The document compares and contrasts the Canvas and SVG elements in HTML. Canvas uses JavaScript to draw graphics via code and is rendered pixel by pixel, while SVG uses XML to draw graphics as scalable vector shapes. Canvas is better for games, charts, and advertising due to its faster rendering, while SVG is better for icons, logos, and charts due to its scalability and support for event handlers. Several common drawing methods like rectangles, circles, paths, and text are demonstrated for both Canvas and SVG.