This document discusses an introductory presentation on mobile game programming with Cocos2d-JS. It provides an overview of the speaker's background and experience, outlines the agenda which includes an introduction to Cocos2d-JS, setting up the environment, terminology, workflow, looking at a sample game, audio, tools, ads and publishing. It also discusses platforms supported, prerequisites, installation, common commands, game development parts and terminology, the coordinate system, debugging and promoting games.