DIGITAL DEVICES, SOFTWARE, MEMORY, AND PROCESSORS
This UNIT presents a comprehensive overview of digital
devices, software, and memory and processors. The initial
sections introduce various types of digital devices,
from mainframes to personal computers, mobile phones,
and tablets, outlining their features, purposes, and
functionality, along with input and output peripherals. The unit
then transitions to explaining software concepts,
including system and application software, utility
software like defragmentation and compression, and operating
systems. Finally, it explores memory and processors,
differentiating between RAM and ROM, discussing flash memory, and
detailing the functions and characteristics of central processing
units (CPUs).
An Overview of Types and Essential Features
Digital devices are fundamental pieces of hardware, including
computers or microcontrollers, that are integral to our daily
lives. They enhance and support how we live, work, and interact
with data. The rapid developments in their features and
functionality continuously change how individuals, organizations,
and global societies use them. Understanding these aspects helps
in comprehending their current and future applications.
Types of Digital Devices:
Mainframe computers are large, powerful computers primarily
used by large organizations for complex processing tasks and
statistical analysis.
Microprocessors are control devices found in various
everyday appliances like washing machines, televisions, and
household appliances, as well as digital cameras and home
entertainment systems.
Personal computers (PCs) are common in homes and offices,
typically manifesting as desktops or laptops. Desktops offer
more space for components and are often designed for
upgrades, while laptops are portable devices featuring an
integrated keyboard, screen, and rechargeable battery.
Single-board computers (SBCs), such as the Raspberry Pi
Zero, are affordable, small computers used in education,
embedded computing projects, and physical computing.
Mobile phones utilize a SIM card to connect to cellular
networks. Smartphones are advanced mobile phones with Wi-Fi
and mobile network connectivity, offering features like
touch screens, virtual keyboards, apps, games, and media
players.
Tablets are larger than smartphones but smaller than
laptops, typically featuring touch screens, apps, and Wi-Fi
connectivity.
Cameras and camcorders employ light sensors to capture still
images (photos) and moving images (movies).
Home entertainment systems include televisions, which
display still and moving images with varying resolutions,
and sound systems that produce audio.
Media players are electronic devices designed to store and
play digital music and videos. This category also includes
Personal Video Recorders (PVRs) for recording broadcast
content and handheld media players.
Games consoles are devices specifically designed for playing
video games on a television screen, often supporting online
gameplay, wireless controls, and virtual reality
experiences.
Navigation aids, such as GPS (Global Positioning System)
devices, provide location services and routing information,
commonly used in vehicles.
Home automation systems represent an emerging technology
group of devices that facilitate smart homes by controlling
digital devices and functions such as lighting and heating
Essential Features of Digital Devices:
Portability: Describes how easy a device is to carry and
move around.
Performance: Refers to the speed at which a device processes
information and executes instructions. This is significantly
influenced by the processor and RAM (Random Access Memory).
Storage: The capability of a device to save and retain files
and programs. Common storage types include hard disk drives
(HDD), solid state drives (SSD), optical disk drives (CD,
DVD, Blu-ray), flash memory, and magnetic tape.
User Interface: The system through which users interact with
a digital device. This can include various types such as
Command Line Interface (CLI), Menu-Driven Interface,
Graphical User Interface (GUI), Voice Interface, and Gesture
Interface.
Connectivity: A device's ability to connect to networks
(both wired and wireless) and communicate with other devices
for data exchange.
Media Support: The capacity of a device to handle, process,
and display various forms of media, including images, audio,
and video.
Energy Consumption: The amount of electrical power a device
requires to operate. Devices with lower energy consumption
tend to have longer battery lives and contribute to
environmental sustainability.
Expansion Capability: The potential for a device to have
additional components or peripherals connected, often
through various ports like USB.
Security Features: Mechanisms implemented to protect user
data and prevent unauthorized access to the device. These
include passwords, PINs, pattern PINs, and biometric
scanners like fingerprint recognition
Enhancing and Controlling Digital Devices
Building upon the fundamental understanding of digital devices
and their core features, this section delves into the components
and programs that enable and extend their functionality.
Peripherals provide the means for input and output, software
directs operations, and memory and processors form the
computational core.
Types of Peripheral Devices: Peripheral devices are hardware
components that can be connected to a computer or other digital
device, either internally or externally, and are categorized into
three main types: input, output, and storage.
Input Peripherals: These devices are designed to send data to a
computer, allowing users to control the system or capture
information from the external environment.
Keyboards are fundamental input devices that utilize buttons
(keys) to input text and interact with software. They can be
connected via wired or wireless means and support various
operating systems, languages, and functions. The QWERTY
layout, for instance, was designed to minimize the
likelihood of typewriter hammer collisions.
Pointing Devices are used to select displayed objects on a
screen. Examples include:
The Mouse.
The Trackerball, which allows pointer movement by rolling
a ball without moving the device's base.
The Trackpad, which senses finger movements, touches, and
presses.
Joysticks, commonly found on game controllers to move
sprites within a game.
Graphics Tablets, which are flat pads used with a stylus
for drawing or writing, popular among digital artists and
designers.
Touch Screens, found in many devices like smartphones,
tablets, and laptops, which can be resistive or
capacitive.
Scanners capture physical documents as images using light
sensors, saving them as files. Optical Mark Recognition
(OMR) software works with scanners to detect marks on
documents, often for multiple-choice tests. Optical
Character Recognition (OCR) software enables scanners to
read characters from documents and convert them into
editable text.
Barcode Scanners are devices specifically designed to read
barcodes, which are patterns of lines and gaps representing
data. Both linear and matrix barcodes exist.
Microphones capture sound using a diaphragm that vibrates
with air. This generates an analogue electrical signal,
which is then converted into a digital signal by an
analogue-to-digital converter for computer processing. Some
microphones facilitate Voice over Internet Protocol (VoIP)
calls.
Card Readers are used to access data stored on cards,
enabling functions like door unlocking, secure area access,
and payments.
Magnetic strip technology is noted as the least secure,
as data can be read by criminals without the card owner's
knowledge.
Chip and PIN sensors offer enhanced security by requiring
a PIN entry.
RFID (Radio Frequency Identification) and NFC (Near Field
Communication) are short-range wireless technologies that
use small, inexpensive tags (often in cards or fobs) with
unique identification numbers linked to databases.
Sensors are input peripherals that automatically collect
data about the physical environment, commonly used in smart
homes for functions like controlling lighting or heating
based on temperature or motion.
Output Peripherals: These devices present the results of a
computer's processing in various forms.
Monitors display still and moving images on a screen, with
features including screen size, resolution (measured in
pixels), and energy efficiency (low-power standby mode when
inactive). Resolution dictates the number of pixels
displayed, impacting image clarity.
Printers produce printed text and images. Common types
include:
Dot matrix printers, which create images by impacting a
ribbon onto paper, known for being noisy and capable of
printing carbon copies.
Inkjet printers, which use cartridges of colored inks
(cyan, magenta, yellow, black) to spray ink onto paper.
Laser printers, which use an electrically charged drum to
attract toner that is then fused onto paper, often used
in offices for high-volume printing.
3D printers, which construct real-life objects from
digital models by layering heated material. They can
create complex items like aerospace parts or artificial
limbs.
Plotters are specialized devices used by professionals such
as designers and cartographers to draw high-quality images
on large sheets of paper, utilizing a pen that moves across
the surface.
Data Projectors display images onto a screen, used for home
entertainment, gaming, and business presentations. Key
features include light bulbs for brightness, resolution for
display quality, zoom functionality, and portability.
Speakers produce audio output. High-quality sound systems
typically include amplifiers and can connect to networks via
wired (e.g., USB) or wireless (e.g., Bluetooth, Wi-Fi)
connections. They can provide stereo sound (from two sides)
or surround sound (from multiple sides).
Control Devices (Actuators) are devices that execute
physical actions in the real world, such as valves, pistons,
heaters, coolers, and motors. Nanorobots, for instance, are
tiny sensors and actuators that can assist in surgical
procedures.
Software: Software comprises programs that run on a computer,
consisting of instructions that the computer's processor
executes. Multiple programs can often run concurrently on digital
devices.
Basic Groups of Software:
System software is designed to manage and operate the
computer system itself.
Application software (often called 'apps') enables users to
perform specific tasks, such as creating documents,
presentations, or images.
System Software Functions:
Operating Systems (OS): These are central to managing the
computer's hardware, handling user interfaces, resource
allocation, security, and print spooling. Operating systems
often allow users to customise their interface.
Memory Management: Operating systems allocate the necessary
amount of RAM to various applications. They can also use
virtual memory to extend the perceived RAM capacity.
Resource Management: This involves managing internal
components (like the processor and graphics card) and
external devices (like printers) to ensure optimal
performance and resource distribution.
Security: Operating systems incorporate security features
such as user access control via usernames, passwords, and
biometric scanning to protect data and prevent unauthorized
access.
Print Spooling: The operating system manages print jobs by
placing them in a queue, allowing the printer to process
them sequentially.
Utility Software: A type of system software that performs
maintenance and configuration tasks.
Defragmentation: Used for hard disk drives, this process
reorders fragmented data to improve access speed.
Compression: Reduces the size of files or sets of files,
which saves storage space and speeds up data transfer.
Formatting: Prepares storage media, such as hard disk drives
or USB flash drives, for initial use, making them readable
by applications.
Application Software Types:
Office Productivity Software: A suite of applications with
similar interfaces and functionalities, including word
processing, spreadsheets, and database management.
Word Processing Software: Used for creating documents with
text, images, and various formatting options, often
supporting hyperlinks.
Desktop Publishing (DTP) Software: Designed for advanced
page layouts, integrating text, images, and graphics for
publication.
Spreadsheet Software: Used for calculations, creating
formulas, and automated calculations, common in financial
analysis and project management.
Database Management Systems (DBMS): Allow users to enter,
edit, and query data, capable of generating reports and
displaying real-time data changes.
Web Authoring Software: Used to create web pages with text
and images, generating Hypertext Markup Language (HTML).
Graphics Editors: Applications for creating and modifying
bitmap images or vector graphics, offering features like
image vectorization, layers, and drawing tools.
Control Software: Utilized in various systems such as
engineering, vehicles, and building controls, and
increasingly in home automation systems to manage smart home
functions like lighting and heating, often via smartphone
apps.
Project Management Software: Helps in planning and tracking
project tasks, optimizing resource use, and monitoring
progress, often using tools like Gantt charts.
Internet of Things (IoT): Represents a growing trend of
network-connected devices that can communicate with each
other, exemplified by smartphones controlling smart home
devices.
Software Licensing: Defines the legal terms for software
usage.
Free or Open-source software: Can be freely used, modified,
and distributed, with its source code publicly available.
Proprietary software: Is owned and distributed under a brand
name, typically requiring payment and having restrictions on
use and distribution.
Software Updates: Released by developers to address security
vulnerabilities or bugs, enhance compatibility, improve
performance, and introduce new features. Updates are commonly
delivered via online downloads.
Memory and Processors: The efficiency of memory in storing
instructions and the processor in executing them are critical
factors affecting a digital device's overall performance.
Memory Types:
Random Access Memory (RAM): This is a primary, or main,
memory type that is volatile, meaning it loses its data when
power is removed. RAM temporarily holds software
instructions that are awaiting processing. A larger RAM
capacity generally allows for more programs to run
simultaneously and improves processing speed. RAM often has
expansion capabilities.
Read Only Memory (ROM): This type of memory stores data
permanently and is non-volatile. ROM is essential for system
boot-up in computers, digital watches, and washing machines.
Programmable Read Only Memory (PROM): Can be written to
only once.
Erasable Programmable Read Only Memory (EPROM): Can be
erased and rewritten using ultraviolet light.
Electrically Erasable Programmable Read Only Memory
(EEPROM): Can be electrically erased and rewritten,
forming the basis of flash memory.
Flash Memory: A non-volatile type of EEPROM that has no
moving parts, resulting in lower power consumption and
faster operation compared to hard disks. It is widely used
in portable devices like smartphones, laptops, and USB
drives.
Processors (CPUs): The Central Processing Unit (CPU) is composed
of one or more processing units. Processors are responsible for
fetching, decoding, and executing software instructions.
Multi-core processors (e.g., dual-core, quad-core) can
execute multiple instructions concurrently, though an
individual core may run slower than a single-core processor,
they save energy and produce less heat.
Clock Speed: This refers to the number of instructions a
processor can execute per second. It is measured in Hertz
(Hz), Kilohertz (kHz), Megahertz (MHz), and Gigahertz (GHz).
A higher clock speed generally indicates greater processing
capability within a given timeframe.