Faculty of Information Science and Technology
(FIST)
PIM 0245
Introduction to Multimedia Technology
Foundation in Information Technology
ONLINE NOTES
Topic 1
Introduction to Multimedia
FIST, MULTIMEDIA UNIVERSITY (436821-T)
Tel: 606 - 2523551 / 3485 Fax: 606 - 2318840
URL: http://fist.mmu.edu.my
PIM0245 Introduction to Multimedia
INTRODUCTION TO MULTIMEDIA
LEARNING OBJECTIVES
1. To define basic elements of multimedia
2. To define different types of multimedia products
3. To describe situations in which multimedia maybe used
4. To be able to evaluate multimedia products
DEFINITIONS
Multimedia is actually a combination of the word “Multi” and “Media”. Multi means
many or multiple. Media refer to tools that are used to represent or do a certain
things such as delivery medium or a form of mass communication.
Multimedia is the presentation of a computer application combining multimedia
elements such as text, graphics, audio, video and animation.
Multimedia presentations can be linear (passive) or nonlinear (interactive).
Interactive multimedia occurs when end users are allowed to control what and when
the multimedia elements are delivered.
Multimedia contains structured of linking elements called hypermedia which user can
used to navigate the interactive multimedia.
Multimedia developers refer to the person who produces multimedia using authoring
tools.
MULTIMEDIA APPLICATIONS
Multimedia is suitable whenever a human interface connects a human user to
electronic information of any kind. Multimedia can be used in various sectors such as
business, administration, government, broadcasting, entertainment, transportation
and so on.
Class Discussion 1
Briefly discuss the uses of multimedia based on various sectors. Relate with
multimedia application such as web-based learning, computer-based learning,
distance learning, virtual reality and etc.
MULTIMEDIA PRODUCTS
Multimedia products can be grouped as briefing, reference, database, education and
training, kiosk, and entertainment and games.
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PIM0015 Introduction to Multimedia
Briefing Products
Briefing products are small, straightforward and sequential used to present
information quickly and concisely. Examples are corporate presentation, sales
presentation and educational lectures. Good briefing presentation depends on the
understanding of the presented subject, suitable combination of content and
consistent layout.
Below are the characteristic of briefing product:-
a. Can be developed in short time ranging from few hours to few days
b. Limited use of graphics, audio and video due to the time constraint
c. Limited number of usage where once the presentation was over the product is
disposed or modified for future uses
d. Have few navigational controls
Reference Products
Reference products are large, very structured and easy to navigate intended to
variety of users. Often used for answering specific questions or for general browsing
of information. Normally it will be stored permanently on CD-ROM or a similar high
density media. Examples are encyclopedias, dictionaries, historical, informative and
scientific surveys.
Below are the characteristic of reference product:-
a. Used by wide range of user (small – adult)
b. Have navigational menu, book marking, searching, printing utility
Basic classes of reference product are:
a. Generalized Content (dictionary/encyclopedia) - broad treatment of content at a
limited depth
b. Detailed Content - focus on specific area and provide extensive information.
Database Products
Database products are similar to reference products except they focus on storing and
accessing actual data such as collections of fonts, pictures, sound and video clips.
Normally it is delivered on CD-ROM or a similar high density media. Examples of
database products are Google Search and Google Earth.
Below are the characteristics of database products:
a. Manages multimedia data (large data)
b. Descriptive finding methods - content based search
c. Simultaneous access - online database
d. Relational consistency in data management
Education and Training Products
Educations and training products are similar to textbook or training manuals but have
added media such as audio, animation and video.
Three general categories of education and training products are:
a. Instructor support products – resource materials for instructors
b. Standalone or self-paced products – Learning materials for students to study at
their own pace
c. Combination products
CSD Lecturers 2 Updated: October 2011
PIM0015 Introduction to Multimedia
Kiosk Products
Kiosk products are characterized by having a relatively simple function and being
very easy to use. It must run constantly with little or no maintenance. Examples of
kiosk products are banking kiosk, instant photo booth and university information
kiosk.
Below are the characteristics of kiosk products:
a. Limited target users and usage
b. User friendly and easily used by user
c. Fast response
Entertainment and Games Products
Entertainment and games products are among the most popular. They often have
limited audience or use and can be quite complex and challenging for the users.
These products depend heavily on the use of graphics, audio, animation and video.
Example of entertainment and games products are arcade games, computer games
and movies.
EVALUATING MULTIMEDIA PRODUCTS
With the broad range of multimedia products, users and developers must understand
how to evaluate the quality or usefulness of a product. This will help users in
choosing decision and help developer to develop a better improved product. There
are two perspectives for evaluation of multimedia products which are the user and
the developer.
The User’s Perspective
a. Subject and Content
Subject and content of multimedia products are evaluated in a straightforward
fashion. Is the material complete or thorough, is it current, and is it accessible?
The objective here is to have a product that meet area of interest, have
entertainment value, satisfy education, training and learning objectives and able
to supply the information needed.
b. Platform
Platform issues focus on what type of equipment the user has and if it is
compatible with a specific product. The criteria for this evaluation are hardware
and software requirement and does the user have at least the minimum
requirement.
c. Usability
Usability means that the user can apply, learn and use the program efficiently.
The key criteria here are how long does it take to learn how to use the product,
how often mistakes made by the users and how severe is the mistake?, how long
does it take to accomplish a task, how difficult is for the user to operate and how
attractive is the product to use.
d. Cost
The cost can be the first or the last factor considered by many people. Generally,
users are willing to spend depending on how much is gained.
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PIM0015 Introduction to Multimedia
The Developer’s Perspective
a. Content
Developer must look at the content in terms of its value to the customers. Content
should be judged by how useful is the material to the users, will it be understood
easily and making comparison with similar products to determine the quality
relative to the cost.
b. Performance
Developer must consider that users have equipment that has much less
capabilities, so products should always be tested on a range of platforms before
they are released. Graphic, audio and video presentation should be used wisely
not to slow down the application for slower machine.
c. Delivery
Delivery means how fast user is able to use the product depending on the speed
of the installation procedure, the configuration and documentation. The
instructions should be straightforward, easy to configure and documentation are
thorough and adequate.
d. Interface
The interface must be evaluated for user-friendliness, working and intuitive
navigation features, and useful for advance users.
ADVANTAGES OF MULTIMEDIA
Multimedia is very expensive, difficult and time-consuming to develop, yet more and
more commonly done. There are several reasons that applying multimedia is
worthwhile.
Class Discussion 2
Briefly discuss the advantages of multimedia and how might multimedia be used to
improve the lives of its users? How might it influence users in negative ways?
Class Discussion 3
You are a marketing director for a small communications company. You are
considering using multimedia to market your company’s product. Put together an
outline detailing the benefits and drawback of using a CD-ROM presentation, a
multimedia website or television advertisement.
CSD Lecturers 4 Updated: October 2011