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© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
Personal Technology
7
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7.1 Convergence, Portability, &
Personalization
Digital Convergence
Describes the combining of several industries –
computers, communications, consumer electronics,
entertainment, and mass media – through various
devices that exchange data in digital form
Pros:
Multiple-use machines such as Xbox that can play games,
display DVD movies, and play music CDs
Cellphones with enhancing features such as address books
and digital cameras that also shoot videos
Cons:
Multiple features that compromise the primary feature—no
single feature works optimally
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.1 Convergence, Portability, &
Personalization
Portability
Pros
Devices that enable phone and email access from
anywhere, portable digital music, and convenient cheap
digital photos that allow people to remain connected even
while on the move
Cons
Bombardment by emails and phone calls
Lack of face-to-face contact can lead to misinterpretations
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.1 Convergence, Portability, &
Personalization
Personalization
Tree-and-branch telecommunications model
A centralized information provider sends out messages
through many channels to thousands of consumers
Used by AM/FM radio and by TV broadcasters
Hard to personalize
Switched-network communications model
A common carrier provides circuit switching that creates a
temporary two-way connection between one public user and
another
In a telephone network, the connection is made by dialing
Personalized by default
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.1 Convergence, Portability, &
Personalization
Personalization Advantages & Disadvantages
People are unhappy when they have too many choices
Regret: People are more likely to regret their decisions
Inaction: People can’t decide now, because they might later
regret their decisions
Excessive Expectations: Reality has a hard time meeting
the expectations when there are so many choices
Self-blame: People blame themselves for making the wrong
decision
Having many personalized devices leads to
multitasking, which can lead to “absent presence” and
nonfocus.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.1 Convergence, Portability, &
Personalization
Popular personal technologies
Portable media players
Satellite, high-definition, and internet radios
Digital cameras
Personal digital assistants and tablet PCs
The new television
E-books
Smartphones
Videogame systems
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.2 Portable Media Players
MP3 is a format that allows audio files to be
compressed so they are small enough to be sent over
the internet and stored as digital files
Portable media players (PMPs) are portable devices
that play digital audio, video, and still image files
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.2 Portable Media Players
Technology Considerations: What’s Useful to Know?
Storage capacity (both hard drive and flash memory)
Sampling rate
Transferring files
Battery life
Color screens and photo viewing
Other features such as:
FM radio reception
Music recording using extra microphone
Car stereo adapter to connect player to your car’s speakers
(do not use head set or earbuds)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.2 Portable Media Players
Societal Effects
One in five American adults owns an iPod or other MP3
player
PMPs offer convenience and portability to music listeners
Warning! Over 85 decibels can cause hearing loss! (85
decibels is as loud as a vacuum cleaner or a crowded
restaurant – not that loud)
For more information, see www.lhh.org/noise/
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.3 High-Tech Radio
Satellite radio
Digital radio signals are sent from satellites in orbit
around the earth to subscribers that have special radios
CD-quality sound is better than normal radio
More channels than regular radio
Providers are Sirius satellite radio (merged with XM
satellite radio in 2008)
Commercial-free
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7.3 High-Tech Radio
Satellite Radio
Provides CD-quality sound
No commercials
No limits to format
Broadcasters serve a diverse group of niche markets
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.3 High-Tech Radio
HD Radio
Provides CD-quality sound
Allow broadcasters to squeeze one analog and two
digital stations on the same frequency
Broadcasts are free—no subscription charges
Broadcasters are hoping HD radio can introduce more
local or innovative programming
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.3 High-Tech Radio
Internet Radio
Internet users can listen to radio on their computers and
various handheld devices, such as a Blackberry and the
iPhone
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7.3 High-Tech Radio
Podcasting
Involves the recording of internet radio or similar internet
programs
Requires no studio or broadcast tower and is not
regulated by the FCC (Federal Communications
Commission)
Allows amateur deejays and hobbyists to create their
own radio shows and offer them on the internet
Podcasting-receiving software, called an aggregator, is
necessary
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.4 Digital Cameras
Cameras that take photographs but do not require film
Types to consider
Point-and-shoot digital camera
Automatically adjusts settings such as exposure and focus
Easy to use, but manual controls can allow you to tweak the
settings to get better photos (under $500)
Single-lens reflex (SLR) digital camera
Uses a reflecting mirror to reflect the incoming light so the
viewfinder shows what the lens is framing ($450 on up)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.4 Digital Cameras
Resolution: Megapixels and Sensors
Megapixels = millions of picture elements; the more
megapixels, the higher the resolution
7 – 12 megapixels common for point-and-shoot cameras;5 –
12 for SLR
The larger the sensor chip, the sharper the images
Lenses
Digital zoom
Means the image is cropped in the camera
Lowers the resolution and so can produce a grainy photo
Optical zoom
Enlarges the subject without you needing to move closer
Lens extends to focus on distant objects; clearer image
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.4 Digital Cameras
Storage
Use flash memory cards inside camera; cards are reusable
Viewing images
Optical viewfinders let you see the image to be
photographed before you snap the picture
LCD screens let you review the photos you have taken
take
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7.4 Digital Cameras
Start-up time
Digital cameras require time to start up
Look for one that has a short start-up time
Also, the shutter can lag, delaying the time between
when you press the button and the shutter clicks; look for
a camera that allows “burst” or “continuous “ mode
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.4 Digital Cameras
Battery life
The camera requires a battery to function
Some rechargeable batteries are available with many
models
Some recharge in the camera, while others require a
separate charging stand
Video clips
Most digital cameras can shoot movies, too
1-gigabyte memory cards can shoot as many as 44
minutes of video at 30 frames per second
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7.4 Digital Cameras
Principle methods for transferring images
Use a direct connection between your camera and your
computer (with a USB cable and software).
Insert the memory card into your computer or card reader
Put your camera into a cradle attached to the PC
Use an online photo developer
Use a photo printer with a built-in card slot
Use a portable hard drive, CD burner, or MP3 player
Use a photo-printing kiosk
Use a photo lab
Bring along your own card reader and CDs and use
others’ computers
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7.4 Digital Cameras
The Societal Effects of Digital Cameras
People are taking their cameras everywhere
People take far more pictures than they used to
Photography is becoming more casual
People are touching up their photos, making them look
better
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7.5 PDAs & Tablet PCs
Have touch-sensitive screens so you can enter data with a
stylus by tapping or writing on screen
Store data in RAM that stays on even when the unit is off by
using the PDA’s battery
Can be augmented by flash memory
Commonly use lithium ion batteries
Transfer files to your PC in one of three ways
Pull out the PDA’s flash card and insert it into the
PC’s card reader using a USB port
Put your PDA into a special cradle plugged into a
USB port
Transfer data wirelessly
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.5 PDAs & Tablet PCs
Many cellphones are usurping features from PDAs
To compete, PDAs must develop new features
Examples of possible PDA evolution
Display television and photos
Handheld weather meters
GPS locators
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
7-25
7.5 PDAs & Tablet PCs
Tablet PCs
A special notebook computer with a digitizer tablet and a
stylus so the user can handwrite input from the screen
Recently only about 3% of laptops being sold
Used in niche markets such as schools
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.6 The New Television
New equipment available for TV
Interactive TV
Lets you interact with the show you’re watching
Internet TV
Television distributed via the internet
Internet-Ready TV
Allows viewers to watch TV shows as well as go online to
get news, stream movies, view photos, etc.
Mobile TV
“Tiny TV,” displayed on cellphone screens
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.6 The New Television
Three kinds of TV
Digital television (DTV)
FCC has mandated that all TV stations be capable of digital
broadcasting
People with analog TVs use a converter box to deal with digital
broadcast signals
High-definition television (HDTV)
Works with digital broadcasting signals
Has broader screen and higher resolution than analog TV
Uses a lot of bandwidth
Standard-definition television (SDTV)
Uses lower resolution than HDTV and so can transmit more
information within the HDTV bandwidth
Allows multicasting
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7.6 The New Television
Societal Effects
Changing when you watch TV
Changing where you watch TV
Changing the nature of TV programs
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.7 E-Book Readers
E-Book, or electronic book
An electronic text, the digital-media equivalent of a
conventional printed book
E-Book Reader
A device specifically designed to allow people to read
electronic books
Examples
Amazon’s Kindle
Sony’s Reader
Barnes & Noble’s Plastic Logic eReader
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.7 E-Book Readers
How an E-Book Works
Different e-books use different e-software formats
Vizplex technology (E Ink) reduces eyestrain and battery
consumption
E-books are downloaded by wireless access (3G or Wi-Fi)
Some benefits
One e-book reader can store hundreds or thousands of books
Easy to download books by wireless access; books are less
expensive
Type size and face can be adjusted
Usually can be read in low light
Automatically opens to the page where you left off
Text can be searched and cross-referenced
Dictionary automatically available
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7.7 E-Book Readers
Drawbacks of E-Book Readers
High price--$300-$400
Photos, charts, diagrams, foreign characters, and tables
not as good as in print version—or are left out of the e-
book
Battery needs to be recharged
Reader doesn’t own the downloaded books
Are not designed for college textbook use
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.8 Smartphones
Smartphone = cellphone with microprocessor, memory,
display screen, and modem
Allows phone calls, email, web browsing, music
availability, text messaging, videogames, digital TV
viewing, search tools, GPS, personal information
management, and so on
Storage
Data is stored in ROM
Data does not disappear when phone is turned off
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7.8 Smartphones
Input
Have a keypad for entering numbers and text
Microphone for picking up your voice, such as for voice-
activated dialing
May have a touch-sensitive screen or a screen that uses a
stylus
Output
Speaker to hear voice calls
Display ranging from LCD to full-color high-resolution
plasma
MP3 players
May also use Wi-Fi or Bluetooth
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7.8 Smartphones
Smartphone Services
Text messaging and SMS
Download ringtones
Email
Internet access
Photography
Games
Radio and music
TV and video
GPS
Payments
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7.8 Smartphones
Societal Effects of Cellphones
Positive (among others)
Parents can more easily monitor their children
Police dispatchers can help people who are lost
Information and amusements are readily available
Negative (among others)
People are less polite, courteous, and respectful using
cellphones
Cellphones are answered in theaters and restaurants
Cellphone users engage in loud conversations in public
places
Cellphone use while driving is dangerous
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
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7.9 Videogame Systems
These may be the “ultimate convergence machine”
People buy them to play games, but they do a lot more
Xbox 360
Sony PlayStation 3
Nintendo’s Wii
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.