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0% found this document useful (0 votes)
44 views36 pages

Mcgraw-Hill: © 2011 The Mcgraw-Hill Companies, Inc. All Rights Reserved

Uploaded by

Wazeeer Ahmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 36

7-1

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


Personal Technology
7
7-3

7.1 Convergence, Portability, &


Personalization
 Digital Convergence
 Describes the combining of several industries –
computers, communications, consumer electronics,
entertainment, and mass media – through various
devices that exchange data in digital form
 Pros:
 Multiple-use machines such as Xbox that can play games,
display DVD movies, and play music CDs
 Cellphones with enhancing features such as address books
and digital cameras that also shoot videos
 Cons:
 Multiple features that compromise the primary feature—no
single feature works optimally
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-4

7.1 Convergence, Portability, &


Personalization
 Portability
 Pros
 Devices that enable phone and email access from
anywhere, portable digital music, and convenient cheap
digital photos that allow people to remain connected even
while on the move
 Cons
 Bombardment by emails and phone calls
 Lack of face-to-face contact can lead to misinterpretations

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-5

7.1 Convergence, Portability, &


Personalization
 Personalization
 Tree-and-branch telecommunications model
 A centralized information provider sends out messages
through many channels to thousands of consumers
 Used by AM/FM radio and by TV broadcasters
 Hard to personalize
 Switched-network communications model
 A common carrier provides circuit switching that creates a
temporary two-way connection between one public user and
another
 In a telephone network, the connection is made by dialing
 Personalized by default
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-6

7.1 Convergence, Portability, &


Personalization
 Personalization Advantages & Disadvantages
 People are unhappy when they have too many choices
 Regret: People are more likely to regret their decisions
 Inaction: People can’t decide now, because they might later
regret their decisions
 Excessive Expectations: Reality has a hard time meeting
the expectations when there are so many choices
 Self-blame: People blame themselves for making the wrong
decision
 Having many personalized devices leads to
multitasking, which can lead to “absent presence” and
nonfocus.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-7

7.1 Convergence, Portability, &


Personalization
 Popular personal technologies
 Portable media players
 Satellite, high-definition, and internet radios
 Digital cameras
 Personal digital assistants and tablet PCs
 The new television
 E-books
 Smartphones
 Videogame systems

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-8

7.2 Portable Media Players


 MP3 is a format that allows audio files to be
compressed so they are small enough to be sent over
the internet and stored as digital files
 Portable media players (PMPs) are portable devices
that play digital audio, video, and still image files

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-9

7.2 Portable Media Players


 Technology Considerations: What’s Useful to Know?
 Storage capacity (both hard drive and flash memory)
 Sampling rate
 Transferring files
 Battery life
 Color screens and photo viewing
 Other features such as:
 FM radio reception
 Music recording using extra microphone
 Car stereo adapter to connect player to your car’s speakers
(do not use head set or earbuds)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-10

7.2 Portable Media Players


 Societal Effects
 One in five American adults owns an iPod or other MP3
player
 PMPs offer convenience and portability to music listeners
 Warning! Over 85 decibels can cause hearing loss! (85
decibels is as loud as a vacuum cleaner or a crowded
restaurant – not that loud)
 For more information, see www.lhh.org/noise/

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-11

7.3 High-Tech Radio


 Satellite radio
 Digital radio signals are sent from satellites in orbit
around the earth to subscribers that have special radios
 CD-quality sound is better than normal radio
 More channels than regular radio
 Providers are Sirius satellite radio (merged with XM
satellite radio in 2008)
 Commercial-free

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-12

7.3 High-Tech Radio


 Satellite Radio
 Provides CD-quality sound
 No commercials
 No limits to format
 Broadcasters serve a diverse group of niche markets

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-13

7.3 High-Tech Radio


 HD Radio
 Provides CD-quality sound
 Allow broadcasters to squeeze one analog and two
digital stations on the same frequency
 Broadcasts are free—no subscription charges
 Broadcasters are hoping HD radio can introduce more
local or innovative programming

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-14

7.3 High-Tech Radio


 Internet Radio
 Internet users can listen to radio on their computers and
various handheld devices, such as a Blackberry and the
iPhone

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-15

7.3 High-Tech Radio


 Podcasting
 Involves the recording of internet radio or similar internet
programs
 Requires no studio or broadcast tower and is not
regulated by the FCC (Federal Communications
Commission)
 Allows amateur deejays and hobbyists to create their
own radio shows and offer them on the internet
 Podcasting-receiving software, called an aggregator, is
necessary

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-16

7.4 Digital Cameras


 Cameras that take photographs but do not require film
 Types to consider
 Point-and-shoot digital camera
 Automatically adjusts settings such as exposure and focus
 Easy to use, but manual controls can allow you to tweak the
settings to get better photos (under $500)
 Single-lens reflex (SLR) digital camera
 Uses a reflecting mirror to reflect the incoming light so the
viewfinder shows what the lens is framing ($450 on up)

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-17

7.4 Digital Cameras


 Resolution: Megapixels and Sensors
 Megapixels = millions of picture elements; the more
megapixels, the higher the resolution
 7 – 12 megapixels common for point-and-shoot cameras;5 –
12 for SLR
 The larger the sensor chip, the sharper the images

 Lenses
 Digital zoom
 Means the image is cropped in the camera
 Lowers the resolution and so can produce a grainy photo
 Optical zoom
 Enlarges the subject without you needing to move closer
 Lens extends to focus on distant objects; clearer image
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-18

7.4 Digital Cameras


 Storage
 Use flash memory cards inside camera; cards are reusable

 Viewing images
 Optical viewfinders let you see the image to be
photographed before you snap the picture
 LCD screens let you review the photos you have taken
take

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-19

7.4 Digital Cameras


 Start-up time
 Digital cameras require time to start up
 Look for one that has a short start-up time
 Also, the shutter can lag, delaying the time between
when you press the button and the shutter clicks; look for
a camera that allows “burst” or “continuous “ mode

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-20

7.4 Digital Cameras


 Battery life
 The camera requires a battery to function
 Some rechargeable batteries are available with many
models
 Some recharge in the camera, while others require a
separate charging stand
 Video clips
 Most digital cameras can shoot movies, too
 1-gigabyte memory cards can shoot as many as 44
minutes of video at 30 frames per second

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-21

7.4 Digital Cameras


 Principle methods for transferring images
 Use a direct connection between your camera and your
computer (with a USB cable and software).
 Insert the memory card into your computer or card reader
 Put your camera into a cradle attached to the PC
 Use an online photo developer
 Use a photo printer with a built-in card slot
 Use a portable hard drive, CD burner, or MP3 player
 Use a photo-printing kiosk
 Use a photo lab
 Bring along your own card reader and CDs and use
others’ computers
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-22

7.4 Digital Cameras


 The Societal Effects of Digital Cameras
 People are taking their cameras everywhere
 People take far more pictures than they used to
 Photography is becoming more casual
 People are touching up their photos, making them look
better

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-23

7.5 PDAs & Tablet PCs


 Have touch-sensitive screens so you can enter data with a
stylus by tapping or writing on screen
 Store data in RAM that stays on even when the unit is off by
using the PDA’s battery
 Can be augmented by flash memory
 Commonly use lithium ion batteries
 Transfer files to your PC in one of three ways
 Pull out the PDA’s flash card and insert it into the
PC’s card reader using a USB port
 Put your PDA into a special cradle plugged into a
USB port
 Transfer data wirelessly

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-24

7.5 PDAs & Tablet PCs


 Many cellphones are usurping features from PDAs
 To compete, PDAs must develop new features
 Examples of possible PDA evolution
 Display television and photos
 Handheld weather meters
 GPS locators

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-25

7.5 PDAs & Tablet PCs


 Tablet PCs
 A special notebook computer with a digitizer tablet and a
stylus so the user can handwrite input from the screen
 Recently only about 3% of laptops being sold
 Used in niche markets such as schools

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-26

7.6 The New Television


 New equipment available for TV
 Interactive TV
 Lets you interact with the show you’re watching
 Internet TV
 Television distributed via the internet
 Internet-Ready TV
 Allows viewers to watch TV shows as well as go online to
get news, stream movies, view photos, etc.
 Mobile TV
 “Tiny TV,” displayed on cellphone screens

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-27

7.6 The New Television


 Three kinds of TV
 Digital television (DTV)
 FCC has mandated that all TV stations be capable of digital
broadcasting
 People with analog TVs use a converter box to deal with digital
broadcast signals
 High-definition television (HDTV)
 Works with digital broadcasting signals
 Has broader screen and higher resolution than analog TV
 Uses a lot of bandwidth
 Standard-definition television (SDTV)
 Uses lower resolution than HDTV and so can transmit more
information within the HDTV bandwidth
 Allows multicasting

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-28

7.6 The New Television


 Societal Effects
 Changing when you watch TV
 Changing where you watch TV
 Changing the nature of TV programs

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-29

7.7 E-Book Readers


 E-Book, or electronic book
 An electronic text, the digital-media equivalent of a
conventional printed book
 E-Book Reader
 A device specifically designed to allow people to read
electronic books
 Examples
 Amazon’s Kindle
 Sony’s Reader
 Barnes & Noble’s Plastic Logic eReader

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-30

7.7 E-Book Readers


 How an E-Book Works
 Different e-books use different e-software formats
 Vizplex technology (E Ink) reduces eyestrain and battery
consumption
 E-books are downloaded by wireless access (3G or Wi-Fi)
 Some benefits
 One e-book reader can store hundreds or thousands of books
 Easy to download books by wireless access; books are less
expensive
 Type size and face can be adjusted
 Usually can be read in low light
 Automatically opens to the page where you left off
 Text can be searched and cross-referenced
 Dictionary automatically available
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-31

7.7 E-Book Readers


 Drawbacks of E-Book Readers
 High price--$300-$400
 Photos, charts, diagrams, foreign characters, and tables
not as good as in print version—or are left out of the e-
book
 Battery needs to be recharged
 Reader doesn’t own the downloaded books
 Are not designed for college textbook use

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-32

7.8 Smartphones
 Smartphone = cellphone with microprocessor, memory,
display screen, and modem
 Allows phone calls, email, web browsing, music
availability, text messaging, videogames, digital TV
viewing, search tools, GPS, personal information
management, and so on
 Storage
 Data is stored in ROM
 Data does not disappear when phone is turned off

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


7-33

7.8 Smartphones
 Input
 Have a keypad for entering numbers and text
 Microphone for picking up your voice, such as for voice-
activated dialing
 May have a touch-sensitive screen or a screen that uses a
stylus
 Output
 Speaker to hear voice calls
 Display ranging from LCD to full-color high-resolution
plasma
 MP3 players
 May also use Wi-Fi or Bluetooth
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-34

7.8 Smartphones
 Smartphone Services
 Text messaging and SMS
 Download ringtones
 Email
 Internet access
 Photography
 Games
 Radio and music
 TV and video
 GPS
 Payments
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-35

7.8 Smartphones
 Societal Effects of Cellphones
 Positive (among others)
 Parents can more easily monitor their children
 Police dispatchers can help people who are lost
 Information and amusements are readily available

 Negative (among others)


 People are less polite, courteous, and respectful using
cellphones
 Cellphones are answered in theaters and restaurants
 Cellphone users engage in loud conversations in public
places
 Cellphone use while driving is dangerous
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-36

7.9 Videogame Systems


 These may be the “ultimate convergence machine”
 People buy them to play games, but they do a lot more
 Xbox 360
 Sony PlayStation 3
 Nintendo’s Wii

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.

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