The document discusses multimedia requirements and techniques for streaming audio and video over the internet. It covers three classes of multimedia applications: streaming, unidirectional real-time, and interactive real-time. Streaming applications can tolerate some delay but not packet loss. Real-time applications have strict delay requirements to avoid jitter. The document discusses protocols like RTP and RTSP that are used for multimedia streaming and techniques for recovering from jitter and packet loss like buffering, FEC, and interleaving.