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Rule of Rose Walkthrough | PDF | Door
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Rule of Rose Walkthrough

1) The document provides detailed instructions for playing and completing various stages of the game The Little Princess, including where to find items, defeat enemies, and solve puzzles. 2) Players must carefully follow the tips to navigate through the scenarios, converse with characters, and unlock new areas. 3) Completing the listed tasks will lead the player to face bosses and uncover the mysteries behind the story.
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0% found this document useful (0 votes)
380 views5 pages

Rule of Rose Walkthrough

1) The document provides detailed instructions for playing and completing various stages of the game The Little Princess, including where to find items, defeat enemies, and solve puzzles. 2) Players must carefully follow the tips to navigate through the scenarios, converse with characters, and unlock new areas. 3) Completing the listed tasks will lead the player to face bosses and uncover the mysteries behind the story.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Before playing:

Brown
Whenever you want your dog to sniff out an object, go to the menu and select the Find option. When
return to the game, press Triangle for Brown to startsearch.
- He can help you in some battles against common enemies and masters.- If he is knocked out and not
get up, don't worry: it will return to normal after the next loading.
Loading items
Whenever you need space, discard an item you used in the previous phase. Weapons too.
they can be strategically discarded. Take only one or two with you. Don't worry, as
When discarded, the items go to the trash can and you can pick them up later.
Exploring the phases
Besides the path you find in the walkthrough, you can explore any area of the game in search of
of items, such as energy or secret objects and weapons. See a list of some of them at the end of the article.

March, 1930 - The Little Princess

Keep going and take the fork to the right as well. Grab the Boarding Pass and the Dog Collar. Save the
game if you want. Go back the way you came and, when you see the boy, go to the left side this time. After that
seeing the two children in the yard, go to the left of the gate until you reach the door of thefunds.Nocrack
next to the door, use the Boarding Pass. Enter and go near the front gate and enter through the main door
from the mansion. After seeing the boy go up the stairs, enter through the first door on the right and save your
progress. Go out and enter the second door, also on the right. Inside, go through the other door to
arrive at the Headmaster’s Room. Explore the Closet if you want. You must go through the door that leads to a
corridor. Ahead, at the end of it, there is a door that leads you to another corridor. Continue to the stairs and
go up to the next floor. Enter the door on the right, which is the only one that can be opened. Continue to the door at
At the end of the corridor, enter the door in front. Upon reaching the Filth Room, examine the Creepy.
Doll, take the picture and save your progress. Come back and, after seeing the boy, follow him. When you reach the altar,
Use the Storybook/Diary. Go back to the previous area and take the map off the table. Returning, go down the entire
Climb the stairs and enter through the door next to the window to reach the garden. Examine the grave and watch the video.

April, 1930 - The Unlucky Clover Field

Move the left analog stick for a while to start a dialogue. Respond.
just Yes when asked. After getting rid of the restraints, search the crack in the wall. There is a
container in one of the corners of the room. It serves to store items. It works like the chest of
Resident Evil. Examine the bucket so that it sits on the broom. When you are about to leave, you will be able to save.
your progress. You are in Sector 8 Cargo Bay. Enter through the door on the left side of the lobby,
arriving at Sector 8 Stairway. Go up the stairs and reach the First Class Guest Sector. Follow the path
to the right and examine the large window automatically. Turn back and go down the front corridor, and the game
it will indicate the door. After examining it, follow the hallway that the children ran down. Examine the
first door on the left and enter through the door on the right. Inside, talk to the girl and the old man. Try
examine the drawer and go through the next door. In the Sick Room, examine the pictures and pass through the next one
door. Go down the hallway in front and pass through the first door on the right.
In the Dressing Room, save your progress and return to the hallway. Go back, descend the stairs and, in Sector 8
Cargo Bay, follow the child and go through the door to reach the turbine room. Going straight down the hallway, enter.
at the front door to reach Sector 10 Crew Cabin. In front, enter the room on the right, where is the
little red-haired girl, and follow the path the child ran. Go through the door to reach Sector 11
Maintenance Passage. Go to the second door on the left and enter. Talk to the boy and examine the
newspaper. Go through the next door and talk to the old woman. Enter the first door on the left, next to the
staircase. Look in the mirror and go out. Enter through the door and talk to the boy a few times. Look in the mirror
from this place and leave. This time, go up the stairs and talk to the crying girl. Take the Dessert.
Fork, a Green Butterfly and a Copper Leaf. Your goal now is to return to the Sector 8 Cargo Bay and
face the first enemy. Equip yourself with the fork before arriving.
There, spot the enemy, hold R1 to prepare for the attack and continuously press X to hit him.
Climb the stairs via Sector 8 Stairway and go to the door in the hallway ahead. Examine it and choose the
fourth option to put the butterfly you caught in the box. After seeing the girls running, come back
and take the key from the carpet. Go back to the stairs and find the man in the brown suit, who will give you
O Clover Field. Go down and return to the Sector 8 Cargo Bay and follow the boy in the hallway. Find the
switch and press the button. This will cause the scissors that cut your ties at the beginning of the phase
Go down. Take it. You can store some objects in the tin, like the photo and the Little Princess. Save your
progress and return to the Sector 9 Turbine Area, where you will free the dog using the scissors.
Put the leash on him. Use Square to keep him still, Circle for him to follow.
Triangle for him to sniff.
Go to the 3rd Passenger Corridor, after the Sector 10 Crew Cabin and watch the video. Take the hat from
Martha uses the One-Leaf Key on the door with the single leaf clover, on the upper floor. In the 2nd Passenger
Adjust the Copper Leaf to Find and press Triangle near the boy for the dog to indicate to you.
the key on the ground. It is behind the boy. Take the Two-Leaf Key. Go back to the previous room and use the key
at the door with the two-leaf clover. Now, in the 1st Passenger Corridor, enter the Cafeteria, right in front.
Take the Paring Knife and save your progress as well. Go in and enter Room 9, at the end of the hall.
Select the old woman's hat in the Find option and press Triangle for Brown to sniff. He will indicate the Dirty.
Rag. Pick it up and leave the room. Come back, go down the stairs and continue until you reach Sector 11 Maintenance.
There, use the Dirty Rag for the dog to sniff the Three-Leaf Key. Pick it up and use it on the door with three.
trevos, in the Guest Room Hall. Passing by it, turn right and enter through the door with light spilling out.
cracks. Talk to the girl and leave. After the little girl leaves, go back into the room and take the
Butterfly Case. If you need to get rid of an item, opt for the scissors. Go out and ask Brown to sniff around.
using the Butterfly Case. After finding the butterflies, follow them.
After the video, be careful with the enemies. Dodge them, grab the Blue Butterfly next to the stairs and
quickly go down the stairs. Head to the First Class Guest Sector. The path is filled with enemies,
so be careful and keep dodging. They are infinite. When you arrive, watch another video and,
at the door, choose the fourth option and place the Blue Butterfly in the box to enter.

May, 1930 - Sir Peter

Pick up the letter from the ground and use the can to store some items. You can keep the fork, the knife, the
three clover keys, the Clover Field, the old lady's hat, and the Dirty Rag. Go out, turn left down the hallway
and enter the first door on the right. Take the Steel Pipe and leave. Ask Brown to sniff using the letter that
you just caught. Follow him until you reach an area with an elevator. After the little girl goes up,
use it to go up, choosing the Upper option. Upon exiting the elevator, use the stairs next to it. Then
In the video, go down the elevator by choosing the Middle option if you want to save your progress. Go back to the
walk down and go back to Sector 8 Cargo Bay. Enter through the metal gate and speak with the
girl. Take the lollipop.

He recharges his energy. Go out through the gate and get the item that hit you. Head to the corridor next door,
You saw a rabbit, follow it and enter the room at the beginning of the stage. Take Peter's Droppings and Sir Peter.
Note. Go out and keep following the rabbit. Be careful of the enemy. If you lose sight of the rabbit, leave.
the dog smells using Peter's Droppings. Along the way, pick up the map on the table at Backup Parts
Room. From now on, use it to guide you when you need to proceed to any mentioned area.
detonated by name. Head to the Sector 10 Crew Cabin. Grab the Kitchen Knife off the table and prepare-
to be surrounded by enemies. Escape from them by going to the Sector 11 Maintenance Passage. Take the
cookies on the floor. They also recharge your energy. Go ahead and enter the Smoking Room.
Destroy the enemies until the door unlocks. Move to the next corridor and defeat the enemy.
with the knife. Take it and enter the Men’s Lavatory. Open the second door from left to right and follow the
rabbit to the Middle Class Luggage. Examine the suitcase that moves and see that the rabbit will run away.
Follow him to Sector 7 Cargo Bay. Get ready to face the first master.

Master - The Teacher

Circle around the board and attack even when it is between the two of you. Try to surprise him from the
costas. Do not attack desperately. Be patient. After a few hits, he will be dead.
Take the Warm Bag and head to the First Class Guest Sector. Deliver the Warm Bag to the girl kneeling.
and follow her. You will have to choose between one of the three books on the altar. Each of them refers to the next
three phases of the walkthrough. Feel free to choose any of them.

July, 1930 - Bird Of Happiness


Leave the room and listen to the girls' conversation. After picking up the feather, ask Brown to sniff it.
and follow him. When you reach the hallway filled with feathers, climb the stairs and enter through the door with the clover.
from a leaf. Follow the path of the feathers until you enter the women's bathroom. Examine the third door of
left to right and see an animation. Go out and talk to the girls. Follow the hallway, turn
turn left at the intersection and left again, near the windows. Enter room number 26. Take
Sketch the land and examine the center box. Enter the code 834 and take the Torn Diet Chart. Use it to
Brown to sniff it and take it to the other half of the paper. You got the Diet Chart. Go back to room 26,
examine the central box again and type 124. Take the Sketch Piece. Ask Brown to sniff using-
He will take you to Room 15. Ask Brown to sniff out the Torn Sketch and follow him to the Family Sketch. Take the
three Scones. Return to room 26 and examine the central box again. Type 112 to take the
Let Brown sniff the News Article to get to Room 9. Talk to the tied-up child and
go back to room 26. Examine the central box again and type 275. Examine the box again and
watch the final video of this phase. After that, take the paper on the sofa.

August, 1930 - Mermaid Princess

Take the Shortbread and go out. In the hallway, visualize the girl in front of the door or the lights follow to the
stairway. After seeing the girls talking, talk to them and wait for them to leave. Take the Fish Scale.
Use it to sniff out Brown. After following him, take Candy in the Sector 8 Maintenance Passage.
Keep following Brown until you find the Fish Head and the Meat Cleaver. Now, make it sniff using the
Head Fish and follow him again. There is a lollipop along the way. After finding Doll Legs, do the
the same scent tracking process with her. Pass by the enemies and continue following him until you arrive at
Mermaid’s Room.

Master–Mermaid

Keep an eye on the dog. He will always look at the side from which she will fall. When she goes down, attack her from behind.
Back. Hit only once and run away, otherwise you might get hit. Both the vomit and the punches.
It bleeds a lot. Keep an eye on your energy. Be patient, as it takes a long time to die.
The Steel Pipe is the best weapon option. After the video, check the aquarium to get the item.

September, 1930 - The Goat Sister

Grab Meg's Pencil from the chair and the lollipop in the back. Go up the stairs and get another lollipop.
Ask Brown to sniff using Meg's Pencil. Follow him to The Red Aristocrat Page. Then, he
It will take you to the Stray Dog List, to the Ice Pick and the Love Letter; the last two items in the Freezing Compartment.
After killing the enemy, go out and ask Brown to sniff the Love Letter. In Sector 14 Storage, listen to the
Girls talking and take Meg's Notebook. Talk to the girls to get the Torn Letter. Ask.
to Brown to sniff him out. He will take him to the end of the phase. Beware of enemies along the way. When you arrive
To your objective, two enemies will attack you. Be careful, as they drain a lot of energy. Attack them without
mercy. After defeating them, pick up the paper on the ground and watch the video.

June, 1930 - The Gingerbread House

Leave the place to reach a garden. Search the area until you find a man you should follow.
to the house. There is a save point at the entrance of the gate. In the backyard, follow the path that leads to the back to
Grab the shovel. Behind the little house is the map of the place. Enter the house and check the door right away.
front. After the illusion, walk down the corridor and look for the door that takes you to the Basement. You are
locked in place. Examine the wardrobe several times until the teddy bear falls to the floor. Examine the
paper in the magazine rack that is in the corner of the room. After seeing the girl, wait a few moments until she
Open the door for you. Go up the stairs and look for the little girl. She could be anywhere.
phase, which is not big. Start with the Study. Leave the house and follow the girl until you give her the teddy bear.
plush.

October, 1930 - Rag Princess Sews

Go down the stairs to reach Sector 8 Cargo Bay. Take the Rag Princess and enter through the gate.
metal. Talk to the girl who is sewing and leave the place. Go to the room where there is a save point, the
Filth Room. There's a lollipop on the floor. Pick it up, then the Airship Map in the tin and leave. Go back to the First.
Guest Class Sector turns right at the intersection to enter the second door on the right. It is the
Sickroom. Talk to the girl and return to the place where the seamstress girl was. Another girl is
sewing in its place. Talk to her and open the box next to it. Take the Bear's Tail and go to Sector 7
Cargo Bay. Find the Glass Case Key and return to the place where the girl sews. Open the Glass Case and
check Amanda's diary. Go to Sector 6 Lift. Walk around the area until there is a power outage.
Go to Sector 9 Turbine Area, where you will find a new enemy, the big pig. Defeat it or run away to
Sector 11 Maintenance Passage. Enter the first door on the left, in the Generator Room. Go through the
next door, take the Half Biscuit and save your progress if you want. You will have to reach the Kitchen,
but it will be necessary to go around the other side. It's a complicated part, so use the map to guide yourself.
navigate and arrive calmly. The way is this: leave the Generator Room, enter the Smoking Room.
(next door on the left), pass through the next door and enter the third door on the right in the hall.
Sector 12 Maintenance. Enter through the first door on the right of the girl. In the Pantry, take the Generator Lever.
and proceed to the Kitchen through Sector 12 Maintenance. Pass through the next door and enter the second door at
to the right, a Generator Room. Use a Generator Lever on the machine.

November, 1930 - The Funeral

Start by calling Brown a few times to get loose from the ropes. Grab the Red Crayon and ask for the
dog sniffing using it. It will take you downstairs, where you will see an animation. Continue
follow Brown until you reach the basement. When you get to the Cell of Repentance, take the Pledge. Still in
walk, look for the Cell of Remorse. It's a wooden door almost opposite the stairs. Inside there,
pick up the Lumberjack Axe and go back upstairs. Pass by the stairs, turn left and
enter through the front door. Follow the corridor to the door in front, the Headmaster's Room. Speak with the
Headmaster, grab a lollipop in the next room. Go back to the stairs that you must climb now. Enter the
first door, the Play Area. Take the Drumstick, the Lollipop, and the Minced Pie. Talk to the boy and leave.
After reading the paper they throw at you, look for some girls that are scattered around
Mansion. Right at the front door, there is a hallway that leads to the Library. Talk to two. One is in the
balcony, another is in the Sewing Room, another is in the bedroom. In the Sick Bay, there is one more. After that
abandon the place where the girls are, a paper will always hit you. Read and continue the search for
others. They are all on the same floor. After finding them, you should go to the central Hall, in
downstairs. Check the paper and watch a video. You are surrounded by enemies. Equip yourself with the
sword or the shovel and get ready for a fight. You must roam the mansion and eliminate seven animals. In
walk into the Kitchen to eliminate a rat. Also look for a bug.
long neck in the Classroom. After checking the door with the ropes, go back to the Hall and defeat
a pig and a rabbit. On the upstairs, defeat the rat in the Library, the pig in the Sewing Room and another rat
no Dormitory. When you annihilate everyone, the door will lose all its strings and you will be able to pass. Already in
quintal, grab The Funeral, about the coffin. Also grab Animals Bone. Go to the top floor of
Enter the mansion and go into the altar room.

December, 1930 - Stray Dog And The Lying Princess

Pick up the paper off the bed and the lollipop on the shelf. Go out and, in the hall, talk to the girls. Follow the
instructions from the chubby girl. You will be pushed into the classroom. Take the lollipop and talk to the
girls to watch another video. Go back to the Hall and head towards the front door of the house.

Master–Crowling Men

Always attack him from behind. He is not very fast. You can defeat him without difficulties. After
defeat your enemy, go out to the garden and you will gain a new weapon, the Gregory’s Gun. Now it is the
moment of decision:

Sad ending:

If you kill him, the game ends here. It's the bad ending of the game. Watch the animation.

Happy ending:
I wait for him to approach and apologize: 'I'm sorry...'. When he does this, stop in front of him and...
Give up the weapon. Don't shoot. Just choose the Use option.

January, 1930 - Once Upon A Time

After waking up, take the One Once Upon A Time and read the papers on the shelf. Go out to the
garden and talk to the girl. You can visit Brown, in his puppy version, at the shack nearby
start of the game. Save the game on the character and see the ending.

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