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59 views89 pages

Smartphone - Wikipedia

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rparker44322
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Smartphone

A smartphone is a mobile device that combines the functionality of a traditional mobile phone with
advanced computing capabilities. It typically has a touchscreen interface, allowing users to access
a wide range of applications and services, such as web browsing, email, and social media, as well
as multimedia playback and streaming. Smartphones have built-in cameras, GPS navigation, and
support for various communication methods, including voice calls, text messaging, and internet-
based messaging apps. Smartphones are distinguished from older-design feature phones by their
more advanced hardware capabilities and extensive mobile operating systems, access to the
internet, business applications, mobile payments, and multimedia functionality, including music,
video, gaming, radio, and television.

A Nexus 6, an Android smartphone,


displaying the Main Page of the English
Wikipedia

Smartphones typically feature metal–oxide–semiconductor (MOS) integrated circuit (IC) chips,


various sensors, and support for multiple wireless communication protocols. Examples of
smartphone sensors include accelerometers, barometers, gyroscopes, and magnetometers; they
can be used by both pre-installed and third-party software to enhance functionality. Wireless
communication standards supported by smartphones include LTE, 5G NR, Wi-Fi, Bluetooth, and
satellite navigation. By the mid-2020s, manufacturers began integrating satellite messaging and
emergency services, expanding their utility in remote areas without reliable cellular coverage.
Smartphones have largely replaced personal digital assistant (PDA) devices, handheld/palm-sized
PCs, portable media players (PMP),[1] point-and-shoot cameras, camcorders, and, to a lesser extent,
handheld video game consoles, e-reader devices, pocket calculators, and GPS tracking units.

Following the rising popularity of the iPhone in the late 2000s, the majority of smartphones have
featured thin, slate-like form factors with large, capacitive touch screens with support for multi-
touch gestures rather than physical keyboards. Most modern smartphones have the ability for users
to download or purchase additional applications from a centralized app store. They often have
support for cloud storage and cloud synchronization, and virtual assistants. Since the early 2010s,
improved hardware and faster wireless communication have bolstered the growth of the
smartphone industry. As of 2014, over a billion smartphones are sold globally every year. In 2019
alone, 1.54 billion smartphone units were shipped worldwide.[2] As of 2020, 75.05 percent of the
world population were smartphone users.[3]

History

Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the
functionality of standalone PDA devices with support for cellular telephony, but were limited by their
bulky form, short battery life, slow analog cellular networks, and the immaturity of wireless data
services. These issues were eventually resolved with the exponential scaling and miniaturization of
MOS transistors down to sub-micron levels (Moore's law), the improved lithium-ion battery, faster
digital mobile data networks (Edholm's law), and more mature software platforms that allowed
mobile device ecosystems to develop independently of data providers.

In the 2000s, NTT DoCoMo's i-mode platform, BlackBerry, Nokia's Symbian platform, and Windows
Mobile began to gain market traction, with models often featuring QWERTY keyboards or resistive
touchscreen input and emphasizing access to push email and wireless internet.

Forerunner

IBM Simon and charging base


(1994)[4]
In the early 1990s, IBM engineer Frank Canova considered that chip-and-wireless technology was
becoming small enough to use in handheld devices.[5] The first commercially available device that
could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by
Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer
industry trade show.[6][7][8] A refined version was marketed to consumers in 1994 by BellSouth under
the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the
touchscreen-equipped Simon could send and receive faxes and emails. It included an address book,
calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other
visionary mobile applications such as maps, stock reports and news.[9]

The IBM Simon was manufactured by Mitsubishi Electric, which integrated features with its own
cellular radio technologies.[10] It featured a liquid-crystal display (LCD) and PC Card support.[11] The
Simon was commercially unsuccessful, particularly due to its bulky form factor and limited battery
life,[12] using NiCad batteries rather than the nickel–metal hydride batteries commonly used in
mobile phones in the 1990s, or lithium-ion batteries used in modern smartphones.[13]

The term "smart phone" (in two words) was not coined until a year after the introduction of the
Simon. The term appeared in print as early as 1995, and described AT&T's PhoneWriter
Communicator.[14]

The term "smartphone" (as one word) was first used by Ericsson in 1997 to describe a new device
concept, the GS88.[15]

PDA/phone hybrids

Beginning in the mid-to-late 1990s, many people who had mobile phones carried a separate
dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS,
Symbian or Windows CE/Pocket PC. These operating systems would later evolve into early mobile
operating systems. Most of the "smartphones" in this era were hybrid devices that combined these
existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier
than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet
access. PDA and mobile phone manufacturers competed in reducing the size of devices. The bulk
of these smartphones combined with their high cost and expensive data plans, plus other
drawbacks such as expansion limitations and decreased battery life compared to separate
standalone devices, generally limited their popularity to "early adopters" and business users who
needed portable connectivity.
In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with
a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640
× 200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and
receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0
compatible, allowing it to run thousands of existing software titles, including early versions of
Windows.

The Nokia 9110 Communicator, opened for


access to keyboard

In August 1996, Nokia released the Nokia 9000 Communicator, a digital cellular PDA based on the
Nokia 2110 with an integrated system based on the PEN/GEOS 3.0 operating system from
Geoworks. The two components were attached by a hinge in what became known as a clamshell
design, with the display above and a physical QWERTY keyboard below. The PDA provided e-mail;
calendar, address book, calculator and notebook applications; text-based Web browsing; and could
send and receive faxes. When closed, the device could be used as a digital cellular telephone.

In June 1999, Qualcomm released the "pdQ Smartphone", a CDMA digital PCS smartphone with an
integrated Palm PDA and Internet connectivity.[16]

Subsequent landmark devices included:

The Ericsson R380 (December 2000)[17] by Ericsson Mobile Communications,[18] the first phone
running the operating system later named Symbian (it ran EPOC Release 5, which was renamed
Symbian OS at Release 6). It had PDA functionality and limited Web browsing on a resistive
touchscreen utilizing a stylus.[19] While it was marketed as a "smartphone",[20] users could not
install their own software on the device.

The Kyocera 6035 (February 2001),[21] a dual-nature device with a separate Palm OS PDA
operating system and CDMA mobile phone firmware. It supported limited Web browsing with the
PDA software treating the phone hardware as an attached modem.[22][23]
The Nokia 9210 Communicator (June 2001),[24] the first phone running Symbian (Release 6) with
Nokia's Series 80 platform (v1.0). This was the first Symbian phone platform allowing the
installation of additional applications. Like the Nokia 9000 Communicator, it is a large clamshell
device with a full physical QWERTY keyboard inside.

Handspring's Treo 180 (2002), the first smartphone that fully integrated the Palm OS on a GSM
mobile phone having telephony, SMS messaging and Internet access built into the OS. The 180
model had a thumb-type keyboard and the 180g version had a Graffiti handwriting recognition
area, instead.[25]

Japanese cell phones

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform
which provided data transmission speeds up to 9.6 kilobits per second, and access web services
available through the platform such as online shopping. NTT DoCoMo's i-mode used cHTML, a
language which restricted some aspects of traditional HTML in favor of increasing data speed for
the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use
the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated
40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and
second globally.[26]

Japanese cell phones increasingly diverged from global standards and trends to offer other forms
of advanced services and smartphone-like functionality that were specifically tailored to the
Japanese market, such as mobile payments and shopping, near-field communication (NFC)
allowing mobile wallet functionality to replace smart cards for transit fares, loyalty cards, identity
cards, event tickets, coupons, money transfer, etc., downloadable content like musical ringtones,
games, and comics, and 1seg mobile television.[27][28] Phones built by Japanese manufacturers
used custom firmware, however, and did not yet feature standardized mobile operating systems
designed to cater to third-party application development, so their software and ecosystems were
akin to very advanced feature phones. As with other feature phones, additional software and
services required partnerships and deals with providers.

The degree of integration between phones and carriers, unique phone features, non-standardized
platforms, and tailoring to Japanese culture made it difficult for Japanese manufacturers to export
their phones, especially when demand was so high in Japan that the companies did not feel the
need to look elsewhere for additional profits.[29][30][31]

The rise of 3G technology in other markets and non-Japanese phones with powerful standardized
smartphone operating systems, app stores, and advanced wireless network capabilities allowed
non-Japanese phone manufacturers to finally break in to the Japanese market, gradually adopting
Japanese phone features like emojis, mobile payments, and NFC and spreading them to the rest of
the world.

Early smartphones

Several BlackBerry smartphones, which


were highly popular in the mid-late 2000s

Phones that made effective use of any significant data connectivity were still rare outside Japan
until the introduction of the Danger Hiptop in 2002, which saw moderate success among U.S.
consumers as the T-Mobile Sidekick. Later, in the mid-2000s, business users in the U.S. started to
adopt devices based on Microsoft's Windows Mobile, and then BlackBerry smartphones from
Research In Motion. American users popularized the term "CrackBerry" in 2006 due to the
BlackBerry's addictive nature.[32] In the U.S., the high cost of data plans and relative rarity of devices
with Wi-Fi capabilities that could avoid cellular data network usage kept adoption of smartphones
mainly to business professionals and "early adopters".

Outside the U.S. and Japan, Nokia was seeing success with its smartphones based on Symbian,
originally developed by Psion for their personal organisers, and it was the most popular smartphone
OS in Europe during the middle to late 2000s. Initially, Nokia's Symbian smartphones were focused
on business with the Eseries,[33] similar to Windows Mobile and BlackBerry devices at the time.
From 2002 onwards, Nokia started producing consumer-focused smartphones, popularized by the
entertainment-focused Nseries. Until 2010, Symbian was the world's most widely used smartphone
operating system.[34]

The touchscreen personal digital assistant (PDA)–derived nature of adapted operating systems like
Palm OS, the "Pocket PC" versions of what was later Windows Mobile, and the UIQ interface that
was originally designed for pen-based PDAs on Symbian OS devices resulted in some early
smartphones having stylus-based interfaces. These allowed for virtual keyboards and handwriting
input, thus also allowing easy entry of Asian characters.[35]

By the mid-2000s, the majority of smartphones had a physical QWERTY keyboard. Most used a
"keyboard bar" form factor, like the BlackBerry line, Windows Mobile smartphones, Palm Treos, and
some of the Nokia Eseries. A few hid their full physical QWERTY keyboard in a sliding form factor,
like the Danger Hiptop line. Some even had only a numeric keypad using T9 text input, like the Nokia
Nseries and other models in the Nokia Eseries. Resistive touchscreens with stylus-based interfaces
could still be found on a few smartphones, like the Palm Treos, which had dropped their handwriting
input after a few early models that were available in versions with Graffiti instead of a keyboard.

Form factor and operating system shifts

The LG Prada with a large


capacitive touchscreen
introduced in 2006
The original Apple iPhone;
following its introduction in
2007, the common smartphone
form factor shifted to large
touchscreen software interfaces
without physical keypads[36]

The late 2000s and early 2010s saw a shift in smartphone interfaces away from devices with
physical keyboards and keypads to ones with large finger-operated capacitive touchscreens.[36] The
first phone of any kind with a large capacitive touchscreen was the LG Prada, announced by LG in
December 2006.[37] This was a fashionable feature phone created in collaboration with Italian luxury
designer Prada with a 3" 240 x 400 pixel screen, a 2-Megapixel digital camera with 144p video
recording ability, an LED flash, and a miniature mirror for self portraits.[38][39]

In January 2007, Apple Computer introduced the iPhone.[40][41][42] It had a 3.5" capacitive
touchscreen with twice the common resolution of most smartphone screens at the time,[43] and
introduced multi-touch to phones, which allowed gestures such as "pinching" to zoom in or out on
photos, maps, and web pages. The iPhone was notable as being the first device of its kind targeted
at the mass market to abandon the use of a stylus, keyboard, or keypad typical of contemporary
smartphones, instead using a large touchscreen for direct finger input as its main means of
interaction.[35]

The iPhone's operating system was also a shift away from older operating systems (which older
phones supported and which were adapted from PDAs and feature phones) to an operative system
powerful enough to not require using a limited, stripped down web browser that can only render
pages specially formatted using technologies such as WML, cHTML, or XHTML and instead ran a
version of Apple's Safari browser that could render full websites[44][45][46] not specifically designed
for mobile phones.[47]

Later Apple shipped a software update that gave the iPhone a built-in on-device App Store allowing
direct wireless downloads of third-party software.[48][49] This kind of centralized App Store and free
developer tools[50][51] quickly became the new main paradigm for all smartphone platforms for
software development, distribution, discovery, installation, and payment, in place of expensive
developer tools that required official approval to use and a dependence on third-party sources
providing applications for multiple platforms.[36]

The advantages of a design with software powerful enough to support advanced applications and a
large capacitive touchscreen affected the development of another smartphone OS platform,
Android, with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device
with a slide-out physical keyboard, as Google's engineers thought at the time that a touchscreen
could not completely replace a physical keyboard and buttons.[52][53][54] Android is based around a
modified Linux kernel, again providing more power than mobile operating systems adapted from
PDAs and feature phones. The first Android device, the horizontal-sliding HTC Dream, was released
in September 2008.[55]

In 2012, Asus started experimenting with a convertible docking system named PadFone, where the
standalone handset can when necessary be inserted into a tablet-sized screen unit with integrated
supportive battery and used as such.

In 2013 and 2014, Samsung experimented with the hybrid combination of compact camera and
smartphone, releasing the Galaxy S4 Zoom and K Zoom, each equipped with integrated 10× optical
zoom lens and manual parameter settings (including manual exposure and focus) years before
these were widely adapted among smartphones. The S4 Zoom additionally has a rotary knob ring
around the lens and a tripod mount.

While screen sizes have increased, manufacturers have attempted to make smartphones thinner at
the expense of utility and sturdiness, since a thinner frame is more vulnerable to bending and has
less space for components, namely battery capacity.[56][57]
Operating system competition

A Meizu MX4 with Flyme OS

The iPhone and later touchscreen-only Android devices together popularized the slate form factor,
based on a large capacitive touchscreen as the sole means of interaction, and led to the decline of
earlier, keyboard- and keypad-focused platforms.[36] Later, navigation keys such as the home, back,
menu, task and search buttons have also been increasingly replaced by nonphysical touch keys, then
virtual, simulated on-screen navigation keys, commonly with access combinations such as a long
press of the task key to simulate a short menu key press, as with home button to search.[58] More
recent "bezel-less" types have their screen surface space extended to the unit's front bottom to
compensate for the display area lost for simulating the navigation keys. While virtual keys offer
more potential customizability, their location may be inconsistent among systems depending on
screen rotation and software used.

Multiple vendors attempted to update or replace their existing smartphone platforms and devices to
better-compete with Android and the iPhone; Palm unveiled a new platform known as webOS for its
Palm Pre in late-2009 to replace Palm OS, which featured a focus on a task-based "card" metaphor
and seamless synchronization and integration between various online services (as opposed to the
then-conventional concept of a smartphone needing a PC to serve as a "canonical, authoritative
repository" for user data).[59][60] HP acquired Palm in 2010 and released several other webOS
devices, including the Pre 3 and HP TouchPad tablet. As part of a proposed divestment of its
consumer business to focus on enterprise software, HP abruptly ended development of future
webOS devices in August 2011, and sold the rights to webOS to LG Electronics in 2013, for use as a
smart TV platform.[61][62]

Research in Motion introduced the vertical-sliding BlackBerry Torch and BlackBerry OS 6 in 2010,
which featured a redesigned user interface, support for gestures such as pinch-to-zoom, and a new
web browser based on the same WebKit rendering engine used by the iPhone.[63][64] The following
year, RIM released BlackBerry OS 7 and new models in the Bold and Torch ranges, which included a
new Bold with a touchscreen alongside its keyboard, and the Torch 9860—the first BlackBerry phone
to not include a physical keyboard.[65] In 2013, it replaced the legacy BlackBerry OS with a revamped,
QNX-based platform known as BlackBerry 10, with the all-touch BlackBerry Z10 and keyboard-
equipped Q10 as launch devices.[66]
In 2010, Microsoft unveiled a replacement for Windows Mobile known as Windows Phone, featuring
a new touchscreen-centric user interface built around flat design and typography, a home screen
with "live tiles" containing feeds of updates from apps, as well as integrated Microsoft Office
apps.[67] In February 2011, Nokia announced that it had entered into a major partnership with
Microsoft, under which it would exclusively use Windows Phone on all of its future smartphones,
and integrate Microsoft's Bing search engine and Bing Maps (which, as part of the partnership,
would also license Nokia Maps data) into all future devices. The announcement led to the
abandonment of both Symbian, as well as MeeGo—a Linux-based mobile platform it was co-
developing with Intel.[68][69][70] Nokia's low-end Lumia 520 saw strong demand and helped Windows
Phone gain niche popularity in some markets,[71] overtaking BlackBerry in global market share in
2013.[72][73]

In mid-June 2012, Meizu released its mobile operating system, Flyme OS.

Many of these attempts to compete with Android and iPhone were short-lived. Over the course of
the decade, the two platforms became a clear duopoly in smartphone sales and market share, with
BlackBerry, Windows Phone, and other operating systems eventually stagnating to little or no
measurable market share.[74][75] In 2015, BlackBerry began to pivot away from its in-house mobile
platforms in favor of producing Android devices, focusing on a security-enhanced distribution of the
software. The following year, the company announced that it would also exit the hardware market to
focus more on software and its enterprise middleware,[76] and began to license the BlackBerry brand
and its Android distribution to third-party OEMs such as TCL for future devices.[77][78]

In September 2013, Microsoft announced its intent to acquire Nokia's mobile device business for
$7.1 billion, as part of a strategy under CEO Steve Ballmer for Microsoft to be a "devices and
services" company.[79] Despite the growth of Windows Phone and the Lumia range (which
accounted for nearly 90% of all Windows Phone devices sold),[80] the platform never had significant
market share in the key U.S. market,[71] and Microsoft was unable to maintain Windows Phone's
momentum in the years that followed, resulting in dwindling interest from users and app
developers.[81] After Balmer was succeeded by Satya Nadella (who has placed a larger focus on
software and cloud computing) as CEO of Microsoft, it took a $7.6 billion write-off on the Nokia
assets in July 2015, and laid off nearly the entire Microsoft Mobile unit in May 2016.[82][83][79]

Prior to the completion of the sale to Microsoft, Nokia released a series of Android-derived
smartphones for emerging markets known as Nokia X, which combined an Android-based platform
with elements of Windows Phone and Nokia's feature phone platform Asha, using Microsoft and
Nokia services rather than Google.[84]
Camera advancements

Xiaomi 13 Ultra featured a Leica


Summicron camera system

Oppo Find X6 features software-based


tuning co-developed with Hasselblad

The first commercial camera phone was the Kyocera Visual Phone VP-210, released in Japan in May
1999.[85] It was called a "mobile videophone" at the time,[86] and had a 110,000-pixel front-facing
camera.[85] It could send up to two images per second over Japan's Personal Handy-phone System
(PHS) cellular network, and store up to 20 JPEG digital images, which could be sent over e-mail.[85]
The first mass-market camera phone was the J-SH04, a Sharp J-Phone model sold in Japan in
November 2000.[87][88] It could instantly transmit pictures via cell phone telecommunication.[89]

By the mid-2000s, higher-end cell phones commonly had integrated digital cameras. In 2003 camera
phones outsold stand-alone digital cameras, and in 2006 they outsold film and digital stand-alone
cameras. Five billion camera phones were sold in five years, and by 2007 more than half of the
installed base of all mobile phones were camera phones. Sales of separate cameras peaked in
2008.[90]
Many early smartphones did not have cameras at all, and earlier models that had them had low
performance and insufficient image and video quality that could not compete with budget pocket
cameras and fulfill user's needs.[91] By the beginning of the 2010s almost all smartphones had an
integrated digital camera. The decline in sales of stand-alone cameras accelerated due to the
increasing use of smartphones with rapidly improving camera technology for casual photography,
easier image manipulation, and abilities to directly share photos through the use of apps and web-
based services.[92][93][94][95] By 2011, cell phones with integrated cameras were selling hundreds of
millions per year. In 2015, digital camera sales were 35.395 million units or only less than a third of
digital camera sales numbers at their peak and also slightly less than film camera sold number at
their peak.[96][97]

Contributing to the rise in popularity of smartphones being used over dedicated cameras for
photography, smaller pocket cameras have difficulty producing bokeh in images, but nowadays,
some smartphones have dual-lens cameras that reproduce the bokeh effect easily, and can even
rearrange the level of bokeh after shooting. This works by capturing multiple images with different
focus settings, then combining the background of the main image with a macro focus shot.

In 2007, the Nokia N95 was notable as a smartphone that had a 5.0 Megapixel (MP) camera, when
most others had cameras with around 3 MP or less than 2 MP. Some specialized feature phones like
the LG Viewty, Samsung SGH-G800, and Sony Ericsson K850i, all released later that year, also had
5.0 MP cameras. By 2010, 5.0 MP cameras were common; a few smartphones had 8.0 MP cameras
and the Nokia N8, Sony Ericsson Satio,[98] and Samsung M8910 Pixon12[99] feature phone had 12
MP. The main camera of the 2009 Nokia N86 uniquely features a three-level aperture lens.[100]

The Altek Leo, a 14-megapixel smartphone with 3x optical zoom lens and 720p HD video camera
was released in late 2010.[101]

In 2011, the same year the Nintendo 3DS was released, HTC unveiled the Evo 3D, a 3D phone with a
dual five-megapixel rear camera setup for spatial imaging, among the earliest mobile phones with
more than one rear camera.

The 2012 Samsung Galaxy S3 introduced the ability to capture photos using voice commands.[102]

In 2012, Nokia announced and released the Nokia 808 PureView, featuring a 41-megapixel 1/1.2-
inch sensor and a high-resolution f/2.4 Zeiss all-aspherical one-group lens. The high resolution
enables four times of lossless digital zoom at 1080p and six times at 720p resolution, using image
sensor cropping.[103] The 2013 Nokia Lumia 1020 has a similar high-resolution camera setup, with
the addition of optical image stabilization and manual camera settings years before common
among high-end mobile phones, although lacking expandable storage that could be of use for
accordingly high file sizes.

Mobile optical image stabilization was first introduced by Nokia in 2012 with the Lumia 920, and the
earliest known smartphone with an optically stabilized front camera is the HTC 10 from 2016.[104]
Optical image stabilization enables prolonged exposure times for low-light photography and
smoothing out handheld video shaking, since the appearance of shakes magnifies over a larger
display such as a monitor or television set, which would be detrimental to the watching experience.

Since 2012, smartphones have become increasingly able to capture photos while filming. The
resolution of those photos resolution may vary between devices. Samsung has used the highest
image sensor resolution at the video's aspect ratio, which at 16:9 is 6 Megapixels (3264 × 1836) on
the Galaxy S3 and 9.6 Megapixels (4128 × 2322) on the Galaxy S4.[105][106] The earliest iPhones with
such functionality, iPhone 5 and 5s, captured simultaneous photos at 0.9 Megapixels (1280 × 720)
while filming.[107]

Starting in 2013 on the Xperia Z1, Sony experimented with real-time augmented reality camera
effects such as floating text, virtual plants, volcano, and a dinosaur walking in the scenery.[108] Apple
later did similarly in 2017 with the iPhone X.[109]

In the same year, iOS 7 introduced the later widely implemented viewfinder intuition, where exposure
value can be adjusted through vertical swiping, after focus and exposure has been set by tapping,
and even while locked after holding down for a brief moment.[110] On some devices, this intuition
may be restricted by software in video/slow motion modes and for front camera.

In 2013, Samsung unveiled the Galaxy S4 Zoom smartphone with the grip shape of a compact
camera and a 10× optical zoom lens, as well as a rotary knob ring around the lens, as used on
higher-end compact cameras, and an ISO 1222 tripod mount. It is equipped with manual parameter
settings, including for focus and exposure. The successor 2014 Samsung Galaxy K Zoom brought
resolution and performance enhancements, but lacks the rotary knob and tripod mount to allow for
a more smartphone-like shape with less protruding lens.[111]

The 2014 Panasonic Lumix DMC-CM1 was another attempt at mixing mobile phone with compact
camera, so much so that it inherited the Lumix brand. While lacking optical zoom, its image sensor
has a format of 1", as used in high-end compact cameras such as the Lumix DMC-LX100 and Sony
CyberShot DSC-RX100 series, with multiple times the surface size of a typical mobile camera image
sensor, as well as support for light sensitivities of up to ISO 25600, well beyond the typical mobile
camera light sensitivity range. As of 2021, no successor has been released.[112][113]
In 2013 and 2014, HTC experimentally traded in pixel count for pixel surface size on their One M7
and M8, both with only four megapixels, marketed as UltraPixel, citing improved brightness and less
noise in low light, though the more recent One M8 lacks optical image stabilization.[114]

The One M8 additionally was one of the earliest smartphones to be equipped with a dual camera
setup. Its software allows generating visual spatial effects such as 3D panning, weather effects, and
focus adjustment ("UFocus"), simulating the postphotographic selective focusing capability of
images produced by a light-field camera.[115] HTC returned to a high-megapixel single-camera setup
on the 2015 One M9.

Meanwhile, in 2014, LG Mobile started experimenting with time-of-flight camera functionality, where
a rear laser beam that measures distance accelerates autofocus.

Phase-detection autofocus was increasingly adapted throughout the mid-2010s, allowing for
quicker and more accurate focusing than contrast detection.

In 2016, Apple introduced the iPhone 7 Plus, one of the phones to popularize a dual camera setup.
The iPhone 7 Plus included a main 12 MP camera along with a 12 MP telephoto camera.[116] In early
2018 Huawei released a new flagship phone, the Huawei P20 Pro, one of the first triple camera lens
setups with Leica optics.[117] In late 2018, Samsung released a new mid-range smartphone, the
Galaxy A9 (2018) with the world's first quad camera setup. The Nokia 9 PureView was released in
2019 featuring a penta-lens camera system.[118]

2019 saw the commercialization of high resolution sensors, which use pixel binning to capture more
light. 48 MP and 64 MP sensors developed by Sony and Samsung are commonly used by several
manufacturers. 108 MP sensors were first implemented in late 2019 and early 2020.

Video resolution

With stronger getting chipsets to handle computing workload demands at Timeline (rear camera)
higher pixel rates, mobile video resolution and framerate has caught up
Resolution First year
with dedicated consumer-grade cameras over years.
720p (HD) 2009

In 2009, the Samsung Omnia HD became the first mobile phone with 720p 720p at 60fps 2012

HD video recording. In the same year, Apple brought video recording 1080p (Full HD) 2011

initially to the iPhone 3GS, at 480p, whereas the 2007 original iPhone and 1080p at 60fps 2013

2008 iPhone 3G lacked video recording entirely. 2160p (4K) 2013

2160p at 60fps 2017


720p was more widely adapted in 2010, on smartphones such as the
4320p (8K) 2020
original Samsung Galaxy S, Sony Ericsson Xperia X10, iPhone 4, and HTC
Desire HD.

The early 2010s brought a steep increase in mobile video resolution. 1080p mobile video recording
was achieved in 2011 on the Samsung Galaxy S2, HTC Sensation, and iPhone 4s.

In 2012 and 2013, select devices with 720p filming at 60 frames per second were released: the Asus
PadFone 2 and HTC One M7, unlike flagships of Samsung, Sony, and Apple. However, the 2013
Samsung Galaxy S4 Zoom does support it.

In 2013, the Samsung Galaxy Note 3 introduced 2160p (4K) video recording at 30 frames per
second, as well as 1080p doubled to 60 frames per second for smoothness.

Other vendors adapted 2160p recording in 2014, including the optically stabilized LG G3. Apple first
implemented it in late 2015 on the iPhone 6s and 6s Plus.

The framerate at 2160p was widely doubled to 60 in 2017 and 2018, starting with the iPhone 8,
Galaxy S9, LG G7, and OnePlus 6.

Sufficient computing performance of chipsets and image sensor resolution and its reading speeds
have enabled mobile 4320p (8K) filming in 2020, introduced with the Samsung Galaxy S20 and
Redmi K30 Pro, though some upper resolution levels were foregone (skipped) throughout
development, including 1440p (2.5K), 2880p (5K), and 3240p (6K), except 1440p on Samsung
Galaxy front cameras.

Mid-class

Among mid-range smartphone series, the introduction of higher video resolutions was initially
delayed by two to three years compared to flagship counterparts. 720p was widely adapted in 2012,
including with the Samsung Galaxy S3 Mini, Sony Xperia go, and 1080p in 2013 on the Samsung
Galaxy S4 Mini and HTC One mini.

The proliferation of video resolutions beyond 1080p has been postponed by several years. The mid-
class Sony Xperia M5 supported 2160p filming in 2016, whereas Samsung's mid-class series such
as the Galaxy J and A series were strictly limited to 1080p in resolution and 30 frames per second at
any resolution for six years until around 2019, whether and how much for technical reasons is
unclear.

Setting

A lower video resolution setting may be desirable to extend recording time by reducing space
storage and power consumption.
The camera software of some smartphones is equipped with separate controls for resolution, frame
rate, and bit rate. An example of a smartphone with these controls is the LG V10.[119]

Slow motion video

A distinction between different camera software is the method used to store high frame rate video
footage, with more recent phones[a] retaining both the image sensor's original output frame rate and
audio, while earlier phones do not record audio and stretch the video so it can be played back slowly
at default speed.

While the stretched encoding method used on earlier phones enables slow motion playback on
video player software that lacks manual playback speed control, typically found on older devices, if
the aim were to achieve a slow motion effect, the real-time method used by more recent phones
offers greater versatility for video editing, where slowed down portions of the footage can be freely
selected by the user, and exported into a separate video. A rudimentary video editing software for
this purpose is usually pre-installed. The video can optionally be played back at normal (real-time)
speed, acting as usual video.

Development

The earliest smartphone known to feature a slow motion mode is the 2009 Samsung i8000 Omnia
II, which can record at QVGA (320×240) at 120 fps (frames per second). Slow motion is not
available on the Galaxy S1, Galaxy S2, Galaxy Note 1, and Galaxy S3 flagships.

In early 2012, the HTC One X allowed 768×432 pixel slow motion filming at an undocumented frame
rate. The output footage has been measured as a third of real-time speed.[120]

In late 2012, the Galaxy Note 2 brought back slow motion, with D1 (720 × 480) at 120 fps. In early
2013, the Galaxy S4 and HTC One M7 recorded at that frame rate with 800 × 450, followed by the
Note 3 and iPhone 5s with 720p (1280 × 720) in late 2013, the latter of which retaines audio and
original sensor frame rate, as with all later iPhones. In early 2014, the Sony Xperia Z2 and HTC One
M8 adapted this resolution as well. In late 2014, the iPhone 6 doubled the frame rate to 240 fps, and
in late 2015, the iPhone 6s added support for 1080p (1920 × 1080) at 120 frames per second. In
early 2015, the Galaxy S6 became the first Samsung mobile phone to retain the sensor framerate
and audio, and in early 2016, the Galaxy S7 became the first Samsung mobile phone with 240 fps
recording, also at 720p.

In early 2015, the MT6795 chipset by MediaTek promised 1080p@480 fps video recording. The
project's status remains indefinite.[121]
Since early 2017, starting with the Sony Xperia XZ, smartphones have been released with a slow
motion mode that unsustainably records at framerates multiple times as high, by temporarily storing
frames on the image sensor's internal burst memory. Such a recording lasts a few real-time seconds
at most.

In late 2017, the iPhone 8 brought 1080p at 240 fps, as well as 2160p at 60 fps, followed by the
Galaxy S9 in early 2018. In mid-2018, the OnePlus 6 brought 720p at 480 fps, sustainable for one
minute.

In early 2021, the OnePlus 9 Pro became the first phone with 2160p at 120 fps.

HDR video

The first smartphones to record HDR video were the early 2013 Sony Xperia Z and mid-2013 Xperia
Z Ultra, followed by the early 2014 Galaxy S5, all at 1080p.

Audio recording

Mobile phones with multiple microphones usually allow video recording with stereo audio for
spaciality, with Samsung, Sony, and HTC initially implementing it in 2012 on their Samsung Galaxy
S3, Sony Xperia S, and HTC One X.[105][122][123] Apple implemented stereo audio starting with the
2018 iPhone Xs family and iPhone XR.[124]

Front cameras

Photo

Emphasis is being put on the front camera since the mid-2010s, where front cameras have reached
resolutions as high as typical rear cameras, such as the 2015 LG G4 (8 megapixels), Sony Xperia C5
Ultra (13 megapixels), and 2016 Sony Xperia XA Ultra (16 megapixels, optically stabilized). The 2015
LG V10 brought a dual front camera system where the second has a wider angle for group
photography. Samsung implemented a front-camera sweep panorama (panorama selfie) feature
since the Galaxy Note 4 to extend the field of view.

Video

In 2012, the Galaxy S3 and iPhone 5 brought 720p HD front video recording (at 30 fps). In early
2013, the Samsung Galaxy S4, HTC One M7 and Sony Xperia Z brought 1080p Full HD at that
framerate, and in late 2014, the Galaxy Note 4 introduced 1440p video recording on the front
camera. Apple adapted 1080p front camera video with the late 2016 iPhone 7.
In 2019, smartphones started adapting 2160p 4K video recording on the front camera, six years
after rear camera 2160p commenced with the Galaxy Note 3.

Display advancements

A Moto G7 Power; its display


uses a tall aspect ratio and
includes a "notch".

In the early 2010s, larger smartphones with screen sizes of at least 140 millimetres (5.5 in)
diagonal, dubbed "phablets", began to achieve popularity, with the 2011 Samsung Galaxy Note
series gaining notably wide adoption.[125][126] In 2013, Huawei launched the Huawei Mate series,
sporting a 155 millimetres (6.1 in) HD (1280 x 720) IPS+ LCD display, which was considered to be
quite large at the time.[127]

Some companies began to release smartphones in 2013 incorporating flexible displays to create
curved form factors, such as the Samsung Galaxy Round and LG G Flex.[128][129][130]

By 2014, 1440p displays began to appear on high-end smartphones.[131] In 2015, Sony released the
Xperia Z5 Premium, featuring a 4K resolution display, although only images and videos could
actually be rendered at that resolution (all other software was shown at 1080p).[132]

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing
flagship smartphones (LG G6 and Galaxy S8), utilizing displays with taller aspect ratios than the
common 16:9 ratio, and a high screen-to-body ratio, also known as a "bezel-less design". These
designs allow the display to have a larger diagonal measurement, but with a slimmer width than
16:9 displays with an equivalent screen size.[133][134][135] Another trend popularized in 2017 were
displays containing tab-like cut-outs at the top-centre—colloquially known as a "notch"—to contain
the front-facing camera, and sometimes other sensors typically located along the top bezel of a
device.[136][137] These designs allow for "edge-to-edge" displays that take up nearly the entire height
of the device, with little to no bezel along the top, and sometimes a minimal bottom bezel as well.
This design characteristic appeared almost simultaneously on the Sharp Aquos S2 and the
Essential Phone,[138] which featured small circular tabs for their cameras, followed just a month
later by the iPhone X, which used a wider tab to contain a camera and facial scanning system
known as Face ID.[139] The 2016 LG V10 had a precursor to the concept, with a portion of the screen
wrapped around the camera area in the top-left corner, and the resulting area marketed as a
"second" display that could be used for various supplemental features.[140]

A Samsung Galaxy S20 Plus,


featuring a "hole-punch" camera

Other variations of the practice later emerged, such as a "hole-punch" camera (such as those of the
Honor View 20, and Samsung's Galaxy A8s and Galaxy S10)—eschewing the tabbed "notch" for a
circular or rounded-rectangular cut-out within the screen instead,[141] while Oppo released the first
"all-screen" phones with no notches at all,[142] including one with a mechanical front camera that
pops up from the top of the device (Find X),[143] and a 2019 prototype for a front-facing camera that
can be embedded and hidden below the display, using a special partially-translucent screen
structure that allows light to reach the image sensor below the panel.[144] The first implementation
was the ZTE Axon 20 5G, with a 32 MP sensor manufactured by Visionox.[145]

Displays supporting refresh rates higher than 60 Hz (such as 90 Hz or 120 Hz) also began to appear
on smartphones in 2017; initially confined to "gaming" smartphones such as the Razer Phone
(2017) and Asus ROG Phone (2018), they later became more common on flagship phones such as
the Pixel 4 (2019) and Samsung Galaxy S21 series (2021). Higher refresh rates allow for smoother
motion and lower input latency, but often at the cost of battery life. As such, the device may offer a
means to disable high refresh rates, or be configured to automatically reduce the refresh rate when
there is low on-screen motion.[146][147]

Multi-tasking

An early implementation of multiple simultaneous tasks on a smartphone display are the picture-in-
picture video playback mode ("pop-up play") and "live video list" with playing video thumbnails of the
2012 Samsung Galaxy S3, the former of which was later delivered to the 2011 Samsung Galaxy
Note through a software update.[148][149] Later that year, a split-screen mode was implemented on
the Galaxy Note 2, later retrofitted on the Galaxy S3 through the "premium suite upgrade".[150]

The earliest implementation of desktop and laptop-like windowing was on the 2013 Samsung
Galaxy Note 3.[151]

Foldable smartphones

Smartphones utilizing flexible displays were theorized as possible once manufacturing costs and
production processes were feasible.[152] In November 2018, the startup company Royole unveiled
the first commercially available foldable smartphone, the Royole FlexPai. Also that month, Samsung
presented a prototype phone featuring an "Infinity Flex Display" at its developers conference, with a
smaller, outer display on its "cover", and a larger, tablet-sized display when opened. Samsung stated
that it also had to develop a new polymer material to coat the display as opposed to
glass.[153][154][155] Samsung officially announced the Galaxy Fold, based on the previously
demonstrated prototype, in February 2019 for an originally scheduled release in late-April.[156] Due to
various durability issues with the display and hinge systems encountered by early reviewers, the
release of the Galaxy Fold was delayed to September to allow for design changes.[157]

In November 2019, Motorola unveiled a variation of the concept with its re-imagining of the Razr,
using a horizontally-folding display to create a clamshell form factor inspired by its previous feature
phone range of the same name.[158] Samsung would unveil a similar device known as the Galaxy Z
Flip the following February.[159]

Other developments in the 2010s

The first smartphone with a fingerprint reader was the Motorola Atrix 4G in 2011.[160] In September
2013, the iPhone 5S was unveiled as the first smartphone on a major U.S. carrier since the Atrix to
feature this technology.[161] Once again, the iPhone popularized this concept. One of the barriers of
fingerprint reading amongst consumers was security concerns, however Apple was able to address
these concerns by encrypting this fingerprint data onto the A7 Processor located inside the phone
as well as make sure this information could not be accessed by third-party applications and is not
stored in iCloud or Apple servers[162]

In 2012, Samsung introduced the Galaxy S3 (GT-i9300) with retrofittable wireless charging, pop-up
video playback, 4G-LTE variant (GT-i9305) quad-core processor.

In 2013, Fairphone launched its first "socially ethical" smartphone at the London Design Festival to
address concerns regarding the sourcing of materials in the manufacturing[163] followed by
Shiftphone in 2015.[164] In late 2013, QSAlpha commenced production of a smartphone designed
entirely around security, encryption and identity protection.[165]

In October 2013, Motorola Mobility announced Project Ara, a concept for a modular smartphone
platform that would allow users to customize and upgrade their phones with add-on modules that
attached magnetically to a frame.[166][167] Ara was retained by Google following its sale of Motorola
Mobility to Lenovo,[168] but was shelved in 2016.[169] That year, LG and Motorola both unveiled
smartphones featuring a limited form of modularity for accessories; the LG G5 allowed accessories
to be installed via the removal of its battery compartment,[170] while the Moto Z utilizes accessories
attached magnetically to the rear of the device.[171]

Microsoft, expanding upon the concept of Motorola's short-lived "Webtop", unveiled functionality for
its Windows 10 operating system for phones that allows supported devices to be docked for use
with a PC-styled desktop environment.[172][173]

Samsung and LG used to be the "last standing" manufacturers to offer flagship devices with user-
replaceable batteries. But in 2015, Samsung succumbed to the minimalism trend set by Apple,
introducing the Galaxy S6 without a user-replaceable battery. In addition, Samsung was criticised for
pruning long-standing features such as MHL, MicroUSB 3.0, water resistance and MicroSD card
support, of which the latter two came back in 2016 with the Galaxy S7 and S7 Edge.

As of 2015, the global median for smartphone ownership was 43%.[174] Statista forecast that 2.87
billion people would own smartphones in 2020.[175]

Within the same decade, rapid deployment of LTE cellular network and general availability of
smartphones have increased popularity of the streaming television services, and the corresponding
mobile TV apps.[176]

Major technologies that began to trend in 2016 included a focus on virtual reality and augmented
reality experiences catered towards smartphones, the newly introduced USB-C connector, and
improving LTE technologies.[177]

In 2016, adjustable screen resolution known from desktop operating systems was introduced to
smartphones for power saving, whereas variable screen refresh rates were popularized in
2020.[178][179]

In 2018, the first smartphones featuring fingerprint readers embedded within OLED displays were
announced, followed in 2019 by an implementation using an ultrasonic sensor on the Samsung
Galaxy S10.[180][181]

In 2019, the majority of smartphones released have more than one camera, are waterproof with
IP67 and IP68 ratings, and unlock using facial recognition or fingerprint scanners.[182]

This layout of the camera viewfinder was


first introduced by Apple with iOS 7 in
2013. Towards the late 2010s, several
other smartphone vendors have ditched
their layouts and implemented variations of
this layout.

Designs first implemented by Apple have been replicated by other vendors several times. These
include a sealed body that does not allow replacing the battery, a lack of the physical audio
connector (since the iPhone 7 from 2016), a screen with a cut-out area at the top for the earphone
and front-facing camera and sensors (colloquially known as "notch"; since the iPhone X from 2017),
the exclusion of a charging wall adapter from the scope of delivery (since the iPhone 12 from 2019),
and a camera user interface with circular and usually solid-colour shutter button and a camera
mode selector using perpendicular text and separate camera modes for photo and video (since iOS
7 from 2013).[183][184][185][186][187][b]
Other developments in the 2020s

In 2020, the first smartphones featuring high-speed 5G network capability were announced.[188]

Since 2020, smartphones have decreasingly been shipped with rudimentary accessories like a
power adapter and headphones that have historically been almost invariably within the scope of
delivery. This trend was initiated with Apple's iPhone 12, followed by Samsung and Xiaomi on the
Galaxy S21 and Mi 11 respectively, months after having mocked the same through advertisements.
The reason cited is reducing environmental footprint, though reaching raised charging rates
supported by newer models demands a new charger shipped through separate packaging with its
own environmental footprint.[189]

Mobile/desktop convergence: the Librem 5


smartphone can be used as a basic
desktop computer

With the development of the PinePhone and Librem 5 in the 2020s, there are intensified efforts to
make open source GNU/Linux for smartphones a major alternative to iOS and Android.[190][191][192]
Moreover, associated software enabled convergence (beyond convergent[193] and hybrid apps) by
allowing the smartphones to be used like a desktop computer when connected to a keyboard,
mouse and monitor.[194][195][196][197]

In the early 2020s, manufacturers began to integrate satellite connectivity into smartphone devices
for use in remote areas, where local terrestrial communication infrastructures, such as landline and
cellular networks, are not available. Due to the antenna limitations in the conventional phones, in the
early stages of implementation satellite connectivity would be limited to the satellite messaging and
satellite emergency services.[198][199]
Hardware

Smartphone with infrared transmitter on


top for use as remote control

A typical smartphone contains a number of metal–oxide–semiconductor (MOS) integrated circuit


(IC) chips,[200] which in turn contain billions of tiny MOS field-effect transistors (MOSFETs).[201] A
typical smartphone contains the following MOS IC chips:[200]

Application processor (CMOS system-on-a-chip)

Flash memory (floating-gate MOS memory)

Cellular modem (baseband RF CMOS)

RF transceiver (RF CMOS)

Phone camera image sensor (CMOS image sensor)

Power management integrated circuit (power MOSFETs)

Display driver (LCD or LED driver)

Wireless communication chips (Wi-Fi, Bluetooth, GPS receiver)

Sound chip (audio codec and power amplifier)

Gyroscope

Capacitive touchscreen controller (ASIC and DSP)[200][202][203]

RF power amplifier (LDMOS)[204][205][206]

Some are also equipped with an FM radio receiver, a hardware notification LED, and an infrared
transmitter for use as remote control. A few models have additional sensors such as thermometer
for measuring ambient temperature, hygrometer for humidity, and a sensor for ultraviolet ray
measurement.
A few smartphones designed around specific purposes are equipped with uncommon hardware
such as a projector (Samsung Beam i8520 and Samsung Galaxy Beam i8530), optical zoom lenses
(Samsung Galaxy S4 Zoom and Samsung Galaxy K Zoom), thermal camera, and even PMR446
(walkie-talkie radio) transceiver.[207][208]

Central processing unit

Smartphones have central processing units (CPUs), similar to those in computers, but optimised to
operate in low power environments. In smartphones, the CPU is typically integrated in a CMOS
(complementary metal–oxide–semiconductor) system-on-a-chip (SoC) application processor.[200]

The performance of mobile CPU depends not only on the clock rate (generally given in multiples of
hertz)[209] but also on the memory hierarchy. Because of these challenges, the performance of
mobile phone CPUs is often more appropriately given by scores derived from various standardized
tests to measure the real effective performance in commonly used applications.

Buttons

"Device options" menu of


Samsung Mobile's TouchWiz
user interface as of 2013,
accessed by holding the power
button for a second
The HTC Desire, a 2010 smartphone with
optical trackpad and search button

Smartphones are typically equipped with a power button and volume buttons. Some pairs of volume
buttons are unified. Some are equipped with a dedicated camera shutter button. Units for outdoor
use may be equipped with an "SOS" emergency call and "PTT" (push-to-talk button). The presence of
physical front-side buttons such as the home and navigation buttons has decreased throughout the
2010s, increasingly becoming replaced by capacitive touch sensors and simulated (on-screen)
buttons.[210]

As with classic mobile phones, early smartphones such as the Samsung Omnia II were equipped
with buttons for accepting and declining phone calls. Due to the advancements of functionality
besides phone calls, these have increasingly been replaced by navigation buttons such as "menu"
(also known as "options"), "back", and "tasks". Some early 2010s smartphones such as the HTC
Desire were additionally equipped with a "Search" button ( 🔍 ) for quick access to a web search
engine or apps' internal search feature.[211]

Since 2013, smartphones' home buttons started integrating fingerprint scanners, starting with the
iPhone 5s and Samsung Galaxy S5.

Functions may be assigned to button combinations. For example, screenshots can usually be taken
using the home and power buttons, with a short press on iOS and one-second holding Android OS,
the two most popular mobile operating systems. On smartphones with no physical home button,
usually the volume-down button is instead pressed with the power button. Some smartphones have
a screenshot and possibly screencast shortcuts in the navigation button bar or the power button
menu.[212][213][214]
Display

A smartphone touchscreen

One of the main characteristics of smartphones is the screen. Depending on the device's design, the
screen fills most or nearly all of the space on a device's front surface. Many smartphone displays
have an aspect ratio of 16:9, but taller aspect ratios became more common in 2017, as well as the
aim to eliminate bezels by extending the display surface to as close to the edges as possible.

Screen sizes

Screen sizes are measured in diagonal inches. Phones with screens larger than 5.2 inches are often
called "phablets". Smartphones with screens over 4.5 inches in size are commonly difficult to use
with only a single hand, since most thumbs cannot reach the entire screen surface; they may need
to be shifted around in the hand, held in one hand and manipulated by the other, or used in place
with both hands. Due to design advances, some modern smartphones with large screen sizes and
"edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller
aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the
ergonomics associated with smaller 16:9 displays.[215][216][217]

Panel types

Liquid-crystal displays (LCDs) and organic light-emitting diode (OLED) displays are the most
common. Some displays are integrated with pressure-sensitive digitizers, such as those developed
by Wacom and Samsung,[218] and Apple's Force Touch system. A few phones, such as the
YotaPhone prototype, are equipped with a low-power electronic paper rear display, as used in e-book
readers.
Alternative input methods

Tooltip in Kiwi Browser, a Google


Chromium derivative, reveals the full URL
by hovering over the tab list using the
stylus on a Samsung Galaxy Note 4.

Optical track pad sensor of an HTC Legend,


2010.

Some devices are equipped with additional input methods such as a stylus for higher precision
input and hovering detection or a self-capacitive touch screens layer for floating finger detection.
The latter has been implemented on few phones such as the Samsung Galaxy S4, Note 3, S5, Alpha,
and Sony Xperia Sola, making the Galaxy Note 3 the only smartphone with both so far.

Hovering can enable preview tooltips such as on the video player's seek bar, in text messages, and
quick contacts on the dial pad, as well as lock screen animations, and the simulation of a hovering
mouse cursor on web sites.[219][220][221]

Some styluses support hovering as well and are equipped with a button for quick access to relevant
tools such as digital post-it notes and highlighting of text and elements when dragging while
pressed, resembling drag selection using a computer mouse. Some series such as the Samsung
Galaxy Note series and LG G Stylus series have an integrated tray to store the stylus in.[222]

Few devices such as the iPhone 6s until iPhone Xs and Huawei Mate S are equipped with a
pressure-sensitive touch screen, where the pressure may be used to simulate a gas pedal in video
games, access to preview windows and shortcut menus, controlling the typing cursor, and a weight
scale, the latest of which has been rejected by Apple from the App Store.[223][224]
Some early 2010s HTC smartphones such as the HTC Desire (Bravo) and HTC Legend are equipped
with an optical track pad for scrolling and selection.[225]

Notification light

Many smartphones except Apple iPhones are equipped with low-power light-emitting diodes
besides the screen that are able to notify the user about incoming messages, missed calls, low
battery levels, and facilitate locating the mobile phone in darkness, with marginial power
consumption.

To distinguish between the sources of notifications, the colour combination and blinking pattern can
vary. Usually three diodes in red, green, and blue (RGB) are able to create a multitude of colour
combinations.

Sensors

Smartphones are equipped with a multitude of sensors to enable system features and third-party
applications.

Common sensors

Accelerometers and gyroscopes enable automatic control of screen rotation. Uses by third-party
software include bubble level simulation. An ambient light sensor allows for automatic screen
brightness and contrast adjustment, and an RGB sensor enables the adaption of screen colour.

Many mobile phones are also equipped with a barometer sensor to measure air pressure, such as
Samsung since 2012 with the Galaxy S3, and Apple since 2014 with the iPhone 6. It allows
estimating and detecting changes in altitude.

A magnetometer can act as a digital compass by measuring Earth's magnetic field.

Rare sensors

Samsung equips their flagship smartphones since the 2014 Galaxy S5 and Galaxy Note 4 with a
heart rate sensor to assist in fitness-related uses and act as a shutter key for the front-facing
camera.[226]

So far, only the 2013 Samsung Galaxy S4 and Note 3 are equipped with an ambient temperature
sensor and a humidity sensor, and only the Note 4 with an ultraviolet radiation sensor which could
warn the user about excessive exposure.[227][228]

A rear infrared laser beam for distance measurement can enable time-of-flight camera functionality
with accelerated autofocus, as implemented on select LG mobile phones starting with LG G3 and LG
V10.

Due to their currently rare occurrence among smartphones, not much software to utilize these
sensors has been developed yet.

Storage

While eMMC (embedded multi media card) flash storage was most commonly used in mobile
phones, its successor, UFS (Universal Flash Storage) with higher transfer rates emerged throughout
the 2010s for upper-class devices.[229]

Capacity

While the internal storage capacity of mobile phones has been near-stagnant during the first half of
the 2010s, it has increased steeper during its second half, with Samsung for example increasing the
available internal storage options of their flagship class units from 32 GB to 512 GB within only 21⁄2
years between 2016 and 2018.[230][231][232][233]

Memory cards

Inserted memory and SIM cards

The space for data storage of some mobile phones can be expanded using MicroSD memory cards,
whose capacity has multiplied throughout the 2010s (→ SD card § 2009–2019: SDXC). Benefits
over USB on the go storage and cloud storage include offline availability and privacy, not reserving
and protruding from the charging port, no connection instability or latency, no dependence on
voluminous data plans, and preservation of the limited rewriting cycles of the device's permanent
internal storage. Large amounts of data can be moved immediately between devices by changing
memory cards, large-scale data backups can be created offline, and data can be read externally
should the smartphone be inoperable.[234][235][236]

In case of technical defects which make the device unusable or unbootable as a result of liquid
damage, fall damage, screen damage, bending damage, malware, or bogus system updates,[237]
etc., data stored on the memory card is likely rescueable externally, while data on the inaccessible
internal storage would be lost. A memory card can usually[c] immediately be re-used in a different
memory-card-enabled device with no necessity for prior file transfers.

Some dual-SIM mobile phones are equipped with a hybrid slot, where one of the two slots can be
occupied by either a SIM card or a memory card. Some models, typically of higher end, are equipped
with three slots including one dedicated memory card slot, for simultaneous dual-SIM and memory
card usage.[238]

Physical location

The location of both SIM and memory card slots vary among devices, where they might be located
accessibly behind the back cover or else behind the battery, the latter of which denies hot
swapping.[239][240]

Mobile phones with non-removable rear cover typically house SIM and memory cards in a small tray
on the handset's frame, ejected by inserting a needle tool into a pinhole.[241]

Some earlier mid-range phones such as the 2011 Samsung Galaxy Fit and Ace have a sideways
memory card slot on the frame covered by a cap that can be opened without tool.[242]

File transfer

Originally, mass storage access was commonly enabled to computers through USB. Over time,
mass storage access was removed, leaving the Media Transfer Protocol as protocol for USB file
transfer, due to its non-exclusive access ability where the computer is able to access the storage
without it being locked away from the mobile phone's software for the duration of the connection,
and no necessity for common file system support, as communication is done through an
abstraction layer.

However, unlike mass storage, Media Transfer Protocol lacks parallelism, meaning that only a single
transfer can run at a time, for which other transfer requests need to wait to finish. This, for example,
denies browsing photos and playing back videos from the device during an active file transfer. Some
programs and devices lack support for MTP. In addition, the direct access and random access of
files through MTP is not supported. Any file is wholly downloaded from the device before
opened.[243]

Sound

Some audio quality enhancing features, such as Voice over LTE and HD Voice have appeared and
are often available on newer smartphones. Sound quality can remain a problem due to the design of
the phone, the quality of the cellular network and compression algorithms used in long-distance
calls.[244][245] Audio quality can be improved using a VoIP application over Wi-Fi.[246] Cellphones
have small speakers so that the user can use a speakerphone feature and talk to a person on the
phone without holding it to their ear. The small speakers can also be used to listen to digital audio
files of music or speech or watch videos with an audio component, without holding the phone close
to the ear. However, integrated speakers may be small and of restricted sound quality to conserve
space.

Some mobile phones such as the HTC One M8 and the Sony Xperia Z2 are equipped with
stereophonic speakers to create spacial sound when in horizontal orientation.[247]

Audio connector

The 3.5mm headphone receptible (coll. "headphone jack") allows the immediate operation of
passive headphones, as well as connection to other external auxiliary audio appliances. Among
devices equipped with the connector, it is more commonly located at the bottom (charging port
side) than on the top of the device.

The decline of the connector's availability among newly released mobile phones among all major
vendors commenced in 2016 with its lack on the Apple iPhone 7. An adapter reserving the charging
port can retrofit the plug.

Battery-powered, wireless Bluetooth headphones are an alternative. Those tend to be costlier


however due to their need for internal hardware such as a Bluetooth transceiver and a battery with a
charging controller, and a Bluetooth coupling is required ahead of each operation.[248]

Battery

Smartphones typically feature lithium-ion or lithium-polymer batteries due to their high energy
densities.
Batteries chemically wear down as a result of repeated charging and discharging throughout
ordinary usage, losing both energy capacity and output power, which results in loss of processing
speeds followed by system outages.[249] Battery capacity may be reduced to 80% after few hundred
recharges, and the drop in performance accelerates with time.[250][251] Some mobile phones are
designed with batteries that can be interchanged upon expiration by the end user, usually by
opening the back cover. While such a design had initially been used in most mobile phones,
including those with touch screen that were not Apple iPhones, it has largely been usurped
throughout the 2010s by permanently built-in, non-replaceable batteries; a design practice criticized
for planned obsolescence.[252]

Charging

A high-capacity portable battery charger


(power bank)

Due to limitations of electrical currents that existing USB cables' copper wires could handle,
charging protocols which make use of elevated voltages such as Qualcomm Quick Charge and
MediaTek Pump Express have been developed to increase the power throughput for faster charging,
to maximize the usage time without restricted ergonomy and to minimize the time a device needs to
be attached to a power source.

The smartphone's integrated charge controller (IC) requests the elevated voltage from a supported
charger. "VOOC" by Oppo, also marketed as "dash charge", took the counter approach and increased
current to cut out some heat produced from internally regulating the arriving voltage in the end
device down to the battery's charging terminal voltage, but is incompatible with existing USB cables,
as it requires the thicker copper wires of high-current USB cables. Later, USB Power Delivery (USB-
PD) was developed with the aim to standardize the negotiation of charging parameters across
devices of up to 100 Watts, but is only supported on cables with USB-C on both endings due to the
connector's dedicated PD channels.[253]

While charging rates have been increasing, with 15 watts in 2014,[254] 20 Watts in 2016,[255] and 45
watts in 2018,[256] the power throughput may be throttled down significantly during operation of the
device.[257][d]

Wireless charging has been widely adapted, allowing for intermittent recharging without wearing
down the charging port through frequent reconnection, with Qi being the most common standard,
followed by Powermat. Due to the lower efficiency of wireless power transmission, charging rates
are below that of wired charging, and more heat is produced at similar charging rates.

By the end of 2017, smartphone battery life has become generally adequate;[258] however, earlier
smartphone battery life was poor due to the weak batteries that could not handle the significant
power requirements of the smartphones' computer systems and color screens.[259][260][261]

Smartphone users purchase additional chargers for use outside the home, at work, and in cars and
by buying portable external "battery packs". External battery packs include generic models which are
connected to the smartphone with a cable, and custom-made models that "piggyback" onto a
smartphone's case. In 2016, Samsung had to recall millions of the Galaxy Note 7 smartphones due
to an explosive battery issue.[262] For consumer convenience, wireless charging stations have been
introduced in some hotels, bars, and other public spaces.[263]

Power management

A technique to minimize power consumption is the panel self-refresh, whereby the image to be
shown on the display is not sent at all times from the processor to the integrated controller (IC) of
the display component, but only if the information on screen is changed. The display's integrated
controller instead memorizes the last screen contents and refreshes the screen by itself. This
technology was introduced around 2014 and has reduced power consumption by a few hundred
milliwatts.[264]

Cameras

Cameras have become standard features of smartphones. As of 2019 phone cameras are now a
highly competitive area of differentiation between models, with advertising campaigns commonly
based on a focus on the quality or capabilities of a device's main cameras.

Images are usually saved in the JPEG file format; some high-end phones since the mid-2010s also
have RAW imaging capability.[265][266]

Space constraints

Typically smartphones have at least one main rear-facing camera and a lower-resolution front-
facing camera for "selfies" and video chat. Owing to the limited depth available in smartphones for
image sensors and optics, rear-facing cameras are often housed in a "bump" that is thicker than the
rest of the phone. Since increasingly thin mobile phones have more abundant horizontal space than
the depth that is necessary and used in dedicated cameras for better lenses, there is additionally a
trend for phone manufacturers to include multiple cameras, with each optimized for a different
purpose (telephoto, wide angle, etc.).

Viewed from back, rear cameras are commonly located at the top center or top left corner. A
cornered location benefits by not requiring other hardware to be packed around the camera module
while increasing ergonomy, as the lens is less likely to be covered when held horizontally.

Modern advanced smartphones have cameras with optical image stabilisation (OIS), larger sensors,
bright lenses, and even optical zoom plus RAW images. HDR, "Bokeh mode" with multi lenses and
multi-shot night modes are now also familiar.[267] Many new smartphone camera features are being
enabled via computational photography image processing and multiple specialized lenses rather
than larger sensors and lenses, due to the constrained space available inside phones that are being
made as slim as possible.

Dedicated camera button

Some mobile phones such as the Samsung i8000 Omnia 2, some Nokia Lumias and some Sony
Xperias are equipped with a physical camera shutter button.

Those with two pressure levels resemble the point-and-shoot intuition of dedicated compact
cameras. The camera button may be used as a shortcut to quickly and ergonomically launch the
camera software, as it is located more accessibly inside a pocket than the power button.

Back cover materials

Back covers of smartphones are typically made of polycarbonate, aluminium, or glass.


Polycarbonate back covers may be glossy or matte, and possibly textured, like dotted on the Galaxy
S5 or leathered on the Galaxy Note 3 and Note 4.

While polycarbonate back covers may be perceived as less "premium" among fashion- and trend-
oriented users, its utilitarian strengths and technical benefits include durability and shock
absorption, greater elasticity against permanent bending like metal, inability to shatter like glass,
which facilitates designing it removable; better manufacturing cost efficiency, and no blockage of
radio signals or wireless power like metal.[268][269][270][271]
Accessories

A wide range of accessories are sold for smartphones, including cases, memory cards, screen
protectors, chargers, wireless power stations, USB On-The-Go adapters (for connecting USB drives
and or, in some cases, a HDMI cable to an external monitor), MHL adapters, add-on batteries, power
banks, headphones, combined headphone-microphones (which, for example, allow a person to
privately conduct calls on the device without holding it to the ear), and Bluetooth-enabled powered
speakers that enable users to listen to media from their smartphones wirelessly.

Cases range from relatively inexpensive rubber or soft plastic cases which provide moderate
protection from bumps and good protection from scratches to more expensive, heavy-duty cases
that combine a rubber padding with a hard outer shell. Some cases have a "book"-like form, with a
cover that the user opens to use the device; when the cover is closed, it protects the screen. Some
"book"-like cases have additional pockets for credit cards, thus enabling people to use them as
wallets.

Accessories include products sold by the manufacturer of the smartphone and compatible products
made by other manufacturers.

However, some companies, like Apple, stopped including chargers with smartphones in order to
"reduce carbon footprint", etc., causing many customers to pay extra for charging adapters.

Software

Mobile operating systems

A mobile operating system (or mobile OS) is an operating system for phones, tablets,
smartwatches, or other mobile devices. Globally, Android and IOS are the two most used mobile
operating systems based on usage share, with the former having been the best selling OS globally
on all devices since 2013.

Mobile operating systems combine features of a personal computer operating system with other
features useful for mobile or handheld use; usually including, and most of the following considered
essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-
Fi, Global Positioning System (GPS) mobile navigation, video- and single-frame picture cameras,
speech recognition, voice recorder, music player, near-field communication, and infrared blaster. By
Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent
running iOS and a negligible number of smartphones running other OSes.[272] Android alone is more
popular than the popular desktop operating system Windows, and in general, smartphone use (even
without tablets) exceeds desktop use. Other well-known mobile operating systems are Flyme OS
and Harmony OS.

The Samsung Galaxy S24 Ultra has an


artificial intelligence-powered feature

Mobile devices with mobile communications abilities (e.g., smartphones) contain two mobile
operating systems—the main user-facing software platform is supplemented by a second low-level
proprietary real-time operating system which operates the radio and other hardware. Research has
shown that these low-level systems may contain a range of security vulnerabilities permitting
malicious base stations to gain high levels of control over the mobile device.[273]

Mobile apps

A mobile app is a computer program designed to run on a mobile device, such as a smartphone.
The term "app" is a short-form of the term "software application".[274]

Application stores

The introduction of Apple's App Store for the iPhone and iPod Touch in July 2008 popularized
manufacturer-hosted online distribution for third-party applications (software and computer
programs) focused on a single platform. There are a huge variety of apps, including video games,
music products and business tools. Up until that point, smartphone application distribution
depended on third-party sources providing applications for multiple platforms, such as GetJar,
Handango, Handmark, and PocketGear. Following the success of the App Store, other smartphone
manufacturers launched application stores, such as Google's Android Market (later renamed to the
Google Play Store) and RIM's BlackBerry App World, Android-related app stores like Aptoide, Cafe
Bazaar, F-Droid, GetJar, and Opera Mobile Store. In February 2014, 93% of mobile developers were
targeting smartphones first for mobile app development.[275]

List of current smartphone brands

Asus Huawei Lenovo Nubia Samsung Umidigi


Galaxy
Gionee Infinix LG OnePlus Vivo
Sharp
Google Pixel iPhone Meizu Oppo Xiaomi
Sony Xperia
Hisense iQOO Motorola POCO ZTE
TCL
Honor Itel Nokia Realme
Tecno
HTC Lava Nothing Redmi

Sales

Since 1996, smartphone shipments have had positive


growth. In November 2011, 27% of all photographs created
were taken with camera-equipped smartphones.[276] In
September 2012, a study concluded that 4 out of 5
smartphone owners use the device to shop online.[277]
Global smartphone sales surpassed the sales figures for
feature phones in early 2013.[278] Worldwide shipments of
smartphones topped 1 billion units in 2013, up 38% from
2012's 725 million, while comprising a 55% share of the
mobile phone market in 2013, up from 42% in 2012. In 2013,
smartphone sales began to decline for the first time.[279][280]
In Q1 2016 for the first time the shipments dropped by 3
percent year on year. The situation was caused by the
maturing China market.[281] A report by NPD shows that
fewer than 10% of US citizens have spent $1,000 or more on
smartphones, as they are too expensive for most people,
without introducing particularly innovative features, and amid Huawei, Oppo and Xiaomi introducing
products with similar feature sets for lower prices.[282][283][284] In 2019, smartphone sales declined
by 3.2%, the largest in smartphone history, while China and India were credited with driving most
smartphone sales worldwide.[285] It is predicted that widespread adoption of 5G will help drive new
smartphone sales.[286][287]

By manufacturer

In 2011, Samsung had the highest shipment market share worldwide, followed by Apple. In 2013,
Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a
decrease from 18.7% in 2012. Huawei, LG and Lenovo were at about 5% each, significantly better
than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple
lost market share, although their shipment volume still increased by 12.9%; the rest had significant
increases in shipment volumes of 36 to 92%.[288]

In Q1 2014, Samsung had a 31% share and Apple had 16%.[289] In Q4 2014, Apple had a 20.4% share
and Samsung had 19.9%.[290] In Q2 2016, Samsung had a 22.3% share and Apple had 12.9%.[291] In
Q1 2017, IDC reported that Samsung was first placed, with 80 million units, followed by Apple with
50.8 million, Huawei with 34.6 million, Oppo with 25.5 million and Vivo with 22.7 million.[292]

Samsung's mobile business is half the size of Apple's, by revenue. Apple business increased very
rapidly in the years 2013 to 2017.[293] Realme, a brand owned by Oppo, is the fastest-growing phone
brand worldwide since Q2 2019. In China, Huawei and Honor, a brand owned by Huawei, have 46%
of market share combined and posted 66% annual growth as of 2019, amid growing Chinese
nationalism.[294] In 2019, Samsung had a 74% market share of 5G smartphones in South Korea.[295]

In the first quarter of 2024, global smartphone shipments rose by 7.8% to 289.4 million units.
Samsung, with a 20.8% market share, overtook Apple to become the leading smartphone
manufacturer. Apple's smartphone shipments dropped 10%. Xiaomi secured the third spot with a
14.1% market share.[296]

By operating system

Use

Contemporary use and convergence


Some technologic devices whose markets have
declined by the popularity of smartphones: (from top-
left) portable media players (inc. "MP3 players");
compact digital cameras; in-car satellite navigation
systems; personal digital assistants (inc. electronic
organizers)

The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along
with rapidly advancing network, mobile processor, and storage technologies led to a convergence
where separate mobile phones, organizers, and portable media players were replaced by a
smartphone as the single device most people carried.[297][298][299][300][1][301] Advances in digital
camera sensors and on-device image processing software more gradually led to smartphones
replacing simpler cameras for photographs and video recording.[92] The built-in GPS capabilities and
mapping apps on smartphones largely replaced stand-alone satellite navigation devices, and paper
maps became less common.[90] Mobile gaming on smartphones greatly grew in popularity,[302]
allowing many people to use them in place of handheld game consoles, and some companies tried
creating game console/phone hybrids based on phone hardware and software.[303][304] People
frequently have chosen not to get fixed-line telephone service in favor of smartphones.[305][306]
Music streaming apps and services have grown rapidly in popularity, serving the same use as
listening to music stations on a terrestrial or satellite radio. Streaming video services are easily
accessed via smartphone apps and can be used in place of watching television. People have often
stopped wearing wristwatches in favor of checking the time on their smartphones, and many use
the clock features on their phones in place of alarm clocks.[307] Mobile phones can also be used as
a digital note taking, text editing and memorandum device whose computerization facilitates
searching of entries.

Additionally, in many lesser technologically developed regions smartphones are people's first and
only means of Internet access due to their portability,[308] with personal computers being relatively
uncommon outside of business use. The cameras on smartphones can be used to photograph
documents and send them via email or messaging in place of using fax (facsimile) machines.
Payment apps and services on smartphones allow people to make less use of wallets, purses, credit
and debit cards, and cash. Mobile banking apps can allow people to deposit checks simply by
photographing them, eliminating the need to take the physical check to an ATM or teller. Guide book
apps can take the place of paper travel and restaurant/business guides, museum brochures, and
dedicated audio guide equipment.

Mobile banking and payment

Mobile payment system.

In many countries, mobile phones are used to provide mobile banking services, which may include
the ability to transfer cash payments by secure SMS text message. Kenya's M-PESA mobile banking
service, for example, allows customers of the mobile phone operator Safaricom to hold cash
balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA
accounts at Safaricom retail outlets located throughout the country and can be transferred
electronically from person to person and used to pay bills to companies.

Branchless banking has been successful in South Africa and the Philippines. A pilot project in Bali
was launched in 2011 by the International Finance Corporation and an Indonesian bank, Bank
Mandiri.[309]

Another application of mobile banking technology is Zidisha, a US-based nonprofit micro-lending


platform that allows residents of developing countries to raise small business loans from Web
users worldwide. Zidisha uses mobile banking for loan disbursements and repayments, transferring
funds from lenders in the United States to borrowers in rural Africa who have mobile phones and
can use the Internet.[310]

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in
Espoo were enabled to work with SMS payments. Eventually, the idea spread and in 1999, the
Philippines launched the country's first commercial mobile payments systems with mobile
operators Globe and Smart.
Some mobile phones can make mobile payments via direct mobile billing schemes, or through
contactless payments if the phone and the point of sale support near-field communication
(NFC).[311] Enabling contactless payments through NFC-equipped mobile phones requires the co-
operation of manufacturers, network operators, and retail merchants.[312][313]

Facsimile

Some apps allows for sending and receiving facsimile (fax), over a smartphone, including facsimile
data (composed of raster bi-level graphics) generated directly and digitally from document and
image file formats.

Films

Films are increasingly made using smartphones and tablets, leading to the rise of dedicated film
festivals for such films, including the SmartFone Flick Fest in Sydney, Australia;[314][315] Dublin
Smartphone Film Festival; the International Mobil Film Festival based in San Diego; the Spanish
festival Cinephone – Festival Internacional de Cine con Smartphone; the African Smartphone
International Film Festival;[316] Toronto Smartphone Film Festival; New York Mobile Film Festival;
and others.[317]

Criticism and issues

Social impacts

Manufacture

Cobalt and lithium are needed in order to manufacture smartphones' rechargeable batteries.
Workers in cobalt and lithium mining, including children, suffer injuries, amputations, and death as
the result of the hazardous working conditions and mine tunnel collapses in the Democratic
Republic of the Congo during artisanal mining of cobalt.[318][319] Reports indicate that thousands of
artisanal lithium diggers are working in unsafe conditions, with reports of child labour and miners
being buried by a mine collapse, also in Zimbabwe; and suspected corruption cases in Namibia and
the Democratic Republic of the Congo. In 2019 a lawsuit was filed against Apple and other tech
companies for the use of child labor in mining cobalt;[320][321] in 2024 the court ruled that the
companies were not liable.[322] Apple announced it would convert to using recycled cobalt by
2025.[323]
Use

In 2012, University of Southern California study found that unprotected adolescent sexual activity
was more common among owners of smartphones.[324]

A study conducted by the Rensselaer Polytechnic Institute's (RPI) Lighting Research Center (LRC)
concluded that smartphones, or any backlit devices, can seriously affect sleep cycles.[325]

Some persons might become psychologically attached to smartphones, resulting in anxiety when
separated from the devices.[326]

A "smombie" (a combination of "smartphone" and "zombie") is a walking person using a smartphone


and not paying attention as they walk, possibly risking an accident in the process, an increasing
social phenomenon.[327] The issue of slow-moving smartphone users led to the temporary creation
of a "mobile lane" for walking in Chongqing, China.[328] The issue of distracted smartphone users led
the city of Augsburg, Germany, to embed pedestrian traffic lights in the pavement.[329]

While driving

A New York City driver holding two phones

A user consulting a mapping app on a


phone
Mobile phone use while driving—including calling, text messaging, playing media, web browsing,
gaming, using mapping apps or operating other phone features—is common but controversial, since
it is widely considered dangerous due to what is known as distracted driving. Being distracted while
operating a motor vehicle has been shown to increase the risk of accidents. In September 2010, the
US National Highway Traffic Safety Administration (NHTSA) reported that 995 people were killed by
drivers distracted by phones. In March 2011 a US insurance company, State Farm Insurance,
announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a
smartphone while driving.[330] Many jurisdictions prohibit the use of mobile phones while driving. In
Egypt, Israel, Japan, Portugal and Singapore, both handheld and hands-free calling on a mobile
phone (which uses a speakerphone) is banned. In other countries, including the UK and France, and
in many US states, calling is only banned on handheld phones, while hands-free calling is permitted.

A 2011 study reported that over 90% of college students surveyed text (initiate, reply or read) while
driving.[331] The scientific literature on the danger of driving while sending a text message from a
mobile phone, or texting while driving, is limited. A simulation study at the University of Utah found a
sixfold increase in distraction-related accidents when texting.[332] Due to the complexity of
smartphones that began to grow more after, this has introduced additional difficulties for law
enforcement officials when attempting to distinguish one usage from another in drivers using their
devices. This is more apparent in countries which ban both handheld and hands-free usage, rather
than those which ban handheld use only, as officials cannot easily tell which function of the phone is
being used simply by looking at the driver. This can lead to drivers being stopped for using their
device illegally for a call when, in fact, they were using the device legally, for example, when using
the phone's incorporated controls for car stereo, GPS or satnav.
A sign along Bellaire Boulevard in
Southside Place, Texas (Greater Houston)
states that using mobile phones while
driving is prohibited from 7:30 am to 9:00
am and from 2:00 pm to 4:15 pm.

A 2010 study reviewed the incidence of phone use while cycling and its effects on behavior and
safety.[333] In 2013 a national survey in the US reported the number of drivers who reported using
their phones to access the Internet while driving had risen to nearly one of four.[334] A study
conducted by the University of Vienna examined approaches for reducing inappropriate and
problematic use of mobile phones, such as using phones while driving.[335]

Accidents involving a driver being distracted by being in a call on a phone have begun to be
prosecuted as negligence similar to speeding. In the United Kingdom, from 27 February 2007,
motorists who are caught using a handheld phone while driving will have three penalty points added
to their license in addition to the fine of £60.[336] This increase was introduced to try to stem the
increase in drivers ignoring the law.[337] Japan prohibits all use of phones while driving, including
use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009.
Many states in the United States have banned text messaging on phones while driving. Illinois
became the 17th American state to enforce this law.[338] As of July 2010, 30 states had banned
texting while driving, with Kentucky becoming the most recent addition on July 15.[339]

Public Health Law Research maintains a list of distracted driving laws in the United States. This
database of laws provides a comprehensive view of the provisions of laws that restrict the use of
mobile devices while driving for all 50 states and the District of Columbia between 1992, when first
law was passed through December 1, 2010. The dataset contains information on 22 dichotomous,
continuous or categorical variables including, for example, activities regulated (e.g., texting versus
talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and
exemptions.[340]

Legal

A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy
S Android phone copied the interface‍—‌and possibly the hardware‍—‌of Apple's iOS for the iPhone
3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google,
Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict
is part of the wider "patent wars" between multinational technology and software corporations. To
secure and increase market share, companies granted a patent can sue to prevent competitors from
using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and
trade complaints based on patents and designs in the market for smartphones, and devices based
on smartphone operating systems such as Android and iOS, has increased significantly. Initial suits,
countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone
market stated to grow more rapidly by 2012.

Medical

With the rise in number of mobile medical apps in the market place, government regulatory
agencies raised concerns on the safety of the use of such applications. These concerns were
transformed into regulation initiatives worldwide with the aim of safeguarding users from untrusted
medical advice.[341] According to the findings of these medical experts in recent years, excessive
smartphone use in society may lead to headaches, sleep disorders and insufficient sleep, while
severe smartphone addiction may lead to physical health problems, such as hunchback, muscle
relaxation and uneven nutrition.[342]

Impacts on cognition and mental health

There is a debate about beneficial and detrimental impacts of smartphones or smartphone-uses on


cognition and mental health.
Security

Smartphone malware is easily distributed through an insecure app store.[343][344] Often, malware is
hidden in pirated versions of legitimate apps, which are then distributed through third-party app
stores.[345][346] Malware risk also comes from what is known as an "update attack", where a
legitimate application is later changed to include a malware component, which users then install
when they are notified that the app has been updated.[347] As well, one out of three robberies in 2012
in the United States involved the theft of a mobile phone. An online petition has urged smartphone
makers to install kill switches in their devices.[348] In 2014, Apple's "Find my iPhone" and Google's
"Android Device Manager" can locate, disable, and wipe the data from phones that have been lost or
stolen. With BlackBerry Protect in OS version 10.3.2, devices can be rendered unrecoverable to even
BlackBerry's own Operating System recovery tools if incorrectly authenticated or dissociated from
their account.[349]

Leaked documents from 2013 to 2016 codenamed Vault 7 detail the capabilities of the United
States Central Intelligence Agency (CIA) to perform electronic surveillance and cyber warfare,
including the ability to compromise the operating systems of most smartphones (including iOS and
Android).[350][351] In 2021, journalists and researchers reported the discovery of spyware, called
Pegasus, developed and distributed by a private company which can and has been used to infect
iOS and Android smartphones often—partly via use of 0-day exploits—without the need for any user-
interaction or significant clues to the user and then be used to exfiltrate data, track user locations,
capture film through its camera, and activate the microphone at any time.[352] Analysis of data traffic
by popular smartphones running variants of Android found substantial by-default data collection
and sharing with no opt-out by this pre-installed software.[353][354]

Guidelines for mobile device security were issued by NIST[355] and many other organizations. For
conducting a private, in-person meeting, at least one site recommends that the user switch the
smartphone off and disconnect the battery.[356]

Sleep

Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which
affects melatonin levels and sleep cycles. In an effort to alleviate these issues, "Night Mode"
functionality to change the color temperature of a screen to a warmer hue based on the time of day
to reduce the amount of blue light generated became available through several apps for Android
and the f.lux software for jailbroken iPhones.[357] iOS 9.3 integrated a similar, system-level feature
known as "Night Shift." Several Android device manufacturers bypassed Google's initial reluctance
to make Night Mode a standard feature in Android and included software for it on their hardware
under varying names, before Android Oreo added it to the OS for compatible devices.[358]

It has also been theorized that for some users, addiction to use of their phones, especially before
they go to bed, can result in "ego depletion." Many people also use their phones as alarm clocks,
which can also lead to loss of sleep.[359][360][361][362][363]

Replacement of dedicated digital cameras

As the 2010s decade commenced, the sale figures of dedicated compact cameras decreased
sharply since mobile phone cameras were increasingly perceived as serving as a sufficient
surrogate camera.[364]

Increases in computing power in mobile phones enabled fast image processing and high-resolution
filming, with 1080p Full HD being achieved in 2011 and the barrier to 2160p 4K being breached in
2013.

However, due to design and space limitations, smartphones lack several features found even on
low-budget compact cameras, including a hot-swappable memory card and battery for nearly
uninterrupted operation, physical buttons and knobs for focusing and capturing and zooming, a bolt
thread tripod mount, a capacitor-charged xenon flash that exceeds the brightness of smartphones'
LED flashlights, and an ergonomic grip for steadier holding during handheld shooting, which enables
longer exposure times. Since dedicated cameras can be more spacious, they can house larger
image sensors and feature optical zooming.

Since the late 2010s, smartphone manufacturers have bypassed the lack of optical zoom to a
limited extent by incorporating additional rear cameras with fixed magnification levels.[365][366]
Lifespan

E-waste in Agbogbloshie

In mobile phones released since the second half of the 2010s, operational life span commonly is
limited by built-in batteries which are not designed to be interchangeable. The life expectancy of
batteries depends on usage intensity of the powered device, where activity (longer usage) and tasks
demanding more energy expire the battery earlier.

Lithium-ion and lithium-polymer batteries, those commonly powering portable electronics,


additionally wear down more from fuller charge and deeper discharge cycles, and when unused for
an extended amount of time while depleted, where self-discharging may lead to a harmful depth of
discharge.[367][368][369]

Manufacturers have prevented some smartphones from operating after repairs, by associating
components' unique serial numbers to the device so it will refuse to operate or disable some
functionality in case of a mismatch that would occur after a replacement. Locking of the serial
number was first documented in 2015 on the iPhone 6, which would become inoperable from a
detected replacement of the "home" button. Later, some functionality was restricted on Apple and
Samsung smartphones when a battery replacement not authorized by the vendor was
detected.[370][371]
See also

Comparison of smartphones
Telephones portal
Lists of mobile computers
Internet portal

List of mobile app distribution platforms Modern history portal

Media Transfer Protocol

Mobile Internet device

Portable media player

Second screen

Smartphone kill switch

Smartphone zombie

Notes

a. For example, Samsung starting with the Galaxy S6

b. c. f. camera software of Samsung since the Galaxy S10, of Huawei since the P20, of LG since
the G8, since the OnePlus 6, of Xiaomi since Redmi Note 5, and of UleFone smartphones
released since at least 2017 (as of 2022).

c. Presuming common file system support, which is usually given. Some software-specific data
left over from a previous device might not be relevant on the new device.

d. I.e. while the device is not in stand-by mode or charging while the main operating system is
powered off.

References

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(http://www.tomshardware.com/news/Smartphones-iPod-MP3-Players-Sales,20062.html) .
Tom's Hardware. Retrieved May 3, 2013.

2. "Smartphone sales worldwide 2007-2022" (https://www.statista.com/statistics/263437/global


-smartphone-sales-to-end-users-since-2007/) . Statista. Retrieved January 24, 2024.

3. "Topic: Smartphones" (https://www.statista.com/topics/840/smartphones/#topicOverview) .


4. Meyers, Justin (May 5, 2011). "From Backpack Transceiver to Smartphone: A Visual History of
the Mobile Phone" (https://smartphones.gadgethacks.com/news/from-backpack-transceiver-s
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5. Sager, Ira (June 29, 2012). "Before IPhone and Android Came Simon, the First Smartphone" (htt
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External links

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