Connect CodingRobotics Grade2 Lesson Plans
Connect CodingRobotics Grade2 Lesson Plans
CAPS Reference: Pattern Recognition and Problem Solving (CAPS page 54)
Week 1 • Revise identifying and debugging a pattern • Learner’s Book pages 2–5 • Blocks, counters, beads, etc. to demonstrate
1 hour consisting of four objects in a set that repeats • Activities 1–3 • Per learner: scrap paper, paint/crayons, a pair of
three times. • Worksheets 1.1 & 1.2 scissors, a pencil, glue, string
• Make a beaded bracelet from recycled paper. • Teacher’s Guide pages 2–3
Week 2 • Identify and repeat the patterns in clapping • Learner’s Book page 6
(part 1) games. • Activities 4–5
30 minutes • Teacher’s Guide pages 3–4
Formal Assessment Refer to page 93 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 96 of the
Teacher’s Guide.
Week 2 • Revise concepts of digital safety and online • Learner’s Book pages 7–8 • Internet safety and security guidelines for
(part 2) identity. • Worksheet 1.3 learners (inside back cover of the Learner’s Book)
30 minutes • Teacher’s Guide page 5
Week 3 • Introduce the concept of digital communication. • Learner’s Book pages 8–11
(part 1) • Activities 6–7
30 minutes • Teacher’s Guide pages 6–7
Formal Assessment Refer to pages 93–95 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 96 of
the Teacher’s Guide.
1 TERM 1 Term 1
Coding and Robotics Grade 2 – Term 1
Algorithms and Coding
(CAPS pages 54–55)
Week 3 • Revise ScratchJr concepts taught in Grade 1. • Learner’s Book pages 12–14 • Access to computers for Weeks 3–5
(part 2) • Activities 8–10 • ScratchJr application
30 minutes • Teacher’s Guide pages 8–10 • How to scan a QR code (inside front cover of the
Learner’s Book)
• Video: Trigger programs in a project (QR code on
page 13 of the Learner’s Book)
Week 4 • Introduce the Looks blocks. • Learner’s Book pages 15–18 • Access to computers for Weeks 3–5
1 hour • Activities 11–12 • ScratchJr application
• Teacher’s Guide pages 10–11 • Video: Use the Looks blocks (QR code on
page 15 of the Learner’s Book)
Week 5 • Practise using the Looks blocks. • Learner’s Book pages 17–20 • Access to computers for Weeks 3–5
1 hour • Activities 13–15 • ScratchJr application
• Teacher’s Guide pages 11–12 • Video: Change a sprite’s colours (QR code on
page 19 of the Learner’s Book)
Formal Assessment Refer to pages 94–95 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 96 of
the Teacher’s Guide.
2 TERM 1 Term 1
Coding and Robotics Grade 2 – Term 1
Robotics Skills
(CAPS pages 55–56)
Week 6 • Identify the basic components of a car. • Learner’s Book pages 21–23 • Video: Simple machines (Wheel and axle) (QR
1 hour • Prepare to build a car out of recycled materials. • Activity 16 code on page 13 of the Teacher’s Guide)
• Worksheet 1.4 • Video: The wheel: Great inventions that changed
• Teacher’s Guide pages 13–14 history (QR code on page 13 of the Teacher’s
Guide)
Week 7 • Make a simple chassis and wheels. • Learner’s Book pages 24–25 • Per learner or group of learners: strong
1 hour • Activity 17 cardboard, paper, 2 pencils, 4 paper clips,
• Worksheet 1.5 cellotape, ruler, a pair of scissors, small bowl or
• Teacher’s Guide pages 14–15 mug
Formal Assessment Refer to page 95 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 97 of the
Teacher’s Guide.
3 TERM 1 Term 1
Coding and Robotics Grade 2 – Term 1
Application Skills
(CAPS page 56)
Week 8 • Revise user interfaces. • Learner’s Book pages 26–28 • Access to computers for Weeks 8–10
1 hour • Introduce the directional keys on a keyboard. • Keyboard finger chart on page 124 of the • Microsoft® Paint application
Learner’s Book • Video: Use arrow keys to play a game (QR code
• Activities 18–19 on page 27 of the Learner’s Book)
• Teacher’s Guide pages 16–17
Week 9 • Play games to practise using the directional keys. • Learner’s Book page 29 • Access to computers for Weeks 8–10
1 hour • Activity 20 • Block games such as Tetris (see the QR codes on
• Teacher’s Guide pages 17–18 page 18 of the Teacher’s Guide for suggestions)
Week 10 • Play games to practise using the directional keys. • Learner’s Book page 29 • Access to computers for Weeks 8–10
1 hour • Activities 20–21 • Online game: Play Turtle (QR code on page 29 of
• Teacher’s Guide pages 17–18 the Learner’s Book)
• Block games such as Tetris (see the QR codes on
page 18 of the Teacher’s Guide for suggestions)
Formal Assessment Refer to page 95 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 97 of the
Teacher’s Guide.
4 TERM 1 Term 1
Coding and Robotics Grade 2 – Term 2
Pattern Recognition and Problem Solving and Internet and E-communication
CAPS Reference: Pattern Recognition and Problem Solving (CAPS page 57)
Week 1 • Concepts taught in Term 1. • Learner’s Book pages 32–34 • Blocks, counters, beads, etc. to demonstrate
1 hour • Introduce algorithmic thinking as applied to • Activities 1–3
pattern recognition and problem solving. • Worksheet 2.1
• Teacher’s Guide pages 20–21
Week 2 • Identify the patterns in shapes (drawing a shape • Learner’s Book page 35 • An open space for learners to walk, following
(part 1) and walking in a shape) • Activities 4–5 the instructions that you call out
30 minutes • Worksheet 2.2 • Paper and crayons
• Teacher’s Guide pages 21–22
Formal Assessment Refer to page 98 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 100 of
the Teacher’s Guide.
Week 2 • Introduce email. • Learner’s Book pages 36–37 • Video: Raymond Tomlinson: The inventor of
(part 2) • Activity 6 email (QR code on page 25 of the Teacher’s
30 minutes • Worksheet 2.3 Guide)
• Teacher’s Guide pages 23–25
Week 3 • Introduce online chat rooms. • Learner’s Book pages 38–40 • Access to computers and the internet for this
(part 1) • Activities 7–9 lesson
30 minutes • Worksheet 2.4 • Internet safety and security guidelines for
• Teacher’s Guide pages 25–27 learners (inside back cover of the Learner’s Book)
Formal Assessment Refer to page 98 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 100 of
the Teacher’s Guide.
5 TERM 2 Term 2
Coding and Robotics Grade 2 – Term 2
Algorithms and Coding
(CAPS page 58)
Week 3 • Revise the Looks blocks and change the colours • Learner’s Book pages 41–43 • Access to computers for Weeks 3–5
(part 2) of a sprite. • Activities 10–12 • ScratchJr application
30 minutes • Teacher’s Guide pages 28–29 • Video: Revise looks and colours (QR code on
page 42 of the Learner’s Book)
Week 4 • Change the background of a project. • Learner’s Book pages 43–45 • Access to computers for Weeks 3–5
1 hour • Activity 13 • ScratchJr application
• Teacher’s Guide page 29 • Video: Customise a background (QR code on
page 44 of the Learner’s Book)
Week 5 • Make sprites move faster or slower. • Learner’s Book pages 45–47 • Access to computers for Weeks 3–5
1 hour • Activity 14 • ScratchJr application
• Teacher’s Guide pages 29–30 • Video: Set the speed (QR code on page 46 of the
Learner’s Book)
Formal Assessment Refer to page 98 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 100 of
the Teacher’s Guide.
6 TERM 2 Term 2
Coding and Robotics Grade 2 – Term 2
Robotics Skills
(CAPS pages 58–59)
Week 6 • Revise the basic parts of a car. • Learner’s Book pages 48–51 • Per learner or group of learners: a 750 ml plastic
1 hour • Make a car powered by elastic bands. • Activities 15–17 bottle with a lid, 4 extra bottle caps of the same
• Worksheet 2.5 size, 2 kebab sticks, elastic bands, a pair of
• Teacher’s Guide pages 31–32 scissors, a pencil
Week 7 • Add a fan to the car built in Week 6. • Learner’s Book pages 52–54 • Per learner or group of learners: the car built in
1 hour • Activity 18 Week 6, a 750 ml plastic bottle with a lid, kebab
• Teacher’s Guide pages 32–33 stick, 4 elastic bands, koki, pair of scissors
• Video: How to make a rubber band powered car
(QR code on page 32 of the Teacher’s Guide)
• Video: How to make an energy free car (QR code
on page 32 of the Teacher’s Guide)
Formal Assessment Refer to page 99 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 100 of
the Teacher’s Guide.
7 TERM 2 Term 2
Coding and Robotics Grade 2 – Term 2
Application Skills
(CAPS page 59)
Week 8 • Revise user interfaces and the directional keys on • Learner’s Book pages 55–57 • Access to computers for Weeks 8–10
1 hour the keyboard. • Keyboard finger chart on page 124 of the • Microsoft® Word application
• Introduce the Microsoft® Word interface. Learner’s Book • Video: Get to know the Word screen (QR code
• Activities 19–20 on page 56 of the Learner’s Book)
• Teacher’s Guide pages 33–34 • Additional digital resourcess: Suggestions for
Arrow key maze games (see QR codes on page
33 of the Teacher’s Guide)
Week 9 • Begin typing. • Learner’s Book pages 58–59 • Access to computers for Weeks 8–10
1 hour • Introduce the Enter key and the Space bar. • Activities 21–23 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Video: Type letters and numbers (QR code on
Learner’s Book page 58 of the Learner’s Book)
• Teacher’s Guide pages 35–36
Week 10 • Practise typing with a typing tutor application. • Learner’s Book pages 60–63 • Access to computers for Weeks 8–10
1 hour • Introduce the Backspace and Delete keys. • Activities 24–27 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Video: Use the BackSpace and Delete keys (QR
Learner’s Book code on page 61 of the Learner’s Book)
• Teacher’s Guide pages 36–38 • Online typing tutor suggestions (see QR code on
page 36 of the Teacher’s Guide)
• Suggestions for typing games (see QR code on
page 36 of the Teacher’s Guide)
Formal Assessment Refer to page 99 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 100 of
the Teacher’s Guide.
8 TERM 2 Term 2
Coding and Robotics Grade 2 – Term 3
Pattern Recognition and Problem Solving and Internet and E-communication
CAPS Reference: Pattern Recognition and Problem Solving (CAPS page 60)
Week 1 • Apply pattern recognition concepts to number • Learner’s Book pages 66–67 • Number lines, whiteboard and markers to
1 hour patterns. • Activities 1–3 demonstrate
• Worksheet 3.1
• Teacher’s Guide pages 40–41
Week 2 • Practise working with number patterns. • Learner’s Book pages 68–69 • Number lines, whiteboard and markers to
(part 1) • Debug number patterns. • Activities 4–6 demonstrate
30 minutes • Worksheet 3.2
• Teacher’s Guide pages 41–42
Formal Assessment Refer to page 101 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 103 of
the Teacher’s Guide.
Week 2 • Introduce digital communication using voice. • Learner’s Book pages 70–73
(part 2) • Activity 7
30 minutes • Worksheet 3.3
• Teacher’s Guide pages 43–45
Week 3 • Practise making a phone call. • Learner’s Book page 73 • Per learner: paper, cardboard, wax crayons, glue,
(part 1) • Activity 8 a pair of scissors
30 minutes • Teacher’s Guide page 45
Formal Assessment Refer to page 101 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 103 of
the Teacher’s Guide.
9 TERM 3 Term 3
Coding and Robotics Grade 2 – Term 3
Algorithms and Coding
(CAPS pages 60–61)
Week 3 • Revise changing the background and the speed • Learner’s Book pages 74–76 • Access to computers for Weeks 3–5
(part 2) at which a sprite travels. • Activities 9–10 • ScratchJr application
30 minutes • Create a custom background. • Teacher’s Guide pages 46–47 • Video: Create a background (QR code on
page 76 of the Learner’s Book)
Week 4 • Program a sprite to walk in a shape. • Learner’s Book pages 76–79 • Access to computers for Weeks 3–5
1 hour • Introduce the Wait block. • Activities 11–12 • ScratchJr application
• Teacher’s Guide pages 47–48 • Video: Make Tic trace our shape (QR code on
page 77 of the Learner’s Book)
• Video: Make a sprite wait (QR code on page 79
of the Learner’s Book)
Week 5 • Introduce Repeat Forever block. • Learner’s Book pages 79–81 • Access to computers for Weeks 3–5
1 hour • Add sound to a program. • Activities 13–14 • ScratchJr application
• Teacher’s Guide pages 48–49 • Video: Add built-in sound (QR code on page 81
of the Learner’s Book)
Formal Assessment Refer to pages 101–102 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on
page 103 of the Teacher’s Guide.
10 TERM 3 Term 3
Coding and Robotics Grade 2 – Term 3
Robotics Skills
(CAPS page 61)
Week 6 • Apply algorithmic thinking to the process of • Learner’s Book pages 82–83 • Video: How to make a rubber band powered car
1 hour building a car. • Activity 15 (QR code on page 32 of the Teacher’s Guide)
• Build a car powered by elastic bands and a fan. • Worksheet 3.4 • Video: How to make an energy free car (QR code
Week 7 • Teacher’s Guide page 50 on page 32 of the Teacher’s Guide)
1 hour
Formal Assessment Refer to page 102 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 103 of
the Teacher’s Guide.
11 TERM 3 Term 3
Coding and Robotics Grade 2 – Term 3
Application Skills
(CAPS page 62)
Week 8 • Revise the keys taught in Terms 1 and 2 (arrows, • Learner’s Book pages 84–86 • Access to computers for Weeks 8–10
1 hour Shift, spacebar, BackSpace and Delete). • Activities 16–17 • Microsoft® Word application
• Introduce the full stop and question mark keys. • Keyboard finger chart on page 124 of the • Video: Type full sentences (QR code on page 87
Learner’s Book of the Learner’s Book)
• Teacher’s Guide pages 51–52
Week 9 • Introduce the comma and exclamation mark • Learner’s Book pages 86–87 • Access to computers for Weeks 8–10
1 hour keys. • Activity 18 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Video: Type full sentences (QR code on page 87
Learner’s Book of the Learner’s Book)
• Teacher’s Guide page 52
Week 10 • Start a word bank. • Learner’s Book pages 88–89 • Access to computers for Weeks 8–10
1 hour • Practise typing. • Activities 19–20 • Microsoft® Word application
• Teacher’s Guide pages 52–53 • Video: Start a word bank (QR code on page 88
of the Learner’s Book)
• Video: Type a story (QR code on page 89 of the
Learner’s Book)
Formal Assessment Refer to page 102 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 104 of
the Teacher’s Guide.
12 TERM 3 Term 3
Coding and Robotics Grade 2 – Term 4
Pattern Recognition and Problem Solving and
Internet and E-communication
CAPS Reference: Pattern Recognition and Problem Solving (CAPS page 63)
Week 1 • Introduce number–letter codes. • Learner’s Book pages 92–93 • Whiteboard and different coloured markers to
1 hour • Activities 1–2 demonstrate
• Worksheet 4.1
• Teacher’s Guide page 55
Week 2 • Practise encoding and decoding sentences that • Learner’s Book pages 93–94 • Whiteboard and different coloured markers to
(part 1) use a number–letter code. • Activities 3–4 demonstrate
30 minutes • Worksheet 4.2
• Teacher’s Guide pages 56–57
Formal Assessment Refer to page 105 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 108 of
the Teacher’s Guide.
Week 2 • Introduce digital communication using video. • Learner’s Book pages 95–97 • Per group of learners: a smartphone or video
(part 2) • Make a video on digital communication. • Activity 5 camera
30 minutes • Worksheet 4.3
• Teacher’s Guide pages 57–58
Week 3 • Make a ‘how to’ video. • Learner’s Book page 97 • Per group of learners: a smartphone or video
(part 1) • Activity 6 camera
30 minutes • Teacher’s Guide page 59
Formal Assessment Refer to page 105 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 108 of
the Teacher’s Guide.
13 TERM 4 Term 4
Coding and Robotics Grade 2 – Term 4
Algorithms and Coding
(CAPS pages 63–64)
Week 3 • Introduce the Cut and Drag buttons. • Learner’s Book pages 98–100 • Access to computers for Weeks 3–5
(part 2) • Revise customising sprites and backgrounds. • Activities 7–8 • ScratchJr application
30 minutes • Teacher’s Guide page 60 • Video: Have fun with colours (QR code on
page 100 of the Learner’s Book)
Week 4 • Practise using the Looping function and Event • Learner’s Book pages 101–102 • Access to computers for Weeks 3–5
1 hour triggers. • Activity 9 • ScratchJr application
• Teacher’s Guide pags 61 • Video: Explore speed and distance (QR code on
page 102 of the Learner’s Book)
Week 5 • Introduce the Play Recorded Sound block. • Learner’s Book pages 102–103 • Access to computers for Weeks 3–5
1 hour • Activities 10–11 • ScratchJr application
• Teacher’s Guide pages 61–62 • Video: Add your own sound (QR code on
page 102 of the Learner’s Book)
Formal Assessment Refer to pages 105–106 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on
page 108 of the Teacher’s Guide.
14 TERM 4 Term 4
Coding and Robotics Grade 2 – Term 4
Robotics Skills
(CAPS page 64)
Week 6 • Revise the components of a basic electric circuit. • Learner’s Book pages 104–108 • Video: The power of circuits (QR code on
1 hour • Add an electric motor to the fan-powered car • Activity 12 page 63 of the Teacher’s Guide)
built in Term 3. • Worksheet 4.4 • Video: How to make a fan powered car (QR code
Week 7 • Teacher’s Guide pages 63–65 on page 64 of the Teacher’s Guide)
1 hour • Per learner or group of learners: 5 V DC motor,
9 V battery, battery clip for the 9 V battery,
switch, Prestik, strong glue such as Bostik
Formal Assessment Refer to page 106 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 109 of
the Teacher’s Guide.
15 TERM 4 Term 4
Coding and Robotics Grade 2 – Term 4
Application Skills
(CAPS pages 64–65)
Week 8 • Revise the keys taught in Terms 1, 2 and 3. • Learner’s Book pages 109–110 • Access to computers for Weeks 8–10
1 hour • Complete a digital crossword. • Activities 13–14 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Digital crossword (QR code on page 66 of the
Learner’s Book Teacher’s Guide)
• Teacher’s Guide pages 66–67 • Suggestions for crossword sites (see QR codes on
page 67 of the Teacher’s Guide)
Week 9 • Introduce the numeric keypad. • Learner’s Book pages 111–112 • Access to computers for Weeks 8–10
1 hour • Activities 15–16 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Video: Type numbers (QR code on page 112 of
Learner’s Book the Learner’s Book)
• Teacher’s Guide pages 67–68
Week 10 • Introduce the Cut, Copy and Paste functions. • Learner’s Book pages 113–115 • Access to computers for Weeks 8–10
1 hour • Activities 17–18 • Microsoft® Word application
• Keyboard finger chart on page 124 of the • Video: Copy text (QR code on page 114 of the
Learner’s Book Learner’s Book)
• Teacher’s Guide pages 68–69 • Video: Cut and paste text (QR code on page115
of the Learner’s Book)
• For assessment: COMPUTER KEYS 2 (QR code on
page 107 of the Teacher’s Guide)
Formal Assessment Refer to pages 106–107 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page
109 of the Teacher’s Guide.
16 TERM 4 Term 4