Log file is initialized
08:32:52.828 Log file path: C:\Users\super\Documents\FPSMonitor.txt
08:32:52.829 Command line : "C:\Program Files (x86)\FPS Monitor\FPSMonitor.exe"
08:32:52.845 App data path: C:\ProgramData\FPSMonitor\
08:32:52.845 Load config...
08:32:52.846 Load language files...
08:32:52.847 User default locale: es-419
08:32:52.850 Set locale: en-US
08:32:52.853
08:32:52.854 ##### Software version: Build 5472 (13 Nov 2023) #####
08:32:52.855
08:32:52.855 Check for update...
08:32:53.522 Detected Windows 10 x64 (10.0 build 19041.3636)
08:32:53.522 Registry Windows 10 Enterprise release 2009
08:32:53.523 Init exception handler...
08:32:53.523 Init capture data
08:32:53.524 Loading C:\ProgramData\FPSMonitor\blacklist.txt
08:32:53.529 Create window... (0,0 - 500,400) style 00CF0000
08:32:53.550 Interface mode: ADVANCED
08:32:53.824 (render)Using adapter 00000000/00007AE7 : NVIDIA GeForce GT 730
08:32:53.824 (render)Feature level 11.0
08:32:53.865 HiDPI = 1.000
08:32:54.464 Interface mode: ADVANCED
08:32:54.476 --- (PluginManager) ------------------------------------------
08:32:54.477 Loading memory modules...
08:32:54.478 caption-text-plugin : caption-text-overlay
08:32:54.479 color-plugin : color-overlay
08:32:54.480 hotkeys-plugin : hotkeys-editor-extension
08:32:54.480 image-plugin : image-overlay
08:32:54.481 misc-plugin : limit-fps-ext
08:32:54.482 mirror2desktop-plugin : mirror2desktop
08:32:54.482 mirror2desktopex-plugin : mirror2desktopex
08:32:54.483 sysinfo2-plugin : sysinfo2-ext / sysinfo2-overlay / sysinfo2-overlay-
simple / sysinfo2-alerts / sysinfo2-bar-overlay / sysinfo2-chart-overlay /
sysinfo2-bench
08:32:54.485 time-plugin : time-overlay
08:32:54.486 Loading disk modules...
08:32:54.820 [ fps-mon32.exe]GameHook launcher build : 5472
08:32:54.821 [ fps-mon32.exe]GameHook build : 5472
08:32:54.888 [64 fps-mon64.exe]GameHook launcher build : 5472
08:32:54.889 [64 fps-mon64.exe]GameHook build : 5472
08:32:55.422 [ fps-mon32.exe]DXGI build 19041
08:32:55.423 [ fps-mon32.exe]32-bits graphics initialized
08:32:55.424 [ fps-mon32.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
08:32:55.604 [64 fps-mon64.exe]DXGI build 19041
08:32:55.604 [64 fps-mon64.exe]64-bits graphics initialized
08:32:55.605 [64 fps-mon64.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
08:32:55.622 ---------------------------------------------------------------
08:32:55.622 [64 fps-mon64.exe](HW) Initializing hardware information...
08:32:55.623 ---------------------------------------------------------------
08:32:55.623 [64 fps-mon64.exe](WMI)Initializing...
08:32:55.645 [64 fps-mon64.exe](WMI)Connected to ROOT\CIMV2 WMI namespace
08:32:55.654 [64 fps-mon64.exe](WMI)added enum Win32_PageFileUsage
08:32:55.669 [64 fps-mon64.exe](WMI)added enum
Win32_PerfFormattedData_PerfDisk_LogicalDisk
08:32:56.488 [64 fps-mon64.exe](WMI)Initialized successfully
08:32:56.499 [64 fps-mon64.exe]NVidia Driver: 474.64
08:32:56.865 [64 fps-mon64.exe](HW) Initializing hardware with flags:
HWINFO_CFG_DRIVE_SCAN_DISABLE HWINFO_CFG_IME_DISABLE HWINFO_CFG_GPU_I2C_DISABLE
HWINFO_CFG_PERSISTENT_DRIVER
08:32:57.679 [64 fps-mon64.exe]Moved sensor MB: Vcore (V) to CPU: Vcore
08:32:57.735 [64 fps-mon64.exe](HW) Group (0): Ingame sensors
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: 0.1% Low = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: 1% Low = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: FPS = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: FPS avg = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: FPS max = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: FPS min = 0.000 fps
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: Frame size = 0.000
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: Frame time = 0.000 ms
08:32:57.736 [64 fps-mon64.exe](HW) Sensor: Render type = 0.000
08:32:57.744 [64 fps-mon64.exe](HW) Sensor: Statistics = 0.000
08:32:57.744 [64 fps-mon64.exe](HW) Group (1): System: ECS G41T-M7
08:32:57.745 [64 fps-mon64.exe](HW) Sensor: NVGPU SLI = OFF
08:32:57.746 [64 fps-mon64.exe](HW) Sensor: Page File Size = 6144.000 MB
08:32:57.747 [64 fps-mon64.exe](HW) Sensor: Page File Usage = 0.000 %
08:32:57.747 [64 fps-mon64.exe](HW) Sensor: Page File Usage2 = 0.000 MB
08:32:57.748 [64 fps-mon64.exe](HW) Sensor: Physical Memory Available =
2918.000 MB
08:32:57.748 [64 fps-mon64.exe](HW) Sensor: Physical Memory Load = 52.400
%
08:32:57.748 [64 fps-mon64.exe](HW) Sensor: Physical Memory Total = 0.000
MB
08:32:57.749 [64 fps-mon64.exe](HW) Sensor: Physical Memory Used =
3224.000 MB
08:32:57.750 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Available =
8195.000 MB
08:32:57.750 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Committed =
4092.000 MB
08:32:57.750 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Load = 33.300
%
08:32:57.751 [64 fps-mon64.exe](HW) Group (2): Core [#0]
08:32:57.751 [64 fps-mon64.exe](HW) Sensor: Clock = 2660.642 MHz
08:32:57.751 [64 fps-mon64.exe](HW) Sensor: Core Usage = 72.727 %
08:32:57.752 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
08:32:57.752 [64 fps-mon64.exe](HW) Sensor: Effective Clock = 2210.273
MHz
08:32:57.752 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
08:32:57.753 [64 fps-mon64.exe](HW) Sensor: Temp = 60.000 °C
08:32:57.754 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
08:32:57.755 [64 fps-mon64.exe](HW) Sensor: Utility = 78.207 %
08:32:57.755 [64 fps-mon64.exe](HW) Sensor: VID = 1.262 V
08:32:57.755 [64 fps-mon64.exe](HW) Group (3): Core [#1]
08:32:57.756 [64 fps-mon64.exe](HW) Sensor: Clock = 2660.642 MHz
08:32:57.757 [64 fps-mon64.exe](HW) Sensor: Core Usage = 9.091 %
08:32:57.759 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
08:32:57.762 [64 fps-mon64.exe](HW) Sensor: Effective Clock = 314.224 MHz
08:32:57.762 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
08:32:57.763 [64 fps-mon64.exe](HW) Sensor: Temp = 53.000 °C
08:32:57.763 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
08:32:57.764 [64 fps-mon64.exe](HW) Sensor: Utility = 9.953 %
08:32:57.764 [64 fps-mon64.exe](HW) Sensor: VID = 1.262 V
08:32:57.764 [64 fps-mon64.exe](HW) Group (4): Core [#2]
08:32:57.765 [64 fps-mon64.exe](HW) Sensor: Clock = 2660.642 MHz
08:32:57.765 [64 fps-mon64.exe](HW) Sensor: Core Usage = 9.091 %
08:32:57.766 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
08:32:57.766 [64 fps-mon64.exe](HW) Sensor: Effective Clock = 111.074 MHz
08:32:57.766 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
08:32:57.767 [64 fps-mon64.exe](HW) Sensor: Temp = 55.000 °C
08:32:57.767 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
08:32:57.768 [64 fps-mon64.exe](HW) Sensor: Utility = 3.826 %
08:32:57.768 [64 fps-mon64.exe](HW) Sensor: VID = 1.262 V
08:32:57.768 [64 fps-mon64.exe](HW) Group (5): Core [#3]
08:32:57.769 [64 fps-mon64.exe](HW) Sensor: Clock = 2660.642 MHz
08:32:57.769 [64 fps-mon64.exe](HW) Sensor: Core Usage = 9.091 %
08:32:57.769 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
08:32:57.770 [64 fps-mon64.exe](HW) Sensor: Effective Clock = 115.353 MHz
08:32:57.770 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
08:32:57.770 [64 fps-mon64.exe](HW) Sensor: Temp = 52.000 °C
08:32:57.771 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
08:32:57.771 [64 fps-mon64.exe](HW) Sensor: Utility = 3.916 %
08:32:57.772 [64 fps-mon64.exe](HW) Sensor: VID = 1.262 V
08:32:57.772 [64 fps-mon64.exe](HW) Group (6): CPU [#0]: Intel Core 2 Quad
Q8400
08:32:57.772 [64 fps-mon64.exe](HW) Sensor: Average Effective Clock =
687.731 MHz
08:32:57.773 [64 fps-mon64.exe](HW) Sensor: Bus Clock = 332.580 MHz
08:32:57.773 [64 fps-mon64.exe](HW) Sensor: CPU Freq = 0.000 MHz
08:32:57.774 [64 fps-mon64.exe](HW) Sensor: Core Max Temp = 60.000 °C
08:32:57.774 [64 fps-mon64.exe](HW) Sensor: Max CPU/Thread Usage = 72.727
%
08:32:57.775 [64 fps-mon64.exe](HW) Sensor: On-Demand Clock Modulation =
100.000 %
08:32:57.775 [64 fps-mon64.exe](HW) Sensor: Total CPU Usage = 25.000 %
08:32:57.776 [64 fps-mon64.exe](HW) Sensor: Total CPU Utility = 23.975 %
08:32:57.776 [64 fps-mon64.exe](HW) Sensor: Vcore = 1.088 V
08:32:57.776 [64 fps-mon64.exe](HW) Group (7): Memory Timings
08:32:57.777 [64 fps-mon64.exe](HW) Sensor: Command Rate = 1.000
08:32:57.777 [64 fps-mon64.exe](HW) Sensor: Memory Clock = 532.128 MHz
08:32:57.777 [64 fps-mon64.exe](HW) Sensor: Memory Clock Ratio = 1.600
08:32:57.778 [64 fps-mon64.exe](HW) Sensor: Tcas = 7.000
08:32:57.778 [64 fps-mon64.exe](HW) Sensor: Tras = 20.000
08:32:57.778 [64 fps-mon64.exe](HW) Sensor: Trcd = 7.000
08:32:57.779 [64 fps-mon64.exe](HW) Sensor: Trfc = 86.000
08:32:57.779 [64 fps-mon64.exe](HW) Sensor: Trp = 7.000
08:32:57.779 [64 fps-mon64.exe](HW) Group (8): ECS G41T-M7 (ITE IT8718F)
08:32:57.780 [64 fps-mon64.exe](HW) Sensor: +12V = 8.576 V
08:32:57.780 [64 fps-mon64.exe](HW) Sensor: +3.3V = 2.144 V
08:32:57.781 [64 fps-mon64.exe](HW) Sensor: +5V = 4.892 V
08:32:57.781 [64 fps-mon64.exe](HW) Sensor: 5VSB = 4.812 V
08:32:57.781 [64 fps-mon64.exe](HW) Sensor: Chassis = 2156.000 RPM
08:32:57.782 [64 fps-mon64.exe](HW) Sensor: Chassis Intrusion = OFF
08:32:57.782 [64 fps-mon64.exe](HW) Sensor: Temperature 1 = 43.000 °C
08:32:57.783 [64 fps-mon64.exe](HW) Sensor: Total Errors = 0.000
08:32:57.783 [64 fps-mon64.exe](HW) Sensor: VBAT = 3.312 V
08:32:57.783 [64 fps-mon64.exe](HW) Sensor: VIN5 = 0.064 V
08:32:57.784 [64 fps-mon64.exe](HW) Sensor: VIN6 = 0.112 V
08:32:57.784 [64 fps-mon64.exe](HW) Sensor: Vccp2 = 1.520 V
08:32:57.785 [64 fps-mon64.exe](HW) Group (9): GPU [#0]: NVIDIA GeForce GT
730
08:32:57.785 [64 fps-mon64.exe](HW) Sensor: GPU Bus Load = 0.000 %
08:32:57.785 [64 fps-mon64.exe](HW) Sensor: GPU Clock = 901.451 MHz
08:32:57.786 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute_0)
Usage = 0.218 %
08:32:57.786 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute_1)
Usage = 0.000 %
08:32:57.786 [64 fps-mon64.exe](HW) Sensor: GPU Core Load = 1.000 %
08:32:57.787 [64 fps-mon64.exe](HW) Sensor: GPU Core Voltage = 1.112 V
08:32:57.787 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dedicated =
195.867 MB
08:32:57.788 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dynamic =
31.324 MB
08:32:57.788 [64 fps-mon64.exe](HW) Sensor: GPU D3D Usage = 0.537 %
08:32:57.788 [64 fps-mon64.exe](HW) Sensor: GPU Effective Clock = 901.452
MHz
08:32:57.789 [64 fps-mon64.exe](HW) Sensor: GPU Fan = 30.000 %
08:32:57.789 [64 fps-mon64.exe](HW) Sensor: GPU Memory Allocated =
229.820 MB
08:32:57.790 [64 fps-mon64.exe](HW) Sensor: GPU Memory Available =
1818.180 MB
08:32:57.790 [64 fps-mon64.exe](HW) Sensor: GPU Memory Clock = 800.000
MHz
08:32:57.790 [64 fps-mon64.exe](HW) Sensor: GPU Memory Controller Load =
3.000 %
08:32:57.791 [64 fps-mon64.exe](HW) Sensor: GPU Memory Usage = 11.222 %
08:32:57.792 [64 fps-mon64.exe](HW) Sensor: GPU Temperature = 43.000 °C
08:32:57.792 [64 fps-mon64.exe](HW) Sensor: GPU VR Usage = 0.000 %
08:32:57.792 [64 fps-mon64.exe](HW) Sensor: GPU Video Clock = 540.000 MHz
08:32:57.793 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 0 Usage =
0.000 %
08:32:57.793 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 1 Usage =
0.000 %
08:32:57.794 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 2 Usage =
0.000 %
08:32:57.794 [64 fps-mon64.exe](HW) Sensor: GPU Video Encode 0 Usage =
0.000 %
08:32:57.794 [64 fps-mon64.exe](HW) Sensor: GPU Video Engine Load = 0.000
%
08:32:57.795 [64 fps-mon64.exe](HW) Sensor: PCIe Link Speed = 2.500 GT/s
08:32:57.795 [64 fps-mon64.exe](HW) Group (10): Network: RealTek
Semiconductor RTL8102E/8103E Fast Ethernet NIC
08:32:57.795 [64 fps-mon64.exe](HW) Sensor: Current DL rate = 0.000 KB/s
08:32:57.795 [64 fps-mon64.exe](HW) Sensor: Current UP rate = 0.000 KB/s
08:32:57.796 [64 fps-mon64.exe](HW) Sensor: Total DL = 51.575 MB
08:32:57.796 [64 fps-mon64.exe](HW) Sensor: Total UP = 2.563 MB
08:32:57.796 [64 fps-mon64.exe](HW) Group (11): Disk C
08:32:57.797 [64 fps-mon64.exe](HW) Sensor: Free Disk Space = 88622.000
MB
08:32:57.797 [64 fps-mon64.exe](HW) Sensor: Read Speed, KB/s = 419.000
KB/s
08:32:57.797 [64 fps-mon64.exe](HW) Sensor: Read Speed, MB/s = 0.000 MB/s
08:32:57.798 [64 fps-mon64.exe](HW) Sensor: Total Disk Space = 457859.000
MB
08:32:57.798 [64 fps-mon64.exe](HW) Sensor: Write Speed, KB/s = 11727.000
KB/s
08:32:57.798 [64 fps-mon64.exe](HW) Sensor: Write Speed, MB/s = 11.000
MB/s
08:32:57.798 [64 fps-mon64.exe](HW) Group (12): Network statistics
08:32:57.799 [64 fps-mon64.exe](HW) Sensor: Ping 0 = 0.000 ms
08:32:57.799 [64 fps-mon64.exe](HW) Sensor: Ping 1 = 0.000 ms
08:32:57.799 [64 fps-mon64.exe](HW) Sensor: Ping 2 = 0.000 ms
08:32:57.800 [64 fps-mon64.exe](HW) Sensor: Ping 3 = 0.000 ms
08:32:57.800 [64 fps-mon64.exe](HW) Initialized
08:32:57.805 [64 fps-mon64.exe]Injection attempt (7952) c:\program files\
bravesoftware\brave-browser\application\brave.exe
08:32:57.809 [64 brave.exe] - Attached (7952), MedInt, WinVer: 10+
08:32:57.823 (Sysinfo) Num threads per CPU core: 1
08:32:57.963 [64 brave.exe] - set DXGI hooks
08:32:57.978 [64 fps-mon64.exe]Injection attempt (7952) c:\program files\
bravesoftware\brave-browser\application\brave.exe
08:32:58.827 Set CaptureMode to: GAME
08:32:58.831 ---------------------------------------------------------------
08:32:58.831 Loading scenes...
08:32:58.832 ---------------------------------------------------------------
08:32:58.832 Loading read-only scenes...
08:32:58.837 added read-only scene <ALL - 1080>
08:32:58.842 added read-only scene <ALL - 1440>
08:32:58.847 added read-only scene <BENCHMARK 1>
08:32:58.851 added read-only scene <BENCHMARK 2 ALT>
08:32:58.855 added read-only scene <BENCHMARK 2>
08:32:58.860 added read-only scene <BENCHMARK 3>
08:32:58.864 added read-only scene <BENCHMARK 4>
08:32:58.870 added read-only scene <BENCHMARK>
08:32:58.877 added read-only scene <BIG ALL - 1080>
08:32:58.884 added read-only scene <BIG ALL - 1440>
08:32:58.887 added read-only scene <BIG CHART>
08:32:58.893 added read-only scene <COMPARISON 2 DOUBLE>
08:32:58.898 added read-only scene <COMPARISON>
08:32:58.903 added read-only scene <CPU>
08:32:58.905 added read-only scene <Default>
08:32:58.908 added read-only scene <DESKTOP WIDGET + GAME >
08:32:58.910 added read-only scene <DESKTOP WIDGET 2>
08:32:58.912 added read-only scene <DESKTOP WIDGET 3>
08:32:58.915 added read-only scene <DESKTOP WIDGET 4>
08:32:58.918 added read-only scene <DESKTOP WIDGET 5>
08:32:58.921 added read-only scene <DESKTOP WIDGET 6>
08:32:58.923 added read-only scene <DESKTOP WIDGET ONLY>
08:32:58.927 added read-only scene <FPS 2>
08:32:58.932 added read-only scene <FPS ALL>
08:32:58.937 added read-only scene <FPS>
08:32:58.941 added read-only scene <STREAM 2>
08:32:58.944 added read-only scene <STREAM 3>
08:32:58.946 added read-only scene <STREAM>
08:32:58.951 added read-only scene <YOUTUBE 2>
08:32:58.958 added read-only scene <YOUTUBE>
08:32:58.959 ---------------------------------------------------------------
08:32:58.960 Loading scenes...
08:32:58.964 added scene <ALL - 1080>
08:32:58.969 added scene <ALL - 1440>
08:32:58.974 added scene <BENCHMARK 1>
08:32:58.978 added scene <BENCHMARK 2 ALT>
08:32:58.983 added scene <BENCHMARK 2>
08:32:58.988 added scene <BENCHMARK 3>
08:32:58.992 added scene <BENCHMARK 4>
08:32:58.999 added scene <BENCHMARK>
08:32:59.005 added scene <BIG ALL - 1080>
08:32:59.011 added scene <BIG ALL - 1440>
08:32:59.013 added scene <BIG CHART>
08:32:59.019 added scene <COMPARISON 2 DOUBLE>
08:32:59.023 added scene <COMPARISON>
08:32:59.029 added scene <CPU>
08:32:59.031 added scene <DEFAULT>
08:32:59.033 added scene <DESKTOP WIDGET 2>
08:32:59.035 added scene <DESKTOP WIDGET 3>
08:32:59.039 added scene <DESKTOP WIDGET 4>
08:32:59.042 added scene <DESKTOP WIDGET 5>
08:32:59.045 added scene <DESKTOP WIDGET 6>
08:32:59.048 added scene <DESKTOP WIDGET ONLY>
08:32:59.053 added scene <FPS 2>
08:32:59.058 added scene <FPS ALL>
08:32:59.062 added scene <FPS>
08:32:59.066 added scene <STREAM 2>
08:32:59.069 added scene <STREAM 3>
08:32:59.071 added scene <STREAM>
08:32:59.076 added scene <YOUTUBE 2>
08:32:59.083 added scene <YOUTUBE>
08:34:01.629 [64 fps-mon64.exe]Hooking attempt (5828) c:\program files\
genshin impact\genshin impact game\genshinimpact.exe
08:34:01.721 [64 genshinimpact.exe] - Attached (5828), HighInt, WinVer: 10+
08:34:02.159 [64 genshinimpact.exe] - set DXGI hooks
08:34:02.378 [64 genshinimpact.exe] - set OpenGL hooks
08:34:02.681 [64 genshinimpact.exe] <ERR> (render) Failed LoadPixelShader
rgb2yuv
08:34:02.684 [64 genshinimpact.exe]
08:34:02.685 ---------------------------------------------------------------
08:34:02.685 [64 genshinimpact.exe] - ACTIVE
08:34:02.686 [64 genshinimpact.exe] Frame size: 1360x768
08:34:02.687 [64 genshinimpact.exe] Format:
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
08:34:02.687 [64 genshinimpact.exe] MultiSampleCount: 1
08:34:02.687 [64 genshinimpact.exe] Fullscreen: NO
08:34:02.688 [64 genshinimpact.exe] BufferCount: 1
08:34:02.689 [64 genshinimpact.exe] SwapEffect: Discard
08:34:02.689 [64 genshinimpact.exe] DirectX version: 11
08:34:02.690 [64 genshinimpact.exe]Set Active Process: genshinimpact
08:38:40.961 [64 genshinimpact.exe] - Detached
08:38:40.962 [64 genshinimpact.exe]Set Active Process: Desktop
08:38:52.161 [64 fps-mon64.exe]Injection attempt (10224) c:\program files\
windowsapps\nvidiacorp.nvidiacontrolpanel_8.1.963.0_x64__56jybvy8sckqj\nvcplui.exe
08:38:52.177 [64 nvcplui.exe] - Attached (10224), MedInt, UWP, WinVer: 10+
08:38:52.473 [64 nvcplui.exe] - set DX 9 hooks
08:38:56.685 [64 nvcplui.exe]
08:38:56.685 ---------------------------------------------------------------
08:38:56.686 [64 nvcplui.exe] - ACTIVE
08:38:56.686 [64 nvcplui.exe] Frame size: 360x202
08:38:56.687 [64 nvcplui.exe] Format: D3DFMT_X8R8G8B8
08:38:56.687 [64 nvcplui.exe] MultiSampleType: 1
08:38:56.688 [64 nvcplui.exe] DirectX version: 9
08:38:56.845 [64 nvcplui.exe] <ERR> (render) Failed LoadPixelShader
rgb2yuv
08:38:56.848 [64 nvcplui.exe]dx9:Cannot create shared texture: 8876086C
08:38:56.849 [64 nvcplui.exe]dx9:Switching to cpu copy.
08:38:56.852 [64 nvcplui.exe]Set Active Process: nvcplui
08:38:59.521 [64 nvcplui.exe] Release resources
08:38:59.545 [64 nvcplui.exe]
08:38:59.545 ---------------------------------------------------------------
08:38:59.546 [64 nvcplui.exe] - ACTIVE
08:38:59.546 [64 nvcplui.exe] Frame size: 360x202
08:38:59.547 [64 nvcplui.exe] Format: D3DFMT_X8R8G8B8
08:38:59.547 [64 nvcplui.exe] MultiSampleType: 1
08:38:59.547 [64 nvcplui.exe] DirectX version: 9
08:38:59.551 [64 nvcplui.exe]dx9:Cannot create shared texture: 8876086C
08:38:59.551 [64 nvcplui.exe]dx9:Switching to cpu copy.
08:39:01.216 [64 nvcplui.exe] Release resources
08:39:01.228 [64 nvcplui.exe]
08:39:01.229 ---------------------------------------------------------------
08:39:01.229 [64 nvcplui.exe] - ACTIVE
08:39:01.230 [64 nvcplui.exe] Frame size: 360x202
08:39:01.230 [64 nvcplui.exe] Format: D3DFMT_X8R8G8B8
08:39:01.231 [64 nvcplui.exe] MultiSampleType: 1
08:39:01.231 [64 nvcplui.exe] DirectX version: 9
08:39:01.234 [64 nvcplui.exe]dx9:Cannot create shared texture: 8876086C
08:39:01.235 [64 nvcplui.exe]dx9:Switching to cpu copy.
08:39:01.797 [64 nvcplui.exe] Release resources
08:39:01.808 [64 nvcplui.exe]
08:39:01.809 ---------------------------------------------------------------
08:39:01.809 [64 nvcplui.exe] - ACTIVE
08:39:01.809 [64 nvcplui.exe] Frame size: 360x202
08:39:01.810 [64 nvcplui.exe] Format: D3DFMT_X8R8G8B8
08:39:01.810 [64 nvcplui.exe] MultiSampleType: 1
08:39:01.810 [64 nvcplui.exe] DirectX version: 9
08:39:01.814 [64 nvcplui.exe]dx9:Cannot create shared texture: 8876086C
08:39:01.814 [64 nvcplui.exe]dx9:Switching to cpu copy.
08:39:22.221 [64 nvcplui.exe] - Detached
08:39:22.221 [64 nvcplui.exe]Set Active Process: Desktop
08:39:55.588 [64 fps-mon64.exe]Hooking attempt (1104) c:\program files\
genshin impact\genshin impact game\genshinimpact.exe
08:39:55.686 [64 genshinimpact.exe] - Attached (1104), HighInt, WinVer: 10+
08:39:56.162 [64 genshinimpact.exe] - set DXGI hooks
08:39:56.395 [64 genshinimpact.exe] - set OpenGL hooks
08:39:56.673 [64 genshinimpact.exe] <ERR> (render) Failed LoadPixelShader
rgb2yuv
08:39:56.676 [64 genshinimpact.exe]
08:39:56.677 ---------------------------------------------------------------
08:39:56.678 [64 genshinimpact.exe] - ACTIVE
08:39:56.678 [64 genshinimpact.exe] Frame size: 1360x768
08:39:56.679 [64 genshinimpact.exe] Format:
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
08:39:56.679 [64 genshinimpact.exe] MultiSampleCount: 1
08:39:56.680 [64 genshinimpact.exe] Fullscreen: NO
08:39:56.680 [64 genshinimpact.exe] BufferCount: 1
08:39:56.681 [64 genshinimpact.exe] SwapEffect: Discard
08:39:56.682 [64 genshinimpact.exe] DirectX version: 11
08:39:56.683 [64 genshinimpact.exe]Set Active Process: genshinimpact
08:42:48.829 END
08:42:49.087 [ fps-mon32.exe]Launcher is shutting down...
08:42:49.139 [64 fps-mon64.exe]Launcher is shutting down...
08:42:49.342 [ fps-mon32.exe]Launcher shutdown completed
08:42:49.351 [ fps-mon32.exe] - Detached
08:42:49.402 [64 brave.exe] - del DirectX 9 hooks
08:42:49.403 [64 brave.exe] - del DXGI hooks
08:42:49.404 [64 brave.exe] - del DirectX DWM hooks
08:42:49.404 [64 brave.exe] - del OpenGL hooks
08:42:49.405 [64 brave.exe] Release resources
08:42:49.433 [64 fps-mon64.exe]Launcher shutdown completed
08:42:49.467 [64 fps-mon64.exe] - Detached
08:42:49.491 [64 genshinimpact.exe] - del DirectX 9 hooks
08:42:49.492 [64 genshinimpact.exe] - del DXGI hooks
08:42:49.492 [64 genshinimpact.exe] Release resources
08:42:49.501 [64 genshinimpact.exe] - del DirectX DWM hooks
08:42:49.501 [64 genshinimpact.exe] - del OpenGL hooks
08:42:49.502 [64 genshinimpact.exe] Release resources
08:42:49.513 [64 brave.exe] - Detached
08:42:49.810 [64 genshinimpact.exe] - Detached
08:42:49.813 [64 genshinimpact.exe]Set Active Process: Desktop