This document provides an overview of a presentation about creating masterpieces using the JavaScript library Raphaël. The presentation will demonstrate how to make a 1970s board game interactive in the browser using Raphaël, including drawing hexagonal tiles, rivers, forests, villages, slopes and game pieces. It will explain how Raphaël was used to solve various drawing challenges and manage vector graphics, but will not show infrastructure details like jQuery, PHP and database usage. The goal is to illustrate Raphaël's capabilities for precise scalable vector graphics.