Corona renderer
Introduction to corona
Rendering: production of realistic pictures
Rendering Steps (steps to make realistic picture)
1 Modeling
- Modeling (scale – details),
- created models or/ import + merge (Ready models)
Note:
random distribution in model placement,
random details lead to reality
Note:
perfect models doesn’t lead to reality
Rendering Steps
2 Camera
- Using Corona camera to capture the desired scene
(interior / exterior scene)
Note:
do not use wireframe mode when looking from
camera view
Note:
rendering from camera view without light sources
results in black screen
Note:
Use safe frame mode (Shift + F) to view the end
result dimensions of rendering
Rendering Steps
3 Lights
- Natural lights (Sun light, Sky light)
- Sun light = direct + indirect Illumination
- Sky light = Indirect Illumination
- Artificial lights (lamps, hidden lights, spot lights,…)
Note:
Night shots, depends on Artificial lights and moon
skylight if needed
Rendering Steps
Rendering Steps
Global illumination (GI)
Direct & indirect illumination
Rendering Steps
4 Materials
Rendering Steps
5 Post production
- Post production for more realistic
& artistic product
- post production using photoshop or
corona image editor which is installed
with corona renderer
- Using of Corona Image editor .CXR
file (you can make edits on CXR file)
Corona
Image editor
Rendering Steps
1 Modeling
2 Camera
render setup (test light)
3 Lights
4 Materials
5 Post production (using Corona Image editor .CXR file)
Rendering problems
Noise - Burn
Note:
Lights and materials share the same render problems, which is
why we start with creating lights then starting in creating
materials.
Note:
Creating light without render problems is important to specify
render problems in materials step if problems appears.
(Test light)
Camera Lights
(Render setup)
2 Camera
render setup (Test light)
3 Lights
5 Post production (using Corona Image editor .CXR file)
(Test light)
Camera Lights
(Render setup)
Camera:
1. Choose camera & sun position
2. Create camera > standard > CoronaCam
3. Look from camera view (go to camera view) (shortcut C)
4. Show safe frame (Shift F) the output render size
5. Avoid wireframe effect in viewport (use shaded / standard
effect) to be sure that the camera position is in the free
space and not conflicting with the model
6. move camera position Using mouse scroll bottom in ways
(up, down, left, right) only
7. Select camera, move camera position using 3dsmax moving
tool (in all directions)
8. Select camera target, move camera target to desired
position
9. Select camera > go to modify tab to edit parameters
(Test light)
Camera Lights
(Render setup)
Camera parameters: select camera > modify tab
- Field of view (zoom in and out) and angles of perspective
Note: remember that zooming out using field of view
results in distortion
- ISO number (sensitivity of light)
Note: increasing ISO number increasing brightness and also
increasing noise
Note: do not change ISO number while using corona renderer
(Test light)
Camera Lights
(Render setup)
Camera parameters: select camera > modify tab
- Shutter speed
Note: decreasing shutter speed increasing brightness
Note: use shutter speed (50) in interior shots which is the
default value
Note: do not change shutter speed while using corona
(Test light)
Camera Lights
(Render setup)
Camera parameters: select camera > modify tab
- Vertical Tilt and Sift angle
Use automatic vertical tilt (to adapt vertical lines in viewport)
- Exposure triangle
(Test light) Common tab
1. Activating corona renderer in 3dsMax:
Camera Lights - Open render setup (F10) > Common tab > Assign renderer rollout >
Production > choose Corona Renderer
(Render setup) 2. Common parameters rollout > Output size (width – height), choose 800X600
in test render
Render setup (F10):
Scene tab
1. General settings rollout:
- Progressive rendering limits (pass limits or/ time limit or/ noise level limit)
Use noise level limit (value 6) which means that noise level in scene = 6%
2. Render overrides:
- Use Mtl. Override: (choose CoronaMtl), light grey color which is proper to
Performance tab
test light
3. Denoising: choose (Fast preview mode) NVIDIA or High quality
1. Enable caustics solver
when you have refraction
4. Scene environment:
materials
- Use 3dsMax settings (environment)
(Test light) Render elements tab
Camera Lights - Add the following elements:
1. Direct (select & apply denoising)
2. Indirect (select & apply denoising)
(Render setup) 3. Reflect (select & apply denoising)
4. Refract (select & apply denoising)
5. Translucency (select & apply denoising)
Render setup (F10): 6. Shadows (select & apply denoising)
7. LightMix
Note: adding elements and apply denoising for decreasing noise
Note: adding element LightMix results in adding the property of light editing
after render
- Save / load render presets (press on presets > save preset > so you can load
your preset in other time)
(Test light)
Lights: Natural lights (Sun light / Sky light)
Camera Lights
- When rendering without lights results in black screen
- Create Corona Sun from top view
(Render setup) Click > drag, set Sun height
Note: Sun height physically affecting the light effect as in reality (Day / Night)
Note: When using Mtl override remove curtains and glass from the window to allow the
natural light to enter the interior scene
- Create Corona Sky > select Corona Sun > Modify panel > Add corona sky
- Light rule: Define every light source in the scene (natural/artificial)
- Define Corona Sun:
1. from render setup F10 > go to render elements > Add new (light select) element
2. Rename to (Sun)
3. Add in the (Sun light) to the light select element
4. √ check on apply denoising
Define Corona Sky:
1. from render setup F10 > go to render elements > Add new light select element
2. Rename to (Sky)
3. Corona sky can’t be selected in the scene
4. √ check on apply denoising & √ check on Include environment light
(Test light)
Lights: Natural lights (Sun light / Sky light)
Camera Lights
(Render setup)
(Test light)
Camera Lights
(Render setup)
Post production
Using Corona frame buffer / .CXR file
(Test light) LightMix tab
Camera Lights
- SUN (Direct + indirect light):
(Render setup) 1. Hide / unhide effect
2. Increase / decrease effect (intensity)
3. Change color effect (using RGB color & using kelvin scale)
Post production Note: editing LightMix does not affect noise
Note: active each light alone to edit it
- Sky (indirect light):
1. Hide / unhide effect
2. Increase / decrease effect (intensity)
3. Change color effect (using RGB color & using kelvin scale)
Note: editing LightMix does not affect noise
Note: active each light alone to edit it
(Test light) Post tab
- Post TAB in the rule of Post production step
Camera Lights
1. Tone mapping:
- Exposure (overall scene)
(Render setup) - Highlight compress (increase value to reduce burn)
- White balance
- Contrast (ta2keed elshadows)
Post production
- Saturation
- Vignette intensity
2. LUT (adding filter masks)
3. Bloom and glare
- Bloom (Elwahag intensity)
- Glare (Effect of star in artificial lights)
4. Sharpening / blurring
- Sharpen amount (sharpen edges), use value 7, 8, 9
5. Denoising
- Denoise amount, use maximum value 1.0
(Test light) Saving .CXR file
Camera Lights Limit save > .CXR File, exporting .Cxr file allows you to edit the
scene using Corona Image editor
(Render setup)
Post production
(Test light)
Camera Lights
(Render setup)
Kelvin scale
Post production
Picture pixels / noise