The document discusses HTML5 canvas, which allows drawing graphics on a web page using JavaScript. It provides a simple example of adding a <canvas> element to an HTML page with width and height attributes. The canvas initially appears blank, and a script is needed to access the rendering context to draw on the canvas. The document then lists examples of things that can be drawn on a canvas, such as rectangles, paths, lines, curves, images, gradients, text, patterns, and animations.