CSE 135
Week 10
By
Javed Siddique
Objectives
After this week you should be able to
Define a subclass of JFrame to implement a
customized frame window.
Write event-driven programs
Arrange GUI objects on a window using layout
managers and nested panels
Write GUI application programs that use
JButton, JLabel, ImageIcon, JTextField, JTextArea,
JCheckBox, JRadioButton, JComboBox, JList, and JSlider
objects from the javax.swing package
menus
mouse events
Graphical User Interface
In Java, GUI-based programs are
implemented by using classes from the
javax.swing and java.awt packages.
The Swing classes provide greater
compatibility across different operating
systems. They are fully implemented in
Java, and behave the same on different
operating systems.
Sample GUI Objects
Various GUI objects from the javax.swing
package.
Subclassing JFrame
To create a customized frame window, we
define a subclass of the JFrame class.
The JFrame class contains rudimentary
functionalities to support features found in
any frame window.
Creating a Plain JFrame
import javax.swing.*;
class Ch7DefaultJFrame {
public static void main( String[] args ) {
JFrame defaultJFrame;
defaultJFrame = new JFrame();
defaultJFrame.setVisible(true);
}
}
Creating a Subclass of JFrame
To define a subclass of another class, we declare
the subclass with the reserved word extends.
import javax.swing.*;
class Ch7JFrameSubclass1 extends JFrame {
. . .
}
Subclasses are able to access the methods and
some of the data members of super classes.
Customizing Ch14JFrameSubclass1
Aninstance of Ch14JFrameSubclass1 will
have the following default characteristics:
The title is set to My First Subclass.
The program terminates when the close box is clicked.
The size of the frame is 300 pixels wide by 200 pixels
high.
The frame is positioned at screen coordinate (150, 250).
These properties are set inside the default
constructor.
Source File: Ch14JFrameSubclass1.java
Displaying Ch14JFrameSubclass1
Here's how a Ch14JFrameSubclass1 frame
window will appear on the screen.
Some GUI classes
Containers
GUI components that hold other GUI
components. E.g. frames, panels
Frame
A special container corresponding to a window
not contained in another window. E.g. JFrame
Jpanel
An invisible container that can be nested.
Japplet
Used for writing applet programs (for the web).
Other GUI classes
Graphics
Allows drawing of circles, strings, etc.
Font
For selecting fonts for text
Dimension, Point
For representing sizes and locations
Color
For selecting colors of GUI components
And many more …
Essentials of a GUI
We begin with a frame or an applet.
We will use JFrame as our starting point.
We can change the properties of the frame by
calling several methods for it.
We cannot add components to the Jframe
directly. We have to add them to its content
Pane.
We can add (and remove) components from this
pane. These can be buttons, text fields, labels,
lists, scroll bars, …. , and other panes.
We can also draw to the Graphics object of the
content pane.
The Content Pane of a Frame
The content pane is where we put GUI objects
such as buttons, labels, scroll bars, and others.
We access the content pane by calling the
frame’s getContentPane method.
This gray area is the
content pane of this
frame.
Changing the Background Color
Here's how we can change the background color
of a content pane to blue:
Container contentPane = getContentPane();
contentPane.setBackground(Color.BLUE);
Source File:
Ch14JFrameSubclass2
.java
Positioning GUI Objects on a Frame
There are two ways to place GUI objects on
the content pane of a frame:
Use a layout manager
FlowLayout
BorderLayout
GridLayout
Use absolute positioning
nulllayout manager
Not used often (not as robust)
Placing a Button
A JButton object is a GUI component that
represents a pushbutton.
Here's an example of how we place a button with
FlowLayout.
contentPane.setLayout(
new FlowLayout());
okButton
= new JButton("OK");
cancelButton
= new JButton("CANCEL");
contentPane.add(okButton);
contentPane.add(cancelButton);
Control flow with GUI
So far we have been executing a single line of
control throughout the program.
With GUI components, flow control is managed
by the UI components
E.g. when a button gets pressed, where is the control?
What piece of code should get executed?
In Java flow control with GUIs is handled using
events.
Think of this as an infinite loop that is always
watching each GUI component.
Example
public static void main(String[] arg){
Ch14JFrameSubclass1 myFrame;
myFrame = new Ch14JFrameSubclass1();
myFrame.setVisible(true);
}
We simply create the frame object and make it visible.
The program keeps on running until we close the window.
What is the control flow?
Essentially, the control is passed to a method that
watches the GUI, waiting for events to take place.
For each event, it may invoke a method.
Event Handling
An action involving a GUI object, such as clicking
a button, is called an event.
The mechanism to process events is called event
handling.
The event-handling model of Java is based on
the concept known as the delegation-based event
model.
With this model, event handling is implemented
by two types of objects:
event source objects
event listener objects
Event Source Objects
An event source is a GUI object where an event
occurs. We say an event source generates
events.
Buttons, text boxes, list boxes, and menus are
common event sources in GUI-based
applications.
Although possible, we do not, under normal
circumstances, define our own event sources
when writing GUI-based applications.
Event Listener Objects
An event listener object is an object that
includes a method that gets executed in
response to the generated events.
A listener must be associated, or
registered, to a source, so it can be notified
when the source generates events.
Connecting Source and Listener
event source event listener
notify
:JButton :Handler
register
A listener must be registered to a event source. Once
registered, it will get notified when the event source
generates events.
Event Types
Registration and notification are specific to event
types
Mouse listener handles mouse events
Item listener handles item selection events
and so forth
Among the different types of events, the action
event is the most common.
Clicking on a button generates an action event
Selecting a menu item generates an action event
and so forth
Action
events are generated by action event
sources and handled by action event listeners.
Handling Action Events
action event action event
actionPerformed
source listener
:JButton :ButtonHandler
addActionListener
JButton button = new JButton("OK");
ButtonHandler handler = new ButtonHandler( );
button.addActionListener(handler);
Being a listener
What does it mean to be a listener?
Being a listener implies that a special
method of the listener object will be called
when an event occurs.
There are restrictions on the type of method
(and parameters) that will be called for each
event type.
How do we ensure that the correct type of
method has been defined. I.e. how do we
enforce the signature of methods in user-
defined classes?
In Java we use interfaces for this purpose.
The Java Interface
A Java interface includes only constants and
abstract methods.
An abstract method has only the method
header, or prototype. There is no method
body. You cannot create an instance of a
Java interface.
A Java interface specifies a behavior.
A class implements an interface by providing
the method body to the abstract methods
stated in the interface.
Any class can implement the interface.
ActionListener Interface
When we call the addActionListener method of an
event source, we must pass an instance of a class
that implements the ActionListener interface.
The ActionListener interface includes one method
named actionPerformed.
A class that implements the ActionListener interface
must therefore provide the method body of
actionPerformed.
Since actionPerformed is the method that will be
called when an action event is generated, this is the
place where we add code we want to be executed in
response to the generated events.
The ButtonHandler Class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class ButtonHandler implements ActionListener {
. . .
public void actionPerformed(ActionEvent event) {
JButton clickedButton = (JButton) event.getSource();
JRootPane rootPane = clickedButton.getRootPane( );
Frame frame = (JFrame) rootPane.getParent();
frame.setTitle("You clicked " + clickedButton.getText());
}
}
Container as Event Listener
Instead of defining a separate event listener such
as ButtonHandler, it is much more common to
have an object that contains the event sources be
a listener.
Example: We make this frame a listener of the action
events of the buttons it contains.
event listener
event source
Ch14JButtonFrameHandler
. . .
class Ch14JButtonFrameHandler extends JFrame
implements ActionListener {
. . .
public void actionPerformed(ActionEvent event) {
JButton clickedButton
= (JButton) event.getSource();
String buttonText = clickedButton.getText();
setTitle("You clicked " + buttonText);
}
}
Handling Action Events
action event actionPerformed (ActionEvent e)
source action event
:JButton :ButtonHandler
listener
addActionListener
The corresponding method of the listener is
called when an action event takes place.
GUI Classes for Handling Text
The Swing GUI classes JLabel,
JTextField, and JTextArea deal with text.
A JLabel object displays uneditable text (or
image).
A JTextField object allows the user to enter a
single line of text.
A JTextArea object allows the user to enter
multiple lines of text. It can also be used for
displaying multiple lines of uneditable text.
JTextField
We use a JTextField object to accept a single line
to text from a user. An action event is generated
when the user presses the ENTER key.
The getText method of JTextField is used to
retrieve the text that the user entered.
JTextField input = new JTextField( );
input.addActionListener(eventListener);
contentPane.add(input);
JLabel
We use a JLabel object to display a label.
A label can be a text or an image.
When creating an image label, we pass
ImageIcon object instead of a string.
JLabel textLabel = new JLabel("Please enter your name");
contentPane.add(textLabel);
JLabel imgLabel = new JLabel(new ImageIcon("cat.gif"));
contentPane.add(imgLabel);
Ch14TextFrame2
JLabel
(with a text)
JLabel
(with an image)
JTextField
JTextArea
We use a JTextArea object to display or allow the
user to enter multiple lines of text.
The setText method assigns the text to a
JTextArea, replacing the current content.
The append method appends the text to the
current text.
JTextArea textArea
= new JTextArea( ); Hello
the lost world
. . .
textArea.setText("Hello\n");
textArea.append("the lost ");
textArea.append("world");
JTextArea
Ch14TextFrame3
The state of a Ch14TextFrame3 window
after six words are entered.
Adding Scroll Bars to JTextArea
By default a JTextArea does not have any
scroll bars. To add scroll bars, we place a
JTextArea in a JScrollPane object.
JTextArea textArea = new JTextArea();
. . .
JScrollPane scrollText = new JScrollPane(textArea);
. . .
contentPane.add(scrollText);
Ch14TextFrame3 with Scroll Bars
A sample Ch14TextFrame3 window when a
JScrollPane is used.
Layout Managers
The layout manager determines how the GUI
components are added to the container (such as
the content pane of a frame)
Among the many different layout managers, the
common ones are
FlowLayout (see Ch14FlowLayoutSample.java)
BorderLayout (see Ch14BorderLayoutSample.java)
GridLayout (see Ch14GridLayoutSample.java)
FlowLayout
In using this layout, GUI components are placed
in left-to-right order.
When the component does not fit on the same line,
left-to-right placement continues on the next line.
FlowLayout(int align, int hGap, int vGap);
Align constants: FlowLayout.CENTER (RIGHT, LEFT).
As a default, components on each line are
centered.
When the frame containing the component is
resized, the placement of components is adjusted
accordingly.
FlowLayout Sample
This shows
the placement
of five buttons
by using
FlowLayout.
BorderLayout
This layout manager divides the container
into five regions: center, north, south, east,
and west.
The north and south regions expand or
shrink in height only
The east and west regions expand or
shrink in width only
The center region expands or shrinks on
both height and width.
Not all regions have to be occupied.
BorderLayout Sample
GridLayout
This layout manager places GUI
components on equal-size N by M grids.
Components are placed in top-to-bottom,
left-to-right order.
The number of rows and columns remains
the same after the frame is resized, but the
width and height of each region will
change.
GridLayout Sample
Nesting Panels
It is possible, but very difficult, to place all GUI
components on a single JPanel or other types of
containers.
A better approach is to use multiple panels,
placing panels inside other panels.
To illustrate this technique, we will create two
sample frames that contain nested panels.
Ch14NestedPanels1.java provides the user
interface for playing Tic Tac Toe.
Ch14NestedPanels2.java provides the user
interface for playing HiLo.
Other Common GUI Components
JCheckBox
see Ch14JCheckBoxSample1.java and
Ch14JCheckBoxSample2.java
JRadioButton
see Ch14JRadioButtonSample.java
JComboBox
see Ch14JComboBoxSample.java
JList
see Ch14JListSample.java
JSlider
see Ch14JSliderSample.java
Menus
The javax.swing package contains three menu-
related classes: JMenuBar, JMenu, and
JMenuItem.
JMenuBar is a bar where the menus are placed.
There is one menu bar per frame.
JMenu (such as File or Edit) is a group of menu
choices. JMenuBar may include many JMenu
objects.
JMenuItem (such as Copy, Cut, or Paste) is an
individual menu choice in a JMenu object.
Only the JMenuItem objects generate events.
Menu Components
Edit View Help
JMenuBar File Edit View Help
JMenu
JMenuItem
separator
Sequence for Creating Menus
1. Create a JMenuBar object and attach it to
a frame.
2. Create a JMenu object.
3. Create JMenuItem objects and add them
to the JMenu object.
4. Attach the JMenu object to the JMenuBar
object.
Handling Mouse Events
Mouse events include such user interactions as
moving the mouse
dragging the mouse (moving the mouse while the
mouse button is being pressed)
clicking the mouse buttons.
The MouseListener interface handles mouse button
events:
mouseClicked, mouseEntered, mouseExited,
mousePressed, and mouseReleased
The MouseMotionListener interface handles mouse
movement
mouseDragged and mouseMoved.
See Ch14TrackMouseFrame and Ch14SketchPad