This document summarizes a presentation on using the three.js library to create 3D graphics in web browsers using WebGL. It introduces key three.js concepts like scenes, objects, transformations, lights, cameras, materials, textures, and rendering. It also covers 3D topics like shaders, normals mapping, reflections and VR using WebVR. The presentation aims to introduce basic 3D graphics programming concepts and explore what is possible with three.js for 3D on the web.