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Chapter 01 Part 2 | PDF | Graphical User Interfaces | Software
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Chapter 01 Part 2

Digital Devices Part 2
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0% found this document useful (0 votes)
4 views26 pages

Chapter 01 Part 2

Digital Devices Part 2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Home Entertainment Systems


Game Consoles
 Games consoles are designed to enable users to play video
games on a television screen.
 Games are provided on disks or a as downloads from the Internet.
 They use controllers, which are often wireless, to control the
characters, vehicles and/or objects in the game.
 Some consoles use motion sensors to allow the player to control
the game with gesture and body movements.
 Other games use virtual reality controllers and headsets to
immerse the player in a realistic gaming experience.
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Home Entertainment Systems
Games Consoles

 Handheld version of games consoles provide mobile gaming.


 Handheld consoles have a built-in screen and less storage than
a full-size console.
 This means that the games that can be played on these devices
often have reduced image and sound quality, reduced game
complexity and limited storylines in order to reduce the amount
of data that needs to be stored.
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Home Entertainment Systems
Media Players
 Media players provide video and audio content to a television
 This content could be streamed directly from the internet or accessed from network or
local storage.
 Media players can be connected to a television directly or using a wired or wireless
network

Apple iPad Amazon TV


Apple Apple TV
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Navigation Aids

 Navigation aids (such as Sat-Nav) can calculate the best route


between two or more locations and can provide updates to the
route.
 They are commonly used in cars, delivery vans and ships.
 Navigation aids use information from GPS satellite to determine
the exact location of the device on Earth.
 Watch Google’s plan for route guidance using Augmented
Reality
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Home Automation Devices and Smart
Assistants

 One type of emerging technology is a group of devices that can


be used to create smart homes.
 For example, home automation device can connect a range of
digital devices which sense and control functions in the home,
such as temperature and lighting
 These functions can be controlled from apps on smartphones or
the internet
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Multifunctional and Convergence

 A smartphone is a type of mobile which means that its primary


function is to make phone calls. It can also be used to take
photographs or to function as a navigation aid, fitness tracker,
music player or handheld games console
 Because a smartphone can perform such a range of different
function, it is classed as a multifunctional device
 A multifunctional device can perform many functions but no all the
functions at the same time
 For example: a photocopy machine can photocopy, print and fax. It
can do each of these functions separately not at the same time
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Multifunctional and Convergence

 As they develop, devices like smartphones often adopt


technologies and features from other types of device. This is
called convergence.
 Convergence blurs the distinction between different types of
devices. For example, smartphones and tablet devices are very
similar
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Features of Digital Devices
User Interface

 Users give commands to a device through the user interface.


There are several different types of user interface
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User Interface
Command Line Interface (CLI)
 In CLI users enter text instructions and the computer system provides
results or feedbacks as text.
 This interface is often found on older systems or for devices with limited
storage because it requires little memory
 Advantages of CLI:
 Since it is very small in memory size it can be loaded fast.

 High level of security since all commands have to be initiated by the user.

 Disadvantages of CLI:
 User has to memorize all the instructions

 Not user friendly, most CLI’s user a two colored interface


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User Interface
Command Line Interface (CLI)
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User Interface
Menu Driven Interface (MDI)
 This type of interface displays a list of options as a menu. Selecting
one of these options will either trigger a command or displays
another menu with further options to choose from
 This interface is often found on ATMs
 Advantages of MDI:
 Straight forward to use

 More user friendly than CLI

 Disadvantages of MDI:
 Can be annoying as the user will have to go through many menu to reach a
specific function.
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User Interface
Menu Driven Interface (MDI)
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User Interface
Graphical User Interface (GUI)
 A GUI is controlled by a pointer on the screen and uses a screen made of
windows, icons and menus.
 This interface is used nowadays on almost all computers
 Advantages of GUI:
 Highly user friendly

 On screen help is provided

 Disadvantage of GUI:
 Takes up a lot of memory since it contains a huge amount of graphics

 Easily affected by viruses since many tasks happen automatically

 Since it takes up a lot of memory, it takes long to load


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User Interface
Graphical User Interface (GUI)
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User Interface
Voice Interface
 A voice interface allows the users to give commands to a device
 The device has voice recognition software which matches the spoken
words against a library of words to find out a match
 Advantages of Voice Interface:
 Instructions can be sent to the computer faster than any other interface

 Its hands-free operation is possible, which helps drivers and helps


improve road safety
 Disadvantages of Voice Interface:
 Sometimes the software cannot find a match or returns an incorrect
match, which produces unwanted results.
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User Interface
Voice Interface
User Interface
z Gesture Interface
 This type of interface allows the user to control the device by swiping their finger
or fingers across the screen or by pinching their fingers together to zoom in or
out.
 This type of interface is commonly found on devices with touch screens
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Security Features

 To prevent unauthorized access to data, digital devices have a range of software


security features to ensure that the person trying to use the device is allowed to do so
 The OS of many devices can be set so that, when the device is turned on, the user
must enter a password or PIN before the device can be used
 Another common security setting locks the device’s screen or keyboard if it has not
been used for a specified period of time
 Some devices are set so that, if an incorrect password or PIN is entered, the user
must wait a set amount of time before trying again. Such systems may even wipe the
data after only a few failed attempts
 The longer and more complex a password is, the better it is
 Security Features such as Face Recognition, Fingerprint, Iris, Retina, Pattern,
Password & PIN
Security Features
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Pin Lock Pattern Lock


Password Lock
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Security Features

Fingerprint Lock Face Lock


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Physical Security

 Physical security to prevent theft is also important


 Many devices use security slots which can have locks attached
to secure them to furniture
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Types of Peripheral Devices
 Peripheral devices are devices that can be connect to a computer, such as PC or
tablet device.
 Peripherals can be connected inside or outside a computer and can be grouped into
three types
1. Input
2. Output
3. Storage/Processing
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Input Devices

 Input peripherals are device that send data to the computer.


They allow the user to control the computer or store data
capture from sources outside the system
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Input Devices
Keyboard
 Keyboards use button knows as keys, which users press to input text or to
interact with software
 Keyboards send data to the computer either using a wired or wireless
connection

Wireless Keyboard
Wired Keyboard
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Input Devices
Pointing Devices
 Mouse
 A mouse uses an optical sensor to recognize the movement of the device

 Tracker ball

 A tracker ball is rolled to move the pointer. It is not portable and fixed to one place, mostly used in
public areas

 Track pad

 The track pad surface senses finger movements, touches and presses. Used on laptops

 Joystick

 Joystick are commonly used on games controllers to move sprites around the game

 Graphical tablet

 A graphical tablet is a flat pad that is used with a stylus. Users use the stylus to draw or write on
the graphical tablet
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Input Devices
Pointing Devices

Mouse
Track pad
Track ball

Joystick
Graphical tablet

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