1.
CLOCK
from tkinter import *
from time import *
def update():
time_string = strftime("%I:%M:%S %p")
time_label.config(text=time_string)
day_string = strftime("%A")
day_label.config(text=day_string)
date_string = strftime("%B %d, %Y")
date_label.config(text=date_string)
time_label.after(1000,update)
window = Tk()
time_label = Label(window, font=("Times New Roman", 50), fg="red", bg="blue")
time_label.pack()
day_label = Label(window, font=("Times New Roman", 25))
day_label.pack()
date_label = Label(window, font=("Times New Roman", 30))
date_label.pack()
update()
window.mainloop()
2.CALCULATOR
from tkinter import *
def button_press(num):
global equation_text
equation_text = equation_text + str(num)
equation_label.set(equation_text)
def equals():
global equation_text
try:
total = str(eval(equation_text))
equation_label.set(total)
equation_text = total
except SyntaxError:
equation_label.set("Syntax Error!")
equation_text = ""
except ZeroDivisionError:
equation_label.set("Arithmetic Error!")
equation_text = ""
def clear():
global equation_text
equation_label.set("")
equation_text = ""
window = Tk()
window.title("Calculator Program")
window.geometry("500x500")
equation_text = ""
equation_label = StringVar()
label = Label(window, textvariable=equation_label, font=('consolas',20), bg="white", width=24, height=2)
label.pack()
frame = Frame(window)
frame.pack()
button1 = Button(frame, text=1, height=4, width=9, font=35,
command= lambda: button_press(1))
button1.grid(row=0,column=0)
button2 = Button(frame, text=2, height=4, width=9, font=35,
command= lambda: button_press(2))
button2.grid(row=0,column=1)
button3 = Button(frame, text=3, height=4, width=9, font=35,
command= lambda: button_press(3))
button3.grid(row=0,column=2)
button4 = Button(frame, text=4, height=4, width=9, font=35,
command= lambda: button_press(4))
button4.grid(row=1,column=0)
button5 = Button(frame, text=5, height=4, width=9, font=35,
command= lambda: button_press(5))
button5.grid(row=1,column=1)
button6 = Button(frame, text=6, height=4, width=9, font=35,
command= lambda: button_press(6))
button6.grid(row=1,column=2)
button7 = Button(frame, text=7, height=4, width=9, font=35,
command= lambda: button_press(7))
button7.grid(row=2,column=0)
button8 = Button(frame, text=8, height=4, width=9, font=35,
command= lambda: button_press(8))
button8.grid(row=2,column=1)
button9 = Button(frame, text=9, height=4, width=9, font=35,
command= lambda: button_press(9))
button9.grid(row=2,column=2)
button0 = Button(frame, text=0, height=4, width=9, font=35,
command= lambda: button_press(0))
button0.grid(row=3,column=0)
plus = Button(frame, text='+', height=4, width=9, font=35,
command= lambda: button_press('+'))
plus.grid(row=0,column=3)
minus = Button(frame, text='-', height=4, width=9, font=35,
command= lambda: button_press('-'))
minus.grid(row=1,column=3)
multiply = Button(frame, text='*', height=4, width=9, font=35,
command= lambda: button_press('*'))
multiply.grid(row=2,column=3)
divide = Button(frame, text='/', height=4, width=9, font=35,
command= lambda: button_press('/'))
divide.grid(row=3,column=3)
equal = Button(frame, text='=', height=4, width=9, font=35,
command= equals)
equal.grid(row=3,column=2)
decimal = Button(frame, text='.', height=4, width=9, font=35,
command= lambda: button_press('.'))
decimal.grid(row=3,column=1)
clear = Button(window, text='Clear', height=4, width=12, font=35,
command= clear)
clear.pack()
window.mainloop()
3. SNAKE
from tkinter import*
import random
GAME_WIDTH = 1000
GAME_HEIGHT = 500
SPEED = 500
SPACE_SIZE = 36
BODY_PARTS = 2
SNAKE_COLOR = "yellow"
FOOD_COLOR = "red"
BACKGROUND_COLOR = "black"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x,y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR,
tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0,int((GAME_WIDTH/SPACE_SIZE))) * SPACE_SIZE
y = random.randint(0,int((GAME_HEIGHT/SPACE_SIZE))) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates [-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
print("GAME OVER!")
return True
elif y < 0 or y >= GAME_HEIGHT:
print("GAME OVER!")
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
print("GAME OVER!")
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
font=('consolas', 50), text="GAME OVER!", fill="red", tag="gameover")
window = Tk()
window.title("Ular Hijau")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text="Score:{}".format(score), font=('consolas',40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2)-(window_width/2))
y = int((screen_height/2)-(window_height/2))
window.geometry(f"{window_width}x{window_height}+{int(x)}+{int(y)}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()