value of 0.10.
Figure 13.18 The effect of the Q control (high Q: top; lower Q: bottom)
! By default, these two bands are not enabled. To use them, first click the IN button.
! Use the FREQ parameter to set the center frequency at which the filter will apply the cut.
! Use the Q parameter to determine how aggressive the cut is. The higher the value, the steeper the
slope of the filter.
Figure 13.19 The effect of the Q setting on the HPF (low setting: top; high setting: bottom)
Using Inserts for Effects Processing 361
TOPIC 13.4:
USING DYNAMIC EFFECTS
Dynamic effects are processors that change the dynamic range of a signal in some way. In this lesson, we’ll
focus on the basic controls and uses of these powerful mixing tools.
What is a Compressor?
The goal of a compressor is to reduce the dynamic range of a track (the difference between the track’s
loudest and softest parts). It does this by attenuating the track’s peaks.
! To manage the levels of a track, so that the levels are more consistent.
! To add punch to drums and other instruments that have a strong initial attack.
! To enhance an entire mix, making it louder overall and more “radio-ready.”
In the center of the Dyn3 Compressor/Limiter plug-in window, you’ll see a graph with a broken diagonal
line. This graph provides visual feedback about the plug-in’s operation. Here’s how it works:
! The bottom (x) axis corresponds to the incoming signal — the sound coming in from the track.
! The left side (y) axis corresponds to the outgoing signal — the sound going out of the compressor.
! The diagonal white line and vertical orange line indicate where and how compression is being applied.
! During playback, a small square appears, indicating the current level of the signal.
! The graph on the left shows a signal coming into the compressor at a level of –40 dB and going out
of the compressor unchanged at –40 dB.
! This graph on the right shows a signal coming into the compressor at –10 dB and going out of the
compressor at –20 dB. Here, the outgoing sound level is reduced, as indicated by the red square icon.
Figure 13.21 Examples of incoming and outgoing signals, as displayed in a compressor graph
The Threshold (THRESH) value is indicated by a vertical orange line. All the levels below the threshold (left
of the line) remain unaffected. Whenever the incoming signal exceeds the threshold, the outgoing signal is
reduced, or attenuated.
As the ratio value gets higher, the line to the right of the threshold will become flatter, and amplitudes that
cross the threshold will be reduced by a higher percentage.
The GAIN knob (Figure 13.22) allows you to compensate for the decrease in volume you get from the
compressor’s gain reduction. This has the effect of raising the compressed dynamic range to a higher level.
Level Meters
On the left side of the plug-in window you’ll find the level meters. From left to right, the meters are:
! Input Meter (IN): This shows the level coming into the plug-in. An orange triangle on this meter
indicates the Threshold setting. (You can also drag this icon to change the Threshold setting).
! Output Meter (OUT): This shows the level going out of the plug-in, including any makeup gain
that has been applied.
! Gain Reduction Meter (GR): This meter shows the amount of gain reduction (attenuation) being
applied to the signal when it exceeds the threshold. This is represented by a downward-moving
orange indicator.
As you increase the Ratio setting, the output levels will move closer and closer to the threshold level.
Eventually, the ratio will become a ceiling, beyond which the levels will not pass. For example, if you set
your ratio to 100.0:1 and the threshold to –20 dB, the output level will be capped at –20 dB.
Figure 13.24 Setting the Dyn3 Compressor/Limiter to cap the audio output level
! To reduce “bleed” from a microphone that picks up sound from other instruments (like a snare drum
microphone that picks up a kick drum)
Using Inserts for Effects Processing 365
! The THRESHOLD and RATIO parameters operate as on a compressor, but in reverse: When an
incoming signal drops below the threshold level, it is attenuated downward according to the ratio
settings. When the ratio is set to its lowest setting (1.0:1) there will be no attenuation; as the level is
increased, the amount of attenuation will increase accordingly.
! The LEVEL METERS on the Dyn3 Expander/Gate plug-in are identical to those of the Dyn3
Compressor/Limiter. The only significant difference is how the GR meter behaves, since the gain
reduction increases as the incoming signal gets quieter.
LESSON 13 CONCLUSION
When it comes to creating a final mix, volume and pan controls will only take you so far—at some point
you’ll want to add effects to sculpt the sound of your tracks. In this Lesson you learned about applying
effects to tracks using inserts.
! What inserts are and how they are used in Pro Tools
! How to work with plug-ins on inserts:
! How EQ is used in mixing and the different parameters in Pro Tools’ EQ plug-ins
! How dynamic effects (compressors, expanders, limiters, and gates) are used in mixing
! To open a new plug-in window without closing existing plug-in windows, hold SHIFT while clicking
the plug-in insert selector.
! To make a duplicate copy of a plug-in, hold OPTION (Mac) or ALT (Windows) while dragging the
Insert Assignment button to a new location.
! To bypass a plug-in, hold COMMAND (Mac) or CTRL (Windows) while clicking the Insert
Assignment for the plug-in.
! To deactivate a plug-in, hold COMMAND+CONTROL (Mac) or CTRL+START (Windows) while
clicking the Insert Assignment for the plug-in.
368 Lesson 13
2. Which modifier would you hold while dragging an Insert Assignment button to make a duplicate
copy of the insert on another track?
3. True or False? An inactive plug-in will not consume any CPU resources.
4. For each of the following track types, indicate whether inserts are pre-fader, post-fader, or
configurable as either pre- or post-fader. (Circle the correct response.)
5. When instantiating a plug-in on a stereo track, what two plug-in format options are available?
(Select two.)
a. Non-sequential
b. Multi-mono
c. Interspaced
d. Multichannel
a. Macrosonic EQ
b. Simple-Sonic EQ
c. Parametric EQ
d. Graphic EQ
Using Inserts for Effects Processing 369
d. Listen Pre-Fader
8. True or False? The goal of a compressor is to reduce the dynamic range of a track.
9. All of the following are standard Compressor parameters except: (Select one.)
a. Threshold
b. Ratio
c. Q
d. Gain
10. What does the GR meter in the Dyn3 Compressor/Limiter plug-in show?
Exercise Details
! Required Media: None
! Exercise Duration: 10 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 12. If that session is not available,
you can use the provided Exercise13-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 12: Storage Drive/Folder > Exercises-XXX >
Exercise12-XXX.ptx.
Alternatively, you can use the Exercise13 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise13-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise13-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
Adding Insert Processing 371
Add an EQ plug-in:
1. Press COMMAND+= (Mac) or CTRL+= (Windows) as needed to switch to the Mix window.
2. Click on INSERT SELECTOR A toward the top of the VO track (under the Inserts A-E label).
3. From the resulting menu, choose PLUG-IN > EQ > EQ3 7-BAND (MONO). The plug-in window will
display.
4. Click the LIBRARIAN menu (where it initially shows <Factory Default>) and select a preset from the
VOCALS category.
Figure 13.27 Clicking the Librarian menu for the EQ3 7-band plug-in
5. Begin playback and toggle the BYPASS button on/off to discern the difference the preset is making.
6. Audition a few other presets in the VOCALS category and select your favorite.
372 Exercise 13
7. Increase the Gain on the Mid Frequency (MF) band or High Mid Frequency (HMF) band to 4.5 dB
or more.
8. Adjust the frequency (Freq) and bandwidth (Q) controls to maximize clarity for the track.
9. Make other adjustments as desired.
10. Stop playback and close the plug-in window when finished.
1. Click on INSERT SELECTOR B on the VO track (underneath the EQ plug-in you added).
2. Choose PLUG-IN > DYNAMICS > DYN3 COMPRESSOR/LIMITER (MONO). The plug-in window will
display with default settings.
3. Verify that the Ratio control is set to 3.0:1. Make adjustments as needed.
4. Begin playback and adjust the Threshold (Thresh) control until you see the peak indicator on the
Gain Reduction (GR) meter hitting around -6 dB.
Figure 13.28 Adjusting the Threshold control on the Dyn3 Compressor/Limiter plug-in
5. Increase the Gain control to around 5.5 dB to compensate for the gain reduction.
6. Stop playback and close the plug-in window when you’re finished.
Finishing Up
To complete this exercise, you will need to save your work and close the session. You will be reusing this
session in Exercise 14, so it is important to save the work you’ve done.
You should also listen to your mix and make any required adjustments before exiting.
Adding Insert Processing 373
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Press the SPACEBAR to play back the session and review your changes.
3. Adjust the levels on the Music Sub, Beach FX, and Fire FX tracks as needed to rebalance the mix
and compensate for the changes you’ve made to the VO track.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 14
Although effects are commonly applied directly to a track using an insert, this is not always the most
effective approach. Certain types of effects lend themselves to being shared across multiple tracks in a
session. This is particularly true of reverbs and delay processors.
In this Lesson, we examine how to set up shared effects that help add a sense of ambience to a mix. We also
explore various parameters that are commonly found in reverb and delay processors. At the end of the
Lesson, we take a look at a file-based processing option known as AudioSuite.
Learning Targets
! Set up send-and-return processing for effects
TOPIC 14.1:
USING EFFECTS SENDS
Gain-based effects like an EQ and Dynamics plug-ins are placed on track inserts and affect 100 percent of
the signal on that track. For other effects, like reverb and delay, you will want to blend the original “dry”
signal with the processed “wet” signal. To get this done, you can use sends.
After being processed by the reverb unit, the affected signal would be returned to the mixing board through
a separate “return” channel. This signal would then be blended back in with the original source channels.
Figure 14.1 Using a send and return to add reverb to a mix on an analog board
Here’s what you can do with a setup like this in Pro Tools:
! Adjust the send controls on an individual track to add more or less of that track’s signal to the effect.
If you want more reverb on the lead vocal, you can turn up the send on that one track.
! Use the fader on the return track to control how much of the effect gets added to your mix.
Adjusting the fader on the reverb return would increase or decrease the overall reverb in the mix.
376 Lesson 14
Send-and-return routing is traditionally used for effects like reverb and delay. Both of these fall into the
category called time-based effects. Using this approach lets you preserve the original tracks (the “dry” signal)
and blend them with a parallel return track (the “wet” signal).
Some advantages of using this process for blended effects include the following:
! Mixer-Level Access: Having reverbs and other blended effects on their own tracks simplifies your job
as a mixer. You can use the fader on the reverb track to set the level of the effect throughout the mix.
! Mix Agility: When you want to make a change to the effects settings, you need only change the one
plug-in. If instead of using a shared reverb you had put individual reverbs on each track, you’d have
to adjust all of them individually each time you needed to make a change to the reverb settings.
! Processing Efficiency: In a send-and-return setup, your computer runs a single plug-in for a shared
effect. If you instead put a copy of that plug-in on each track, you multiply the demand on the host
computer. This proliferation of plug-ins can start to tax your computer’s CPU.
! Realism: Routing signals from multiple tracks to an ambient effect like reverb mimics the way sound
in the real world behaves. Signals combine and interact within a single reverb effect in the same way
that sound from multiple performers in a room combine. This can produce a more realistic result.
Viewing Sends
Pro Tools provides 10 send positions for every Audio track. To use a send, you’ll need to display the
associated send position in the Mix or Edit window.
To review, here are a few ways that you can show sends, if needed:
! Go to the VIEW menu and choose EDIT WINDOW VIEWS or MIX WINDOW VIEWS. From there,
select SENDS A-E or SENDS F-J.
! In the Edit window, click the EDIT WINDOW VIEW SELECTOR (small white icon at the left, above the
tracks—see Figure 14.2). Select SENDS A-E or SENDS F-J.
Other Effects Processing Options 377
! In the Mix window, click the MIX WINDOW VIEW SELECTOR (small white icon in the bottom left
corner). Select SENDS A-E or SENDS F-J.
Here’s an example of how this could be done to add reverb to some vocal tracks:
1. Click on an available send position on one of the vocal tracks. A pop-up menu will appear.
2. Select BUS from the menu and choose an available mono or stereo bus from the submenu. Here,
we’ll select a stereo option (BUS 1-2), since the signal will be sent to a stereo track.
Any busses already in use by the session will display in bold orange text. Select
� one of the unused options when creating a new send.
3. In the Send window that displays, optionally raise the fader to set the send level. (Alternatively, you
can return to this window later to set the level.)
� Hold OPTION (Mac) or ALT (Windows) to set the Send fader to 0 dB (unity gain).
4. Repeat this process on the other vocal tracks, assigning the same bus you used for the first track.
5. When finished, close any Send window that may be displayed.
6. Next, create a stereo Aux Input track to function as the return and give it an appropriate name (we’ll
name it Verb in this example).
7. On the new Aux Input track, use any insert position to add your desired reverb plug-in. Here we’ve
added the AIR REVERB plug-in on Insert A. (See Figure 14.5.)
Other Effects Processing Options 379
8. Set the plug-in parameters as desired, or select an appropriate preset from the Librarian menu. Ensure
that the MIX parameter is set to 100% Wet.
See the discussion on Basic Reverb Parameters in Topic 14.2 below for a
� detailed discussion of the available parameters.
9. Click the AUDIO INPUT PATH SELECTOR on the Aux Input track (top selector in the I/O view) and
select the same stereo bus you used for the sends from the source tracks.
10. Verify that the Aux Input track is solo safe-enabled, so that it doesn’t mute when another track is
soloed. The Solo button will have a dimmed appearance when solo safe is active.
In current versions of Pro Tools, Aux Input tracks are solo safe-enabled by
� default.
To toggle solo safe mode on/off for a track, hold COMMAND (Mac) or CTRL
� (Windows) while clicking on the track’s SOLO button.
380 Lesson 14
Figure 14.6 Routing to sends from the vocal tracks and to the Verb Aux Input track as a return
When you open a new Send window, it replaces the previous Send window by default; however, you can
open multiple Send windows by holding SHIFT while clicking on subsequent Send Assignment buttons.
Other Effects Processing Options 381
Send Volume
You can set the send level for the track using the fader in the Send window, as described above.
Send Pan
At the top of the Send window, you’ll find the Send Pan control (stereo sends only). This control lets you
position the signal that is sent to the effect on the return track. Panning the send can be is useful if you want
the reverb or delay for a track to be off-center, for example.
Above the pan control on the right is a button labeled FMP, for Follow Main Pan.
� When active, this function will cause the track to mirror the panning of the source
track. This is useful to ensure that effects follow the track position.
Pre-Fader Mode
Sends are switchable between pre-fader and post-fader mode. When a new send is created, it is post-fader by
default.
Centered above the pan knob in the Send window, you’ll see a button labeled PRE. When this button is
highlighted in blue, the send is pre-fader; when it is gray (not highlighted), the send is post-fader. Clicking
on the button will toggle its state. For sends to effects, you will typically want to leave the PRE button off.
! You can move a send from one track to another (or to another position within a track) by clicking
and dragging. As you drag the send, a yellow box will indicate the target destination.
! You can duplicate a send by holding OPTION (Mac) or ALT (Windows) while dragging the send to
another track.
! You can remove a send by clicking the SEND SELECTOR and choosing NO SEND from the pop-up
menu.
382 Lesson 14
TOPIC 14.2:
ADDING AMBIENCE TO YOUR MIX
Sends provide a good way to add ambient effects like reverb and delay to your mix. You can use such plug-
ins on effect return tracks (Aux Inputs) and you can send signals to them from any number of source tracks.
To get started with ambient effects, you’ll need to be familiar with reverb and delay plug-ins. In this section,
we explore both types of processors and focus on the key parameters of each.
! Mix Cohesion: Audio is often recorded in acoustically “dead” studios—rooms specifically designed to
minimize reverberation. Adding a reverb to a mix can place all the instruments into a single cohesive
space, adding a sense of realism to the mix.
! Physical Space Re-Creation: A good dialog mixer for a movie or TV program will devote attention
to choosing the right reverb—one that matches the physical space of an actor on the screen—so that
the recorded material sonically matches the visual environment.
! Ambient Effects: Many styles of music (and audio for games, TV, and cinema) utilize reverb to
create ambience that can’t be found in the natural world.
Reverb Types
Reverbs come in several types. Here are a few types of reverb that you should be aware of.
! Plate: This kind of reverb originated from vibrating metal plates. Plate reverbs don’t sound especially
real, but they’re dense and have a shimmer in the high end that works nicely for musical instruments.
! Spring: This kind of reverb originated from vibrating springs. Like plate reverbs, spring reverbs are a
bit bright, which is perfect for some instruments (commonly used on guitars, for example).
! Convolution: This kind of reverb is used to replicate the sound of real spaces. The effect is created by
recording an initial sound in a space and calculating an impulse response from the results. The reverb
Other Effects Processing Options 383
processor then applies this impulse response to other audio playing through the reverb, effectively
making this audio sound like it is coming from the same space.
! Hall: This kind of reverb emulates a concert hall, with a very big, lush space.
! Chamber: This kind of reverb also emulates a big space, but not quite as huge as a hall. Chambers are
lush, but have a bit more clarity than halls.
! Room: This type of reverb is smaller than halls or chambers and will feel more like a natural space for
most applications. If you want to give your mix a sense of having walls, this is a good option.
At the top of the plug-in window are buttons for choosing the reverb type and size:
! NON-LINEAR: Builds up gradually and ends abruptly; good for special effects and an aggressive sound
Each algorithm can be set to SMALL, MEDIUM, or LARGE options. Changing these settings will change the
perceived size of the space.
384 Lesson 14
Decay
The time that it takes for the reflections from a reverb to die out is called DECAY.
This parameter on a reverb lets you change how long it takes for the energy of the incoming signal to
decrease to silence. Use this to fine-tune the sound of the selected reverb to suit your needs.
At its maximum setting, the Decay parameter will create an infinite reverb that
� never stops ringing out. This can be useful for different kinds of surreal effects.
Pre-Delay
The PRE-DELAY parameter is the time between the initial sound and the first reflections from the reverb.
This represents the time the sound needs to travel, hit a surface, and reflect back to the listener.
A larger pre-delay value will increase the time it takes for the incoming signal to start to reverberate,
simulating a larger space and a closer listening position.
Mix
The MIX parameter is used to set the wet/dry balance for the signal coming out of the plug-in. When used
on a return track, the reverb’s Mix parameter should be set to 100% wet, since the source tracks in the mix
will provide the dry signal.
! Thickening: A short delay can add body to an individual track or group of tracks.
! Stereo Widening/Positioning: A small amount of delay on only one side (left or right) can increase
the perceived width of a track or create a perception of panning.
! Ambient and Rhythmic Effects: Delays are less diffuse than reverb and can be more distinctly heard.
This makes them useful in reinforcing the rhythmic feel or groove of a song.
At times, delay should be used directly on the source track (for example, to
� widen the stereo image of the track). The discussion below focuses on send-and-
return routing, for simplicity.
Delay Time
The Delay Time parameter is quite simple—it’s the amount of time (in milliseconds) that the incoming
signal is delayed before leaving the processor.
386 Lesson 14
Figure 14.14 The Delay Time parameter in the Mod Delay III plug-in (mono: left; stereo: right)
On a stereo track, this plug-in will have two independent controls, providing the option to set a different
delay time on the left and right sides.
Feedback
The FEEDBACK (or FBK) control sets the level at which the plug-in’s output is routed back to its input. By
default, the Mod Delay III plug-in’s feedback is 0%—no feedback whatsoever. This provides a single delay
of the incoming sound, or a single echo.
Increasing the FBK parameter to 50% causes fifty percent of the delayed signal to be routed back into the
plug-in. This quieter signal is then delayed again, causing a second, quieter echo. Then fifty percent of that
signal is fed back into the input of the delay again, creating an even quieter third echo. This continues until
the level of the fed-back signal is inaudible.
Smaller Feedback settings will give you fewer delay repetitions that die out quickly. Larger settings will
create more audible repetitions. Setting Feedback to 100% will create an infinite delay.
Setting the FBK parameter to a negative percentage will invert the phase of the
� fed-back signal. This can create a more intense, “flanged” sound when used with
shorter delay time settings.
Other Effects Processing Options 387
Figure 14.16 The Mix parameter in the Mod Delay III plug-in
In cases where you put a delay (or reverb) plug-in directly on the source track,
� you can use the Mix parameter to set the desired dry/wet balance.
You can use presets as an effective way to select a starting point for EQ and
� dynamics processing. They may get you 80 or 90 percent to where you want to
be, making it easier to fine-tune the settings.
Reverbs and delays are a bit different. They often fill the role of replicating a physical space in your mix.
With reverbs and delays, you will likely find the included presets to be quite useful. You still may need to
fine-tune the effect, but often, selecting a preset may be all you need.
388 Lesson 14
TOPIC 14.3:
ANOTHER WAY TO WORK: AUDIOSUITE
The plug-in effects we’ve seen so far change the sound of a track in real time—the signal coming into a track
is processed at an insert while the audio is playing back. As such, the sound can change as you modify the
effect’s parameters. But there is an alternative.
3. Choose the desired plug-in category to display the submenu of plug-ins for that category.
4. Select the desired plug-in. The AudioSuite plug-in window for that processor will display.
5. Adjust the parameters in the plug-in window as desired.
6. Optionally use the PREVIEW button (speaker icon) at the bottom left to audition your settings before
applying them; then make adjustments as needed.
7. Click the RENDER button in the bottom right corner of the window to apply the effect.
Other Effects Processing Options 389
When you apply an AudioSuite plug-in to a selection, the selection is generally replaced by a new clip. The
name of this new clip will include a suffix reflecting the AudioSuite process that was applied. For example, a
selection within a clip named Tuba Stem will create a clip named Tuba Stem-Norm_01 when processed
with the NORMALIZE AudioSuite plug-in.
In the upper-left corner of the AudioSuite window, you’ll find the PLUG-IN SELECTOR. This displays the
name of the current plug-in, such as Normalize, and lets you to change effects without closing the window.
The SELECTION REFERENCE menu lets you determine what selection will be processed.
! Playlist: The plug-in will process the selected audio on your track(s).
! Clip List: The plug-in will process any audio clip(s) selected in the Clips List. This can be useful if
you have multiple instances of the same clip in your session.
390 Lesson 14
The USE IN PLAYLIST button determines whether the processed clip will be placed on a track or not. When
the button is highlighted in blue, the processed clip will appear on the track. When it is grey (off), the new
clip will appear in the Clips List only.
A common mistake that Pro Tools users make is to apply AudioSuite processing
� with the USE IN PLAYLIST button off. In this case, it may appear that the plug-in is
doing nothing, since no change is made on the track.
The PROCESSING OUTPUT MODE selector lets you choose how processing will be applied.
! Overwrite Files: With this option chosen, the selected audio will be processed destructively. This
means that the original file will be rewritten on disk and permanently changed.
! Create Individual Files: This mode is nondestructive and will create new audio files for each selected
clip. If multiple clips are selected, multiple new files will be created.
Other Effects Processing Options 391
! Create Continuous File: This mode is also nondestructive. In this case, a single new audio file will be
created, regardless of how many clips are selected.
The PROCESSING INPUT MODE selector determines how selected clips will be analyzed when processing.
! Clip by Clip: With this option, each selected clip will be individually analyzed and processed.
! Entire Selection: With this option, all selected clips will be analyzed prior to being processed.
The choice between CLIP BY CLIP processing and ENTIRE SELECTION processing can make a difference for
certain types of plug-ins. When applied to multiple selected clips, plug-ins like AUDIOSUITE > OTHER >
REVERSE can be used to either affect one clip at a time or to affect all of the selected clips as a group.
392 Lesson 14
LESSON 14 CONCLUSION
Effects processing can do a lot to change the character of a mix. In this Lesson, you learned how to add
effects to a session using send-and-return configurations. You learned the applications and basic controls for
reverb and delay processing. You also learned about file-based processing with AudioSuite.
! How to configure various send parameters (send volume, send pan, etc.)
! How to create a return track for effects processing
! How reverb and delay effects can be used to add ambience to a mix
! How AudioSuite plug-ins differ from real-time effects
! How to navigate an AudioSuite plug-in window
! To enable/disable Solo Safe mode for a track, hold COMMAND (Mac) or CTRL (Windows) while
clicking on the track’s Solo button.
! To open a new send window without closing existing send windows, hold SHIFT while clicking the
send selector.
! To set a send level to unity, hold OPTION (Mac) or ALT (Windows) while clicking the send fader.
! To make a duplicate copy of a send, hold OPTION (Mac) or ALT (Windows) while dragging the send
button to another track.
Other Effects Processing Options 393
2. Which modifier would you hold while clicking on a send fader to set it to unity gain?
3. In a send-and-return configuration, what should the AUDIO INPUT PATH on the return Aux Input
track be set to?
a. Input 1-2
b. Bus 1-2
d. The same bus used for the sends from the source tracks
4. True or False? The send in the image below is configured as a pre-fader send.
a. For cohesion, to place all the instruments into a single space in the mix
b. For dynamics control, to reduce the dynamic range and help prevent clipping
c. To re-create a physical space of an actor on the screen to match the visual environment
7. What parameter can you use in a reverb processor to control the time that it takes for the sound
reflections to die out?
a. Threshold
b. Make-Up Gain
c. Frequency
d. Decay
8. How should you typically set the MIX parameter (wet/dry balance) for a reverb or delay plug-in on a
return track, in a send-and-return configuration?
a. Sets the amount of time that the incoming signal is delayed before leaving the processor
c. Sets the level at which the plug-in’s output is routed back to its input
d. Sets the balance between the original dry signal and the delayed wet signal
10. True or False? AudioSuite processing in Pro Tools is applied to tracks in real time.
Exercise 14
Exercise Details
! Required Media: None
! Exercise Duration: 10 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
You will start by opening the Pro Tools session you completed in Exercise 13. If that session is not available,
you can use the provided Exercise14-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 13: Storage Drive/Folder > Exercises-XXX >
Exercise13-XXX.ptx.
Alternatively, you can use the Exercise14 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise14-Starter.ptx.
2. Choose FILE > SAVE AS and name the session Exercise14-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
396 Exercise 14
Adding Reverb
In this part of the exercise, you will create sends from the Drums and Guitar tracks to an available bus. Then
you will create an Aux Input track to serve as a reverb return and route the bus into the track’s input. Lastly,
you will insert a reverb plug-in on the track and select an appropriate preset.
1. Click on SEND SELECTOR A on the Drums track (under the Sends A-E label) and select BUS > BUS
3-4 (STEREO). The Send window will open.
Bus 1-2 is already used in this session (for the Music Sub), as indicated by the
� gold color displayed in the Send Selector menu.
2. Raise the Send fader for the Drums track to around -10.5 dB.
3. Close the Send window when finished.
4. Repeat the above process to assign a send on the Guitar track.
5. Raise the Send fader for the Guitar track to around -7.5 dB and close the window when finished.
1. Select the Fire FX track by clicking on its nameplate in the Edit window.
2. Choose TRACK > NEW and create a new stereo Aux Input track named Reverb. The new track will
appear to the right of the Fire FX track in the Mix window.
3. Click on the AUDIO INPUT PATH SELECTOR for the Reverb track (the top selector under the I/O
label) and select BUS > BUS 3-4 (STEREO). (See Figure 14.23.)
Adding Effects Processing 397
4. Click on INSERT SELECTOR A for the Reverb track (under the Inserts A-E label) and choose
MULTICHANNEL PLUG-IN > REVERB > AIR REVERB (STEREO). The plug-in window will open.
5. Select the 08 DRUM ROOM preset using the LIBRARIAN menu (displaying <factory default>).
6. Close the plug-in window when you’re finished.
1. With the Reverb track selected, choose TRACK > NEW and create a new stereo Aux Input track
named Delay. The new track will appear after the Reverb track.
2. Click on the AUDIO INPUT PATH SELECTOR for the Delay track and select BUS > BUS 5-6
(STEREO).
3. Click on INSERT SELECTOR A for the Delay track and choose MULTICHANNEL PLUG-IN > DELAY >
AIR DYNAMIC DELAY (STEREO). The plug-in window will open.
4. Select the 05 TWO AGAINST THREE preset using the LIBRARIAN menu.
5. Lower the FEEDBACK parameter to 40% and increase the MIX parameter to 100%.
398 Exercise 14
Figure 14.24 The AIR Dynamic Delay plug-in configured for the session
1. Click SEND SELECTOR A on the Fire FX track and select BUS > BUS 5-6 (STEREO). The Send
window will open.
2. OPTION-CLICK (Mac) or ALT-CLICK (Windows) on the Send fader to set it to 0.0 dB.
Finishing Up
To complete this exercise tutorial, you should listen to your work and save your session. You will be reusing
this session in Exercise 8, so it is important to save the work you’ve done.
1. Press ENTER or RETURN to place the cursor at the beginning of the session.
2. Press the SPACEBAR to play back the session and review your results. Stop playback when finished.
3. Choose FILE > SAVE to save the session.
4. Choose FILE > CLOSE SESSION to close the session.
Remember that you cannot close a Pro Tools session by closing its windows.
� You must choose CLOSE SESSION from the FILE menu.
Lesson 15
The rough mixes you’ve been working with up to now have been static—meaning none of the controls
(volume, pan, and so on) are changing over time during playback. The limitation of static mixes is that the
settings you need for one section of your session might not be the right settings for other sections. This can
be addressed with mix automation, as discussed here.
This final lesson will also deal with the mixdown process, allowing you to render your Pro Tools session to a
format compatible with media players in the outside world.
Learning Targets
! Understand and use mix automation
TOPIC 15.1:
INTRODUCTION TO MIX AUTOMATION
Mix automation lets you create dynamic changes to aspects of your mix (such as volume, panning, or
effects) over time and have those automated changes stored within your session. Once changes have been
written as automation, they can be played back and added to, giving you the ability to program multiple
simultaneous parameter changes throughout your session.
! Press the spacebar to begin playback. The volume faders in the Mix window will move up and down
automatically, following the Volume graphs shown in the Edit window.
! Stop playback and use the PENCIL tool to redraw the graph on one or more tracks.
! Begin playback again. The fader movements will follow the shape of the new graphs.
! Using the SELECTOR tool, click at different locations in the Edit window. What happens?
Discuss what you’ve experienced. What is the relationship between the automation graph and the fader on
each track? When do the volume faders move on a track? During playback only? How do you think an
automation graph might look for pan controls?
2. Click the TRACK VIEW SELECTOR for the target track and select VOLUME from the pop-up menu. A
line called the automation graph will display superimposed on the audio waveform.
Figure 15.1 The Lead Vocal (Dry) track’s volume automation graph showing existing automation changes
Automation Lanes
One limitation of changing your track view is that while viewing an automation playlist, you won’t be able
to edit the audio on the track. As an alternative, you can view automation using an automation lane, leaving
the track in WAVEFORM view.
1. Click on the SHOW/HIDE AUTOMATION LANES button (square icon on the bottom left) to expand
the automation lanes beneath the track. The Volume lane will display by default for an Audio track.
2. Optionally click on the ADD LANE button, indicated by a PLUS (+) icon, to display a second lane
(such as mute or pan).
Show/Hide
Automation Lanes
Add Lane
Figure 15.2 Volume and Mute automation lanes shown beneath a track
On MIDI and Instrument tracks, you can also use automation lanes to view
� Velocity values and Continuous Controller (CC) data.
402 Lesson 15
TOPIC 15.2:
CREATING, EDITING, AND PLAYING AUTOMATION
All automation graphs begin as a straight line (meaning that the mix parameter does not move or change).
One easy way to get started with automation is to use editing tools (like the Grabber and Pencil) to modify
the automation graph for the parameter you wish to automate. Alternatively, you can write automation in
real time using one of the automation modes provided in Pro Tools.
You’ll generally want to work in Slip mode when adding breakpoints with the
� Grabber tool, in order to position the breakpoints precisely.
! To modify placement of an existing automation breakpoint, click and drag on the breakpoint. You
can drag breakpoints up or down and earlier or later, to the desired location.
! To delete an existing automation breakpoint, hold OPTION (Mac) or ALT (Windows) while clicking
on the breakpoint.
1. To select a shape, click and hold on the PENCIL button in the Edit window toolbar. A pop-up menu
will appear displaying available Pencil tool modes. (See Figure 15.3.) For this first example, we’ll
select the default Free Hand shape.
Automation and Mixdown 403
Figure 15.3 Available drawing shapes for different Pencil tool modes
2. Position the Pencil tool over the automation graph where you want to draw in automation changes.
3. Click and drag with the mouse. The Free Hand Pencil tool will draw over any existing automation,
using the shape you trace out.
Other Pencil tool modes are also useful for certain kinds of automation. For example, to create a smooth
ramp up or down, you can switch to the Line mode of the Pencil tool. With this tool, you can drag from a
point where you want a volume ramp to start to a point where you want the ramp to end: Pro Tools will
create a straight line between the two points.
When working with pan automation, you may wish to sweep back and forth from left to right. In this case,
you can use the Pencil tool in Triangle mode. Let’s walk through that process:
1. Click and hold the PENCIL tool button and select the TRIANGLE shape.
2. Set the Grid value to a small value (such as 1/8 notes) for quick panning or a large value (such as
1/2 notes) for slower panning. (The Triangle, Square, or Random Pencil tool modes use the Grid
value as their modulation frequency.) In this example, we’ll use a 1 Bar Grid value.
3. Click on the TRACK VIEW SELECTOR at for the track and select PAN to display the pan graph.
4. Click and drag with the Pencil tool to begin writing new automation: drag horizonally and vertically
to define the automation range and depth. In the case of pan automation, a larger triangle wave will
translate into more extreme panning from left to right.
To align the apex of the triangle wave with the grid lines, draw the automation in
� Grid mode. This will keep the panning extremes aligned to the beat (1/4 note grid)
or measure (1 Bar grid).
404 Lesson 15
1. In the Mix or Edit window, click on the AUTOMATION MODE SELECTOR for the target track. By
default, this selector is set to READ mode on all tracks (displayed as AUTO READ in the Mix window).
Figure 15.4 The Automation Mode selector for a track in the Edit window
2. Select the desired mode from the menu that appears. Available choices will include:
• OFF: Automation will neither be written nor played back. This mode will suspend automation on
a track that has been automated.
• READ: Automation will not be written, but existing automation will play back. This mode will
play back an automated track without running the risk of overwriting the automation.
• TOUCH: Existing automation will play back until a parameter is touched or clicked; then
automation will begin writing for that parameter until it is released.
• LATCH: Existing automation will play back until a parameter is touched or clicked; then
automation will begin writing for that parameter and will continue until playback is stopped.
• WRITE: Automation will be written on all enabled parameters whenever the transport is rolling.
The mode will replace existing automation on the track during playback.
When a new track is created, its automation playlist lines are flat and have only one automation breakpoint
(at the very beginning of the track). In this state, the fader and other parameters do not follow the
automation graphs, since no automation changes have been created. As a result, faders, pan controls, etc.
will stay wherever you position them and not jump back to an automated position.
Read mode is a good general choice for tracks. In this mode, if you touch or move a parameter during
playback, you will not write any new automation data. If no automaton exists for the track, the parameter
will stay where you leave it. If automation does exist, the parameter will snap back to its automation graph
and continue to play at the previously automated setting.
Write mode is very heavy-handed, though. This mode will ignore existing automation and write over the
top of it. Anytime you roll the transport, you could potentially be destroying automation you’ve previously
created that you intended to keep.
Changing the automation mode from READ to OFF will suspend automation on a track-by-track basis.
Global Suspend
If you want to suspend automation on all tracks, you have a couple options:
! Hold OPTION (Mac) or ALT (Windows) while changing any track to OFF mode. All tracks in the
session will change accordingly.
! From the WINDOW menu, choose AUTOMATION to show the Automation window. At the top of the
window, click the SUSPEND button. The button will turn red, and automation will be suspended
throughout the entire session. To renable automation, click the Suspend button a second time.
Figure 15.5 Suspending automation on all tracks from the Automation window
406 Lesson 15
TOPIC 15.3:
CREATING A MIXDOWN
When you play a multitrack Pro Tools session, you hear the component tracks combined by the Pro Tools
mix engine. This is a great way to work while producing. When you want to hear your song outside of Pro
Tools, you’ll have to render the mix to a format that can play independently. This is a process known as
creating a mixdown, or bounce, of your session.
A mixdown can be created in many different ways: by recording to an external device, by recording to a
track within Pro Tools, and by bouncing your mix to disk. This course focuses on bouncing to disk.
Audible Tracks
When you bounce a mix in Pro Tools, your mixdown will represent exactly what you would hear during
playback. This means that any silenced tracks will not be included in the bounce. Tracks may be accidentally
left out of your mix by being explicitly muted or by having other tracks soloed at the time of the bounce.
To ensure that all tracks are included in your bounce, make sure nothing is soloed or muted before using
the Bounce Mix command.
Excluding Tracks
At times you may have tracks in a session that should not be included in a bounce. In this case, the
best practice is to make these tracks inactive prior to creating the bounce, rather than muting them.
You may also choose to hide the tracks so they don’t appear in your Mix and Edit windows.
To make a track inactive, Right-click on the track name and select MAKE INACTIVE or HIDE AND
MAKE INACTIVE from the pop-up menu.
Automation and Mixdown 407
In music sessions, it is common to have a click track. This track should NOT be
� included in your bounce. Be sure to disable the click using the Metronome button
in the Transport window prior to using the Bounce Mix command.
Timeline Range
As mentioned above, your bounce will represent exactly what you hear during playback of the session. This
applies to the bounce duration as well. If you have a 5-second selection in the middle of the second verse,
you will get a 5-second bounce, containing just that portion of the mix. Said another way, Pro Tools
bounces the selected range only.
To ensure that your entire session is included in the bounce, make a selection from the start of the program
material to the point where playback should end. Be sure to include time at the end for any reverb or delay
effects to decay to silence. After creating an appropriate selection, proceed with the Bounce Mix operation.
The Timeline selection is the key here, not the Edit selection. It does not matter
� which tracks are included in the selection, only what range of time is included.
(Track solos and mutes will determine which tracks are represented.)
You can bounce your entire session if you do not have a timeline selection. In this case, Pro Tools will
bounce from the session start to the end of the last thing on the longest displayed track. This can produce
unpredictable results, as you may have hidden information on a track, long after the actual program material
has ended.
To control the start and end points of a bounce, it is best to create a selection of the desired program length first.
To create a mixdown:
1. Select FILE > BOUNCE MIX. The Bounce Mix dialog box will display.
To open the Bounce Mix dialog box from the keyboard, press
� COMMAND+OPTION+B (Mac) or CTRL+ALT+B (Windows).
2. In the top section of the Bounce Mix dialog box, choose the FILE NAME and FILE TYPE for your
bounce. (See Figure 15.6.) You will typically choose WAV (BWF) as the file type.
3. In the MIX SOURCE field, verify that your main output path is selected. (It is typically selected by
default.) This will ensure that the bounce matches what you hear through your monitor speakers.
408 Lesson 15
Figure 15.6 File Name, File Type, and Mix Source in the top portion of the Bounce Mix dialog box
4. In the AUDIO section, choose the parameters for the audio file that will be created.
• File Format: This menu offers a choice of Mono (Summed), Multiple Mono, or Interleaved
formats. You will generally want to select Interleaved so that your bounce results in a stereo file,
containing both the left and right channels.
• Bit Depth: This menu lets you select the bit depth for your bounce. Choices include 16 Bit,
24 Bit, and 32 Bit Float. You can generally set this to match your session bit depth, unless you
need to do a bit-depth reduction for a particular delivery format or use case.
• Sample Rate: This menu lets you select the sample rate for your bounce. Again, you can set this
to match your session or select a lower sample rate for a required dellivery format or use case.
Figure 15.7 Options available in the Audio portion of the Bounce Mix dialog box
5. In the LOCATION section at the bottom of the dialog box, select where your file will be saved, and
optionally choose to have the bounce imported back into the session:
• Import after Bounce: This option will import the bounced file into the session, on a new Audio
track. This is available only when the mixdown file is the same sample rate as the session.
Automation and Mixdown 409
• File Destination: This section lets you choose where your bounced file(s) will be created. The
simplest option is to use the default, saving your mixdown file inside the BOUNCED FILES folder
within your session folder.
Figure 15.8 Options available in the Location portion of the Bounce Mix dialog box
6. At the bottom left of the dialog box, optionally enable the OFFLLINE checkbox to create your final
bounce faster than realtime. (The speed of your computer’s CPU and the complexity of the session
will determine how fast your bounce will render.)
7. Click the BOUNCE button in the bottom right-hand corner to begin your mixdown.
If the Offline box is unchecked, your session will play in real time during the bounce and a
countdown window will display, indicating your mixdown’s remaining time.
If the Offline box is checked, you’ll see a progress indicator for your bounce, along with a number in
parentheses indicating how quickly the mix is rendering compared to a real-time bounce.
When your bounce completes, you will find your resulting audio file in the Bounced Files folder within
your session folder (or another location you’ve specified in the Bounce Mix dialog box).
410 Lesson 15
TOPIC 15.4:
BACKING UP AND ARCHIVING YOUR SESSION
After putting in so much hard work on your session, the last thing you want is to lose it. You’ll want to
safeguard your work, not only to recover from system problems, but also to retrieve your work years later.
Your completed sessions can, over time, build a valuable archive of work and source material.
Session Backups
Pro Tools helps prevent data loss while you work with its Auto Backup preferences.
1. From the SETUP menu, choose PREFERENCES. The Preferences dialog box will appear.
2. Navigate to the OPERATION tab. Midway down, you’ll find the AUTO BACKUP section.
Figure 15.9 The Auto Backup section of the Preferences dialog box
• Enable Session File Auto Backup—Verify that this option is enabled to turn Auto Backups on.
• Keep [#] most recent session backups—Set the limit (up to 999) to specify how many backup
files Pro Tools will keep before overwriting older backups. The higher the value, the more backup
files you’ll have available, allowing you to restore to points further back in your work.
• Backup every [#] minutes — Choose how frequently backup files are created. Lower values will
result in more frequent backups, minimizing the rework required in the event of a mishap.
3. After selecting settings, click OK to apply the settings and close the Preferences dialog box.
Session auto backups are saved inside your session folder, within the Session File Backups subfolder. They
are designated with a .bak.[#].ptx file extension.
Automation and Mixdown 411
To restore from a backup, open one of the files in the Session File Backups folder as you would a normal
session file. Once you’ve verified that the file represents the desired restore state, use the File > Save As
command to give it a new name and save it at the top level of the session folder.
Creating an Archive
When you’re done recording, editing, and mixing, you’re ready to put your session on the virtual shelf and
move on to the next project. This is what archiving is all about: Saving your work in such a way that it can
be retrieved months and years down the line.
The goal of an archive is to not only protect your work from technical failure, but also from natural disasters
like floods or fire. Many professional facilities have adopted the “3, 2, 1” rule:
! 3 different backups
! 2 different formats (for example, on disk and in cloud storage)
Though this might be unrealistic when you are first starting out, the important thing is to build good habits
for archiving your work. This includes saving your sessions with all of the required media included. The Pro
Tools SAVE COPY IN command can help achieve this.
412 Lesson 15
Save Copy In
The SAVE COPY IN command is especially designed for archiving. This command lets you create a duplicate
copy of your session and all of its media, collecting all files into one location. The result is a self-contained
session folder that you can use in the future to revisit the session.
1. Choose FILE > SAVE COPY IN. The Save Copy in dialog box will appear.
2. From the FORMAT pop-up menu, choose a format for the archive. You can use this menu to make
the archive compatible with current softwarre or with an older version of Pro Tools.
3. Set the SESSION PARAMETERS section to match the settings of the current session.
Figure 15.11 The top portion of the Save Copy In dialog box
4. Under ITEMS TO COPY, enable the AUDIO FILES checkbox. This will cause all of the audio files
associated with the session to be copied into the Audio Files folder for the archive session, regardless
of where the original files are located.
Using the Save Copy In command to copy audio files ensures that all of the files
� are collected into the Audio Files folder. This is especially useful for referenced
files that you may have lost track of, so that they don’t go missing in the future.
5. Click the OK button at the bottom of the Save Copy In dialog box.
A file browser window will appear, enabling you to choose a location for your copy.
Figure 15.12 The bottom portion of the Save Copy In dialog box
Automation and Mixdown 413
6. Navigate to the desired locaation and click the SAVE button to start the copying process.
The copying process may take some time to complete, depending on the amount of media data that needs
to be copied. A progress bar will display during the process.
Figure 15.13 Progress bar showing the status of the Save Copy In operation
After you complete the Save Copy In function, you will still be in the original
� session, not in the newly saved version. This is an important difference from the
Save As command, which leaves you in the renamed version afterward.
! Creating milestone “snapshots” or restore points of a work-in-progress without leaving your session
! Creating a version of a session at a different sample rate or bit depth
! Creating a version of a session that can be opened by older Pro Tools systems
! Converting a local session into a cloud-based project
! Converting a cloud-based project into a local session
414 Lesson 15
LESSON 15 CONCLUSION
Lesson 15 wraps up a basic production process, tweaking your mix with automation and creating a
mixdown of your session for final output.
! How to create and edit mix automation using the Grabber and Pencil tools
! How to select a real-time automation mode
! How to back up and archive your mix, ensuring that your hard work is protected
! To change the automation mode of all tracks, hold OPTION (Mac) or ALT (Windows) while
changing any track’s automation mode.
! To open the Bounce Mix dialog box, press COMMAND+OPTION+B (Mac) or CTRL+ALT+B
(Windows).
Automation and Mixdown 415
1. Refer to the image: Which control can you use to change the track to display Volume automation?
2. True or False? Automation lanes can be displayed underneath a track, letting you edit audio
waveform on the track while you are editing the track automation?
3. Which modifier key can you use with the Grabber tool delete an existing automation breakpoint?
4. To create pan automation that sweeps back and forth from left to right, you can use the _____ mode
of the Pencil tool.
416 Lesson 15
5. Which control can you use to put a track into Write mode for real-time automation?
6. Which of the following are ways to suspend automation for all tracks in a session?
(Select all that apply.)
a. Hold OPTION (Mac) or ALT (Windows) while clicking on the nameplate for any track.
b. Hold OPTION (Mac) or ALT (Windows) while selecting READ mode for any track.
8. What are the two primary considerations when preparing to create a mixdown of a session?
9. What function in the Bounce Mix dialog box allows for faster than real time mixdown?
10. What menu command can you use to create a complete archived duplicate of your session, including
all audio files?
Exercise 15
Exercise Details
! Required Media: None
! Exercise Duration: 10 Minutes
To re-download the media files, click on the Access Files link in the sidebar after logging in to your
account. Consult your instructor or visit nxpt.us/make-music for more details.
Getting Started
To get started, open the Pro Tools session you completed in Exercise 14. If that session is not available, you
can use the provided Exercise15-Starter file in the 01. Starter Sessions folder.
1. Open the session file that you created in Exercise 14: Storage Drive/Folder > Exercises-XXX >
Exercise14-XXX.ptx.
Alternatively, you can use the Exercise15 Starter file: PT Academy Media Files > 01. Starter
Sessions > Exercise15-Starter.ptx.
418 Exercise 15
2. Choose FILE > SAVE AS and name the session Exercise15-XXX, keeping the session inside the
original folder. (Move the session into your Exercises-XXX folder if working from the starter file.)
To fix this, you can simply duplicate the send assignment from the Drums track onto the Hi Hat track.
1. Locate the send on the Drums track (Send A to Bus 3-4). Do Not click on the send button.
Figure 15.14 Existing Send on the Drums track (send window from the VO track in the foreground)
If you click on the send button, the send window from the Drums track will
� replace the open send window from the VO track. If this happens, just close the
send window for now.
2. Hold OPTION (Mac) or ALT (Windows) and drag the send button from the Drums track to the Hi
Hat track. The send assignment will be duplicated on the Hi Hat track.
Record Automation
In this part of the exercise, you will enable send mute automation for the session and place the VO track
into Write automation mode. Next you will record automation during playback, toggling the mute state on
and off for the send from the VO track.
Automating and Creating a Mixdown 419
1. Verify that the Send window for the VO track is still displayed. If not, click on the send button on
the VO track to open the appropriate Send window.
5. Next, click on the SEND MUTE button (S Mute) to enable only send mute automation for the session.
The button will be lit red when enabled.
8. Using the VO track’s AUTOMATION MODE SELECTOR, put the track into WRITE automation mode.
(If needed, resize the track to make the selector easier to view. See Figure 15.17.)
420 Exercise 15
Figure 15.17 Automation Mode selector on the VO track set to Write mode
In the next series of steps, you will be muting/unmuting the send on the fly during playback. This will add
the delay effect on key words and phrases in the voiceover. You may need to practice the timing a few times
to get the desired results.
To practice the timing without writing automation, you can keep the track in Read
� mode while playing through the session and toggling the mute control on/off.
Switch back to Write mode when you’re ready to record automation.
2. Unmute the send just before the words “baked by the sun.” Re-enable the send mute after the word
“sun.”
3. Continue playback for another approximately 10 seconds with the send muted.
4. Unmute the send again just before the words “sand-free technology.” Re-enable the send mute after
the word “technology.”
5. Continue playback for another 8 seconds or so with the send muted.
6. Unmute the send at the end of the phrase, “stop by Spiccoli’s surf shop” as the voiceover reaches the
word, “today” so that this final word echoes repeatedly to conclude the ad.
7. Allow playback to continue through the end of the session; then press the SPACEBAR to stop
playback.
If you are not satisfied with the results, you can place the track back into Write mode and try the
automation pass again.
8. When finished, close the send window and set the AUTOMATION MODE selector for the VO track
back to Read mode.
Automating and Creating a Mixdown 421
Create a Mixdown
In this part of the exercise, you will maximize the output levels for the mix using a maximizer plug-in on the
Master Fader track. Then you will use the Bounce Mix function to create a stereo file from your session mix.
2. Click on INSERT SELECTOR A for the Master 1 track (under the Inserts A-E label) and choose
MULTICHANNEL PLUG-IN > DYNAMICS > MAXIM (STEREO). The plug-in window will open.
Figure 15.18 The Maxim plug-in showing Threshold and Ceiling settings
Watch the histogram on the left side of the plug-in. Do not lower the Threshold
� significantly beyond the top of the histogram. (The level bars will turn red when
the Threshold is set below them; too much red can result in distortion.)
7. Play through the session again and adjust the faders on various tracks as needed. The voiceover
should be the most prominent element. Feel free to adjust the mix to taste.
Reminder: You can use the Music Sub track to adjust the level of the music
� relative to other tracks in the session.
422 Exercise 15
1. Press COMMAND+= (Mac) or CTRL+= (Windows) to switch back to the Edit window.
2. Click on the head of the MIN:SECS ruler so the ruler becomes highlighted, making it the main
timebase.
3. Using the SELECTOR tool, make a selection on the VO track beginning at 1 second and extending to
31 seconds (0:01.000 to 0:31.000). Verify the selection using the START and END fields in the
Counter display area.
4. Choose FILE > BOUNCE MIX to open the Bounce Mix dialog box.
5. Select the following options for your bounce:
Figure 15.19 The Bounce Mix dialog box configured for the mixdown
7. Click the BOUNCE button. Your bounce file will be created in the Bounced Files folder within your
session folder.
Automating and Creating a Mixdown 423
Finishing Up
Congratulations! Over the course of these exercises, you have created a session from scratch, imported and
edited audio, recorded audio and MIDI, added effects, recorded automation, and bounced the result to a
stereo file.
1. When your bounce completes, save your session and quit Pro Tools.
2. Locate your mixdown file and play it back from your computer to verify the bounce.
Turn in your work as directed by your instructor. That concludes this exercise.
WRAP UP
Congratulations, you’ve made it! You’ve covered quite a lot of ground, but your journey is just beginning.
Over time, you’ll learn more about audio production and Pro Tools, and develop your own working style.
! Keep the fundamentals in mind—how digital audio works and the components of your system in
particular. This will serve you well and help you make smart decisions.
! Take time to set up your sessions properly. Time spent up front will pay big dividends later in the
production process.
! Allow time to experiment. As you advance, try new techniques and see how they fit in your
workflow. Spend the time exploring and practicing when you can, so that when deadlines start to
bear down, you’ll have a solid foundation.
! Don’t forget the art. Think of Pro Tools as a powerful musical instrument—it demands practice and
discipline. As you refine your artistic skills (along with your technical skills), you’ll achieve better and
better results.
Your course instructor can provide additional project work, for those students interested in getting more
hands-on experience. Certified Instructors can also provide students an opportunity to complete the Avid
Certified Associate exam and earn an industry-recognized credential. Consult your instructor for more details.
If you want to learn more, you can explore Avid’s advanced courses in Pro Tools. Avid’s comprehensive
curriculum (and courses offered through Avid Learning Partners) will move you confidently into the larger
world of professional audio production.
At Avid, “Powering Greater Creators” is more than a slogan—it’s a passion. On behalf of the whole Avid
Learning team, we hope that this course has inspired you, and we wish you all the success.