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The document outlines the fundamentals of Division Officer (DIVO) responsibilities, including training, accountability, and maintaining standards within a naval context. It covers various organizational structures, risk management processes, training protocols, and documentation requirements essential for operational readiness. Additionally, it emphasizes the importance of communication, inspections, and personnel management to ensure mission success and compliance with military regulations.
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0% found this document useful (0 votes)
16 views60 pages

Bdoc Notes

The document outlines the fundamentals of Division Officer (DIVO) responsibilities, including training, accountability, and maintaining standards within a naval context. It covers various organizational structures, risk management processes, training protocols, and documentation requirements essential for operational readiness. Additionally, it emphasizes the importance of communication, inspections, and personnel management to ensure mission success and compliance with military regulations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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I.

DIVO Fundamentals
a. Basics
Why do we have DIVOs?
i. Training
ii. Develop experience
iii. Maintain standards / set the example
2. Responsibilities
i. Take care of your people
ii. Know your people
iii. Hold your division accountable
iv. Know your spaces and walk them daily
v. Know your equipment
vi. Know your CSMP
vii. Communicate with your DH
viii. Check message traffic and email continuously
ix. Outsource
x. Attend divisional training
xi. Conduct a weekly 3M spot check within your division
xii. Get qualified
thirteenth.
Be proactive with ship-wide evolutions
fourteenMaintain your personal appearance and professionalism
fifteen.Take care of yourself!!!
3.3 D ’s
i. Decide
ii. Delegate
iii. Depart (get the hell out of the way)
4. Best Practices
i. Be organized and write things down
ii. Have a good relationship with your chief
iii. Get qualified ASAP
iv. Keep your DH up to date
v. Always tell the truth
b. SORM
1. Ship ’s Organizational Readiness Manual
Will tell you the organization for each class of ship
3. 'Standard Navy Organization'
Will help keep things somewhat consistent from ship to ship
5. Watch Organization
i. Condition I = GQ
ii. Condition II = DC
iii. Condition III = Wartime Readiness
iv. Condition IV = Peacetime Readiness
c. DOD Organization
1. Administrative (Paperwork, $$, etc.)
i. President of the United States
ii. Secretary of Defense
iii. Secretary of the Navy
iv. CNO
v. FLT/FFCDR (4STAR)
vi. TYCOM (3STAR)
vii. DESRON (O-6)
viii. Ship CO (O-3–O-6)
2. Operational
i. President of the United States
ii. SECDEF
iii. Chairman JCS
iv. Unified Joint CDR
v. Fleet CDR
vi. Strike Group Commander
vii. DESRON/PHIBRON
viii. Ship CO
d. ORM
Process that assists organizations and individuals in making informed risk
decisions in order to reduce or offset risk
Not eliminating risk, just reducing it as much as possible
3. Principles
i. Accept risk when benefits outweigh the costs
ii. Accept no unnecessary risk
iii. Anticipate and manage risk by planning
iv. Make risk decisions at the right level
4. 5 Step Process
i. Identify hazards
ii. Assess hazards
iii. Make risk decisions
iv. Implement controls
v. Supervise
5. Security Categories (I thru IV)
6. Probability Categories (A thru D)
7. Assign Risk Assessment Code (RAC)
8. Levels of ORM
i. In Depth
ii. Deliberate
iii. Time Critical
e. SFRM
1. Surface Force Readiness Manual
2. How do we get to fleet wide standards of mission readiness
3. VERY BENEFICIAL to read in the first tour
4. Used to be Surface Force Training Manual –much more broad now
Make sure your ship and your people are ready to deploy.
6. Be able to describe a ship ’s lifecycle from Chief Naval Operations (CNO) availability.

7. Look
at integrated Readiness Timeline
i.
Read-E = Readiness Evaluation
ii.
TSRA = Total Ship's Readiness Assessment
iii.
AWP = Availability Work Package (all jobs for CNO availability)
iv.
Day 1 of Deployment–50% of AWP has to be in
v.
INSURV = Congress mandated survey to ensure EVERYTHING works the
way it should
SFRM dictates when these phases occur
9. Maintenance Phase = best time to send people to schools
10. The role of DIVO
i. Do you have the sailors you need to operate at sea?
ii. What schools / qualifications does your division need?
iii. Keep your spaces clean!
iv. Are your programs in accordance with references?

11. Exit Criteria


i. Ready to train (schools completed)
ii. LOA–can we operate the plant?
iii. Dock trials and fast cruise – can we take the ship safely to sea?
12. Basic Phase
i. Tier 1–Mobility
a. MOB N = Navigation
b. MOB E = Engineering
c. MOB D = DC
d. MOB S = Seamanship
ii. Tier 2–Unit Tactical
a. ATG Led, TYCOM certified.
13. ATG Toolbox –great tool to learn about standards for warfare areas
14. DIVO Role in Integrated Phrase
i. Watch standing
ii. Personnel training
iii. Equipment! Maintain sat maintenance!
15. DIVO role in Sustainment Phase
i. Maintain Certification
ii. Manage POM
iii. Personnel (transfers, schools and qualifications needed, etc)
iv. Begin material assessments, build AWP
v. Focus on your quals
vi. Review programs
f. Shipboard Training
1. How does the Navy mandate we do training in order to efficiently increase
mission readiness?
2. Elements of effective training
i. Regular schedule
ii. Professional instruction
iii. Positive leadership
iv. Tech support
v. Personal interest
vi. Quality control (inspect what you expect)
3. Short range training – ensure requirements are met
4. Training records – if it isn ’t recorded, it didn ’t happen
5. EDVR – lists all the NECs that are required for the ship and shows how we fill
those requirements
6. GET FLTMPS
7. Team training (CTT, STT, ETT etc.) = the essential part of shipboard training
g. TORIS – TFOM
1. Training and Operational Readiness Information Service
i. Web-based system used to assess, train and certify ships
ii. Allows crews to evaluate their progress in meeting requirements.
2. Training Figure of Merit
i. Training proficiency measurement tool
h. Information Security
Any matter, document, product or substance
CO is overall responsible for information security program
3. Security manager
i. Must be an officer or civilian GS-11 or above
ii. Must be SSBI cleared
4. Top Secret Control Officer
All classified info has to be marked
6. COMSEC – mark crypto as crypto
7. OPNAV 5511/10 = record of receipt
i. Inspections
What do inspections mean?
2. Why do we as DIVOs care?
3. DIVO inspections
i. Daily (space walkthroughs, uniform inspections, etc)
ii. Administrative (RADM, DIVO Binder, etc)
iii. Safety Inspections
4. Health and Welfare / Health and Comfort
5. Zone Inspections
6. 3-M Assessment
7. INSURV - every 5 years, conducted by a board of 5 members
8. LOA - you can't start your engines
9. EOC – you can ’t get underway
10. SMC
11. ARQ – Aviation Readiness Qualification
12. AVCERT – Aviation Facility Readiness Manual
13. CMTQ – Cruise Missile Tactical Qualification
j. CASREPS
1. Why do we use them?
i. Support CNO and fleet commanders and help them manage forces
ii. Report diminished combat readiness
iii. Provide advance notification of anticipated off-ship support required
2. When to send it out?
i. Equipment malfunction that can’t be corrected within 48 hours
ii. Degradation of a primary or secondary mission area
3. Types
i. Initial–submitted no later than 24 hours after the casualty occurs
ii. Update
iii. Correction
iv. Cancellation
k. UCMJ
Contains the laws, rules and regulations that affect all aspects of military life
2. Legal Officer
i. Commissioned Officer
ii. Trained and designated to perform legal duties
3. Key Articles
i. 31 and 31b–Compulsory Self Incrimination
ii. 32–Rights and Procedures
iii. 86–AWOL/UA
iv. 92–Failure to obey order or regulation
v. 133–Conduct unbecoming an Officer and a Gentleman
4. Court-Martial
i. Summary Court-Martial (misdemeanors, etc)
ii. Special Court-Martial
iii. General Court-Martial (capital crimes)
5. Factors that determine type of court-martial
i. Severity of the offense
ii. Rank of the accused
iii. Department with jurisdiction
6. Know punishments applicable for these
7.NJP = Captain ’s Mast (UCMJ Art. 15)
8. Search and Seizure
i. 4thAmendment is foundation
ii. Make sure the search is authorized and there is probable cause.
Naval Messages
1. "Written communications that are electronically transmitted"
2. Types
i. Operational Messages
a. MOVREP
Set before leaving a port
ii. Collect and distribute ship location data to operational
and administrative commanders
iii. Submit one 48-24 hours before getting underway, again
when returned
iv. Position report
v.Cancellation report (can ’t get underway / exceed 4
hours
b. LOGREQ
i. NLT 48 HRS prior to entering port
The ship's proceeding in company will submit senior.
commander
c. SORTS (no longer used –replaced by DRRS-N)
d. OPREP-3 (concise information on any special incident)
i. E.g. Pinnacle, Navy Blue, etc.
e. 5 Phases of Operations
Tasking
ii. Set Up
iii. During Operation
iv. Finishing
v. Summary
ii. Administrative
a. GENADMIN
b. OPREP-5
iii. Tactical
a. INDIGO (T-LAM)
3. Special Incident Reporting
i. National Level Interest
ii. If in doubt about national interest, send OPREP-3 Pinnacle
iii. Navy Blue = high Navy interest, but not national interest
iv. Navy Blue Talon = terrorist threat
4. Precedence
i. 6 Hr
ii. 3 Hr
iii. 30 min
iv. less than 10 min
5. Office Codes (going away for messages, but still important)
i. N00 = Commander
ii. N1 = Manpower and Personnel
iii. N2 = Intel
iv. N3/N5 = Operations and Plans
v. N4 = Readiness and Logistics (includes CHENG and SUPPO)
vi. N6 = C51 (COMMON)
seven. Training (TRAINO)
viii. N8 = Warfare Requirements and Assessments
6. General Rule for Office Codes and Task Organization More numbers, less
important
7. Classifications
i. Unclassified
ii. Confidential
iii. Secret
iv. Top Secret
8. Confidential and Secret can be released to other countries OR “NO FOREIGN” =
foreign nationals unable to view
m. DRRS -N
High visibility to the Pentagon, therefore JOs won ’t do much with it
2. Know it exists
3. Understand PESTO deficiencies on DRRS-N Assessment and know how to brief
Assessor accordingly
4. Why do we use this? Update CNO on combat readiness
5. Navy Mission Essential Task List (NMETL)
i. In accordance with required operational capabilities / projected
operational environment
ii. Unable to access the link provided. Please provide text for translation.
If something happens with my equipment, make sure that gets passed up.
n. Supply Fundamentals
Great Reference for SWO Board
2. Types of Funding
i. OPT FOR
a. Repair (EMRM)
b. Other-consumable
ii. TADTAR
iii. MAM
a. Maintenance Assistance Modules
b. Used to identify failed modules which require replacement
iv. Not Operationally Ready Supply NORS (expedited)
v. Anticipated NORS
3. Big Picture – communication and cooperation are critical for mission success
o. Manpower Documents
1. Especially MILSPERSMAN and OCDR /EVDR
Bureau of Personnel
3. Organization Structure
i. CNO
ii. DCNO
iii. ADCNO
iv. CNP (BUPERS DC Staff)
v. DCNP (BUPERS Millington Staff)
vi. Commander, Navy Recruiting
vii. Commander, Navy Manpower Analysis Center
eight. Commander, Navy Personnel Command
4. Again...
i. Required Operational Capability
ii. POE = Projected Operational Environment
5. Look at Manpower v. Personnel Slide
6. SMD and AMD = what is authorized
7. EDVR
i. Monthly statement of an activity’s enlisted personnel account
ii. Very important aid to create watch team replacement plan
8. EMIR = Enlisted Manning Inquiry Report
9. NMP = Manage the disparity between manpower requirements and personnel
onboard
10. ODCR = EDVR for Officers
p. Service Records
1. 2 Parts
i. Official Military Personnel File (OMPF)
ii. Electronic Field Service Jacket (EFSJ)
2. Enlisted Service Record = official history of service
3. DIVO must instill a sense of responsibility in the sailor for the correctness,
management, and updating of his/her own service record
4. Contents of ESR
i. Procurement
ii. Classification/Assignment
iii. Administrative Remarks (NAVPERS 1070/613)
iv. Separation/Retirement
v. Miscellaneous Professional Service
vi. Enlisted Performance Data
vii. Training/Education (NAVPERS 1070/604)
viii. Awards/Medals/Citations
nine. Adverse Information
5. Contents of OSR
i. Photo
ii. FITREPs
iii. Medals/Awards
Educational Data
v. Qualifications
vi. Appointments/Promotions
vii. Reserve Status
eight Service Determination / Separation / Retirement
nine Miscellaneous Professional History Data
All can be found on BOL
Compile 'I Love Me' binder
q. FITREPs and EVALs
Why do we have them?
i. Grading
ii. Counseling
iii. Creating a standard
2. www.navyfitrep.com
3. These matter both inside and outside the service
4. "Hard breakout" = NUMBER 1 OF 6 ENSIGNS
5. "Soft breakout" = Number 1 MP
6. Make it quantifiable
7. Remember who your audience is!
8. FITREP/EVAL Debriefs
i. Look for accuracy (spelling, SSN, dates, quals, etc.)
ii. Performance match write up or trade average?
9. Deux types de planches
i. Administrative
ii. Statutory
10. PTS and the DIVO
i. Submit application 12-15 months prior to EAOS
ii. Results based on performance, proximity to EAOS and Navy vacancies
r. Watch Organization
1. Duty Suction focus:
i. Carry out routine!
ii. Cleanliness
iii. Security
2. POOW – 1MC, Decklog, etc.
3. MOOW -12 O ’clock reports (MAKE SURE THEY KNOW THE VERBIAGE!)
4. OOD - 'SAFETY AND PROPER OPERATION OF THE UNIT'
5. Look at slide for 'duties of the OOD'
6. Ensure you turn over properly –see PowerPoint for recommendations
s. In-Port Emergencies
NOTIFY!
Review PPR ’s – make sure you know what to do.
3. Big emergencies –LOSS OF FIREMAIN (lose dewatering, cooling, etc.)
i. Notify CCS and CDO
ii. Pass the word! Suspend hot work, smoking, etc.
4. Know pre-determined security forces
In-Port Honors and Ceremonies
Full-Dress ship = “up and over” lines
2. Colors
i. Adapted from the Brits
ii. Began in 1797
3. "Announce the official's short title when arriving/departing"
4. "Returning" if they leave then come back
5. Linear numbers on register! https://navalregister.bol.navy.mil
i. Make sure it’s ready at Nav Brief
ii. CICWO can look this up
iii. U.S. ships don't initiate ensign dips
u. Human Resources
Topics
i. Fraternization
ii. Sexual Assault
iii. Drug and Alcohol Prevention
iv. Financial Assistance
2. There is only so much you can help with. These are professionals who are here
to help.
3. Maintain mission readiness.
i. Shipboard Resources (Know what exists and how to utilize them)
ii. CMEO PROGRAM
a. Informal Complaint
b. Formal Complaint
i. Official Form (NAVPERS 5354)… or…
ii.NAVREGS Article 1150 (Wrong committed by senior) …
or...
iii. UCMJ Article 138 (Wrong committed by CO)
iii. SAPR Reporting
a. Make to:
i. SAPR Coordinator
ii. Victim advocate
iii. Chaplain
iv. Medical (sometimes)
b. HUGE DEAL
c. Make sure people are taken care of
d. Restricted reports can become unrestricted, but not vice versa
e. MUST REPORT if told
f. Unrestricted – most rights and protections
iv. CFL = Command Fitness Leaders
v. DAPA
a. Affects READINESS
Self Referrals are not punitive
c. DAARs Forms
vi. Unduly familiar personal relationships
vii. Sexual Harassment
a. Unwelcome sexual advances / requests for sexual favors, etc.
b. Condoning sexual behavior to affect career, pay, etc.
c. Behavior MUST
i. Be sexual in nature
ii. Be unwelcome
iii. Impact the work environment
II. Maritime Warfare
a. Surface Ship Capabilities and Limitations
1. KNOW YOUR SHIP - understand the basic capabilities and limitations of the fle
2. It's no good to know the enemy's capabilities if we don't know ours.
3. Know power plant, missiles and sensor systems, and LINK Beam/Length is
important if you’re driving the ship
4. CEC = Cooperative Engagement Capability
5. HINT HINT: NORMAL LSD CONFIGURATION IS 4 LCACS
6. For amphibious vehicles: know what they can carry
7. Supply ships
i. food
ii. O = stores
iii. E = explosifs/munitions
8. Know the differences between the TLAM variants
9. Know how to explain how the gun works
10. Know what is in a CSG and ESG and why you would put what where.
11. Know how systems intertwine
b. CSOSS
1. Combat Systems Operational Sequencing System
Doesn't NEARLY cover everything – may need Tech Pubs
3. Organization somewhat different from Engineering
4. STO = System Test Officer (combat suite)
c. Command and Control
1. Basics
i. Collect Info
ii. Process Info
iii. Disseminate Info
iv. Protect Info
v. Make tactical decisions
vi. Conduct naval operations at sea
2. 4 Types of Command
i. COCON
ii. OPCON
iii. TACON
iv. Support
3. Supported v. Supporting Commander
i. Remember brief
ii. Roles can switch
4. Command by Negation
i. Warfare commanders can execute plans until told otherwise by CWC.
ii. NEGATE or RGR, K.
iii. Lay out EXACTLY what your plans are
5. Warfare Commanders
i. Air Missile Defense (CG–W)
ii. Information Operation Warfare (CVN CO–Q)
iii. Sea Combat Commander (DESRON–Z)
iv. Strike (CVN Wing CO–P)
6. Functional Group Commanders
i. BMD (CG)
ii. Maritime Interception Operations (DESRON)
iii. Screen (DESRON)
iv. Underway Replenishment Group (DESRON)
7. Coordinators
i. Airspace Control Authority
ii. Air Resource Element Coordinator
iii. Hello Element
iv. Common Tactical Picture Manager
v. Force Track Coordinator
vi. Submarine Operations

seven. TLAM Launch Area


viii. Cryptologic Resource Coordinator
8. Call Signs
i. First letter is location or first letter of strike group (e.g. Enterprise = EB)
ii. Layout:
A = OTC
b. B/V = CWC (Big Dog)
c. Z = SCC
d. S/T = SUWC (sinks tankers)
e. X/Y = USWC (bottom of alphabet)
f. W/C = ADC (white clouds)
g. Q/E = IWC (question everything)
h. P/K = STWC (probability of kill)
i. U = BMDC
j. J = MIOC (VBSS, etc.)
k. G/F = MIWC
l. N/D = SC
m. L = HEC
iii. SUCAP - Surface Contact Air Patrol
a. Helos and fixed-wing aircraft performing SUCAP communicate with ASTAC

iv. AMDC - Normally CO of CG (more carrier capabilities)


v. IWC–Normally CO of CVN or NG of CSG/ESG staff
9. Coordinators support by managing resources, commanders commit resources.
10. OPORD = 1200 pages of EVERYTHING
11. Combatant Command:
i. Northern Colorado
ii. Southern-Miami
iii. European–Germany
iv. Africa–Germany
v. Central-Qatar / Tampa Bay
vi. Pacific–Hawaii
12. Administrative Chain of Command
i. TYCOM–Surface Forces (SURFOR), Air Forces, etc.
13. Areas
i. VA = Vital Area
ii. Classification, Identification, Engagement Area
iii. SA = Surveillance Area
14. Weapons Control Status
i. Sort of goes along with weapons posture and threat condition
15. In conclusion: be able to identify who is who in the zoo. Be intimately familiar
with the OPTASK
d. CIC Familiarization
1. Primary Mission – Keep command and control stations informed of the tactical
situation
2. Basic Functions
i. Good Gather
ii. People Process
iii. The Display
iv. Every Evaluate
v. Day Disseminate
3. Conditions of Readiness
i. V = Peacetime Watch in Port
ii. IV = Peacetime Cruising
iii. III = Wartime Cruising
iv. II = Mod GQ
v. I = GQ
e. Basic RADAR
1. Components
i. Synchronizer–Send out sync signals that time the transmitted pulses,
indicator, etc.
ii. Transmitter–Generates electromagnetic energy
iii. Duplexer – Allows antenna to be used for both transmitting and receiving.
receiving
iv. Antenna System–Radiates electromagnetic energy in highly directional
beam
v. Receiver–Amplifies weak EM pulses and reproduces them as video
pulses
vi. Indicator – Produces a visual indication
2. SPY can shift between scanning (updates position) and tracking (always needs
position
3. Stationary-Lube Scanning –simplest
4. Mechanical beam scanning –ACTUAL SPINNING
5. Electronic beam scanning –Faster lobe motion / less maintenance
6. Speed of EM energy affected by temperature, atmospheric pressure.
humidity/amount of water present in atmosphere, etc.
7. 2 Functions of RADAR Systems
i. TRACK
ii. SEARCH
8. 2 Primary Functions of Surface –Search Systems
i. Detect and determine accurate ranges and bearings (surf and low air)
ii. Maintain 360 degree search pattern for everything within Line of Sight
9. Max range of Air Search = 300 miles (early warning devices)
10. DDG flight IIA has SPY 1-D(V) (dual beam capabilities)
f. Surface Warfare
Spend the bulk of ability on capabilities and limitations
2. The surface warfare commander is most often 'Z' - often set up on a big dec
carrier
3. CIC/OTH Team Primary Mission = manage info via primary mission of CIC
4. ASIA-P / AESOP = message regarding when and where you can radiate
5. Over the Horizon Targeting – we ’re more effective if we can fight as far away
from the HVU as possible
6. EMCON – make sure enemy doesn ’t know where we ’re at
7. Must have good coordination with third party (targeting reporting unit
8. Operational Environments = open ocean / blue water or littoral
Weather affects everything
g. Aircraft Capabilities and Limitations
1. Know how aircraft can assist you, not necessarily their specific sizes
2. E/A-18G = F-18 frame, now able to keep up with fighters
3. E-2C = NO ARMAMENT, THEREFORE HVU
4. Weapons: focus on name, size of warhead, function and guidance system
5. AN/AQS-22 = primary USW sensor
6. Air Defense –fighters and E-2C (support), NOT P-3C
7. Look at prescribed mission
8. Pay attention to what our UAVs are really doing (C4ISR)
9. TORPEDOES
i. For ships? 46,50,54
ii. Subs? 48
iii. Planes? 46, 50, 54
10. Know primary and secondary missions for weapons
h. Expeditionary Warfare
CATF = Commander, Amphibious Task Force
2. CLF = Commander, Landing Force
3. Unity of Effort = full integration of organic assets as well as those of
multinational forces
4. Amphibs = lots of training and humanitarian aid
5. ARG = Just amphibs
6. ESG = ARG + Support Action Group (shooters) + 1 sub
7. Task designators (e.g. 56, 76 –6 represents Amphib task force, 4 represents
subs, etc.
8. Use CWC to defend task force at sea
9. NSFS is doing entire force protection
10. ACE is providing Aviation fire support
11. Remember capabilities and limitations
i. RADARs
ii. LCAC capacity
iii. LINK, etc.
12. CATF writes the OPTASK
i. Electronic Warfare
1. Signals Intelligence = SIGINT
i. ELINT (Electronic)
ii. COMINT (Communications)
iii. FISINT (Foreign Instrumentation)
2. Electronic Attack = EA
3. Electronic Protection = EP
4. Electronic Warfare Support = ES
5. Military Deception = MILDEC (mislead the enemy to our advantage)
j. Mine Warfare
Korean War –3000 miles laid!! 70% of U.S. damages were from mines
2. Classified by
i. Delivery method
ii. Final position in water
iii. Method of activation
3. Drifting mines outlawed in Hague Convention of 1907
4. Influence Mines
i. Magnetic
ii. Acoustic
iii. Pressure
iv. Seismic
5. Deployment
i. Strategic
ii. Tactical
iii. Operation
6. Deperming = reducing the permanent magnetic signature
7. Degaussing = reducing the temporary magnetic signature
k. Air Defense
Any action required to destroy or reduce an enemy's air threat
2. Stark in '87 and Vincennes in '88
3. Remember, AMDC = W/C
4. OPTASK ID establishes ID criteria
5. Will set up Sector Air Defense Commander if area is too big
6. Air Control = AIC
7. Subs/Surface = ASTAC
8. FEZ = Fighter Engagement Zone
9. MEZ = Missile Engagement Zone
10. Air Defense Missile? SM2 from CG/DDG
11. JEZ = Joint Engagement Zone
12. Threat axis / Threat sector
13. Know Detect to Engage Sequence
FADIZ = Fighter Air Defense Identification Zone
15. Leave FADIZ, check in with grown and verify that modes and codes are good.
16. Know the difference between ceasefire and hold fire
17. Pay attention to terminology
18. Ensure air superiority, THEN air supremacy
l. IFF/TADL
Little box that says we ’re friendly
Interrogation message to determine what something is
3. "Build me a link architecture"
i. Know the difference between 11 and 16
ii. Who has which?
4. J-Voice = voice capabilities over link 16
5. Link 11
i. HF
ii. Has “central node” (Net Control Station)
iii. Polls other stations for info and then updates everyone
iv. One unit designated as NCS during roll call
v. NCS goes down, link goes down
6. Link 16
i. UHF (only one line of sight)
ii. Nodeless, no NCS
iii. Frequency hopping
iv. Doesn’t totally replace Link 16
v. Time Division Multiple Access (everyone gets a time slot–1/128
second
7. Satellite Link 11 / Satellite Link 16 / Joint Range Extension Application Protocol –
all beyond LOS
8. NTDS - uses TACAN (provides range / bearing info)
CDS - Hardware to display link
m. VBSS and MIO
1. Absolutely critical to know what to reference
2. Query – initiated by JOOD (KNOW THE SCRIPT)
3. Approach – shield team as they ’re embarking
4. Be very clear on what our intentions are and what we want them to do
5. Know exactly who you ’re working for
6. Take notes – information collection is absolutely essential
n. Anti-Submarine Warfare
Torpedo threat = very dangerous
2. Know capabilities and limitations of applicable aircraft
3. Sound transmission
i. Snell's Law: as sound travels through a boundary, it will bend towards
the part of the medium where it travels slowest
ii. Components: source, medium, receiver
4. Noise Mitigation:
i. Prarie Air (help mask cavitation)
ii. Air Mask ("mask the hull")
iii. Quiet ship bill
iv. Housekeeping surveys
v. Hull cleanings
5. Torpedo Capabilities
i. Straight running
ii. Wire guided
iii. Wake homing
iv. Magnetic fused
v. Passive/Active Acoustic Homing
6. Know what affects sound speeds
o. Radio/Telephone Communications
We will be judged by how we talk on the red phone
2. Mnemonic Device
i. Even–ELF–under 300Hz
ii. Very–VLF–3-30kHz
iii. Little–LF–30-300kHz
iv. Men–MF–300-3MHz
v. Have–HF–3-30 MHz
vi. Very–VHF–30-300MHz
seven. Unusual–UHF–300-3GHz (SATCOM)
eight Sexual–SHF–3-30GHz
ix. Experiences–EHF–30-300GHz
3. Controlled net = directed (one station tells you who you can talk to)
4. Uncontrolled net = free
5. 4 ways to monitor: Guard, cover, copy, listen
6. EEFI = codes for BEADWINDOW. Only response is RGR, out.
Suspected imitative deception
8. 121.5 MHZ –International Voice Aeronautical and Shipboard Emergency
9. 243.0 MHZ –Joint Military Voice Emergency
p. Review
1. STUDY CAPABILITIES AND LIMITATIONS
i. Weapons
ii. Systems
iii. Missions
iv. Sensors
v. RADARs
vi. Ability to carry
seven. Aircraft complements
CSOSS is developed from EOSS
i. Standardize
ii. Initial troubleshooting steps
iii. Hand off to tech pubs
3. Command and Control
i. Difference between Commander and Coordinator?
ii. Know call signs
4. CIC Familiarization
i. Watch stations (especially AIC vs ASTAC)
ii. Mission (Good People...)
iii. Organization (general knowledge)
5. Basic RADAR
i. Scanning techniques
ii. Mechanical vs. Electronic
6. EW
i. SLQ-32
ii. 3 main comp
7. AW
i. Organization?
ii. Normal ADUs?
iii. UAVs/ISR
8. CWC
i. OPTASK – how to fight under the guidance of the war commander
ii. Playbook
9. Mine Classification
i. Strategic, Tactical, Operational
ii. Advantages and Disadvantages
10. Surface
i. Know the organization, who works for whom, etc.
ii. Expeditionary War–EMPRA (what happens during each stage?
iii. NSFS, what is it / what are they supporting from/to?
iv. PROWORDS
11. Know major differences between LINK 11 and 16
III. DC Day
a. Pipe Patching
1. Two general plans for repairing holes –put something in it or put something on.
it
2. Soft Patch (150psi)
i. Secure water
ii. Remove rough edges
iii. Insert wedge or plug, mark even with pipe
iv. Remove wedge and cut
v. Hammer wedge and rag/oakum into pipe
vi. Cut flush with pipe
vii. Place rubber sheeting over plug extending 2 inches from rupture
eight Start wrapping marlin at center
ix. Continue wrapping until you have 2 layers.
x. Tie off
3. Jubilee Patch (100psi
i. Prefabricated metal patch
ii. Place on pipe with nuts down and tighten
4. EWARP
i. Size 1 = 2” x 5’ at 10 per box
ii. Size 2 = 4" by 15' at 10 per box
iii. If you can read, you can put on an EWARP
b. Shoring
I Type = strongest and simplest
c. Investigation
big issues like fire or flooding
2. Secondary = detailed structural report. Looking for more hidden damage
3. KNOW YOUR SHIP
4. Principles
i. Be thorough
ii. Be cautious
iii. Report (quickly and concisely)
iv. Repeat
5. Check for fire behind WT doors with back of hand
6. Check for flooding by tapping
d. Dewatering
ESP much better / more effective than educator
2.ESP = 440V (won ’t kill you, but it ’ll mess you up)
3. If you pump anything other than cool, clean water, you NEED A COOL DOWN
PERIOD
4. 200 GPM at 50' static head OR 140 GPM at 70' static head
Can use in tandem, but must use hard plastic head
6. EDUCTOR ONLY uses firemain
i. I Type has 6 jets, no strainer
ii. S Type has 1 jet with a built-in strainer
iii. Won’t get all the water out of the space (maybe 6 inches left)
7. Installed drainage
i. Main drainage will get anything out of MAIN SPACES or auxiliary spaces.
IV. Navigation, Seamanship and Shiphandling
a. Standard Commands
1. Reference: Watch Officer ’s Guide Chapters 6 and 8
Greater than 10 degrees steady on
Less than 10 degrees steer course
4. Remember the rule of 30
5. Increase your rudder to _______
6. Ease your rudder to _______
7. 'Steady as you go' Plan ahead!
8. "Shift your rudder"
9. Command, reply, report, acknowledge
10. Helm = direction, amount, course
11. Lee Helm = engine, direction, pitch/rev/speed
b. Basic Shiphandling
The mark of a great shiphandler is never getting into a situation that requires.
great shiphandling.” –Fleet ADM Earnest King
2. Science
i. Know the forces affecting ship’s movement
ii. Use them to your advantage
iii. ALWAYS WORK AGAINST THE ENVIRONMENTALS
iv. Inertia = resistance to motion changes
v. the motion of a ship at the time we no longer want it
vi. Pivot point = the axis about which the ship turns
vii. Forces
a. Uncontrollable – wind, current
b. Semi-Controllable – shallow water, bank cushion, venture effect
c. Controllable – props, rudder, engines, tugs, lines, anchors
Remember: the rudder changes the ship ’s heading by moving the stern.
4. NEED PROPELLER WASH
5. Rudder order must be matched with engine order
Hard rudder has 20% more turning power than full rudder.
7. The rudder acts like a wing (high pressure/low pressure areas created)
8. Note tricks for speed reduction such as hard turns, etc.
9. Split ship: tug moves bow of ship, engines/rudder moves stern
c. Maneuvering Boards
All about relative motion
2. We are the 'er', they are the 'em'
3. CPA/Tracking problems –YOU ARE ALWAYS AT THE CENTER
4. Speed ALWAYS on a 5:1 scale
d. UNREP
1. Keep forward deployed/afloat Naval forces provisioned without having to enter
port.
2. STREAM = Standard Replenishment Alongside Method
3. Highline Method = uses kingpost davits
4. Astern Refueling method
5. Terms for UNREP
i. logistical transfers of material
ii. FAS - same as RAS, but only for fuel
iii. CONREP
iv. VERTREP
6. Utilize 'Romeo' flag during replenishment, therefore R CORPEN/R SPEED
maintained by control ship.
7. Preparations
i. RAS Request (sent by approach ship)
ii. OPTASK RAS (sent by delivery ship–contains everything you need to
know.
8. Control ship assigns stations / order of CONREP
9. Why 13 knots? 100% pitch –allows for more control and allows you to not
think/worry about pitch
10. Radian Rule D/60 = S/A
i. Distance
ii. S = Lateral Separation
iii. A = Angular Difference in degrees
11. Speed x 100 = yards traveled in 3 minutes
12. Determining angle? Shoot for the furthest/most forward part of the beam you can see.
13. Quick check see slide.
i. 180 feet = 4 degrees at 1000 feet or 8 degrees at 500 feet
14. Romeo at the dip = making preparations
i. Hauled up = ready to receive / commencing approach
15. Place prep at dip 15 minutes prior to disengaging our final station (hauled up
when complete).
16. Approach 5 knots over R speed
17. Phone and distance line –sound powered phone between Cos that also helps to
judge distance.
i. Go read your book with glasses.
ii. Increments of 20 feet
Always stay focused on the ship but don ’t stay fixated on one spot for too long.
19. Break away –gradually peel off.
20. Remember: terms, rules, preparation, and emergency procedures.
e. Man Overboard Procedures
Recover in 6 to 8 minutes
2. METHODS of recovery are specific ship maneuvers (see Watch Officer ’s Guide
pg 112, table 6-1
3. TYPES of recovery are shipboard, small boat, helo, etc.
4. KNOW IMMEDIATE ACTIONS – hard rudder towards MOB, all ahead full
5. Anderson Turn – quickest but requires the most skill
i. Be sure to slow down so that you don’t overshoot - utilize the
turning motion!
ii. Must know location of man
6. Williamson Turn – longer, but a little more precise and controlled.
I don't need to know the location of the man.
7. Racetrack Turn –Good for big ships or when we ’re towing something.
i. Slower and creates more distance
A STOPPED VESSEL DRIFTS FASTER THAN A MAN IN THE WATER.
9. Be aware of recovery patterns, you don't really need to memorize it.
f. Underway Watchstanding and Bridge Watch Organization
TAO is in charge of fighting the ship
2. OOD is in charge of driving the ship
3. Differences between 2 engines backing and 4 engines backing is 60-70%.
i. MUST HAVE MAX PLANT FOR RESTRICTED VISIBILITY.
NAV should be the most experienced OOD on board –go to him/her for help.
5. Bare steerageway = slowest you can go and still have wash over the rudders.
6. Know your CO's Standing Orders (especially for permission items)
The CO will never be upset if you call them.
8. "Think... key... speak"
CO will want to know whenever there is a change in the status quo.
g. Aids to Navigation
Chart 1 –Great resource for any questions on symbology
2. Light List (US) vs. List of Lights (International)
3. Can't actually navigate off or take a fix off of a buoy because they might move.
4. Know cardinal buoys for Bahrain. - N, S, W (Wine Glass), E (Egg)
5. RACON = NAVAID designed to give off signature/signal/return when our RADAR
hits it.
h. Nautical Charts and Publications
1. Scales
i. 1:600,000–Sailing
ii. 1:200,000–General
iii. 1:80,000–Coastal
iv. 1:40,000/20,000/10,000/5,000–Harbor
2. Parallels are parallel to the Equator (the only great circle is the Equator)
3. Meridians are parallel to longitudes (all great circles)
4.SOA = What I would ideally be doing
5.SOG = What I ’m actually doing
6. SMG = Average speed from A to B
7. Mercator projection
i. Most common (especially for small scale)
ii. Straight line, but issues with distortion
8. Gnomonic Projection
i. Keeps distortion
ii. Only the equator is a great circle.
9. Coast Pilot –Contains info excluded by chart limitations (harbor and port info,
pilot info and requirements, berthing facilities, etc.
10. Pub 151 –distance between U.S. Ports
11. World Port Index –important info on virtually every port in the world
12. Know different pubs and what they contain
i. Compasses
Three types of magnetism affecting a compass
i. Terrestrial (force from poles)
ii. Permanent (magnetism from ship)
iii. Variation (difference between true and magnetic north)
2. Main magnetic compass in IC Gyro (combat for MCMs)
i. All others are repeaters
ii. Need to check for repeater error in addition to magnetic errors
Gyro is Least, Error is East (East = add)
4. Gyro is Best, Error is West (West = subtract)
5. Gyro failure?
i. MARK YOUR HEADING IN MAGNETIC
ii. LOPs are taken in relative bearings and converted to true bearings by
adding the ship’s head
iii. Plot and drive by magnetic
6. Steering compass = WHATEVER THEY USE TO STEER
7. Magnetic differs from true by variation
8. Compass differs from magnetic by deviation
9. Mnemonic Devices
i. Truly Valiant Marines Don’t Cry At Weddings
ii. Can dead men vote twice at elections?
iii. Where,
Compass Bearing
b. D = Deviation
c. M = Magnetic Meridian
V = Variation
e. T = True Bearing
A = Add
g. E/W = East/West Error
10. When moving from T to C, add west, subtract east.
11. Range = easiest way to get a terrestrial fix / get gyro error
Azimuth = most common
j. Time
1. Local + (+/- #A) = Zulu
2. 25 Zones (Juliet missing)
3. 15 degrees in every time zone
4. Example: Norfolk, VA
i. 076 degrees 18.0' = 076.3 degrees

ii. 076.3deg/15deg = 5.09


iii. 5.09 5 = +5R
k. NAVDORM
1. EVERY SINGLE GROUNDING CASE STUDY COULD BE AVOIDED BY KNOWING THE
NAVDORM
2. One error won ’t lead to a disaster, an accumulation of errors (Error Chain) will.
3. Everything must be in accordance with NAVDORM
GUIDELINES
5. DR is important!
i. If you aren’t aground, great
ii. Really care if you will be aground in 3 minutes.
6. Not approved for ECDIS-N? Need Navigation Report
7. Appendix H example - NAVDORM definition of fix is different from Bowditch
definition of fix. NAVDORM WINS.
8. Remember the table with definitions of waters (Table 3a, Watch Officer ’s Guide)
l. Rules of the Road
1. Application
Responsibility
i. You are still responsible for your ship, always.
ii. Special (e.g. multiple ships) vs. in extremis (e.g. action by only one ship)
will not avoid collision) situations
3. General Definitions
i. Vessel = anything that floats
ii. Underway = attached to land or not
iii. Making way = physically making way through the water
iv. Vessel engaged in fishing = gear MUST impair their availability to
maneuver
v. Not under command = lost ability to maneuver due to some exceptional
circumstance
vi. Restricted in ability to maneuver = "due to nature of her work" –MUST
BE ACTUALLY ENGAGED.
vii. Vessel constrained by draft (International only – covered under 'narrow
channels for inland
4. Application of Steering and Sailing Rules - All these rules apply at all times
5. Look Out - Maintain proper lookout
i. Must see and hear
ii. Must use any available means to enhance your sight to maximum extent.
6. Safe Speed
i. ASKED ON EVERY OOD BOARD
ii. Never numeric, always interpretive
iii. Maneuverability of vessel (especially stopping distance and turning)
ability
iv. Draft vs. available depth (especially squat)
v. Lots to consider, potential dangers, etc.
7. Risk of Collision
i. CBDR!!!
8. Action to Avoid Collision
i. LARGE AND READILY APPARENT MOVEMENTS
ii. Be aware of your surroundings
iii. Must take action even if you are the standby vessel
9. Narrow Channels - Stay on the 'right' side
10. Traffic Separation Schemes –Enter at small angles, cross at right angles
11. Conduct of Vessels in Sight of One Another Application
12. Sailing Vessels - Whichever has the wind / is more maneuverable
13. Overtaking
i. 22.5 degrees abaft the beam
ii. WILL ONLY SEE STERN LIGHT
14. Head On Situation –Head on = reciprocal / near-reciprocal courses
15. Crossing Situation
i. Port = red = stop/give way
ii. Starboard = green = stand on
16. Actions by Give-Way Vessel –keep clear!
17. Actions by Stand-On Vessel - Maintain course and speed until no longer risk of
Collision or give-way isn't doing enough to avoid collision.
18. Responsibilities Between Vessels
i. Order of Precedence/Pecking Order
ii. New reels catch fish, so purchase some often.
iii. Where
a. N = Not Under Command
b. R = Restricted in Ability to Maneuver
c. C = Constrained by Draft
d. F = Vessel Engaged in Fishing
e. S = Sailing Vessels
f. P = Power Driven Vessels
g. S = Seaplanes
h. O = Other (E.g. WIG)
19. Conduct of Vessels in Restricted Visibility
i. Obviously, not in sight of one another
ii. Power driven vessels SHALL have their engines ready for immediate
maneuvering (i.e. stopping)
iii. ROR WILL NEVER TELL YOU TO SHUT DOWN YOUR ENGINES
iv. If you hear a fog signal forward of the beam, you SHALL
a. Reduce to bare steerageway (minimum speed to maneuver)
b. If necessary, take all the way off (come to a complete stop, bring backing
bell, etc.)
c. Navigate with extreme caution until risk of collision has passed.
20. Lights and Shapes Application
i. SUNSET TO SUNRISE
ii. Lights show occupation
21. Lights and Shapes Definitions
22. Visibility of Lights
23. Power-driven Vessels Underway
i. Basic
a. Masthead(s) – 1 for 50m or less, 2 for more than 50m
b. Sidelights
c. Stern light
ii. LCAC exception = above + flashing yellow light when in non-
displacement mode
iii. Law Enforcement = above + flashing blue
iv. WIG = above + flashing red
24. Towing and Pushing
i. Aft
a. If the tow is less than 200m, add 1 additional white light
b.Tow is more than 200m, add 2 additional whitelights
Towing greater than 50m? 1 additional mast + light
ii. Pushing ahead/alongside = 2 masthead lights in vertical line
iii. INLAND = two towing lights
iv. Light the tow–one light forward, one aft
v. Diamond day shape to mark what’s being pulled
six Just because you are towing doesn’t make you restricted in ability to
maneuver. If you are, show lights for BOTH.
25. Sailing Vessels Underway and Vessels Under Oars
i. No masthead light
ii. E.g. if you see one green light, you are seeing the starboard side of a
sailing vessel less than 25m
iii. Red over green = sailing machine
iv. Equipped with motors? Cone-shaped with the apex down.
26. Fishing Vessels
i. Green over white = trawling at night
ii. Red over white = fishing at night
iii. When underway, there will be sidelights and a stern light. Not underway?
Only tasking/masthead lights.
iv. Trawling second masthead MUST be higher
v. Add cone or white light on obscured side
27. Vessels Not Under Command or Restricted in Their Ability to Maneuver
i. Exceptional circumstance
ii. Two black balls or two red lights
iii. Red over red = captain is dead
iv. Restricted in Ability to Maneuver = red white red / ball diamond ball.
v. Two green lights or two diamonds on the side that it is safe to pass on
vi. Two red lights or two balls on the side that is obstructed
vii. Diamonds are more valuable than pearls
28. Vessels Constrained By Their Draft
i. Constrained by draft (International only)
ii. Red lights OR cylinder (can of draft beer)
29. Pilot Vessels
i. White over red, pilot ahead (when engaged in duty)
ii. Sidelights/stern lights are ALWAYS on
30. Anchored Vessels and Vessels Aground
i. Anchored = one white light / one black ball. Greater than 100m needs lit.
decks.
ii. Aground = three balls or TWO red lights
31. Seaplanes
32. Sound and Light Signals Definitions
i. 1 sec
ii. Prolonged = 4-6 sec
iii. International = signs of action
iv. Inland = signs of intent
33. Equipment for Sound Signals
34. Maneuvering and Warning Signals
i. Inland acknowledge = repeat
ii. Inland disagree = danger blast (five short)
iii. I intend to overtake on starboard/port
..”
iv. Acknowledge = - . - .
v. Danger = one prolonged blast around bend
vi. Inland ONLY = one prolonged while getting underway
35. Sound Signals in Restricted Visibility
i. Not to exceed 2 minutes!!!
ii. One prolonged = underway
iii. Two prolonged = underway, not making way
iv. One prolonged, two short = 'I'm underway, but I'm special (restricted)
not under command, etc.)
36. Signals to Attract Attention
i. Just can’t be mistaken for anything else
37. Distress Signals
38. Exemptions
m. GPS
1. Remember: NAVDORM is Surface Navy ship specific. Built on Bowditch,
therefore NAVDORM trumps Bowditch.
Different Figures of Merit = different levels of accuracy
3. Navy says need encrypted GPS to prevent jamming or spoofing.
4. FOM – need 3 good signals to triangulate. Need 4thfor altitude (aviation).
5. Factors that affect FOM:
i. Signal tracked
ii. number of frequencies
iii. Receiver noise
iv. Time errors
6. Figures of Merit / Distance
i. Restricted Waters (50 yards / FOM = 2)
ii. Piloting Waters (100 yards / FOM = 4)
iii. Coastal Waters (500 yards / FOM = 6)
iv. Open Oceans (1500 yards / FOM = 7)
7. ALWAYS VERIFY – LOOK OUT THE WINDOW
Datum = a mathematical model of the earth we use to calculate position
coordinates, heights, and distances, and also to make maps.
9. We use World Geodetic System of 1984 (WGS84)
10. There are different datums –always make sure you are using the right one!!!
n. Voyage Planning
1. Look at Voyage Planning Preps
2. Ensure you have enough OODS, equipment is all maintained, etc.
3. When finding turn bearings, choose something off the beam of the initial track.
o. Piloting
NAVDORM says WE NEED AT LEAST 3 LOPs for accuracy
2. Bowditch says we need 2 (NAVDORM WINS)
3. Types
i. 1 LOP = Single LOP
ii. 2 LOP = EP
iii. 3 LOP = Fix
Composite fix = using radar AND visual
5. Labeling
i. Fix is labeled perpendicular
ii. DR is labeled at an angle
6. Six rules of DR
i. Plot a DR position at least every hour on the hour while in open ocean.
ii. Plot a DR position at every course change.
iii. Plot a DR position at every speed change.
iv. Plot a DR position when obtaining a fix or running a fix.
v. Plot a Dead Reckoning position when obtaining a single line of position.
vi. Label each fix with course, speed, and time. Draw a new course line
form each fix or running fix as soon as it has been determined and
plotted on the chart. The DR plot should cover at least the next two fixes.
intervals.
7. Can advance LOP by using the same angle (USE SPARINGLY!!)
8. Set = direction you are being pushed from DR position.
9. Drift = speed you are being pushed at
10. Fix precedence
i. Beam, bow, stern
ii. Bow, stern, beam
11. Anchoring
i. Head bearing off the bow, letting-go bearing off the beam
ii. Letting go circle radius = distance from the hawsepipe to the pelorus.
iii. Range circles: 2000, 1500, 1200, 1000, 900, 800, 700, etc.
iv. Precision anchoring within 100 yards
v. Swing circle = length of chain + length of ship
p. Weather
We ’re always required to take daily observations.
2. Operations
i. OTSR = Optimum Track Ship Routing
ii. Provides optimal ship route recommendations to minimize exposure to
heavy weather
iii. Maritime OPAREA forecasts (general)
iv. Local Area and Port (specific)
3. Output
i. Get ships underway and away from the pier
ii. Based on storm intensity/size/strength/speed, probability of strike,
number/size/speed of ships, etc.
4. If caught in the hurricane
i. NEVER CROSS THE T
ii. Keep wind 45 degrees off the bow
iii. Navigate to the least dangerous circle and try to escape.
5. OOD Considerations
i. Keep riders as comfortable as possible while keeping the ship safe
ii. Avoid going straight into waves (very bad for stability)
iii. Secure for sea
iv. Know CO Standing Order for reduced visibility/heavy weather bill
v. Realize cold weather effects on equipment/personnel
q. Electronic Navigation and VMS
Two types of electronic charts: raster and vector
2. Raster
i. Looks like the map
ii. Scanned jpeg, can’t manipulate
iii. Easier/cheaper/faster to produce
3. Vector
i. User defined experience/appearance
ii. Time/manpower intensive
iii. Built on layers 0 can turn on/off functions
4. Purpose = assist in safe navigation of vessels by increased situational awareness
5. VMS processes sensor input and runs ECDIS-N
6. Appendix J of NAVDORM tells you which layers to have on
7. DNC breaks globe into different areas
8. Tactical Ocean Data (TOD) overall classification secret
i. 0 = OPAREA/Range/Exercise (LIMDU)
ii. 1 = Bottom Contour (Confidential)
iii. 2 = Bathy Nav Planning Charts (Secret)
iv. 3 = Shallow Water (Secret)
v. 4 = Hull Integrity Test (Confidential)
vi. 5 = Straits Charts (Secret)
r. Tides and Currents
We care because we can ’t control them
2. Semi-diurnal (normal) tides – 2 high, 2 low per tidal day (slightly longer than
calendar day
3. Diurnal tides –one high, one low
Neap tides = moderate tides when sun and moon are perpendicular
5. Spring tides = stronger current when sun and moon working against each other
6. Tidal tables - read depth for a given location
7. Tidal current tables – read water speed for a given location
s. Deck Seamanship
Rope = general term for fiber/wire
2. Line = a piece of rope, fiber or synthetic material that is in use / has been cut for
a specific purpose
3. Types of lines
i. Synthetic
a. Nylon (old school-great strength and elasticity)
b. Polyethylene (50% strength of nylon, lighter, floats)
c. Spectra (10x stronger than steel per pound, floats, expensive)
d. Aramid (nylon including Kevlar and nomex, no snapback!!)
ii. Natural
a. Cotton (used for fancy work)
b. Manila (strongest and most expensive)
c. Sisal (80% of Manila's strength)
4. Issues with synthetic: nylon snapback, polyethylene corrodes in sun
5. Wire rope –mostly for load bearing / lifelines
6. Safety precautions
i. No watches, rings or dangling things
ii. Don’t get caught in a bight
iii. Don’t stand in the area where a line changes direction
iv. Don’t straddle/stand on lines
t. CONREP
Connected replenishment methods
i. STREAM (Standard Tension Replenishment Alongside Method)
ii. Highline Method
iii. Astern Refueling
2. STREAM uses machinery, Highline uses manpower
u. Small Boat Operations
1. Standard engine? Cummins outboard diesel engine (200HP)
i. Engine works best at 80% - any more, may overheat
ii. Works best when slowly opening the throttle
Cooled by seawater
i. Engine will burn up in 3 minutes or less if heat exchanger is not
working
ii. Very important to ensure you have enough lube oil
3. RHIBS run on JP-5
4. Only one valve that needs to be opened (sea cock) –ENGINE WILL BURN OUT IF
THIS ISN’T OPEN
5. Equipment needed:
i. Bow hook
ii. Stockless anchor
iii. Fenders
iv. Life ring, etc. (see slide for complete)
Sea Painter
i. Most important line
ii. Maintains fore/aft movement of boat
v. Anchoring and Buoy Mooring
1. Components
i. Ring
ii. Shank
iii. Fluke
iv. Crown
v. Shoulder
2. 1 Shot = 15 fathoms = 90 feet
3. Detachable link = red, white, blue, red, etc.
4. +1 white link on either side per shaft
5. Our anchors are designed to hold fast with
i. Firm, sandy bottoms
ii. Less than or equal to 70 knots of wind
iii. Less than or equal to 4 knots of current
iv. Less than or equal to 40 fathoms of depth of water
nd
6. 2 to last shot = all yellow
7. Last shot = all red
8. Gear
i. Riding stopper
ii. Capstan
iii. Wildcat
iv. Hawsepipe
v. Hosing stopper
vi. Chain locker
vii. Brake
9. Approach course / head bearing – where you end up pointing
Dragging the anchor
i. Feel physical vibrations
ii. Fluctuation in strain from heavy to light
iii. Fix doesn’t fall within drag circle
11. Mooring to a buoy
i. Has multiple anchors (not going anywhere)
ii. Never let a small boat be in-between a buoy and a ship.
iii. Don't let the ship surge
w. Mooring
1. Must know line commands
2. Controllable forces?
i. Lines
ii. Anchor
iii. Tugs
iv. Engines
v. Rudder
3. Considerations?
i. Environmental conditions
a. Off-setting or on-setting winds
b. Off-setting or on-setting currents
ii. Other ships moored
iii. Moored port or starboard side?
iv. Outboard another ship?
4. Getting off the pier: springing vs. snubbing
5. Review split ship remember: always work against environmental
x. Well Deck Operations
Terms
i. Condition 1A
ii. Ballast
iii. Wedge
iv. Alive
v. Grounded
vi. Sill
vii. Stern gate
2. Condition 1A Detail Personnel
i. OOD
ii. Debark Control Officer (DCO)
iii. Well Deck Control Officer (WDCO)
iv. Ballasting Officer
v. Combat Cargo Officer
vi. Well Deck Safety
seven. Ramp Marshall / POIC
viii. Traffic Controller
ix. Line Captain
x. Line Handlers
elevenStern Gate Operator
3. Always maintain situational awareness, coordinate and COMMUNICATE
4. Conditions
i. Red well: not safe for boats to enter/exit, ship is free to maneuver
ii. Green well: ship must maintain constant course and speed
y. Flight Deck Operations
1. Governed by NATOPS!!!
2. Hotel flag for Helo Operations or Restricted in Ability to Maneuver
Status
i. Red
ii. Amber
iii. Green
4. Navigation Equipment
i. TACAN (Tactical Air Navigation)
ii. Having Beacon
iii. Stabilized Glide Slope Indicator
iv. Wave Off Lights
v. Flight Deck Status Lights and Flood Lights
Vertical Drop-line Lights
vii. Horizon Reference System
5. Personnel for Flight Quarters:
i. TAO/CICWO
ii. ASTAC/ATAC
iii. Hello Control Officer (HCO)
iv. Landing Signalman Enlisted
v. Chock and Chain Personnel
vi. Fueling Team
vii. Crash and Smash Team
viii. Flight Deck Safety Officer
6. RAST System
i. Recovery, Assist, Securing and Transversing
ii. Clamp onto helicopter and pull into hangar
7. Jerseys
i. Green = aircrew
ii. Yellow = signals
iii. Red = crash and smash or ordinance
iv. Purple = fueling
v. Blue = chock and chain
z. Towing
Catenary
i. Weight of line causes line to dip
ii. Becomes spring–cushion
Towing approaches
i. 45 degree (moderate wind or sea)
ii. Back down (light wind)
iii. Parallel (moderate wind)
iv. Crossing the T (HEAVY SEA)
3. Getting Underway
i. Start SLOWLY, STOP when hawser begins strain, then increase SLOWLY
ii. GRADUAL speed and course changes
aa. Marine Species
1. Specific legislation such as the Endangered Species Act
2. Protective Measures –PMAP (tells you criteria for area you are working in)
Training is critical
bb. Pollution Control
1. Know your pumping limitations
2. Anti-Pollution LEGISLATION (it ’s against the law!)
3. Terms
i. Hazardous Material
ii. Hazardous Waste
iii. Oily Waste
iv. Waste Oil
v. Contiguous Zone
vi. Territorial Sea
seven Grey Water
viii. Black Water
nine Oily Sheen
4. Oily Spill
i. Within Contiguous Zone
a. NOTIFY NOSC & NRC
b. Immediate actions to mitigate effects
c. Follow up by Naval message
ii. Outside Contiguous Zone
a. Immediate actions
b. Notify NOSC by Naval message
c. Implement applicable NOSC Oil and Hazardous Substance Spill
Response Plan
V. Engineering and DC
a. Engineering Organization
1. SUBMEPP Website / SPEAR = great resources
2. EDORM
i. Governing directive for organizing / operating the department
ii. SHALL BE READ BY ALL PERSONNEL
3.EOSS ("Red Books")
i. Outline
a. Intro
b. Engineering Operational Procedures
c. Engineering Operational Casualty Control
d. Communications
e. Learning to Use EOSS
f. EOSS Feedback System
ii. Goal:
a. To restore original plant configuration
b. To preserve equipment
c. To preserve life
iii. Immediate and controlling actions MUST BE memorized by all watch
stations
4. Procedures
i. Master Light Off Checklist
ii. Master Plant Procedures
iii. System Procedures
iv. Component Procedures
5. Possible to deviate from EOSS for special circumstances WITH CO'S permission
6. Know CO approval items like:
i. Battle override
ii. Major change in plant configuration
iii. Any deviation from EOSS
iv. On/off-loading of propulsion fuels / lube oils
v. Entering any tank/void, etc.
7. Light off orders different from MLOC (specific addition to MLOC)
RMD is a mindset sacrifice the equipment for the safety of the ship
9. Reliability of the plant –not always the most economical setup
10. NAVOSH
i. 4 Parts
a. Sight Conservation
b. Respiratory Health
c. Hearing Conservation
d. Heat Stress
ii. IDLH = Immediate Danger to Life and Health
a. Lack of Oxygen
b. Lethal Concentration
i. Eductors
ii. Painting
iii. CHT, etc.
iii. Hearing Protection Requirements
a. Single protection: 84 –103 dB(A) or impact of 140
b. Double protection: 104 dB(A) and above
iv. Physical Heat Exposure Limit
v. Dehydration–no water
vi. Heat Rash–impairs cooling
vii. Heat Cramps – warning sign
viii. Heat Exhaustion– going, going…
ix. Heat Stroke–Gone!
b. Engineering Casualties for the OOD
1. Remember:
i. EOP = what we’re doing
ii. EOCC = how to fix problems
2. Immediate and controlling actions must be memorized
3. Families
i. Engine (speed limiting, can result in DIW)
ii. Shafting (speed/propulsion limiting)
iii. CRP (possivelmente limitando a propulsão)
iv. Electric (can result in DIW)
v. Integrated (can result in DIW)
4. CCS WILL TAKE THROTTLE CONTROL
5. Look at slides for actual casualties
6. Know how you will be affected if a piece of equipment gets taken away
7. Role of OOD?
I. Maintain navigational picture
ii. Constant communications
iii. Immediate and controlling actions
8. Max Plant = Configuration of Equipment
Restricted Maneuvering = Mindset to Ensure the Safety of the Ship
c. Mechanical Fundamentals
greater than 3/8 inch
2. Tubing = less than 3/8"
3. 3 Types
i. High Pressure / Temperature
ii. Low Temperature
iii. Sea Water
4. Note hand wheel and valve colors!!
5. Check for leaks / condensation on horizontal pipes! (water would drip down)
vertical pipes anyways)
6. Most common valve? Globe valve
i. Straight flow
ii. Angle flow
iii. Cross flow
7. Gate valve (DO NOT THROTTLE)
i. Rising stem
ii. Non-Rising stem
8. Ball valve
9. Butterfly valve
i. Used in low pressure, low temperature systems
ii. Cheap, but fail often (don’t trust the butterflies)
Needle valve
i. Used for gauges, very small
11. Check valve (DO NOT USE FOR ISOLATION)
i. Lift-check
ii. Swing-check
iii. Ball check
12. Stop – Check valve
i. Are not check valves
ii. Also stop lift check valve
iii. Used for drainage, discharge
13. Also: pressure reducing valves, sentinel valves
d. Pumps
1. Utilize an external force to push a fluid.
2. Factors in what kind of pump we use
i. Pressure head
ii. Velocity head
iii. Elevation Head
3. Cavitation
i. Creation of little air bubbles at the eye of the impeller
ii. Often caused by leak (wrap with saran wrap!)
iii. Can be very loud and damaging
4. Classification
i. Positive displacement
a. Constant flow
b. Requires relief valve
c. Viscous fluids
ii. Non-Positive displacement
a. Variable flow
b. Non-viscous fluids
c. Not necessarily self-priming
d. Vent and recirculation requirements
e. Electrical Fundamentals
1. NSTM 300
Fundamental to nearly every function of the ship
i. Voltage (V)
ii. Current (I)
iii. Resistance (Ω)
3. Made by a generator –prime mover creates electromagnetic induction
4. Three types of power
i. Shower power
ii. Ship’s power
iii. Casualty power
5. Ship ’s power distribution
i. SSDG to
ii. Switchboard to
iii. Load Center to
iv. Distribution panels to
v. Power panels to
vi. Transformers to
vii. Fuse boxes to
viii. Loads
Load shedding takes the load off so we aren't taking more than we are generating.
7. Create 60Hz to move the ship, but many systems need 400 Hz to fight the ship
8. Electrical Safety - electrocution can happen to ANYONE
9. Ship = double hot, ungrounded system
10. Always current leakage due to
i. Insulation breakdown
ii. Poor design / improper installation
iii. Inherent capacitance to ground
11. Do not use electrical gloves for other systems
12. Must:
i. Obey/enforce standards
ii. Report unsafe material/equipment
iii. Do not use electrical gloves for other systems.
f. Power Transmission Fundamentals
1. NSTM 241, 243
2. Engine MRG Shaft Propeller
3. MRG Characteristics
i. Steam and Gas Turbine
a. Dual Input
b. Double Reduction
c. Double Helical
d. Locked Train
e. Articulated
ii. LSD / LPD
a. Dual Input
b. Single Reduction
c. Double Helical
d. Locked Train
e. Articulated
4. Pinions drive, gears are driven
5. Articulated means we use a Quil Shaft to compress the length needed WITHIN
MRG. Two portions connected by flex coupling.
6. Two pumps on MRG
i. Attached to L/O pump
ii. Attached Hydraulic Pump (not available for fixed pitch ships)
iii. Oil must be hot enough to flow but cool enough to not break down (90
to 120 degrees)
7. Prairie Air –mask noise from propellers
8. Shaft Bearings
i. MRG
ii. Main Thrust
iii. Line (Spring) Bearings
iv. Stern Tube Bearing
v. Strut Bearing
vi. Hub
vii. Prop
9. Two types of props
i. Fixed pitch
ii. Controllable pitch
g. Gas Turbine Fundamentals
1. NSTM 234
2. Based on Brayton Cycle
i. Intake
ii. Compression
iii. Combustion
iv. Expansion of Power
v. Exhaust
3. Pieces
i. Blades / Vanes
ii. Rotor
iii. Stator
4. GTM = GTE + Housing = Overall Module
Use 23699 synthetic oil in closed system for GTE
6. 2 Major Sections
i. Gas Generator
ii. Power Turbine
Basic a jet but self sustaining (pulls its own air)
8. Gas Generator Components
i. Compressor
a. Provide Compressed Air 16 Stages
b. 1 set of 1GVs (inlet guide vanes)
c. 6 sets of variable stator vanes (VSVs)
10 sets of fixed stator vanes
e. Axial flow / HP ratio
f. Provides air for cooling and sump seal pressurization
g. Engine Bleed Air
i. 8thL/O sump pressurization
ii. 9thPT cooling
iii. 13th2andstage HP turbine nozzle cooling
iv. 16thcustomer air (SPAM)
1. Start Air
Prairie Air
3. Anti-Icing Air
4. Air Mask
ii. Combustor
a. Cowl assembly (splits airflow into 2 paths)
b. Inner / outer liner
c. Dome assembly
d. Ignition Turbine
i. 2 Ignitors for 30 nozzles
ii. Laminar flow with centered flow
iii. High Pressure Turbine
a. 2 stages
b. Hot expanding gases drive compressor with accessory drive
c. Cooled with compressor bleed air
iv. Accessory Drive System
a. Transmit power between gas turbine and gear box
b. Inlet gear box (transfer torque)
c. Radial Drive Shaft
d. Transfer Gear Box
e. Accessory Gear Box
Fuel oil pump
ii. Lube oil supply and scavenge pump
iii. Air/oil separator
iv. Pneumatic starter
v. Speed pick up
9. 6 stage axial flow power turbine (different from HP turbine)
10. High speed flexible coupling
i. Transmit torque
ii. Allows axial and radial deflections
11. Turbine mid-frame = aerodynamic coupling (54)
12. Vibration Detection
i. Accelerators at GG and PT sections
ii. Want no vibration
13. Engine Fuel System
i. Consists of:
a. Fuel pump
b. Fuel filter
c. Main fuel control
d. Fuel shutdown valves
e. Fuel manifold
f. Fuel nozzles
ii. GTM Air Intake
a. Know diagrams
b. Components: anti-icing protection, duct silencing, etc.
iii. LOSCA = Lube Oil Storage and Conditioning Assembly
iv. Checks–Internal and External Water wash = Soap is very corrosive
v. Auto shutdowns:
a. Overspeed (never allowed)
b. High turbine inlet temperature
c. High vibrations
d. Low lube oil pressure
h. Diesel Fundamentals
Compression ignition is key
No spark plug to ignite fuel
3. 4 Cycle/Stroke (U.S. Navy Ships)
i. Intake
ii. Fuel Injection / Compression
iii. Power
iv. Exhaustion
4. 2 Cycle/Stroke (Most Outboard Engines)
i. Intake/Fuel Injection/Compression
ii. Power/Exhaustion
F-76 = Standard Diesel Fuel, Marine
6. 23699 = most common lube oil
7. Liquid cooled engine (jacket water)
i. Steam Fundamentals
1. Generation
i. 650-700 psi
ii. Nuclear radiation or (fire) boilers for heating
iii. Boils water into steam
iv. Economizer = improved efficiency for the whole process
2. Expansion
i. Direct speed to do work
3. Condensation
i. Transmitted power from stream
ii. Now want to make it water to reuse it
4. Feed
i. Deaerating Feed Tanking–remove dissolved gases and hold water
ii. Know the parts, but know the system/steps more importantly
j. Fuel Oil
1. NSTM 541
2. As an OOD, make sure both stations are rigged on the side you are refueling.
from, regardless of which station you’re using
3. Fuel Oil Fill (FOF) 5 = main valve for storage side
4. F/O Transfer (all on our ship)
5. Transfer pump heater purifier
6. Heater makes fuel more viscous, easier flow, easier to remove sediment
7. Raise fuel temperature from 65 degrees to 135 degrees
8. Service side, see diagram on slide 15
9. Head tanks
I. 30 minutes for generator = start when
5 min for F/O = smooth stop
10. Pump logics – if it hits 33 GPM for 2 seconds, then continues to drop – will shut
down (thinks there is a leak)
11. 35 GPM = slow valve, 85 GPM = high valve
12. Tests
i. Min flashpoint = 140 degrees F
ii. Color = based off of scale
iii. clear (absence of sediment) and bright (absence of water)
iv. Density = weight of volume of fuel versus weight of volume of water at
60 degrees
v. Viscosity = can't test, but can describe
13. See fuel selection guide
14. Final test at station during UNREP
15. Bottom sediment and water test (not just a fuel test)
i. 0.1% from Navy
ii. 0.05% from NON-DOD/NATO source
iii. Combined water and sediment
16. NEURS = Navy Energy Usage Reporting System
k. Lube Oil
NSTM 262
2. Only at FWD refueling stations 3&4
3. Have enough to refuel CRP and MRG sumps in emergency
4. Fill transfer and purification - store, transfer, purify and preheat lube oil for th
MRG and CRP system
5. Purifier = 500 GPH at 160 degrees
6. 23699 cooled by 2190, 2190 cooled by seawater
7. MRG LOSP
i. High speed = 700 GPM @ 60 psig
ii. Low speed = 250 GPM @ 60 psig
iii. Much higher than F/O
8. Logics – pump more L/O in at any cost
9. Danger: leak could drain sump
10. Storage tanks purifiers sump service
11. Testing requirements equipment with online purification (think main
engine, MRG
12. Non-purifiable sumps for 'everything else'
Less strict of a standard
14. Know:
i. Parts of the L/O system
ii. Logics
iii. Tests (can’t do BS&W on non-purifiable)
iv. 2 types: purifiable and non-purifiable
15. Main oil? 2190 TEP
l.Steering
1.NSTM 562
2. Rudder angle inaccuracy allowed up to 2 degrees
3. Max safe = 35 degrees
4. Path
i. Helm
ii. Differential Control Unit
iii. Motor
iv. Pump
v. Ram Assembly
vi. Follow Up Shaft (says what you’re really doing)
5. Modes
i. Autopilot
ii. Non follow-up
iii. Hand Electric
6. Use EOCC
7. Swing Checks –completed 24 hours before getting underway, performing special
evolutions, setting RMD
8. Safeties?
i. Copper crushes at 36 degrees
ii. Steel crushes at 38 degrees
iii. If these happen, you have broken the system
9. If there is a casualty, CALL IT AWAY!
10. Auto Shutdown
i. Low L/O
ii. High Temp
iii. High Vibe
iv. Overspeed
11. For the exam, know the parts
m. HP Air
1. NSTM 551
2. Nominal operating pressure above 1000 psig
3.2 Basic Methods
i. Positive displacement–used in HPAC
ii. Dynamic
4. Automatic shutdown at 3,000 psig
5. Note HP Air uses
6. Does it have its own sump –non-purifiable system
7. Slide 35 is a lie –go off 23
n. LP Air
1. Approximately 150 psig
Anything above 150 psi? Rather step down HP Air
3. Note LP Air uses
4. Pneumatic air valve – when broken, releases air
5. Note modes of operation
6. Two separate air mains
i. Control air
ii. Ship service air
7. Priority Valve – under 100 psi, priority valve shut, air only going to vital
functions
o. Potable Water
1. NSTM 531 volumes 1 and 3, 533
Heat to 170 degrees
i. Kills bacteria, but only fresh water
ii. Needs chlorine to be potable water
3. Distillation
i. Sea water into steam
ii. Remove brine
iii. Can be high capacity, but uses LOTS of energy
4. Flash Type –use auxiliary steam
5. Submerged Tube –use engine jacket water
6. Maintenance required to prevent scaling (minerals in H2O) and dumping
salinity
7. Reverse osmosis
i. High capacity
ii. Easy maintenance
iii. Primary freshwater source for ships
8. Water forced through membrane
9. Components
i. Duplex strainer
ii. Centrifugal separator
iii. Heater (if necessary)
iv. Cartridge filters
v. Activated carbon filter
10. 2 Primary Treatment Systems –bromination and chlorination
11. Testing requirements
i. Medical BEFORE potable water taken on
ii. Engineering AFTER bromination/chlorination
p. Refrigeration
Transfer heat from space being refrigerated to colder space
2. 'Based on' Rankine cycle
3. Evaporate pass condense store in receiver evaporate
Note page/slide 30
5. Note shipboard uses
6. Standard refrigerants used = R-12 or R-134a
7. Focus on the cycle
i. Know the main refrigerants
ii. Know when refrigerant is liquid/gas/high pressure/low pressure

8. Safety! Low boiling point = 32 degrees


Tag Out
#1 Reason to Tag Out = safety of personnel and equipment
2.Tag out User ’s Manual is part of Joint Fleet Maintenance Manual
It's a program - you can fail it during an assessment.
i. TUM
ii. Tag-Out Log
iii. Authorizing Officer (DIVO = responsible for people’s lives)
iv. Audit
4. 5 Portions of the Log
i. TUM (now on version 6)
ii. Index (list of all tag outs)
iii. Active Tag-out Record Sheet (TORS)
iv. Instrument Log (for calibrating gauges)
v. Cleared TORS / Index sheet(s)
5. Keep cleared TORS for 13 weeks (periodicity for historical spot check)
6. Danger = prohibits operation
Caution provides special instruction
8. Out of Calibration Sticker (orange) = small inconsistency EVERY TIME (e.g. that
thermometer is ALWAYS 1 degree high)
9. Out of Commission Sticker (red) = does not correctly indicate due to defect,
corrosion, etc.
10. Note: Double Valve Protection Slides
I. 7 Conditions
a. High Temperature (greater than 200 degrees)
b. Oil (flash point less than 200 degrees)
c. Penetration below waterline
d. High Pressure (greater than 1000 psi)
e. Oxygen Systems
f. Pipe greater than ½ inch
g. HazMat
ii. If you can’t get double protection for those situations NOTIFY the CO.
iii. Also, whenever we lose firefighting ability, defense ability, propulsion
underway.
r. DC Organization and Administration
1. NSTM 070, 077, 079, 470, 555
s. Communications and Symbology
Sound powered phones
i. 2JZ, 4JZ, 1JV
ii. X40J
2. Don ’t forget message blanks
t. Compartmentalization and Watertight Integrity
1. Note letter designations for compartments
Trim = difference between forward and aft drafts
3. Pitch = up and down motion from oceans/seas
List = inclination of a vessel to one side
Heel = temporary inclination due to motion (generally)
6. Sagging = compression at weatherdeck, tension at keel (more pressure at ends)
7. Hogging = compression at keel, tension at weatherdeck (more pressure in
middle
u. Firemain and Drainage Systems
1. Note installed educator activation
2. Review loops
v. 3M Spotcheck Program
1. References know them (especially assessment reference)
2. 3M = simple and standard means for planning, scheduling, controlling and
performing maintenance on all shipboard systems and equipment
3. 3 types of schedules
i. Cycle–long range
ii. Quarterly–everything outside the week
iii. Weekly worklist, look every day
4. PMS = MINIMUM required maintenance to keep within specs
5. Cycle = long range
Schedules should account for when you ’re underway
i. Try to double dip
ii. Also, schedule around yard periods, training events, etc.
7. MIP = Maintenance action for one piece of equipment
8. MRC = Detailed instructions on how to perform the maintenance
9. EGL = when you have two or more identical items (can only have 8 hours of
maintenance on them
w. Zone Inspection
SORM (REQUIRES zone inspections!)
2. Important way to judge self sustainability
3. Know NSTM 505 (piping) – “The color of piping and handwheels”
4. Follow up! Inspect what you expect!
x. PPE
1. Be sure to check on your equipment! Don ’t get caught with things like gloves,
flash hoods, etc.
2. Review parts of PPE and parts of SCBA
3. High end PSI for SCBA = 4500
y. Fixed DC Systems
1. NSTM 079
2. Know classes of fire (handy slide #6)
3. Water mist –cools air AND extinguishes fire while using significantly less water
per minute
Use fresh water in sprinklers so that magazines don ’t get salt all over them.
5. Gaylord Hood / APC –remote operation
i. APC does the actual firefighting (suffocates)
ii. AFFF = 94% water, 6% AFFF concentrate
iii. Red and green piping
iv. Major installed rooms–CO2 in paint locker, AFFF in MMR, etc.
6. Stability
NSTM 079
ii. permanent
iii. Heel = temporary caused by outside forces
iv. Reference points
a. Metacenter
b. Gravity
c. Buoyancy
d. Hull
v. Buoyance = force equal to weight of displaced fluid
vi. G moves TOWARD weight addition and AWAY from weight removal
vii. Metacenter is based on ship design (assigned)
eight Initial stability–if I move this ship in a flat sea, how long will it take to
right itself
ix. Stability always reduces when G is high or off centerline
x. Note stability curve and danger cable (slides 28 and 29)
xi. Understand:
a. K
b. M
c. B
d. G
xii. Know free surface effect
thirteen.Review righting arm / moment area
CBR-N
Chemical Warfare
i. Processed, man-made substances (all forms)
ii. Produce casualties without destroying buildings
iii. 2 types
a. Physiochemicals
b. Psychochemicals
Biological Warfare
i. Natural substances
ii. Readily produced and easy to deliver
iii. 2 types
a. Infectious Agents (bacteria, viruses, rickettsia, fungi, etc.)
b. Toxins (not live organisms, but interferes with cell or tissue)
function
i. Cytotoxins (attack cells)
ii. Hemolytic cytotoxins (attack blood cells)
iii. Necrogenic cytotoxins (kill cells)
iv. Enterotoxins (attack digestive system)
v. Dermatoxins (attack skin)
vi. Neurotoxins (attack central nervous system)
3. Radiological Warfare
i. Deliberate radiation poisoning
ii. Types of burst
a. Exo-atmospheric burst (above 100,000 feet, destroy
communications via EMP
b. Air burst (100,000-10,000 feet, produce air blast, EMP, thermal
wave, etc.)
c. Surface burst (shock produces waves/underwater shock,
radiation threat
d. Sub-surface burst (below water-line, can create tidal waves)
iii. Dirty bomb= attach infectious / radiological material to conventional
bomb
iv. 4 Primary Forms
a. Alpha particles
b. Beta particles
c. Gamma radiation
d. Neutron radiation
v. Distance, shielding and transfer = best methods to minimize exposure
4. PPE
i. Mission Oriented Protective Posture (MOPP)
a. Enhance the survivability of a ship ’s crew
b. Levels
i. Zero (everyday ops, ensure personnel have PPE)
One (suspected: inventory/inspect equipment/train)
iii. Two (possible: masks carried on person, test/preps
equipment)
iv. Three (probable: set GQ, limit weather deck, bring
inside skin of the ship
v. Four (imminent: wear masks, no eating/drinking, activate
CMWDS continually
ii. Gear
a. MCU-2/P Protective Mask (most important piece of
equipment!)
b. Advanced Chemical Protective Garment (added barrier over
uniform to go outside)
c. Gloves and boots in addition to ACPG
5. Collective Protection System
i. 2 Protective zones
a. Total protection
b. Limited protection
ii. Found on DDG, LHD, LSD, LHA, LCS
iii. Integral to HVAC–create boundary to lock in and decon air
iv. 3 levels of CPS protection
v. Deep shelters v. ready shelters (both protect against nuclear attack)
6. Detection and Monitoring
i. Personal dosimeters issued to monitor radiation levels
ii. Detector types (shipboard)
a. Improved Point Detection System
i. Takes 3 minutes to determine attack
b. Joint Biological Point Detection System
i. Detects bio agents in less than 1 minute
ii. IDs in less than 15
c. AN/PDR-65
i. Detects/measures gamma radiation
ii. Located on bridge in CCS
7. Decontamination
i. Must be done quickly and effectively
ii. 2 types of stations
a. CPS stations
b. Conventional stations
iii. All protective clothing (except mask) is removed
iv. Scrub down hard with extremely cold water
v. Shipboard decon
a. Limited operational decon (determined by CO)
b. Operationally complete decon (reduce MOPP level)
c. Chemically complete decon (remove all contaminants)
vi. CMWDS = 90% effective against radiation, 95% effective against
chemicals / biological agents
vii. Treat wounds and limit exposure
aa. Gas Free Engineering
1. KNOW HAZARDOUS MATERIALS TERMS
i. PEL = Permissible Exposure Limit
ii. Oxygen Deficient = less than 19.5% oxygen, 20.9% is normal, above 22%
is an explosion hazard
iii. Lower Explosive Limit = smallest concentration of a particular gas or
vapor that will burn in air
iv. Gas Free = vapors below 10% of LEL
v. Upper Explosive Limit
vi. Toxic
Four Gas Analyzer
i. Used to determine if LEL is met
a. Oxygen
b. Carbon monoxide
c. Carbon dioxide
d. Hydrogen sulfide
3. Draeger Universal Multi Use Gas Detector
i. Determine amount of toxic vapor
ii. Use different tubes accordingly
4. Six Gas Multigas Detector
i. 5 sensor ports
ii. 6 detection channels
5. Immediately Dangerous to Life and Health (IDLH)
i. CO permission required before entering
ii. Air respirator required
6. Increased Levels of Oxygen
7. Common Chemicals
i. Acetylene (lighter than air)
ii. Ammonia (extreme irritant)
iii. Carbon Monoxide (lighter than air)
iv. Carbon Dioxide (non-explosive, heavier than air)
v. R-134a / R-12 (non-explosive, heavier than air)
vi. Fuel Vapors (non-explosive, heavier than air)
vii. Hydrogen (explosive, lighter than air)
viii. Hydrogen Sulfide (highly explosive)
ix. Methane (flammable, lighter than air)
x. Oxygen (19.5% = IDLH, 7% = death)
elevenHalon (Lethal byproducts = hydrogen cyanide, hydrogen fluoride)
xii. Nitrogen Dioxide
8. Safety Precautions
i. All closed spaces considered unsafe till cleared
ii. Personnel must wear PPE
iii. must do all initial tests, certifications
iv. require inspections, uphold standards
v. GFEA = often DCC, can stand in if GFE away
9. Hot Work
Class 1 = scattered sparks / high energy
ii. Class 2 = localized sparks / less energy
Must use PPE / have portable extinguisher within reach
iv. Must have watch 30 minutes after cooling
10. Clearance Levels = 4
i. Safe / not safe for personnel
ii. Safe / not safe for hot work
11. Types of Ventilation
i. General ventilation
ii. Local exhaust
iii. Dilution
bb. DC Electrical
NSTM 320
2. Casualty Power
i. Not for normal operations
ii. Only for staying afloat
a. External and internal communications
b. Fire pumps
c. 450 V load centers
d. CIWS/NSSM
e. Lighting
f. Vital Propulsion and Auxiliaries
g. DC Equipment
h. AFFF Station
i. Steering Gear
3. Basic Components
i. Portable cables
ii. Bulkhead terminals
iii. Risers
iv. Riser terminals
v. Switchboard terminals
vi. Casualty power circuit breakers
4. Phase ID
i. A Phase = 1 ring
ii. B Phase = 2 rings
iii. C Phase = 3 rings
5. Must wear proper PPE
i. 7500 volt rubber gloves
ii. Rubber boots / mat
iii. No metal on your person
6. Connect cables LOAD TO SOURCE!
This needs to happen quickly, but not a long term solution.
8. Securing
i. gniggir fo esrever
ii. De-energize, disconnect
Safety is paramount
i. All NSTM 300 safety requirements apply
ii. Everyone must be trained and qualified
cc. Review
1. Study EOSS (parts, requirements, EUG, EOP, etc.)
2. Tag Out (CO permission items, colors, etc.)
3. NAVOSH (programs, requirements, levels, etc.)
4. Propulsion systems and their parts (GG, PT, condenser)
5. DC (shoring, installed and portable equipment, anything from the DC Day)
6. HP/LP air, associated pressures, how we make it
7. LO and FO systems (purifiable and non-purifiable sumps, tests, components,
etc.)
8. EDORM and required personnel
9. MRG (uses 2190, defining characteristics, etc)
10. GFE (numbers, terms, etc.)
11. Modes of steering, associated parts
12. Valves
13. Firefighting classes and associated agents, installed systems
14. Where does the engine work for me, where does it work for itself?
15. Know base numbers for engines
16. Look up cooling medium for LO system (sea water)
17. Stability flooding requirements (transverse bulkheads)
18. For Diesel / Gas-Turbine/ Steam if you know the parts of the engine, you will
have an idea of how the process works
19. Know oil tests
i. Clear and bright (H2O and sediment)
ii. Flash point (Quality)
VI. ATFP
a. Subject Communication Skills
We must interact with people
2. Not supposed to limit flow, must control flow
3. Non-verbal communications
i. Personal
3 feet in front, 5 feet in back, 1.5 feet to the sides
ii. 18 inches
iii. 6ft
iv. Public = 18ft
v. 4ft (time to react to manual combat)
4. Understand the effect of a person ’s upbringing, environmental differences,
cultural differences, etc.
5. Stages of conflict
i. Anxiety
ii. Verbal aggression
iii. Physical aggression
6. 5 Levels of Listening
i. Ignoring
ii. Pretending to Listen
iii. Selective Listening (only some words)
iv. Attentive Listening (words, not emotions)
v. Empathetic Listening (words and emotions)
a. Active/reflective listening
b. Rewording the content
c. Reflecting feelings
d. Reword the content to convey emotion.
You can ’t let yourself slip from outside forces
8. Remember to identify yourself –implies authority
9. Fear = automatic reaction to a perceived threat, may lead to panic
10. Defense verbal communications: SHORT, CLEAR, CONCISE AND LOUD
11. Cornering: 3 options (mental or physical)
i. Resist
ii. Submit
iii. Flee
12. Mental conditioning – train and prepare the mind and body to respond
appropriately and automatically
b. Use of Deadly Force
1. Deadly Force –force that a person uses causing, or that a person knows or
should know would create a substantial risk of causing death or serious bodily harm
2. Serious Bodily Harm –Does not include black eyes, bloody nose, or minor
injuries, but does include fractured or dislocated bones, deep cuts, torn limbs of
the body, serious damage to the internal organs and other life-threatening injuries
3. Know stages of mental awareness
i. White
ii. Yellow (stay here)
iii. Orange
iv. Red
v. Black
Deadly Force = LAST RESORT!
i. 12 gauge shotgun
ii. M9 pistol
iii. M16 rifle
5. Six Levels
i. Presence
ii. Verbal Commands
iii. Soft Control
iv. Hard Control
v. Non-Lethal Force
vi. Deadly Force
6. Only fire with regard for the safety of innocent bystanders
7. Triangle
i. Capability
ii. Opportunity
iii. Intent
8. Our goal is to DE-ESCALATE the situation
9. Review the fucking OODA loop.
c. Self Defense Skills
1. Target Areas
i. Red = highest level of trauma
ii. Yellow = moderate to serious level of trauma
iii. Green = minimum level of trauma
2.4 M's
I. Mind
ii. Mass
iii. Movement
iv. Muscle
3. Make sure feet are planted –FOUNDATION
4. Six hinges
i. Shoulders
ii. Elbows
iii. Wrists
5. Don ’t aim for the head – recommend the upper torso
d. Intro to Terrorism
Terrorism = calculated use of unlawful violence or threat of unlawful violence to
inculcate fear and intended to coerce, or intimidate governments or societies, in the
pursuit of goals that are generally political, religious or ideological.
2. Structure
i. Operational cells
ii. Intelligence cells
iii. Auxiliary cells
3. Objectives
i. Free prisoners
ii. Satisfy vengeance
iii. Get publicity
4. Phases of a Terrorist Operation
i. Broad target selection
ii. Intelligence and surveillance
iii. Specific target selection
iv. Pre-attack surveillance and planning
v. Attack rehearsal
vi. Actions on the objective
vii. Escape and exploitation
e. Warning Shots
Only over the water to establish intent
2. Not the only method of deterrence
i. Presence
ii. Buoys
iii. Warning signs
iv. Radio Hails
v. Bull Horn
vi. Security Boat Intercept
vii. Siren/Ship’s Whistle
eight Spotlights
ix. Signal Flares
x. Warning Shots
3. Zones
i. Threat Zone
ii. Warning Zone
iii. Assessment Zone
4. Make sure area is free of innocent bystanders
5. Senior member of ATFP hierarchy will call for warning shots
6. Be sure to lead the target
f. Search and Seizure
1. Definitions
i. Search = a quest for incriminating evidence (such as contraband)
ii. Contraband = material, the possession of which is inherently unlawful
iii. Seizure = taking possession of a person or item of evidence (separate
and distinct from the search
iv. Inspection = exam conducted as a non-punitive measure on an entire
group
2. Qualifications for a search
i. Quest for evidence
ii. Conducted by a government agent
iii. Reasonable expectation of privacy
3. Bottom line – do it right, don ’t risk invalidating evidence
g. Personnel Inspection
ECP
i. Arrange a covert code with your cover sentry
ii.Establish reactionary zone
iii.Monitor eyes, expressions, etc.
iv. Position yourself in a triangular location
2. Initialcontact
i.Make eye contact
ii.Signal person to halt
iii.Greet pedestrian; inform them that an inspection is being conducted
iv. Direct the person to the identification point
v. Ask them if they have anything that could hurt you or your
watchstanders
3. Methods
i. Squeeze Search
ii. Wand
4. Vehicle Inspections
i. An indicator is an item that may signal a threat
a. Occurrence
b. Condition
c. Situation
ii. Question types
a. Relaxant questions
b. Control questions
c. Symptomatic questions
d. Neutral questions
iii. Driver opens all compartments, then is moved away
iv. Look for anything suspicious
v. Process
a. External
i. Trunk
ii. Hood
iii. Underside
b. Internal
i.Driver ’s side
ii. Passenger side
iii. Back seats
5. Tactics and Techniques
I. Remember your three zones of layered defense
ii. Coordinate with local authorities
iii. Consider environmental conditions
a. Swimmers will be affected by current
iv. Use small boats!
a. Help determine hostile intent
h. Watchstanding
Sentry – a sentinel or lookout (constant alertness)
2. Post – physical location for sentry
3. Remember FPCON
i. Normal
ii. Alpha
iii. Bravo
iv. Charlie
v. Delta
4. Defense in Depth
i. Similar to Detect to Engage
ii. No single point of failure
iii. Must get through multiple barriers to get onboard
iv. Also–THREE ZONES, AGAIN
5. Check with CO about their views on / definitions of hostile intent or hostile act
6. Guard mount = meeting of the guards
Should have multiple ways to communicate
8. If you suspect surveillance – do not confront, report!
9. Always have an inherent right to self-defense
10. Deadly force is only justified in extreme situations / when all other (lesser) means have been exhausted.
exhausted
IED
1. Big caution = HERO
2. Tactical IED = small, used against individuals
3. Strategic IED = big, used to gain attention
If you find something, don ’t touch it.
5.5 W's
i. What is it?
Where is it?
iii. When?
iv. Why is it?
v. Whether?
6. Immediate actions?
i. Report
ii. Detain suspects
iii. Clear area and protect yourself
iv. Maintain situational awareness
v. Be prepared to assist EOD
j. ATTWO
1. Role = employ command assets to defend against terrorist attacks in port
Reports to CDO (i.e. CO representative)
3. Communicate with OOD and Chief of Guard (they work for you)
4. Hail on channel 13
5. Threat Level = how conducive is the environment to supporting terrorism?
i. High–anti-U.S. terrorist operations active
ii. Significant–limited operational capability
iii. Moderate–terrorists present, but not active
iv. Low–no group detected
6. Threat levels are a warning, won ’t actually tell us when things happen
k. Study guidelines
Government policies
2. Zones
i. How to build them
ii. What are they based on?
iii. Rules?
3. Legalities (broad topics)
4. Three testable PowerPoint presentations for the test
i. Search Inspection Fundamentals
ii. Tactics and Techniques
iii. ATTWO
5. Practical is based on everything
6. Definitions
i. Search
ii. Seizure
iii. Inspection
7. Who reports to whom?
8. Who has what job?
9. Overall mindsets?
10. Documentations?

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