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Introduction To Multimedia

Examples are computer games, interactive movies, virtual tours.
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0% found this document useful (0 votes)
70 views39 pages

Introduction To Multimedia

Examples are computer games, interactive movies, virtual tours.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to Multimedia

Disclaimer: Powerpoint presentation belongs to the rightful owner/downloaded from slideshare.com


What is Multimedia?
 Derived from the word “Multi” and “Media”
 Multi
 Many, Multiple,
 Media
 Tools that is used to represent or do a certain
things, delivery medium, a form of mass
communication – newspaper, magazine / tv.
 Distribution tool & information presentation – text,

graphic, voice, images, music and etc.


Definition of Multimedia

 Multimedia is a combination of text,


graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means. GRAPHIC / Still
Images
TEXT

VIDEO
AUDIO

ANIMATION
Elements of Multimedia
GRAPHIC / Still
TEXT Images

TEXT
VIDEO
AUDIO
ANIMATION

 A broad term for something that contains words to express something.


 Text is the most basic element of multimedia.
 A good choice of words could help convey the intended message
to the users (keywords).
 Used in contents, menus, navigational buttons
Elements of Multimedia
GRAPHIC / Still
TEXT Images

GRAPHIC
VIDEO
AUDIO
ANIMATION

 Two-dimensional figure or illustration


 Could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology.
 Used in multimedia to show more clearly what a
particular information is all about (diagrams, picture).
Elements of Multimedia
GRAPHIC / Still
TEXT Images

AUDIO
VIDEO
AUDIO
ANIMATION

 Produced by vibration, as perceived by the


sense of hearing.
 In multimedia, audio could come in the form of
speech, sound effects and also music score.
Elements of Multimedia
GRAPHIC / Still
TEXT Images

ANIMATION
VIDEO
AUDIO
ANIMATION

 The illusion of motion created by the consecutive


display of images of static elements.
 In multimedia, animation is used to further enhance /
enriched the experience of the user to further
understand the information conveyed to them.
Elements of Multimedia
GRAPHIC / Still
TEXT Images

VIDEO
VIDEO
AUDIO
ANIMATION

 Is the technology of capturing, recording, processing,


transmitting, and reconstructing moving pictures.
 Video is more towards photo realistic image sequence /
live recording as in comparison to animation.
 Video also takes a lot of storage space. So plan carefully
before you are going to use it.
Interactive Multimedia

 When the user is given the option of


controlling the elements.

Hyper Media
 A combination of hypertext, graphics, audio,
video, (linked elements) and interactivity
culminating in a complete, non-linear
computer-based experience.
Example
 Interactive Multimedia
Example
 Hyper Media
Main Page
1. Video link
2. Image link
3. Audio Link
Linear VS Non-Linear

LINEAR
 A Multimedia Project is identified as Linear when:
 It is not interactive

 User have no control over the content that is being showed to


them.
 Example:
 A movie
 A non-interactive lecture / demo show
Linear VS Non-Linear

NON-LINEAR
 A Multimedia Project is identified as Non-Linear when:
 It is interactive
 Users have control over the content that is being showed to them.
 Users are given navigational control
 Example:
 Games
 Courseware
 Interactive CD
Authoring Tools
 Use to merge multimedia elements (text,
audio, graphic, animation, video) into a
project.
 Designed to manage individual multimedia
elements and provide user interaction (if
required).
Authoring Tools
 Example:
 Macromedia Authorware
 Macromedia Director
 Macromedia Flash
 Microsoft Power Point
Importance of Multimedia

 There are a number of fields where


multimedia could be of use. Examples
are:-
 Business
 Education
 Entertainment
 Home
 Public Places
Importance of Multimedia

 Business
 Use and Applications
 Sales / Marketing Presentation

 Trade show production

 Staff Training Application

 Company Kiosk
Importance of Multimedia

 Education
 Use and Applications
 Courseware / Simulations

 E-Learning / Distance Learning

 Information Searching
Importance of Multimedia

 Entertainment
 Use and Applications
 Games (Leisure / Educational)

 Movies

 Video on Demand

 Online
Importance of Multimedia

 Home
 Use and Applications
 Television

 Satellite TV

 SMS services (chats, voting, reality TV)


Importance of Multimedia

 Public Places
 Use and Applications
 Information Kiosk

 Smart Cards, Security


Multimedia Products

1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
Multimedia Products
Briefing Products
 Small, straightforward, linear products used to present
information quickly and concisely.

 Example:
 Corporate Presentation
 Sales Presentation
 Educational Lectures

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Multimedia Products
Reference Products
 Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)
 2 Basic classes of reference product:
 Generalized Content (dictionary/encyclopedia)
 Broad treatment of content at a limited depth
 Detailed Content
 Focus on specific area and provide extensive information.

 Examples are electronic forms of:


 Encyclopedia, Dictionaries, Cookbooks, Historical,
Informative, Scientific surveys.

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Multimedia Products
Database Products
 Similar to reference product in a sense that large amount of information
are made available to the end user.
 Focus on storing and accessing the actual data (multimedia data such
as text, graphic, audio, animation and video)

 Examples are:
 Google Search
 Google Earth

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Multimedia Products
Education and Training Products
 Similar to textbook or training manuals but have added media such as
audio, animation and video.
 Make up a significant share of the multimedia market ranging from pre-
kindergarten to postgraduate offerings from technical to corporate
training products.

 Shares the same characteristics as


Reference Product

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Multimedia Products
Education and Training Products
 Example

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Multimedia Products
Kiosk Products
 A product which is usually stationed at public places and allow the user
to find information interactively and also other types of transaction.

 Characteristics of Kiosk Products:-


 Limited target users and usage.
 User friendly and easily used by user.
 Fast response.

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Multimedia Products
Entertainment & Games
 Most popular
 Shipped in the form of Interactive CD / DVD ROM.
 Characteristics of E & G Products:-
 Immersive.
 Requires constant feedback and interaction with the user.
 Challenging and sometimes intriguing for user
 Enabled online play for more than one user experience.

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