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Lesson1 Multimedia

Multimedia

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0% found this document useful (0 votes)
153 views45 pages

Lesson1 Multimedia

Multimedia

Uploaded by

eugene.caminade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction of Multimedia

Learning Competencies
• Identify multimedia elements in various
forms (graphics, animation, sound, video,
etc.) as encountered and used in daily life
(entertainment, education, business, etc.)
SSP_TLE-CT8MB-Ia-b-1.1
Derived from the word “Multi” and “Media”

• Multi
-Many, Multiple,

• Media
-Meduim of Communication & information presentation –
text, graphic, voice, images, music and etc
What is Multimedia
Multimedia is a combination of text,
graphics, sound, animation and video, to
effectively communicate ideas to users.
• In a multimedia application,
basically the elements are
divided into two:
1. dynamic (objects that move
or change)

2. static (objects that do not move).


Five main elements of
multimedia
Static Dynamic
element elements
s

Text Video

Graphics Audio
Animation
5 Elements of Multimedia
A broad term for something
that contains words to
express something.
1. Text
Text is the most basic
element of
multimedia.

A good choice of words


could help convey the
intended message to the
users (keywords).

Used in contents, menus,


navigational buttons
• To produce an effective
multimedia program there are
three things that need to be
considered. They are:
The position of the text on the screen.

The length of the message

Legibility of the text

• In multimedia application, other


media screen can be linked through
the use of text. This what you called
HYPERTEXT
2. Graphics/Images
 The oldest form of media

 Two-dimensional figure or
illustration and make the
multimedia application
attractive.
 Used in multimedia to show
more clearly what a particular
information is all about and
illustrate ideas through still
pictures
 Could be produced manually
(by drawing, painting,
carving, etc.) or by computer
graphics technology.
2. Graphics/Images

 There are two types of graphics


used: Bitmaps and Vectors

 Bitmap images are real images


that can be captured from
devices such as cameras.

 Vecto graphic ar create usin


rsoftware
s in the e d g
computer .
 Variousfile o images are
formats f .jpg,
.png, .gif etc.
3.Audio

• Produced by vibration,
as perceived by the
sense of hearing.
• In multimedia, audio could
come in the form of
speech, sound effects and
also music score which
makes it easier for people
to understand.

There are two basic types of


audio or sound: analog and digital
audio.
• Analog audio refers to the original
sound signal. Digital audio refers to the
digital sampling of the actual sound.

• We can record analog audio file. We can


use special audio editors like Sound
Forge to convert analog audio files into
digital audio files.
 Various audio software include VLC
media player, real player, etc.
Video
● Is the technology of capturing,
recording, processing,
transmitting, and reconstructing
moving pictures.
● Video is more towards photo
realistic image sequence /
live recording as in
comparison to animation.
● Video enhances, dramatizes,
and gives impact to your
multimedia application to
effectively convey great deal
of information.
ANIMATION
 Animation is the rapid display of a
sequence of images of 2-D or 3-D
artwork or model positions in order
to create an illusion of movement.
 The effect is an optical
illusion of motion due to the
phenomenon of persistence
of vision.
 Animation adds visual impact to
the multimedia project.
 Animation are used in
cartoons, scientific
visualization.
• 2D animation refers to creating
movements in basic objects. These
objects are put into various situations or
positions and have movement on the
screen.
• 3D animation refers to creating
movements to three dimensional digital
objects from photographs. Movements
like spinning and flying across the screen
are some samples of animations.
Control
One final component of multimedia is
the amount of control afforded to the
user. At a minimum the user should be
able to start and stop the program. In
more advanced programs there may
be a multitude of navigation options
available to take users through the
program.
Control
The various multimedia elements used in
multimedia can be produced by different
application programs, such as
• Graphics/Drawing programs
• Animation programs
• Word Processing
• Image capture - digital
cameras, scanners
• Digital Video editing
• Sound recording and editing programs.
Standard File Formats
• Each of the five elements mentioned
has various standard file formats. A
file format is a particular way to
store information in a computer. The
formats will allow you to make
decisions of the type of text, graphic,
audio, video and animation to use
when developing your own
multimedia program.
Standard File Formats of
Each Element
1.Text
2.Graphic
3.Audio
4.Video
5.Animation
Linear VS Non-Linear
LINEAR
• A Multimedia Project is identified as
Linear when:
– It is not interactive
– User have no control over the
content that is being showed to
them.

• Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
NON- LINEAR
• A Multimedia Project is identified as Non-
Linear when:
– It is interactive
– Users have control over the content that
is being showed to them.
–Users are given navigational control
•Example:
computer programs or other
– Games material designed for use in an
– Courseware educational or training course.
– Web sites( Social Media ,Educational Site)
INTERACTIVITY
 Interactivity can be termed as the dialog
that occurs between an individual and a
computer program.
 Interactive multimedia refers to the
multimedia applications that allow users to
actively participate rather than being
passive recipients of information.
 Technologies such as DVDs and digital TV
are classic examples of interactive media
devices, where a user can control what
they watch and when.
IMPORTANCE OF MULTIMEDIA

 “Tell me and I will forget; show me


and I may remember; involve me
and I will understand” (Chinese
proverb)
 Each person learns differently
and each person is inspired by
something different. The use of
multimedia allows developers to
tap into these differences.
IMPORTANCE OF MULTIMEDIA

https://medium.com/@iDashboards_UK/on-average-people-remember-only-20-of-
what-they-read-but-80-of-what-they-see-8411224769e2
BENEFITS OF MULTIMEDIA
 Addresses multiple learning styles
 Provides an excellent way to convey
content
 Uses a variety of media elements to
reinforce one idea
 Activates multiple senses creating
rich experiences Gives life to flat
information
 Enables users to control Web experience
 Enhance user enjoyment
improves retention
Use of Multimedia

• There are a number of fields


where multimedia could be of
use. Examples are:-
– Business
– Education
– Entertainment
– Home
– Public Places
WHERE DO WE USE
MULTIMEDIA?
Educatio
n
– Use and Applications
•Courseware / Simulations
•E-Learning /
Distance Learning
•Information Searching https://www.google.com.ph/search?q=multimedia+in+education+philippines&tbm=isch&ved=2ahUKEwiEi4vmoeTyAhUGbJQ
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https://www.google.com.ph/search?q=google+classroom&tbm=isch&ved=2ahUKEwigzfegouTyAhWPwYsBHaLeA8gQ2-
https://www.google.com.ph/search?q=multimedia+in+education&tbm=isch&ved=2ahUKEwjsy5LWoeTyAhXXAaYKHXk6DW0Q2-
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WHERE DO WE USE
MULTIMEDIA?
Busines
s
– Use and Applications
•Sales / Marketing Presentation
•Trade show production
•Staff Training Application
•Company Kiosk

https://www.google.com.ph/search?q=business+presentation&tbm=isch&ved=2ahUKEwi6jqCWo g30RoAHAAeACAAdEBiAG1CZIBBTIuNy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=
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https://www.google.com.ph/search?
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WHERE DO WE USE MULTIMEDIA?
Entertainment
 Multimedia is heavily used
in the entertainment
industry, especially to
develop special effects in
movies and animations.

 Multimedia games
are also very popular.
https://www.google.com.ph/search?q=games+PNG&tbm=isch&ved=2ahUKEwjAsLbQmuTyAhVDNqYKHePGCHwQ2-
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WHERE DO WE USE MULTIMEDIA?
Home
-From cooking to gardening, home design to
repair, indeed multimedia has made itself
useful at home. It enables you to convert
your video to digital format, store your
pictures in a compact disc, and many more.

https://www.google.com.ph/search?q=pinoy+watching+news&tbm=isch&ved=2ahUKEwjp
https://www.google.com.ph/search?q=vlogging+while+gardening&tbm=isch&ved
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WHERE DO WE USE MULTIMEDIA?
Public Places
Multimedia is present in standalone terminals, or
kiosks, in airport terminals, hotels, mall, train
stations, museums, grocery stores, and more. It
provides us information and help about a
particular place. Interactive kiosks enables you
to make a transaction without talking to a sales
agent.

https://www.google.com.ph/search?q=sm+cashier+counte
r&tbm=isch&ved=2ahUKEwiHqMmGpeTyAhVgwIsBHVdsAC
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67QkrQSM
CONCLUSION
 Multimedia and graphics can be a very
effective tool to communicate, educate,
compel, and convince you and/or your
audience.
 Multimedia can help to gain and hold
attention, make points clearer, stimulate
discussion, and in general, enhance the
learning process, if it also includes the
appropriate human elements.
THE END

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